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MORE Precise Editor Playfield Grids

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
James
I know this will be rejected or it will be on "waiting list" forever just like my interchangeable slider tick rate on sliders.
So just take this as one of my rants.


viewtopic.php?f=6&t=9543&start=15

This is Mogsy pointing out about stacking of circles under a slider.
The end of the slider doesn't snap on the grid so the circle under it makes it not stacked (when playing/testing) even if its obvious that its already stacked on editor.


So who to blame for this? editor? me? peppy? stack leniency? I doubt its me since I just use the feature.
I don't intend to fix what Mogsy posted but I feel bad if I did not do anything about it since Mogsy already wasted time modding it.

Just take an example for 01:12:95 (1) on hard..
peppy
This map has been deleted on the request of its creator. It is no longer available.
mm201
I was thinking of this, albeit for a different reason.

Beatmaps on the NDS titles use a 4x4 grid. The best rational scaling ratio to translate them to osu! without leaving lots of unused screen space is 4:9. Therefore, it would be extremely convenient if osu! could use 9x9 grids instead of the 8x8 grids provided.

And I second you, James, for the slidertick rate changing based on sections. =3 Particularly, in Pressing On, I'd have liked to have switched to rate 2 for the last section on Intense.
peppy
I am not adding a 9x9 grid as it does not work with the osu! playfield, which is 512x384. Authentic compatibility has never been one of my goals, and I'm sure you can go slightly out of your way with grid alignment turned off to manually solve this issue (or live with hitcircles snapped 2px off what they may otherwise be).
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