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Team Nekokan feat. Amaoto Junca - Kokoro no Kara (TV size)

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zeroclover
General

offset - 8ms (you can ignore this, im sure = =)
+500ms for audiolead



Hard


00:19:283 (6) - move close to (1), its too suddenly for easy listening song
00:26:870 (5) - give more spacing, so i can feel (1) jump later, its fit to the song

overall already fine

Normal

still not sure about stream on normal
example : 00:33:249 (1,2,3) - pretty hard to read for newbies

Easy

fine


~~
im modding with feeling when playing..
only that i can found
Topic Starter
Mikkuri

zeroclover wrote:

General

offset - 8ms (you can ignore this, im sure = =) I'm not sure orz
+500ms for audiolead Melophobia said about audiolead too, so.. fixed :D



Hard


00:19:283 (6) - move close to (1), its too suddenly for easy listening song I think it's ok, so not fixed~
00:26:870 (5) - give more spacing, so i can feel (1) jump later, its fit to the song ^ same

overall already fine

Normal

still not sure about stream on normal
example : 00:33:249 (1,2,3) - pretty hard to read for newbies If I'm a newbie, I'm going to play [Easy] first :o

Easy

fine


~~
im modding with feeling when playing..
only that i can found
Thanks for modding~
MMzz
[Hard]

00:24:981 (1,2,3) - This is the only thing I don't like about this diff. I really think you should follow the vocals instead of the drums here because the vocals are more powerful and noticable. I did this. http://puu.sh/Xuch I deleted 3 and added two notes to resemble the vocal notes. You don't have to do this, just a suggestion~

[Normal]

00:27:740 (4) - Not sure if this is good placement because a beginner isn't going to think of back-tracking in the map, they will expect everything be very visible and straight forward. So maybe move this?
01:00:154 (4) - 4 beat kickbacks are also bad for beginners because they aren't going to expect the 4th repeat because they can't see it. (This usually works with longer sliders because they can see the repeat arrow) So maybe tilt this upwards a little and just make it a 3 beat? http://puu.sh/Xuih

[Easy]

Good easy~ =w=b

[Taiko]

OD and HP Drain 6.
Really good taiko, for once I can agree with a SV higher than 1.4 because of the BPM.

[TaiGu]

00:20:671 (51) - Move this note back to the red tick to fit the instrument sound there, it will lead back into the drum beat better than what you have and won't sound/feel unsnapped.



Good mapset have a star~
Topic Starter
Mikkuri

MMzz wrote:

[Hard]

00:24:981 (1,2,3) - This is the only thing I don't like about this diff. I really think you should follow the vocals instead of the drums here because the vocals are more powerful and noticable. I did this. http://puu.sh/Xuch I deleted 3 and added two notes to resemble the vocal notes. You don't have to do this, just a suggestion~ fixed~

[Normal]

00:27:740 (4) - Not sure if this is good placement because a beginner isn't going to think of back-tracking in the map, they will expect everything be very visible and straight forward. So maybe move this? okay ._.
01:00:154 (4) - 4 beat kickbacks are also bad for beginners because they aren't going to expect the 4th repeat because they can't see it. (This usually works with longer sliders because they can see the repeat arrow) So maybe tilt this upwards a little and just make it a 3 beat? http://puu.sh/Xuih 2 beat with 2 circles is ok :3

[Easy]

Good easy~ =w=b thanks =w=b

[Taiko]

OD and HP Drain 6. ok
Really good taiko, for once I can agree with a SV higher than 1.4 because of the BPM.


Good mapset have a star~
thanks for modding & star~ :D
No_Gu

MMzz wrote:

[TaiGu]

00:20:671 (51) - Move this note back to the red tick to fit the instrument sound there, it will lead back into the drum beat better than what you have and won't sound/feel unsnapped.you can hear one fingersnap if you remove this note

KinomiCandy wrote:

[TaiGu]

00:16:705(42) - Finish here, please at D or K (Big don or kat)D or K can't appear after 1/4 if I remembered clearly
01:15:843(149) - Finish here, please at D or K (Big don or kat)^
R e v i v e
From modding queue >.<

Great song & sweet drum Mickey :>


Easy

01:09:119 (1) - Forget whistle. ;w;

TaiGu

00:20:671 (51) - Maybe move forward red line ? (for suitable vocal)

Normal

01:00:498 (5) - Not clap and whistle here ?

Hard

00:24:809 (9) - Whistle here?
00:34:464 (3) - End of slider add whistle?
00:38:429 (8) - Start of slider add whistle?

Taiko

Maybe use SV 1.6 ?

00:28:085 (101,102,103,104) - ddkk ?
01:00:498 (20) - k?
01:03:429 (31) - ^
01:13:257 (68) - ^
01:19:981 (95) - ^


I hope this map get rank soon :)

Good Luck.
Topic Starter
Mikkuri

R e v i v e wrote:

From modding queue >.<

Great song & sweet drum Mickey :>


Easy

01:09:119 (1) - Forget whistle. ;w; oh yeah sorry lol. added

Normal

01:00:498 (5) - Not clap and whistle here ? just clap xD

Hard

00:24:809 (9) - Whistle here? yeah, I forgot lol. added
00:34:464 (3) - End of slider add whistle? no~
00:38:429 (8) - Start of slider add whistle? ^

Taiko

Maybe use SV 1.6 ? no. It's tooooooooo slow :P

00:28:085 (101,102,103,104) - ddkk ?ok
01:00:498 (20) - k? ok~
01:03:429 (31) - ^ ^
01:13:257 (68) - ^ ^
01:19:981 (95) - ^ ^


I hope this map get rank soon :) me too xD

Good Luck.
thanks for modding~ :D
[CSGA]Ar3sgice
hi~


General

  1. add "nyanyannya" in tags because it's the composer and lyric writer
Hard

  1. 00:57:567 (6) - spacing a little close since it's 1/4 o.o? http://osu.ppy.sh/ss/410787
  2. 01:16:360 (6) - finish .?
  3. 01:25:498 (6) - put here? looks better o.o http://osu.ppy.sh/ss/410747
Normal

  1. 00:33:257 (1,2) - move (1) up a little and move (2) here.? http://osu.ppy.sh/ss/410790
  2. 01:16:188 - add something o.o?
  3. 01:16:878 (4) - can remove this one if u add note ^
Easy

  1. 00:17:912 (3) - I think the end sounds weird o.o remove clap .?
  2. 00:39:464 (1) - make it symmetrical with (4) o.o
nice map, have a star~

Good luck~
Topic Starter
Mikkuri

[CSGA]Ar3sgice wrote:

hi~


General

  1. add "nyanyannya" in tags because it's the composer and lyric writer o.o?
Hard

  1. 00:57:567 (6) - spacing a little close since it's 1/4 o.o? http://osu.ppy.sh/ss/410787 no~
  2. 01:16:360 (6) - finish .? why lol
  3. 01:25:498 (6) - put here? looks better o.o http://osu.ppy.sh/ss/410747 I've copied from 00:18:774 (5,6,1) - so no~
Normal

  1. 00:33:257 (1,2) - move (1) up a little and move (2) here.? http://osu.ppy.sh/ss/410790 okay~
  2. 01:16:188 - add something o.o? no~
  3. 01:16:878 (4) - can remove this one if u add note ^^
Easy

  1. 00:17:912 (3) - I think the end sounds weird o.o remove clap .? no change about hitsound lol
  2. 00:39:464 (1) - make it symmetrical with (4) o.o fixed~
nice map, have a star~

Good luck~
thanks for modding & star~ xD
grumd
— Overall
I'm just curious why that BG is halfly white? o_o That's strange, I suggest you to find something different.
Anyway, very good mapset, I like it. Starrd
i even can pass both taikos yaaay

Hard

— Overall
Some 1/4 are placed too far from the previous objects. Most of them are fine, but some are confusing. I will mention them in Mapping section.

— Mapping
  1. 00:19:464 (1) - This jump is very unexpected. Even moving it one grid right and down would make this better. You remember how I've missed on my first try on both sliders like this. Btw the same says AIMod :3
  2. 01:25:671 (1) - The second one like that. As above, moving one grid could work, but not exactly. I wish I could see something like this with these two sliders:
  3. 00:26:878 (5,1) - Hm, strange thing. This is playable, but really looks strange. Why you don't use 1.0x here?
  4. 00:47:050 (1,2,3) - Try this pattern, you did it before and it looks much better (I like how sliders flow like a wave)
  5. 00:57:050 (5,6,1) - Well, again. How this part is so special that you use increased spacing for 1/4?
  6. 00:58:602 - Pretty loud vocal sound! You must place something here. And here's an illustration of possible fix for two suggestions above (decreased AR to make it clear):
  7. 01:05:671 (7,8,1) - Make all the spacings the same please
  8. 01:12:567 (2) - Just move this note to 01:12:395, you'll see that it fits better.
Normal

— Mapping
  1. 00:17:912 - Starting a slider at the blue tick (offbeat) is not a good idea imo, esp. in Normal. This is possibly fine, but I still recommend to place slider end at the blue tick but, slider start at the white one as much as possible. That would make the rhythm a bit easier.
    Nice, nothing else to say.
Easy

— Mapping
  1. 00:17:912 (3) - The same thing as in Normal, but here I HIGHLY suggest to change the pattern. As for easy, it is too weird to play. Try to keep slider starts at white ticks in Easy diffs.
  2. 00:22:912 (1) - Nope. This is too far from the center and too fast appearing after the spinner. Give players some recovery after the spinner, or at least move this note like that
  3. 01:24:119 (2) - Same thing with blue tick
TaiGu

  1. 00:08:085 - add a kat here? There're many similar places, I suggest you to look the map through. Some triples would fit, at least I enjoy playing the map with them more. Doubles are too offbeat for me.
Taiko
  1. 00:36:878 - Changing this to kat feels more intuitive for me.
  2. Try using 2.0-2.1 SV because I don't like how big notes touch the usual ones lolol
AIBat stuff:
AIBat says you should add a new combo manually at 00:22:567 in Hard :s
Topic Starter
Mikkuri

grumd wrote:

— Overall
I'm just curious why that BG is halfly white? o_o That's strange, I suggest you to find something different. I can't find another BG :<
Anyway, very good mapset, I like it. Starrd yay \:D/
i even can pass both taikos yaaay

Hard

— Overall
Some 1/4 are placed too far from the previous objects. Most of them are fine, but some are confusing. I will mention them in Mapping section.

— Mapping
  1. 00:19:464 (1) - This jump is very unexpected. Even moving it one grid right and down would make this better. You remember how I've missed on my first try on both sliders like this. Btw the same says AIMod :3 fixed
  2. 01:25:671 (1) - The second one like that. As above, moving one grid could work, but not exactly. I wish I could see something like this with these two sliders: ^
  3. 00:26:878 (5,1) - Hm, strange thing. This is playable, but really looks strange. Why you don't use 1.0x here? ok ._.
  4. 00:47:050 (1,2,3) - Try this pattern, you did it before and it looks much better (I like how sliders flow like a wave) no.
  5. 00:57:050 (5,6,1) - Well, again. How this part is so special that you use increased spacing for 1/4? okay fixed ._.
  6. 00:58:602 - Pretty loud vocal sound! You must place something here. And here's an illustration of possible fix for two suggestions above (decreased AR to make it clear): okay ._.
  7. 01:05:671 (7,8,1) - Make all the spacings the same please fixed~
  8. 01:12:567 (2) - Just move this note to 01:12:395, you'll see that it fits better. added note


Normal

— Mapping
  1. 00:17:912 - Starting a slider at the blue tick (offbeat) is not a good idea imo, esp. in Normal. This is possibly fine, but I still recommend to place slider end at the blue tick but, slider start at the white one as much as possible. That would make the rhythm a bit easier. no~
    Nice, nothing else to say.
Easy

— Mapping
  1. 00:17:912 (3) - The same thing as in Normal, but here I HIGHLY suggest to change the pattern. As for easy, it is too weird to play. Try to keep slider starts at white ticks in Easy diffs. fixed :D
  2. 00:22:912 (1) - Nope. This is too far from the center and too fast appearing after the spinner. Give players some recovery after the spinner, or at least move this note like that okay ._.
  3. 01:24:119 (2) - Same thing with blue tick fixed :D
Taiko
  1. 00:36:878 - Changing this to kat feels more intuitive for me.
  2. Try using 2.0-2.1 SV because I don't like how big notes touch the usual ones lolol okay, using 2.10 xD
AIBat stuff:
AIBat says you should add a new combo manually at 00:22:567 in Hard :s how can I forgot this!? and yeah, Added :D
Thanks for modding & star~
Fumika

suzutsukikanade wrote:

U are awesome \o/
เดี๋ยวม็อดทีหลัง \o/
Topic Starter
Mikkuri

Netsukawa wrote:

เดี๋ยวม็อดทีหลัง \o/
ดาวล่ะจ๊ะ? =v=
Fumika
เพลงช้า Drain เยอะไม่ดีนะ D:

[General]

  1. Add "nogu" in tags ? เหมือนชื่อลุงอาร์มอะ _
[Taiko]

  1. แนะนำว่าให้ใช้ 1.6 ดีกว่านะ เพราะเขาน่าจะมีกฏอยู่ว่า 1.4 or 1.6 หรือว่ามัน recommend หว่า
  2. 00:05:326 (19) - k
  3. 00:11:188 (42) - K ?
  4. 00:16:360 (61) - k ?
  5. 00:18:257 (68) - k
  6. 00:21:016 (76,77,78,79,80) - k dkkd ?
  7. 00:24:981 (91) - ลบ ?
  8. 00:28:602 (104) - d ?
  9. 00:29:464 (107) - k ?
  10. 00:34:636 (125) - add k ?
  11. 00:45:326 (158) - add d
  12. 00:50:843 (173) - ^
  13. 00:53:602 (184) - Highly recommend to change it to slider http://osu.ppy.sh/ss/415552
  14. 01:00:843 (206) - d
  15. 01:06:360 (227) - d
  16. 01:08:774 (235) - k ?
  17. 01:11:877 (247) - d ?
  18. 01:13:257 (252) - k ?
  19. 01:14:636 (258) - ^ ?
  20. 01:15:843 (264) - ^ ?
  21. 01:17:395 (270) - D
  22. 01:19:981 (279) - k ?
  23. 01:26:705 (303) - d
[TaiGu]

  1. 00:18:257 (45) - I'd prefer k =A=
  2. 00:20:498 (51) - add d and delete 00:20:671 (52) -
  3. 00:36:705 (69,70) - add k k , considering from 00:33:947 (64,65)
  4. 00:39:464 (74) - k ^
  5. 00:43:602 (80) - add k ?
  6. 01:06:016 (131) - ^
  7. 01:26:705 (180) - d ?
Nice Taiko Muzukashii ><

No_Gu
http://puu.sh/ZzSz
Net is hentai owob
Topic Starter
Mikkuri

Netsukawa wrote:

เพลงช้า Drain เยอะไม่ดีนะ D: ww

[General]

  1. Add "nogu" in tags ? เหมือนชื่อลุงอาร์มอะ _ เหมือนเน็ทจะใช้อยู่คนเดียวนะ add nogu ใน tags เนี่ย 5555 NO
[Taiko]

  1. แนะนำว่าให้ใช้ 1.6 ดีกว่านะ เพราะเขาน่าจะมีกฏอยู่ว่า 1.4 or 1.6 หรือว่ามัน recommend หว่า ย้อนไปอ่านที่แซมกับอาทบอกไว้ดิ 55
  2. 00:05:326 (19) - k
  3. 00:11:188 (42) - K ?
  4. 00:16:360 (61) - k ?
  5. 00:18:257 (68) - k
  6. 00:21:016 (76,77,78,79,80) - k dkkd ?
  7. 00:24:981 (91) - ลบ ?
  8. 00:28:602 (104) - d ?
  9. 00:29:464 (107) - k ?
  10. 00:34:636 (125) - add k ?
  11. 00:45:326 (158) - add d
  12. 00:50:843 (173) - ^
  13. 00:53:602 (184) - Highly recommend to change it to slider http://osu.ppy.sh/ss/415552
  14. 01:00:843 (206) - d
  15. 01:06:360 (227) - d
  16. 01:08:774 (235) - k ?
  17. 01:11:877 (247) - d ?
  18. 01:13:257 (252) - k ?
  19. 01:14:636 (258) - ^ ?
  20. 01:15:843 (264) - ^ ?
  21. 01:17:395 (270) - D
  22. 01:19:981 (279) - k ?
  23. 01:26:705 (303) - d
Thanks for modding & star :D

gudbye wrote:

http://puu.sh/ZzSz
Net is hentai owob Netsuhentai //run
And uploaded!
Fumika
ทีลุงอาร์มยัง S_i_R_i_R_u เป็น Siriru เลยเเล้วทำไม No_Gu ไม่ Nogu บ้างอะ /me pokes gudbye

Edit : ลุงเปลี่ยนชื่อเเล้ว ;w; Cyril Scarlet
Edit2 : แกก็ใช้ sv 1.6 เหอะ ขอร้อง ;w;
JudgeTheDude
Hi, from my modding queue.

[General]
Little suggestion: try to change your combo colors so they match with the Video Background. IDK why you chose green, it doesn't fit with the video's colors.

Nothing to say for Easy/Normal/Hard
I didn't mod Taiko because I can't.

Good luck~
Topic Starter
Mikkuri

JudgeTheDude wrote:

Hi, from my modding queue.

[General]
Little suggestion: try to change your combo colors so they match with the Video Background. IDK why you chose green, it doesn't fit with the video's colors. I don't know what colors to chose lol no change~

Nothing to say for Easy/Normal/Hard
I didn't mod Taiko because I can't.

Good luck~
Thanks for your suggestion~
MMzz
Did a remod over IRC. Puush is down for me so here is a pastebin. http://pastebin.com/YEYfqg2S

Good luck!
Topic Starter
Mikkuri

MMzz wrote:

Did a remod over IRC. Puush is down for me so here is a pastebin. http://pastebin.com/YEYfqg2S

Good luck!
yay! ~~ :)
R e v i v e
bubble กันไวจริง =[]='
Fumika
มิก Speed Ranking =w= //เผ่น
grumd
A little recheck, so just few issues with rhythms. Pls apply them with BAT mod.
Hard:
00:34:464 (3,4) - make it like that, it follows the guitar very good. guitar is a good choice since no vocals sound here: http://osu.ppy.sh/ss/419758
00:32:223 (4) - placing a triple fits guitar better http://osu.ppy.sh/ss/419759
00:48:429 - try this rhythm: http://osu.ppy.sh/ss/419761 it follows much stuff at once so i'm doubt if it's really better
00:52:050 - add a note please, vocals are obvious enough here and it really sounds good

just that, i'd be grateful if these fixes were included in final ranked version of this diff
Topic Starter
Mikkuri

grumd wrote:

A little recheck, so just few issues with rhythms. Pls apply them with BAT mod.
Hard:
00:34:464 (3,4) - make it like that, it follows the guitar very good. guitar is a good choice since no vocals sound here: http://osu.ppy.sh/ss/419758 can't place a clap at 00:35:326 but I fixed to something else
00:32:223 (4) - placing a triple fits guitar better http://osu.ppy.sh/ss/419759 It's fit already imo
00:48:429 - try this rhythm: http://osu.ppy.sh/ss/419761 it follows much stuff at once so i'm doubt if it's really better I like this pattern better http://osu.ppy.sh/ss/420447
00:52:050 - add a note please, vocals are obvious enough here and it really sounds good fixed to 2 1/4 sliders :D http://osu.ppy.sh/ss/420450

just that, i'd be grateful if these fixes were included in final ranked version of this diff
MMzz
gogo
grumd
thanks ^^
Frostmourne
กำลังจะมาม็อด ดันฟองซะก่อน - -''

เดี๋ยวก็แรงค์ละ โชคดีๆ :D
Garven
What does this button do again?
Topic Starter
Mikkuri

Garven wrote:

What does this button do again?
yes!
YTYuyu

Garven wrote:

What does this button do again?
that button does nothing :P. anyways congratz on the rank ;)
Andrea
I'm late sorry >_<
Topic Starter
Mikkuri

Andrea wrote:

I'm late sorry >_<
QAQ!!
Frostmourne
มิค โปร

เยี่ยมมาก xD !
DarknessAngel
congrats ~ ! :)
Nichiyouki
ยังไม่ทันจะว่างม็อดเลย แรงค์ซะแระ

Congrats ;)
Frostmourne

nich95 wrote:

ยังไม่ทันจะว่างม็อดเลย แรงค์ซะแระ

Congrats ;)

อยากจะ quote อีกซัก 100 ทีจริงๆ 55

ไม่ทันม็อดตามที่นัดไว้ ชิงฟอง ชิงแรงค์ lol
Yasora
congrats o3o~
Melophobia
congratz~~
Cyril Scarlet
gratz
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