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L.E.D.-G - EXUSIA [Taiko|Osu]

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DakeDekaane
Hi~

Mod time /o/

[General]
No kiai in standard diffs? o3o
:!: It seems that your mp3 file has a bitrate of 320kbps (I'm not too confident about this as my PC loves trolling me)
:!: Easy, XK's Taiko diffs doesn't have a Preview Time

[Easy]
00:06:717 (1,3) - Dat overlap o3o
00:14:377 (3,4) - ^It has a nice flow but I don't like how it looks o3o
00:24:590 (1) - If you move the red node and the node following this 1 grid (level 3) this can be a nice effect in 00:25:069 while playing
01:10:228 - You can add a circle here, it would play nicely

[yanlu's Normal]
00:57:781 (1) - This can be made in a way that it looks parallel with 00:56:505 (2)
:!: 01:06:717 (2) - This is a bit covered by HP bar, move it a bit down
01:14:377 (2) - You can add a repeat here, following that noisy thing with it and put a circle in 01:15:335
01:59:377 (1) - How about beginning this spinner in 01:59:217
[Hard]
Lots of 3/4 sliders ;w; It's a bit hard handle with it @_@.
01:39:111 (2) - Can you make this totally curved?

I'm not a good Insane player, all of these are only suggestions.
[Insane]
I won't care about SR o3o
Streamz :3

[Ryafuka]
00:01:132 - 00:01:452 - I felt empty this part, you can add circles there and maybe remove 00:01:452 (5)
00:11:505 - Same idea as above, you can add a circle here.
00:31:132 - This rhythm can be better being something like this, and you can add a circle between (8) and (9) in the next pattern.


Well, I think that's all from my part, good luck o/
yanlu
Thank you DakeDekaane :3~

update!
SPOILER
osu file format v11

[General]
AudioFilename: 133. EXUSIA.mp3
AudioLeadIn: 1996
PreviewTime: 78207
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 7385,36098,37295,65460,88439
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:EXUSIA
TitleUnicode:EXUSIA
Artist:L.E.D.-G
ArtistUnicode:L.E.D.-G
Creator:ouranhshc
Version:yanlu's Normal
Source:beatmaniaIIDX
Tags:yanlu Ryafuka XK2238
BeatmapID:197634
BeatmapSetID:55040

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"exusia_a_2_1_1.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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52755,-100,4,2,0,5,0,0
55069,-100,4,2,1,50,0,0
65441,-100,4,1,1,90,0,0
119138,-100,4,2,0,5,0,0


[Colours]
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Combo2 : 255,255,128
Combo3 : 128,255,128
Combo4 : 255,170,85

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Topic Starter
ouranhshc

DakeDekaane wrote:

Hi~

Mod time /o/

[General]
No kiai in standard diffs? o3o
:!: It seems that your mp3 file has a bitrate of 320kbps (I'm not too confident about this as my PC loves trolling me)
:!: Easy, XK's Taiko diffs doesn't have a Preview Time

[Easy]
00:06:717 (1,3) - Dat overlap o3o not sure what do about this one, but it isn't that bad though
00:14:377 (3,4) - ^It has a nice flow but I don't like how it looks o3o o3o
00:24:590 (1) - If you move the red node and the node following this 1 grid (level 3) this can be a nice effect in 00:25:069 while playing not sure what you want
01:10:228 - You can add a circle here, it would play nicely done

[yanlu's Normal]
00:57:781 (1) - This can be made in a way that it looks parallel with 00:56:505 (2)
:!: 01:06:717 (2) - This is a bit covered by HP bar, move it a bit down
01:14:377 (2) - You can add a repeat here, following that noisy thing with it and put a circle in 01:15:335
01:59:377 (1) - How about beginning this spinner in 01:59:217
[Hard]
Lots of 3/4 sliders ;w; It's a bit hard handle with it @_@.
01:39:111 (2) - Can you make this totally curved? nty

I'm not a good Insane player, all of these are only suggestions.
[Insane]
I won't care about SR o3o
Streamz :3

[Ryafuka]
00:01:132 - 00:01:452 - I felt empty this part, you can add circles there and maybe remove 00:01:452 (5)
00:11:505 - Same idea as above, you can add a circle here.
00:31:132 - This rhythm can be better being something like this, and you can add a circle between (8) and (9) in the next pattern.


Well, I think that's all from my part, good luck o/
Saturnalize

ouranhshc wrote:

ooo I THINK I KNOW WHAT HAPPENED

i think i controlled ctrl+z too much in the folder
Normally, you can only ctrl+z (undo) to some extent, but i guess in windows 8 you can undo pretty damn far
Guess who's envy.
Also, ouran, stahp making great hard beatmap ; ~ ;
Taiko mod request. If you want me to mod the whole diff, just ingame pm me.
Before I continue, please read my mod carefully to see what's must and what's suggestion.
Also, consider to reply on all of my mod if you reject it to improve my modding quality. I would be happy if you say "It's my favorite so no" rather than "no" or ":(" etc that has no meaning.

=Taiko=

Where's the muzukashii ` - `)?

1. 00:40:069 (2,3,1,2,1) - You're following to much things here. If you want to follow the synth, then use this : http://puu.sh/1HTp2
2. 00:50:600 - Since you're following bass here, put d.
3. 00:57:622 (2) - You're trying to make it following the piano, so delete this since you don't need it.
4. 01:01:132 (3,1,1,1,1,2,3) - delete 01:01:611 (1) - and create dkk kdk
5. 01:02:888 (1,1,1,1) - kkdd

Good luck
XK2238

Loli Cjj wrote:

=Taiko=

Where's the muzukashii ` - `)?

1. 00:40:069 (2,3,1,2,1) - You're following to much things here. If you want to follow the synth, then use this : http://puu.sh/1HTp2 nope, I'm only following what I listen (blame my speaker)
2. 00:50:600 - Since you're following bass here, put d. fixed
3. 00:57:622 (2) - You're trying to make it following the piano, so delete this since you don't need it. nope because I sense a lower tone there
4. 01:01:132 (3,1,1,1,1,2,3) - delete 01:01:611 (1) - and create dkk kdk changed the hitsounds to dkkddkk instead of deleting that circle
5. 01:02:888 (1,1,1,1) - kkdd fixed

Good luck
ok thx for the mod Cjj \o\
SPOILER
osu file format v11

[General]
AudioFilename: 133. EXUSIA.mp3
AudioLeadIn: 1500
PreviewTime: 78207
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 7385,36098,37295,65460,70547,88439,121611
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:EXUSIA
TitleUnicode:EXUSIA
Artist:L.E.D.-G
ArtistUnicode:L.E.D.-G
Creator:ouranhshc
Version:XK's Taiko
Source:beatmaniaIIDX
Tags:yanlu Ryafuka XK2238
BeatmapID:196546
BeatmapSetID:55040

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"exusia_a_2_1_1.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Ryafuka

DakeDekaane wrote:

[Ryafuka]
00:01:132 - 00:01:452 - I felt empty this part, you can add circles there and maybe remove 00:01:452 (5) I think this part is not bad.. so I won't change it.
00:11:505 - Same idea as above, you can add a circle here. same above.
00:31:132 - This rhythm can be better being something like this, and you can add a circle between (8) and (9) in the next pattern. same.I feel this part isn't bad.
thanks modding.
inaba-tan
sorry i will make muzukashii
Topic Starter
ouranhshc

inaba-tan wrote:

sorry i will make muzukashii
ok
inaba-tan
Topic Starter
ouranhshc
Ill update when the power
Comes back on. A tornado came near my house.
yeahyeahyeahhh
Good
yanlu
gogo ouran :)
Teara
Hm ye, anything I say will just be nit-picking.

Grab a star :)
grumd
— General
I can't hear the hitsounds at all. Bassy hitnormal is not really audible and should be changed to something else. That horrible voice in normal-hitclap doesn't fit AT ALL, it should be removed too. I'd just use standard hitsounds anyway, I don't understand why you think they don't fit.

— Ryafuka

  • Generally, AR8 is quite low for this map. Parts like 01:06:079 (3) - can be easily misread, and there are overall too much objects on the screen at one time. AR+1 please. OD should be higher too, OD6 is just "everyone 100% accuracy".
    The flow and structuring of the map is very nice and neat, I like it.
    00:00:494 (2) - Should be 1/6
    00:03:765 - This note is really not outstanding or loud, the slider should not start here. Best match to the music should be like that: http://puu.sh/5hayd.jpg
    It is a bit similar to 00:08:872 - but in this case the synth is a lot louder, so it's okay in 00:08:872 - but not really good in 00:03:765 -
    00:11:505 (6) - The music has no reason for 1/8. It calls for 1/4 at maximum.
    00:21:717 (6) - Same.
    00:27:143 (1) - 01:15:255 (3) - Use circular sliders please, it looks much better with them.
    00:29:936 - You should place a circle here to make a triple, the music is quite loud here.
    00:31:132 (1) - Should be 1/6.
— Hard

  • 00:20:920 (1,2,3,4,1) - This straight jump is quite hard to hit for most Hard-players and this part in the music is not too outstanding for such jumps. I think you should reduce it. http://puu.sh/5hbea.jpg
    00:32:249 - You should try to rework the beginning of this part. It's quite hard to change from previous rhythm to this 3/4 rhythm. You should help the player with some sliders with repeats in the beginning. At first, add a repeat to the first slider (00:32:249 (1) - ) to make the transition to 3/4 rhythm easier. Then, add a circle at 00:33:366 - to still keep some track with the usual rhythm.
    You can make it like that: http://puu.sh/5hbui.jpg
    After this, the player will be used to this rhythm and will be able to understand the upcoming rhythms.
    00:49:963 (4) - Move this circle a bit to keep usual distance snap: http://puu.sh/5hbAM.jpg
    00:59:537 (3) - Please use proper distance snap here: http://puu.sh/5hbEM.jpg
    SPOILER
    175,53,59058,2,0,B|175:133|175:133|182:179|219:201,1,160,2|0,0:0|0:0,0:0:0:0:
    296,198,59537,2,0,B|330:179|337:133|337:133|337:53,1,160,2|0,0:0|0:0,0:0:0:0:
    01:03:686 (1,2,3,4,5,6,7,8,9,10,11) - This is VERY hard to play because you hate to hit your button really fast for a long period of time. This is not acceptable for a Hard diff imo. Place more sliders here and less circles.
    01:21:877 - Add a circle here
— Insane

  • 00:00:495 (2,3,4,5,6) - This doesn't fit the music at all. It's 1/6 from 00:00:494 - to 00:00:654 - (use repeating short slider)
    00:04:164 (1) - The problem about this stream is that this part in the music is just SAME as other parts, but suddenly the player has to play 10 times harder here. There is no reason for this, map it like you map other parts around.
    00:26:026 (1) - This is an anti-jump and it's quite confusing here. Place this slider farther from the previous note, or move 00:25:547 (4,5) - farther to the left.
    00:34:962 (2,3,4) - This rhythm is not really playable without a note here 00:35:122 -
    00:41:186 (1,2,3,4) - Try to place them farther?
    00:45:494 - Add a note here?
    00:49:723 (3) - Don't start a stream from a blue tick please, delete this note.
    01:26:345 (3) - This circle is placed too close to the sliders, change this pattern so it's not too cluttered.
    01:28:739 - Add a circle here?
    01:56:106 (5) - 01:55:467 (2) - Make spacing around these sliders consistent?
— Normal

  • 00:31:611 (6,7) - Is this kind of a jump? I don't think it fits
— Easy

  • 01:36:079 (1) - This stack can be very confusing for beginners, move this slider a bit so it doesn't overlap the previous one.
    01:45:015 (2) - This is offscreen (unrankable), move it up.
— Muzukashii

  • 01:33:526 (1,2,3,4,5,6,7) - Add a few more kats in this pattern? It sounds a bit boring with all dons.
    01:36:079 - After this part you use 3/4 rhythm only once, at the very end of the map (01:58:420 (18,1,2) - ). Bring a bit more such patterns, they were used a lot in the first part of the map, and now it sounds a bit empty without them.
— Oni

  • 00:01:132 - Start a 1/2 slider here?
    00:31:771 - Same
    01:59:217 (1) - Remove the spinner. Spinners in taiko should NOT be used for receding sounds in the end of the map. It's because the sound goes down and down, making song go slower and calm, but you have to SMASH the keyboard to finish the spinner. It's not the right way of using spinners in taiko. Just remove it.
OnosakiHito

grumd wrote:

SPOILER
— Muzukashii

  • 01:36:079 - After this part you use 3/4 rhythm only once, at the very end of the map (01:58:420 (18,1,2) - ). Bring a bit more such patterns, they were used a lot in the first part of the map, and now it sounds a bit empty without them. Questionable. When looking at the map, the Muzukashii is already pretty hard. Adding even more 3/4 notes will make it harder.
— Oni

  • 01:59:217 (1) - Remove the spinner. Spinners in taiko should NOT be used for receding sounds in the end of the map. It's because the sound goes down and down, making song go slower and calm, but you have to SMASH the keyboard to finish the spinner. It's not the right way of using spinners in taiko. Just remove it. Such spinners are since the very beginning allowed. In case they are disturbing, you are able to tune their volume down, so you don't have to worry.
As I said above, Muzukashii is pretty hard...
I will look through the diffs really soon.

Edit:

[ Muzukashii]
SPOILER
General

01:38:632 ~ 01:59:058 - Missing kiai
00:52:755 - unusued timeline, you can remove it.
00:55:069 - ^
01:05:441 - ^

Notes

00:03:765 (2) - Actualy you can delete this note. Sounds good. Also prevents to have a too hard Muzukashii.
00:08:871 (2) - ^
00:13:978 (2) - ^
00:13:100 (1) - ^
00:13:978 (2) - ^
00:15:654 (1) - ^
00:16:132 (5,6) - Maybe make these to k k. Sometimes it is hard to play only one kind of notes.
00:21:877 (1,2) - Probably better to move to 00:21:797 and change to kkk. In this way it still belongs to this stanza(part).
00:30:973 (2) - Delete this note. There is no significant sound for it and makes this pattern only harder.
00:32:569 (2) - A bit hard to consider where the note belongs, but better move it to 00:32:489.
00:32:967 (1) - And this should be at 00:33:047. Sounds better, plays a bit easier and consistent with the upcoming pattern. Yes, actually it can be placed in your way because, after all here belongs a doublet, but this becomes a hard.
00:34:324 (1,1,1,1,2) - I think using d k k d d is easier to play; sounds not bad and becomes an even pattern.
{
00:35:202 (1) - kat
00:36:079 (1) - don
00:37:037 (5,6) - both don
} Easier pattern, looks great, and you become an interesting pattern due to the constellation of the dons.
00:37:356 - Maybe remove finisher.
00:37:675 (2) - to 00:37:595
00:38:074 (1) - to 00:38:154
( 00:39:430 (1,1,2,1,2) - Oh look! You have the pattern here as well lol )
00:41:664 (3,4) - K K Is probably a good decision here. Follows the beat of the previous kats (00:40:308 (1) - and 00:41:026 (1) - )
00:42:462 (7) - Maybe remove finisher.
00:42:782 (8) - to 00:42:702
00:43:180 (1) - to 00:43:260
00:44:537 (1,1,1,1,2) - as above
01:21:239 - Wow, why did you change out of the sudden the beat you followed previously? I recommend changing note (2) to don and move 01:21:398 (1) - to 01:21:558. After that you can change 01:21:717 (2) - to kat. Is that okay?
01:11:664 (10,18) - You can delete these notes. Sounds good and prevents having too long patterns.
01:14:696 (27) - Instead of a slider, you could use one more finisher here. Finishers represent 1/8 or 1/6 notes pretty good.
01:23:313~01:38:632 - I recommend you to remap the placement of dons. They are mapped inconsistantly and feel misleading. Sometimes some patterns don't sound so nice as well, e.g. 01:50:122 (2,3,1,1,2,3,1,2,1) - because you changed out of the sudden the main beat from don to kat.

Well, overall the difficulty is okay, but there are some things which should be changed. Next time, try to stick to one beat, this might help you inaba. Having different beats can lead easier to mistakes.


[ Oni]
General

Notes

00:00:547 (1) - Maybe with a second kat this 1/6 sounds better.
00:13:819 (3) - Deleting the note might be better since the 1/4 sound in the background starts one note later.
00:15:015 (2) - Use a kat for the vocal. In the previous parts you did the same. Also deleting 00:15:494 (1) - would be good in my opinion.
00:17:090~00:20:760 - The best would be probably to attach the kats to the vocal, else it might be misleading but also sound not well.

uh... I'm sleepy if I'm honest, so I will continue tomorrow with Oni. Though, you can consult inaba about the mod already.
grumd
@Ono:
quote: Such spinners are since the very beginning allowed.
But why? They don't make sense?
XK2238

grumd wrote:

— Oni

  • 00:01:132 - Start a 1/2 slider here?
    00:31:771 - Same
    --- No, I'm not doing those above. Drumrolls at places like those will be really awkward imo (and I know some players who hit ANY drumrolls with only dons/kats making them not sound like they are supposed to), considering the fact that Taiko sliders don't work the same way like Std sliders. ---
    01:59:217 (1) - Remove the spinner. Spinners in taiko should NOT be used for receding sounds in the end of the map. It's because the sound goes down and down, making song go slower and calm, but you have to SMASH the keyboard to finish the spinner. It's not the right way of using spinners in taiko. Just remove it.
    --- I'm sorry, but Ono's right in this case. It's not only continuous, but the approach circle adds to the feel, making it the better option. Drumrolls are continuous too, I know, but it forces players to hit until the end while spinners can be completed at the player's own pace, not to mention that you can still miss drumroll hits, ruining scores. ---
    I thank you for modding, anyway.

OnosakiHito wrote:

[ Oni]
General

Notes

00:00:547 (1) - Maybe with a second kat this 1/6 sounds better. Done.
00:13:819 (3) - Deleting the note might be better since the 1/4 sound in the background starts one note later. --- I don't think I can do this since the 1/2 sound is connected to it imo ---
00:15:015 (2) - Use a kat for the vocal. In the previous parts you did the same. Done. Also deleting 00:15:494 (1) - would be good in my opinion. --- Feels a bit weird to have a break on places like that. ---
00:17:090~00:20:760 - The best would be probably to attach the kats to the vocal, else it might be misleading but also sound not well. Whew, now they sound a bit better!

Thanks for the mod o/
huge pile of text incoming
osu file format v12

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Artist:L.E.D.-G
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Creator:ouranhshc
Version:XK's Taiko
Source:beatmaniaIIDX
Tags:yanlu Ryafuka XK2238 inaba-tan
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OnosakiHito

grumd wrote:

@Ono:
quote: Such spinners are since the very beginning allowed.
But why? They don't make sense?
Unlike osu!, Taiko can function as additional instrument in the song when using right.
Though, for spinners that's not always the case but here it fits already well enough due to the stretched sound at the end. Even though it fades out, you can -as I said- tune down the volume in case it should be distracting. Also don't forget that in most cases player spin the spinner faster as it is actually mapped, so the "loud" hitsound won't reach the very end of the stretched sound.

Apart of that, Taiko is always "loud" but can be still used in quite sections. It's all about the amount of notes you use. The more in use, the "louder" it becomes. And for sounds which fade out, spinners are better than sliders (he could use a finisher as well, but I see no big problem here).

I think this should be enough of a reason? Else I can write you an essay about the usage of spinners in Taiko...

@XK2238: Well, since you checked the unfinished mod I will post the full mod after ouranhshc updated the map.
Topic Starter
ouranhshc
i'm working on it
Topic Starter
ouranhshc
I am currently in the process of remappibg my insane diff
inaba-tan
XK2238
gogogo /o/
Topic Starter
ouranhshc

grumd wrote:

— General
I can't hear the hitsounds at all. Bassy hitnormal is not really audible and should be changed to something else. That horrible voice in normal-hitclap doesn't fit AT ALL, it should be removed too. I'd just use standard hitsounds anyway, I don't understand why you think they don't fit.

Choosing not to use the default hitsounds does not mean that they don't fit. Anyway, i removed the hitsounds

— Hard

  • 00:20:920 (1,2,3,4,1) - This straight jump is quite hard to hit for most Hard-players and this part in the music is not too outstanding for such jumps. I think you should reduce it. http://puu.sh/5hbea.jpg
    00:32:249 - You should try to rework the beginning of this part. It's quite hard to change from previous rhythm to this 3/4 rhythm. You should help the player with some sliders with repeats in the beginning. At first, add a repeat to the first slider (00:32:249 (1) - ) to make the transition to 3/4 rhythm easier. Then, add a circle at 00:33:366 - to still keep some track with the usual rhythm.
    You can make it like that: http://puu.sh/5hbui.jpg
    After this, the player will be used to this rhythm and will be able to understand the upcoming rhythms.
    00:49:963 (4) - Move this circle a bit to keep usual distance snap: http://puu.sh/5hbAM.jpg
    00:59:537 (3) - Please use proper distance snap here: http://puu.sh/5hbEM.jpg
    SPOILER
    175,53,59058,2,0,B|175:133|175:133|182:179|219:201,1,160,2|0,0:0|0:0,0:0:0:0:
    296,198,59537,2,0,B|330:179|337:133|337:133|337:53,1,160,2|0,0:0|0:0,0:0:0:0:
    01:03:686 (1,2,3,4,5,6,7,8,9,10,11) - This is VERY hard to play because you hate to hit your button really fast for a long period of time. This is not acceptable for a Hard diff imo. Place more sliders here and less circles.
    01:21:877 - Add a circle here
fixed

— Insane

  • 00:00:495 (2,3,4,5,6) - This doesn't fit the music at all. It's 1/6 from 00:00:494 - to 00:00:654 - (use repeating short slider)
    00:04:164 (1) - The problem about this stream is that this part in the music is just SAME as other parts, but suddenly the player has to play 10 times harder here. There is no reason for this, map it like you map other parts around.
    00:26:026 (1) - This is an anti-jump and it's quite confusing here. Place this slider farther from the previous note, or move 00:25:547 (4,5) - farther to the left.
    00:34:962 (2,3,4) - This rhythm is not really playable without a note here 00:35:122 -
    00:41:186 (1,2,3,4) - Try to place them farther?
    00:45:494 - Add a note here?
    00:49:723 (3) - Don't start a stream from a blue tick please, delete this note.
    01:26:345 (3) - This circle is placed too close to the sliders, change this pattern so it's not too cluttered.
    01:28:739 - Add a circle here?
    01:56:106 (5) - 01:55:467 (2) - Make spacing around these sliders consistent?
i reamapped this diff

— Normal

  • 00:31:611 (6,7) - Is this kind of a jump? I don't think it fits
fixed
— Easy

  • 01:36:079 (1) - This stack can be very confusing for beginners, move this slider a bit so it doesn't overlap the previous one.
    01:45:015 (2) - This is offscreen (unrankable), move it up.
fixed
Faust
Thought I'd drop by with another BG.

Topic Starter
ouranhshc

Faust wrote:

Thought I'd drop by with another BG.


oooooooooo
Nvirjskly
Hi

High quality map set so I guess I don't have much to say sorry. I also have never played Taiko so I have no clue as what to say :/

[General]
Your preview times are not consistent, Begginer has a different preview time from the rest of the difficulties, and so does inaba-tan's diff.

XK's diff has a different lead-in time from the rest.

The bitrate of the mp3 is far too high, it can be 192 kbps max I believe.


[Begginer]
00:14:377 (3,4) I don't think having overlapping objects is good for a beginner map.

00:45:015 (1) and 00:48:845 (2) might confuse new players causing them to not be able to read the latter of the two.
01:33:526 (1) and 01:36:079 (1) ^

Otherwise it's a very creative begginer difficulty. I like.

[yanlu's Normal]
Not much to say about this difficulty. Looks solid.

Maybe make 00:47:569 (1,2) look similar to 00:50:122 (1,2) for symmetry's sake, but otherwise it's good.

[Hyper]
OD-1 Maybe and AR+1 honestly, but whatever.

01:23:313 (1,2) The way these two overlap just looks off. Either don't overlap or do the really cool overlap like at 01:38:632 (1,2) which in contrast to this really looks good.

01:45:015 to 01:49:164 again personal opinion, but just a bunch of monosloped sliders feels boring to play.

Otherwise another polished difficulty IMO.

[Ryafuka]
Might need a name change on this difficulty to comply with https://osu.ppy.sh/forum/t/169960

AR+1 and OD+2. The AR is too slow and OD6 is ridiculously too low.

The only real issue I have with this difficulty is the manual stacking like in 00:05:600 (1,2) this is liberally sprinkled all over the map like 00:13:739 (1,2) or 00:14:696 (2,3) \&c, but this is a stylistic choice.

Also, a lot of things overlap poorly, but that goes away when you set AR to 9 so that's not really an issue.

[Another]
You'll laugh, but I think AR+1. Many people may hate AR10, but really feels more appropriate for this map.

00:08:471 not snapped

00:11:585 (5,6,7) maybe make it curved to fit with the following slider better instead if a straight stream.

00:15:645 Add note?

00:42:143 (5,6,7,8) does not have the same spacing as other such streams, either make it a stack and let the game space it or space it like the rest.

00:46:053 (6,7,8) make the stack flow with the slider more, instead of it just being off.

01:06:398 (5,6,7) in the rest of this section you manually space the triplets so it seems weird to stack them here.

I really like this diff!


Sorry that I could not be of more help :/
Topic Starter
ouranhshc

Nvirjskly wrote:

Hi

High quality map set so I guess I don't have much to say sorry. I also have never played Taiko so I have no clue as what to say :/

[General]
Your preview times are not consistent, Begginer has a different preview time from the rest of the difficulties, and so does inaba-tan's diff.

XK's diff has a different lead-in time from the rest.

The bitrate of the mp3 is far too high, it can be 192 kbps max I believe.


[Begginer] fixed
00:14:377 (3,4) I don't think having overlapping objects is good for a beginner map.

00:45:015 (1) and 00:48:845 (2) might confuse new players causing them to not be able to read the latter of the two.
01:33:526 (1) and 01:36:079 (1) ^

Otherwise it's a very creative begginer difficulty. I like.

[yanlu's Normal]
Not much to say about this difficulty. Looks solid.

Maybe make 00:47:569 (1,2) look similar to 00:50:122 (1,2) for symmetry's sake, but otherwise it's good.

[Hyper]
OD-1 Maybe and AR+1 honestly, but whatever.

01:23:313 (1,2) The way these two overlap just looks off. Either don't overlap or do the really cool overlap like at 01:38:632 (1,2) which in contrast to this really looks good.

01:45:015 to 01:49:164 again personal opinion, but just a bunch of monosloped sliders feels boring to play.

Otherwise another polished difficulty IMO.

[Ryafuka]
Might need a name change on this difficulty to comply with https://osu.ppy.sh/forum/t/169960

AR+1 and OD+2. The AR is too slow and OD6 is ridiculously too low.

The only real issue I have with this difficulty is the manual stacking like in 00:05:600 (1,2) this is liberally sprinkled all over the map like 00:13:739 (1,2) or 00:14:696 (2,3) \&c, but this is a stylistic choice.

Also, a lot of things overlap poorly, but that goes away when you set AR to 9 so that's not really an issue.

[Another]
You'll laugh, but I think AR+1. Many people may hate AR10, but really feels more appropriate for this map.ehhh, i'll get more opinions on this

00:08:471 not snapped fixed

00:11:585 (5,6,7) maybe make it curved to fit with the following slider better instead if a straight stream.nty

00:15:645 Add note? nty. I want this pause here to go with the music

00:42:143 (5,6,7,8) does not have the same spacing as other such streams, either make it a stack and let the game space it or space it like the rest. nty

00:46:053 (6,7,8) make the stack flow with the slider more, instead of it just being off. Fixed

01:06:398 (5,6,7) in the rest of this section you manually space the triplets so it seems weird to stack them here. done

I really like this diff!


Sorry that I could not be of more help :/
NavyYa
Hello~ from your M4M Queue

(http://osu.ppy.sh/forum/t/142795
this is my map, please mod 2~3 diffs for fair :D)
※My English skill is bad.sorry..

[General]

offset :400~404? And finish hitsound doesn't fit the song..(little late timing) consider changing it


[Beginner]

01:05:508 (1,2) - too far for Beginner although long term

01:25:933 (1,2,3,4) - make sliders wrap circles



[Yanlu's Normal]

00:11:907 (1) - I recommend this rhythm>>

00:18:290 (2,3,4,5) - wrap circles

00:43:503 - add circle is better fun



[Hyper]

00:57:848 (1,2,3,4) ,01:58:487 (1,2,3,4) - I think straight notes are difficult. more round? (just my opinion)

00:57:848 (1,2,3,4) - add circle on (1)'s head

Good diff ;D



[Another]

out of my mapping skill.


00:51:944 (3) - confused. change location (5,6,7) to (2) ,(3) to (4).

I think it is too hard.(because of even number circles)



That's all. Good Luck~ star★
Raging Bull
wow new-ish map D: gogogo
wa_
Hi, m4m from your queue. Try to mod my map: https://osu.ppy.sh/s/85534

Mapset looks nice, so most of suggestions are nazi D:

[General]
Try offset ~390. (please verify with someone experienced with timing)

[Beginner]
00:32:304 (1,1) - What about to change sliders' shapes a bit: middle point to (144,136) and tail to (168,216) (make it with 2nd slider too, ofc). You can obtain "circular" pattern like this:
00:43:475 (2) - move circle to (40,248), it would flow better with sliders.
01:07:730 (1,2) - This stack can be confusing for new players, consider separation these circles.
01:45:070 (2,1) - It would be possible to avoid this overlap? (spinner instead of this slider would be good imo)

[Normal]
00:01:666 (3) - naaazi: This slider is not symmetrical. Move 4th point 2 small grids right and move red point to (256,149). Copy it to previous slider.
00:19:219 (3) - Move to (288,144) for better flow?
00:32:304 (1,2) - I suggest You to make better blanket.
01:01:666 (2,3,4) - This pattern doesn't fit music imo (and looks a bit confusing for Normal diff), I think slider-circle-circle or something similar would be better.
01:21:772 (3,4) - Again, try to improve blanket.
01:28:475 (1) - This wave looks rough, try to something like this:

[Hyper]
OD6? It would fit better to "low" AR7.
00:02:304 (2,2) - What about to reverse these sliders? It can make map smoother.
00:16:347 - It's possible to add note here? Actually it's hard to hit 300 next notes (it's confusing a bit).
00:19:698 (2,3) - I really don't like used rhythm like this. It decreases flow at overall, try to add some circles at downbeats (or change patterns when it's possible).
01:04:538 (3) - Reverse?

[Another]
There are many tough patterns like 00:07:411 (3,4,5,6,7,8) (cause (5) is at blue tick so these patterns can destroy accuracy). Try to change some patterns to like this: (it's easier but hard enough).
00:18:262 (1) - Try to reverse it for better flow.
Awesome diff <3

Good luck~
esibun
Few minor nitpicks, I like the map though:

Offset 393 seems best for me.

[Another]
I think AR9 is fine.
00:00:380 (1) - You don't have the first beat mapped here.
01:13:230 (1,2,3,4) - 1:14:117 (1,2) - This pattern plays awkward to me. Not sure why but probably the use of only one repeating slider?

Also, I noticed you don't have any Kiai Time on any of the normal diffs. Maybe 01:18:265 and 01:38:690?
Topic Starter
ouranhshc

[Navy] wrote:

Hello~ from your M4M Queue

(http://osu.ppy.sh/forum/t/142795
this is my map, please mod 2~3 diffs for fair :D)
※My English skill is bad.sorry..

[General]

offset :400~404? And finish hitsound doesn't fit the song..(little late timing) consider changing it


[Beginner]

01:05:508 (1,2) - too far for Beginner although long term fixed

01:25:933 (1,2,3,4) - make sliders wrap circles although this does sound like a good idea. i don' tthink there is enough room for it



[Yanlu's Normal]

00:11:907 (1) - I recommend this rhythm>> fixed

00:18:290 (2,3,4,5) - wrap circles nto sure what this means, unleass you are suggesting to wrap the sliders around the circles. I am going to leave these how they are

00:43:503 - add circle is better fun done



[Hyper]

00:57:848 (1,2,3,4) ,01:58:487 (1,2,3,4) - I think straight notes are difficult. more round? (just my opinion) nty

00:57:848 (1,2,3,4) - add circle on (1)'s head uhhh, not sure if you pasted the wrong circle here.

Good diff ;D



[Another]

out of my mapping skill.


00:51:944 (3) - confused. change location (5,6,7) to (2) ,(3) to (4). fixed

I think it is too hard.(because of even number circles)



That's all. Good Luck~ star★
Leader
Dropping a random mod, found this map on #modreqs

[General]
  1. A kiai time starting from 01:18:268 - to 01:38:374 would be really nice
  2. There are some unsnapped inherited sections, check them
[Beginner]

  • You could reduce OD at 2, you will have a nice spread if you fix OD on Normal as well (OD2/4/6/8)
  1. 00:02:949 (2) - You probably forgot to add a finish here. If it was intentional, I don't really see why you shouldn't have one here, it would be better if you are consisten with the next pattern
  2. 00:06:778 (1,2,3) - There's a 0.5x spacing difference compared to the rest of the map, you should fix it. While you're at it, I'd suggest trying a different pattern, so that you'll avoid that ugly overlap between 1 and 3 and also making something prettier than the current one!
  3. 00:09:332 (1) - I would also split this slider in two different 3/2 sliders + a circle on the last downbeat, so that the finish will be emphasized more
  4. 00:24:651 (1) - Try to fix the shape in order to have 00:22:098 (3) - 's head completely overlapped
  5. 00:38:693 (2) - There's a missing finish here too
  6. 00:41:246 (2) - Would be a great pattern if you replace this slider with a mirrored version of 00:38:693 (2) - + a circle
  7. 00:44:757 (4,1) - Actually, that circle doesn't feel in the correct placement.. You could try to move 00:44:757 (4) - to x:272 y:248 and then CTRL+G on 00:45:076 (1) - so that it'll follow the distance snap
  8. 00:46:991 (2,3,1) - If you fix what I've said in the suggestion above, you can organize the following pattern in this way:
  9. 01:26:885 (2,4) - Just a personal opinion, but I'd rather have no finishes on these notes
  10. 01:28:161 (4,1) - You may move these a couple of grids downwards in order to avoid that tiiiiny overlap..
[yanlu's Normal]

  • This diff has OD3 as the previous one, consider increasing it to 4
    Well.. why is Ryafuka in tags?
  1. 00:01:672 (3) - Since this is the real beginning of the song, I believe a new combo on this would be more fitting
  2. 00:06:778 (1,4,5) - These looks a bit too curved in my opinion.. Also, the fact that 00:06:778 (1) - is not curved on the other side, which would be the correct one if we talking of flow, bothers me a little
  3. 00:11:885 (1) - In my opinion, you should make a different shape.. this doesn't suit at all with previous and following patterns
  4. 00:13:800 (2,3) - I would make them similar
  5. 00:15:715 (5) - Since this note as the same sound of 00:15:076 (4) -, it would be more appropriate if you replace this slider with a single circle on the downbeat in x:256 y:192
  6. 00:41:885 (3) - It feels a bit odd to play when you have no finishes on head, but on repeat and tail instead. It would be better if you can re-arrange the pattern so that you'll have the slider starting 1/1 later in the timeline, without any repeat
  7. 00:58:640 - I would add a note here to fix the bad transition with the previous slider
  8. 01:15:715 (1) - You could reduce the spinner so that you'll create a nice effect thanks to the vocals. Make spinner ends on 01:16:991 - and also reduce the volume to the minimum, that noise is just pointless as it is now
  9. 01:34:864 (2,3,4,5) - I don't really see a reason to have a square pattern here, it's unfitting compared to the previous patterns..
[Hyper]
  1. 00:33:028 (2) - You should place this note better, if you check the distances between previous and following objects are different. I believe you should have equal distances as you did in the rest of the map
  2. 00:41:247 (1) - There are way too many sliders of that kind in my opinion.. An excessive use of them could break the flow sometimes.. Please, consider removing some of them
  3. 00:52:736 (1) - Honestly, there's not really need to have a new combo here
  4. 01:01:193 (1,2) - Since the pitch on the repeat is higher than the one on the head, you should split these sliders in a circle + 1/2 slider pattern
  5. 01:09:970 (3) - That slider's head isn't stacked properly with previous object
  6. 01:14:757 (3) - I would replace this note with a 1/4 slider with repeat, this will follows the "drill" (?) sound better
  7. 01:56:566 (1,2,1,2,1,2) - It would be a more interesting end if you avoid those 1/1 gaps, just go with 1/2 sliders instead of circles!
  8. 01:59:119 (1) - I feel this combo is unnecessary as well
[Another]
  1. 00:15:555 - / 00:25:768 - These 1/1 gaps felt really weird when I testplayed this..
  2. 00:45:396 - Why don't you add a beat here? It would make the transition better and also fill a missed sound on a white tick
  3. 00:50:502 (1) - I don't see a reason to have a new combo here
  4. 00:59:119 (1) - Same here, it's still readable even if you don't put a new combo in here
  5. 00:59:917 (1,2,3,1,2,3,4) - If you listen carefully, you will hear that the first six notes are grouped in pairs of three notes and the final note has a higher pitch than the others. You should map this by following what the music says: try with two triangles and then a more spaced note in 01:00:874 -
  6. 01:13:481 (1,1,1,2) - Same new combo issue.. Even thought this could work as it is now too
  7. 01:36:540 (2,3,4,5,1,2,3,4,1,2,3,4) - What about increasing the spacing on streams in order to emphasize the crescendo that is going on in the song? Would be an awesome pattern!
  8. 01:46:752 (2,3,4,1,2,3,4,1,1,2,3,4) - You can try this idea on this as well
  9. 01:58:960 (3) - I would split this slider in two notes, this would emphasize the finish on the slider's tail even more and will give a final mark on the map
  10. 01:59:279 (1) - Spinner should end on 02:02:949 - like in the other difficulties
That's it, good luck on ranking your map!
Topic Starter
ouranhshc

Leader wrote:

Dropping a random mod, found this map on #modreqs

[General]
  1. A kiai time starting from 01:18:268 - to 01:38:374 would be really nice nty
  2. There are some unsnapped inherited sections, check them
[Beginner]

  • You could reduce OD at 2, you will have a nice spread if you fix OD on Normal as well (OD2/4/6/8) nope
  1. 00:02:949 (2) - You probably forgot to add a finish here. If it was intentional, I don't really see why you shouldn't have one here, it would be better if you are consisten with the next pattern fixed
  2. 00:06:778 (1,2,3) - There's a 0.5x spacing difference compared to the rest of the map, you should fix it. While you're at it, I'd suggest trying a different pattern, so that you'll avoid that ugly overlap between 1 and 3 and also making something prettier than the current one! fixed
  3. 00:09:332 (1) - I would also split this slider in two different 3/2 sliders + a circle on the last downbeat, so that the finish will be emphasized more nty
  4. 00:24:651 (1) - Try to fix the shape in order to have 00:22:098 (3) - 's head completely overlapped no.
  5. 00:38:693 (2) - There's a missing finish here too
  6. 00:41:246 (2) - Would be a great pattern if you replace this slider with a mirrored version of 00:38:693 (2) - + a circle nty
  7. 00:44:757 (4,1) - Actually, that circle doesn't feel in the correct placement.. You could try to move 00:44:757 (4) - to x:272 y:248 and then CTRL+G on 00:45:076 (1) - so that it'll follow the distance snap moved the note
  8. 00:46:991 (2,3,1) - If you fix what I've said in the suggestion above, you can organize the following pattern in this way:
    SPOILER
    that is worse that what is currently there
  9. 01:26:885 (2,4) - Just a personal opinion, but I'd rather have no finishes on these notes fixed
  10. 01:28:161 (4,1) - You may move these a couple of grids downwards in order to avoid that tiiiiny overlap..
[yanlu's Normal]

  • This diff has OD3 as the previous one, consider increasing it to 4
    Well.. why is Ryafuka in tags? fixed
  1. 00:01:672 (3) - Since this is the real beginning of the song, I believe a new combo on this would be more fitting fixed
  2. 00:06:778 (1,4,5) - These looks a bit too curved in my opinion.. Also, the fact that 00:06:778 (1) - is not curved on the other side, which would be the correct one if we talking of flow, bothers me a littlenty
  3. 00:11:885 (1) - In my opinion, you should make a different shape.. this doesn't suit at all with previous and following patterns changed shapw
  4. 00:13:800 (2,3) - I would make them similar fixed
  5. 00:15:715 (5) - Since this note as the same sound of 00:15:076 (4) -, it would be more appropriate if you replace this slider with a single circle on the downbeat in x:256 y:192 nty
  6. 00:41:885 (3) - It feels a bit odd to play when you have no finishes on head, but on repeat and tail instead. It would be better if you can re-arrange the pattern so that you'll have the slider starting 1/1 later in the timeline, without any repeat fixed
  7. 00:58:640 - I would add a note here to fix the bad transition with the previous slidernty
  8. 01:15:715 (1) - You could reduce the spinner so that you'll create a nice effect thanks to the vocals. Make spinner ends on 01:16:991 - and also reduce the volume to the minimum, that noise is just pointless as it is now fixed
  9. 01:34:864 (2,3,4,5) - I don't really see a reason to have a square pattern here, it's unfitting compared to the previous patterns.. fixed
[Hyper]
  1. 00:33:028 (2) - You should place this note better, if you check the distances between previous and following objects are different. I believe you should have equal distances as you did in the rest of the map fixed
  2. 00:41:247 (1) - There are way too many sliders of that kind in my opinion.. An excessive use of them could break the flow sometimes.. Please, consider removing some of them nope
  3. 00:52:736 (1) - Honestly, there's not really need to have a new combo here fixed
  4. 01:01:193 (1,2) - Since the pitch on the repeat is higher than the one on the head, you should split these sliders in a circle + 1/2 slider patternnty
  5. 01:09:970 (3) - That slider's head isn't stacked properly with previous object changed patter
  6. 01:14:757 (3) - I would replace this note with a 1/4 slider with repeat, this will follows the "drill" (?) sound better nty
  7. 01:56:566 (1,2,1,2,1,2) - It would be a more interesting end if you avoid those 1/1 gaps, just go with 1/2 sliders instead of circles! nty
  8. 01:59:119 (1) - I feel this combo is unnecessary as well fixed
[Another]
  1. 00:15:555 - / 00:25:768 - These 1/1 gaps felt really weird when I testplayed this.. added notes
  2. 00:45:396 - Why don't you add a beat here? It would make the transition better and also fill a missed sound on a white tick added a note
  3. 00:50:502 (1) - I don't see a reason to have a new combo here removed new combo
  4. 00:59:119 (1) - Same here, it's still readable even if you don't put a new combo in here removed
  5. 00:59:917 (1,2,3,1,2,3,4) - If you listen carefully, you will hear that the first six notes are grouped in pairs of three notes and the final note has a higher pitch than the others. You should map this by following what the music says: try with two triangles and then a more spaced note in 01:00:874 - nope
  6. 01:13:481 (1,1,1,2) - Same new combo issue.. Even thought this could work as it is now too
  7. 01:36:540 (2,3,4,5,1,2,3,4,1,2,3,4) - What about increasing the spacing on streams in order to emphasize the crescendo that is going on in the song? redid the pattern but i'm not increasing the spacing with each stream Would be an awesome pattern!
  8. 01:46:752 (2,3,4,1,2,3,4,1,1,2,3,4) - You can try this idea on this as well nty
  9. 01:58:960 (3) - I would split this slider in two notes, this would emphasize the finish on the slider's tail even more and will give a final mark on the map nty
  10. 01:59:279 (1) - Spinner should end on 02:02:949 - like in the other difficulties fixed
That's it, good luck on ranking your map!
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this, although feedback would be much appreciated! All mods are my opinion

Also I've noticed this map is very old, so this mod is probably going to be big because I wasn't even playing osu when this was mapped so I'm not sure on how to approach this :P i'm just a young whippersnapper q.q

[General]



The rest seems ok

Beginner
00:01:672 (1,2) - Blanket is slightly off

00:09:332 (1) - I think this slider looks pretty cramped, i'd 'open it up' a little bit more

00:14:438 (3,4) - ^ If you follow this suggestion i'd also suggest that you blanket these

00:24:013 (4) - Instead of a single circle here I would have a repeating slider starting from 00:23:693 - here and ending 00:24:332 - here

00:34:225 (2,1) - Very close to overlapping, i'd move 2 further away for a cleaner look

00:34:544 (3,1) - Fix blanket

00:41:246 (2,1) - Potential blanket?

00:51:459 (2) - Slider art potential?

01:17:011 - Preview point isn't snapped to white tick, I'd move it to the white tick since thats when the vocal leading in starts

01:39:332 (1) - You could curve this slider upwards for a nicer shape

01:42:523 (2) - Same comment as 00:09:332 (1)

yanulu's Normal


00:08:693 (5) - Move slightly to the left for better shape

00:14:438 (3) - Move slightly downwards for a better shape

00:34:544 (5,1) - Fix blanket

00:39:332 (2) - Ctrl + Shift + R a few degrees for a better shape

00:41:566 (2,3) - Fix blanket

00:59:119 (3) - I would move this slightly downwards for a better shape

01:18:268 (1,3) - Fix blanket (theres a few more but I won't keep mentioning them here)

01:35:502 (3) - Move downwards for a better shape and flow

01:36:778 (2,3) - Same comment as 00:39:332 (2)

Hyper
I found this difficulty relatively hard to read as some very important sounds are missing in places and throw me off for the rest of a section, for example 00:16:353 this definitely needs a circle or something clickable, and since it wasn't I was thrown off of the rhythm for 00:16:513 (3,4,5) and for example 00:33:028 - this blue tick note also threw me off guard slightly. This happens too often in this difficulty and I can't really mod it that well. New combos are also in 'interesting' places so I don't really know where I can start here, this might just be because i'm not used to this older style map but unfortunately I'll have to skip this difficulty.

Another
I can't really play this difficulty either because of the old style doubles followed by the fast sv (although i'm still going to try to mod this difficulty even though I feel that it is overmapped in places)

00:11:407 (3,4) - Replace with short slider if you want to keep this pattern

00:16:513 (4,5) - ^

00:21:619 (5,6) - ^

00:22:098 (1,2,3) - Blankets

00:23:853 (3,4,5,6,7,8,9,10) - This section is extremely hard to read, i'd introduce more short sliders or potentially remap this part

00:29:279 (4,5) - Same as 00:11:407 (3,4) - 00:16:513 (4,5) - etc, I'll stop pointing these out now you know what they look like

00:31:034 - This breaks the flow, needs a circle here since there is definitely a sound here thats prominent

00:35:662 (5,6,7,8) - These doubles are more audible in the music, so I think these can stay as they are instead of being changed to short sliders

00:55:050 - You could experiment with a lower slider velocity and smaller ds to represent the calm section better

01:01:193 - This gets hard to read because they're spaced the same and in the same place, maybe change it up a little bit somehow

01:11:566 (1,2) - 01:12:842 (1,2) - Instead of two small sliders you could use a double repeating slider since they're easier to read in stream sections

01:27:444 (2,3,4,5) - Keep spacing consistent here for a nicer look

01:30:635 (6,7,8,1) - ^

01:35:741 (6,7,8,1) - Is this copy pasted from above??

01:56:566 - From here you could have a final stream section to match the drums and make a slightly more dramatic ending

[]

Sorry for the huuuuge mod :P Hope it's helpful!
pieguyn
suggestion, only change if you feel like it
should fix
unrankable

[Another]
00:15:875 (1,2,3,4,5) - this placement felt kinda random and unlike the neat structure of the rest of the map.
00:23:853 (3) - i would change to 2 circles, to keep consistency with the one at 00:28:481 (1,2,3) . 1/4 kick slider felt out of place given it's the only one u used here
00:47:231 (6) - make this stream aligned with 00:46:832 (4) ? make more pattern sense imo.
00:52:417 (1,2,3) - just an idea, what do you think about this placement... http://puu.sh/m6VpI/60f3b6db52.jpg ?
^if you liked the above idea, you might consider also adding larger jump at similar places in the song, i.e. 01:14:438 . it's just a suggestion though and i know you want to make a stream map without big jumps.
01:03:747 (1,2,3,4,5,6,7) - this would be really good stacked under 01:02:949 (1,2,3,4) in a similar way to 01:01:194 (1,2,3,1,2,3,1,2) , imo.
01:08:374 (2,3) - i would swap circle/slider here ... http://puu.sh/m6TLa/cfb9b0cf2c.jpg seems to fit song better and consistent with 01:05:821 (2,3) .
01:58:481 (1) - need soft finish on head imo.

[Hyper]
00:08:055 (1,2) - what do you think about making it like this... https://osu.ppy.sh/ss/4195311 ? imo, "right -> left" is a more interesting pattern. don't forget fix spacing after
00:21:459 (3,1) - intentional DS break?
00:32:310 (1,2) - this spacing was confusing imo, since you just used this spacing for 1/2s. could fix with using sliders to emphasize the rhythm change... http://puu.sh/m6UuR/2d3ee507fa.jpg
00:41:247 (1,2,1) - shape here is eh. what do you think about this ... http://puu.sh/m6UxU/392c99d78c.jpg and fix spacing after?
00:52:417 (2,3,4) - i'd put these notes in straight line for emphasis instead. seems more consistent with other patterns.
01:10:608 - 0.0 these jumps seem really fast for Hard diff, + it doesn't keep diff spread with Another since Another hardly has any jumps ... what do you think about making this more like pattern at 01:56:566 ? would keep emphasis without having fast jumps.
01:14:438 (1) - touching HP bar if you're not using widescreen.
01:41:247 (1,2,1) - slider with 3 repeats seems unintuitive after every one before it was a slider with 2 repeats. any reason not keep previous rhythm here? could also try circles instead ... http://puu.sh/m6Ucp/27c1510522.jpg if you want more variance.
01:51:459 (1,2,1,2) - ^

[Yanlu's Normal]
00:42:523 (1) - missing finish
00:52:417 (4) - add finish imo
01:22:098 (4) - missing finish on head?

[Beginner]
01:48:906 (1) - missing finish

old style maps ftw.
hope it was useful >3<
Topic Starter
ouranhshc
went ahead and gave you kudosu before the window closes by the time i apply the mod
Topic Starter
ouranhshc

pieguyn wrote:

suggestion, only change if you feel like it
should fix
unrankable

[Another]
00:15:875 (1,2,3,4,5) - this placement felt kinda random and unlike the neat structure of the rest of the map. changed
00:23:853 (3) - i would change to 2 circles, to keep consistency with the one at 00:28:481 (1,2,3) . 1/4 kick slider felt out of place given it's the only one u used here changed
00:47:231 (6) - make this stream aligned with 00:46:832 (4) ? make more pattern sense imo. changed
00:52:417 (1,2,3) - just an idea, what do you think about this placement... http://puu.sh/m6VpI/60f3b6db52.jpg ? i'm going to leave it like how it is
^if you liked the above idea, you might consider also adding larger jump at similar places in the song, i.e. 01:14:438 . it's just a suggestion though and i know you want to make a stream map without big jumps.
01:03:747 (1,2,3,4,5,6,7) - this would be really good stacked under 01:02:949 (1,2,3,4) in a similar way to 01:01:194 (1,2,3,1,2,3,1,2) , imo. ehhh, no change
01:08:374 (2,3) - i would swap circle/slider here ... http://puu.sh/m6TLa/cfb9b0cf2c.jpg seems to fit song better and consistent with 01:05:821 (2,3) . changed
01:58:481 (1) - need soft finish on head imo. changed

[Hyper]
00:08:055 (1,2) - what do you think about making it like this... https://osu.ppy.sh/ss/4195311 ? imo, "right -> left" is a more interesting pattern. don't forget fix spacing after Fixed
00:21:459 (3,1) - intentional DS break? oops, Fixed
00:32:310 (1,2) - this spacing was confusing imo, since you just used this spacing for 1/2s. could fix with using sliders to emphasize the rhythm change... http://puu.sh/m6UuR/2d3ee507fa.jpg Fixed
00:41:247 (1,2,1) - shape here is eh. what do you think about this ... http://puu.sh/m6UxU/392c99d78c.jpg and fix spacing after? ehh, i i understand why, but i'm going to leave it like it is
00:52:417 (2,3,4) - i'd put these notes in straight line for emphasis instead. seems more consistent with other patterns. Fixed
01:10:608 - 0.0 these jumps seem really fast for Hard diff, + it doesn't keep diff spread with Another since Another hardly has any jumps ... what do you think about making this more like pattern at 01:56:566 ? would keep emphasis without having fast jumps. i'll come up with something
01:14:438 (1) - touching HP bar if you're not using widescreen. Fixed
01:41:247 (1,2,1) - slider with 3 repeats seems unintuitive after every one before it was a slider with 2 repeats. any reason not keep previous rhythm here? could also try circles instead ... http://puu.sh/m6Ucp/27c1510522.jpg if you want more variance.Fixed
01:51:459 (1,2,1,2) - ^Fixed

[Yanlu's Normal]
00:42:523 (1) - missing finish Fixed
00:52:417 (4) - add finish imo Fixed
01:22:098 (4) - missing finish on head? Fixed

[Beginner]
01:48:906 (1) - missing finish Fixed

old style maps ftw.
hope it was useful >3<
I will get to [Another] later
Kalibe
As requested~
  1. Your BG have 800x600 resolution - should be 1366x768 or 1024x768 according to RC.
  2. XK's Taiko Oni have diffirent Audio Lead-In than other diff. Please, change Lead-In (1500) -> (1996).
  3. XK's Taiko Oni : Unsnapped inherited (green) sections at:
    02:01:589 - snap to 02:01:592
Beginner :
  1. Decrease OD to 2 like you did it with HP.
  2. 01:45:715 (3,3) - Fix spacing on these notes, they're inconsistent!~
  3. 01:07:736 (1,2) - Don't stack in Easy difficulties. It makes really hard to play for nubbies.
  4. 00:51:459 (2) - Maybe instead of linear straight slider make a slider art?
  5. Unsnapped inherited (green) sections at:
    00:52:826 - snap to 00:52:816 -
    01:59:209 - snap to 01:59:199 -
  6. Pretty much fine with this diff.
yanlu's Normal :
  1. 00:42:842 (2,3,4) - Fix spacing between these objects!~
  2. I still don't get it, why you use S:C2 in greenline. There's nothing soft-hitsound2 in your map lol. Consider it to change this.
  3. 00:52:736 (1) - This spinner is unrankable, because spinners in Normal diffs must end 2 white beats before next objects. To avoid this thing end spinner on 00:54:651 -
  4. 01:55:927 (2,4) - Stack these objects properly.
Another :
  1. Unsnapped inherited (green) sections at:
    00:55:047 - snap to 00:55:050 -
    01:05:419 - snap to 01:05:422 -
  2. 00:09:013 - I can clearly hear a strong sound tho. Map it, pls ;w;
  3. 01:59:279 (1) - Move this spinner to blue tick ( 01:59:199 - ) cause of nice emphasis, it'll be cool imo.
  4. I love old mapping, awesome!
Ok, that's all. Sorry for short mod, but ur map is just.. awesome. Have a star dude :3
Topic Starter
ouranhshc

Kalibe wrote:

As requested~
  1. Your BG have 800x600 resolution - should be 1366x768 or 1024x768 according to RC. Will update the BG later
  2. XK's Taiko Oni have diffirent Audio Lead-In than other diff. Please, change Lead-In (1500) -> (1996). changed
  3. XK's Taiko Oni : Unsnapped inherited (green) sections at:
    02:01:589 - snap to 02:01:592
changed

Beginner :
  1. Decrease OD to 2 like you did it with HP. changed
  2. 01:45:715 (3,3) - Fix spacing on these notes, they're inconsistent!~ no change for now because it's setting up the symmetry
  3. 01:07:736 (1,2) - Don't stack in Easy difficulties. It makes really hard to play for nubbies. changed
  4. 00:51:459 (2) - Maybe instead of linear straight slider make a slider art? nah, It's not really long enough for slider art
  5. Unsnapped inherited (green) sections at:
    00:52:826 - snap to 00:52:816 -
    01:59:209 - snap to 01:59:199 -
  6. Pretty much fine with this diff.
yanlu's Normal :
  1. 00:42:842 (2,3,4) - Fix spacing between these objects!~
  2. I still don't get it, why you use S:C2 in greenline. There's nothing soft-hitsound2 in your map lol. Consider it to change this.
  3. 00:52:736 (1) - This spinner is unrankable, because spinners in Normal diffs must end 2 white beats before next objects. To avoid this thing end spinner on 00:54:651 -
  4. 01:55:927 (2,4) - Stack these objects properly.
fixed

Another :
  1. Unsnapped inherited (green) sections at:
    00:55:047 - snap to 00:55:050 -
    01:05:419 - snap to 01:05:422 -
  2. 00:09:013 - I can clearly hear a strong sound tho. Map it, pls ;w;
  3. 01:59:279 (1) - Move this spinner to blue tick ( 01:59:199 - ) cause of nice emphasis, it'll be cool imo.
  4. I love old mapping, awesome!
fixed, not too keen on adding the circle though
Ok, that's all. Sorry for short mod, but ur map is just.. awesome. Have a star dude :3
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