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Fujifabric - Tsurezure Monochrome (TV Size)

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Topic Starter
linya_old
This beatmap was submitted using in-game submission on 2013年3月14日 at 21:18:36

Artist: Fujifabric
Title: Tsurezure Monochrome (TV Size)
Source: Tsuritama
Tags: fishing ball opening Miku_Append mint_ong89 mintong89
BPM: 151
Filesize: 14353kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.33 stars, 91 notes)
  2. Hard (4.9 stars, 212 notes)
  3. Insane (5 stars, 256 notes)
  4. MA's Normal (4 stars, 123 notes)
Download: Fujifabric - Tsurezure Monochrome (TV Size)
Download: Fujifabric - Tsurezure Monochrome (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Easy - Done
MA's Normal - Done
Hard - Done
Insane - Done

MA's Normal by Miku Append
mint's Taiko Muzukashii by mintong89 (mint_ong89)
2013/03/14 - Remove Taiko diff
2013/02/22 - BG changed
2012/10/05 - Skin added,redownload PLZ
2012/08/30 - Hard and Insane remapping
2012/08/31 - make change in custom hitsound files. Plz reDL
2012/09/01 - Insane done
2012/09/02 - Hard done
2012/09/09 - make change in custom hitsound files. Plz reDL
Miku Append
Megurine Luka
zhan
Alltur
Yay! Tsuritama OP! :D
I'm not the master at modding; bare with me.
Modding is just a suggestion, not you have to fix! :D (There's some things that you MUST fix however..)

[General]
Change the title. Tsurezure, not Tsuredure. Even though it is づ, the pronunciation is zu. (PLEASE FIX THIS..)
Artist 'Fujifabric' is one word, not two separate words.
Cut the music at the end: there's silent part that is not usable.
Delete .osb file in the song folder if you are not using the storyboard in the beatmap.
Remove the title of the song and the artist in the tag (you don't need it)
Why not slider tick rate of 1 instead of 2?


[Easy]
Circle Size -1 (since it's easy do the biggest one)
HP Drain Rate -1
Approach Rate (AR) -1

- Press 'Q' to do new combo.

00:16:734
00:19:912
00:23:489
00:25:873
00:29:449
00:32:628
00:37:793
00:41:767
00:45:343
00:48:522
00:51:700
00:54:879
00:58:058
01:00:442
01:04:018
01:07:197
01:11:171
01:17:131
01:20:310
01:21:899
01:25:475

I won't mod more for easy..

[MA's normal]

AR -1
HP Drain Rate -1 or -2
OD -1

Why there's nothing in the intro of the song while easy diff has the beginning?

00:55:674 (2) - move to 00:55:472
00:56:469 (3) - move to 00:56:270
00:57:263 (4) - move to 00:57:065
01:00:045 - New combo (NC)
01:00:839 - Remove new combo
01:04:416 - NC

[Hard]
01:19:515 - NC

[Insane]
I don't have ability to mod insane, but don't let the combo too long! Do new combo from time to time when it goes over 14 or so! (not always)

00:00:840 - love it XD


Good luck!
I love this song and hopefully see it ranked? XD
Topic Starter
linya_old

Akashi_S wrote:

Yay! Tsuritama OP! :D
I'm not the master at modding; bare with me.
Modding is just a suggestion, not you have to fix! :D (There's some things that you MUST fix however..)

[General]
Change the title. Tsurezure, not Tsuredure. Even though it is づ, the pronunciation is zu. (PLEASE FIX THIS..)
Artist 'Fujifabric' is one word, not two separate words.
Cut the music at the end: there's silent part that is not usable.
Delete .osb file in the song folder if you are not using the storyboard in the beatmap.
Remove the title of the song and the artist in the tag (you don't need it)
Why not slider tick rate of 1 instead of 2?


[Easy]
Circle Size -1 (since it's easy do the biggest one)
HP Drain Rate -1
Approach Rate (AR) -1

- Press 'Q' to do new combo.

………………
Thank you very much! ^w^
Most fixed.
I think slider tick rate 2 is more suitable for easy diff.
Yoru-hide
Hi! from my mod queue~

General:

Your BG size is 800x600, recommended - 1024x768. Use Grid Level 4. Please remove all bookmarks.

Insane:

SPOILER
Unsnapped inherited sections at :
00:58:058 - snap to 00:58:082
00:58:400 - to 00:58:380
01:21:800 - to 01:21:824
01:21:899 - to 01:21:923

00:05:002 (2) - Unsnapped circle.
00:05:201 (4) - ^

00:48:546 (5) - NC.

Hard:
SPOILER

Circle Size
to 4.

Unsnapped inherited sections at :
00:58:058 - snap to 00:58:082
00:58:400 - to 00:58:380
01:21:800 - to 01:21:824
01:21:899 - to 01:21:923

01:09:209 (6,7,8,9) - try this http://puu.sh/KfyD.

Normal:

SPOILER
Circle Size to 3.

Unsnapped inherited sections at :
00:58:058 - snap to 00:58:082
00:58:400 - to 00:58:380
01:10:376 - to 01:10:400
01:10:773 - to 01:10:797
01:21:800 - to 01:21:824
01:21:899 - to 01:21:923

00:20:334 (2,3) - is the location of objects is not good for Easy/Normal diffs , so change please.
01:21:724 (4) - hidden note, change please.
01:28:082 (6) - ^

Easy:

SPOILER
Use Snap Divisor 1/2.

Unsnapped inherited sections at :
00:58:058 - snap to 00:58:082
00:58:400 - to 00:58:380
01:21:800 - to 01:21:824
01:21:899 - to 01:21:923

00:22:320 (3) - parties of slider must be symmetric. etc.

Nice song , btw :D Good Luck!
Topic Starter
linya_old

Yoru-SAN wrote:

Hi! from my mod queue~

General:

Your BG size is 800x600, recommended - 1024x768. Use Grid Level 4. Please remove all bookmarks.
Don't change that background and grid level.
Insane:
All fixed thanks :)

Hard:
All fixed

Easy:
Fixed some
Thank you very much! :)
Miku Append
I love you linya :3

:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

fixed

http://puu.sh/KENa
Topic Starter
linya_old

Miku Append wrote:

I love you linya :3

:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

fixed

http://puu.sh/KENa
I love you too wwww
Mikarunoel131_DELETED
Hi ^-^
Here I am from my modding queue ~

I am only making suggestions and hope I can help you ^^

General

delet the .osb file in your beatmap folder and full submit ^^
delet the timeing points 00:58:380 and 01:21:824 in every difficulty , they are not used and don`t change anything

Easy

00:06:824 Please make it like this, than it follows the music ^^ http://puu.sh/LPpP Put 5 afterwards at the same possiotion like the start of slider 3, like this ^^ http://puu.sh/LPqM
00:10:201 put a circle there to follow music ?
00:16758 put combo 1 like spacing is ? ( that would be x:172 y:272 )
00:28:678 put combo 4 2 grids left ^^
00:34:638 put combo 4 like spacing is ?
00:45:367 put it that the end of the slider is between combo 3 and 4 ? Looks better ^^ http://puu.sh/LPvs After that change combo 2 and 3 like spacing is =)
00:58:082 put it like spacing is ^^
01:14:771 make it like this ? http://puu.sh/LPxo Looks better ^^
01:21:923 put end of slider a few grids up ^^

That is it for Easy =)


Normal made by Ma

00:17:552 change spacing at combo 3,4,5 .
00:21:128 make it like this http://puu.sh/LPA1 looks better and is exactly the spacing ^^ Don`t forget to change spacing at the combo afterwards that =)
00:31:658 I don`t know if that is allowed in a Normal diff , may change that slider
00:43:578 put combo 4 like spacing is ^^ http://puu.sh/LPCK
01:11:195 delet finish ?
01:17:950 ^

that is it for Normal ^^

Hard

Put first and second slider like this =D looks better ^^ http://puu.sh/LPI7
00:26:095 put them like this =D http://puu.sh/LPJb
00:30:069 combo 4 until new combo 1 make them more like spacing is ^^
00:51:128 to avoid overlap with slider 3 put 8 on the top ^^ http://puu.sh/LPKQ
01:01:658 new combo
01:08:811 make it like this ? ^^ http://puu.sh/LPMP Looks better and is better to play =)
01:15:963 new combo
01:17:552 put combo 3 down to avoid overlap http://puu.sh/LPOT
01:18:148 combo 5 until 9 make them like this ? http://puu.sh/LPPx looks more like you wanted it to be ^^
01:21:724 add acircle and make them afterwards like this ? http://puu.sh/LPQj

That is it for Hard =)

Insane

01:14:373 new combo

Nothing more =D I like those jumps x3

Hope I helped you even a bit ^^
Good luck =D
Topic Starter
linya_old

Mikarunoel131 wrote:

General

delet the .osb file in your beatmap folder and full submit ^^
delet the timeing points 00:58:380 and 01:21:824 in every difficulty , they are not used and don`t change anything
timeing points 00:58:380 S:C1→S:C2
Easy

[00:06:824 Please make it like this, than it follows the music ^^ http://puu.sh/LPpP Put 5 afterwards at the same possiotion like the start of slider 3, like this ^^ http://puu.sh/LPqM
00:10:201 put a circle there to follow music ?]
changed by other way.
00:45:367 put it that the end of the slider is between combo 3 and 4 ? Looks better ^^ http://puu.sh/LPvs After that change combo 2 and 3 like spacing is =)
fixed
01:14:771 make it like this ? http://puu.sh/LPxo Looks better ^^
fixed
01:21:923 put end of slider a few grids up ^^
fixed

Hard

Put first and second slider like this =D looks better ^^ http://puu.sh/LPI7
fixed
00:26:095 put them like this =D http://puu.sh/LPJb
fixed
00:51:128 to avoid overlap with slider 3 put 8 on the top ^^ http://puu.sh/LPKQ
fixed
01:01:658 new combo
fixed
01:08:811 make it like this ? ^^ http://puu.sh/LPMP Looks better and is better to play =)
fixed
01:15:963 new combo
fixed
01:17:552 put combo 3 down to avoid overlap http://puu.sh/LPOT
fixed
01:18:148 combo 5 until 9 make them like this ? http://puu.sh/LPPx looks more like you wanted it to be ^^
fixed
01:21:724 add acircle and make them afterwards like this ? http://puu.sh/LPQj
no change


Insane

01:14:373 new combo
fixed

Nothing more =D I like those jumps x3

Hope I helped you even a bit ^^
Good luck =D
Thank you ^W^
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

SPOILER
Easy
00:08:811 (5) - NC

MA's normal
how about MA's Normal?

00:54:108 (4,1) - try this http://puu.sh/MpVc
01:11:195 (2) - delete finish
01:21:724 (4) - delete note ( this pattern is hard for beginners )
01:28:082 (6) - ^

Hard
00:02:453 (2) - add finish stat of slider
00:23:711 (4) - check distance ( if this distance is purposed how about changing it?? to 1.0x DS )
00:27:486 (5) - NC
00:31:857 (3,4,5,6) - i think this pattern is hard for Hard diff change to http://puu.sh/MpNS like this?
00:38:214 (8) - NC
00:47:354 (5) - check distance
00:47:751 (7) - ^
00:50:334 (4) - NC
00:53:314 (5) - ^
01:28:082 (8) - add finish

Insane
00:02:453 (2) - add finish
00:08:811 (5) - NC
00:13:579 (1) - add finish start of slider
00:18:347 (5) - NC
00:23:910 (5,6,7,8) - make perfect square ( this square looks weired )
00:31:062 (6) - NC
00:40:599 (5) - ^
00:45:367 (1) - add finish start of slider
00:53:314 (6) - NC
01:18:744 (7) - ^
01:21:724 (8) - add note
01:26:691 (5) - NC

Good luck for rank!
h-728

Thank you for request

[General]
  • Preview Point の位置に違和感がありました。サビの始まる00:58:082 に設定してはいかがでしょうか。
    Guest DiffとKiai Timeを統一する必要はありませんが、長めのKiai Timeであることを考慮し、Normalに合わせて途中で一度区切っても良いと思います。
[Easy]
  • 00:04:042 (1) - NCを入れておいてください。
    00:05:632 (2) - 音が少なく、HPが減少することを考慮して、ここはNCを入れるべきです。
    00:08:811 (5) - ^
    00:35:036 (3) - このスライダーは歌詞と合っていないように思います。00:35:830 から新しくメロディーが始まっていると思うので、そこで区切りを入れるべきだと思います。
    00:45:367 (1) - この程度なら許容はされるレベルだとは思いますが、リバースアローにヒットバーストが被っています。直前のノートから時間もあいており、被りを避けるのは容易だと思うので、配置を変更してください。
    00:55:897 (2) - 赤線の上にサークルを置くのは好ましくありません。ここに音を置きたいのであれば、前後のスライダーを調整して、スライダーで音を取るようにしてください。
[MA's Normal]
  • ガイドラインに従い、Slider Tick Rateを他の難易度と揃えるために2に変更するべきだと思います。
    ガイドラインに従い、可能であればどこかにスピナーを入れてください。
    所々、Finishを連続的に入れているパートがあり、うるさく感じました。もう少し要所に絞って入れたほうが良いと思います。
    00:26:294 (1,2) - 意図的でないならば、これらのスライダーを被らないように配置した方が良いと思います。見栄えがあまりよくありません。
    00:30:665 (1,2) - ^
    00:31:658 (3) - このスライダーは道がよく見えず、この難易度においては特に初心者を混乱させる要素になると思います。形を変更して下さい。
    00:43:380 (3,4) - この部分のみ、折り返しのスライダーではなく、サークル+スライダーであるのが疑問に感じました。他と統一して折り返しのスライダーで良いと思います。もしこの音取りに何か理由があるのであれば変更する必要はありません。
    00:47:751 (5) - スライダーがHPバーと被っています。可能なら配置を変更してください。
    00:55:698 (2,3) - 00:26:294と同じ
    01:21:128 (3,4) - このスタックは、初心者には不親切であるように思います。スタックさせない配置に変更してください。
    01:24:307 (5) - 画面の最下部に配置してあるため、人によってはAIMし辛いと感じる人がいるかもしれません。もう少し上に上げるか、配置を変更してください。
[Hard]
  • 00:04:042 ~ 00:05:632 - 個人的には、この長い空白がHardっぽくないと感じました。間にいくつかノートを追加してはどうでしょう。
    例えば、直前のスライダーを少し短くし、こんな感じの音取りにしてみるのはどうでしょう。00:07:221 ~ 00:08:811 - ^
    00:13:579 (1,2,3,4,5,6) - nazi それぞれが微妙に被っているのが、あまり見栄えが良いとは思いません。可能ならもう少し離してみてください。
    00:23:513 (3,4) - この間隔は直前と揃えるべきだと思います。現在の配置では、視覚的に均等なリズムの上にあるようには見えません。
    00:31:857 (3,4,5,6) - これは少し難易度が高いように思います。こんな感じで、2つのリバーススライダーにしてみるのはどうでしょう。00:34:837 (8,9,10) - この順番でノートを置いた方が歌詞と合っていると思います。00:58:082 (1,2,3,4,5,1,2,3,4) - それぞれのスライダーが被っており、さらにヒットバーストのエフェクトも加わり非常に見づらいです。配置を変更してください。
    01:00:863 (3,4) - この2つのノートの間にはメロディーの区切れがあると思います。対称的なリズムを持つような配置にするのは違和感があります。
    01:01:261 (4,1) - 上の逆で、この2つはむしろひとまとまりとなるような配置であるほうが好ましいです。
[Insane]
  1. NCの位置が統一されておらず、違和感のある場所が所々にありました。Divisorの長い白線ごとに区切るなど、規則性を持たせた方が分かりやすいと思います。
    (スライダーが白線をまたいでいてそこで区切ることができない場合は、前後で調整してください)
  2. 特に気になったのがKiai Time以降のFinishのヒットサウンドで、これはランダムすぎると思います。
    拍の分かりやすい曲ではあるのでさほど問題ではないかもしれませんが、もう少し規則性のある音付けを心がけたほうが良いと思います。
    (例えば、1本目と3本目の白線にFinishを入れた後、必要と感じる場所(強調したい所など)に音を追加していく感じで)
    また、Finishと同時にwhistleの音が入っている所が何か所かありますが、全く聞こえないのでwhistleは外していいと思います。
    00:13:579 (1,2,3,4,5) - ここでは大きなジャンプが連続しますが、メロディはほぼ同じであるにも関わらず、00:16:758 (1,2,3,4,5,6) では一つもジャンプがありません。距離を調節して統一してはどうでしょう。
    00:25:897 (1,2,3,4) - リズムは歌ではなくギター及びドラムから取っていると思いますが、それならばこれらのノートは1と2~4で分けられるべきだと思います。
    現在の配置だと、1と2、3と4がそれぞれ対応するようになっていますが、曲はそのように演奏されているとは思いません。
    00:29:473 (2,3) - ここは00:31:062 (6,7,8) とメロディが一緒であるように感じます。個人的には、この1/1のスライダー(00:29:473 (2) )が歌と合っているように感じるので、後半の部分でも用いてほしいように思います。
    00:45:367 (1,2,3,4,5,6) - nazi 多くのスライダーがほぼ同じ位置に配置されており、見やすい配置だとは思えません。可能ならばもう少し見やすい配置に変更してみてください。個人的には、1~4と5,6の間に一つの区切りがあるように思えるので、5,6の配置を別の分かりやすいものに変更するとよいと思います。
    00:51:327 (1,2) - これらのノートの間にはメロディの区切りがあるように思います。スタックして連続している音のように配置するのは曲と合っていないと思います。
    00:51:724 (2,3,4,5) - これらのノートはメロディに従うならばひとまとまりに考えられるべきだと思います。全てをスタックさせるか、またはスタックさせないかどちらかにしたほうが良いと思います。
    00:58:082 (1) ~ ここからの配置は、動画のイメージとよく合っていて良いと思います。ただ、流れに従うのであれば、01:01:261 (1,2,3,4) で一つの円を描くようにするべきであり、その後ろの3つのスライダーを混ぜるのは、メロディとも合っていないと思われます。可能ならば配置の変更を検討してみてください。
    個人的には、全体的にスペースが狭めであることを考慮し、それぞれのスライダーの間隔をもう少し広げても良いように思います。
以上です。何か分からない点などあれば遠慮なくPMを送ってください。
Good luck~
Roxas
Mod from Riki's and Roxas' queue :3

[General]

A bit higher the volume in easy hard and insane, it's low imo..
Normal's kiai it's different from other diffs
Easy starts before than normal? It's strange for me owo xD But it's not an error

[Easy]

00:13:579 (1) - Make it symmetrical? Copy and paste this code if u like this slider :3
360,112,13579,6,0,B|312:80|256:72|200:80|152:112,2,220,14|10|10
01:22:718 (2) - Copy and paste 01:21:923 (1) - x°

[MA's normal]

Rename "MA's Normal" :3
00:31:658 (3) - Overlap

[Hard]

00:48:546 (1,3) - Make them better :D
00:51:724 (1) - 2nd slider point and 3rd slider point 1 grid right
00:52:519 (3) - Move 1 grid right the slider and move 2nd and 3rd point 1 grid left

[Insane]

HP drain -1

I don't like some slider form, but there aren't errors :D Good luck
Topic Starter
linya_old

RoxasGrylls94 wrote:

Mod from Riki's and Roxas' queue :3


[Easy]

00:13:579 (1) - Make it symmetrical? Copy and paste this code if u like this slider :3
360,112,13579,6,0,B|312:80|256:72|200:80|152:112,2,220,14|10|10
fixed

[Hard]

00:48:546 (1,3) - Make them better :D
00:51:724 (1) - 2nd slider point and 3rd slider point 1 grid right
00:52:519 (3) - Move 1 grid right the slider and move 2nd and 3rd point 1 grid left
fixed
[Insane]

HP drain -1
no change
thanks :)
Topic Starter
linya_old

h-728 wrote:


Thank you for request
ありがとうございます
すごく助かりました
全部修正しました :)
Topic Starter
linya_old

HelloSCV wrote:

Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

SPOILER
Easy
00:08:811 (5) - NC

MA's normal
how about MA's Normal?

00:54:108 (4,1) - try this http://puu.sh/MpVc
01:11:195 (2) - delete finish
01:21:724 (4) - delete note ( this pattern is hard for beginners )
01:28:082 (6) - ^

Hard
00:02:453 (2) - add finish stat of slider
00:23:711 (4) - check distance ( if this distance is purposed how about changing it?? to 1.0x DS )
00:27:486 (5) - NC
00:31:857 (3,4,5,6) - i think this pattern is hard for Hard diff change to http://puu.sh/MpNS like this?
00:38:214 (8) - NC
00:47:354 (5) - check distance
00:47:751 (7) - ^
00:50:334 (4) - NC
00:53:314 (5) - ^
01:28:082 (8) - add finish

Insane
00:02:453 (2) - add finish
00:08:811 (5) - NC
00:13:579 (1) - add finish start of slider
00:18:347 (5) - NC
00:23:910 (5,6,7,8) - make perfect square ( this square looks weired )
00:31:062 (6) - NC
00:40:599 (5) - ^
00:45:367 (1) - add finish start of slider
00:53:314 (6) - NC
01:18:744 (7) - ^
01:21:724 (8) - add note
01:26:691 (5) - NC

Good luck for rank!
most fixed,thank you :)
Phish_old
hi there~ modrequest in my moddingqueue

General
> You included the Video in every single .osu file, so you can delete the unused .osb file
> Guidlinse say that every Diff has to start and end at the same point, MA's Normal starts later than the other diffs
> Rename MA's normal to MA's Normal

[Easy]
00:58:082 - you could use normal hitsounds during kiai time ^^ just a suggestion
diff seems to be fine

[MA's normal]
>> Preview Point and Kiai Time sections have to be the same in all diffs of a mapset, so please change the Preview Point and delete the short break in Kiai Time!
01:11:195 (2) - delete finish
01:17:950 (2) - ^
01:20:731 (2) - ^
01:21:128 (3,1) - spacing! move (1) away from the end of (3)
01:27:486 (5) - Reverse arrow on blue tick? make the slider 1 tick shorter, fits better to the music!

[Hard]
00:54:109 (7) - adjust that slider to the circle (i know its harder on SmallGrid than on TinyGrid, but its still possible to do it better, see pic)
diff looks nice, found nothing else.

[Insane]
00:55:301 (13) - delete note?
can't find something here either... nice mapset!

that video is kinda funny btw :D
i hope my mod was helpful and good luck with rank :)
Topic Starter
linya_old

Dick wrote:

General
> You included the Video in every single .osu file, so you can delete the unused .osb file
fixed
> Guidlinse say that every Diff has to start and end at the same point, MA's Normal starts later than the other diffs
Guest diffs could have a different play time and kiai time
> Rename MA's normal to MA's Normal
fixed

[Easy]
00:58:082 - you could use normal hitsounds during kiai time ^^ just a suggestion
diff seems to be fine
no change

[Hard]
00:54:109 (7) - adjust that slider to the circle (i know its harder on SmallGrid than on TinyGrid, but its still possible to do it better, see pic)
diff looks nice, found nothing else.
fixed
[Insane]
00:55:301 (13) - delete note?
no change
can't find something here either... nice mapset!

that video is kinda funny btw :D
i hope my mod was helpful and good luck with rank :)
thank you ;)
spboxer3

※ 注意

紅色是unrankable的 一定要改
藍色的是需要討論的問題
黑色就只是建議


Taiko


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. 移除影片 在Taiko diff中 雖然不是必要的 但是我強烈建議移除
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:12:188 (1) - 感覺用d會比較好 這邊一整段都是同樣類型的音 但是有音高變化(降音). 這是第3個part但是你第1個part用了kkd第2個用kdd 所以依照音高變化用d會更加合適
  2. 00:20:731 (1) - 這個finish感覺有點莫名奇妙的感覺 突然就有了? 沒有預兆? 感覺不是很合適 因為在小節數上那是第3拍 通常第3拍擺上的音符不會用這麼重的音
  3. 00:23:910 (1) - ^
  4. 00:57:287 (2,3,4,1,1,2,3) - dddkddk? 串裡面比較少有人會只把(4)作變化 因為打起來不順 聽起來也不怎麼好聽 除非真的很適合 不然建議不要這樣擺
  5. kiai後段的finish太多了 感覺有點過頭了的感覺 finsh拿來點綴很適合 但是過多就不怎麼好了:(
  6. Taiko跟歌詞太多: 畢竟Taiko是鼓 要跟鼓點比較合適

就這樣~ 加油摟~
Topic Starter
linya_old

spboxer3 wrote:

※ 注意

紅色是unrankable的 一定要改
藍色的是需要討論的問題
黑色就只是建議


Taiko


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. 移除影片 在Taiko diff中 雖然不是必要的 但是我強烈建議移除
    fixed
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:12:188 (1) - 感覺用d會比較好 這邊一整段都是同樣類型的音 但是有音高變化(降音). 這是第3個part但是你第1個part用了kkd第2個用kdd 所以依照音高變化用d會更加合適
    fixed
  2. 00:20:731 (1) - 這個finish感覺有點莫名奇妙的感覺 突然就有了? 沒有預兆? 感覺不是很合適 因為在小節數上那是第3拍 通常第3拍擺上的音符不會用這麼重的音
  3. 00:23:910 (1) - ^
    fixed
  4. 00:57:287 (2,3,4,1,1,2,3) - dddkddk? 串裡面比較少有人會只把(4)作變化 因為打起來不順 聽起來也不怎麼好聽 除非真的很適合 不然建議不要這樣擺
    因为其他节奏稍微改了一下,dddkddk有点微妙,所以改成ddd ddk了
  5. kiai後段的finish太多了 感覺有點過頭了的感覺 finsh拿來點綴很適合 但是過多就不怎麼好了:(
    去掉了大量finish 0v0
  6. Taiko跟歌詞太多: 畢竟Taiko是鼓 要跟鼓點比較合適
    努力想更多的跟鼓点,但是实在是想不出梗,感觉如果要改成跟鼓点的话我得remap了orz。稍微加了一些改了一些,但大体还是跟歌词 :?
就這樣~ 加油摟~
谢谢您了www
Kin
Hello ~
From my mod queue (Okay it's late .__.) ~

It's just some suggest ~

general :

add Miku_Append as tag

Easy :

01:17:552 - add clap
01:18:347 - ^

MA's Normal :

Maybe use custom Hit Sound can be better ?

Hard :

00:05:036 (2,3,4) - add clap
00:08:214 (2) - delete this circle
00:08:413 (4) - add clap
00:19:638 - add circle + clap
00:45:764 - add clap
00:49:738 - ^
00:51:327 (9) - ^

Taiko oni :

00:37:817 (2,1) - k d
00:57:287 (2) - kat

Good luck ~
Topic Starter
linya_old

Kinzo wrote:

Hello ~
From my mod queue (Okay it's late .__.) ~

It's just some suggest ~

general :

add Miku_Append as tag
fixed
Easy :

01:17:552 - add clap
01:18:347 - ^
no change

Hard :

00:05:036 (2,3,4) - add clap
00:08:214 (2) - delete this circle
00:08:413 (4) - add clap
no change
00:19:638 - add circle + clap
add cirde
00:45:764 - add clap
00:49:738 - ^
00:51:327 (9) - ^
fixed

Taiko oni :

00:37:817 (2,1) - k d
fixed
00:57:287 (2) - kat
no change

Good luck ~
Thanks
Scorpiour
irc mod

SPOILER
19:14 Scorpiour: : 这里
19:14 linya: : w
19:15 Scorpiour: : 哦对,昨天是想给你做个irc mod
19:15 linya: : irc mod是什么(抱头
19:15 Scorpiour: : 就是在线的mod啦
19:16 linya: : 哦,嗯0v0
19:16 Scorpiour: : 就像这样在游戏内直接面对面的
19:16 Scorpiour: : 因为……
19:16 Scorpiour: : 我觉得你这个图得remap。。。
19:16 Scorpiour: : 要说的点比较多而且会是一些比较大的概念吧,论坛写可能你会不好理解
19:17 linya: : 诶……
19:17 Scorpiour: : 嗯
19:17 linya: : 嗯,拜托您了
19:17 Scorpiour: : 不用这么客气啦>_<
19:18 *Scorpiour is editing (Fujifabric - Tsurezure Monochrome (TV Size))[http://osu.ppy.sh/s/54593]
19:18 Scorpiour: : Insane
19:18 linya: : 嗯
19:18 Scorpiour: : 首先能问下你为什么用中圈么?
19:20 linya: : 嗯,因为我自己不擅长小圈orz
19:20 Scorpiour: : 汗…………
19:20 Scorpiour: : 因为自己不擅长所以就放CS5坑人么…………………………
19:21 Scorpiour: : 态度不太正确哦………………
19:21 linya: : 很,很坑么0A0||
19:21 Scorpiour: : 不算坑,但是我觉得效果不好……
19:22 Scorpiour: : 嘛,这个可以放后面说,具体到图里的吧
19:22 Scorpiour: : 00:03:645 (5) - 这里
19:22 linya: : 嗯
19:22 Scorpiour: : Slider尾落在了重音上
19:22 Scorpiour: : slider尾的那个长白线是个重音,给人感觉上应该是一个“向下”的打击感
19:23 Scorpiour: : 而slider尾在osu里本身是很轻的结束点,打击感很弱,所以即使节奏上听起来并无不妥,但是玩起来的时候感觉就差了一些
19:24 linya: : 嗯0.0
19:24 Scorpiour: : 所以我自己的建议是除非有那种Vocal重音和鼓点重音错位,或者本身长白线上没有重音的情况,否则最好避免这种节奏的放置
19:24 Scorpiour: : 00:05:632 (5,6,7) - 这里节奏不好听
19:25 Scorpiour: : http://puu.sh/10hdM
19:25 Scorpiour: : 这里的节奏听起来更像是这样的(根据你前面放的节奏来说)
19:26 Scorpiour: : 嗯,简单的解释就是这里的音乐是一个反复的,那么节奏感觉上即使有变化也应该是很小幅度上的变化
19:26 Scorpiour: : 和前面一句形成一点变化的对比,而不是很生硬的无法契合音乐的节奏
19:27 Scorpiour: : 能明白的话我继续了
19:28 linya: : 这里我是靠空耳听歌曲原有的鼓点然后找照抄的……
19:28 Scorpiour: : 恩
19:28 Scorpiour: : 歌曲的鼓点这里感觉没有高音明显
19:29 Scorpiour: : 很轻
19:32 Scorpiour: : 继续?
19:32 linya: : 嗯,继续
19:33 Scorpiour: : 00:07:221 (8) - 新一句的重音起点适合放NC
19:33 Scorpiour: : 这个没啥可多说的
19:33 Scorpiour: : 00:13:579 (1,2,3,4,5) -
19:34 Scorpiour: : 这里,这么排列并非不可但是感觉上太生硬了
19:34 Scorpiour: : 好像是09年的排版样式…………
19:35 linya: : 这个排列的梗是江之岛舞的动作的抽象化的结果的感觉233
19:35 Scorpiour: : 恩
19:36 Scorpiour: : 嘛…………这个
19:36 Scorpiour: : 想法挺好的,但是看起来感觉不算太好…………
19:36 Scorpiour: : 有没有可能把slider做一点小弧线
19:36 Scorpiour: : 特别是前面1,2两个slider的多次折返感觉真的不舒服
19:37 Scorpiour: : 我觉得做成Slider+note+note的结构可能都会更好一点
19:38 linya: : 嗯,这个map的很多排列梗原本很多都是梗着VID放的,所以很多地方比较微妙,虽然已经改掉不少了(趴
19:39 Scorpiour: : 我能够理解啦
19:39 Scorpiour: : 只是说感觉上这么做很生硬
19:39 Scorpiour: : 并不是说看着vid放梗不好
19:40 Scorpiour: : 而是说放梗的时候毕竟还要考虑到flow啊之类图本身的东西
19:40 Scorpiour: : 否则就会有喧宾夺主之感了对不
19:41 linya: : 嗯
19:41 Scorpiour: : 00:16:758 (1,2,3,4,5) - 相比之下这里感觉就好多了
19:42 Scorpiour: : 00:23:115 (1,2,3,4,5,6) - 这里的跳梗
19:42 Scorpiour: : 1234之后5678变向
19:42 Scorpiour: : 4和5的衔接本身做的就不是很好,再加上变向感觉就更糟糕了……
19:43 Scorpiour: : 建议是5678方向也改成顺时针什么的
19:43 linya: : 嗯
19:43 Scorpiour: : 00:31:658 (2,3,4,5) - 然后是这里
19:43 Scorpiour: : 节奏的问题
19:44 Scorpiour: : 从红线空1/2再到白线起的三连
19:44 Scorpiour: : 节奏上感觉有些拥挤
19:44 Scorpiour: : 我自己倾向于把三连从00:32:056 (5) - 这里开始做
19:44 Scorpiour: : 和后面的00:32:254 (6) - 之间加note
19:45 Scorpiour: : 00:31:956 (4) - 这个去掉,做成在slider前面的红线三连
19:45 Scorpiour: : 或者
19:45 Scorpiour: : 从(2)开始直接stream一直做到slider那里
19:47 Scorpiour: : 原因是三连的话,重音是落在最后一个音上
19:47 Scorpiour: : 所以如果三连没有停在音乐的重音上就会感觉很飘,节奏被挤到了音乐的前面
19:47 Scorpiour: : 大概是……这么个感觉
19:48 linya: : 嗯,这个MAP的节奏几乎都是空耳抄歌曲原本的鼓点,这里感觉听到了是这样的节奏于是就这样放了
19:48 Scorpiour: : 我明白的
19:48 Scorpiour: : 歌曲的鼓点是为歌曲服务的,但是图的节奏是要拿来打着玩的
19:48 Scorpiour: : 这两者要契合,但是不等于完全重叠……
19:48 linya: : 嗯0.0明白了
19:49 Scorpiour: : 你打图也不少的,注意下别人在放节奏的时候的思路就能发现这一点了
19:50 Scorpiour: : 00:32:652 (1,2) - 这里vocal的高音很明显,考虑把节奏调整下跟vocal?
19:51 Scorpiour: : 一直都是这种折返2次的slider的话打起来不舒服也挺无聊的……
19:52 Scorpiour: : http://puu.sh/10hrK
19:52 Scorpiour: : 比如说这样的节奏
19:52 Scorpiour: : http://puu.sh/10hsb
19:54 Scorpiour: : 大概能看明白?
19:54 linya: : 嗯明白
19:54 Scorpiour: : okay
19:54 Scorpiour: : 00:36:625 (3) - 这里clap好像放多了?
19:55 Scorpiour: : clap和hit声音比较接近的说
19:55 Scorpiour: : 00:41:393 (5,6,7,8,1,2) - 像类似这种的排列也是属于“看起来很正常”但“打起来flow不好”的例子:>
19:56 Scorpiour: : 你自己拿鼠标画一下这里的移动轨迹就明白了
19:56 Scorpiour: : 中间有一个大的折角,而这个折角并不是音乐的转折点
19:56 linya: : 音效也是空耳节奏,空耳听到好像有两下重音奇偶下了两个clap
19:56 Scorpiour: : ~.~
19:57 Scorpiour: : http://puu.sh/10huO
19:57 Scorpiour: : 如果是我自己的话,这里我大概会做成这个样子
19:58 Scorpiour: : 00:44:572 (4,5,6,7,8,9) - 白线三连的问题
19:59 Scorpiour: : okay的话继续了
19:59 linya: : 嗯,继续
19:59 Scorpiour: : 00:47:354 (2,3,4,5,6) - 这种方向也是flow感不好
20:00 Scorpiour: : 嗯……从大一点的角度来说,这种放梗的方法有个很严重的不足
20:00 Scorpiour: : 就是会让你的图显得很零碎
20:00 Scorpiour: : 一段一段之间被彼此独立分隔开了,缺乏完整性和连贯性
20:00 Scorpiour: : 包括音效下的过于随意(像刚才那里突然冒出来的连续clap)
20:01 Scorpiour: : 像2个梗之间没有很好的flow来过渡,等等
20:01 Scorpiour: : 从音乐上来说,这个曲子是带有vocal的,而多数vocal曲的特点都是连贯性很强
20:01 Scorpiour: : 这点和MUG曲完全不同
20:02 Scorpiour: : 那么对于连贯性强的音乐,图却做的很零散的话,结果就是玩家会感觉在打图的时候左边点点右边点点
20:02 Scorpiour: : 即没有打图时一气呵成的爽快感,也缺少跟着图的节奏欣赏音乐的放松感
20:03 linya: : 嗯,我这个做的变得偏向用来听和看而不是用来玩的了的感觉是么/,\
20:03 Scorpiour: : 如果是要做观赏图,那么就把美观做到极致也可以
20:03 Scorpiour: : 但是你的梗放置的……恕我直言美观性上并没有亮点……
20:04 Scorpiour: : 如果是用来听,那么节奏和音效就要很精心的制作,一般来说都是要加入自己的独立音轨
20:04 Scorpiour: : 而不是简单的重复音乐本身的音效——那些本来就有的东西不需要mapper再加上去了
20:05 linya: : 嗯……
20:05 Scorpiour: : 然后说回到这个曲子
20:05 Scorpiour: : 动漫音乐的tv size
20:06 Scorpiour: : 一般来说我们的定位就是“啊我喜欢这个动漫的OP/ED
20:06 Scorpiour: : blabla,所以做个图吧”,然后玩家“一口气打完听听歌刷刷PP给分闪人”这种
20:06 Scorpiour: : 观赏性的图很少很少会拿动漫音乐来做的,因为音乐本身就缺少深度
20:06 *Scorpiour is listening to (Keiki Kobayashi - Zero)[http://osu.ppy.sh/s/39991]
20:07 Scorpiour: : 这算是观赏图,你可以打开看看
20:07 Scorpiour: : 观赏图应该是什么样的
20:07 Scorpiour: : 从选曲到排列到音效和选择
20:07 Scorpiour: : 抽空去看看吧,咱们继续说这个图?
20:08 linya: : 嗯,请继续
20:09 Scorpiour: : 00:53:314 (1,2,3,4,5) - 像这种的,editor里现在有多边形工具
20:09 Scorpiour: : 拿多边形工具做
20:09 Scorpiour: : 00:54:903 (11) - 这里的NC
20:10 linya: : 多边形工具是什么我不知道(抱头
20:10 Scorpiour: : Compose里面
20:10 Scorpiour: : create polygon circles
20:11 Scorpiour: : 具体用法自己研究吧
20:11 Scorpiour: : 不难
20:11 Scorpiour: : 之前群里聊这个多边形工具的时候你也在的,没注意看吧=v=
20:11 linya: : 哦好的
20:12 linya: : 诶,是,是么,完全没注意=A=
20:12 Scorpiour: : 00:57:287 (4,5,6,7,8) - 这个串放的不舒服,
20:12 Scorpiour: : 00:55:897 (1,2,3,1,2,3,4,5,6,7) - 另外这一大段绕着圈子转的排列也不好看
20:13 Scorpiour: : 感觉就是没梗了就开着ds乱放的感觉
20:13 Scorpiour: : 偷懒了
20:14 Scorpiour: : 00:58:082 (1,2,3,4,1,2,3,4) - 这里也是,音乐本身节奏变化这么多,没必要很生硬的去放1/2节奏吧
20:15 Scorpiour: : 就算想要做梗也要能合音乐才好
20:15 Scorpiour: : 而且最前面这4个的slider首尾连的形状也没做好
20:16 Scorpiour: : 01:06:426 (2) - 这种的可以考虑ctrl+r来增强flow感
20:16 linya: : 原本不是绕一个圈来着好像,后来似乎改了什么地反的排列,为了kiai一开始的圈圈梗不移位所以就变成这样了
20:16 Scorpiour: : 01:09:009 (8,1,2) - 可以合并成一个slider的节奏(跟vocal)
20:16 linya: : 我打字好慢orz
20:17 Scorpiour: : 总之那几个连续的绕圈圈的……第一感觉就是“Mapper这根本是在偷懒吧”
20:17 linya: : 啊哈哈
20:17 Scorpiour: : 大概就是这样的呢
20:18 Scorpiour: : 01:26:691 (5,6,7,8) - 包括最后这种的
20:18 Scorpiour: : 如果放在09年的话就算了……现在的话这么做很难被认可的
20:19 Scorpiour: : 总之,这个diff差不多就说到这儿了
20:19 linya: : 嗯。
20:20 Scorpiour: : 另外的几个diff我就先不看了,先去把Insane弄好吧……毕竟Insane是整个Mapset的核心
20:21 linya: : 好的
20:21 Scorpiour: : 不要怕remap什么的……每个人都是从这一步慢慢走过来的
20:21 linya: : 导出聊天记录是按哪个键来着> <
20:21 Scorpiour: : 另外几个diff大概的思路也类似,弄好之后需要的话再叫我把我到时候帮你完整的mod
20:22 Scorpiour: : 如果做的质量okay了的话
20:22 Scorpiour: : 我自己导出给你post好了
JudgeTheDude
Hi, from my modding queue.

[Easy]
00:24:705 (2) - I suggest x:328 y:248 looks better

[Normal]
Why don't you put notes in the Intro ? There were notes in Easy, so why not in Normal ?Between 00:00:864 and 00:10:400
00:18:347 (3,4) - Try to avoid that overlap

[Hard]
No problems

I didn't mod Taiko/Insane, I can't.

Good luck for ranks
mintong89
can i do a taiko diff???
mintong89
可能会不好。。

http://puu.sh/10X3c
Topic Starter
linya_old

mint_ong89 wrote:

可能会不好。。

http://puu.sh/10X3c
好快0A0!

我这个10小时一个太鼓diff的新人mapper给跪
以上传完毕w
cirno-_old
Normal
00:18:347 (3,4) - This overlap I don't think is necessary
01:17:950 (2) - cymbal on first hit
01:19:539 (5) - ^
01:21:128 (3) - Make 2/4 shorter. Add cymbal on first hit
01:21:526 - Add circle w/ whistle

Hard
+1 AR?
+1-2 OD + HPDR?

Insane
AR + 1
01:27:884 (9) - NC

Good maps. I liked the hitsounds on hard <3 gl
Topic Starter
linya_old

cirno- wrote:

Normal

Hard
+1 AR?
+1-2 OD + HPDR?

Insane
AR + 1
01:27:884 (9) - NC

Good maps. I liked the hitsounds on hard <3 gl
HRAD OD+1
INSANE AR+1
Thank you~
tetsutaro
再一次安喔!是Taiko Tension Queue的改圖

[基本]
:!: Tsuritama 已經寫在 Source 中,Tag 裏就不用了。請刪掉
:!: Tag 裏面請加上 mintong89 的新ID,舊的 mint_ong89 可留可不留
:idea: 大大要求重點改太鼓,但是循例 3.5 星以下的應援團也會看看(小徹的額外給星條件)

[簡單 / Easy]
:!: 有許多地方的流向不夠圓。試用一個完全圓的滑條來作指引
00:22:320 (3,1) , 00:25:897 (1,2,3,4) , 00:29:473 (1,2,3) , 00:39:009 (3,1)
01:02:850 (5) - 推前 1/2 拍
01:24:307 (5,1) - (5) 早 1 拍完結,然後 (1) 變成 01:25:102 ~ 01:25:499 的滑條

[普通 / Normal] (客席難度所以用英文)
:!: I know this is a guest difficulty, but the blank beginning just doesn't cohere with the other diffs. Add notes to it before 00:13:579
:idea: Other than that it is a nicely done difficulty

[太鼓困難譜面 / Taiko Muzukashii] (客席難度所以用英文)
Perceived Difficulty Rating: 6* Muzukashii
:idea: Persistent use of d k d k d k d with slight variations in different iterations. Great idea!

[太鼓魔王譜面 / Taiko Oni]
估計難度評級:5星魔王
:idea: 00:20:135 ~ 00:30:864 - 只有1/2的音符有點太悶,跟困難譜面比只是改變了一點音符。想又保持大概的難度可以加一至兩個1/4三連打
00:31:062 (1,2,1,2,1,2,1) - 背景音樂沒有那麼多的音。建議改成 d ddk k

[困難, 華麗 / Hard, Insane]
都是沒有(我看到的)大問題。但是這兩個難度的流向比簡單順暢多了,集中多一點在簡單吧
Topic Starter
linya_old

tetsutaro wrote:

再一次安喔!是Taiko Tension Queue的改圖

[基本]
:!: Tsuritama 已經寫在 Source 中,Tag 裏就不用了。請刪掉
:!: Tag 裏面請加上 mintong89 的新ID,舊的 mint_ong89 可留可不留
:idea: 大大要求重點改太鼓,但是循例 3.5 星以下的應援團也會看看(小徹的額外給星條件)

[簡單 / Easy]
:!: 有許多地方的流向不夠圓。試用一個完全圓的滑條來作指引
00:22:320 (3,1) , 00:25:897 (1,2,3,4) , 00:29:473 (1,2,3) , 00:39:009 (3,1)
01:02:850 (5) - 推前 1/2 拍
01:24:307 (5,1) - (5) 早 1 拍完結,然後 (1) 變成 01:25:102 ~ 01:25:499 的滑條


[太鼓魔王譜面 / Taiko Oni]
估計難度評級:5星魔王
:idea: 00:20:135 ~ 00:30:864 - 只有1/2的音符有點太悶,跟困難譜面比只是改變了一點音符。想又保持大概的難度可以加一至兩個1/4三連打
00:31:062 (1,2,1,2,1,2,1) - 背景音樂沒有那麼多的音。建議改成 d ddk k

[困難, 華麗 / Hard, Insane]
都是沒有(我看到的)大問題。但是這兩個難度的流向比簡單順暢多了,集中多一點在簡單吧
all fixed
簡單難度的滑條還有排列稍微做了一點調整了。
謝謝您了 :)
Cloudchaser


You're free to refuse, please reply this post ~

[General]
  1. Folder: all its okay
  2. Timing: ^
[Hard]
  1. 00:05:632 (1) - remove new combo
  2. 01:07:420 (2) - I don't like the form of this slider because need to be of the same shape. (I mean like 4) http://puu.sh/2a2bD
[Normal]
  1. 00:19:142 (4) - http://puu.sh/2a2mp why not? :3 cuz the flow is a little forced
[Easy]
  1. 00:08:811 (1) - ctrl+g and later http://puu.sh/2a2uD HIGH recommend.
Good luck! ~
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