like the title said, i hope the .osb supports deeper branching on loop or trigger event
current version osb turns this code:
on that object sample, it tells i actually need a loop at 88234 by 2 times and at the start of the loop, it starts loop-child which 2 times repeat too.. but the .osb at current version doesn't support loop-child of a loop..
just by reading how many underscores or spaces at the start of the line, it automatically change the depth of the branch too (just like normal coding)
*my theory isn't really good, sorry
current version osb turns this code:
Sprite,Pass,Centre,"StoreiBoard\14-3-1.png",160,406into :
_L,88234,2
__L,0,2
___F,0,0,149,0,1
___S,1,0,671,0.8,2.4
___F,0,522,671,1,0
___M,0,671,,320,406
__R,0,87761,,0
_M,0,0,,160,406
Sprite,Pass,Centre,"StoreiBoard\14-3-1.png",160,406which automatically breaks the branch when another loop/trigger even is coming.
_L,88234,2
_L,0,2
__F,0,0,149,0,1
__S,1,0,671,0.8,2.4
__F,0,522,671,1,0
__M,0,671,,320,406
__R,0,87761,,0
_M,0,0,,160,406
on that object sample, it tells i actually need a loop at 88234 by 2 times and at the start of the loop, it starts loop-child which 2 times repeat too.. but the .osb at current version doesn't support loop-child of a loop..
just by reading how many underscores or spaces at the start of the line, it automatically change the depth of the branch too (just like normal coding)
*my theory isn't really good, sorry