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A Day to Remember - Have Faith in Me [Osu|Taiko]

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Topic Starter
Magicphoenix
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Scorpiour
Hi there~~~mod from queue~~

[General]
  1. Remove Audio Lead-in in all Standard diffs because your first note is far away from the beginning.
  2. Inconsistent offset. You should move all offset to 132, and remove the second inherited timing point in taiko diff then resnap all notes.
  3. Another issue about your mapset is the diff spread: the spread between Distrust (which i thought as an Easy diff) and Indifference i supposed to be a Hard. And the total score of Distrust is only 1,586,554 where the score of Indifference is 7,190,232. So, i suppose you should add an Normal diff between these two diffs, or adjust their difficulty to balance the diff spread.
  4. i would like to add a silent sliderslider sample to soft set
[Distrust]
  1. 00:11:332 - the blank here is weird due to the drum here. A note with NC here could be better i suppose :>
  2. 00:14:132 (2) - also a downbeat issue, i'd like to choose a 1/1 reverse slider here.
  3. 00:17:732 - ^, still. Actually, i may choose to put note on each downbeat here because there's no any vocal but heavy drum, A note with NC could make your beat more stable :>
  4. 00:41:332 (1) - i'd like to place a note here, and start spinner at 00:41:732 -
  5. 01:01:732 (1,2) - the beat here is weird ... consider trying this ? i suppose it's better for the beat changing here:>
  6. 01:09:332 - add a note here for the drum?
  7. 01:13:332 (1) - adjust the shape for better blanket? here's an sample and code:
    140,208,73332,6,0,B|176:244|236:252|232:224|288:216|329:237,1,200
  8. 01:32:932 (1) - try this shape to follow the music?
    249,325,92932,6,0,B|300:332|355:272|448:268,2,200,4|8|8,0:0|0:0|0:0,0:0:0
  9. 02:06:532 - i'd like to add a note here for both the downbeat and vocal
  10. 02:22:132 (2) - oh...it's so straight, consider the reduced volum here, make it more smooth?
  11. 02:40:532 (1) - make it like this? i think the shape is better~
  12. 02:54:932 (3) - consider a blanket here?
    316,192,174932,2,0,B|260:140|168:164|153:230,1,200
[Indifference]
  1. 00:13:332 (2) - i suppose a curved slider could preform better here?
  2. 00:14:132 (4) - ^
  3. 00:34:932 (1,2,3) - i'm worry about the spacing changing here which compared with 00:33:332 (1,2,3) - . imo, the music here is nearly the same so player may expect a similar spacing but not a sudden change :>
  4. 00:41:332 - i'd like to add a note here and start the spinner at 00:41:732 -
  5. 00:43:332 (1,2,3,4,5,1) - wondered if it is designed? if it is, the spacing at 00:47:932 (2,3) - should be further imo
  6. 00:57:332 (8) - highly recommend a ctrl+g (reverse) for better flow~
  7. 01:04:132 (4) - hidden slidertrack may be not a good idea here
  8. 01:19:732 - similar to 00:41:322, add a note here and move spinner to next white tick ?
  9. 01:39:332 (3,4) - the jump here is weird....place 01:39:332 (3) - at 272:312 and (4) at 348:308 could be better i suppose
  10. 01:58:932 (2) - a straight slider here may be better because of the prev two sliders
  11. 02:32:932 (4) - suppose you can try ctrl+g here~
[Faith]
  1. 00:08:132 (5) - highly recommend to add a NC here due to the spacing changing
  2. 00:12:132 (4) - ctrl+g for better flow?
  3. 00:23:932 (6) - place it at 256:284? a jump here can make better sense i believe
  4. 00:32:132 (2) - i'd like to choose a ctrl+g here, also for flow :>
  5. 01:15:732 (7) - ^
  6. 01:22:932 (3,4) - the jump here is weird .. i'd like to place the at right side like this: - ctrl+h , then ctrl+g, and move to 456:232
  7. 01:24:732 (6,7) - i suppose this kinda stack may break your flow.. but anyway, not a big issue~
  8. 01:59:532 (3) - also... i'd like to choose ctrl+g here~
  9. 02:18:732 (6,7,1,2,3,4,5,6) - i suppose you can make here not too linear~~ it's looked not very well
  10. 02:24:532 - the HP drain here is too much .. i suppose you should reduce your HP by 1 or add a break here.
  11. 02:32:132 (1) - i think rotate it by 180 degree with selection centre is better because when you move cursor back the natural direction is from left to right~
that's all~~~good luck with the rank~~
Topic Starter
Magicphoenix

Scorpiour wrote:

Hi there~~~mod from queue~~

[General]
  1. Remove Audio Lead-in in all Standard diffs because your first note is far away from the beginning. kay
  2. Inconsistent offset. You should move all offset to 132, and remove the second inherited timing point in taiko diff then resnap all notes. Ô_o how'd I forget that
  3. Another issue about your mapset is the diff spread: the spread between Distrust (which i thought as an Easy diff) and Indifference i supposed to be a Hard. And the total score of Distrust is only 1,586,554 where the score of Indifference is 7,190,232. So, i suppose you should add an Normal diff between these two diffs, or adjust their difficulty to balance the diff spread. It's a [Normal] -> [Hard] -> [Insane] and that kind of score difference is only normal for any mapset of this song length and BPM
  4. i would like to add a silent sliderslider sample to soft set I never use any soft set tho, also I think it's okay the way it is right now
[Distrust]
  1. 00:11:332 - the blank here is weird due to the drum here. A note with NC here could be better i suppose :> I try to keep smaller breaks in the easiest diff, so no
  2. 00:14:132 (2) - also a downbeat issue, i'd like to choose a 1/1 reverse slider here. I see no problems here
  3. 00:17:732 - ^, still. Actually, i may choose to put note on each downbeat here because there's no any vocal but heavy drum, A note with NC could make your beat more stable :> Like previously, I try to keep smaller breaks and they're not that ear-breaking ones
  4. 00:41:332 (1) - i'd like to place a note here, and start spinner at 00:41:732 - Why? He sings the last word at that exact timing
  5. 01:01:732 (1,2) - the beat here is weird ... consider trying this ? i suppose it's better for the beat changing here:> The current one fits better IMO, it's also easier to play which I aim for
  6. 01:09:332 - add a note here for the drum? Nope, as it would be hard to figure out the rhythm, the single 1/2 slider starting on a red line is once-in-the-song and I want to emphasize that as much as possible
  7. 01:13:332 (1) - adjust the shape for better blanket? here's an sample and code: kay
    140,208,73332,6,0,B|176:244|236:252|232:224|288:216|329:237,1,200
  8. 01:32:932 (1) - try this shape to follow the music? I dislike those sliders unless I use them in a particular pattern, nice idea tho
    249,325,92932,6,0,B|300:332|355:272|448:268,2,200,4|8|8,0:0|0:0|0:0,0:0:0
  9. 02:06:532 - i'd like to add a note here for both the downbeat and vocal okay
  10. 02:22:132 (2) - oh...it's so straight, consider the reduced volum here, make it more smooth? I did it in a different shape
  11. 02:40:532 (1) - make it like this? i think the shape is better~ Same response as the previous one
  12. 02:54:932 (3) - consider a blanket here? Changed positioning & slider to fit it a little better, not exactly blanket tho
    SPOILER
    [/spoilerbox ]
    316,192,174932,2,0,B|260:140|168:164|153:230,1,200
    [Indifference]
    1. 00:13:332 (2) - i suppose a curved slider could preform better here? k
    2. 00:14:132 (4) - ^^
    3. 00:34:932 (1,2,3) - i'm worry about the spacing changing here which compared with 00:33:332 (1,2,3) - . imo, the music here is nearly the same so player may expect a similar spacing but not a sudden change :> It's the pattern...close spacing -> normal spacing -> higher spacing
    4. 00:41:332 - i'd like to add a note here and start the spinner at 00:41:732 - Same as in [Distrust]
    5. 00:43:332 (1,2,3,4,5,1) - wondered if it is designed? if it is, the spacing at 00:47:932 (2,3) - should be further imo The increasing distance only is for the drum, when the vocal kicks in - the increase stops there
    6. 00:57:332 (8) - highly recommend a ctrl+g (reverse) for better flow~ It's for the pattern, sry = =
    7. 01:04:132 (4) - hidden slidertrack may be not a good idea here why not ?
    8. 01:19:732 - similar to 00:41:322, add a note here and move spinner to next white tick ? He starts singing at that exact moment so why delay it
    9. 01:39:332 (3,4) - the jump here is weird....place 01:39:332 (3) - at 272:312 and (4) at 348:308 could be better i suppose His "never" is strongly emphasized so I put a jump here
    10. 01:58:932 (2) - a straight slider here may be better because of the prev two sliders Nop
      [spoilerbox]
  13. 02:32:932 (4) - suppose you can try ctrl+g here~ hmm why?
[Faith]
  1. 00:08:132 (5) - highly recommend to add a NC here due to the spacing changing kay
  2. 00:12:132 (4) - ctrl+g for better flow? Nop
  3. 00:23:932 (6) - place it at 256:284? a jump here can make better sense i believe Nope, for the pattern
  4. 00:32:132 (2) - i'd like to choose a ctrl+g here, also for flow :> okay
  5. 01:15:732 (7) - ^ It's for the pattern
  6. 01:22:932 (3,4) - the jump here is weird .. i'd like to place the at right side like this: - ctrl+h , then ctrl+g, and move to 456:232 The jump is great and feels super IMO, don't want to change it
  7. 01:24:732 (6,7) - i suppose this kinda stack may break your flow.. but anyway, not a big issue~ For the pattern =p
  8. 01:59:532 (3) - also... i'd like to choose ctrl+g here~ hmm interesting
  9. 02:18:732 (6,7,1,2,3,4,5,6) - i suppose you can make here not too linear~~ it's looked not very well I think it's cool
  10. 02:24:532 - the HP drain here is too much .. i suppose you should reduce your HP by 1 or add a break here. You lose about 1/3 hp followed by 4 stacked circles which should easily push that up again
  11. 02:32:132 (1) - i think rotate it by 180 degree with selection centre is better because when you move cursor back the natural direction is from left to right~ Changed
that's all~~~good luck with the rank~~
Thank you very much Scorpio x3 !
cirno-_old
I can't really find anything man. It seems pretty epic already. The flow is good and plays very well :) I'd look for another MAT/BAT if I were you.

~star
Jenny
Only thing I dislike is 1/2 sliders starting on red ticks and you putting the jumps after the hitsounds rather than on them :v
Kuroneko-sHerald
[General]
Add MMzz to tags.
-minor- put 2000ms audio lead-in instead of 2007?

[Distrust]
00:56:132 (2,3,4) - I suggest you to unstack (2), because beat - pause - 2 beat at 1/4 distance isn't much easy.
01:10:932 (2,3) - What about inverting these two notes? Like is it now,if a new player playing this part, he will probably get a 100. If you swich the notes instead, there are more possibilities to get 300.
02:56:532 (2,3) - Maybe like above, but not necessary.

[Indifference]
Easy diff, then Hard? Oh, well except for that the diff is fine.

[Faith]
02:19:932 (3,4,5) - Reverse these beats?

Only this :?
Topic Starter
Magicphoenix

Kuroneko-sHerald wrote:

[General]
Add MMzz to tags.
-minor- put 2000ms audio lead-in instead of 2007?

[Distrust]
00:56:132 (2,3,4) - I suggest you to unstack (2), because beat - pause - 2 beat at 1/4 distance isn't much easy. kay
01:10:932 (2,3) - What about inverting these two notes? Like is it now,if a new player playing this part, he will probably get a 100. If you swich the notes instead, there are more possibilities to get 300.
02:56:532 (2,3) - Maybe like above, but not necessary.

[Indifference]
Easy diff, then Hard? Oh, well except for that the diff is fine. Distrust is actually supposed to be Normal

[Faith]
02:19:932 (3,4,5) - Reverse these beats? kay

Only this :?
Tshemmp
[General]
  1. The difficulty names are really creative and stuff but I can't tell which one is the Hard one etc. just by looking on the names. Would you expect a Normal diff when you see [Distrust]?
[Faith]
  1. 00:08:932 (3,4) - this is weird, I expected this whole pattern to be copy-pasted, this jump here was really surprising and a bit unfitting. I suggest moving 00:08:132 (1,2,3) - a bit down to fix the spacing towards (4).
  2. 00:14:532 (6) - NC here already? Well, I don't really get your NC pattern.
  3. 00:14:532 (6,7) - I'd prefer these two circles to be mapped on the drums 00:14:732 like these 00:12:932 (1,2)
  4. 00:17:532 (6) - ^ basically the same, I think this slider should be 00:17:732
  5. 00:18:332 (3) - ^
  6. 00:46:732 (4,5) - I don't like how they are touching :<
  7. 00:58:532 (1,3) - the end point of (1) and (3) should really be stacked, right now it looks really confusing/ugly
  8. 01:44:532 (5) - I would do a wave slider, this thing right here looks like...nothing?
    SPOILER

    220,284,104532,2,0,B|164:260|128:284|92:308|44:284,1,180,0|12,0:0|0:0,0:0:0
  9. 03:01:932 - I want to do a click here, so maybe shorten the slider and add a circle?
These jumps feel a bit exaggerated but it still plays very nicely.

[Indifference]
  1. 00:50:132 (7) - try this:
    SPOILER

    268,72,50132,2,0,B|220:96|196:72|172:48|124:72,1,150,0|8,0:0|0:0,0:0:0
  2. 01:47:532 (6,7,8) - feels strange to play them. Would be better if this triplet started 01:47:332.
  3. 01:48:332 (2,3,4) - ^, better 01:48:132
[Distrust]
  1. 00:51:332 (1) - meh, I don't like this long return slider, I don't think it fits
  2. 00:56:132 (2,3) - I really advise against stacking these, the break is neither 1/1 nor 2/1 long which can be really confusing (for beginners) and this confusion will be amplified by stacking because beginners usually determine the hitwindow by the distance snap and not the approach circle --> they probably won't be able to read this properly. Please unstack them. Alternatively you can turn (2) into a slider which ends 00:56:532, this would be a nice solution, too.
  3. 01:04:132 (1,2) - imo the head of (1) should be excatly on the trail of (2), looks way better:
  4. 01:24:132 (3) - hm, this gets partly covered by the hitburst of 01:22:132 (1) - in an ugly way imo
  5. 02:03:732 (3,4) - man, you use way too many sliderpoints :O
  6. 02:10:732 (2,3) - really would unstack these, I found it better if (3) was x:152 y:88 for example. You will need to re-arrange 02:14:132 (4) - then ofcourse.
Banana
Hi Banana here from my queue
[General]
01:35:332 - end the kiai here?

[Faith]
00:50:932 (1) - nc at the next circle is more readable to me
01:35:532 (1,2,3) - a section climbing up to new kiai, and a normal spacing is too simple here to me. ctrl+g and forming a jump to start a new kiai?
03:03:732 (1,2,4) - add finish? seems to have sound, or just finish the last note

[Indifference]
00:50:132 (7) - the vocal you are following here is reaching the top pitch first, that gives me a feeling it should curve up first
00:51:132 (3) - if you don't mind increase the difficulity, this circle can moved to left below the playfield, and to next note, here can be a jump, which is nice to me
03:03:532 (5,1,3) - same issue as Faith

[Distrust]
00:15:332 (3) - I don't like it to reach the top. Maybe seclect all objects from the begining to this note and move them several grids down

I think that's all, GL~
Topic Starter
Magicphoenix

Banana wrote:

Hi Banana here from my queue
[General]
01:35:332 - end the kiai here? nope, since the intensity doesnt decrease

[Faith]
00:50:932 (1) - nc at the next circle is more readable to me k
01:35:532 (1,2,3) - a section climbing up to new kiai, and a normal spacing is too simple here to me. ctrl+g and forming a jump to start a new kiai? there's no need to IMO, it makes minimal change
03:03:732 (1,2,4) - add finish? seems to have sound, or just finish the last note n

[Indifference]
00:50:132 (7) - the vocal you are following here is reaching the top pitch first, that gives me a feeling it should curve up first why not
00:51:132 (3) - if you don't mind increase the difficulity, this circle can moved to left below the playfield, and to next note, here can be a jump, which is nice to me nop, this is fine
03:03:532 (5,1,3) - same issue as Faith n

[Distrust]
00:15:332 (3) - I don't like it to reach the top. Maybe seclect all objects from the begining to this note and move them several grids down ok

I think that's all, GL~
tyty banana-kun :3 ~
Lidan
Hey~

[Faith]
  1. 00:09:332 (4) - That jump doesn't really fit imo.
  2. 00:33:732 (4) - Not really sure, but I kinda think the shape isn't really fitting imo.
  3. 01:07:932 (7) - The finish at the beginning of the slider sounds kinda weird.
Not really much, I hope it still helps at least a little though. No need for a kudosu.
Nice map :>
Topic Starter
Magicphoenix

L i d a N wrote:

Hey~

[Faith]
  1. 00:09:332 (4) - That jump doesn't really fit imo. kay
  2. 00:33:732 (4) - Not really sure, but I kinda think the shape isn't really fitting imo. I like it > <
  3. 01:07:932 (7) - The finish at the beginning of the slider sounds kinda weird. aye
Not really much, I hope it still helps at least a little though. No need for a kudosu.
Nice map :>
Lunhui
Can it be that you ever watched an AMV from Eureka Seven with that song? :D
Beren
8-)

[General]
you need 2 taiko diff because new rules


[Distrust]
00:15:332 (3) - try x:48 y:36
00:24:532 (5) - add nc
00:24:932 (1) - remove nc
00:34:532 (4) - looks not good...
00:38:132 (2) - why finish? remove plz
01:44:932 (1) - remove nc
02:40:532 (1) - remove finish


[Indifference]
00:40:732 (1) - remove nc
00:56:132 (5) - ctrl+g
00:56:132 (5) - like this?


[Faith]
00:33:732 (4) - i love this!
03:01:332 (8) - end at 03:01:732

nice song!
Topic Starter
Magicphoenix

Beren wrote:

8-)

[General]
you need 2 taiko diff because new rules This only applies to maps which were uploaded before the rule I believe. This means that my map is old enough to not need the 2 taiko diffs :D


[Distrust]
00:15:332 (3) - try x:48 y:36 k
00:24:532 (5) - add nc no, NC follows vocal
00:24:932 (1) - remove nc
00:34:532 (4) - looks not good... turned slider around
00:38:132 (2) - why finish? remove plz replaced with S Finish which is teh actual sound in song
01:44:932 (1) - remove nc ok
02:40:532 (1) - remove finish nop, sorry, follows vocal :)


[Indifference]
00:40:732 (1) - remove nc ok
00:56:132 (5) - ctrl+g k
00:56:132 (5) - like this? nope, it is fine


[Faith]
00:33:732 (4) - i love this! >w<
03:01:332 (8) - end at 03:01:732 oke

nice song!
thanks a lot pokie :)
NewRulerNA
hi
I found a little issue.

[General]
  1. video offset is not same between diffs.
    Faith
    Video,-100,"Amv - Faith 720p_x264.avi"

    Distrust
    Video,-200,"Amv - Faith 720p_x264.avi"
    You must fix it.
Natsu
awesome map :o sorry about fast mod

SPOILER
Tags
- Consider adding "MM" to all of your tags


Distrust:
00:36:532 (3,1,2) – the 300 hit of 3 don’t let see the next slider this is a easy diff so pls fix


Same here with 2 and 4 00:38:132 (2,3,4) –
kosiga
Hello Magic :3

thank you for the request~

here my mod~

[General]
  1. fine
[Distrust]
  1. 00:30:132 (1) - Suggestion of the rhythm: http://puu.sh/1PhU4 because you match 00:28:132 (4) - with a vocal. I suggest that you create a space to fit the end of the vocal.
  2. 00:32:132 (1) - add clap to repeat of the slider?
  3. 00:37:732 (1,2) - 00:39:332 (3,4) - As for these switch patterns, acceptable in normaldiff. but Because this is the minimum degree of difficulty, I cannot recommend it this time :P ( maybe it will be the acceptable. If you do not want to change it, I do not say anything :roll: )
  4. 00:39:732 (4) - add clap to end of the slider. why not put o.o?
  5. 00:57:732 (5) - hmm... I prefer the opposite pattern (00:55:732 (1,2) - ) http://puu.sh/1PihG but 00:57:732 (5,1) - The placement here becomes difficult @_@
  6. 00:57:732 (5) - add finish. same as hard diff. or also remove finish in hard diff. ( I think that you should put it :P
  7. 01:09:532 (1) - Suggestion of the rhythm: http://puu.sh/1Pixe Suggestion to match with not only the vocal, also match rhythm. 01:09:332 - I think that it is more fit when you put clap here.
  8. 02:24:332~02:27:332 - How about adding a break time in this time? This time seems a little long
  9. 02:27:332 (1) - add finish to start of the slider and add clap to repeat of the slider.
  10. 02:32:532 (1,2,3) - Suggestion of the flow: http://puu.sh/1PiKV i think this one can create flows naturally. and 02:32:532 (1) - Is this NC necessary? I thought that it was shorter than others :P
  11. 03:04:532 (5) - add clap instead to finish? so like hard,insane diff o.o
[Indifference]
  1. 00:35:332 (3) - add clap to repeat of the slider ?
  2. 00:37:132 (4) - ^ and
  3. 00:37:132 (4,5) - Suggestion of the design&flow: http://puu.sh/1PtGk just suggestion :P
    SPOILER
    260,304,37132,2,0,P|227:286|190:285,2,75
    364,332,37732,2,0,P|400:330|433:313,1,75,2|0,0:0|0:0,0:0:0
  4. 01:06:132 (1) - If you match NC with a vocal, i prefer to stack with 01:06:132 (1,2) -
  5. 01:32:932 (2,3) - nazi. make it parallel http://puu.sh/1Pu08 ( 01:33:332 (3) - 2nd point:1grid up ) or 01:32:932 (2) - give this an angle. http://puu.sh/1Pu2v ( 01:32:932 (2) - 2nd point: about 5 grid down )
  6. 02:24:132 - Green lines with no meaning. Although there is no problem to leave, just pointing out.
  7. 02:24:332~02:26:732 - if you add breaktime in normal, also add here
  8. 02:30:932 (1) - remove NC. There does not have a jump, therefore I think that it is not necessary to shorten it. or 02:33:532 (1,2) - Do you make it the same as this? Probably i think the people do not notice this pattern at the time of a play =x=;
  9. 02:36:732 (1,2) - 02:38:332 (4,5) - I prefer to make them in different flow patterns. http://puu.sh/1PuvC
[Faith]
  1. 00:23:132 (1,2,3,4,5,6,7,8,9,10) - umm... 00:24:332 (8,9) - I feel a little strange to only a big jump here. == i suggest design & flow : http://puu.sh/1PuUJ ( 00:23:532 (3,4,5) - 10 with stack here. )
  2. 00:40:132 (6,7) - i think these consecutive finish is no need == if you put, 00:40:132 (6) - I think it is enough only here
  3. 00:56:932 (1) - remove NC and 00:57:132 (2) - add NC is better imo. For the appearance
  4. 01:48:732 (7) - add finish instead to clap to end of the slider. same as normal,hard diff.
  5. 02:24:132 (1,2) - i prefer this jump :3 but 02:23:732 (9,1) - I prefer it more if it add an angle change to this. i mean for ex http://puu.sh/1Pvsj
  6. 02:24:332~02:26:732 - same as hard diff.
very neat map xD only nazi mod =v=

star☆~ & Good luck~ :)
Topic Starter
Magicphoenix

Natsu wrote:

awesome map :o sorry about fast mod

SPOILER
Tags
- Consider adding "MM" to all of your tags


Distrust:
00:36:532 (3,1,2) – the 300 hit of 3 don’t let see the next slider this is a easy diff so pls fix


Same here with 2 and 4 00:38:132 (2,3,4) –
fixed
Topic Starter
Magicphoenix

kosiga wrote:

Hello Magic :3

thank you for the request~

here my mod~

[General]
  1. fine
[Distrust]
  1. 00:30:132 (1) - Suggestion of the rhythm: http://puu.sh/1PhU4 because you match 00:28:132 (4) - with a vocal. I suggest that you create a space to fit the end of the vocal. oke
  2. 00:32:132 (1) - add clap to repeat of the slider? sure
  3. 00:37:732 (1,2) - 00:39:332 (3,4) - As for these switch patterns, acceptable in normaldiff. but Because this is the minimum degree of difficulty, I cannot recommend it this time :P ( maybe it will be the acceptable. If you do not want to change it, I do not say anything :roll: ) fixed in previous post :P This is a [Normal] diff though xD
  4. 00:39:732 (4) - add clap to end of the slider. why not put o.o? forgot = ='
  5. 00:57:732 (5) - hmm... I prefer the opposite pattern (00:55:732 (1,2) - ) http://puu.sh/1PihG but 00:57:732 (5,1) - The placement here becomes difficult @_@ also the reason why I'll let it be, sry
  6. 00:57:732 (5) - add finish. same as hard diff. or also remove finish in hard diff. ( I think that you should put it :P
  7. 01:09:532 (1) - Suggestion of the rhythm: http://puu.sh/1Pixe Suggestion to match with not only the vocal, also match rhythm. 01:09:332 - I think that it is more fit when you put clap here. why not = =
  8. 02:24:332~02:27:332 - How about adding a break time in this time? This time seems a little long nop
  9. 02:27:332 (1) - add finish to start of the slider and add clap to repeat of the slider. forgot somehow = = ty
  10. 02:32:532 (1,2,3) - Suggestion of the flow: http://puu.sh/1PiKV i think this one can create flows naturally. and 02:32:532 (1) - Is this NC necessary? I thought that it was shorter than others :P both fix
  11. 03:04:532 (5) - add clap instead to finish? so like hard,insane diff o.o yep
[Indifference]
  1. 00:35:332 (3) - add clap to repeat of the slider ? k
  2. 00:37:132 (4) - ^ and ^
  3. 00:37:132 (4,5) - Suggestion of the design&flow: http://puu.sh/1PtGk just suggestion :P Sry = =nope, nice suggestion though
    SPOILER
    260,304,37132,2,0,P|227:286|190:285,2,75
    364,332,37732,2,0,P|400:330|433:313,1,75,2|0,0:0|0:0,0:0:0
  4. 01:06:132 (1) - If you match NC with a vocal, i prefer to stack with 01:06:132 (1,2) - I see where this comes from but I strongly follow patterns instead of vocal so sorry :P
  5. 01:32:932 (2,3) - nazi. make it parallel http://puu.sh/1Pu08 ( 01:33:332 (3) - 2nd point:1grid up ) ok or 01:32:932 (2) - give this an angle. http://puu.sh/1Pu2v ( 01:32:932 (2) - 2nd point: about 5 grid down )
  6. 02:24:132 - Green lines with no meaning. Although there is no problem to leave, just pointing out. forgot to reduce volume, thanks to this I noticed now =D ty
  7. 02:24:332~02:26:732 - if you add breaktime in normal, also add here nop, this is 1 part instead of 2 seperate
  8. 02:30:932 (1) - remove NC. There does not have a jump, therefore I think that it is not necessary to shorten it. or 02:33:532 (1,2) - Do you make it the same as this? Probably i think the people do not notice this pattern at the time of a play =x=; aaah, fixed the messed up NCs
  9. 02:36:732 (1,2) - 02:38:332 (4,5) - I prefer to make them in different flow patterns. http://puu.sh/1PuvC Sry, no fix = = I have no idea but I somehow had the logic removed in this diff and kinda mapped how I wanted it xD
[Faith]
  1. 00:23:132 (1,2,3,4,5,6,7,8,9,10) - umm... 00:24:332 (8,9) - I feel a little strange to only a big jump here. == i suggest design & flow : http://puu.sh/1PuUJ ( 00:23:532 (3,4,5) - 10 with stack here. ) Sorry _xD I prefer my way
  2. 00:40:132 (6,7) - i think these consecutive finish is no need == if you put, 00:40:132 (6) - I think it is enough only here ok
  3. 00:56:932 (1) - remove NC and 00:57:132 (2) - add NC is better imo. For the appearance ok
  4. 01:48:732 (7) - add finish instead to clap to end of the slider. same as normal,hard diff. kay
  5. 02:24:132 (1,2) - i prefer this jump :3 but 02:23:732 (9,1) - I prefer it more if it add an angle change to this. i mean for ex http://puu.sh/1Pvsj I want this to be one flow so sorry :P
  6. 02:24:332~02:26:732 - same as hard diff. same again x_x
very neat map xD only nazi mod =v=

star☆~ & Good luck~ :)
=w=b
SamiPale
Hello Magicphoenix~ Long time no see :D
Comments in Important stuff part, which may include unrankable issue, is high recommend to be fixed.
Comments in Map designing part, Rhythm/Placing part, Hitsounds part are personal opinions. You can skip it/them if you disagree.

[General]
The normal-hitclap.wav volume is low, you can increase the volume of wav file by using software, I think at least 25% is ok.

[Distrust]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 01:13:332 (1) - Maybe you can make the wave more pretty?
    2. 02:54:932 (3) - Make the end of this slider curver? Add a way-point at x:222 y:283
  4. Hitsounds
    1. None.
[Indifference]
  1. Important stuff
    1. None.
  2. Map designing
    1. 01:34:132 (4) - Hmm... seems you don't follow distance snap a lot in this diff, I'm afraid that this idea will make misdirection to players
  3. Rhythm/Placing
    1. 00:39:732 (5) - Move to x:55 y:112 looks better to me
    2. 00:52:732 (4,5,6) - Make like this? http://osu.ppy.sh/ss/588654
    3. 01:39:732 (5,6,7) - Hmm.. This shape looks... Maybe you can think out a way to space them that not hiding the slider or a better shape that hiding the slider~
    4. 01:54:732 - Better a note here?
    5. 02:40:932 (3) - The end needs curver imo~
    6. 02:42:732 (1,2,3,4) - Needs curver too~
  4. Hitsounds
    1. None.
[Faith]
  1. Important stuff
    1. None.
  2. Map designing
    1. 01:06:332 (2) and (7) - I heard these two 3/2 sliders following vocal. Yes, they sounds good if I heard this bar only. But I got confused here when I just heard the full song. I think the change from drum-based to vocal-based seems not very good here. Maybe you can work a bit hard to make the change sounds better, I'd perferred to make the first slider to other 1/2 rhythm and shorten the second slider to 1/1. But now it sounds not very bad, that's your choice~
    2. 01:49:532 (1,2) - Make this combo longer? I can read 01:50:132 clearly without newcombo though ^^
    3. 02:14:732 (2,3,4,5,6,7,8) - This stream is too long... I'm not complain this stream. It's good itself, but you should make something else which sounds also tight to fits this stream, like adding stream at 02:16:332 or the same space in next bars. You can reduce the amount when the notes get farther from that stream.
  3. Rhythm/Placing
    1. 00:21:332 (3) - Make this slider shape more pretty? Just adjust the curve
      236,142,21332,2,8,B|188:178|146:150|114:120|60:152,1,180,8|8,0:0|0:0,0:0:0
    2. 00:44:132 (5,6,7,8) - This shape looks not so good compared with other cirlce-jump shapes, maybe you can think out a better idea?
    3. 00:51:132 (1,2,3) and 00:51:932 (1,2,3) - You should make the triangle shape perfect... >.<
    4. 02:38:532 (1,2,3) - To make (5) in the very center of this triangle~
    5. 02:52:732 (8) - Move to x:305 y:32 looks better to me?
  4. Hitsounds
    1. 00:15:532 (5,6) - Even there are no music following I suggest whistle...
[MM's Taiko]
It's better that set the AudioLeadIn to 2000? Now is 2007.
Taiko background is unrankable now, you should remove it if you want to rank orz
Sorry I don't know how to mod taiko m(__)m
good~ and the song sounds good to me~
/me shoot a star :)
Kokatsu
o.o
20:31 Kokatsu: :D
20:31 Kokatsu: Als erstes solltest du die "echten" Diffnames wenigstens in die Creators Words packen.
20:31 Kokatsu: aka. Distrust = Normal etc.
20:31 Magicphoenix: joa
20:32 Kokatsu: Dann: Hat der BG irgendeinen Bezug zum Lied?
20:32 Kokatsu: Ich finde ihn sehr unpassend.
20:32 Magicphoenix: zum AMV ja :D
20:32 Kokatsu: AMV?
20:32 Magicphoenix: haste ohne vid gespielt?
20:32 Magicphoenix: hab die map ner AMV gewidmet
20:32 Kokatsu: Ja, ich hab' low-end.
20:32 Magicphoenix: nicht dem lied IYKWIM
20:33 Kokatsu: Okay, dann ist gut. o.ó
20:34 Kokatsu: Folgende Tags müssen raus, weil sie zu kurz zum suchen sind: 7 ga de
20:35 Magicphoenix: ach i wo
20:35 Magicphoenix: das passt doch
20:35 Kokatsu: D:
20:36 Kokatsu: Okay, auf zur Distrust!
20:37 Kokatsu: 00:10:132 (1,3) - Meiner Meinung nach sollte (3) auch gecurvt sein.
20:37 Kokatsu: würde erstens symmetry faken und zweitens einen besseren flow zur (4) haben.
20:37 Magicphoenix: geht aber mit der (1)
20:38 Magicphoenix: aso nvbm
20:38 Magicphoenix: ja gecurved ok
20:38 Kokatsu: xD
20:39 Kokatsu: Haben deine NC's einen Sinn oder muss ich da auch draufgucken?
20:39 Kokatsu: 00:55:732 (1) - lolwut
20:40 Magicphoenix: jo seine stimme geht da so unter
20:40 Kokatsu: Für mich hört sich das so an, als ob sie erst bei der (3) runtergeht.
20:41 Magicphoenix: nehmen wir die goldene mitte
20:41 Kokatsu: xD
20:41 Magicphoenix: 00:56:132 -
20:41 Magicphoenix: :D
20:41 Kokatsu: 01:12:932 (5,1) - Weil (1) die Waveform hat, sieht es so aus, als ob du ein blanket mit (5) machen wolltest.
20:42 Kokatsu: Und da das nicht der Fall ist, sieht das missglückt aus.
20:42 Kokatsu: Könntest du dich mit nem' 3Punkt Slider anfreunden?
20:42 Kokatsu: oder den so machen, dass es ein blanket ist?
20:43 Magicphoenix: sry #german lenkt ab
20:43 Kokatsu: Kein Ding, xD
20:43 Magicphoenix: jo habs belankedetet
20:43 Magicphoenix: ge
20:44 Magicphoenix: geblanketed
20:44 Magicphoenix: *
20:44 *Kokatsu pats.
20:44 Kokatsu: 01:19:732 (1) - wth spinnerned?
20:44 Kokatsu: *spinnerend
20:44 Kokatsu: 01:20:932 - da wäre das ende besser.
20:45 Magicphoenix: mmh ja ok
20:45 Magicphoenix: hatte nur angst dass der spinner vllt zu kurz ist für easiest diff
20:45 Kokatsu: der geht 4 Schläge, das ist ok.
20:47 Magicphoenix: jo passt
20:48 Kokatsu: 02:10:732 (2,3) - nope.
20:48 Kokatsu: Kein stacking auf Sliderends in Normaldiffs.
20:49 Magicphoenix: geht aber mit slidern
20:49 Magicphoenix: und gerade auf normal diff wird es ok
20:49 Kokatsu: Wäre mir neu, lol.
20:49 Magicphoenix: sry, bis mir das von MAT/BAT nicht gesagt wird änder ich das nicht
20:49 Magicphoenix: weil cooler übergang
20:49 Kokatsu: Ok.
20:52 Kokatsu: Okai, next.
20:52 Magicphoenix: :3
20:53 Kokatsu: 00:11:132 (1,3,5) - die hast du nicht in der schwereren diff, warum hier?
20:53 Kokatsu: 00:17:932 (1,3) - Die meine ich auch.
20:54 Magicphoenix: mmh
20:54 Magicphoenix: felt like it
20:54 Magicphoenix: weiß nicht, mappe sehr impulsiv
20:54 Magicphoenix: aber ich seh damit kein problem
20:54 Kokatsu: ok.
20:54 Kokatsu: 00:20:132 (2) - Finde ich extrem unpassend, auf was ist der gemappt?
20:55 Kokatsu: Weil danach mappst du vocals und davor drums
20:55 Magicphoenix: auf vocal
20:56 Kokatsu: Wenn der auf Vocals ist, dann musst du den auf 1/1 setzen
20:56 Kokatsu: das ist eine silbe, der sagt "hav' "
20:57 Magicphoenix: ich würde dann eher 00:20:532 (3) - 1/2 länger machen
20:57 Kokatsu: Es ging gerade um die Note davor. o.o
20:57 Magicphoenix: "have"
20:57 Magicphoenix: ist die gesamte note
20:58 Magicphoenix: und diese note folge das gesamte wort
20:58 Magicphoenix: also, donde esta el problemo
20:58 Magicphoenix: wo ist das problem*
20:58 Kokatsu: Setz mal anstelle des sliders einfach einen circle an den anfang
20:58 Kokatsu: und lass den redtick frei.
20:58 Kokatsu: das klingt 145123456mal besser
20:58 Magicphoenix: dann
20:58 Magicphoenix: folgt dieser circle
20:59 Magicphoenix: nur "ha-"
20:59 Kokatsu: Oder den Drums.
20:59 Kokatsu: Wie vorher.
20:59 Magicphoenix: das "-ve" ist auf dem red tick
20:59 Magicphoenix: ich folge mit der note aber dem vocal
20:59 Kokatsu: Also ich höre einen Nahtlosen übergang vom "-ve" in das "faith.
21:00 Magicphoenix: auf einem circle?
21:00 Kokatsu: Es ging gerade nur darum, dir das zu demonstrieren
21:00 Kokatsu: Ich würde vorschlagen, (3) vorzuziehen
21:01 Magicphoenix: das würde total schief gehen
21:01 Kokatsu: http://puu.sh/1XYtX
21:03 Kokatsu: Dis sounds better, IMO.
21:03 Magicphoenix: y sec
21:03 Magicphoenix: ich positionier das noch
21:03 *Kokatsu pats.
21:03 Kokatsu: Guter Junge. :D
21:05 Kokatsu: Ich mach schonmal weiter:
21:05 Magicphoenix: bin schon fertig
21:05 Kokatsu: 00:45:732 (6) - Anstatt reverse einen 1/1 slider?
21:07 Kokatsu: ?
21:07 Magicphoenix: nope sry
21:07 Kokatsu: y?
21:07 Magicphoenix: würde den flow durchbrechen
21:08 Magicphoenix: und das passt vom platz nihct rein
21:08 Kokatsu: oki.
21:08 Kokatsu: 00:50:132 (7) -
21:08 Kokatsu: curve den genau andersrum, also erst runter, dann hoch
21:09 Kokatsu: Damit du von der (6) in das downward movement kommst, und mit der curve am ende in die nächste note leitest.
21:09 Magicphoenix: das ist genau der slider wo ein anderer meinte
21:09 Magicphoenix: so wie ist jetzt ist ist es richtig
21:09 Magicphoenix: vorher hatte ich es andersherum x
21:09 Magicphoenix: xD
21:09 Kokatsu: Dann schlag den anderen.
21:09 Kokatsu: Wer war das?
21:09 Magicphoenix: kurzer trip nach peking
21:09 Magicphoenix: aye
21:09 Kokatsu: Den schnapp ich mir.
21:09 Magicphoenix: SamiPale
21:09 Magicphoenix: ;D
21:09 Kokatsu: SOEIN NONAMER?!
21:10 Magicphoenix: nonamer? weiß nicht
21:10 Magicphoenix: korrekter typ allerdings
21:10 Kokatsu: :D
21:10 Magicphoenix: kannte ihn durch multiplayer
21:10 Kokatsu: Also die version monentan ruiniert den flow da.
21:10 Kokatsu: auf jeden fall den "optischen" flow.
21:11 Magicphoenix: das folgt dem vocal
21:11 Magicphoenix: der slider
21:11 Kokatsu: hajsbdhgfasejg
21:11 Magicphoenix: ich hatte es vorher spielorientiert und folgte daher nicht den vocal
21:11 Kokatsu: wenn's denn sein muss.
21:11 Magicphoenix: hab's jetzt endgültig geändert
21:11 Kokatsu: 00:54:332 (1,2) - stacking error.
21:11 Magicphoenix: da ist nichts mehr zu rütteln
21:11 Magicphoenix: das bleibt jetzt spiel-orientiert, kommte was wolle :D
21:11 Kokatsu: xD
21:12 Magicphoenix: -t
21:12 Kokatsu: kommte.
21:12 Kokatsu: y u so smart?
21:12 Magicphoenix: ; ;
21:12 Kokatsu: 00:54:332 (1,2) - 00:54:332 (1,2) - 00:54:332 (1,2) - 00:54:332 (1,2) -
21:12 Kokatsu: stawks
21:12 Magicphoenix: jaja
21:12 Magicphoenix: hä
21:12 Magicphoenix: geht 0,0x DS nicht mehr?
21:12 Kokatsu: nicht manuell
21:13 Kokatsu: aber mach einfach DS aus
21:13 Kokatsu: und bewege solange, bis da 0,0 steht. xD
21:13 Magicphoenix: wtf
21:13 Magicphoenix: warum
21:13 Magicphoenix: haben die das weggemacht
21:13 Kokatsu: kp, ich finds auch dumm.
21:13 Magicphoenix: peppy http://puu.sh/1dAHX
21:13 Kokatsu: xD
21:14 Kokatsu: 01:07:932 (6) - selbe wie mit dem anderen slider.
21:14 Magicphoenix: ok
21:15 Kokatsu: 01:11:732 (2) - ist das nur meine sicht oder sieht der unglaublich hässlich aus, im vergleich zu dem waveslider daneben?
21:15 Kokatsu: 01:11:732 (2) - ist das nur meine sicht oder sieht der unglaublich hässlich aus, im vergleich zu dem waveslider daneben?
21:15 Magicphoenix: hab's n bissld adjustet
21:15 Magicphoenix: läuft
21:15 Kokatsu: adjustiert wäre der adäquate deutsche ausdruck, orz.
21:15 Magicphoenix: adjusted
21:15 Kokatsu: ignore that, y do i even write that
21:16 Magicphoenix: anglizismus, bitch!
21:16 Kokatsu: 01:14:532 (4,5) -
21:16 Magicphoenix: läuft
21:16 Kokatsu: entweder den slider nur halb auf den neuen trail oder ganz drauf
21:16 Kokatsu: nicht drüber.
21:16 Magicphoenix: passt ? wo liegt das problem
21:17 Kokatsu: hawslich
21:17 Kokatsu: q.q
21:17 Magicphoenix: subjektive sache
21:17 *Kokatsu cries.
21:17 Kokatsu: 01:14:932 (5,2) -
21:17 Kokatsu: stawks.
21:17 Magicphoenix: ...milimetersache *sniff*
21:17 Magicphoenix: gefixed
21:18 Kokatsu: stacks sind eben milimeter.
21:18 Kokatsu: 01:22:932 (3,3) - \:D
21:18 Kokatsu: das ist aber irrelevant, wollte dich nur anpissen q.q
21:18 Kokatsu: 01:24:132 (3,6) - Muss der overlap so sein? :/
21:19 Magicphoenix: hmm hab's gefixed
21:19 Kokatsu: \:D/
21:19 Magicphoenix: sieht aber genauso hässlich aus, kann da nicht viel machen
21:19 Kokatsu: lol
21:20 Kokatsu: 01:40:132 (7,2) - hurzzzzzzzzzzz
21:20 Kokatsu: stacks
21:20 Magicphoenix: ..
21:20 Kokatsu: <3
21:21 Kokatsu: Und muss die Curve von (2) so merkwürdig sein?
21:21 Magicphoenix: perfektionen eines modders/mappers tho
21:21 Magicphoenix: beim spielen fällt das kaum bis gar nicht auf
21:21 Kokatsu: q.q
21:21 Magicphoenix: jo ^^
21:21 Kokatsu: 01:41:932 (4,5,6) - merkwürdiger flow
21:22 Magicphoenix: läuft
21:22 Kokatsu: würde den slider andersrum shapen
21:22 Kokatsu: also mirrorn
21:22 Magicphoenix: nah
21:23 Kokatsu: 01:59:932 (1,3) - Sollten die nicht mirrored sein?
21:23 Kokatsu: Also es fühlt sich so an
21:24 Magicphoenix: "imperfektion in der eigentlichen perfektion ist die perfektion selbst" - ..
21:24 Magicphoenix: klingt cool, aber ist in wirklichkeit nur meine faulheit
21:24 Kokatsu: xD
21:24 Magicphoenix: geht aber imo
21:24 Kokatsu: 02:09:732 (4,5) -
21:24 Kokatsu: das is naisu :3
21:24 Magicphoenix: ich mag's wenn's nicht immer so krass perfekt ist uknow?
21:25 Magicphoenix: :p
21:25 Kokatsu: Ja, faulheit, ich kenn' das. :D
21:25 Magicphoenix: blanketen ist nicht meine stärke aber bei den sachen bin ich stolz xD
21:25 Magicphoenix: _:D
21:25 *Kokatsu <3 blankets
21:25 Kokatsu: optisch beste pattern wo gibt.
21:26 Kokatsu: 02:26:732 (1) - muss das hier leiser sein? ich finde das passt nicht :/
21:26 Magicphoenix: finde ich schon
21:27 Magicphoenix: keine instrumente
21:27 Kokatsu: Wenigstens einheitlich leise?
21:27 Magicphoenix: und hebt den impakt des chorusstarts hervor
21:27 Magicphoenix: ja das kann ich machen
21:27 Kokatsu: yaay. :D
21:28 Kokatsu: 02:27:732 (4,6) - stack
21:28 Magicphoenix: :D
21:28 Kokatsu: 02:33:532 (1) - Warum hier nicht wieder ein 1/4 kickslider und noten danach?
21:29 Magicphoenix: weil ich mir die pattern in dem zeitpunkt so ausgedacht hab das kein 1/4 da ist
21:29 Magicphoenix: aka ich hab keine ahnung
21:29 Kokatsu: lol
21:29 Magicphoenix: aber ich bin zu faul das alles zu ändern
21:29 Kokatsu: scumbag MPX: Asking for mod, not applying because too lazy.
21:30 Kokatsu: 02:36:932 (2,5) - die slidertrails sollten auch overlappen
21:30 Magicphoenix: :D the true motto
21:30 Kokatsu: also komplett
21:30 Magicphoenix: gefixed
21:30 Kokatsu: Okai, next1
21:31 Kokatsu: 00:10:332 (3,1) - \:D
21:31 Kokatsu: Für die nächste Zeit heisst der Smiley = stack. xD
21:32 Magicphoenix: :<
21:32 Kokatsu: 00:12:932 (1,2,4) - \:D
21:32 Kokatsu: Best Idea ever, lol.
21:32 Magicphoenix: uuuhh
21:33 Kokatsu: 00:21:332 (3,5) - \:D oder war das Absicht?
21:33 Magicphoenix: neee
21:34 Magicphoenix: vllt schon
21:34 Kokatsu: ..
21:34 Magicphoenix: manchmal ist es so dass der stack beim spielen komplett ruiniert aussieht
21:34 Magicphoenix: sodass ich es manuell anpassen muss
21:34 Magicphoenix: aber in dem fall hab ich es wieder richtig gestacked
21:35 Kokatsu: 00:43:532 (2,8) - \:D ?
21:35 Magicphoenix: schon gut
21:35 Kokatsu: 00:43:932 (4,1) - \:D ?
21:35 Kokatsu: Sehen beide irgendwie etwas gewollt aus.
21:36 Magicphoenix: ach das fällt doch keinem menschen auf
21:36 Kokatsu: Mir. :<
21:36 Magicphoenix: nicht beim spielen
21:36 Kokatsu: Doch, und dann weine ich.
21:37 Magicphoenix: .
21:37 Magicphoenix: ok
21:37 Kokatsu: 00:49:532 (1,4,9,2) - Der Rhythmus, in dem du Noten auf den selben Platz hier setzt ist inkonsistent, und das beeinflusst das movement.
21:37 Kokatsu: 00:49:532 (1,4,9,2) - Der Rhythmus, in dem du Noten auf den selben Platz hier setzt ist inkonsistent, und das beeinflusst das movement.
21:37 Kokatsu: vorallem die letzte (2) da ist seeeeeeeeeehr schwer zu kriegen.
21:38 Magicphoenix: gefixed
21:38 Kokatsu: 00:55:732 (5,6,7,8,9,10,11) - hier solltest du Customstacks in die jeweilige Richtung benutzen.
21:39 Kokatsu: Einfacher zu lesen und vermindert das "stop and go"
21:39 Kokatsu: (und die waren sowieso falsch gestackt \:D
21:39 Kokatsu: )
21:39 Magicphoenix: versteh ich nicht
21:39 Kokatsu: Das mit den Customstacks?
21:40 Magicphoenix: y
21:40 Kokatsu: Sekunde, ich mach' dir ein Bild :D
21:41 Kokatsu: http://puu.sh/1XZC9 Das war jetzt mit 0,2 Snap.
21:42 Magicphoenix: achso
21:42 Kokatsu: 0,15 wäre hier optimal, lol.
21:42 Magicphoenix: hmm genau das "stop-and-go" will ich aber haben
21:42 Magicphoenix: sec
21:42 Kokatsu: Oh, okay.
21:43 Kokatsu: Und vorher noch was: 00:54:332 (1,2,3) - (2) sollte genau den selben Shape haben wie (1) und (3), also kopier den und strg+g
21:43 Kokatsu: Und vorher noch was: 00:54:332 (1,2,3) - (2) sollte genau den selben Shape haben wie (1) und (3), also kopier den und strg+g
21:43 Kokatsu: Die Stacks nehmen das Stop and go nicht komplett raus, die machen es nur etwas weniger hart und etwas einfacher zu lesen. :D
21:43 Kokatsu: Die Stacks nehmen das Stop and go nicht komplett raus, die machen es nur etwas weniger hart und etwas einfacher zu lesen. :D
21:44 Kokatsu: ajdikgfhugasdiuhguoasdhguzoahufioaguiaodhujgiohUDSZIFOA
21:44 Kokatsu: http://puu.sh/1XZHP
21:45 Magicphoenix: hab's doch so gelassen mit den stacks
21:45 Kokatsu: Okay.
21:45 Kokatsu: Wollte nur, dass du das auch liest. :D
21:45 Magicphoenix: sry
21:46 Kokatsu: Ja, deine Entscheidung, ne. :D
21:46 Kokatsu: 00:59:732 (4,5) - Das lieber als einen 1/1 Slider?
21:46 Magicphoenix: y
21:47 Kokatsu: 01:30:332 (6,7,8) - Unpassend, IMO, 1/2 Snap passt besser.
21:49 Kokatsu: 02:14:732 (2,3,4,5,6,7,8) - So viele Noten zu stacken ist normalerweise unklug, weil's im Playmode einen megastack gibt.
21:49 Kokatsu: 02:14:732 (2,3,4,5,6,7,8) - So viele Noten zu stacken ist normalerweise unklug, weil's im Playmode einen megastack gibt.
21:49 Magicphoenix: mmh nope sry
21:49 Kokatsu: Sieht weirdo aus.
21:49 Magicphoenix: sieht sogar super cool aus imo :D
21:49 Kokatsu: xD Okay.
21:50 Kokatsu: 02:16:832 (3) - Lieber oberhalb der anderen noten und mit nem kleineren winkel?
21:51 Magicphoenix: ok
21:51 Kokatsu: So in etwa http://puu.sh/1XZWt
21:51 Magicphoenix: jojo
21:51 Kokatsu: 02:26:732 (1,2) - Wie in der Hard.
21:52 Magicphoenix: y
21:52 Kokatsu: 02:51:332 (3,4) - asdjfhgzuhasghwqrdjishfguzvgbuzhwdfbghzuisaghasbasd9ufiuhsdg
21:52 *Kokatsu slaps MPX to death.
21:53 Magicphoenix: D: ? i dun see prob
21:53 Kokatsu: Oh, seit wann geht das wieder?
21:53 Kokatsu: Stacking auf nem Reverse?
21:53 Magicphoenix: hat sich noch nie einer beschwert
21:54 Kokatsu: Ich hatte in Erinnerung, dass es nicht geht, auch wenn die covernote nach dem slider kommt.
21:54 Kokatsu: aber egal.
21:54 Kokatsu: Sieht trotzdem dumm aus. :<
21:55 Kokatsu: 02:59:332 (1,4,8) - dem blankets <3
21:55 Magicphoenix: haha
21:55 Kokatsu: 03:02:532 (4,5) - why datr jump?
21:55 Magicphoenix: flowt gut
21:55 Magicphoenix: und bringt die pattern richtig in position
21:55 Kokatsu: Das passt zu garnix da. q.q
21:55 Magicphoenix: also die darauffolgende
21:55 Kokatsu: Ja, denk nur an deine pattern.
21:56 Magicphoenix: gameplay...
21:56 Kokatsu: Ja, lass es.
21:56 Kokatsu: Ich gönn es dir trotzdem nicht.
21:56 Magicphoenix: xD
21:56 Kokatsu: Add to tags: MPXsucks.
21:56 Kokatsu: q.q
21:57 Kokatsu: OD +1 auf der Insane?
21:58 Magicphoenix: n
21:58 Kokatsu: wat
21:58 Magicphoenix: diff ist mit den jumps schwer genug bei der llow bpm
21:58 Kokatsu: "A Day >>>t<<<o Remember"
21:58 Kokatsu: btw.
22:00 Kokatsu: Also ich vertraue Wikipedia da.
22:00 Kokatsu: Und die OD ist angemessen, btw.
22:00 Kokatsu: OD 7 is so low.
22:01 Kokatsu: Die Taiko mach' ich die Tage, erinner mich einfach am WE dran, wäre naisu.
22:02 Kokatsu: Sonst alles okai. :3
22:02 Magicphoenix: ok
Kokatsu
Nochmal kurz wege den Noten in der Insane:

02:51:332 (3,4) -

Hab's nochmal mit Defaultskin gecheckt und man sieht den Reverse nicht, das ist unrankbar.



Da ist dein Beweis. D:
BounceBabe
Hi, from the Queue!

General

Right timing is more correct:
1. Offset: 115ms BPM: 150,00
Resnapp after and set timing points right

Rename the "Konachan.com - 25327 eureka eureka_seven renton_thurston.jpeg" to BG or something whats shorter and readable

You should imrprove normal curved sliders with the new system

Volume of the song is loud so you should adjust the volume too on louder parts


The 4th colour you chose is really moody, take another colour

I cant see the video, bug?

Easy

Well i see it as Easy, its not really a Normal unless you make it a little harder. If you do ignore the unstack stuff

Overall
00:31:732 (3) - Unstack, not good on Easys for new players
01:07:932 (5) - ^
01:36:532 (1,2,3) - ^
01:47:932 (3,4) - ^
02:06:932 (2) - ^
02:10:532 (1,2) - ^
02:12:132 (3) - ^
02:24:132 (1,2) - ^
02:33:332 (5) - Not readable due to hitburst, place it somewhere where you can see it better
02:45:332 (4,5) - Unstack
02:56:532 (2,3) - Pattern for Normal diffs, make a reserved slider instead of the 3 circle so you have 2 repeated

Hard

00:13:132 (1,2) - Spacing change doesnt fit because the song is calm
01:38:132 (6,1) - Keep spacing normal here

01:38:732 (1,3) - Reverse NC, first its still part of previous vocal and second for the next jump at 01:39:332 (3,4) -
02:52:332 (1,3) - Reverse NC so it fits the vocal and remove NC at 02:53:732 (1) -

Insane

Song is 3 minutes long so you have to put 1 break in and this 02:24:532 - is not enough


Overall
00:24:132 (7) - NC should be here
00:55:732 (5,6,7,8,9,10,11) - This is too stacked, you should unstack them
01:27:932 (8,1) - Reverse NC to match vocal
02:27:132 (1) - Combo spam remove NC
02:50:532 (1,3) - Reverse NC
03:02:532 (4,5) - Spacing is broken here, and the jump doesnt fit


GL
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Distrust

  • HP Drain Rate: 4
    00:44:932 (2) - Add a new combo.
    01:07:932 (5) - Try this pattern.
    01:19:732 (1) - Convert this spinner into a slider.
    01:21:732 (1) - Add a new combo.

Indifference

  • HP Drain Rate: 6
    00:31:932 (1) - Move this circle at x:379 y:101.
    00:54:132 (x) - Add a circle.
    01:19:732 (1) - If you deleted this spinner in Easy then do the same thing here.
    01:41:932 (4,5,6) - Try this pattern:
    02:57:532 (2,3,4,5) - Why you used this spacing here? Make it 1,00x or try this:

Faith

  • HP Drain Rate: 8
    Overall Difficulty: 8
    01:16:132 (1) - Invert this slider. (Ctrl + g)
    01:50:132 (3) - Try this pattern.
    02:26:932 (2) - New combo to help HP Drain.
    02:27:332 (2) - ^
    02:27:532 (1) - Remove new combo.

MM's Taiko

  • Nothing to say here, nice taiko.

Solid mapset, call me after your fixes for a recheck.
Topic Starter
Magicphoenix

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Distrust

  • HP Drain Rate: 4 ok
    00:44:932 (2) - Add a new combo. k
    01:07:932 (5) - Try this pattern. neat :)
    01:19:732 (1) - Convert this spinner into a slider. I'd like to keep this please, it's a nice indication into the KIAI imo
    01:21:732 (1) - Add a new combo. No, because this is the moment just before the KIAI, I think it is better to make the "fore-stage" a whole combo and the real thing another whole combo

Indifference

  • HP Drain Rate: 6 ok
    00:31:932 (1) - Move this circle at x:379 y:101. k
    00:54:132 (x) - Add a circle. I want to emphasize the vocal here, the spacing is also correct so I hope I can keep it if it's ok
    01:19:732 (1) - If you deleted this spinner in Easy then do the same thing here. same ^^ :P
    01:41:932 (4,5,6) - Try this pattern: ok
    02:57:532 (2,3,4,5) - Why you used this spacing here? Make it 1,00x or try this: It's mini-jumps, I feel that they accelerate the feeling of speed when you play and they look neat imo, if I could, I would like to keep it plz

Faith xD

  • HP Drain Rate: 8 hmm alright for now, but i would still prefer 7 if that's okay with you
    Overall Difficulty: 8 k
    01:16:132 (1) - Invert this slider. (Ctrl + g) sure
    01:50:132 (3) - Try this pattern. Nope, I'm sorry, no real reason..I just like it the way it is right now better
    02:26:932 (2) - New combo to help HP Drain.
    02:27:332 (2) - ^
    02:27:532 (1) - Remove new combo. I don't see why not

MM's Taiko

  • Nothing to say here, nice taiko.

Solid mapset, call me after your fixes for a recheck.
Diasios
Distrust

  • 01:21:732 (1) - You said that you don't want to add a new combo here because this is the moment just before the kiai, then why did you add one here 00:44:132 (1)? If you really don't want this combo then remove this one too.

Faith

  • If you want to use HP Drain Rate 7 then no problem, this is your map so feel free to do as you wish!

That's all.


EDIT:
-kevincela-
Hey!

[General]

  1. Nothing really wrong, I just need a confirm: is the unconsistency on the lead in for the taiko diff done in order to make it start right at the beginning of the song?
[Distrust]

  1. 00:06:532 (1,2,3) - I don't really think you should continue this pattern using these two 1/1 linear sliders... While they don't flow that bad,I would actually prefer to have a curved pattern combination, as it flows quite smoother,and considering 00:10:132 (1) - 's oval flow,I guess a curved 1/1 slider there would continue it perfectly! I think that just using 00:07:732 (2) - to blanket 00:06:532 (1) - 's end, continuing with a curved slider 00:08:932 (3) - should be good: here's what I have done!
    SPOILER


    24,163,6532,2,0,P|104:120|200:176,1,200
    224,264,7732,2,0,P|264:248|292:194,2,100
    128,272,8932,2,0,P|32:238|16:136,1,200,8|2,0:0|0:0,0:0:0:0:
    104,112,10132,6,0,B|95:54|148:16,1,100,0|8,0:0|0:0,0:0:0:0:
    200,96,10932,1,8,0:0:0:0:
    312,256,11732,2,0,B|314:315|280:347,1,100,8|8,0:0|0:0,0:0:0:0:
    184,368,12532,1,0,0:0:0:0:
    92,323,12932,6,0,B|60:282|76:222,2,100,10|0|8,0:0|0:0|0:0,0:0:0:0:
  2. 00:16:532 (1,2,3) - Hmm... I have a little idea there: What do you think about structuring the whole pattern to go instead upwards, following a bit better 00:15:332 (3) - 's oval flow? I think that using an arc-shaped pattern going upwards would totally make the flow there smoother, and you could use this situation to position 00:18:132 (4,5) - so that they blanket 00:16:532 (1) - ,making a pretty much neat pattern to play and see,too! Here's what I have done: see if you like it!
    SPOILER


    152,272,16532,5,0,0:0:0:0:
    248,248,16932,1,8,0:0:0:0:
    264,152,17332,1,0,0:0:0:0:
    224,352,18132,1,0,0:0:0:0:
    128,368,18532,2,0,P|72:328|80:208,1,200
    152,272,19732,1,0,0:0:0:0:
    184,176,20132,5,8,0:0:0:0:
    216,80,20532,2,0,B|257:50|309:42|365:54|405:82,2,200
    184,176,22532,2,0,B|208:227|184:296,2,100,2|0|8,0:0|0:0|0:0,0:0:0:0:
    112,104,23732,1,8,0:0:0:0:
  3. 00:51:332 (1) - Is this change of spacing on purpose? You are directly switching from 1.00x to 1.16x, which is strange, as you have almost never changed spacing in this diff, and it could be a bit tricky to play, so I'd suggest you to move this slider at x:184 y:176! However that's a quite little thing, so you don't really need to fix if you don't agree with me!
  4. 01:14:932 (3) - Well,this slider felt quite smoother to play for me reversed... It could be just a preference, but I would restructure the pattern so that 01:14:932 (3) - gets reversed and so that 01:16:132 (1,2) - continues the pattern smoothly,maybe encircling 01:14:932 (3) - 's beginning. Imho, by doing so the pattern would play smoother :D Here's what I have done,see if you like it!
    SPOILER

    427,245,74932,2,0,B|402:220|318:220|282:264|277:320,1,200
    374,326,76132,6,0,P|398:338|434:342,1,50,8|0,0:0|0:0,0:0:0:0:
    468,344,76532,2,0,P|516:300|496:172,1,200
    408,144,77732,5,8,0:0:0:0:
    312,172,78132,1,0,0:0:0:0:
    336,268,78532,1,0,0:0:0:0:
    432,244,78932,1,0,0:0:0:0:
    408,144,79332,1,8,0:0:0:0:
  5. 01:47:732 (x)- This is a little thing, just do it if you want: as of the drum part approacing, what about adding a note here? I think it fits quite good there considering the drum progression, and actually not following the drums along with the vocals felt a bit strange for me :U
  6. 01:54:132 (5) - Considering how the vocals are going here, I have a little idea: What about instead splitting this slider into a 1/1 note followed by a 3/2 slider? Considering the repeated slider you have used there,you could totally take advantage of this to follow a bit more the vocals :D This should be the outcome, see if you like it!
  7. 02:10:532 (1,2,3) - I did not really like how 02:10:732 (2) - sounded in the bg, considering how the vocals chords are changing through the song, and considering where the repeat and end of it fall in... I would suggest you to instead rearrange this by splitting 02:10:732 (2) - into a 1/1 slider with two notes 1/2 after it and at 02:11:732 - : this should follow the vocals quite better than your actual setting! Here's the outcome:

    I have made a pattern following this suggestion too: see if you like it!
    SPOILER

    80,84,130532,5,8,0:0:0:0:
    80,84,130732,2,0,P|118:124|177:136,1,100
    211,134,131332,1,0,0:0:0:0:
    300,88,131732,1,0,0:0:0:0:
    340,180,132132,2,0,P|388:140|368:12,2,200
    300,88,134132,2,0,B|272:40|212:44,1,100,8|4,0:0|0:0,0:0:0:0:
  8. 02:38:532 (3) - I guess you have forgot a clap at the beginning? It would fit really nicely imho, as it keeps the 2/1 consistency you used before,and as it fits quite nicely with the instruments in the bg!
  9. 02:41:332 (2,3,4) - This is a quite personal thing, just fix if you want: what about continuing the whole pattern with an arc-pattern, instead of using a linear pattern there? As of 02:40:532 (1) - 's wave slider, I found the whole pattern to be played smoother in this way,considering too that 02:42:132 (3,4) - did not feel really smooth with 02:41:332 (2) - 's dropoff... Here's what I have done here, see if you like it!
    SPOILER

    361,361,161332,2,0,P|406:342|436:296,1,100
    460,204,162132,1,0,0:0:0:0:
    420,112,162532,1,12,0:0:0:0:
    332,64,162932,6,0,B|278:105,1,50,0|8,0:0|0:0,0:0:0:0:
    252,128,163332,2,0,B|149:155,1,100,0|0,0:0|0:0,0:0:0:0:
[Indifference]

  1. 00:29:532 (6) - This slider sounds quite awkward, imho... You are totally skipping over the vocal chord at 00:29:732 - and the drum at 00:29:632 - , and I really can't understand the reason why you did this, as it sounds really off to me... A quite more reasonable choice would be using instead a triplet which finishes with a 1/1 slider,starting from 00:29:532 - to 00:30:132 -... That would be definitely a better choice if you want to follow both the drums and the vocals there. Here's the outcome!

    I have done a quite interesting pattern to play following this suggestion too: see if you like it!
    SPOILER

    237,253,28132,2,0,P|272:316|344:332,2,150
    236,176,29132,1,0,0:0:0:0:
    304,144,29332,1,0,0:0:0:0:
    237,253,29532,1,0,0:0:0:0:
    237,253,29632,1,0,0:0:0:0:
    237,253,29732,2,0,P|169:265|109:201,1,150
    40,151,30332,6,0,B|4:159,2,37.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
    100,76,30732,2,0,B|149:86|189:74,1,75,2|0,0:0|0:0,0:0:0:0:
  2. 00:31:832 (x)- This is a really minor thing, so just fix if you want: What about adding a note here? I can clearly hear some drums being played right at this spot, and while not following them is good anyways, I actually expected a note here. I know it's an hard diff and all, but just a little stream here won't hurt, I guess :D
  3. 00:36:432 (2,2) - I can't really hear anything there which could resemble these notes, and I feel like they are just useless in this part, considering your use of triplets in the next patterns... What do you think about deleting them? (that's pretty much optional though, feel free to ignore)
  4. 00:36:532 (2,3,4,5) - Not a really big deal, however what about rearranging the whole pattern, using some curved sliders continuing the flow there? Imho that would go quite well, considering 00:38:132 (5) - 's oval flow a curved slider would have a better dropoff if positioned good... Here's what I have done, see if you like it!
    SPOILER

    360,280,37132,2,0,P|336:308|296:316,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
    460,232,37732,2,0,P|476:264|472:308,1,75,6|0,0:0|0:0,0:0:0:0:
    382,163,38132,2,0,B|325:174|280:146|258:107|258:67,1,150,8|6,0:0|0:0,0:0:0:0:
  5. 00:44:932 (3) - Why don't you add a New Combo here? It fits perfectly with the vocal phrase there,and I guess it would really work well to distinguish the pattern 00:44:332 (1,2) - from 00:45:132 (4,5,6) - too!
  6. 01:09:332 (1,2,3) - Considering how this pattern turns out with the following slider 01:10:532 (1) - I would instead make this pattern a little jump with some curve sliders, as of the transition into the quiet part. Considering 01:10:532 (1) - 's oval flow, I think this pattern would work there quite well, as it feels overall smoother to play, imho. Here's what I have done, see if you like it!
    SPOILER

    459,307,69332,6,0,P|432:336|392:344,1,75,8|0,0:0|0:0,0:0:0:0:
    312,236,69732,2,0,P|351:236|384:261,1,75,2|0,0:0|0:0,0:0:0:0:
    316,328,70132,2,0,P|283:350|242:350,1,75,8|0,0:0|0:0,0:0:0:0:
  7. 01:27:532 (6) - Considering your logic on putting 01:26:932 (4) - , why don't you place this note at x:209 y:333, stacking it with 01:26:532 (3) - ? Imho, this would go quite smoother, considering your placement here it would be definitely better to use this setting, imho :p
  8. 01:38:732 (7,8,1,2,3,4,5) - It could be just me, however I didn't really feel comfortable while playing here, the jumps were a bit too difficult to understand to me because of the musical progression which doesen't really go in that way. I tried to remake the whole pattern trying to make it a bit more comfortable to play in my view: see if you like it!
    SPOILER


    16,308,98732,2,0,B|93:330,1,75
    168,296,99132,1,0,0:0:0:0:
    240,340,99332,5,4,0:0:0:0:
    244,200,99532,1,0,0:0:0:0:
    384,236,99732,1,0,0:0:0:0:
    468,208,99932,1,0,0:0:0:0:
    392,160,100132,2,0,B|361:237|408:304,1,150,8|0,0:0|0:0,0:0:0:0:
    480,340,100732,5,0,0:0:0:0:
    480,260,100932,2,0,P|484:224|508:184,1,75
    408,304,101332,2,0,B|336:354|248:292,1,150,0|8,0:0|0:0,0:0:0:0:
  9. 01:57:932 (1) - Similarly to the Normal diff, wouldn't it be better if you followed the cymbal at 01:58:532 - there? I think the repeat of this sliders feels kinda out of place, therefore I would suggest you to remove the repeat and to replace it instead with a note at 01:58:532 - : imho,this would be a better rhythmical solution there. Here's the outcome:
  10. 02:27:532 (3) - Again, what about adding another New Combo there? I find it to fit pretty good there, so it would fit quite nicely there! :D
  11. 02:33:332 (8) - What about adding a clap at this note? It's a really little thing, though it would keep your consistency with the rest of the refrains, other than fitting really good within the music, so why don't you add it? :D
  12. 03:01:932 (1,2,3,4,5) - Not a really big thing, however I found this linear pattern not to flow that smooth, as you are breaking various times the dropoff of these sliders... What about instead reorganizing the pattern, maybe using some curved sliders, to make a different jumpy pattern which could be played really well? Taking advantage of the curved sliders' oval flow there would go quite well! Here's what I have done,see if you like it:
    SPOILER


    108,308,181932,6,0,P|144:320|192:308,1,75
    232,224,182332,2,0,P|196:212|148:224,1,75
    108,308,182732,2,0,L|88:388,1,75
    160,217,183132,2,0,L|180:137,1,75,0|8,0:0|0:0,0:0:0:0:
    296,80,183532,2,0,L|314:152,1,75
    360,232,183932,5,0,0:0:0:0:
    304,320,184132,1,0,0:0:0:0:
    184,304,184332,1,0,0:0:0:0:
    152,172,184532,1,0,0:0:0:0:
[Faith]

  1. 00:20:132 (3,4) - This is more a subjective thing than an issue, so just fix if you want: What do you think about reversing both the sliders? I personally think that using opposed sliders would result on a really fun to play pattern, and as it flows pretty smooth I guess this would be better rather than using the current setting :p
  2. 00:24:132 (7,8,9) - This jumps here feels quite exhagerated, even if there are the drums being played right in that spot, I really can't see why making the spacing larger at 00:24:332 (8,9) - while the emphatizement should happen at 00:24:132 (7,8) - ... A possible solution would be moving 00:24:332 (8) - to x:256 y:280 : it creates a quite nice triangle pattern with equidistant spacing, and that would definitely solve both the problems!
  3. 00:29:532 (6) - As already said in the Hard diff, this slider does not follow the vocal chord being played at 00:29:732 - and the drum being played at 00:29:632 - ... As you have already done in the Hard diff, what about modifying this pattern using instead a triplet starting from 00:29:532 - and finishing with a 1/1 slider at 00:30:132 - ? It does again make much more sense rhythmically-wise,as it follows both the vocal chord and the drum set there!

    I have done a pattern following this suggestion too: see if you like it!
    SPOILER

    480,292,29132,1,2,0:0:0:0:
    396,261,29332,1,8,0:0:0:0:
    311,290,29532,1,0,0:0:0:0:
    311,290,29632,1,0,0:0:0:0:
    311,290,29732,2,0,P|234:295|184:205,1,180
    241,118,30332,5,0,0:0:0:0:
    278,92,30432,1,0,0:0:0:0:
    287,48,30532,1,10,0:0:0:0:
    374,28,30732,2,0,B|424:23|464:72,1,90,0|8,0:0|0:0,0:0:0:0:
  4. 00:48:732 (1) - Well, this isn't really the best spot to use a New Combo there... Musically-wise I really can't hear anything to be emphatized properly with that new combo... What about instead moving it to 00:48:332 (5) - , following the vocals? It would actually fit way better than the actual setting xD
  5. 00:51:932 (1,3) - Considering the transition 00:51:532 (3,4) - and the arc pattern 00:52:532 (1,2,3,4,5) - , I would see definitely better these two notes reversed, considering that you could definitely continue the linear flow created by 00:51:532 (3,4) - and you could also continue better the circular flow continued by the arc pattern at 00:52:532 (1,2,3,4,5) - . What do you think about it? :D
  6. 01:30:332 (8,9,10) - This is not really what I expected after 01:29:932 (7) - being played there... You see, considering how 01:29:932 (7) - goes, this totally breaks 01:29:932 (7) - 's oval flow, and it doesen't really play that well... :\ What about instead using another configuration, making this pattern follow right ahead 01:29:932 (7) - ? It would definitely solve the problem and play overall in a smoother way! Here's what I have done, see if you like it:
    SPOILER

    422,266,89932,2,0,B|399:319|344:316,1,90
    224,292,90332,1,0,0:0:0:0:
    188,268,90432,1,0,0:0:0:0:
    172,224,90532,1,8,0:0:0:0:
    156,100,90732,2,0,B|174:45|248:48,1,90
  7. 02:20:732 (6,1,2) - Well,not really a fan of this diagonal pattern going upwards... Considering how the pattern is actually going, wouldn't it be better if you actually structured this as a triangular pattern downwards---->upwards? I actually liked how this played more than the current pattern, because of its flow there... Here's what I have done: see if you like it!
    SPOILER

    404,268,140732,1,0,0:0:0:0:
    256,320,140932,5,2,0:0:0:0:
    108,268,141132,2,0,L|136:172,1,90
    256,47,141532,1,0,0:0:0:0:
    256,92,141632,1,0,0:0:0:0:
    256,137,141732,6,0,B|256:225,1,90,8|0,0:0|0:0,0:0:0:0:
  8. 02:51:932 (7) - Just a minor thing, but what about adding a New Combo here? There is a drum transition going through this part, so a new combo to emphatize it would actually fit quite well, imho! :D
    Awesome diff! I loved most of the jumps :D Sorry for having been a little bit nitpicky here! Hope I have been anyways helpful >_<
As you see, most of the things are minor. However, I still have to finish my mod with the insane diff, so I am posting this directly here so that you can already begin fixing if you want. Hopefully I will finish this tomorrow... In the meanwhile I hope I have been helpful! Okay,finished! Really nice map overall, call me back once you have finished fixing!
Topic Starter
Magicphoenix

-kevincela- wrote:

Hey!

[Distrust]

  1. 00:06:532 (1,2,3) - I don't really think you should continue this pattern using these two 1/1 linear sliders... While they don't flow that bad,I would actually prefer to have a curved pattern combination, as it flows quite smoother,and considering 00:10:132 (1) - 's oval flow,I guess a curved 1/1 slider there would continue it perfectly! I think that just using 00:07:732 (2) - to blanket 00:06:532 (1) - 's end, continuing with a curved slider 00:08:932 (3) - should be good: here's what I have done! The linear thing is exactly what I want though, I find it neat and befitting to the straight, head-on drumline
    SPOILER


    24,163,6532,2,0,P|104:120|200:176,1,200
    224,264,7732,2,0,P|264:248|292:194,2,100
    128,272,8932,2,0,P|32:238|16:136,1,200,8|2,0:0|0:0,0:0:0:0:
    104,112,10132,6,0,B|95:54|148:16,1,100,0|8,0:0|0:0,0:0:0:0:
    200,96,10932,1,8,0:0:0:0:
    312,256,11732,2,0,B|314:315|280:347,1,100,8|8,0:0|0:0,0:0:0:0:
    184,368,12532,1,0,0:0:0:0:
    92,323,12932,6,0,B|60:282|76:222,2,100,10|0|8,0:0|0:0|0:0,0:0:0:0:
  2. 00:16:532 (1,2,3) - Hmm... I have a little idea there: What do you think about structuring the whole pattern to go instead upwards, following a bit better 00:15:332 (3) - 's oval flow? I think that using an arc-shaped pattern going upwards would totally make the flow there smoother, and you could use this situation to position 00:18:132 (4,5) - so that they blanket 00:16:532 (1) - ,making a pretty much neat pattern to play and see,too! Here's what I have done: see if you like it! I agree with the first, but I want to keep the latter - stacked with the slider end on the start of the combo
    SPOILER


    152,272,16532,5,0,0:0:0:0:
    248,248,16932,1,8,0:0:0:0:
    264,152,17332,1,0,0:0:0:0:
    224,352,18132,1,0,0:0:0:0:
    128,368,18532,2,0,P|72:328|80:208,1,200
    152,272,19732,1,0,0:0:0:0:
    184,176,20132,5,8,0:0:0:0:
    216,80,20532,2,0,B|257:50|309:42|365:54|405:82,2,200
    184,176,22532,2,0,B|208:227|184:296,2,100,2|0|8,0:0|0:0|0:0,0:0:0:0:
    112,104,23732,1,8,0:0:0:0:
  3. 00:51:332 (1) - Is this change of spacing on purpose? You are directly switching from 1.00x to 1.16x, which is strange, as you have almost never changed spacing in this diff, and it could be a bit tricky to play, so I'd suggest you to move this slider at x:184 y:176! However that's a quite little thing, so you don't really need to fix if you don't agree with me! I actually have no idea where this spacing change came from xD thx 4 pointing out
  4. 01:14:932 (3) - Well,this slider felt quite smoother to play for me reversed... It could be just a preference, but I would restructure the pattern so that 01:14:932 (3) - gets reversed and so that 01:16:132 (1,2) - continues the pattern smoothly,maybe encircling 01:14:932 (3) - 's beginning. Imho, by doing so the pattern would play smoother :D Here's what I have done,see if you like it! I couldn't EXACTLY do it that way but I conveyed the overall-idea
    SPOILER

    427,245,74932,2,0,B|402:220|318:220|282:264|277:320,1,200
    374,326,76132,6,0,P|398:338|434:342,1,50,8|0,0:0|0:0,0:0:0:0:
    468,344,76532,2,0,P|516:300|496:172,1,200
    408,144,77732,5,8,0:0:0:0:
    312,172,78132,1,0,0:0:0:0:
    336,268,78532,1,0,0:0:0:0:
    432,244,78932,1,0,0:0:0:0:
    408,144,79332,1,8,0:0:0:0:
  5. 01:47:732 (x)- This is a little thing, just do it if you want: as of the drum part approacing, what about adding a note here? I think it fits quite good there considering the drum progression, and actually not following the drums along with the vocals felt a bit strange for me :U If I would follow the drums then it would be too fast as there'd be 4 1/2-notes in a row, if I only follow the drums half-assed that sounds weird IMO, I would like to keep the focal point on vocal
  6. 01:54:132 (5) - Considering how the vocals are going here, I have a little idea: What about instead splitting this slider into a 1/1 note followed by a 3/2 slider? Considering the repeated slider you have used there,you could totally take advantage of this to follow a bit more the vocals :D This should be the outcome, see if you like it! neat
  7. 02:10:532 (1,2,3) - I did not really like how 02:10:732 (2) - sounded in the bg, considering how the vocals chords are changing through the song, and considering where the repeat and end of it fall in... I would suggest you to instead rearrange this by splitting 02:10:732 (2) - into a 1/1 slider with two notes 1/2 after it and at 02:11:732 - : this should follow the vocals quite better than your actual setting! Here's the outcome: fixed

    I have made a pattern following this suggestion too: see if you like it!
    SPOILER

    80,84,130532,5,8,0:0:0:0:
    80,84,130732,2,0,P|118:124|177:136,1,100
    211,134,131332,1,0,0:0:0:0:
    300,88,131732,1,0,0:0:0:0:
    340,180,132132,2,0,P|388:140|368:12,2,200
    300,88,134132,2,0,B|272:40|212:44,1,100,8|4,0:0|0:0,0:0:0:0:
  8. 02:38:532 (3) - I guess you have forgot a clap at the beginning? It would fit really nicely imho, as it keeps the 2/1 consistency you used before,and as it fits quite nicely with the instruments in the bg! Nah, there isn't really an indication for a drum there so I left the clap
  9. 02:41:332 (2,3,4) - This is a quite personal thing, just fix if you want: what about continuing the whole pattern with an arc-pattern, instead of using a linear pattern there? As of 02:40:532 (1) - 's wave slider, I found the whole pattern to be played smoother in this way,considering too that 02:42:132 (3,4) - did not feel really smooth with 02:41:332 (2) - 's dropoff... Here's what I have done here, see if you like it!
    SPOILER

    361,361,161332,2,0,P|406:342|436:296,1,100
    460,204,162132,1,0,0:0:0:0:
    420,112,162532,1,12,0:0:0:0:
    332,64,162932,6,0,B|278:105,1,50,0|8,0:0|0:0,0:0:0:0:
    252,128,163332,2,0,B|149:155,1,100,0|0,0:0|0:0,0:0:0:0:
[Indifference]

  1. 00:29:532 (6) - This slider sounds quite awkward, imho... You are totally skipping over the vocal chord at 00:29:732 - and the drum at 00:29:632 - , and I really can't understand the reason why you did this, as it sounds really off to me... A quite more reasonable choice would be using instead a triplet which finishes with a 1/1 slider,starting from 00:29:532 - to 00:30:132 -... That would be definitely a better choice if you want to follow both the drums and the vocals there. Here's the outcome! Well, this certainly follows the vocal so I don't see a problem. But following the drums with a triplet is a nice idea indeed so I changed it, I did it differently though

    I have done a quite interesting pattern to play following this suggestion too: see if you like it!
    SPOILER

    237,253,28132,2,0,P|272:316|344:332,2,150
    236,176,29132,1,0,0:0:0:0:
    304,144,29332,1,0,0:0:0:0:
    237,253,29532,1,0,0:0:0:0:
    237,253,29632,1,0,0:0:0:0:
    237,253,29732,2,0,P|169:265|109:201,1,150
    40,151,30332,6,0,B|4:159,2,37.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
    100,76,30732,2,0,B|149:86|189:74,1,75,2|0,0:0|0:0,0:0:0:0:
  2. 00:31:832 (x)- This is a really minor thing, so just fix if you want: What about adding a note here? I can clearly hear some drums being played right at this spot, and while not following them is good anyways, I actually expected a note here. I know it's an hard diff and all, but just a little stream here won't hurt, I guess :D
  3. 00:36:432 (2,2) - I can't really hear anything there which could resemble these notes, and I feel like they are just useless in this part, considering your use of triplets in the next patterns... What do you think about deleting them? (that's pretty much optional though, feel free to ignore) Filler-triple...sry
  4. 00:36:532 (2,3,4,5) - Not a really big deal, however what about rearranging the whole pattern, using some curved sliders continuing the flow there? Imho that would go quite well, considering 00:38:132 (5) - 's oval flow a curved slider would have a better dropoff if positioned good... Here's what I have done, see if you like it! Nah, uhm.. sorry, I simply like it my way better. I like linear 1/2 sliders quite a lot and I like to bring them into a pattern ^^
    SPOILER

    360,280,37132,2,0,P|336:308|296:316,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
    460,232,37732,2,0,P|476:264|472:308,1,75,6|0,0:0|0:0,0:0:0:0:
    382,163,38132,2,0,B|325:174|280:146|258:107|258:67,1,150,8|6,0:0|0:0,0:0:0:0:
  5. 00:44:932 (3) - Why don't you add a New Combo here? It fits perfectly with the vocal phrase there,and I guess it would really work well to distinguish the pattern 00:44:332 (1,2) - from 00:45:132 (4,5,6) - too! ok
  6. 01:09:332 (1,2,3) - Considering how this pattern turns out with the following slider 01:10:532 (1) - I would instead make this pattern a little jump with some curve sliders, as of the transition into the quiet part. Considering 01:10:532 (1) - 's oval flow, I think this pattern would work there quite well, as it feels overall smoother to play, imho. Here's what I have done, see if you like it! Not doing mini-jumps kinda builds up the tension that you release with the big jump afterwards :D Sry, I will keep it this way if you don't mind
    SPOILER

    459,307,69332,6,0,P|432:336|392:344,1,75,8|0,0:0|0:0,0:0:0:0:
    312,236,69732,2,0,P|351:236|384:261,1,75,2|0,0:0|0:0,0:0:0:0:
    316,328,70132,2,0,P|283:350|242:350,1,75,8|0,0:0|0:0,0:0:0:0:
  7. 01:27:532 (6) - Considering your logic on putting 01:26:932 (4) - , why don't you place this note at x:209 y:333, stacking it with 01:26:532 (3) - ? Imho, this would go quite smoother, considering your placement here it would be definitely better to use this setting, imho :p 01:25:932 (1,2,4,6) - These notes create a neat triangle with a note in the middle. I hope I could keep this, sry
  8. 01:38:732 (7,8,1,2,3,4,5) - It could be just me, however I didn't really feel comfortable while playing here, the jumps were a bit too difficult to understand to me because of the musical progression which doesen't really go in that way. I tried to remake the whole pattern trying to make it a bit more comfortable to play in my view: see if you like it! Fixed, in a little different pattern though
    SPOILER


    16,308,98732,2,0,B|93:330,1,75
    168,296,99132,1,0,0:0:0:0:
    240,340,99332,5,4,0:0:0:0:
    244,200,99532,1,0,0:0:0:0:
    384,236,99732,1,0,0:0:0:0:
    468,208,99932,1,0,0:0:0:0:
    392,160,100132,2,0,B|361:237|408:304,1,150,8|0,0:0|0:0,0:0:0:0:
    480,340,100732,5,0,0:0:0:0:
    480,260,100932,2,0,P|484:224|508:184,1,75
    408,304,101332,2,0,B|336:354|248:292,1,150,0|8,0:0|0:0,0:0:0:0:
  9. 01:57:932 (1) - Similarly to the Normal diff, wouldn't it be better if you followed the cymbal at 01:58:532 - there? I think the repeat of this sliders feels kinda out of place, therefore I would suggest you to remove the repeat and to replace it instead with a note at 01:58:532 - : imho,this would be a better rhythmical solution there. Here's the outcome: sure, fix
  10. 02:27:532 (3) - Again, what about adding another New Combo there? I find it to fit pretty good there, so it would fit quite nicely there! :D kay
  11. 02:33:332 (8) - What about adding a clap at this note? It's a really little thing, though it would keep your consistency with the rest of the refrains, other than fitting really good within the music, so why don't you add it? :D oke
  12. 03:01:932 (1,2,3,4,5) - Not a really big thing, however I found this linear pattern not to flow that smooth, as you are breaking various times the dropoff of these sliders... What about instead reorganizing the pattern, maybe using some curved sliders, to make a different jumpy pattern which could be played really well? Taking advantage of the curved sliders' oval flow there would go quite well! Here's what I have done,see if you like it: Like I mentioned earlier, I really like those 1/2 linear sliders :P sry
    SPOILER


    108,308,181932,6,0,P|144:320|192:308,1,75
    232,224,182332,2,0,P|196:212|148:224,1,75
    108,308,182732,2,0,L|88:388,1,75
    160,217,183132,2,0,L|180:137,1,75,0|8,0:0|0:0,0:0:0:0:
    296,80,183532,2,0,L|314:152,1,75
    360,232,183932,5,0,0:0:0:0:
    304,320,184132,1,0,0:0:0:0:
    184,304,184332,1,0,0:0:0:0:
    152,172,184532,1,0,0:0:0:0:
As you see, most of the things are minor. However, I still have to finish my mod with the insane diff, so I am posting this directly here so that you can already begin fixing if you want. Hopefully I will finish this tomorrow... In the meanwhile I hope I have been helpful!
Grazie tante! :D
Topic Starter
Magicphoenix

-kevincela- wrote:

Hey!


  1. 00:20:132 (3,4) - This is more a subjective thing than an issue, so just fix if you want: What do you think about reversing both the sliders? I personally think that using opposed sliders would result on a really fun to play pattern, and as it flows pretty smooth I guess this would be better rather than using the current setting :p Nah sorry, doesn't flow well
  2. 00:24:132 (7,8,9) - This jumps here feels quite exhagerated, even if there are the drums being played right in that spot, I really can't see why making the spacing larger at 00:24:332 (8,9) - while the emphatizement should happen at 00:24:132 (7,8) - ... A possible solution would be moving 00:24:332 (8) - to x:256 y:280 : it creates a quite nice triangle pattern with equidistant spacing, and that would definitely solve both the problems! I feel rly sorry to admit this but I really love this pattern the way it is, it doesn't play too hard and flows really good. I do know that there isn't an indication for a jump, I still hope I can keep it nevertheless.
  3. 00:29:532 (6) - As already said in the Hard diff, this slider does not follow the vocal chord being played at 00:29:732 - and the drum being played at 00:29:632 - ... As you have already done in the Hard diff, what about modifying this pattern using instead a triplet starting from 00:29:532 - and finishing with a 1/1 slider at 00:30:132 - ? It does again make much more sense rhythmically-wise,as it follows both the vocal chord and the drum set there! fixed, but differently

    I have done a pattern following this suggestion too: see if you like it!
    SPOILER

    480,292,29132,1,2,0:0:0:0:
    396,261,29332,1,8,0:0:0:0:
    311,290,29532,1,0,0:0:0:0:
    311,290,29632,1,0,0:0:0:0:
    311,290,29732,2,0,P|234:295|184:205,1,180
    241,118,30332,5,0,0:0:0:0:
    278,92,30432,1,0,0:0:0:0:
    287,48,30532,1,10,0:0:0:0:
    374,28,30732,2,0,B|424:23|464:72,1,90,0|8,0:0|0:0,0:0:0:0:
  4. 00:48:732 (1) - Well, this isn't really the best spot to use a New Combo there... Musically-wise I really can't hear anything to be emphatized properly with that new combo... What about instead moving it to 00:48:332 (5) - , following the vocals? It would actually fit way better than the actual setting xD ok
  5. 00:51:932 (1,3) - Considering the transition 00:51:532 (3,4) - and the arc pattern 00:52:532 (1,2,3,4,5) - , I would see definitely better these two notes reversed, considering that you could definitely continue the linear flow created by 00:51:532 (3,4) - and you could also continue better the circular flow continued by the arc pattern at 00:52:532 (1,2,3,4,5) - . What do you think about it? :D sure
  6. 01:30:332 (8,9,10) - This is not really what I expected after 01:29:932 (7) - being played there... You see, considering how 01:29:932 (7) - goes, this totally breaks 01:29:932 (7) - 's oval flow, and it doesen't really play that well... :\ What about instead using another configuration, making this pattern follow right ahead 01:29:932 (7) - ? It would definitely solve the problem and play overall in a smoother way! Here's what I have done, see if you like it: I actually have no idea how that happened :D
    SPOILER

    422,266,89932,2,0,B|399:319|344:316,1,90
    224,292,90332,1,0,0:0:0:0:
    188,268,90432,1,0,0:0:0:0:
    172,224,90532,1,8,0:0:0:0:
    156,100,90732,2,0,B|174:45|248:48,1,90
  7. 02:20:732 (6,1,2) - Well,not really a fan of this diagonal pattern going upwards... Considering how the pattern is actually going, wouldn't it be better if you actually structured this as a triangular pattern downwards---->upwards? I actually liked how this played more than the current pattern, because of its flow there... Here's what I have done: see if you like it! ok, but differently
    SPOILER

    404,268,140732,1,0,0:0:0:0:
    256,320,140932,5,2,0:0:0:0:
    108,268,141132,2,0,L|136:172,1,90
    256,47,141532,1,0,0:0:0:0:
    256,92,141632,1,0,0:0:0:0:
    256,137,141732,6,0,B|256:225,1,90,8|0,0:0|0:0,0:0:0:0:
  8. 02:51:932 (7) - Just a minor thing, but what about adding a New Combo here? There is a drum transition going through this part, so a new combo to emphatize it would actually fit quite well, imho! :D sure
    Awesome diff! I loved most of the jumps :D Sorry for having been a little bit nitpicky here! Hope I have been anyways helpful >_<
As you see, most of the things are minor. However, I still have to finish my mod with the insane diff, so I am posting this directly here so that you can already begin fixing if you want. Hopefully I will finish this tomorrow... In the meanwhile I hope I have been helpful! Okay,finished! Really nice map overall, call me back once you have finished fixing!
nuovamente grazie(?) ! :D
Diasios
I rechecked this map and everything's fine, so...
-kevincela-
Checked twice, and I think this is now ready to go.

Ranked!

Really nice job and congratulations!
BCI
OH MY GOD IT'S FCKING ADTR
congrats <33
Mismagius
-kevincela-

Blue Dragon wrote:

Yep, I know, I always forget to set genre and language xD
Anyways added!
Haruka_old
Wow, it's about time! xD Congrats, Magicphoenix!
Prancer
Awesome song and awesome map, wow, congrats.
Makar
nice~ grats!
Tshemmp
congrats MPX ^_~
Mercurial
Long time since I've modded this.

Gratz bro.
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