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Renard - Dracula

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Bites


<333333 keep it up! very fun~
Topic Starter
P o M u T a

Bites wrote:



<333333 keep it up! very fun~
thank you ~ :3
Flask
Hi~ Mod Request via In-Game PM

[General]
  1. Imo, Audio Lead-In is not enough for Normal (I'm not sure of this), so change to 2500?
  2. Add P_o_M_u_T_a to tags?
[Hibari]
  1. 01:02:120 (3) - http://osu.ppy.sh/ss/432774 I'll use this to instead that slider ._.
  2. 02:06:120 (4) - ^
  3. 02:08:120 (1) - finish?
  4. 02:16:120 (1,2,3,4,1,2) - add clap at the end to follow the slider before this?
[Lize]
  1. 00:17:495 (5) - Move down 1 gird (level 4)
  2. 00:21:120 (9,10) - http://osu.ppy.sh/ss/432777 This will be more blanket
  3. 02:12:120 (6) - nc? (if yes, remove nc for the following note)
  4. 02:49:870 (6) - more overlap lol
[Fuck Insane diff]
  1. 01:44:120 (1) - try http://puu.sh/17qnr
  2. 01:45:120 (1) - ^
Sorry I can't find many T_T this's so fast and so awesome, good luck to you!
Lizellota
Fixed all except NC, thanks for the mod :)
http://puu.sh/17r2t
hibarirailwayz

Flask wrote:

Hi~ Mod Request via In-Game PM

[Hibari]
  1. 01:02:120 (3) - http://osu.ppy.sh/ss/432774 I'll use this to instead that slider ._.
  2. 02:06:120 (4) - ^
  3. 02:08:120 (1) - finish?
  4. 02:16:120 (1,2,3,4,1,2) - add clap at the end to follow the slider before this?

Sorry I can't find many T_T this's so fast and so awesome, good luck to you!
All fixed! Thanks!!
Topic Starter
P o M u T a

Flask wrote:

Hi~ Mod Request via In-Game PM

[General]
  1. Imo, Audio Lead-In is not enough for Normal (I'm not sure of this), so change to 2500? Reservation
  2. Add P_o_M_u_T_a to tags? Reservation


[Fuck Insane diff]
  1. 01:44:120 (1) - try http://puu.sh/17qnr
  2. 01:45:120 (1) - ^
All fixed.
Sorry I can't find many T_T this's so fast and so awesome, good luck to you!
thanks you!
Irreversible
hi m4m :DDD

Lets start :DD
Very cool song though.

Hiban's Normal

00:31:620 (6) - dunno, but i kinda want a circle here
00:32:120 (1,2,3,4,1,2) - add a circle after these? http://puu.sh/1aIM4
01:02:120 (3) - reverse it?
01:36:120 (1,2) - reverse?
01:40:120 (1,2) - reverse?
02:06:120 (4) - reverse maybe XD haha
02:08:120 (1) - http://puu.sh/1aIZU ?

Lize's Hard

O__O this is pretty hard for a hard XD

00:20:120 (6) - new combo
00:21:120 (9) - ^
00:29:120 (2) - ctrl + j ?
01:12:995 (3) - pretty hard to read
01:14:995 (6) - same for here
02:10:995 (4) - http://puu.sh/1aJ5U ?


Insane

00:19:745 (5) - http://puu.sh/1aJc2
00:23:120 (1) - ._. .. this is so hard to read XD
-from here i saw, that this map is ways too hard for me.. XDD-
02:49:370 (1) - maybe new combo?

sorry for my little insane mod o.O its just ways to hard for me XDD (but it looks nice O__O)

i hope it helps a bit anyway :)

cya :D!
Topic Starter
P o M u T a

Irreversible wrote:

hi m4m :DDD

Lets start :DD
Very cool song though. :D

Insane

00:19:745 (5) - http://puu.sh/1aJc2 Reservation.
00:23:120 (1) - ._. .. this is so hard to read XD :D
-from here i saw, that this map is ways too hard for me.. XDD- sure :(
02:49:370 (1) - maybe new combo? I revised the combo of the rotation.

sorry for my little insane mod o.O its just ways to hard for me XDD (but it looks nice O__O)

i hope it helps a bit anyway :)

cya :D!
thanks for mod :D
Lizellota
00:21:120 (9)
02:10:995 (4)

Made only this changes, thanks for the mod
http://puu.sh/1aYaw

EDIT: IHATENEWPAGES ._.
hibarirailwayz

Irreversible wrote:

hi m4m :DDD

Lets start :DD
Very cool song though.

Hiban's Normal

00:31:620 (6) - dunno, but i kinda want a circle here
00:32:120 (1,2,3,4,1,2) - add a circle after these? http://puu.sh/1aIM4
01:02:120 (3) - reverse it?
01:36:120 (1,2) - reverse?
01:40:120 (1,2) - reverse?
02:06:120 (4) - reverse maybe XD haha
02:08:120 (1) - http://puu.sh/1aIZU ?


sorry for my little insane mod o.O its just ways to hard for me XDD (but it looks nice O__O)

i hope it helps a bit anyway :)

cya :D!
Sorry, I think the present placement and catching music is better as normal diff.
Thanks for modding!
Shiro
As per your request.

Please reply to this mod and say what you didn't fix and why.
日本語でmodのことができません Q.Q

General
  1. Add +10ms to the offset (130). Remember to resnap all notes and kiai sections.
Hibari's Normal
  1. Overall it's fine, but it has a difficulty curve problem: the end is way harder than the beginning and it's weird. The problem is the non-stop 1/1 and the sliders with two repeats. I think reducing the difficulty at the end would be good for this diff.
  2. Other issue, more important: most of the sliders have weird bumps which I really don't advice to use in Normal diffs. The slider shapes are confusing and players might not know how to play them. It's important to keep the sliders as simple as possible in order not to confuse the player. I'm talking about sliders like these: 00:32:120 (1) - 00:34:120 (3) - 00:56:120 (1) - . Consider changing them into more simple sliders.
Lize's Hard
  1. Please raise OD to 6. Having a too big difference between AR and OD makes a map boring easily to get high accuracy on, and OD5 is low for a Hard.
  2. The comboing in the beginning is inconsistent. I would advice to go for a new combo every big white tick, which would mean:
    1. 00:02:120 (3) - add new combo
    2. 00:03:120 (5) - Add new combo
    3. 00:04:120 (2) - Add new combo then 00:03:870 (1) - remove new combo
    4. 00:05:370 (1) - remove new combo then 00:05:120 (6) - add new combo
    5. 00:06:120 (2) - add new combo
  3. I'm not a big fan of those objects 1/1 after spinners. At this speed, this time is pretty short (250ms) and players might not have time to stop spinning and readjust their aim. I think it'd be better to leave a longer blank after the end of spinners, at least two white ticks.
  4. 00:12:870 (4) - With the default hitbursts, this slider's end is almost entirely hidden. You really should rearrange the pattern in another way to avoid that.
  5. 00:20:120 (6,7) - This case is much worse: the end of the second slider is entirely hidden under the slidertrack of the first slider, which makes the pattern look bad and be confusing. You should flip the second slider vertically and move it up to avoid the overlap.
  6. 00:23:129 (1,2) - 01:03:130 (2,3) - 02:31:120 (1,2) - These sliders should be snapped using the 1/3 beat snap divisor.
  7. 01:16:120 (1) - Don't silence this spinner's end. The object after it comes very soon and the spinner being silenced makes the rhythm confusing at this point. Hearing a hitsound from the spinner would make it easier to hit the next object correctly.
  8. 01:33:120 (1) - This is the only point in the map that really threw me off while testplaying. I didn't expect any 1/4 at all in the whole diff and this slider confused me. The fact that it lasts so long makes it even more confusing: the length is impossible to guess with these sliders, and since the whole map was mapped with almost only white ticks, the player is going to expect this ti end on a white tick as well. Fact is it ends on a red tick, which will cause the player to combobreak and be completely confused for the next few seconds.
  9. 01:33:620 (2) - Would be much better if you could move this slider away. As it is now, it overlaps badly with 01:32:120 (1,4) - and that makes it pretty confusing, as the repeat arrow is hard to see.
  10. 02:00:370 (1,2) - I found this to be rather confusing, because of the rhythms used right before. I think making the first slider a repeat slider and removing 02:00:870 (2) - will make the rhythm easier to spot at this point, and less confusing.
  11. 02:06:370 (3) - This is just a suggestion, but to mark the complete stop in music at 02:06:870 - why don't you remove the repeat from this slider and add a circle where the music stops ?
  12. 02:12:120 (6) - This slider may be kind of symmetric, it could look much better without that sharp angle inside. Do like this
  13. 02:14:932 (1,2) - These should be snapped on 1/3 and moved 1/4 back in the timeline. That also means that 02:15:995 (3) - should be a single circle on the white tick at 02:16:120 - (with a new combo and remove the new combo on 02:16:370 (1) - )
  14. 02:18:120 (4) - I'm nazi but this blanket could be better. It gets too close to the previous slider as it is now.
  15. 02:25:120 (4,5,6) - Very confusing spacing: it looks like they're 1/2 apart but are 1/1.
Insane
  1. 00:09:370 (3,4,5) - As playable as this is it just... looks plain wrong. Why not use "normal" spacing between them ?
  2. 00:10:120 (1) - This slider's repeat arrow is partially hidden under the hitburst from 00:08:870 (3) - . Try to change the slider's direction.
  3. 00:23:120 (1,2,3) - 01:03:120 (2,3) - 01:43:120 (2,3,4,5) - 02:15:120 (1,2,3,4) - These should be snapped on 1/3.
  4. 00:43:495 (4,5,6,7) - The spacing is confusing here because of the jumps in the pattern: these look like they're 1/4 apart.
  5. 01:00:620 (3) - This repeat arrow is entirely hidden under 00:59:620 (8) - and its hitburst.
  6. 01:01:620 (5) - This slider lasts 1/2 longer than it should (in the song), which plays weird and is confusing. Shortening it would make this part play better.
  7. 01:18:120 (1,2,1,2,1,2,1,2,1) - this was fun
  8. 01:30:745 (5,6) - Use a jump, like for 01:30:245 (3,4) - ? It will add consistency to the pattern and play better
That's about it. がんばって!
Lizellota

Shiro wrote:

Lize's Hard
  1. Please raise OD to 6. Having a too big difference between AR and OD makes a map boring easily to get high accuracy on, and OD5 is low for a Hard. Hm...how i didn't noticed that D:
  2. The comboing in the beginning is inconsistent. I would advice to go for a new combo every big white tick, which would mean:
    1. 00:02:120 (3) - add new combo Ok, added
    2. 00:03:120 (5) - Add new combo No
    3. 00:04:120 (2) - Add new combo then 00:03:870 (1) - remove new combo Ok~
    4. 00:05:370 (1) - remove new combo then 00:05:120 (6) - add new combo Hm..
    5. 00:06:120 (2) - add new combo Sure
  3. I'm not a big fan of those objects 1/1 after spinners. At this speed, this time is pretty short (250ms) and players might not have time to stop spinning and readjust their aim. I think it'd be better to leave a longer blank after the end of spinners, at least two white ticks.
  4. 00:12:870 (4) - With the default hitbursts, this slider's end is almost entirely hidden. You really should rearrange the pattern in another way to avoid that. Hm...I thought about that..now i change it, sure
  5. 00:20:120 (6,7) - This case is much worse: the end of the second slider is entirely hidden under the slidertrack of the first slider, which makes the pattern look bad and be confusing. You should flip the second slider vertically and move it up to avoid the overlap. If it's so 'big' problem..alright, changed
  6. 00:23:129 (1,2) - 01:03:130 (2,3) - 02:31:120 (1,2) - These sliders should be snapped using the 1/3 beat snap divisor. Oops !! yeah, changed
  7. 01:16:120 (1) - Don't silence this spinner's end. The object after it comes very soon and the spinner being silenced makes the rhythm confusing at this point. Hearing a hitsound from the spinner would make it easier to hit the next object correctly.
  8. 01:33:120 (1) - This is the only point in the map that really threw me off while testplaying. I didn't expect any 1/4 at all in the whole diff and this slider confused me. The fact that it lasts so long makes it even more confusing: the length is impossible to guess with these sliders, and since the whole map was mapped with almost only white ticks, the player is going to expect this ti end on a white tick as well. Fact is it ends on a red tick, which will cause the player to combobreak and be completely confused for the next few seconds. Ok..changed to white tick...you are right TAT
  9. 01:33:620 (2) - Would be much better if you could move this slider away. As it is now, it overlaps badly with 01:32:120 (1,4) - and that makes it pretty confusing, as the repeat arrow is hard to see. Done by my way..
  10. 02:00:370 (1,2) - I found this to be rather confusing, because of the rhythms used right before. I think making the first slider a repeat slider and removing 02:00:870 (2) - will make the rhythm easier to spot at this point, and less confusing.
  11. 02:06:370 (3) - This is just a suggestion, but to mark the complete stop in music at 02:06:870 - why don't you remove the repeat from this slider and add a circle where the music stops ?
  12. 02:12:120 (6) - This slider may be kind of symmetric, it could look much better without that sharp angle inside. Do like this
  13. 02:14:932 (1,2) - These should be snapped on 1/3 and moved 1/4 back in the timeline. That also means that 02:15:995 (3) - should be a single circle on the white tick at 02:16:120 - (with a new combo and remove the new combo on 02:16:370 (1) - )
  14. 02:18:120 (4) - I'm nazi but this blanket could be better. It gets too close to the previous slider as it is now. Yay..
  15. 02:25:120 (4,5,6) - Very confusing spacing: it looks like they're 1/2 apart but are 1/1.
Thanks for the mod~ some of those really helps! which i dont replied..i think about them
http://puu.sh/1dnGz
Topic Starter
P o M u T a

Shiro wrote:

As per your request.

Please reply to this mod and say what you didn't fix and why.
日本語でmodのことができません Q.Q :D

General
  1. Add +10ms to the offset (130). Remember to resnap all notes and kiai sections.
okay fixed.

Insane
  1. 00:09:370 (3,4,5) - As playable as this is it just... looks plain wrong. Why not use "normal" spacing between them ? maybe... fixed,
  2. 00:10:120 (1) - This slider's repeat arrow is partially hidden under the hitburst from 00:08:870 (3) - . Try to change the slider's direction. fixed
  3. 00:23:120 (1,2,3) - 01:03:120 (2,3) - 01:43:120 (2,3,4,5) - 02:15:120 (1,2,3,4) - These should be snapped on 1/3. fixed
  4. 00:43:495 (4,5,6,7) - The spacing is confusing here because of the jumps in the pattern: these look like they're 1/4 apart. maybe fixed.
  5. 01:00:620 (3) - This repeat arrow is entirely hidden under 00:59:620 (8) - and its hitburst. fixed
  6. 01:01:620 (5) - This slider lasts 1/2 longer than it should (in the song), which plays weird and is confusing. Shortening it would make this part play better.
  7. 01:18:120 (1,2,1,2,1,2,1,2,1) - this was fun thanks you
  8. 01:30:745 (5,6) - Use a jump, like for 01:30:245 (3,4) - ? It will add consistency to the pattern and play better maybe fixed
That's about it. がんばって!
ありがとう!頑張ります :)
hibarirailwayz

Shiro wrote:

As per your request.

Please reply to this mod and say what you didn't fix and why.
日本語でmodのことができません Q.Q
:correct Japanes=日本語でmodできません。or日本語でmodすることが出来ません。

General
  1. Add +10ms to the offset (130). Remember to resnap all notes and kiai sections.
OK

Hibari's Normal
  1. Overall it's fine, but it has a difficulty curve problem: the end is way harder than the beginning and it's weird. The problem is the non-stop 1/1 and the sliders with two repeats. I think reducing the difficulty at the end would be good for this diff.
    This was pointed out two times. So, I change this!
  2. Other issue, more important: most of the sliders have weird bumps which I really don't advice to use in Normal diffs. The slider shapes are confusing and players might not know how to play them. It's important to keep the sliders as simple as possible in order not to confuse the player. I'm talking about sliders like these: 00:32:120 (1) - 00:34:120 (3) - 00:56:120 (1) - . Consider changing them into more simple sliders.
Umm.... I feel this slider is not so problem. Sorry no fixed.

That's about it. がんばって!
Thanks for modding!
Leorda
Hello

[Lize's Hard]
00:23:630 (2) - This slider are unreadable due to overlapped by hitbursts while gameplay....
00:40:755 (3,4) - This note is overlapped by spinner-osu, it can be hidden for players at gameplay


[Insane]
00:23:630 (2) - The tail slider is almost offscreen


That's all I got, hope it's help~
Lizellota
All fixed, thank you~~
http://puu.sh/1ftck
Topic Starter
P o M u T a

Leorda wrote:

Hello :3

[Insane]
00:23:630 (2) - The tail slider is almost offscreen left move fixed

That's all I got, hope it's help~
thanks Leorda ~ :D
PandaRoflmao
Hibari's normal

01:15:880 NC
01:16:130 remove NC

Lize's hard

01:40:130 NC
01:40:380 remove NC
01:44:130 NC
01:44:380 remove NC
01:48:130 NC maybe
02:03:880 NC
02:04:380 remove NC
02:12:130 NC
02:13:130 remove NC
02:14:755 NC
02:14:942 remove NC

There are other few things like some of the ends of the sliders ends where a NC should be, so some of them are not accord to the rythm
hibarirailwayz

PandaRoflmao wrote:

Hibari's normal

01:15:880 NC no
01:16:130 remove NC no
Thanks for modding
Lizellota
No changes, thanks for the mod
BusterBeachside
From my queue! :3

HIBARI'S NORMAL:
01:32:130 (1) - This is perfectly acceptable as it is, but I think two spinners in a row like this is a little... strange? I can't suggest an alternative, though, so unless you totally agree with me, I guess just leave it. xD
I like what you did with the sliders; they're strange, and, unlike most sliders that do this, these are actually pretty easy to predict.
Anyway, there's not much I can find that seems out of place. Good job!

LIZE'S HARD:
01:16:130 (1) - Right when I got to this spinner, I started thinking, "UHG, SO MANY SPINNERS". As far as the song/beat is concerned, I don't think this spinner really works very well. Not to mention, well, SO MANY SPINNERS. I would personally re-map that little section. It's just on the line of feeling spinner spammed at that point IMHO.
01:58:130 (1) - Again, feels like, "Uhg, ANOTHER spinner".
When I got to 02:07:130, I automatically started trying to spin again because I thought, well, there would be another spinner. Turns out, it's just a regular old pause. :(
I don't mean to say it's a bad map, not at all! I'm just saying that there are SO many spinners, at least it certainly seems that way to me. Personally, it prevented this diff. from being as fun as I think it could have been.

INSANE:
WAY too hard for me. D: I can't really give an effective mod like this, sorry. >_<

Hope I helped~
hibarirailwayz

BusterBlazeFox wrote:

From my queue! :3

HIBARI'S NORMAL:
01:32:130 (1) - This is perfectly acceptable as it is, but I think two spinners in a row like this is a little... strange? I can't suggest an alternative, though, so unless you totally agree with me, I guess just leave it. xD
I like what you did with the sliders; they're strange, and, unlike most sliders that do this, these are actually pretty easy to predict.
Anyway, there's not much I can find that seems out of place. Good job!

Sorry, This is no problem, I think and, I don't catch strangers.
Hope I helped~
Thank you for modding!
Sonnyc
Hibari's Normal:

00:00:130 (1) - 1 Grid Left the second slider way point, to make a symmetry
02:08:380 (2) - Use clap only at the end, in this kind of sliders

Lize's Hard:

00:23:130 (1) - Straight the slider
01:40:130 (3,1) - NC at (3)
01:43:130 (2) - I think Ctrl+G will be better
01:44:130 (3,1) - NC at (3)

Insane:

00:10:880 (2,3,4,5,6) - I'm not sure if this is a good jump
00:31:130 (1) - To make harder, add 1 more reverse?
01:18:380 (2,2,2,2) - Ctrl+G For a better flow
01:42:192 (2) - Delete this, Since I can't hear a beat in the song
02:11:505 (2) - Stack on 02:09:880 (4)?
02:15:880 (4) - I don't think a reverse is necessary here

orz looks so hard
hibarirailwayz

Sonnyc wrote:

Hibari's Normal:

00:00:130 (1) - 1 Grid Left the second slider way point, to make a symmetry
02:08:380 (2) - Use clap only at the end, in this kind of sliders

all fixed!
orz looks so hard
Thanks!!!
Topic Starter
P o M u T a
Insane:

00:10:880 (2,3,4,5,6) - I'm not sure if this is a good jump i think keep better.
00:31:130 (1) - To make harder, add 1 more reverse? fixed
01:18:380 (2,2,2,2) - Ctrl+G For a better flow no change.because , keep fun \:D/
01:42:192 (2) - Delete this, Since I can't hear a beat in the song fixed
02:11:505 (2) - Stack on 02:09:880 (4)? fixed
02:15:880 (4) - I don't think a reverse is necessary here flow okl .._..

orz looks so hard[/quote]

thanks for mod !
69653863

From our queue \( ^_^)/

Red mods means must be fixed. Mods with question marks are only suggestion.

RENARD <33

[General]
  1. A soft-sliderslide will be better here, seriously. The drumroll sound from the default sliderslide just feels disturbing.
  2. Add "lapfox trax breakcore" to the tags?
[Hibari's Normal]
  1. Umm... since you're using a slow SV here, why don't you set the CS to 4? it'll be better and less overlaps.
  2. 00:16:130 - 00:46:130 - I strongly suggest you to add soft-hitclaps here.
  3. 00:31:630 - Add note here?
  4. 02:26:130 (4,5) - Add clap sound?
  5. 02:27:130 (1,2) - ...Did i just hear a drum-addition sound here? Could you remove it since it comes out from nowhere (not following song)
That's all, maybe?

[Lize's Hard]
  1. 00:00:130 - 00:15:630 - Set volume higher? I just can't hear the hitsounds properly here ._.
  2. 00:22:880 (6,1,2) - Unstack please?
  3. 00:36:755 (4,5) - same, unstack please
  4. 01:14:755 (4,5,6,7) - unstack?
  5. 01:19:130 (3,4,5,6,7) - Use a polygon pattern here instead?
  6. 01:32:130 (1,2,3,4,1,2,3,4) - ...consider remap. The patterns here just don't fit the music ><
  7. 02:14:755 (6,1) - Unstack pelase?
  8. 02:30:380 (2,3) - ^
  9. 02:30:880 (4,1) - ^
That's all :3

[Insane]
  1. O.O with BPM 240 are you sure to use 1/4 streams? especially like this 01:14:380 (1,2,3,4,5,6,7) - i don't think they're hittable o.o Why don't you try 1/2 streams instead? or use kick sliders for 1/4 streams, don't use circles, they looks unhittable
Too hard o.o but i think this is enough

Good luck again Pomuta~
Topic Starter
P o M u T a

inverness wrote:

From our queue \( ^_^)/

Red mods means must be fixed. Mods with question marks are only suggestion.

RENARD <33

[General]
  1. A soft-sliderslide will be better here, seriously. The drumroll sound from the default sliderslide just feels disturbing. I make reservation for the time being.
  2. Add "lapfox trax breakcore" to the tags? thxo.o/
[Insane]
  1. O.O with BPM 240 are you sure to use 1/4 streams? especially like this 01:14:380 (1,2,3,4,5,6,7) - i don't think they're hittable o.o Why don't you try 1/2 streams instead? or use kick sliders for 1/4 streams, don't use circles, they looks unhittable
Too hard o.o but i think this is enough
fmm, but, this is fun xD

Good luck again Pomuta~
thanks inverness :D
hibarirailwayz

inverness wrote:

From our queue \( ^_^)/


[Hibari's Normal]
  1. Umm... since you're using a slow SV here, why don't you set the CS to 4? it'll be better and less overlaps. Sorry, I like this SV.
  2. 00:16:130 - 00:46:130 - I strongly suggest you to add soft-hitclaps here. I want to heap up later.
  3. 00:31:630 - Add note here? no. Here is little break.
  4. 02:26:130 (4,5) - Add clap sound? OK
  5. 02:27:130 (1,2) - ...Did i just hear a drum-addition sound here? Could you remove it since it comes out from nowhere (not following song)
That's all, maybe? Thanks!
Thanks for modding!!
Crimmi
Modding, CrimmiStyle!

Fromi Crimmi & Bass' Mod Resqueue!

Color legend:

Must Fix
Suggestion
Personal opinion

Hibari's Normal

"lapfox trax breakcore" is missing in the tags in this diff.
Try AR +1, cause it feels slow at it's current AR.

Otherwise, nice difficulty.

Lize's Hard

this diff's preview time is different than the others which is 64093 while the others are 64130.
02:31:630 (2) - It's not properly stacked.

Insane

00:19:755 (5,6,7) - can you make it like this?
00:40:130 - You should start the Normal hit sound here.
01:08:630 (2,3,4) - Think that the spacing is a tad bit big isn't?
01:09:630 (2,3,4) - ^

Nice map and sorry for my lateness....orz.
Topic Starter
P o M u T a

Crimmi wrote:

Modding, CrimmiStyle!

Fromi Crimmi & Bass' Mod Resqueue!

Color legend:

Must Fix
Suggestion
Personal opinion

Hibari's Normal

"lapfox trax breakcore" is missing in the tags in this diff. Fixed
Try AR +1, cause it feels slow at it's current AR.

Otherwise, nice difficulty.

Lize's Hard

this diff's preview time is different than the others which is 64093 while the others are 64130. Fixed
02:31:630 (2) - It's not properly stacked. fixed

Insane

00:19:755 (5,6,7) - can you make it like this?
00:40:130 - You should start the Normal hit sound here.
01:08:630 (2,3,4) - Think that the spacing is a tad bit big isn't?
01:09:630 (2,3,4) - ^
fmm, sorry, no change ;x; keep like ._.
Nice map and sorry for my lateness....orz.
thanks modding ~
GamerX4life
my mod:
(you updated the map while I modded this, so some things could be fixed already)

[Insane]
  1. 00:23:130 try this rythm: http://puu.sh/1lcfT
  2. 00:31:130 i would remove some repeats at (1) ,so the slider ends at 00:31:442 and (2) start at 00:31:505 to 00:31:880 + add a circle at 00:32:005
  3. 01:14:380 to 01:16:130 totally unnessessary stream imo (pls map this part like the others
  4. 01:29:567 add circle
  5. 02:22:130 (1,2) i would prefer this: http://puu.sh/1lfhF
  6. 02:38:130 (1,2) same^
  7. 02:41:567 add circle
  8. 02:47:755 remove circle
[Lize's Hard]
  1. 00:36:755 (2,3) why not place them like this: http://puu.sh/1lfny ?
  2. 02:07:130 pls map this part. maybe this rythm?: http://puu.sh/1lfqK
  3. 02:37:130 place the end of the two sliders and the two circles at one point. here:
    47,257,157130,2,0,B|172:292,1,130
    297,257,157630,2,0,B|171:292,1,130,0|8,0:0|0:0,0:0:0
    171,292,158130,5,0,0:0:0
    171,292,159130,5,0,0:0:0
  4. 02:38:130 (1,1) add finish
  5. 02:51:630 same like at 02:37:130 here:
    371,172,171630,2,0,B|319:120|255:120,1,130,2|0,0:0|0:0,0:0:0
[Hibari's Normal]
  1. everything is fine
Hope it helps and Good Luck!
Topic Starter
P o M u T a

GamerX4life wrote:

my mod:
(you updated the map while I modded this, so some things could be fixed already)

[Insane]
  1. 00:23:130 try this rythm: http://puu.sh/1lcfT part is 1/3 , so keep ._.
  2. 00:31:130 i would remove some repeats at (1) ,so the slider ends at 00:31:442 and (2) start at 00:31:505 to 00:31:880 + add a circle at 00:32:005 keep sorry
  3. 01:14:380 to 01:16:130 totally unnessessary stream imo (pls map this part like the others fmm, but, fun part & match it.
  4. 01:29:567 add circle slow part.. my opinion ,, not stream :3
  5. 02:22:130 (1,2) i would prefer this: http://puu.sh/1lfhF It is good, but surely hears the same one coolly.
  6. 02:38:130 (1,2) same^ It is good, but surely hears the same one coolly.
  7. 02:41:567 add circle slow part.. my opinion ,, not stream :p
  8. 02:47:755 remove circle ok! changed and (4) moved :D    
thanks modding :)
Lizellota

GamerX4life wrote:

my mod:

[Lize's Hard]
  1. 00:36:755 (2,3) why not place them like this: http://puu.sh/1lfny ? No~ i want to keep it, sorry ><
  2. 02:07:130 pls map this part. maybe this rythm?: http://puu.sh/1lfqK No
  3. 02:37:130 place the end of the two sliders and the two circles at one point. here: Erm...maybe wrong code? i tried to change but i see it stay the same
    47,257,157130,2,0,B|172:292,1,130
    297,257,157630,2,0,B|171:292,1,130,0|8,0:0|0:0,0:0:0
    171,292,158130,5,0,0:0:0
    171,292,159130,5,0,0:0:0
  4. 02:51:630 same like at 02:37:130 here: No
    371,172,171630,2,0,B|319:120|255:120,1,130,2|0,0:0|0:0,0:0:0
Hope it helps and Good Luck!
Thank you~
hibarirailwayz

Crimmi wrote:

Modding, CrimmiStyle!

Hibari's Normal

"lapfox trax breakcore" is missing in the tags in this diff.
Try AR +1, cause it feels slow at it's current AR.

Otherwise, nice difficulty.

Nice map and sorry for my lateness....orz.

Thanks for modding! all fixed!!
Morbon_old
yes yes yes, this song! love it
gl in rank, good map
Topic Starter
P o M u T a

Morbon wrote:

yes yes yes, this song! love it
gl in rank, good map
thnaks :)
h-728
Insaneだけと依頼されたので。
[General]
  • 03:00:130 - この部分に入っている音が曲の一部であることは分かりますが、譜面が終わってからの間が長すぎる為、プレイ時ではスコア画面に入った後にこの音が聞こえる事になり、あまり聞こえが良くないように感じました。個人的にはこの音は削除しても良いと思うのですが、如何せんこのような音楽は分からないので判断はお任せします。
[Insane]
  • 00:10:880 (2,3,4,5,6) - この配置では2と3~5、6が完全に分かれており、見た目上リズムが非常に分かりにくいと思います。3~5をスタックさせずに配置するか、スライダーとサークルの間をもっと狭めるべきです。
    00:13:755 - 確かに曲にあまり強い音がない部分ではありますが、直前の部分に合わせてここにサークルを置いた方がパターン的に分かりやすいかと思います。
    00:43:505 (4,5) - この間隔も狭すぎて分かりづらいです。普通の3連打なのでわざわざ間隔を狭める必要を感じず、00:40:380 (1,2) と同じような配置の方が良いと思います。
    01:01:130 (4) - naziですが折角なんで01:00:130 (1,2) のようにスライダー2本で飛ばしても良いかなと思いました。
    01:04:630 (2,3,4) - ここからSVが変わってスライダーの速度諸々が変わってしまうので、基本とするノート同士の間隔をまず示すという意味で、3だけをスタックさせずにこんな感じの配置にしてみてはどうでしょう。プレイ面でも面白くなると(個人的には)思います。01:05:630 (2,3,4) - ^
    01:14:755 (7) - 前半のストリームは良いとしても、後半このキックスライダーだけとしてしまうのはリズムが少し荒削りなように感じます。例えば1/2の間隔でサークルを配置し少しジャンプを作る等もう少しリズムと配置に工夫が欲しいです。
    01:17:880 (1) - この先ゆっくりになることを考慮すると、ここはこのようなスライダーを配置するよりも、単純に01:17:880 にサークルを一つ配置した方が流れが自然になってより良いと思います。
    01:29:567 - ここにサークルを追加して3連打とし少し変則的な感じのリズムにすると曲調をより上手く表せるんじゃないかなと思いました。今のままだと少し無難すぎる感じだと思うのですがどうでしょう。
    02:31:505 (1,2,3,1,2,3,4,5) - BPMがこれだけある中でこの連続する連打はかなり難易度が高いと思います。こんな感じで真ん中に単発を一つ挟む事で打ちやすくすることは可能だと思いますがどうでしょう。02:41:567 - 01:29:567 に同じ
    02:45:567 - ^
    02:49:567 - ^
Topic Starter
P o M u T a

h-728 wrote:

Insaneだけと依頼されたので。
[General]
  • 03:00:130 - この部分に入っている音が曲の一部であることは分かりますが、譜面が終わってからの間が長すぎる為、プレイ時ではスコア画面に入った後にこの音が聞こえる事になり、あまり聞こえが良くないように感じました。個人的にはこの音は削除しても良いと思うのですが、如何せんこのような音楽は分からないので判断はお任せします。個人的にはそのような違和感を感じ取らないためこの件に関してはkeepということにします。
[Insane]
  • 00:10:880 (2,3,4,5,6) - この配置では2と3~5、6が完全に分かれており、見た目上リズムが非常に分かりにくいと思います。3~5をスタックさせずに配置するか、スライダーとサークルの間をもっと狭めるべきです。 対処として。3.4.5をリバースさせてあげて、且つ間を縮める作業を行いました。
    00:13:755 - 確かに曲にあまり強い音がない部分ではありますが、直前の部分に合わせてここにサークルを置いた方がパターン的に分かりやすいかと思います。 fm。確かにそうですね、テストプレイしたところ、00:13:755からをスライダーにして、強くない音の00:13:755の位置のhitosoundを消してあげることによって。違和感を感じずやりやすいと思いましたのでそのような変更を加えました。 :)
    00:43:505 (4,5) - この間隔も狭すぎて分かりづらいです。普通の3連打なのでわざわざ間隔を狭める必要を感じず、00:40:380 (1,2) と同じような配置の方が良いと思います。12grid down(3,4,5)をさせて間隔を広げて修正しました。
    01:01:130 (4) - naziですが折角なんで01:00:130 (1,2) のようにスライダー2本で飛ばしても良いかなと思いました。配置が思うように浮かばなかったのと、今のままでも十分にまとまってると判断した為keepということにします。
    01:04:630 (2,3,4) - ここからSVが変わってスライダーの速度諸々が変わってしまうので、基本とするノート同士の間隔をまず示すという意味で、3だけをスタックさせずにこんな感じの配置にしてみてはどうでしょう。プレイ面でも面白くなると(個人的には)思います。
    SPOILER
    そうですね、テスターのプレイを見てもここ少し判断が難しい感じにも見えてましたので、とても助かりました。
    01:05:630 (2,3,4) - ^ 前者を変えたならこちらも変えたほうがいいかもしれませんが、僕の考えとして、前者でリズムを把握してあるので、現状でも問題は無いように思います。この場所は今後を参考に調整するかもしれません。(変更しようと思ったらスペースが・・・ってなってちょっと前者のように作れませんでした。
    01:14:755 (7) - 前半のストリームは良いとしても、後半このキックスライダーだけとしてしまうのはリズムが少し荒削りなように感じます。例えば1/2の間隔でサークルを配置し少しジャンプを作る等もう少しリズムと配置に工夫が欲しいです。 色々革命しました・・
    01:17:880 (1) - この先ゆっくりになることを考慮すると、ここはこのようなスライダーを配置するよりも、単純に01:17:880 にサークルを一つ配置した方が流れが自然になってより良いと思います。 これを修正した上で革命しました。
    01:29:567 - ここにサークルを追加して3連打とし少し変則的な感じのリズムにすると曲調をより上手く表せるんじゃないかなと思いました。今のままだと少し無難すぎる感じだと思うのですがどうでしょう。 ちょっとゆっくりなSVの中でbpm240の連打は驚くかないか心配ですが試用という事でいきます。
    02:31:505 (1,2,3,1,2,3,4,5) - BPMがこれだけある中でこの連続する連打はかなり難易度が高いと思います。こんな感じで真ん中に単発を一つ挟む事で打ちやすくすることは可能だと思いますがどうでしょう。
    SPOILER
    3連打、単発、7連打をテストしてみましたが、すごいリズムを取りにくかったので、難易度はかなり高いですが、3連打3連打5連打の方法でいこうと思います。連打だけの組み合わせという事で判断はしやすいです。叩けるかどうかという話だとレベルは高いですが・・ 
    02:41:567 - 01:29:567 に同じ テストしてみたらちょっとやりずらかったので変更なしでいきます。
    02:45:567 - ^ ^ ↓の合わせても同じで、遅い中ちょっと、この連打がきてしまうと反応しにくいと思ったので今回はno fixedです。単発→連打はちょっと難しく思い判断しました。02:49:567 - ^
moddingありがとうございました。このmoddingを参考にしながら変更していこうと思います。助かりました!
Chewin
Ehi there, mod from my m4m queue ;3

~General~

  1. It's fine
~Hibari's Normal~

  1. 00:33:130 (2) - You should remove whistle from this slider body to keep consistency with 00:35:130 (4) and 00:41:130 (2) and so on
  2. 00:56:130 (1) - I really dislike this kind of sliders, especially in the easiest diff. It should confuse the novice players :\ What about to change this slider in this way? It also flows better:
    SPOILER

    256,188,56130,6,0,B|256:132|228:104|228:104|256:80|256:8,2,180,4|0|0,0:0|0:0|0:0,0:0:0
  3. 01:17:130 (3) - I don't understand why you haven't used Normal Clap hitsound on this slider's tail. Remove that green line and use a normal clap to keep hitsound consistency please
  4. 02:31:130 (3) - This 1/2 slider with repeat is confusing to play for the easiest diff considering that all the previous and next sliders are 1/1 sliders. Fix this one with 1/1 slider too :\
  5. This map is nice, the rhythm is good, but I just don't like the sliders ._. What about to make them more flowing? Some curved sliders are more enjoyable to play especially for the easiest diff.
~Lize's Hard~

  1. This SV is too high compared with Easy (+0.70) and Insane diff (-0.10). Reduce it till at least 0.90.
  2. 00:20:130 (6,7) - I know that you are using distance snap but this kind of blankets are really bad, and they also break map's flow, in my opinion. The right way to fix those blanket is this one: http://osu.ppy.sh/ss/512284 By the way it's the same for blankets like 00:21:130 (1,2) and so on. Improve them to have a better flowing gameplay :3
  3. 01:13:005 (3) - I think that actually this circle is confusing :\ I'd suggest you to remove it to don't create "issues" during gameplay. It could breaks the combo D: Same is for 01:15:005 (6)
  4. 01:20:130 (7) - What about to use New combo here? It'd be nice.
  5. 01:34:130 (3) - You should use new combo here, and also you need to move this slider further from 01:33:630 (2). This kind of sliders are always played without moving the cursor, so it looks too soon after 01:33:630 (2).
  6. 02:05:130 and 02:06:130 - You are using a costant 1/1 rhythm then you need to add 2 circles there, especially because of downbeats
  7. 02:14:942 (1) - Unsnapped slider end, snap it correctly
  8. 02:21:130 (2) - This sudden slider with so much repeats is confusing to play after some longer sliders. What about to use this rhythm instead, it fits better in my opinion (sorry but puush doesn't work atm, just see the timeline): http://osu.ppy.sh/ss/512319
  9. 02:49:505 (5,6) - Wrong spacing
~Insane~

  1. 00:38:130 (1,2,3) - Don't use soft hitsound settings here, it confuses too much. And also, the rhythm (with combo settings) should be this one: (puush doesn't work, just se the timeline) http://osu.ppy.sh/ss/512314
  2. 01:04:130 (1) - The BPM is already high, I don't see a valid reason to use x1.5 timing section here
  3. 02:31:130 (5,1,2,3,1,2,3,1,2,3,4,5) - Why these overmapped streams.. just use the usual sliders
That's it.
Hard and Insane diff needs moore and more work, especially the Insane diff that, in my opinion, is totally overmapped and has a bad flow :\
Anyways, good luck with this mapset :3
Morbon_old
>Beatmap Graveyard
:(
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