Thanks a lot for moddingZejky wrote:
Hi , From Mod4Mod
General
I think this map too many NC
Sleeping
00:54:216 (1) - move to x316-y148. overlap with 00:50:345 (1) - they're too far apart in timeline to notice this overlap
01:56:152 - http://puu.sh/XYcQ I like how it looks now better
of you328,264,116152,6,0,B|352:304|412:300,1,80my mod
397,216,117119,2,0,B|380:180|328:184,1,80328,264,116152,6,0,B|352:304|412:300,1,80
397,216,117119,2,0,B|380:180|328:184,1,80
Walking
00:00:023 - to 00:15:022 - too much NC yes, and I wanna keep it, see Dancing
01:52:281 (1) - x372-y302 while 01:51:797 (6) - x37-y303
02:08:732 (2) - move to x376-y188
02:54:216 (1) - overlap with 02:52:281 (3) - I don't get what you mean
02:55:184 (2) - ^ 02:51:313 (2) - ^
02:56:152 (3) - ^ 02:50:345 - ^
Dancing
00:30:506 (6) - move to x256-y324 wouldnt make any difference
01:12:603 (4,5) - move to x192-y256 no, I want it in the center of 01:12:361 (3) and 01:11:635 (1)
01:46:232 - add/start spin - 01:48:168 - end spin I'll think about it, dont wanna add a spinner only in Dancing, and it wont fit in Sleeping and Walking here.
01:48:410 (1) - it may be better - http://osu.ppy.sh/ss/410863 ok, you're the second that tells me this, so changed.
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you can skip mod of me because newbie
if bad, please you do not mod my map !!!
Thanks a lot for the mod~-Bakari- wrote:
i want a mod. you want a mod? let's go mod4mod \:D/
[General]
clear
[Dancing]
AR/OD/HP Drain - 1 (fits with your SV and BPM better, imo) mmmm it doesn't convince me, I ll keep it as it is.
00:13:087 (2,1,2,3,4) - really hard to read with hidden. :/ unstack maybe?
eh..? really good job I don't consider specific modes while mapping
[Walking]
00:00:023 (1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1) - looks like NC spam, tbh. i see why it's here but i still don't like it. maybe remove them to make your map easier-readable? I don't think it affects playability so keeping them.
00:57:603 (2) - inconsistent spacing here, i think. it doesn't looks like jump or anything like this :< Fixeddd~
01:45:506 (2) -1 grid up to make parallel sliders orzowah done
01:53:248 (1) - disagree with NC here. still looks like NC spam to me :< I was just making it similar to dancing, but changed
02:15:023 (5) - breaks your pattern. i think it should be placed like this to follow your pattern true, had to move other stuff, but fixed
03:01:474 (2) - x1.5 jump doesn't really fits here. imo it's better to keep consistent spacing here or fixed
03:36:797 (1) - whistle + finish? (all diffs) done
[Sleeping]
00:22:281 (4,5) - probably beginners won't notice 4 because it's covered with 3's hitburst. is not
00:30:022 (4,5) - same as above ^
01:07:281 (2) - didn't like this slider, tbh. i think 2 reverses doesn't fit here. you don't use sliders like this one really often and this one looks random here. (try to use circle and 1reverse-slider instead example ) do not agree, keeping it
01:11:152 - i think it would be a good idea to put circle here (with clap hitsound probably) because it fits with vocals and music. and also it easier to follow consistent rhythm for beginners I wanna keep it simple, so no
01:15:022 (2) - same as 01:07:281 (2) (also 2 reverses sliders hard to read with hidden >.<). ok, i won't point out same sliders anymore.
01:46:474 - this mini break is confusing for beginners. (maybe you can start spinner at 01:45:990 (instead of 4) and end it at 01:47:442 -) I think is better a short break than a short spinner for beginners
02:18:893 (3,1) - same as 00:22:281 (4,5) wait, do you mean the stack?? the approach circle is there for a reason
02:48:410 (3) - try to add reverse for this slider. fits pretty good imo. also makes flow more consistent I do not like, i prefer as it is
03:07:764 (2) - to keep consisten patterns try to make blanket slider? example done~
03:13:087 (3) - kinda problem here. this one is overlapped with hp bar! it can confuse beginners I see it pretty well while playing
03:36:313 (3,1) - same as 00:22:281 (4,5 no change
nice diffs. <3
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hope it helps