;-;...
Okay well.. this map becomes a total wreck in catch the beat. I'm sure some top player like VelperK or kenji could pass it. But as far as I'm concerned, if it goes like this it'll end up being THE hardest map of all for CtB. I know very few who can take on AR10. It's not as uncatchable as The big Black, it's a fair challenge. So I have to say this is a very legit map as far as I'm concerned.
I also looked at it in osu! mode. There could be a few confusing slider sections here and there. Maybe you could do something about them.
00:11:981 (1,3) - The slider that is 3rd in the combo is kinda obscured completely by the slider that is first in the combo. With the map going this fast, this is easy to miss.
00:36:174 (1,1,1) - You could probably make this all one combo. It's easier to read than them all being 1s.
01:06:815 (1,2,3,4,5,6,7,8) - This was a bit clustered. It got very hard to see some of the stuff that was happening there. Some of the sliders got obscured from the hit-score stars. Maybe you could do something different with those sliders? Just a concern, really.
01:03:318 (2,3) - First of all, these two sliders overlap, and secondly, you have just 1/8 of the speed-core BPM to move to the next slider. Maybe you might want to reconsider how it works?
00:07:948 (1,3,5) - This bunch of cross-over sliders MAY be a problem.
Now for a more general problem: You have vastly differing beat snaps that can vary between 0.40x to.. 6.00x? You should probably consider the flow in the beatmap too, how people would control the cursor. A good example of good flow is probably right here: 00:48:081 (1,2,3,4,5,6)
Maybe you could change the snap every now and then, like in a Kiai time, to emphasize a part of the song with a higher snap value. Maybe if the snap is within a reasonable range like 1.2x-1.4x like most of your map is, it would help players to deal with the jumps better. Why use identical beat snaps? This is because it helps players get a sense of the rhythm in the map, e.g. from 1/8ths to 1/2s. The player will be able to understand the map more and will be a lot more fun to play through. It's totally fine to make fun and interesting combos in an insane map (Like the slider star you borrowed from The Big Black) As long as the player can relate to them with the rhythm in the song.
Other than that, I don't see too much problem with the map. It's very well timed, I must say. Very nice job on that.
Good luck with the map, it's some interesting music and I look forward to trying it out.