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EX Industry - Memory

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Topic Starter
Megurine Luka

Snowy Dream wrote:

Mod request from PM Request
-------------------------------------------------
[General]
全部的音量建议再减低10% (0.0...因为还是感觉响)我也觉得有点想不过怕自己耳机的关系...还是降低一下好了
finish的sound effect..建议剪掉后面的 只取第一个音这个我都没发现~,我去搞一搞试了一下感觉还是现在这样好,不过有可能是我音效剪裁的不好OTL。

combo colour各diff颜色不一样呢0.0 是不是要调成一样的呢?这个倒是故意的lol。和原作有关的颜色梗
- [Eve] :
Combo1 : 255,255,0 (2)
Combo2 : 255,0,0
Combo3 : 128,128,192 (1)

- [Garry] :
Combo1 : 128,128,192 (1)
Combo2 : 255,0,0

- [Mary] :
Combo1 : 255,255,0 (2)
Combo2 : 255,0,0


[Mary]
00:11:316 - 降低音量 k


[Eve]
00:08:370 (1) - 这样放的slider真的大丈夫?应该没关系吧头尾清晰可见嗯
00:51:654 (2) - ^
01:18:964 (1) - ^
00:19:352 (5,6) - 建议删了之后把前面的slider延长一倍 k
01:47:485 (1) - spacing 大丈夫?确实是故意梗嘛再看看~
--------------------------------------------------
Wonderful Mapset
:3 很和谐的音乐 (?)
没mod出什么东西
一些小建议w
ertyukjh010


Request from Game-pm

[Mary]

  1. 很好
    可以後慮OD-1 因為慢歌都不容易掌握節奏,容易打錯對於新手來說
  2. 看一看發現Garry是Normal,那麼這個難度應該是Easy,這樣的話現在的數值稍高了
[Garry]

[rhythm]
  1. 02:24:202 (2) - reverse+1?
[Ib]

[Layout]
  1. 00:11:584 (4) - 會誤導的錯誤距離;因為都重疊得很亂,很難靠那個收縮的圈圈辨認時間
  2. 00:32:668 (4) - 第3點搬到 X160 Y104 ,重疊得比較好看
  3. 02:18:053 (7) - 根據您的規則因該要NC
很好的圖~ GoodLuck :)
Saturnalize
>Ib is a very beautiful game. You should play it o3o.
*very shocking game

Well this is nice piece of art (and where's the roses go)
I'll do some hitsound suggestion, but now I don't have any idea.
Star because Niva HOLY WHY MARY IS HERE *burns the picture with Garry's lighter
Topic Starter
Megurine Luka
I will be appreciated if you do hitsounds suggestion ^^

I still need more mods before I find Niva back lol.

> <Thanks for stars.
Topic Starter
Megurine Luka

ertyukjh010 wrote:



Request from Game-pm

[Mary]

  1. 很好
    可以後慮OD-1 因為慢歌都不容易掌握節奏,容易打錯對於新手來說
  2. 看一看發現Garry是Normal,那麼這個難度應該是Easy,這樣的話現在的數值稍高了 OD-1
[Garry]

[rhythm]
  1. 02:24:202 (2) - reverse+1? 因为SB的关系所以dameT_T
[Ib]

[Layout]
  1. 00:11:584 (4) - 會誤導的錯誤距離;因為都重疊得很亂,很難靠那個收縮的圈圈辨認時間 应该问题不大吧这都Hard了ovo
  2. 00:32:668 (4) - 第3點搬到 X160 Y104 ,重疊得比較好看 感觉好像不大顺的样子ovo
  3. 02:18:053 (7) - 根據您的規則因該要NC 我就说怎么这个那么长lol
很好的圖~ GoodLuck :)
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
各难度用一样的combo color?

[SB]
由于SB load长时间保在4x左右,可以隐去BG优化一下:
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.jpg",320,240
F,0,...
结尾做个淡出吧.

[Mary]
挺好。。

[Garry]
AR-1?
00:04:352 - 这里建议空拍,这样节奏比较一致

[Ib]
00:57:600 (1) - 这里不可读,00:56:519 (2,3) 的300几乎完全遮住了00:57:600 (1),导致其滑条在玩家看来出现较晚,会将00:57:600 (1)误判为是一个圈,然后紧跟着滑条。 http://puu.sh/ELhN 需要把00:56:519 (2)转个角度
01:47:485 (1) - 距离坑人啊

That's all I can find. GL~
Topic Starter
Megurine Luka

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]
各难度用一样的combo color? combo color是跟着难度名的o3o特意梗

[SB]
由于SB load长时间保在4x左右,可以隐去BG优化一下:
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.jpg",320,240
F,0,...
结尾做个淡出吧. 直接加就可以了么?我SB新手真心不懂啊TUT其实SB Load高应该是图片大的关系?

[Mary]
挺好。。

[Garry]
AR-1? 谱面不难AR高一点应该不要紧
00:04:352 - 这里建议空拍,这样节奏比较一致 好像没太大必要嗯

[Ib]
00:57:600 (1) - 这里不可读,00:56:519 (2,3) 的300几乎完全遮住了00:57:600 (1),导致其滑条在玩家看来出现较晚,会将00:57:600 (1)误判为是一个圈,然后紧跟着滑条。 http://puu.sh/ELhN 需要把00:56:519 (2)转个角度 有stack啊...我还特意为了stack调整了这里的位置OTL实在不行我自己做一套300(揍
01:47:485 (1) - 距离坑人啊确实坑了...嘛想了想还是改掉吧。

That's all I can find. GL~
Thanks!
popner

Megurine Luka wrote:

popner wrote:

[SB]
由于SB load长时间保在4x左右,可以隐去BG优化一下:
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.jpg",320,240
F,0,...
结尾做个淡出吧. 直接加就可以了么?我SB新手真心不懂啊TUT其实SB Load高应该是图片大的关系?
Thanks!
嗯,是图片大并且叠了好几层的关系。


//Storyboard Layer 0 (Background) ————————背景层 (BG是默认在背景层的)
Sprite,Background,Centre,"BG.jpg",320,240 ————————对BG这个元件做动作
F,0,...————————改变Fade值(透明度)


F那行代码是:
_F,变化类型,初始时间,结束时间,初始透明度,结束透明度
变化类型用默认的0就行(这个是0-平均变化,1-先快后慢,2-先慢后快) 透明度是0-1之间,你懂得。。

比如从200ms到400ms的时候淡出BG,就是这样

//Storyboard Layer 0 (Background) 
Sprite,Background,Centre,"BG.jpg",320,240
F,0,200,400,1,0
(注意F前面的空格)

前面mod里的意思是这样,在BG会被完全遮住的部分把BG淡出,然后在结尾再淡入(这个是在背景层Layer 0中的);然后SB里的最后那张图片做个淡出(这个是在前景层Layer 3中的)。


代码的位置就是这些:
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Topic Starter
Megurine Luka
谢谢!吃好饭回来研究一下O3O
Scorpiour
SB段其实去BG的话还有一个方法:

直接在Background层里面加代码:

Sprite,Background,TopLeft,"BG.jpg"320,240

下面不需要具体的执行代码,就这样一行空代码就好

然后当你需要用BG的时候再放到foreground里
Topic Starter
Megurine Luka
哇哇好厉害的样纸!

TUT SB真是一点也不懂啊哭哭,一会儿怒研究起。。
-Baby Strawberry-
mod~!

Ib
SPOILER
没发现问题

Garry
SPOILER
02:19:690 (1) - nazi一个,形状有点歪

Mary
SPOILER
00:58:141 (2) - 有点歪
01:28:782 (1) - 右上一点点?

话说这个游戏是不是一个恐怖游戏,就是画里面还是镜子里面的东西是鬼,然后还要给他们喂花吃的那个啊?
诶呀完全符合我的审美标准啊~!~!
背景美图+1
皮肤+1
其实note颜色调成浅色调的我觉得会更好
然后就是拉条的那个转动的玫瑰,我觉得转的慢速点会更好看
给你三个星星吧~!
Topic Starter
Megurine Luka
谢谢嗯><修改好了

这就是那个恐怖游戏啦虽然有喂花的情节但是花是他们的生命值,是很重要的东西哦ovo

中文名叫史上最恐怖的美术馆ovo是很厉害的游戏,做的很用心,去玩玩看好了,记得第一遍玩不要看攻略哦ow<
Konei
lol preview point (sample) doesn't work for me o.O

Btw I think you should set HD on Easy/Mary on 2 like the OD.

Nice map and beautiful song :P

go for lb
Niva
Alright, I think it's time for a full-mod~

[General]

-> I'd rather use "kouri" as the artist's name as "Ib Original" is not a valid artist name imo... (not sure yet though >_<)
-> Set the preview time 1/4 earlier for more accurate preview time (on your case, 01:08:977)
-> As your first note starts in 00:00:870, I don't think you need lead-in time 1500, 1000 is enough imo (:

[Mary]

  1. 00:02:477 (3) - Maybe place this more upper (~x:293 y:58)? imo your next (1) is better encircled like this (:
  2. 00:13:727 (1,2,3) - Also this, would be much better imo if you can place (3) slightly higher to (1,2,3)'s angle isn't very narrow xD
  3. 00:24:977 (1) - Add note here (with finish) and start spinner 1/4 after? Feels quite weird having the finishes discontinued here ._.
  4. 00:32:127 (2,1) - (optional) I personally quite disliked how the red (1) and (2) almost overlaps... imo you can move (2) higher and arrange like this:
  5. 00:39:166 (3,4) - For this, I suggest to put (4) slightly more to the left compared to (3), to tell players that (1,2,3,4) is an arc~
  6. 00:52:735 (2) - (optional) Hmm, imo you can create something like this here for a better encircle effect:
  7. 00:59:222 (3) - Also an optional thing here, I'd rather rotate this by 35° (selection centre) to let it flow better together with (1) :3
  8. 01:03:006 (2,3,1,2,3) - Uhm... Personally I prefer something moving before the spinner instead of stacking (2,3)... Maybe try this?
    179,266,63006,1,0
    231,351,63546,1,0
    322,323,64076,6,0,B|375:309|419:341,1,100,4|0
    478,260,65187,1,0
    437,168,65742,1,4
  9. 01:23:873 (3) - Put in ~x:261 y:71 instead and make it encircle your (2)'s start? xD
  10. 01:28:237 (4,1) - Just a minor stuff here, put these two more to the bottom-left to emphasize the previous arc? Won't hurt to imply, I guess (:
  11. 01:32:055 (x) - Same as before, add circle with finish (because the music continues here) and start spinner 1/4 after? You can also extend (4) as a slider, I think (:
  12. 01:32:055 (1) - Finish or whistle really fits here >_<
  13. 01:51:810 (1,2) - (optional) Create a continuous flow here maybe? Like this:
  14. 01:56:675 (2) - Hmm, for better flow I'd rather curve this to the upper-left instead, and:
  15. 01:58:357 (3) - Place this slightly higher than (2)'s start (:
  16. 02:14:780 (3) - Uhm, encircle (2) better? Compared to your other blankets, this one is very obviously untidy because the repeat is too close to (2) >_<
  17. 02:23:037 (1) - Hmm, before the spinner, (again) I prefer something continuous here:
  18. 02:24:784 (1) - Same as before, add note here and start spinner 1/4 after? Also it's highly recommended to use a lower volume on the spinner as the music isn't strong at all ._.
[Garry]

  1. 00:04:352 (2,3) - Uhm, is this rhythm intentional? Due to how the piano sounded, I prefer to put the 1/2 slider first... I can't suggest a better placement though >_<
  2. 00:12:655 (3) - Hum, no whistle on slider's end here? It fits the high-pitched piano imo (:
  3. 00:15:334 (3) - I think it won't hurt if you curve this slightly to the left so it will somewhat encircle (2), it flows good with (4) as well though~
  4. 00:21:227 (3,4) - (optional) About this, imo it's better to rotate (3) about 25° selection centre and adjust (4) so (3) will continue the angle from (1,2)... Not a must, though >_<
  5. 00:24:977 (1) - Start spinner 1/4 after and add a circle here? Also, whistle fits a lot for spinner's end here~
  6. 00:39:166 (3) - (optional) Perhaps put the endpoint in ~x:405 y:103, to let it flow together with (4)? (you can curve this slightly as well)
  7. 00:42:714 (3) - I'd rather stack this above (4) instead, considering this is a Normal diff it would be much easier to read if placed so (:
  8. 00:50:033 (5) - Just stating here - you can put the endpoint more to the right, as it won't be offscreen in play mode~
  9. 00:52:735 (3) - Minor stuff, but... Move to ~x:197 y:283 to create a better triangle on (3,4,5)? xD
  10. 01:01:925 (3,4) - (optional) Considering (3) is a straight slider... Maybe try this? :3
  11. 01:15:159 (6,1) - I think it's best to put these two slightly lower than (5)'s end because of (5)'s curve >_<
  12. 01:19:782 (5,6,1,2,3) - Hmm, the angle on (4,5,6) is quite forced imo... Maybe try this formation? xD
  13. 01:51:269 (1) - (optional) Perhaps add a slight curve downward here? It can somewhat give an encircle effect on (4)'s end here~
  14. 01:59:478 (2) - Perfect place for whistle imo (:
  15. 02:18:053 (2) - Hmm, I suggest a 1/1 slider here instead - because your previous rhythm isn't hectic, suddenly go hectic with 1/2 repeating slider isn't good imo - better to use 1/1 first to let players adapt with the rhythm~
  16. 02:24:784 (1) - Start spinner 1/4 after and add a note here? (you can just add a repeat on (2) though :3) - Also same as Mary about the volume >_<
[Ib]

  1. 00:05:691 (4,5) - How about adding a slight curve (downward for (4) and leftward for (5)) here, to let it flow together with (3)? Won't hurt, I guess xD
  2. 00:13:727 (1,2,3,4,5,6) - (optional) Here also, it would be a lot cuter imo if (1,3,5) and (2,4,6) are both an arc~
  3. 00:22:566 (5,1) - Rather than stack I prefer another jump here to give more power to your next jump, perhaps stack (1) to (3)'s start and put (5) in ~x:413 y:287?
  4. 00:34:022 (6) - CTRL+R? Better rotating like this imo (: (or you can CTRL+R (5) as well :3)
  5. 00:43:805 (4) - (optional) Stack to (3) instead? The pattern will be more sophisticated this way imo~
  6. 00:46:789 (5) - I'd rather put this to the far right (~x:477 y:258) here, but of course it's not a must (:
  7. 00:55:168 (4,5,6) - Hmm, I'd rather put (4) in the left, (5) in the top, and (6) in the bottom of this triangle instead, because imo it would fit the song more if (6,1) is a jump >_<
  8. 00:58:141 (2,3,4,5) - Uhm, to be honest I don't really get the pattern here... Perhaps try this? (yes, with this diamond (4) will be stacked to your yellow (6)~)
  9. 01:07:974 (2,3) - Just a minor stuff here, to emphasize the accelerated spacing I'd rather put these two more to the right ((2) in ~x:256 y:181, (3) in x:158 y:143)
  10. 01:23:601 (5,6,7) - (optional) Uhm, I prefer an arc here ((2,4,5) is set into a triangle : )
  11. 01:30:419 (4,5,6) - Hmm, I prefer CTRL+R-ing these three one by one, as the flow created will be more unique imo (:
  12. 01:33:189 (3) - Would be really nice if you add a curve here to fit the music, for example put a waypoint on ~x:270 y:190 and put the endpoint in x:226 y:172 xD
  13. 01:38:296 (6) - (optional) Unstack and put this in ~x:309 y:74 to keep it flowing?
  14. 01:40:458 (6,7,8) - Hmm, I personally feel it's better to put the triangle here on a sparser distance to help players sightread:
  15. 01:53:431 (6) - CTRL+R this? I personally feel better this way >_<
  16. 02:01:690 (5,6,7) - On pattern like this, it would be better if you put these three more to the upper-right to emphasize the arc - I'd put (5) in ~x:292 y:189 and adjust the two circles (:
  17. 02:23:619 (3) - Just a minor stuff here, I'd rotate this ~18° selection centre to create a more continuous arc xD
  18. 02:24:784 (1) - Same as Mary about the volume suggestion >_<
I hope this helps... Sorry if my suggestions aren't much helping here, it's hard to mod this map, really >_<
I think that's it for now, really have to overview the artist's name atm...
Heatherfield
网页上的preview好像不大正常
Topic Starter
Megurine Luka

Niva wrote:

Alright, I think it's time for a full-mod~ o3o

[General]

-> I'd rather use "kouri" as the artist's name as "Ib Original" is not a valid artist name imo... (not sure yet though >_<) I'm not sure if it is kouri who wrote this piece of music, but I find here : http://vgboy.dabomstew.com/other/ib.htm In the music list, the source is written as Original so that's why :3
-> Set the preview time 1/4 earlier for more accurate preview time (on your case, 01:08:977) Fixed
-> As your first note starts in 00:00:870, I don't think you need lead-in time 1500, 1000 is enough imo (: fixed

[Mary]

  1. 00:02:477 (3) - Maybe place this more upper (~x:293 y:58)? imo your next (1) is better encircled like this (: Fixed
  2. 00:13:727 (1,2,3) - Also this, would be much better imo if you can place (3) slightly higher to (1,2,3)'s angle isn't very narrow xD Fixed
  3. 00:24:977 (1) - Add note here (with finish) and start spinner 1/4 after? Feels quite weird having the finishes discontinued here ._. Fixed
  4. 00:32:127 (2,1) - (optional) I personally quite disliked how the red (1) and (2) almost overlaps... imo you can move (2) higher and arrange like this:
    Fixed
  5. 00:39:166 (3,4) - For this, I suggest to put (4) slightly more to the left compared to (3), to tell players that (1,2,3,4) is an arc~ Fixed
  6. 00:52:735 (2) - (optional) Hmm, imo you can create something like this here for a better encircle effect:
    Fixed, also shorten the slider o3o
  7. 00:59:222 (3) - Also an optional thing here, I'd rather rotate this by 35° (selection centre) to let it flow better together with (1) :3 Fixed
  8. 01:03:006 (2,3,1,2,3) - Uhm... Personally I prefer something moving before the spinner instead of stacking (2,3)... Maybe try this?
    179,266,63006,1,0
    231,351,63546,1,0
    322,323,64076,6,0,B|375:309|419:341,1,100,4|0
    478,260,65187,1,0
    437,168,65742,1,4
    I changed the circle into a slider
  9. 01:23:873 (3) - Put in ~x:261 y:71 instead and make it encircle your (2)'s start? xD Fixed
  10. 01:28:237 (4,1) - Just a minor stuff here, put these two more to the bottom-left to emphasize the previous arc? Won't hurt to imply, I guess (: hmm, I might keep this :3
  11. 01:32:055 (x) - Same as before, add circle with finish (because the music continues here) and start spinner 1/4 after? You can also extend (4) as a slider, I think (: Fixed
  12. 01:32:055 (1) - Finish or whistle really fits here >_< added
  13. 01:51:810 (1,2) - (optional) Create a continuous flow here maybe? Like this:
    Fixed, also changed the style of the following
  14. 01:56:675 (2) - Hmm, for better flow I'd rather curve this to the upper-left instead, and: ^
  15. 01:58:357 (3) - Place this slightly higher than (2)'s start (: ^
  16. 02:14:780 (3) - Uhm, encircle (2) better? Compared to your other blankets, this one is very obviously untidy because the repeat is too close to (2) >_< Ooops, how does this happened lol
  17. 02:23:037 (1) - Hmm, before the spinner, (again) I prefer something continuous here:
    SPOILER
    Fixed
  18. 02:24:784 (1) - Same as before, add note here and start spinner 1/4 after? Also it's highly recommended to use a lower volume on the spinner as the music isn't strong at all ._. Fixed. Actually someone mentioned this one before, but I was considering the Storyboard lol.
[Garry]

  1. 00:04:352 (2,3) - Uhm, is this rhythm intentional? Due to how the piano sounded, I prefer to put the 1/2 slider first... I can't suggest a better placement though >_< ><yes it's intentional, I might keep this :3
  2. 00:12:655 (3) - Hum, no whistle on slider's end here? It fits the high-pitched piano imo (: added
  3. 00:15:334 (3) - I think it won't hurt if you curve this slightly to the left so it will somewhat encircle (2), it flows good with (4) as well though~Fixed
  4. 00:21:227 (3,4) - (optional) About this, imo it's better to rotate (3) about 25° selection centre and adjust (4) so (3) will continue the angle from (1,2)... Not a must, though >_< Fixed
  5. 00:24:977 (1) - Start spinner 1/4 after and add a circle here? Also, whistle fits a lot for spinner's end here~ Fixed
  6. 00:39:166 (3) - (optional) Perhaps put the endpoint in ~x:405 y:103, to let it flow together with (4)? (you can curve this slightly as well) Fixed
  7. 00:42:714 (3) - I'd rather stack this above (4) instead, considering this is a Normal diff it would be much easier to read if placed so (: Fixed
  8. 00:50:033 (5) - Just stating here - you can put the endpoint more to the right, as it won't be offscreen in play mode~
  9. 00:52:735 (3) - Minor stuff, but... Move to ~x:197 y:283 to create a better triangle on (3,4,5)? xD I might keep this :3
  10. 01:01:925 (3,4) - (optional) Considering (3) is a straight slider... Maybe try this? :3 Fixed
  11. 01:15:159 (6,1) - I think it's best to put these two slightly lower than (5)'s end because of (5)'s curve >_< Fixed
  12. 01:19:782 (5,6,1,2,3) - Hmm, the angle on (4,5,6) is quite forced imo... Maybe try this formation? xD Fixed
  13. 01:51:269 (1) - (optional) Perhaps add a slight curve downward here? It can somewhat give an encircle effect on (4)'s end here~ I make it upward :3
  14. 01:59:478 (2) - Perfect place for whistle imo (: added
  15. 02:18:053 (2) - Hmm, I suggest a 1/1 slider here instead - because your previous rhythm isn't hectic, suddenly go hectic with 1/2 repeating slider isn't good imo - better to use 1/1 first to let players adapt with the rhythm~ Fixed
  16. 02:24:784 (1) - Start spinner 1/4 after and add a note here? (you can just add a repeat on (2) though :3) - Also same as Mary about the volume >_< Fixed
[Ib]

  1. 00:05:691 (4,5) - How about adding a slight curve (downward for (4) and leftward for (5)) here, to let it flow together with (3)? Won't hurt, I guess xD added
  2. 00:13:727 (1,2,3,4,5,6) - (optional) Here also, it would be a lot cuter imo if (1,3,5) and (2,4,6) are both an arc~ I like the current one ><
  3. 00:22:566 (5,1) - Rather than stack I prefer another jump here to give more power to your next jump, perhaps stack (1) to (3)'s start and put (5) in ~x:413 y:287? OK
  4. 00:34:022 (6) - CTRL+R? Better rotating like this imo (: (or you can CTRL+R (5) as well :3) Fixed the 6
  5. 00:43:805 (4) - (optional) Stack to (3) instead? The pattern will be more sophisticated this way imo~ Yep, and fit the feeling of the song
  6. 00:46:789 (5) - I'd rather put this to the far right (~x:477 y:258) here, but of course it's not a must (: Fixed
  7. 00:55:168 (4,5,6) - Hmm, I'd rather put (4) in the left, (5) in the top, and (6) in the bottom of this triangle instead, because imo it would fit the song more if (6,1) is a jump >_< yep
  8. 00:58:141 (2,3,4,5) - Uhm, to be honest I don't really get the pattern here... Perhaps try this? (yes, with this diamond (4) will be stacked to your yellow (6)~) Fixed
  9. 01:07:974 (2,3) - Just a minor stuff here, to emphasize the accelerated spacing I'd rather put these two more to the right ((2) in ~x:256 y:181, (3) in x:158 y:143) fixed
  10. 01:23:601 (5,6,7) - (optional) Uhm, I prefer an arc here ((2,4,5) is set into a triangle : ) fixed.
  11. 01:30:419 (4,5,6) - Hmm, I prefer CTRL+R-ing these three one by one, as the flow created will be more unique imo (: Nope cuz I need to turn in flow for 3&4
  12. 01:33:189 (3) - Would be really nice if you add a curve here to fit the music, for example put a waypoint on ~x:270 y:190 and put the endpoint in x:226 y:172 xD I think staight is fine :3
  13. 01:38:296 (6) - (optional) Unstack and put this in ~x:309 y:74 to keep it flowing? Fixed
  14. 01:40:458 (6,7,8) - Hmm, I personally feel it's better to put the triangle here on a sparser distance to help players sightread: OK
  15. 01:53:431 (6) - CTRL+R this? I personally feel better this way >_< Fixed
  16. 02:01:690 (5,6,7) - On pattern like this, it would be better if you put these three more to the upper-right to emphasize the arc - I'd put (5) in ~x:292 y:189 and adjust the two circles (: Fixed
  17. 02:23:619 (3) - Just a minor stuff here, I'd rotate this ~18° selection centre to create a more continuous arc xD
  18. 02:24:784 (1) - Same as Mary about the volume suggestion >_< Fixed
I hope this helps... Sorry if my suggestions aren't much helping here, it's hard to mod this map, really >_<
I think that's it for now, really have to overview the artist's name atm...
> < Thanks Niva! It takes me an hour to fix this mod lol. Really helpful
Also you might need to redl because I rename the mp3 file in order to fix the page preview
tsuka
BGMと釣り合っての素晴らし譜面ね
それにしても、やっぱりマーリーが大好きだ、三人で一緒にいればよかったのに~ 
Niva
I know (:

But imo "kouri" is the valid artist name while "Ib Original" isn't >_< - However I already asked Loli Cjj via PM and he said he's fine with "Ib Original" as artist name...

I'm really unsure atm... Do you know any other players who plays Ib? I think it's best to ask them now... I don't know much players who plays Ib in my friend list ._.
Topic Starter
Megurine Luka
Actually it is tsuka who suggest me to play this game

:O I don't really know... If the original means it is kouri who wrote this ~ I think kouri as artist is better..

But I'm not really sure TUT
LF2magic
IB 大好!最高!!!
Muya
Title: 記憶 (Memory (romaji is Kioku)) Ib: isn't need.
Artist is unknown, not Ib Original.

http://www34.atwiki.jp/gerutena/pages/1 ... d_c9fc292f
Topic Starter
Megurine Luka
Thanks Muya >w<

I will change the title when I determine the artist. I guess it's kouri who wrote this otherwise he will cite it.

It's just a guess lol
BeatofIke
Map and Storyboard so beautiful. :(
Sorry, Couldn't find any sugguestions. :(
I think this map is ready for buuble, but keep getting some mods. :D
Niva
Did a small discussion via forum PM, about the last spinner's volume and such (don't kudosu this though >_<)
Wonderful map and SB!! xD

Bubbled ~

SPOILER
I'm Maaary... I'm Maaary...
I'm Maaary... I'm Maaary...
I'm Maaary... I'm Maaary...

Ohohoho! Ahahaha!~
Topic Starter
Megurine Luka
Thanks Niva! For being so helpful!
Jebok_old
What a beautiful melody, very good choice in mapping this and the storyboard... uff! Amazing!

[Mary]
Approach Rate -1
Overall Difficulty -1
01:37:215 (3) - Here it would look better if you flicked it vertically + horizontally, reversed selection and snapped. This is mostly due to the fact most of your sliders were curved to the middle rather then curved to the outside previously so would be better if you kept the middle curving sliders all the way.
01:49:648 - This is the only slider coming 1/2 after another note in your whole map. I'd suggest doing this kind of thing at at least one more place or making this alike to the combo at 01:51:810.

[Garry]
00:04:084 (1,2,3) - Disperse. You haven't done 3 snaps anywhere else before the spinner so it does not fit the pattern and feels odd.
00:06:762 (5) - Disperse.
00:29:961 (1) - Disperse from the red combo, it feels odd to do this. At 00:33:210 you didn't snap it the same place as (2) so don't do it here, its not fallowing the pattern.
01:01:654 (2) - Don't snap it with the end of (1), snap it the same place as the beginning of (3)
01:21:146 (1,2,3) - Disperse.
01:15:692 (1) - ^
01:56:675 (3) - Remove repeat the slider (2) before it instead, add finish at its end.
02:15:871 (3) - Turn vertically

[Ib]
00:04:620 (2) - Turn vertically + snap. And make the shape symmetrical, its a bit off.
00:08:370 (1) - Don't overlap with (3) in this way. Make (1) link to (3) more nicely so its like a continuation of (3)
00:10:780 (2,3,4) - Turn (4) verically. Like THIS
00:16:941 to 00:22:566 - During this bit you aren't using the whole grid. Right side is used much more than the left, while it looks much better if its an equal spread. This is my idea how to fix this: Select this bit and flick it horizontally. Then go back to 00:16:941 and do coordinates: (1) x:256 and y:312, 00:17:477 (2) x:124 and y:336, (3) x:32 and y:228, (4) x:132 and y:160. 00:22:566 (5) x:240 and y:204 and finally 00:22:834 to 00:24:977 - Select this bit and flick it vertically.
01:36:675 (3,4) - Don't think you should overlap here.

EDIT: Whoops, didn't see it was bubbled... I'd leave it just in case you'd like to change anything.
Topic Starter
Megurine Luka
NP. Still thanks o3o
Flask
竟然泡了





I like Mary more QAQ
Topic Starter
Megurine Luka
泥萌都喜欢Mary Q.Q

窝喜欢Garry啊Q.Q史上最良心萝莉控(雾
raww_old
Great map and great storyboarding! love the game aswell, thank you for this!

Update: http://www.youtube.com/watch?v=0ff_a9AlkQU
Topic Starter
Megurine Luka
DX China can't open Youtube..

But thanks!

I will open it when I get back to America in Sep.
Muya
orz Artist isnt kouri :(

edit:
I rechecked this wiki now
artist has been changed unknown to EX Industry.
so Artist should be EX Industry
Topic Starter
Megurine Luka
Thanks again Muya o3o

I will contact Niva to pop this and also I want to make some change in SB!

Very thanks!

EDIT: Self-poped
Kawayi Rika
Hello ~ Megurine Luka ~ :)

Random check map ~


2 osb file in osz,remove 'kouri - Memory (Megurine Luka).osb' and full submit please.

Also normal and easy diff AR-1 much better with play.

That's all ~ other stuff looks fine ~ good job ~

Call me back recheck ~ when you are ready ~
;)
Z666ful
... now i can hear this and cry all night long.
panda.
Topic Starter
Megurine Luka

Kawayi Rika wrote:

Hello ~ Megurine Luka ~ :)

Random check map ~


2 osb file in osz,remove 'kouri - Memory (Megurine Luka).osb' and full submit please.

Also normal and easy diff AR-1 much better with play.

That's all ~ other stuff looks fine ~ good job ~

Call me back recheck ~ when you are ready ~
;)

Thanks! All fixed lol.
Kawayi Rika
OK ~ Good job ~

Good luck with rank ~
Rebubbled ~!

Niva
(don't kudosu this)

SPOILER
Okay... I asked Muya once more, and it's confirmed the artist is EX Industry:

20:14 Niva: : hi Muya~
20:14 Muya: : hi~
20:14 Niva: : uhm, I want to ask about this link (Megurine Luka's Ib map) :
20:14 Niva: : http://www34.atwiki.jp/gerutena/pages/17.html#id_c9fc292f
20:15 Niva: : where's this song info o.o
20:15 Muya: : イーエックス・インダストリー 記憶 タイトル画面 「おんこうくん・vol.2」の「ダイアリー」より
20:15 Niva: : "タイトル画面" it's EX Industry?
20:16 Muya: : タイトル画面 is Title
20:16 Muya: : top?
20:16 Muya: : song title is 記憶
20:16 Niva: : yep, kioku / memory :3
20:17 Niva: : actually... which one is read as "EX Industry" o.o...
20:17 Muya: : EX Industry is イーエックス・インダストリー
20:17 Niva: : okay~ thank you Muya (:
20:17 Muya: : http://www.ex-industry.com/gaiyo.htm

One thing before ranking then:

[Storyboard]

-> Please make the end.png and white.jpg fade until the end of the song, currently it feels weird it stops at 02:29:140... (here's the code, it's the last five lines of the .osb... Remember to full-submit though (:

Sprite,Foreground,Centre,"SB\white.jpg",320,240
F,0,146833,151956,1
Sprite,Foreground,Centre,"SB\end.jpg",320,240
S,0,146833,147602,0.7951998,0.7951999
S,0,147602,151956,0.7951999

(if you change anything else, please let me know...)
-------------------------------------------------

EDIT : Mapper decided to add fade effect instead (yes, it works too!!) Mary...

Ranked~

SPOILER
I'm Maaary... I'm Maaary...
I'm Maaary... I'm Maaary...
I'm Maaary... I'm Maaary...

Ohohoho! Ahahaha!~
Topic Starter
Megurine Luka
Thanks Niva!!

感谢党和人民我做到了..(什么?
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