Well obviously you increase distance spacing for a jump
but it's to you to make the decision whether you want to map something a certain way.
Usually I make jumps on notes of emphasis. For example, (I will be using your map for all these examples) at 00:05:614 (6,1) - a new melody comes in (combo 1) and that first note is the main beat and is "emphasized" more. You can just feel that that note is very important. So, right there could potentially be a jump. However, at 00:06:342 (4,5,6,7,8) - where you increase spacing, your jumps don't match the up with the music as well. Some people may not even put jumps here because the melody is just repeat itself and nothing that interesting is happening. Other people may put jumps at 00:06:160 (3,4) - on combo 4 because the melody reaches a high point and it stays for a quarter beat. I can't really explain much more about why it's "emphasized," but you can just feel it. When you feel this sort of high point in the music, it is also a good indication for a jump (so for example, like
http://puu.sh/11EXF I also increased the spacing of combo 1 2 and 3 cuz it makes more sense, because the music just got more interesting with the addition of a new melody and it's getting more exciting, hence I increased the spacing to 1.0x to match that)
Also for 00:07:796 (8) - you could do something like
http://puu.sh/11EZW to follow the music more and have a jump there like that.
And at 00:15:978 (1,2,3,4,5,6,7,8,9,10) - you can definitely hear a change in the music. Something interesting happened. Now, because of that, you can (or maybe not, depending on what you think) increase the spacing/make jumps
http://puu.sh/11F1Xjust some things to think about. Just because I said you can doesn't mean you should lol. you just get a feel for it after a while, and you begin to develop your own ideas on how to map.
Or you can make it a super jumpy map and put jumps every where like a bawss