<333333 keep it up! very fun~
thank you ~ :3Bites wrote:
<333333 keep it up! very fun~
All fixed! Thanks!!Flask wrote:
Hi~ Mod Request via In-Game PM
[Hibari]
- 01:02:120 (3) - http://osu.ppy.sh/ss/432774 I'll use this to instead that slider ._.
- 02:06:120 (4) - ^
- 02:08:120 (1) - finish?
- 02:16:120 (1,2,3,4,1,2) - add clap at the end to follow the slider before this?
Sorry I can't find many T_T this's so fast and so awesome, good luck to you!
thanks you!Flask wrote:
Hi~ Mod Request via In-Game PM
[General]
- Imo, Audio Lead-In is not enough for Normal (I'm not sure of this), so change to 2500? Reservation
- Add P_o_M_u_T_a to tags? Reservation
[Fuck Insane diff]All fixed.
- 01:44:120 (1) - try http://puu.sh/17qnr
- 01:45:120 (1) - ^
Sorry I can't find many T_T this's so fast and so awesome, good luck to you!
thanks for modIrreversible wrote:
hi m4m DD
Lets start D
Very cool song though. :D
Insane
00:19:745 (5) - http://puu.sh/1aJc2 Reservation.
00:23:120 (1) - ._. .. this is so hard to read XD
-from here i saw, that this map is ways too hard for me.. XDD- sure
02:49:370 (1) - maybe new combo? I revised the combo of the rotation.
sorry for my little insane mod o.O its just ways to hard for me XDD (but it looks nice O__O)
i hope it helps a bit anyway
cya !
Sorry, I think the present placement and catching music is better as normal diff.Irreversible wrote:
hi m4m DD
Lets start D
Very cool song though.
Hiban's Normal
00:31:620 (6) - dunno, but i kinda want a circle here
00:32:120 (1,2,3,4,1,2) - add a circle after these? http://puu.sh/1aIM4
01:02:120 (3) - reverse it?
01:36:120 (1,2) - reverse?
01:40:120 (1,2) - reverse?
02:06:120 (4) - reverse maybe XD haha
02:08:120 (1) - http://puu.sh/1aIZU ?
sorry for my little insane mod o.O its just ways to hard for me XDD (but it looks nice O__O)
i hope it helps a bit anyway
cya !
Thanks for the mod~ some of those really helps! which i dont replied..i think about themShiro wrote:
Lize's Hard
- Please raise OD to 6. Having a too big difference between AR and OD makes a map boring easily to get high accuracy on, and OD5 is low for a Hard. Hm...how i didn't noticed that D:
- The comboing in the beginning is inconsistent. I would advice to go for a new combo every big white tick, which would mean:
- 00:02:120 (3) - add new combo Ok, added
- 00:03:120 (5) - Add new combo No
- 00:04:120 (2) - Add new combo then 00:03:870 (1) - remove new combo Ok~
- 00:05:370 (1) - remove new combo then 00:05:120 (6) - add new combo Hm..
- 00:06:120 (2) - add new combo Sure
- I'm not a big fan of those objects 1/1 after spinners. At this speed, this time is pretty short (250ms) and players might not have time to stop spinning and readjust their aim. I think it'd be better to leave a longer blank after the end of spinners, at least two white ticks.
- 00:12:870 (4) - With the default hitbursts, this slider's end is almost entirely hidden. You really should rearrange the pattern in another way to avoid that. Hm...I thought about that..now i change it, sure
- 00:20:120 (6,7) - This case is much worse: the end of the second slider is entirely hidden under the slidertrack of the first slider, which makes the pattern look bad and be confusing. You should flip the second slider vertically and move it up to avoid the overlap. If it's so 'big' problem..alright, changed
- 00:23:129 (1,2) - 01:03:130 (2,3) - 02:31:120 (1,2) - These sliders should be snapped using the 1/3 beat snap divisor. Oops !! yeah, changed
- 01:16:120 (1) - Don't silence this spinner's end. The object after it comes very soon and the spinner being silenced makes the rhythm confusing at this point. Hearing a hitsound from the spinner would make it easier to hit the next object correctly.
- 01:33:120 (1) - This is the only point in the map that really threw me off while testplaying. I didn't expect any 1/4 at all in the whole diff and this slider confused me. The fact that it lasts so long makes it even more confusing: the length is impossible to guess with these sliders, and since the whole map was mapped with almost only white ticks, the player is going to expect this ti end on a white tick as well. Fact is it ends on a red tick, which will cause the player to combobreak and be completely confused for the next few seconds. Ok..changed to white tick...you are right TAT
- 01:33:620 (2) - Would be much better if you could move this slider away. As it is now, it overlaps badly with 01:32:120 (1,4) - and that makes it pretty confusing, as the repeat arrow is hard to see. Done by my way..
- 02:00:370 (1,2) - I found this to be rather confusing, because of the rhythms used right before. I think making the first slider a repeat slider and removing 02:00:870 (2) - will make the rhythm easier to spot at this point, and less confusing.
- 02:06:370 (3) - This is just a suggestion, but to mark the complete stop in music at 02:06:870 - why don't you remove the repeat from this slider and add a circle where the music stops ?
- 02:12:120 (6) - This slider may be kind of symmetric, it could look much better without that sharp angle inside. Do like this
- 02:14:932 (1,2) - These should be snapped on 1/3 and moved 1/4 back in the timeline. That also means that 02:15:995 (3) - should be a single circle on the white tick at 02:16:120 - (with a new combo and remove the new combo on 02:16:370 (1) - )
- 02:18:120 (4) - I'm nazi but this blanket could be better. It gets too close to the previous slider as it is now. Yay..
- 02:25:120 (4,5,6) - Very confusing spacing: it looks like they're 1/2 apart but are 1/1.
ありがとう!頑張りますShiro wrote:
As per your request.
Please reply to this mod and say what you didn't fix and why.
日本語でmodのことができません Q.Q :D
Generalokay fixed.
- Add +10ms to the offset (130). Remember to resnap all notes and kiai sections.
InsaneThat's about it. がんばって!
- 00:09:370 (3,4,5) - As playable as this is it just... looks plain wrong. Why not use "normal" spacing between them ? maybe... fixed,
- 00:10:120 (1) - This slider's repeat arrow is partially hidden under the hitburst from 00:08:870 (3) - . Try to change the slider's direction. fixed
- 00:23:120 (1,2,3) - 01:03:120 (2,3) - 01:43:120 (2,3,4,5) - 02:15:120 (1,2,3,4) - These should be snapped on 1/3. fixed
- 00:43:495 (4,5,6,7) - The spacing is confusing here because of the jumps in the pattern: these look like they're 1/4 apart. maybe fixed.
- 01:00:620 (3) - This repeat arrow is entirely hidden under 00:59:620 (8) - and its hitburst. fixed
- 01:01:620 (5) - This slider lasts 1/2 longer than it should (in the song), which plays weird and is confusing. Shortening it would make this part play better.
- 01:18:120 (1,2,1,2,1,2,1,2,1) - this was fun thanks you
- 01:30:745 (5,6) - Use a jump, like for 01:30:245 (3,4) - ? It will add consistency to the pattern and play better maybe fixed
Thanks for modding!Shiro wrote:
As per your request.
Please reply to this mod and say what you didn't fix and why.
日本語でmodのことができません Q.Q
:correct Japanes=日本語でmodできません。or日本語でmodすることが出来ません。
GeneralOK
- Add +10ms to the offset (130). Remember to resnap all notes and kiai sections.
Hibari's NormalUmm.... I feel this slider is not so problem. Sorry no fixed.
- Overall it's fine, but it has a difficulty curve problem: the end is way harder than the beginning and it's weird. The problem is the non-stop 1/1 and the sliders with two repeats. I think reducing the difficulty at the end would be good for this diff.
This was pointed out two times. So, I change this!- Other issue, more important: most of the sliders have weird bumps which I really don't advice to use in Normal diffs. The slider shapes are confusing and players might not know how to play them. It's important to keep the sliders as simple as possible in order not to confuse the player. I'm talking about sliders like these: 00:32:120 (1) - 00:34:120 (3) - 00:56:120 (1) - . Consider changing them into more simple sliders.
That's about it. がんばって!
thanks Leorda ~Leorda wrote:
Hello :3
[Insane]
00:23:630 (2) - The tail slider is almost offscreen left move fixed
That's all I got, hope it's help~
Thanks for moddingPandaRoflmao wrote:
Hibari's normal
01:15:880 NC no
01:16:130 remove NC no
Thank you for modding!BusterBlazeFox wrote:
From my queue! :3
HIBARI'S NORMAL:
01:32:130 (1) - This is perfectly acceptable as it is, but I think two spinners in a row like this is a little... strange? I can't suggest an alternative, though, so unless you totally agree with me, I guess just leave it. xD
I like what you did with the sliders; they're strange, and, unlike most sliders that do this, these are actually pretty easy to predict.
Anyway, there's not much I can find that seems out of place. Good job!
Sorry, This is no problem, I think and, I don't catch strangers.
Hope I helped~
Thanks!!!Sonnyc wrote:
Hibari's Normal:
00:00:130 (1) - 1 Grid Left the second slider way point, to make a symmetry
02:08:380 (2) - Use clap only at the end, in this kind of sliders
all fixed!
orz looks so hard
thanks invernessinverness wrote:
From our queue \( ^_^)/
Red mods means must be fixed. Mods with question marks are only suggestion.
RENARD <33
[General][Insane]
- A soft-sliderslide will be better here, seriously. The drumroll sound from the default sliderslide just feels disturbing. I make reservation for the time being.
- Add "lapfox trax breakcore" to the tags? thxo.o/
Too hard o.o but i think this is enough
- O.O with BPM 240 are you sure to use 1/4 streams? especially like this 01:14:380 (1,2,3,4,5,6,7) - i don't think they're hittable o.o Why don't you try 1/2 streams instead? or use kick sliders for 1/4 streams, don't use circles, they looks unhittable
fmm, but, this is fun xD
Good luck again Pomuta~
Thanks for modding!!inverness wrote:
From our queue \( ^_^)/
[Hibari's Normal]That's all, maybe? Thanks!
- Umm... since you're using a slow SV here, why don't you set the CS to 4? it'll be better and less overlaps. Sorry, I like this SV.
- 00:16:130 - 00:46:130 - I strongly suggest you to add soft-hitclaps here. I want to heap up later.
- 00:31:630 - Add note here? no. Here is little break.
- 02:26:130 (4,5) - Add clap sound? OK
- 02:27:130 (1,2) - ...Did i just hear a drum-addition sound here? Could you remove it since it comes out from nowhere (not following song)
thanks modding ~Crimmi wrote:
Modding, CrimmiStyle!
Fromi Crimmi & Bass' Mod Resqueue!
Color legend:
Must Fix
Suggestion
Personal opinion
Hibari's Normal
"lapfox trax breakcore" is missing in the tags in this diff. Fixed
Try AR +1, cause it feels slow at it's current AR.
Otherwise, nice difficulty.
Lize's Hard
this diff's preview time is different than the others which is 64093 while the others are 64130. Fixed
02:31:630 (2) - It's not properly stacked. fixed
Insane
00:19:755 (5,6,7) - can you make it like this?
00:40:130 - You should start the Normal hit sound here.
01:08:630 (2,3,4) - Think that the spacing is a tad bit big isn't?
01:09:630 (2,3,4) - ^
fmm, sorry, no change ;x; keep like ._.
Nice map and sorry for my lateness....orz.
47,257,157130,2,0,B|172:292,1,130
297,257,157630,2,0,B|171:292,1,130,0|8,0:0|0:0,0:0:0
171,292,158130,5,0,0:0:0
171,292,159130,5,0,0:0:0
371,172,171630,2,0,B|319:120|255:120,1,130,2|0,0:0|0:0,0:0:0
thanks moddingGamerX4life wrote:
my mod:
(you updated the map while I modded this, so some things could be fixed already)
[Insane]
- 00:23:130 try this rythm: http://puu.sh/1lcfT part is 1/3 , so keep ._.
- 00:31:130 i would remove some repeats at (1) ,so the slider ends at 00:31:442 and (2) start at 00:31:505 to 00:31:880 + add a circle at 00:32:005 keep sorry
- 01:14:380 to 01:16:130 totally unnessessary stream imo (pls map this part like the others fmm, but, fun part & match it.
- 01:29:567 add circle slow part.. my opinion ,, not stream :3
- 02:22:130 (1,2) i would prefer this: http://puu.sh/1lfhF It is good, but surely hears the same one coolly.
- 02:38:130 (1,2) same^ It is good, but surely hears the same one coolly.
- 02:41:567 add circle slow part.. my opinion ,, not stream :p
- 02:47:755 remove circle ok! changed and (4) moved
Thank you~GamerX4life wrote:
my mod:
[Lize's Hard]Hope it helps and Good Luck!
- 00:36:755 (2,3) why not place them like this: http://puu.sh/1lfny ? No~ i want to keep it, sorry ><
- 02:07:130 pls map this part. maybe this rythm?: http://puu.sh/1lfqK No
- 02:37:130 place the end of the two sliders and the two circles at one point. here: Erm...maybe wrong code? i tried to change but i see it stay the same
47,257,157130,2,0,B|172:292,1,130
297,257,157630,2,0,B|171:292,1,130,0|8,0:0|0:0,0:0:0
171,292,158130,5,0,0:0:0
171,292,159130,5,0,0:0:0- 02:51:630 same like at 02:37:130 here: No
371,172,171630,2,0,B|319:120|255:120,1,130,2|0,0:0|0:0,0:0:0
Crimmi wrote:
Modding, CrimmiStyle!
Hibari's Normal
"lapfox trax breakcore" is missing in the tags in this diff.
Try AR +1, cause it feels slow at it's current AR.
Otherwise, nice difficulty.
Nice map and sorry for my lateness....orz.
thnaksMorbon wrote:
yes yes yes, this song! love it
gl in rank, good map
moddingありがとうございました。このmoddingを参考にしながら変更していこうと思います。助かりました!h-728 wrote:
Insaneだけと依頼されたので。
[General][Insane]
- 03:00:130 - この部分に入っている音が曲の一部であることは分かりますが、譜面が終わってからの間が長すぎる為、プレイ時ではスコア画面に入った後にこの音が聞こえる事になり、あまり聞こえが良くないように感じました。個人的にはこの音は削除しても良いと思うのですが、如何せんこのような音楽は分からないので判断はお任せします。個人的にはそのような違和感を感じ取らないためこの件に関してはkeepということにします。
- 00:10:880 (2,3,4,5,6) - この配置では2と3~5、6が完全に分かれており、見た目上リズムが非常に分かりにくいと思います。3~5をスタックさせずに配置するか、スライダーとサークルの間をもっと狭めるべきです。 対処として。3.4.5をリバースさせてあげて、且つ間を縮める作業を行いました。
00:13:755 - 確かに曲にあまり強い音がない部分ではありますが、直前の部分に合わせてここにサークルを置いた方がパターン的に分かりやすいかと思います。 fm。確かにそうですね、テストプレイしたところ、00:13:755からをスライダーにして、強くない音の00:13:755の位置のhitosoundを消してあげることによって。違和感を感じずやりやすいと思いましたのでそのような変更を加えました。
00:43:505 (4,5) - この間隔も狭すぎて分かりづらいです。普通の3連打なのでわざわざ間隔を狭める必要を感じず、00:40:380 (1,2) と同じような配置の方が良いと思います。12grid down(3,4,5)をさせて間隔を広げて修正しました。
01:01:130 (4) - naziですが折角なんで01:00:130 (1,2) のようにスライダー2本で飛ばしても良いかなと思いました。配置が思うように浮かばなかったのと、今のままでも十分にまとまってると判断した為keepということにします。
01:04:630 (2,3,4) - ここからSVが変わってスライダーの速度諸々が変わってしまうので、基本とするノート同士の間隔をまず示すという意味で、3だけをスタックさせずにこんな感じの配置にしてみてはどうでしょう。プレイ面でも面白くなると(個人的には)思います。SPOILER01:05:630 (2,3,4) - ^ 前者を変えたならこちらも変えたほうがいいかもしれませんが、僕の考えとして、前者でリズムを把握してあるので、現状でも問題は無いように思います。この場所は今後を参考に調整するかもしれません。(変更しようと思ったらスペースが・・・ってなってちょっと前者のように作れませんでした。そうですね、テスターのプレイを見てもここ少し判断が難しい感じにも見えてましたので、とても助かりました。
01:14:755 (7) - 前半のストリームは良いとしても、後半このキックスライダーだけとしてしまうのはリズムが少し荒削りなように感じます。例えば1/2の間隔でサークルを配置し少しジャンプを作る等もう少しリズムと配置に工夫が欲しいです。 色々革命しました・・
01:17:880 (1) - この先ゆっくりになることを考慮すると、ここはこのようなスライダーを配置するよりも、単純に01:17:880 にサークルを一つ配置した方が流れが自然になってより良いと思います。 これを修正した上で革命しました。
01:29:567 - ここにサークルを追加して3連打とし少し変則的な感じのリズムにすると曲調をより上手く表せるんじゃないかなと思いました。今のままだと少し無難すぎる感じだと思うのですがどうでしょう。 ちょっとゆっくりなSVの中でbpm240の連打は驚くかないか心配ですが試用という事でいきます。
02:31:505 (1,2,3,1,2,3,4,5) - BPMがこれだけある中でこの連続する連打はかなり難易度が高いと思います。こんな感じで真ん中に単発を一つ挟む事で打ちやすくすることは可能だと思いますがどうでしょう。SPOILER02:41:567 - 01:29:567 に同じ テストしてみたらちょっとやりずらかったので変更なしでいきます。3連打、単発、7連打をテストしてみましたが、すごいリズムを取りにくかったので、難易度はかなり高いですが、3連打3連打5連打の方法でいこうと思います。連打だけの組み合わせという事で判断はしやすいです。叩けるかどうかという話だとレベルは高いですが・・
02:45:567 - ^ ^ ↓の合わせても同じで、遅い中ちょっと、この連打がきてしまうと反応しにくいと思ったので今回はno fixedです。単発→連打はちょっと難しく思い判断しました。02:49:567 - ^
256,188,56130,6,0,B|256:132|228:104|228:104|256:80|256:8,2,180,4|0|0,0:0|0:0|0:0,0:0:0