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project-ALCA- feat. yanaginagi - Neoage Dreamers

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Topic Starter
Moway
Bump, still looking for a MAT and also maybe some more mods. :)
DakeDekaane
Hi, mod time~ :3

[General]

00:01:181 - Unneeded red line~
At start, maybe turn up the volume to a 20%-30%

[Normal]
00:10:751 (2,3) - I couldn't hear what are you following here, if drums, try this
or
if not, keep as you have it now, since it's good~ x3

Hard and Insane look very well~

I think that's all, star and good luck~ :3
Topic Starter
Moway

DakeDekaane wrote:

Hi, mod time~ :3

[General]

00:01:181 - Unneeded red line~ red line needed for first note
At start, maybe turn up the volume to a 20%-30%

[Normal]
00:10:751 (2,3) - I couldn't hear what are you following here, if drums, try this
or
if not, keep as you have it now, since it's good~ x3 made a change to this

Hard and Insane look very well~

I think that's all, star and good luck~ :3
Thanks for your mod and your star! :D
tetsutaro
Hello! This is for my modding queue!
Since I am getting busy IRL this is going to be a brief one.

[General]
:!: Hit sounds too quiet. To newer player circle sounds and slider ticks are important indicators of whether they are accurately on the beat or not. So increase hit sounds volume and add more of them also.
:!: Approach circle colors blend a lot into the background, both being turquoise-to-light-blue-to navy hues. Major problems happen if players fail to distinguish the two (high miss rate). Think about using more contrasting colors.
:idea: For similar reasons this mapset plays much better in Taiko skin, since its approach circle has solid outline that sets out the approach circle, and the red don face at each tick serves the purpose of accuracy indicators.

[Normal]
:idea: Nice job keeping a steady distance!
:!: Most of your notes bases off the percussion part, which is rather difficult to listen for over the much louder vocal. Follow the vocal more could improve things. Or you can make an Easy diff that follow vocal more closely, as another way out.

[Hard] and [Insane] are too difficult for me to do very in-depth suggestions, so enjoy some very generic ideas.
:idea: Nice flow there!
:idea: Pretty sliders! (unlike mine, as you should have witnessed)
:!: Slider-over-circle stacks in Hard may need some separation (I personally despise this)? It's fine in Insane (since it's suppose to be Insane).

To me, the hit sounds are the main problem. Fix it and this should be good enough.
When you're done, call me back for rechecks and star.
Topic Starter
Moway

tetsutaro wrote:

Hello! This is for my modding queue!
Since I am getting busy IRL this is going to be a brief one.

[General]
:!: Hit sounds too quiet. To newer player circle sounds and slider ticks are important indicators of whether they are accurately on the beat or not. So increase hit sounds volume and add more of them also. i'll work on this
:!: Approach circle colors blend a lot into the background, both being turquoise-to-light-blue-to navy hues. Major problems happen if players fail to distinguish the two (high miss rate). Think about using more contrasting colors. using an outlined approach, see if that helps
:idea: For similar reasons this mapset plays much better in Taiko skin, since its approach circle has solid outline that sets out the approach circle, and the red don face at each tick serves the purpose of accuracy indicators.

[Normal]
:idea: Nice job keeping a steady distance!
:!: Most of your notes bases off the percussion part, which is rather difficult to listen for over the much louder vocal. Follow the vocal more could improve things. Or you can make an Easy diff that follow vocal more closely, as another way out. I'll make the beatsounds louder, but I think percussion following is consistent with the rest of the mapset

[Hard] and [Insane] are too difficult for me to do very in-depth suggestions, so enjoy some very generic ideas.
:idea: Nice flow there!
:idea: Pretty sliders! (unlike mine, as you should have witnessed)
:!: Slider-over-circle stacks in Hard may need some separation (I personally despise this)? It's fine in Insane (since it's suppose to be Insane). I'll take a look at these, but I"m thinking for the most part I'll leave them.

To me, the hit sounds are the main problem. Fix it and this should be good enough.
When you're done, call me back for rechecks and star.
Thanks for the mod! I'll call you for a recheck when I'm done.
[CSGA]Ar3sgice
hi~


Insane

  1. 00:03:021 (4) - i think this looks like 1/4, better use spacing 1.1x here
  2. 00:47:192 - add note?
  3. 00:56:211 (3) - circle first like this http://osu.ppy.sh/ss/420298
  4. 01:04:309 (2,3) - larger spacing here? don't feel it's a slowdown here
  5. 01:22:898 - add 2 notes, form a triplet :3 i think it fits well
  6. 02:16:456 (7) - move the end up a little, looks better www
  7. 02:46:824 - add notes in the middle of sliders ^^ http://osu.ppy.sh/ss/420308
  8. 02:51:976 (1,1,1) - ???
  9. 02:56:762 (3) - here http://osu.ppy.sh/ss/420309
  10. 02:59:155 - spacing o.o? I suggest another note here
  11. 03:39:829 (1,1,1,1,1,1) - i think one nc every 4 notes is enough o.o
  12. 03:52:896 (1,1) - remove new combo
  13. 04:07:619 (3) - reverse? better flow to me :3
  14. i think some parts are a little empty... also don't make too much new combos, it's distracting o.o
Hard

  1. 01:00:628 (1) - a bit unexpected o.o
  2. 01:46:824 (1,1,1) - ._.
  3. 02:06:148 (2) - remove one repeat
  4. 02:46:272 (4) - add note and use 1 repeat slider here :3 http://osu.ppy.sh/ss/420327 fits with next
  5. 03:17:007 (1,1,1) - o.o
  6. 03:50:503 (4,5) - spacing..?
  7. 03:57:496 (1,2) - symmetry o.o
Normal

  1. 01:07:990 (2) - 2/1 long slider here 0.0
  2. 03:22:898 (3,4,1,2,3) - some slider plz..
  3. 03:58:601 (4) - x:100 y:268 o.o
  4. 04:00:626 (1,1) - remove new combo
:3

Good luck~
Topic Starter
Moway

[CSGA]Ar3sgice wrote:

hi~


Insane

  1. 00:03:021 (4) - i think this looks like 1/4, better use spacing 1.1x here fixed
  2. 00:47:192 - add note? fixed
  3. 00:56:211 (3) - circle first like this http://osu.ppy.sh/ss/420298 fixed
  4. 01:04:309 (2,3) - larger spacing here? don't feel it's a slowdown here fixed
  5. 01:22:898 - add 2 notes, form a triplet :3 i think it fits well ok
  6. 02:16:456 (7) - move the end up a little, looks better www I think fixed
  7. 02:46:824 - add notes in the middle of sliders ^^ http://osu.ppy.sh/ss/420308 I'll try it
  8. 02:51:976 (1,1,1) - ??? fine
  9. 02:56:762 (3) - here http://osu.ppy.sh/ss/420309 fix
  10. 02:59:155 - spacing o.o? I suggest another note here okey
  11. 03:39:829 (1,1,1,1,1,1) - i think one nc every 4 notes is enough o.o okay
  12. 03:52:896 (1,1) - remove new combo fixed
  13. 04:07:619 (3) - reverse? better flow to me :3 no on this one, i think flow is better the way it is
  14. i think some parts are a little empty... also don't make too much new combos, it's distracting o.o
Hard

  1. 01:00:628 (1) - a bit unexpected o.o alright remove one repeat and add note
  2. 01:46:824 (1,1,1) - ._. k
  3. 02:06:148 (2) - remove one repeat okay
  4. 02:46:272 (4) - add note and use 1 repeat slider here :3 http://osu.ppy.sh/ss/420327 fits with next fixed
  5. 03:17:007 (1,1,1) - o.o fixed
  6. 03:50:503 (4,5) - spacing..? hmm
  7. 03:57:496 (1,2) - symmetry o.o fixed
Normal

  1. 01:07:990 (2) - 2/1 long slider here 0.0 k
  2. 03:22:898 (3,4,1,2,3) - some slider plz.. no, fits music this way
  3. 03:58:601 (4) - x:100 y:268 o.o fixed
  4. 04:00:626 (1,1) - remove new combo fixed, in different way
:3

Good luck~
Thanks for your mod!
Mok
Hey ^o^

[Overall]
No particular problem, just a question: since when not having the spinner-centre makes a map rankable? :o

[Normal]
Ok.

[Hard]
02:30:442 (3) - Unsnapped slider (start).
02:31:178 (4) - Unsnapped slider (start).
02:31:730 (5) - Unsnapped circle.
03:19:215 (1) - Unsnapped slider (start).
03:19:951 (2) - Unsnapped slider (start).
03:22:896 (1) - Unsnapped circle.
03:23:264 (2) - Unsnapped circle.
03:23:632 (1) - Unsnapped circle.
03:26:761 (4) - Unsnapped circle.
03:27:129 (5) - Unsnapped circle.
03:27:497 (1) - Unsnapped slider (start).

01:23:082 (1,2,3) - This is a little too clustered, space it out.
01:33:388 (2) - Flip this.

[Insane]
03:19:215 (1) - Unsnapped slider (start).
03:19:767 (2) - Unsnapped circle.
03:19:951 (3) - Unsnapped slider (start).
03:22:896 (3) - Unsnapped circle.
03:23:264 (4) - Unsnapped circle.
03:23:632 (1) - Unsnapped circle.
03:26:761 (2) - Unsnapped circle.
03:27:129 (3) - Unsnapped circle.

Nice song, map and skin! Love it :D
Topic Starter
Moway

Mok wrote:

Hey ^o^

[Overall]
No particular problem, just a question: since when not having the spinner-centre makes a map rankable? :o not sure, i just saw that if the circle is visible then it is okay. I can add a centre if needed.

[Normal]
Ok.

[Hard]
02:30:442 (3) - Unsnapped slider (start).
02:31:178 (4) - Unsnapped slider (start).
02:31:730 (5) - Unsnapped circle.
03:19:215 (1) - Unsnapped slider (start).
03:19:951 (2) - Unsnapped slider (start).
03:22:896 (1) - Unsnapped circle.
03:23:264 (2) - Unsnapped circle.
03:23:632 (1) - Unsnapped circle.
03:26:761 (4) - Unsnapped circle.
03:27:129 (5) - Unsnapped circle.
03:27:497 (1) - Unsnapped slider (start).

01:23:082 (1,2,3) - This is a little too clustered, space it out. fixed
01:33:388 (2) - Flip this. I like the other way

[Insane]
03:19:215 (1) - Unsnapped slider (start).
03:19:767 (2) - Unsnapped circle.
03:19:951 (3) - Unsnapped slider (start).
03:22:896 (3) - Unsnapped circle.
03:23:264 (4) - Unsnapped circle.
03:23:632 (1) - Unsnapped circle.
03:26:761 (2) - Unsnapped circle.
03:27:129 (3) - Unsnapped circle.

ALL UNSNAPPED SHOULD BE FIXED NOW

Nice song, map and skin! Love it :D thanks!
Thanks for your star and your mod!
Topic Starter
Moway
New updates, etc. Still waiting for MAT.
BeatofIke
Good Map!
Topic Starter
Moway
Thank you :3
Topic Starter
Moway
I guess another bump post. New ending mapped for Hard and Dream (Insane) difficulties.

Also new storyboard elements and improvements!
Topic Starter
Moway
Last mod was over two months ago. Still bumping for mods.
BeatofIke
Yeah, the map is pretty long XD. I will still mod all difficulties.
Topic Starter
Moway
Thank you orz
BeatofIke
Hello Moway! Mod request via Forum PM (and #modreqs!) :P
Sorry for the delay!

[General]
:arrow: No Easy Difficulty? Although, it's not really required in this case, but at least try to make Normal Difficulty a bit easier. In addition, your star rating must be under under 3.00 stars to be rankable. :P
:arrow: Please remove "yanagi nagi" from tags, since it's part of the artist of the song.
:arrow: Why do you have 2 red timing sections at the beginning? This this unrankable! To fix this, please remove the first red timing section. This should not affect your offset or snapping at all expect for the first note at 00:01:021 (see AIMod). Just go ahead and resnap any unsnapped notes in all difficulties.
[Normal]
-> Your hitsounds are very inconsistent thoughout the song.
-> Since this is your easiest difficulty, I recommend Approach Rate to be 4. It will help balance the difficulty a bit better.
-> Needs more polarity. Some notes are a bit read to read. For more information about polarity, please check out this video: http://www.youtube.com/watch?v=53PkFLrK8Ws
-> (Nazi) Open .osu file and change the Slider Multiplayer to 0.8. Right now, it looks like this:
SPOILER
SliderMultiplier:0.80000000596046
00:00:997 (1) - 00:18:874 --> Please consider adding some hitsounds at this part (preferably at a lower volume) so it don't sound so monotone here.
00:00:629 (1) - Consider starting this map by adding a 1/2 slider here since the vocals actually starts here. This would make all of your difficulties with the same lead-in seconds to start at the same spot.
00:00:997 (1,2,3) - This pattern sounds empty. To be consistent with the vocals, try rearranging the patterns like this:

00:03:046 (1,2) - Consider removing the combo at 00:03:046 (1) and adding a new combo at 00:04:150 (2). This should fix the combo inconsistiency.
00:14:457 (1) - Pleas remove this combo. It's not need in this case.
00:21:819 (5,1) - Consider swapping these combos around, so your combos are consistent with the rhythms. Add new combo at 00:21:819 (5) and remove combo at 00:22:923 (1).
00:40:236 (1) - Personally, I prefer a soft finish at the beginning of this slider, rather than a soft whistle, since you can clearly hear a finish in the BGM.
00:46:125 (1) - Same as above: "Personally, I prefer a soft finish at the beginning of this slider, rather than a soft whistle, since you can clearly hear a finish in the BGM".
00:48:150 (3) - I recommend adding a note here since it has more polarity.
01:04:898 (2) - Same as above: "I recommend adding a note here since it has more polarity".
01:07:843 (1) - Remove this combo.
01:17:782 (3) - Remove this finish. You don't hear any finish here.
01:40:051 (3) - Add a note here since it has more polarity.
01:50:910 (4) - I recommend starting the spinner her instead.

-> I will stop from here. This difficulty needs a lot of work. Especially the hitsounds and the polarity.
[Hard]
:arrow: Your TitleUnicode and ArtistUnicode is missing on this difficulty. Don't forget to add them on this difficulty as well. The code should look like this:
SPOILER
[Metadata]
Title:Neoage Dreamers
TitleUnicode:Neoage Dreamers
Artist:project-ALCA- feat. yanaginagi
ArtistUnicode:project-ALCA- feat. yanaginagi
Creator:Moway
Version:Hard
Source:
Tags:supercell gazelle regenerate yanagi nagi
BeatmapID:174887
BeatmapSetID:54644
[Dream]
-> Looks fine.
Topic Starter
Moway

BeatofIke wrote:

Hello Moway! Mod request via Forum PM (and #modreqs!) :P
Sorry for the delay!

[General]
:arrow: No Easy Difficulty? Although, it's not really required in this case, but at least try to make Normal Difficulty a bit easier. In addition, your star rating must be under under 3.00 stars to be rankable. :P not sure how correct this is, the diff shows up as 3 stars in game, which I think is what the rule means
:arrow: Please remove "yanagi nagi" from tags, since it's part of the artist of the song. i tried searching for this using yanagi nagi and it doesn't pick it up unless I have it in there for some reason
:arrow: Why do you have 2 red timing sections at the beginning? This this unrankable! To fix this, please remove the first red timing section. This should not affect your offset or snapping at all expect for the first note at 00:01:021 (see AIMod). Just go ahead and resnap any unsnapped notes in all difficulties. [/color]
[Normal]
-> Your hitsounds are very inconsistent thoughout the song.
-> Since this is your easiest difficulty, I recommend Approach Rate to be 4. It will help balance the difficulty a bit better. fixed :o
-> Needs more polarity. Some notes are a bit read to read. For more information about polarity, please check out this video: http://www.youtube.com/watch?v=53PkFLrK8Ws
-> (Nazi) Open .osu file and change the Slider Multiplayer to 0.8. Right now, it looks like this:
SPOILER
SliderMultiplier:0.80000000596046
00:00:997 (1) - 00:18:874 --> Please consider adding some hitsounds at this part (preferably at a lower volume) so it don't sound so monotone here.
00:00:629 (1) - Consider starting this map by adding a 1/2 slider here since the vocals actually starts here. This would make all of your difficulties with the same lead-in seconds to start at the same spot. fixed
00:00:997 (1,2,3) - This pattern sounds empty. To be consistent with the vocals, try rearranging the patterns like this:
i think this patter fits okay
00:03:046 (1,2) - Consider removing the combo at 00:03:046 (1) and adding a new combo at 00:04:150 (2). This should fix the combo inconsistiency. fixed
00:14:457 (1) - Pleas remove this combo. It's not need in this case.fixed
00:21:819 (5,1) - Consider swapping these combos around, so your combos are consistent with the rhythms. Add new combo at 00:21:819 (5) and remove combo at 00:22:923 (1). fixed
00:40:236 (1) - Personally, I prefer a soft finish at the beginning of this slider, rather than a soft whistle, since you can clearly hear a finish in the BGM. fixed
00:46:125 (1) - Same as above: "Personally, I prefer a soft finish at the beginning of this slider, rather than a soft whistle, since you can clearly hear a finish in the BGM". fixed
00:48:150 (3) - I recommend adding a note here since it has more polarity. fixed
01:04:898 (2) - Same as above: "I recommend adding a note here since it has more polarity". fixed
01:07:843 (1) - Remove this combo. fixed
01:17:782 (3) - Remove this finish. You don't hear any finish here. fixed
01:40:051 (3) - Add a note here since it has more polarity. made a slider
01:50:910 (4) - I recommend starting the spinner her instead. fixed

-> I will stop from here. This difficulty needs a lot of work. Especially the hitsounds and the polarity.
[Hard]
:arrow: Your TitleUnicode and ArtistUnicode is missing on this difficulty. Don't forget to add them on this difficulty as well. The code should look like this:
SPOILER
[Metadata]
Title:Neoage Dreamers
TitleUnicode:Neoage Dreamers
Artist:project-ALCA- feat. yanaginagi
ArtistUnicode:project-ALCA- feat. yanaginagi
Creator:Moway
Version:Hard
Source:
Tags:supercell gazelle regenerate yanagi nagi
BeatmapID:174887
BeatmapSetID:54644
[Dream]
-> Looks fine.
Thanks!
dkun
Please, please, please Moway.

REVIVE THIS MAP
Topic Starter
Moway

dkun wrote:

Please, please, please Moway.

REVIVE THIS MAP
I will when I get the motivation to remap the Normal and the Hard, and also a lot of the Insane. I made this map when I still didn't know a lot about mapping, so it needs a lot of work.
sospk0011
please rank this beatmap.
Mana
Revisiting this map makes me feel nostalgic. I downloaded this music when I actually started downloading and trying out maps. It's been almost 2 years since I had this map and I would say this beatmap is better than some maps out there (even though this is my personal opinion, and expressing purely on my experience) However, I am greatly surprised that this map isn't ranked still :/

2 years ago, I played this song everyday to beat my own high-scores and achieving my personal goals. Well, my beatmap means a lot to me :) Today, I was randomly pressing F2 (Randomize song) and came across this map and saw all my old scores that I achieved years ago. Also, this is the second beatmap that got me interested in osu (first one being Signal Graph). If this map didn't exist, I wouldn't have stayed here for long.

I wouldn't mind giving you stars if you will try to rank this map again. Please come back, and rank this map!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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