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LiSA - crossing field

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Jayel
안녕하세요~ 늦어서 죄송합니다... ㅠㅠ
모딩은 일찍이 끝냈는데 겟난 만드느라.... ;;

모딩 큐에서 날라왔습니다~~!!

Red - Must
Black - Optional

[General]
타임라인이 어긋나 있는 부분이 있습니다. 수정해 주세요.
03:13:526 - 이 부분 타임라인을 빨간색으로 수정하시면 더 좋겠습니다.

[Floor 1]
00:07:492 (2) - 이 노트 ... 약간 어색합니다...
00:33:302 - 이지 난이도에서 이정도로 변속구간을 설정하는 건 아닌 듯 하네요...
03:01:124 - ^
00:38:664 (1,2) - 노트 사이 간격 맞춰 주세요.
00:41:849 (2) - ^ 마찬가지!
00:43:357 (1) - 스핀 힛사가 크네염...
01:12:687 (1) - 약간 박자가 이상한 것... 같기도... 하고... 음...;;
01:16:206 (1,2,3) - 이지에서는 이런 박자는 어려울 듯 합니다.
01:57:603 (1) - 스핀이 좀 짧네염.
02:31:458 (1) - ^
03:21:569 (1) - ^
03:33:804 (1) - ^
03:37:659 (1) - ^
03:44:363 (1) - ^
02:25:089 (1,2) - 약간 가운데 쪽에 놓는 게 어떨까요?
02:27:268 (2,3,4) - 약간 어려운 패턴이네요, 이지에 비해선...
02:32:977 - 휴식 구간이 좀 길다고 생각하시지 않나요..?

잘 만드셨네요. 약간만 수정하시면 될 듯합니다.

[Floor 10]
00:10:340 (1) - 약간 좀 어색한 느낌이 듭니다.
00:12:353 (2) - 박자와 맞지 않네요.
01:23:917 - 여기 휴식 구간 없애도 될 듯 합니다.
01:30:955 (3) - 굳이 이 슬라이더를 꺾지 않으셔도 ...
01:47:045 - 노트 하나를 여기다 놓으시면 어떨까요?
02:32:977 - 휴식 구간이 좀 길다고 생각하시지 않나요..?

[Floor 50]
01:24:336 - 휴식 구간 없애도 될 듯 합니다.
01:47:045 - 여기에 노트 하나 추가 하시면 나을 듯 하네요.
02:32:967 - 휴식 구간이 좀 길다고 생각하시지 않나요..?
03:01:459~03:12:855 - 이 부분 힛사가 좀 크다고 생각됩니다.
03:55:258 (3,4,5) - 이 부분 간격 맞춰 주세요.


여기 겟난입니다~~!!
이름이 맘에 드셨으면 좋겠네요~~

https://www.dropbox.com/s/liek1i34lm4mz ... 20J%5D.osu
Topic Starter
Alltur
Jayel님 모딩과 겟난 감사합니다~

오프라인으로 계속 맵핑 작업을 하다보니 오프셋이 변경되었는데용..
오프셋은 -216으로 지금 되어있는 상태네요..

하드난이도가 조금 이상하다고 판단되서 다시 맵핑중입니다 ㅠㅠ 아직도 WIP네용 ㅠ; 곧 끝내도록 하겠습니다 :)
^Done.

그런데 이 곡은 rank를 위한 곡인데 insane 난이도에서 스코어가 좀 높네용 ;ㅅ;
Jayel

Akashi_S wrote:

그런데 이 곡은 rank를 위한 곡인데 insane 난이도에서 스코어가 좀 높네용 ;ㅅ;
아.. 네... 저도 만들면서 스코어가 좀 높다 싶더라고요... 정 안되면 그 난이도만 어프로브드 가능할지도... 모르겠네염 ㅎㅎ;;;
Lami
o.o



  • [General]
    you have to use same red timing section in all diffs


    [Floor 1]

    03:46:376 (1) - add NC here for prevent NC bug
    02:32:968 - .... break time 29385ms........ too loooooooong D: add some note here.

    [Floor 10]

    oh... please.... don't abuse NC. you have many unnecessary NC. like this 00:35:985 (1,1,1,1) - it is so many....
    so i don't mention one by one
    easy and hard diff too

    [Floor 100]

    if it is hard diff, i think ar7 better
    od4 ? nono. 5 or 6
    4 is tooooooo low..

    02:31:324 - ^

    [Floor J]

    hp7(?)
    ar9 od7

    i think this is extra diff.....
    i'm sure that it's not insane diff
    it's not good about diff spread
    solution :
    1.난이도 하향조정 2. 노트크기 (circle size)를 늘인다 3. 난이도 1개 더 추가
    2번은 하더라도 1,3번 둘중 하나는 해야할거같군요..

    02:53:246 (5,6,7) - distance snap, (anti-jump)
p.s 원래 랭크점수 limit이 2000만점이엇는데 이마저도 어프로브 점수 적용하면서 없어진듯하니 점수는 신경안쓰셔도되요
Topic Starter
Alltur

intoon wrote:

o.o

[list]

[General]
you have to use same red timing section in all diffs < 지금 그림으로 봐서는 GD와 제 난이도들의 차이인것 같네요. Jayel님께 물어보도록 하겠습니다.


[Floor 1]

03:46:376 (1) - add NC here for prevent NC bug < okay
02:32:968 - .... break time 29385ms........ too loooooooong D: add some note here. < on the things that I have to do.

[Floor 10]

oh... please.... don't abuse NC. you have many unnecessary NC. like this 00:35:985 (1,1,1,1) - it is so many.... < will fix this :)
so i don't mention one by one
easy and hard diff too

[Floor 100]

if it is hard diff, i think ar7 better < okay
od4 ? nono. 5 or 6 < fixed
4 is tooooooo low..

02:31:324 - ^ > ^

p.s 원래 랭크점수 limit이 2000만점이엇는데 이마저도 어프로브 점수 적용하면서 없어진듯하니 점수는 신경안쓰셔도되요 < 그렇군요.

모딩 감사합니다 :)
RikiH_
Hi from my queue o/ Sorry for late orz

Floor 1

00:17:214 (2) - Slider with 3 repeats, please replace it with circles or a long slider, in easy diffs slider with more than 1 repeats are hard to read for a newbie player
00:29:281 (4) - Move this symmetric to the center? ( x:324 y:104)
00:55:091 (2) - As said before, slider with more than one repetition BLAH BLAH BLAH
01:13:862 (2) - 1 grid down
What about 40% volume from here 01:18:219 to here 01:24:253 ?
01:25:594 (1) - x:420 y:268
What about replacing 01:41:683 (1,2) With a slider that starts in 01:41:683 and ends in 01:42:018 and then a spinner that starts in 01:42:186 and ends in 01:44:365 ?
01:59:113 - You should start this kiai here in my opinion 01:59:784
Or start it in 02:00:454 and add a new combo, it's better ^^ If you change kiai don't remember to change it in other diffs!
02:13:862 (2) - x:360 y:260
02:21:739 - Silence the end of this spinner °A°
02:59:281 - Add finish?
03:33:806 - End this spinner in 03:35:482 ?

Floor 10

00:49:392 (7) - Improve this slider's shape, it's crooked!
01:44:365 - Silence the end of the spinner
01:57:102 (1,2,3) - What the hell D: Very hard to read! Replace with a slider that starts in 01:57:102 and ends in 01:57:353 With one repetition!
02:32:633 - Finish
02:49:728 (3) - It's not symmetric with 02:48:722 (1) fix it!
03:01:376 You should start this section in 03:01:459 And also 40 % volume!
03:07:996 55% volume / 03:08:666 60% volume / 03:09:337 65% volume / <--- Try it, I'm not sure about this btw
03:30:789 (1) - Unneccessary NC, remove it! And remove also NC here 03:31:459 (1)

Floor 100

00:32:465 (1,2,3,4,5) - These notes doesn't make any sense for me :/
03:46:711 (3) - Weird overlap with 03:47:046 (4) Place 3 away

I can't find other in this diff. Nice sliders :3

Floor J

I can't find errors but it's very very very nazi! :o


Lol good luck o/
Topic Starter
Alltur

RikiH_ wrote:

Hi from my queue o/ Sorry for late orz < it's fine thanks for modding :D

Floor 1

00:17:214 (2) - Slider with 3 repeats, please replace it with circles or a long slider, in easy diffs slider with more than 1 repeats are hard to read for a newbie player < fixed with long slider with 1 repeat.
00:29:281 (4) - Move this symmetric to the center? ( x:324 y:104) < fixed
00:55:091 (2) - As said before, slider with more than one repetition BLAH BLAH BLAH < XD fixed
01:13:862 (2) - 1 grid down < fixed
What about 40% volume from here 01:18:219 to here 01:24:253 ? < okay
01:25:594 (1) - x:420 y:268 < fixed
What about replacing 01:41:683 (1,2) With a slider that starts in 01:41:683 and ends in 01:42:018 and then a spinner that starts in 01:42:186 and ends in 01:44:365 ? < fixed
01:59:113 - You should start this kiai here in my opinion 01:59:784 <oops yup.
Or start it in 02:00:454 and add a new combo, it's better ^^ If you change kiai don't remember to change it in other diffs!
^ you mean don't forget to change XD XD XD XD XD
02:13:862 (2) - x:360 y:260 < fixed
02:21:739 - Silence the end of this spinner °A° < fixed :)
02:59:281 - Add finish? < okay
03:33:806 - End this spinner in 03:35:482 ? < I'll leave it as it is.. even though spinner is kinda short, I want to keep some space till next note.

Floor 10

00:49:392 (7) - Improve this slider's shape, it's crooked! < tried the best to fix XP..
01:44:365 - Silence the end of the spinner
01:57:102 (1,2,3) - What the hell D: Very hard to read! Replace with a slider that starts in 01:57:102 and ends in 01:57:353 With one repetition!
02:32:633 - Finish
02:49:728 (3) - It's not symmetric with 02:48:722 (1) fix it! < tried my best
03:01:376 You should start this section in 03:01:459 And also 40 % volume!
03:07:996 55% volume / 03:08:666 60% volume / 03:09:337 65% volume / <--- Try it, I'm not sure about this btw
03:30:789 (1) - Unneccessary NC, remove it! And remove also NC here 03:31:459 (1)

Floor 100

00:32:465 (1,2,3,4,5) - These notes doesn't make any sense for me :/ < it was 10 notes stream following the instrumental, and made it into 5 notes to make it bit easy, if another modder points this out then I'll rethink about this.
03:46:711 (3) - Weird overlap with 03:47:046 (4) Place 3 away < fixed :D

I can't find other in this diff. Nice sliders :3

Floor J

I can't find errors but it's very very very nazi! :o


Lol good luck o/
Neverend Story
Hi, Akashi_S.
Mod your beatmap by your request.

[General]
- 자신이 만든 난이도에 한해서는 키아이 타임이 같아야 합니다. 다음과 같이 수정해보는건 어떤가요?
1st Kiai : 00:46:711 ~ 01:17:549
2nd Kiai : 02:00:454 ~ 02:31:292
3rd Kiai : 03:13:527 ~ 03:44:365

- intoon님이 말하신 타이밍 문제가 아직 해결이 안된것 같아요. 레드라인은 다 똑같아야하니까 수정해주세요.

[Floor 1]
- 초록색 라인 언스냅이 존재합니다. 괜히 귀찮아질것 같으니까 수정은 해보세요.
03:42:853 snap to 03:42:856
03:57:601 snap to 03:57:605
00:34:644 (2) - 슬라이더 끝부분을 00:35:147로 이동
02:55:426 (3) - 흐음, 뭔가 좀 더 2번노트를 감싸듯이 해보는건 어떤가요?
ScreenShot & Code


376,288,175426,2,0,B|344:344|264:336|232:280,1,160
03:21:571 (1) - 개인적으로 이 부분에는 스피너보다는 00:54:756 (1,2) 부분과 비슷하게 만드는게 좋다고 생각합니다
03:33:806 (1) - 마찬가지입니다. 01:07:493 (1) 부분과 비슷하게 만드는게 좋다고 생각합니다
03:46:376 (1) - 뉴콤보 버그입니다. 뒤에 있는 스피너를 다시 그려주시던지 여기에 뉴콤보 지정해주세요.

[Floor 10]
- 마찬가지로 초록색 라인 언스냅이 존재합니다. 괜히 귀찮아질것 같으니까 수정은 해보세요.
00:42:016 snap to 00:42:018
03:42:853 snap to 03:42:856
03:57:601 snap to 03:57:605
00:10:342 (1) - 슬라이더 끝부분을 00:10:677로 이동
02:17:716 (1) - Remove New Combo
02:18:387 (1) - ^

[Floor 100]
00:32:465 (1,2) - 오버매핑 같아서 제거하는편이 나을거라 생각합니다
00:32:633 (3) - 만약 위의 사항을 수정했다면 뉴콤보
00:33:219 (10,1) - 스트림 바로 다음에 1번노트와 10번 노트의 거리가 좀 떨어진것 같아서 보기가 안좋네요

Sorry for short mod.
If you need other mod, call me in game.

Good luck :D
Topic Starter
Alltur
Fixed all :D Thank you for the modding

[General]
- 자신이 만든 난이도에 한해서는 키아이 타임이 같아야 합니다. 다음과 같이 수정해보는건 어떤가요?
1st Kiai : 00:46:711 ~ 01:17:549
2nd Kiai : 02:00:454 ~ 02:31:292
3rd Kiai : 03:13:527 ~ 03:44:365

- intoon님이 말하신 타이밍 문제가 아직 해결이 안된것 같아요. 레드라인은 다 똑같아야하니까 수정해주세요.

[Floor 1]
- 초록색 라인 언스냅이 존재합니다. 괜히 귀찮아질것 같으니까 수정은 해보세요.
03:42:853 snap to 03:42:856
03:57:601 snap to 03:57:605
00:34:644 (2) - 슬라이더 끝부분을 00:35:147로 이동
02:55:426 (3) - 흐음, 뭔가 좀 더 2번노트를 감싸듯이 해보는건 어떤가요?
ScreenShot & Code


376,288,175426,2,0,B|344:344|264:336|232:280,1,160
03:21:571 (1) - 개인적으로 이 부분에는 스피너보다는 00:54:756 (1,2) 부분과 비슷하게 만드는게 좋다고 생각합니다
03:33:806 (1) - 마찬가지입니다. 01:07:493 (1) 부분과 비슷하게 만드는게 좋다고 생각합니다
03:46:376 (1) - 뉴콤보 버그입니다. 뒤에 있는 스피너를 다시 그려주시던지 여기에 뉴콤보 지정해주세요.

[Floor 10]
- 마찬가지로 초록색 라인 언스냅이 존재합니다. 괜히 귀찮아질것 같으니까 수정은 해보세요.
00:42:016 snap to 00:42:018
03:42:853 snap to 03:42:856
03:57:601 snap to 03:57:605
00:10:342 (1) - 슬라이더 끝부분을 00:10:677로 이동
02:17:716 (1) - Remove New Combo
02:18:387 (1) - ^

[Floor 100]
00:32:465 (1,2) - 오버매핑 같아서 제거하는편이 나을거라 생각합니다
00:32:633 (3) - 만약 위의 사항을 수정했다면 뉴콤보
00:33:219 (10,1) - 스트림 바로 다음에 1번노트와 10번 노트의 거리가 좀 떨어진것 같아서 보기가 안좋네요

Sorry for short mod.
If you need other mod, call me in game.

Good luck :D
pw384
hi~

[Floor 1]
-general-
Slider tick rate=0.5 is unrankable in OSU standard mode!
-mapping-
* 00:21:236 (2) - move a little above
* 00:54:756 (1,2) - this?

* 01:00:119 (2,1) - plz blanket better
* 01:05:482 (1,2,3) - ^
* 01:12:856 (1,2) - ^
* 02:01:795 (2,1) - this 02:04:141 (1) will be covered by previous 300hitburst and hard for newbies
* 03:01:795 - SV change is hard for newbies ._.
* 03:46:376 (1) - maybe need to be moved closer to the spinner center ._.
* 03:51:404 (1,2) - move above?

[Floor 10]
-general-
Slider tick rate=0.5 is unrankable in OSU standard mode!
-mapping-
* 00:06:487 (5) - nc
* 00:07:158 (1) - anti-nc
* 01:13:527 (3,4) - why?._.
* 01:14:867 (1,2) - ^
* 02:00:454 (1,2) - ^
* 03:36:990 (3) - feel strange..make it straight?

[Floor 100]
-setting-
* HP=5?
-mapping-
* 00:32:633 (1,2,3,4,5,6,7,8) - ._. too hard for hard cuz high BPM
* 00:58:610 (4,2) - this 00:59:784 (2) can be stack with 00:58:610 (4)
* 01:16:208 (1,2,1,2,1,2) - 02:29:952 (1,2,1,2,1,2) - very interesting~

[Floor J]
-settings-
* HP or OD=7
-mapping-
* 00:26:431 (1) - not very symmetrical, fix this?
* 03:40:844 (3) - ^
* i think the jump is a little messy and hard to read...


-------
GOOD LUCK!~ the hard diff is nice >_<
edit: star!
Jayel
겟난 고칠 시간이 없어영 ㅠㅠㅠ 죄송합니다 ㅠㅠㅠ 가능한 빨리 고쳐서 보내드릴게요..
chaotic_iak
Yay from queue.

Must fix, preferably fix, maybe fix (or it's just me being noobish)

[Floor 1]
If this is Normal instead, it would be of no problem. But since it's Easy...
00:09:839 (4,5) - 1.5-beat gap is not good in Easy because it's hard to estimate and it's too short for players to switch to depend on approach circle
00:14:532 (2,3) - ^
00:27:940 (3) - Preferably no stacking in Easy because it might be hidden
00:33:303 - Preferably no speed change in Easy without sufficient break
00:40:677 (1,2) - 1.5-beat gap
00:55:091 (2) - Stacking
01:06:655 (3) - ^
01:38:666 (2) - ^
01:41:348 (6,7) - ^
02:00:119 (2) - ^
02:25:761 (2) - ^
02:28:108 (3,4) - 1.5-beat gap
02:29:951 (1,2,3) - ^ Also 2,3 is stacked
03:17:549 (1,1) - Inconsistent spacing
03:27:940 (1,2) - 1/2-beat gap is even worse in Easy since Easy players tend to use mouse buttons, and 1/2-beat gap is hard for them
03:29:113 (4,1,2,3,1) - 1.5-beat gaps
03:32:130 (1,2) - 1/2-beat gap
03:32:297 (2,3) - 1.5-beat gap
03:43:024 (3,4,5) - Stacking and 1.5-beat gaps
03:50:901 (6,1) - 1.5-beat gap
03:51:739 (2,3) - ^
03:53:582 (5,1) - ^

[Floor 10]
01:14:029 (4) - Hidden below slider, shouldn't in Normal because it's practically unreadable
01:15:370 (2) - ^
02:01:124 (2) - ^
02:19:728 (3) - ^
03:03:471 (3) - ^
03:14:197 (2) - ^

[Floor 100]
No mod? Okay.

Hm, you seem to have problems with timing in Easy. Yes, I know it follows the vocals and stuffs, but I still don't think they are good in Easy. Normal can have as many as you want as long as you don't overly spam everything. Good luck!
Topic Starter
Alltur

Jayel wrote:

겟난 고칠 시간이 없어영 ㅠㅠㅠ 죄송합니다 ㅠㅠㅠ 가능한 빨리 고쳐서 보내드릴게요..
서두르시지 않으셔도 되용 ㅎㅎ
모딩이 겹치는게 계속 올라올 것 같아서 적용해서 올리실때 까지 일시적으로 맵셋에서 제거했습니다..
첫 오프셋 변경하는거 잊지 마시구용 ;ㅅ;
Topic Starter
Alltur

chaotic_iak wrote:

Yay from queue.

Must fix, preferably fix, maybe fix (or it's just me being noobish)

[Floor 1]
If this is Normal instead, it would be of no problem. But since it's Easy...
00:09:839 (4,5) - 1.5-beat gap is not good in Easy because it's hard to estimate and it's too short for players to switch to depend on approach circle
00:14:532 (2,3) - ^
00:27:940 (3) - Preferably no stacking in Easy because it might be hidden
00:33:303 - Preferably no speed change in Easy without sufficient break < remove sv change.
00:40:677 (1,2) - 1.5-beat gap
00:55:091 (2) - Stacking
01:06:655 (3) - ^
01:38:666 (2) - ^
01:41:348 (6,7) - ^
02:00:119 (2) - ^
02:25:761 (2) - ^
02:28:108 (3,4) - 1.5-beat gap
02:29:951 (1,2,3) - ^ Also 2,3 is stacked
03:17:549 (1,1) - Inconsistent spacing
03:27:940 (1,2) - 1/2-beat gap is even worse in Easy since Easy players tend to use mouse buttons, and 1/2-beat gap is hard for them
03:29:113 (4,1,2,3,1) - 1.5-beat gaps
03:32:130 (1,2) - 1/2-beat gap
03:32:297 (2,3) - 1.5-beat gap
03:43:024 (3,4,5) - Stacking and 1.5-beat gaps
03:50:901 (6,1) - 1.5-beat gap
03:51:739 (2,3) - ^
03:53:582 (5,1) - ^

^ I'll try to remove 1.5-gaps and stacking, but not all because sometimes it sounds really awkward if I try to make it all 1 or 2 beat gaps.

[Floor 10]
01:14:029 (4) - Hidden below slider, shouldn't in Normal because it's practically unreadable
01:15:370 (2) - ^
02:01:124 (2) - ^
02:19:728 (3) - ^
03:03:471 (3) - ^
03:14:197 (2) - ^

^ I think hidden below slider is totally readable and appropriate for normal because of the approaching circle is clearly visible and AR is not that high.

[Floor 100]
No mod? Okay.

Hm, you seem to have problems with timing in Easy. Yes, I know it follows the vocals and stuffs, but I still don't think they are good in Easy. Normal can have as many as you want as long as you don't overly spam everything. Good luck!
Thank you very much XD
Azusa
Even though I made very little progress to my map, I decided to mod yours first. Hmm, 4 mins map. Please excuse my language, don't take it personally my friend.
Feel free to ignore comments you don't like.
I would like to start with Floor 100 even though you wanted me to mod 1 and 10 XD.

[Floor 100]

00:00:454 (1,2,3) - I found it is very annoying to see this stack right from the first beat. Consider to spread it out.
00:01:795 (5,6) - From the end of the slider, the volume suddenly spikes up. Why can't it stay at 20% volume. It was an unexpected jump in volume for me.
00:03:135 (7) - 25% volume? or 30? 30% sounds fine to me.
00:05:985 (1) - Maybe I have a sensitive ear. I found it is way too loud. I feel the hitting beat covers the sound of the song.
00:06:990 (2) - Are you really want to do this?
00:32:633 (1,2,3,4,5,6,7,8) - I hated this kind of unexpected "fast hit"(? - - what is that called in English?) To me, this part is supposed to be nice and easy. Yeah, you heard the drums, but... I recommend to replace this with a single back-and-forth note. There is just not enough of "momentum" built up before this harsh chain note.
01:10:175 (2) - Again, this is just mean. XD
01:05:314 (8) - For my first play. I hit a late 50 here, because I did not expect this. Consider to delete this. Please. XD
01:16:208 (1,2,1,2,1,2) - It is not like I can't understand this increased jump pattern. I have no suggestion. I just want to let you know it bothers me when I played.
01:24:085 (6) - Inconsistent distance. Consider to play this on top to make a kite.
01:37:493 (4,5,1,2,3) - To me, the note density here is little too high. It is hard to see.
01:56:767 (5) - This note is not only mean but out of regular distance. It will be perfect if place it at the end of the slider.

Please refer to the previous comment to the second verse part. It seems the same isn't it.

02:51:404 (1,2,3,4) - ???? I know it is hard to map the solo bridge part of Jpop. My take is that I would just follow the guitar.
03:07:828 (1,2,3,1,2,3,1,2,3) - This quiet solo sing part is kinda weird, especially at here. Since it is the calm part, I suggest not to do any outrageous arrangements like this. From my experience, these calm parts give me the most trouble. Good luck.

03:23:582 (1,2,3,4,5) - The rhythm did not suggest this 1/8 5 circle set. Consider deleting 3,4,5. Use a slider at 3 which ends at 5.
03:33:973 (1,2,3) - Awkward note time. Maybe this sounds better 03:36:823 (4) - Delete, rhythm did not suggest this either.
03:43:862 (4) - ^
03:48:722 (1) - Consider switching 1 and 2
03:55:091 (3,4,5,6) - Oh wow, these are some fierce notes. I like variety, but I suggest you'd better be consistent with the space. I notice that not a lot of people like increase jumps.

Even with those distance and placing issue, I was more comfortable playing this than your previous Floor 10 like a month ago. Good job, I really like your sliders. I can't make pretty sliders like these lllorz.

Sorry, but I guess only one more difficulty. (This takes longer than I expected.) I will do Floor 10. Let's see how much has this improved. Huh, there is Floor 50. It is only 2:51 long.

[Floor 10]
00:13:862 (1,2) - I don't like the idea of stacking in Normal Difficulties.
00:14:197 (2) - Clap? I don't feel like it. Delete this.
00:35:649 (3) - I got a quicker 100 here. In fact, it is hard to read the rhythm out even for me.
00:38:666 (1) - Stacking. I will stop pointing out stacking.
00:43:359 (4) - Unrankable It went out of bounds.
01:01:124 (1,2) - 16th note in normal, and it is stacked. I think this might be too hard for normal. Save these in harder difficulties.
01:03:471 (2) - out of bounds. This does not seem like a little bit out of the grid. Generally, I would avoid to go out of the grids.
01:05:314 (1,2) - Difficulty issue
01:07:325 (1,2) - ^
01:14:867 (1,2,3) - these are definitely too hard for normal
01:10:677 (1,2,3,4,5,6,1,2) - ^
01:16:208 (1,2,3,4,5) - ^

For those 1/16 notes, I this it wouldn't be too bad if you use them sparingly. Placing before a slider feels OK. However, placing at the end of slider, consecutive 2 sets are just too hard for normal. From 2:48 to 2:59, it looks great. Try to employ this kind of pattern for other places. Those aforementioned problems pretty much sums up my mod for this difficulty.

02:19:057 (1,2,3) - This is a pattern for hard difficulty
03:46:040 (1,2) - Consider to use a circle at 1. and a quick slider starting at the end of the "1" slider and end at 2.
03:53:750 (4,1,2,1) - Very hard to read. Spread it out a bit.

That's all I have for 2 hrs. Good luck. I will come back and see after a while. Floor 100 looks great!
Topic Starter
Alltur
Thank you for the modding, it was a great help!

Azusa wrote:

Even though I made very little progress to my map, I decided to mod yours first. Hmm, 4 mins map. Please excuse my language, don't take it personally my friend.
Feel free to ignore comments you don't like.
I would like to start with Floor 100 even though you wanted me to mod 1 and 10 XD.

[Floor 100]

00:00:454 (1,2,3) - I found it is very annoying to see this stack right from the first beat. Consider to spread it out. < I won't fix this atm, if another modder said so, then I will.
00:01:795 (5,6) - From the end of the slider, the volume suddenly spikes up. Why can't it stay at 20% volume. It was an unexpected jump in volume for me. < fixed :)
00:03:135 (7) - 25% volume? or 30? 30% sounds fine to me. < fixed :)
00:05:985 (1) - Maybe I have a sensitive ear. I found it is way too loud. I feel the hitting beat covers the sound of the song. < fixed.
00:06:990 (2) - Are you really want to do this? < yes.
00:32:633 (1,2,3,4,5,6,7,8) - I hated this kind of unexpected "fast hit"(? - - what is that called in English?) To me, this part is supposed to be nice and easy. Yeah, you heard the drums, but... I recommend to replace this with a single back-and-forth note. There is just not enough of "momentum" built up before this harsh chain note. < remove the stream XD
01:10:175 (2) - Again, this is just mean. XD < fixed (no overlap)
01:05:314 (8) - For my first play. I hit a late 50 here, because I did not expect this. Consider to delete this. Please. XD < fixed.
01:16:208 (1,2,1,2,1,2) - It is not like I can't understand this increased jump pattern. I have no suggestion. I just want to let you know it bothers me when I played. < I'll leave it as it is.
01:24:085 (6) - Inconsistent distance. Consider to play this on top to make a kite. < fixed.
01:37:493 (4,5,1,2,3) - To me, the note density here is little too high. It is hard to see. < fixed.
01:56:767 (5) - This note is not only mean but out of regular distance. It will be perfect if place it at the end of the slider. < fixed.

Please refer to the previous comment to the second verse part. It seems the same isn't it.

02:51:404 (1,2,3,4) - ???? I know it is hard to map the solo bridge part of Jpop. My take is that I would just follow the guitar. < I'll try my best...
03:07:828 (1,2,3,1,2,3,1,2,3) - This quiet solo sing part is kinda weird, especially at here. Since it is the calm part, I suggest not to do any outrageous arrangements like this. From my experience, these calm parts give me the most trouble. Good luck. < not fixed atm. this part I considered as a crescendo and slowly getting having a larger spacing so that it is not surprising after the calm part is over.

03:23:582 (1,2,3,4,5) - The rhythm did not suggest this 1/8 5 circle set. Consider deleting 3,4,5. Use a slider at 3 which ends at 5. < fixed.
03:33:973 (1,2,3) - Awkward note time. Maybe this sounds better < umm.. not fixed..
03:36:823 (4) - Delete, rhythm did not suggest this either. < fixed.
03:43:862 (4) - ^ < fixed.
03:48:722 (1) - Consider switching 1 and 2 < fixed
03:55:091 (3,4,5,6) - Oh wow, these are some fierce notes. I like variety, but I suggest you'd better be consistent with the space. I notice that not a lot of people like increase jumps. < removed note 5 here..

Even with those distance and placing issue, I was more comfortable playing this than your previous Floor 10 like a month ago. Good job, I really like your sliders. I can't make pretty sliders like these lllorz.

Sorry, but I guess only one more difficulty. (This takes longer than I expected.) I will do Floor 10. Let's see how much has this improved. Huh, there is Floor 50. It is only 2:51 long.

[Floor 10]
00:13:862 (1,2) - I don't like the idea of stacking in Normal Difficulties. < I'll keep as it is.
00:14:197 (2) - Clap? I don't feel like it. Delete this. < fixed
00:35:649 (3) - I got a quicker 100 here. In fact, it is hard to read the rhythm out even for me. < not fixed.
00:38:666 (1) - Stacking. I will stop pointing out stacking.
00:43:359 (4) - Unrankable It went out of bounds. < fixed
01:01:124 (1,2) - 16th note in normal, and it is stacked. I think this might be too hard for normal. Save these in harder difficulties.
01:03:471 (2) - out of bounds. This does not seem like a little bit out of the grid. Generally, I would avoid to go out of the grids.
01:05:314 (1,2) - Difficulty issue
01:07:325 (1,2) - ^
01:14:867 (1,2,3) - these are definitely too hard for normal
01:10:677 (1,2,3,4,5,6,1,2) - ^
01:16:208 (1,2,3,4,5) - ^

For those 1/16 notes, I this it wouldn't be too bad if you use them sparingly. Placing before a slider feels OK. However, placing at the end of slider, consecutive 2 sets are just too hard for normal. From 2:48 to 2:59, it looks great. Try to employ this kind of pattern for other places. Those aforementioned problems pretty much sums up my mod for this difficulty.

02:19:057 (1,2,3) - This is a pattern for hard difficulty
03:46:040 (1,2) - Consider to use a circle at 1. and a quick slider starting at the end of the "1" slider and end at 2.
03:53:750 (4,1,2,1) - Very hard to read. Spread it out a bit.

That's all I have for 2 hrs. Good luck. I will come back and see after a while. Floor 100 looks great!
I will do some fix in Floor 10 so that it would have less stacking and easier rhythm, but some parts, I'll just leave it as it is until further mods!

Thank you again! :D
Jayel
난이도를 약간 하향 조정했습니다.

연타부분을 대폭 감소시켰습니다....

https://www.dropbox.com/s/liek1i34lm4mz ... 20J%5D.osu
Athena Tennos
A-tan's mod~QAQ my 2KDs slot..........

[General]
delete .osb file~

[Easy]
  1. 00:09:839 (4,5) - it's unexpected to me...maybe u can try make it like 00:07:828 (2) - ?because the is Easy diff~=w=..just nazi~
  2. 00:42:521 (2,3) - ^.....this feel no good to newible player~
  3. 01:45:035 (1) - try to make more beautiful like~
[Normal]
  1. 00:51:906 - try add note?~
  2. 01:02:633 - ^
  3. 01:10:510 - ^...sudden the rhythm a half make less.....feel no good~
  4. 03:44:532 (1,1) - Too soon after a spinner for a Normal...
[Hard]
  1. 00:17:884 (4) - turn it?~like~
  2. 02:30:455 (1,2,1,2) - try to ctrl+H?
  3. have a big problem~
    1. 01:03:303 (2,3) - due Stack Leniency the slider3 no encircle pretty to 01:03:973 (4) -
      SPOILER
      [spoilerbox]
    2. 01:04:141 (5,6) - ^
    3. 01:12:856 (2,3,4) - ^
    4. 03:01:795 (3,4) - ^
    5. 03:41:683 (1,2) - ^
  4. 03:43:862 - add note?~.....
  5. 01:34:644 (3,1) - ...too close...try to
pretty good mapset!!!~and nice song>_<!~
Good Luck~
Topic Starter
Alltur
Will be looking at Athena Tennos-san's mod by this week!

Thank you Jayel for GD (again XD)! Added!
chaotic_iak


Originally meant to complete my previous mod. Well...

[Floor 100]
No problem noticed.

Yeah, done. Yay.

Nicely done, so here's a star!
-_-NUNOONJA-_-
Thank you so much fun. :) :) :) :) :) :) :) :) :) :) :D :D :D :D :D :D :D :D :D :D
BanchoBot
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