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3oh!3 - HOTT

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Topic Starter
Metroid
This beatmap was submitted using in-game submission on Saturday, February 14, 2009 at 9:10:35 PM

Artist: 3oh!3
Title: HOTT
BPM: 138
Filesize: 2886kb
Play Time: 02:59
Difficulties Available:
  1. Burnin' (3.91 stars, 233 notes)
  2. Larto's Scorchin' (4.95 stars, 357 notes)
  3. SFG's Scorchin' (5 stars, 594 notes)
  4. Sizzilin' (4.49 stars, 260 notes)
Download: 3oh!3 - HOTT
Information: Scores/Beatmap Listing
---------------
This map is part of Rolled's 3oh!3 Map pack.

I'm gonna try to get someone to SB a audio visualizer in the background.

1st upload - Uploaded Chillin', Burnin', and Sizzilin'
2nd upload - Changed the offset and fixed Chillin' (BG I was trying to get since I started)
3rd upload - Did what Larto suggested.
4th upload - Did what mrtn suggested.
5th upload - Added SFG's and Larto's Difficulties (Fixed a 1/8 snap issue with Larto's and uploaded SFG's Fix)
6th upload - Did most of what maxwell said and I don't know what to remove in terms of difficulty, I'll ask people.
7th upload - Did what Larto said and remapped part of Burnin'
8th upload - Did DawnII's unusually small list, and added a nice Bg for now, I'll probably change it if i can get a better one..
8th upload - Removed the accidental second Sorchin', Chillin', and renamed Larto's to Sorchin' cause it's insane like.
9th upload - Fixed Burnin' Except that spinner thing, I like how it is.
10thupload - Last minute fixes by MaxwellDemon
happy30
Please change the offset to 13.929
It's easier mapping / modding with it


Chillin'

Tick rate 1 please

00:25:01 (2) - I suppose this slider needs te be longer like the others
00:33:92 (4) - Decrease slider length to the red tick, or increase the length to the white tick
01:02:84 (1,2,3,4,5,6,7,1,2,1,2) - These sound better on white ticks. retime them
01:16:53 (alot) - Finish spamming doesnt sound nice :P
02:34:79 (4) - 1 grid to the left
02:41:75 (3) - Use shift to perfect overlap with (4)
02:45:66 (5) - 1 grid to the right
02:46:97 (1,2,etc) - finish spamming

Burnin'

tick rate 2

00:28:71 (2) - increase slider length to the red tick
00:33:92 (4) - Descrease slider length to the white tick
01:03:06 (1,2,3,4,5,6,7,1,2,3,1,2,3,1,2) - Sounds better on a white tick
01:09:58 (alot) - finish spamming!
01:22:62 (9) - Decrease slider lenght to the red tick, then add a note on the next white tick
01:42:62 (3) - Use shift to perfect overlap this
01:46:97 (4) - ^
02:42:40 (6) - Use shift to perfect overlap this with the end of (4)
02:46:97 (alot) - finish spamming

Sizzilin'

Tick rate 2 please

00:31:32 (1) - 1 grid to the left
00:32:19 (2) - ^
00:33:05 (3) - Use shift and perfect overlap with (2)
00:33:92 (4) - ^
01:09:58 (many) - finish spamming
01:57:73 - 1 grid up
02:04:79 (3) - Unreadable, please dont fully overlap (2)
02:20:01 (3) - 1 grid to the left
02:21:32 (8) - increase slider length to the white tick
02:28:27 (6) - 1 grid up
02:37:84 (3) - again, unreadable slider
02:38:71 (6) - 1 grid down
02:46:97 (1 till 10) - finish spamming

Dont forget to add a bg :)

Goodluck
Topic Starter
Metroid
This map has been deleted on the request of its creator. It is no longer available.
Larto
This map would have been so cool if it would have been mapped to da lyrics :(

All difficulties:

Vary your hitsounds more!
01:09:57 From here on you have a finish spam.. EEEEK.
02:19:36 From here on you have a whistle spam.. EEEEK.

The difficulties feel extremely similar to each other, I don't like that too much~



Sizzlin':
00:27:84 (1) - Whistle is ugly
00:29:57 (3) - ^
00:31:31 (1) - ^
00:33:05 (3) - ^
02:04:36 (2,3) - Totally overlapping sliders are a no no.
02:50:88 (6) - Me no likey Burai Sliders

Burnin':
00:25:01 (2) - Seeing your system in there, you forgot a clap on that slider

Chillin':
01:05:23 (7) - 1 Level 3 grid to the right
02:44:14 (1) - Two Level 3 grids up

Yeah, that's it kinda.

Gonna add a difficulty.
mrtn
chillin'
00:27:84 (1,2,3,4,1,2,3,4) - this pattern is too confusing for easy
01:37:40 (1) - too close to the spinner a circle/slider 1/2 beat after a spinner is a no-go on normal/easy
02:37:19 (1,2,3,4,5) - cosmetical change (not necessary but it looks better): move these 1 grid to the left

burnin'
00:59:14 (1,2,3) - move up one grid so they are aligned with the blue 7
01:30:67 until 01:37:41 - on normal difficulty having beats 1/2 beat after a spinner is not allowed. It's way too hard
02:54:15 until 03:00:89 - same as above

sizzilin':
00:27:84 until 00:34:79 - not sure if that's rankable... It's playable but check with a bat
02:37:40 (2,3) - overlapping sliders
[nazi]
02:53:08 (9,10) - 10 not aligned properly
[/nazi]


Overall fun map :D. Hopefully it will be ranked soon :)
Larto
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.

Download: 3oh!3 - HOTT (Metroid) [Scorchin'].osu
Larto
Am I wrong or is SFG's difficulty full of unreadable patterns?

Sorry SFG, but even Gladi failed on this :(
MaxwellDemon
Chillin'

00:35:01 (1,2,3,4) - Don't really see what these are mapped to. There are no proper beats mapped to it. Heavily recommend you to map it to the claps.
01:30:66 (1) - Start at 01:30:883 please~ end at 01:32:187
01:32:40 (1) - Start at 01:32:622, end at 01:33:926
01:34:14 (1) - Start at 01:34:361, end at 01:35:666
01:35:88 (1,1) - Not sure about this in the easiest difficulty. You should consider removing the spinner completely and just leaving that area blank. I'll let your creativity deal with that blank spot. :P
02:23:27 (1) - This part sounds awkward... I suggest pulling this beat 1/2th back then...
02:23:70 (2) - Pull this slider 1/2th back, get it to repeat one more time. Of course, please fix the beatspacing along with the change. :P
02:30:23 (1,2) - Exact same thing as above
02:28:49 (5) - Need to start 1/2th earlier. :(
02:32:84 (1) - Heavily suggested to remove this beat... this is starting to seem more like a normal than an easy. XD XD
02:33:27 (1,2) - Move these beats 1/2th back.
02:37:18 (1) - 1/2th back
02:44:14 (1,2,3) - 1/2th back
02:54:14 (1) - Start at 02:54:361
02:55:88 (1) - Start 1/2th earlier
02:57:62 (1) - Start at 02:57:840 and end at 02:38:709
02:59:36 (1) - Start 1/2th later

I can tell your mapped a lot of this difficulty via vocal... but the result was something very awkward. A lot of the chances suggested are to help that, it sounded and felt a lot better to have it mapped to the claps and drums for this difficulty.

Burnin'

00:20:66 (1) - I am not sure if I like these kick sliders that much for this difficulty. It was something I let it bypass in Chillin'... but it kinda bothers me, to be honest. I think you can be a lot more creative in mapping this session of the map. :(
00:35:01 (1) - Move that 1/2th back, take the repeat out. Add another slider from 00:35:450 to 00:35:668, get it to repeat once.

... after looking at the rest of the map. I think Burnin' should be cut from the difficulty list. :(
It is just a slightly overmapped version of Chillin', and I think Chillin' was better.
Maybe you should rename Chillin' to Burnin'.

Sizzilin'

Since all your difficulties are based on Chillin' (or vice versa), apply what I said about Chillin' to your difficulties.
On top of that...

00:27:84 (1) - These sliders sounds overmapped. :(
02:36:97 (x) - Add a beat here?
02:43:92 (x) - Add a beat here too?

Larto's Sizzilin'
00:50:44 (5,6,7,8) - I generally dislike stacks that have varying time distances between beats :P
00:50:99 (8,9) - What happened to spacing? XD If you are gonna make a jump, make it a new combo. :P
01:22:62 (1,2,3,4) - At least make the jump distance equal to all beats XD
01:50:12 (1) - Start 1/4th later
02:03:97 (1) - un300-able spinner apparently, even if it is ALMOST a full beat spinner! :P
02:11:31 (8,9,10,11,12) - Make them into different stacks >_>;
02:16:31 (1,2,3,4,5,6,7) - Same here
02:35:44 (1) - I think this should start 1/2th later
02:38:92 (1) - ^

SFG's Sizzilin'

Alright, as stated in irc... the overlapping sliders HAVE TO go and try to make the beats more intuitive to play around than confusing. Your map is so clusterfucky it isn't fun. :(

Also... notes are unsnapped... and why are your difficulty's timing different from the others? XD

00:16:75 (8,9,10,1) - Refer to Larto's stacks. XD
00:34:69 (1) - I'd suggest starting 1/4th later... but well, I guess I could let it pass because apparently this map's full-beat spinners are almost un300-able.
00:38:27 (1,2) - I always thought if you were gonna make a jump, you should always make the jumps a different combo. :P
01:02:19 (1) - I am not sure what I think about this really-totally-out-of-no-where ninja-spinner. Not recommended, really. :(
01:05:46 (5,6,7,8) - Yeah, those stacks again.
01:07:85 (4,5,6,7) - ^
01:08:50 (1) - Yeah, another totally out of no where spinner XD
01:58:06 (7,1,2,3) - And again
02:25:89 (7,1,2,3) - And again.

I probably left some stuff out... but oh well. Have fun.
Larto
Larto's Sizzilin'
00:50:44 (5,6,7,8) - I generally dislike stacks that have varying time distances between beats :P Wasn't even intended, lol. I think Resnap all notes killed my actual plan there. Fixed.
00:50:99 (8,9) - What happened to spacing? XD If you are gonna make a jump, make it a new combo. :PFixed.
01:22:62 (1,2,3,4) - At least make the jump distance equal to all beats XDIt IS equal ;P.
01:50:12 (1) - Start 1/4th laterFixed, also killed the spinner before that one.
02:03:97 (1) - un300-able spinner apparently, even if it is ALMOST a full beat spinner! :PDones.
02:11:31 (8,9,10,11,12) - Make them into different stacks >_>;If you think so ;P I made it even harder but appropiate :3
02:16:31 (1,2,3,4,5,6,7) - Same here See above.
02:35:44 (1) - I think this should start 1/2th laterNah.
02:38:92 (1) - ^Nah.
Download: 3oh!3 - HOTT (Metroid) [Larto's Sizzilin'].osu

Have fun ;P
foulcoon
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki

MaxwellDemon wrote:

SFG's Scorchin'

Alright, as stated in irc... the overlapping sliders HAVE TO go and try to make the beats more intuitive to play around than confusing. Your map is so clusterfucky it isn't fun. :(

Also... notes are unsnapped... and why are your difficulty's timing different from the others? XD

00:16:75 (8,9,10,1) - Refer to Larto's stacks. XD
00:34:69 (1) - I'd suggest starting 1/4th later... but well, I guess I could let it pass because apparently this map's full-beat spinners are almost un300-able.
00:38:27 (1,2) - I always thought if you were gonna make a jump, you should always make the jumps a different combo. :P
01:02:19 (1) - I am not sure what I think about this really-totally-out-of-no-where ninja-spinner. Not recommended, really. :(
01:05:46 (5,6,7,8) - Yeah, those stacks again.
01:07:85 (4,5,6,7) - ^
01:08:50 (1) - Yeah, another totally out of no where spinner XD
01:58:06 (7,1,2,3) - And again
02:25:89 (7,1,2,3) - And again.

I probably left some stuff out... but oh well. Have fun.
first off the timing is different cus it was changing sample sets in the middle of a stream and i thought it sounded better if i moved that inherit section down a bit.

second off i *think* i corrected everything, but i also added more map so >>

Download: 3oh!3 - HOTT (Metroid) [Scorchin'].osu
Yuukari-Banteki
K, my brother says he can read it now so if you cant read it fuck you <3 lrn2read faster. And if you dare complain about both overall difficulty AND unreadability I will personally murder you~ <3~ Thanks and have a nice day~

Download: 3oh!3 - HOTT (Metroid) [Scorchin'].osu
Larto
Chillin':
02:40:88 (2) - isn't completely stacked with 1's end.
02:42:40 (4) - Isn't completely stacked with 3's end.

Burning:
00:35:01 (1,2,3,4,5,6,7) - This section sounds INCREDIBLY awkward
01:00:45 (2) - 2 level 3 grids up and 2 to the right
01:00:88 (3) - 1 Level 3 grid up and 2 to the right
01:02:84 (1,2,3,4,5,6,7,1,2,3,1,2,3,1,2) - Again, ALL THIS IS INCREDIBLY AWKWARD SOUNDING
01:15:66 (9) - Terrible sounding~
01:22:62 (9) - ^

Also, move the Overall difficulty a bit up. Looks a bit clusterfucky otherwise. Maybe also move up the circle size

Sizzlin':
00:35:01 (1,2,3,4,5,6,7) - Awkward sounding again...


Also: EAR CANCER AT THE WHISTLE OVERUSE.

Maxwell will mod the other two diffs~
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.

Download: 3oh!3 - HOTT (Metroid) [Scorchin'].osu
MaxwellDemon
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Metroid
my bad, there isn't supposed to be a Scorchin', just a SFG's schorchin, I'll remove chillin'...
Topic Starter
Metroid
I'ma back up Chillin' Just in case... and I'm gonna remove he extra Scorchin' that doesn't belong there.

Download: 3oh!3 - HOTT (Metroid) [Chillin'].osu
Yuukari-Banteki
aight here we go one last time
Download: 3oh!3 - HOTT (Metroid) [Scorchin'].osu
Echo
burning:
01:30:66 (1,1,1,1) - replace with one spinner at 01:33:92 - 01:36:53 and map the space from 1:30 to 1:34?
02:29:58 (1,1) - move left 1 or 2 grids? the 1-2 looks a bit close

will mod the rest later~
DawnII
[Burnin']
00:38:92 (8) - Nudge this to the left a bit so it overlaps with the end of (7).
02:28:27 (8) - Try spacing this evenly between (7,9). One grid in lvl 3 should do it.

[Sizzlin']
00:38:49 (3) - Too far from (2,4).
00:55:66 (1) - Too far from (2).
01:02:84 (1) - Same as above.
02:21:10 (7) - Too far from (6,8).
02:25:01 (7) - Same as above.
02:30:88 (3) - Too far from (2).
02:33:92 (3) - Too far from (2).
02:35:23 (6) - Too far from (5).
02:38:70 (6) - ^
02:41:75 (4) - Too close to (3).
02:44:79 (3) - Too far from (2).
02:45:66 (6) - Too far from (5).

[SFG's Scorchin']
02:46:33 (4) - Make this a new combo.

Edit: Fixes are made, I see a bubble in your future. AKA now.
MaxwellDemon
Alright, we talked over some fixes in irc... it seems that it'll be fine to bump this to rankhood~
LinoxKun
Map Very cool xDD
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