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Billy Talent - Fallen Leaves

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Colored
i like this <3 !
Ryu_old
I LOVE YOU, map.. ok i like you too but I LOVE YOU moar <3 /o/
Topic Starter
My Angel Kitteh

Ryu wrote:

I LOVE YOU, map.. ok i like you too but I LOVE YOU moar <3 /o/
dafuq.. xD
Natsume

Ryu wrote:

I LOVE YOU, map.. ok i like you too but I LOVE YOU moar <3 /o/
Please check this post p/1622480.
And again, again, again.
Rain
Классная карта
Lizellota
не флудите >3<

edit: мапа шикарна, да <3
Rain
добавь в таги "collab, collaboration"
в источник напиши название альбома
смени оффсет на 3950
УДАЧИ
Topic Starter
My Angel Kitteh

Rain wrote:

добавь в таги "collab, collaboration"
в источник напиши название альбома
смени оффсет на 3950
УДАЧИ
D:
okay, ty

edit: right offset is 3952* :3
XEPCOH
[Kersi's Normal]
1) 00:51:269-00:52:732 сдвинь сюда спин
2) 00:54:196 убрать слайд)
3) 01:42:514 передвинь круг на координаты (256;104)
4) 02:47:392 новое комбо
5) 02:48:342 переместить круги 1,2,3 при координатах 1го (424;264)
6) 02:49:318 новое комбо (если нету)

[Collab Hard]
1) сделай сториборду, непонятно кто какую часть делает)
2) вставь круги с координатами:
00:52:976 (124;100)
00:53:220 (256;100)
00:53:464 (388;100)
00:53:708 (388;232)
00:53:952 (256;232)
00:54:196 (124;232)
3) сделай триплет 00:54:440-00:54:684 коры (388;332) новое комбо
4) 01:10:049 круг (172;96)
5) 01:49:074 так же (128;168)
6) 01:57:123 так же (256;132)
7) 02:18:586-02:19:562 сделай типо звезду из 5 кругов
8) 02:19:806-02:20:537 стрииииим)) в центре
9) 02:44:928 http://osu.ppy.sh/ss/353479
Mukku
[Insane]
00:08:586 (6) - This is not symmetrical, move this 1 grid down.
00:11:757 (2) - This is not directly under the slider's end. Remove and replace it. You can do that by placing it like this, between the slider end and the next note so that it automatically moves DIRECTLY under the slider. Then just move the note back where it was supposed to be.
00:22:489 (1,2,3,4) - These could be wider jumps imo. More fun. Like this. But idk, it might be too much.
00:28:342 (3,4,5,6,7) - Move (7) 3 grid up and then move (3,4,5,6) by 3 grid to the right
00:30:293 (3,4,5,6,7) - Move (7) 3 grid up and then move (3,4,5,6) by 3 grid to the left
02:32:732 (1) - Why is this slider not under the 2 circles :D fix please
02:41:513 (1,2,3,1,2,3) - Same as 00:11:757 (2)
02:58:098 (1,2,3,4,5) - Move all of these down by 6 grids. Then move (3) and (4) 1 grid to the left
02:59:806 (4,5) - If you did ^ that, then move these up to make it symmetrical. If they do not fit you'll have to bend the sliders.



it's pretty cool : D
Lizellota

OmAr97 wrote:

[Kersi's Normal]
1) 00:51:269-00:52:732 сдвинь сюда спин ok
2) 00:54:196 убрать слайд) ok
3) 01:42:514 передвинь круг на координаты (256;104) nope
4) 02:47:392 новое комбо ok
5) 02:48:342 переместить круги 1,2,3 при координатах 1го (424;264) nope
6) 02:49:318 новое комбо (если нету) ok
Thanks <3
Topic Starter
My Angel Kitteh
[Collab Hard]
1) сделай сториборду, непонятно кто какую часть делает)
2) вставь круги с координатами:
00:52:976 (124;100)
00:53:220 (256;100)
00:53:464 (388;100)
00:53:708 (388;232)
00:53:952 (256;232)
00:54:196 (124;232)
3) сделай триплет 00:54:440-00:54:684 коры (388;332) новое комбо
4) 01:10:049 круг (172;96)
5) 01:49:074 так же (128;168)
6) 01:57:123 так же (256;132)
7) 02:18:586-02:19:562 сделай типо звезду из 5 кругов
8) 02:19:806-02:20:537 стрииииим)) в центре
9) 02:44:928 http://osu.ppy.sh/ss/353479- единственное, что не стал исправлять

спасибо за мод :D
-Nothing-To-Do-Here-
Привет.
Insane :
00:13:952 (4) - делит
00:44:684 (1) - свисток не к чему
00:58:830 (6) - Делит или заглушить(Лучше без них, ибо ноты стоящие на 1/1 попадают на конец строчки в песне , а ниже перечисленные ноты
в свою очередь под вокал не попадают , впрочем это всего лишь мое мнение , возможно я просто придираюсь :D)
00:59:806 (3) - ^
01:00:781 (3) - ^
01:37:854 (6) - ^
01:38:830 (3) - ^
01:39:806 (3) - ^
01:45:659 (9) - ^
01:46:635 (4) - ^
Collab :
00:11:757 (1) -
00:25:903 (1) -
00:40:537 (6) - клэп не нужен
00:47:367 (3) - ^
Вроде все , удачи с картой.
P.S. Может я не вижу , но почему не написали кто какую часть в коллабе делал?
Topic Starter
My Angel Kitteh

Mukku wrote:

[Insane]
00:08:586 (6) - This is not symmetrical, move this 1 grid down.
00:11:757 (2) - This is not directly under the slider's end. Remove and replace it. You can do that by placing it like this, between the slider end and the next note so that it automatically moves DIRECTLY under the slider. Then just move the note back where it was supposed to be.
00:22:489 (1,2,3,4) - These could be wider jumps imo. More fun. Like this. But idk, it might be too much.
00:28:342 (3,4,5,6,7) - Move (7) 3 grid up and then move (3,4,5,6) by 3 grid to the right
00:30:293 (3,4,5,6,7) - Move (7) 3 grid up and then move (3,4,5,6) by 3 grid to the left
02:32:732 (1) - Why is this slider not under the 2 circles :D fix please
02:41:513 (1,2,3,1,2,3) - Same as 00:11:757 (2)
02:58:098 (1,2,3,4,5) - Move all of these down by 6 grids. Then move (3) and (4) 1 grid to the left
02:59:806 (4,5) - If you did ^ that, then move these up to make it symmetrical. If they do not fit you'll have to bend the sliders.



it's pretty cool : D
ty, Mukku, fixed almost all :D
Topic Starter
My Angel Kitteh

EvilElvis wrote:

Привет.
Insane :
00:13:952 (4) - делит
00:44:684 (1) - свисток не к чему
00:58:830 (6) - Делит или заглушить(Лучше без них, ибо ноты стоящие на 1/1 попадают на конец строчки в песне , а ниже перечисленные ноты
в свою очередь под вокал не попадают , впрочем это всего лишь мое мнение , возможно я просто придираюсь :D)
00:59:806 (3) - ^
01:00:781 (3) - ^
01:37:854 (6) - ^
01:38:830 (3) - ^
01:39:806 (3) - ^
01:45:659 (9) - ^
01:46:635 (4) - ^
Collab :
00:11:757 (1) -
00:25:903 (1) -
00:40:537 (6) - клэп не нужен
00:47:367 (3) - ^
Вроде все , удачи с картой.
P.S. Может я не вижу , но почему не написали кто какую часть в коллабе делал?
кое-что исправил, спасибо
ты просто не видишь :D
Chewin
Kersi asked me via game to mod it and.. here we go o.o
Issues with red must be fixed.


[General]
Inconsistency in PreviewTimes: Set 53946 in "Kersi's Normal"
Inconsistency in LetterboxInBreaks: Remove letterbox during breakes in "Kersi's Normal"
Inconsistency in uninherited (red) timing sections. Set 50 offset in ALL diffs, following the "Ono's Taiko Oni" one.
Inconsistency in combo colours: You should to add "Combo1 : 108,21,9" in "Kersi's Normal" and mh taiko?
Inconsistency in Kiai Times:

You could to add in the SB the names of mappers of Collab diff.
Omg so much things lol

[Kersi's Normal]
Unsnapped inherited (green) timing point(s) at:
SPOILER

You must fix it

Oh god kersi.. this is a Normal eh.. and this is the easiest diff of the mapset.
So AR-3 OD -3/4
00:11:269 (3) - Add new combo?
00:26:878 (2) - Overlap with 00:25:415 (3) plz
00:43:464 (4) - New combo for consistency
00:58:586 (3) - New combo even for consistency with 01:45:415 (1)
01:05:903 (5) - If you follow above, use NC here too
01:37:610 (4) - ^
02:39:317 (4) - Distance snap
02:44:927 (2) - Ehm.. This is a Normal. Use distance snap here too
02:48:342 (1) - You should to move this further from 02:48:342 (1). It's confusing for beginner players. You can anyways use Distance snap here
02:50:293 (1) - ^
02:51:025 (4) - New combo
03:03:464 (5) - ^
Kersi you can improve it ;3 This just needs more work :D

[Collab Hard]
Unsnapped inherited (green) timing point(s) at:
SPOILER

You must fix it

00:09:805 (7) - Maybe use new combo to avoid the 00:11:512 (10)?
00:19:561 (1) - It touches hp bar, I suggest you to move it
00:33:708 (6) - This slider is ugly cuz the "point" in the center isn't.. centered. Improve it pl0x: http://osu.ppy.sh/ss/353651
480,128,33708,2,0,B|428:164|384:136|384:136|332:176|288:160,1,200,8|0
00:34:683 (1) - Just flip vertically the slider with code I wrote above ;3
00:36:147 (3,6) - These two sliders could be fantastic if you would blanket them with 00:36:878 (4,5). Something like this: http://osu.ppy.sh/ss/353654
Here's the code ;3
156,280,36147,2,0,B|152:336|80:348,2,100
64,244,36878,1,0
64,139,37122,1,0
156,104,37366,2,0,B|152:48|80:36,2,100
00:39:317 (2) - For a better flow you could to move this circle to x:372 y:72. It seems much more playable: http://osu.ppy.sh/ss/353655
00:41:269 (2) - ^ just move to x:140 y:72
00:45:903 (8) - To improve this blanket move the 2nd waypoint to x:64 y:304. It flows much better with 00:45:659 (7)
00:47:854 (5) - ^ Just flip horizontally the "fixed" slider I wrote above
00:50:781 (6) - You have to use NC here. Don't care about symmetry please
00:52:976 (9) - If you didn't follow above, just use here NC
00:53:951 (13) - You can hear from the music that a stream really should to start here. If you don't want to make a stream you could use sliders 1/4 with repeats always to fit the song. But I prefer the stream:

00:55:171 (3) - Make it more curved moving the 2nd waypoint to x:164 y:188
01:06:147 (1) - Following the voice and sound you should to remove NC here and add it on 01:06:391 (2)
01:25:415 (5) - What about to curve this slider creating a blanket with 01:26:147 (1)? It flows better imho
01:30:781 (5) - You should to move this at x:296 y:108 to give it the same spacing of 01:29:317 (3).
01:32:244 (2) - If you follow above, I think you will, you should to overlap this with 01:30:781 (5) and.. you already know what to do with next circles ;3
01:35:659 (5) - Almost off screen.
01:40:781 (5) - It touches hp bar, move it
01:42:976 (5) - ^
01:47:610 (7) - ^ really lol
02:04:439 (5) - This stream should to start at 02:04:195 (4).

02:09:317 (2) - CTRL + R flows better, do it please
02:11:269 (2) - ^
02:19:805 (6) - What about to use NC here?
02:37:366 (5) - WHAAAAATTTTT? http://puu.sh/DQ1e This circle is overlapped with the tail of 02:36:634 (4). Fix plz
02:39:073 (2) - WHAAAAAAAAAAAAAAAT? x2 lol Same thing above.
02:41:512 (1,2,3,4,1,2,3,1,2) - This spacing is REALLY maddening with this AR. I always hated this type of square.
02:46:878 (1) - WHAAAAAAAAAAAAAAAT? x3 lol Same thing above.
02:47:854 (3) - WHAAAAAAAAAAAAAAAT? x4
02:49:805 (2) - This overlapped slider with the previous one is unreadable. Consider to fix this
03:02:976 (1,2,3,4,1,2,3,4,1,2,3,4) - Hateful squares.
03:06:878 (1) - This overlapped slider with the previous one is unreadable.

[Insane]Unsnapped inherited (green) timing point(s) at:
SPOILER

You must fix it

I will mod it next time..

That's all omg.. good luck >w<
Lizellota

Chewin wrote:

Kersi asked me via game to mod it and.. here we go o.o Hi~~
Issues with red must be fixed. yeah, sorry = =

[Kersi's Normal]
Unsnapped inherited (green) timing point(s) at:
SPOILER

You must fix it

Oh god kersi.. this is a Normal eh.. and this is the easiest diff of the mapset.
So AR-3 OD -3/4
00:11:269 (3) - Add new combo?
00:26:878 (2) - Overlap with 00:25:415 (3) plz
00:43:464 (4) - New combo for consistency
00:58:586 (3) - New combo even for consistency with 01:45:415 (1)
01:05:903 (5) - If you follow above, use NC here too
01:37:610 (4) - ^
02:39:317 (4) - Distance snap
02:44:927 (2) - Ehm.. This is a Normal. Use distance snap here too
02:48:342 (1) - You should to move this further from 02:48:342 (1). It's confusing for beginner players. You can anyways use Distance snap here
02:50:293 (1) - ^
02:51:025 (4) - New combo
03:03:464 (5) - ^
Kersi you can improve it ;3 This just needs more work :D sorry D:
Fixed all ;3
That's all omg.. good luck >w< Nyaah thanksthanksthanks<333
Topic Starter
My Angel Kitteh

Chewin wrote:

Kersi asked me via game to mod it and.. here we go o.o
Issues with red must be fixed.


[General]
Inconsistency in PreviewTimes: Set 53946 in "Kersi's Normal"
Inconsistency in LetterboxInBreaks: Remove letterbox during breakes in "Kersi's Normal"
Inconsistency in uninherited (red) timing sections. Set 50 offset in ALL diffs, following the "Ono's Taiko Oni" one.
Inconsistency in combo colours: You should to add "Combo1 : 108,21,9" in "Kersi's Normal" and mh taiko?
Inconsistency in Kiai Times:

You could to add in the SB the names of mappers of Collab diff.
Omg so much things lol

[Kersi's Normal]
Unsnapped inherited (green) timing point(s) at:
SPOILER

You must fix it

Oh god kersi.. this is a Normal eh.. and this is the easiest diff of the mapset.
So AR-3 OD -3/4
00:11:269 (3) - Add new combo?
00:26:878 (2) - Overlap with 00:25:415 (3) plz
00:43:464 (4) - New combo for consistency
00:58:586 (3) - New combo even for consistency with 01:45:415 (1)
01:05:903 (5) - If you follow above, use NC here too
01:37:610 (4) - ^
02:39:317 (4) - Distance snap
02:44:927 (2) - Ehm.. This is a Normal. Use distance snap here too
02:48:342 (1) - You should to move this further from 02:48:342 (1). It's confusing for beginner players. You can anyways use Distance snap here
02:50:293 (1) - ^
02:51:025 (4) - New combo
03:03:464 (5) - ^
Kersi you can improve it ;3 This just needs more work :D

[Collab Hard]
Unsnapped inherited (green) timing point(s) at:
SPOILER

You must fix it

00:09:805 (7) - Maybe use new combo to avoid the 00:11:512 (10)?
00:19:561 (1) - It touches hp bar, I suggest you to move it
00:33:708 (6) - This slider is ugly cuz the "point" in the center isn't.. centered. Improve it pl0x: http://osu.ppy.sh/ss/353651
480,128,33708,2,0,B|428:164|384:136|384:136|332:176|288:160,1,200,8|0
00:34:683 (1) - Just flip vertically the slider with code I wrote above ;3
00:36:147 (3,6) - These two sliders could be fantastic if you would blanket them with 00:36:878 (4,5). Something like this: http://osu.ppy.sh/ss/353654
Here's the code ;3
156,280,36147,2,0,B|152:336|80:348,2,100
64,244,36878,1,0
64,139,37122,1,0
156,104,37366,2,0,B|152:48|80:36,2,100
00:39:317 (2) - For a better flow you could to move this circle to x:372 y:72. It seems much more playable: http://osu.ppy.sh/ss/353655
00:41:269 (2) - ^ just move to x:140 y:72
00:45:903 (8) - To improve this blanket move the 2nd waypoint to x:64 y:304. It flows much better with 00:45:659 (7)
00:47:854 (5) - ^ Just flip horizontally the "fixed" slider I wrote above
00:50:781 (6) - You have to use NC here. Don't care about symmetry please
00:52:976 (9) - If you didn't follow above, just use here NC
00:53:951 (13) - You can hear from the music that a stream really should to start here. If you don't want to make a stream you could use sliders 1/4 with repeats always to fit the song. But I prefer the stream:

00:55:171 (3) - Make it more curved moving the 2nd waypoint to x:164 y:188
01:06:147 (1) - Following the voice and sound you should to remove NC here and add it on 01:06:391 (2)
01:25:415 (5) - What about to curve this slider creating a blanket with 01:26:147 (1)? It flows better imho
01:30:781 (5) - You should to move this at x:296 y:108 to give it the same spacing of 01:29:317 (3).
01:32:244 (2) - If you follow above, I think you will, you should to overlap this with 01:30:781 (5) and.. you already know what to do with next circles ;3
01:35:659 (5) - Almost off screen.
01:40:781 (5) - It touches hp bar, move it
01:42:976 (5) - ^
01:47:610 (7) - ^ really lol
02:04:439 (5) - This stream should to start at 02:04:195 (4).

02:09:317 (2) - CTRL + R flows better, do it please
02:11:269 (2) - ^
02:19:805 (6) - What about to use NC here?
02:37:366 (5) - WHAAAAATTTTT? http://puu.sh/DQ1e This circle is overlapped with the tail of 02:36:634 (4). Fix plz
02:39:073 (2) - WHAAAAAAAAAAAAAAAT? x2 lol Same thing above.
02:41:512 (1,2,3,4,1,2,3,1,2) - This spacing is REALLY maddening with this AR. I always hated this type of square.
02:46:878 (1) - WHAAAAAAAAAAAAAAAT? x3 lol Same thing above.
02:47:854 (3) - WHAAAAAAAAAAAAAAAT? x4
02:49:805 (2) - This overlapped slider with the previous one is unreadable. Consider to fix this
03:02:976 (1,2,3,4,1,2,3,4,1,2,3,4) - Hateful squares.
03:06:878 (1) - This overlapped slider with the previous one is unreadable.

[Insane]Unsnapped inherited (green) timing point(s) at:
SPOILER

You must fix it

I will mod it next time..

That's all omg.. good luck >w<
oh gosh, in collab hard was trouble by accident xD
ty, fixed all
Rewondernard
[Normal]
Если разрешают правила(я не знаю),то я лично бы поставил спиннер не на 00:35:659,а на 00:35:171.
Не понял смысл этих секций 01:25:903 и 01:26:147.
В конце последнего спиннера уменьши громкость 03:11:269

[Hard]
01:34:195 слайдер думаю высоковато расположен.
мерещится кривой спейсинг 01:45:659 и 01:45:903.(когда я тебя спрашивал,в под какой snap div ты мапал)
выпрями слайдер-несимметрично 02:30:292.левая сторона завышена.
02:35:171 на один квадратик приподними левую сторону слайдера.
02:48:342 тоже самое,но наоборот вниз.

[Insane]
00:14:683 расположи оба слайдера более удобно для игры.
216,200,14195,6,0,B|152:288,1,100
332,280,14683,2,0,B|300:320|244:336|188:320|156:280,1,200,2|0
кодом в модах пользуюсь впервые,может что и накосячил
может ты так и задумывал,но что-то уж слишком резко падает громкость 01:45:781.
01:49:439 .25% громкости? можно и чуть больше~
а тут 02:36:025 .65% бы.
__________________
Удачи в дальнейшем!~
Topic Starter
My Angel Kitteh

SniperSAR wrote:

[Normal]
Если разрешают правила(я не знаю),то я лично бы поставил спиннер не на 00:35:659,а на 00:35:171.
Не понял смысл этих секций 01:25:903 и 01:26:147.
В конце последнего спиннера уменьши громкость 03:11:269

[Hard]
01:34:195 слайдер думаю высоковато расположен.
мерещится кривой спейсинг 01:45:659 и 01:45:903.(когда я тебя спрашивал,в под какой snap div ты мапал)
выпрями слайдер-несимметрично 02:30:292.левая сторона завышена.
02:35:171 на один квадратик приподними левую сторону слайдера.
02:48:342 тоже самое,но наоборот вниз.

[Insane]
00:14:683 расположи оба слайдера более удобно для игры.
216,200,14195,6,0,B|152:288,1,100
332,280,14683,2,0,B|300:320|244:336|188:320|156:280,1,200,2|0
кодом в модах пользуюсь впервые,может что и накосячил
может ты так и задумывал,но что-то уж слишком резко падает громкость 01:45:781.
01:49:439 .25% громкости? можно и чуть больше~
а тут 02:36:025 .65% бы.
__________________
Удачи в дальнейшем!~
оу йес, спасибо \о\
Raimon
Hi, i love nazi mods :D

[Kersi's Normal]
General:
It looks and plays like an easy... if you want to look more like a normal add more notes following the voice... It looks like an easy because you skip a lot of the triplets the artist sings, or you use a repeat slider.

Maybe reduce slider tick by 1?

approach rate 4-5



Specific:

00:08:098 add circle

00:09:317 add NC

00:09:805 delete NC

00:11:269 (1,2,3) instead of using three long sliders use: one repeat slider/triplet/one repeat slider OR three repeat sliders

00:15:171 (2) Long 2tick slider instead of repeat slider

00:34:195 (2,3,1) Use non repeat slider, delete (3) and make the spinner start at 00:35:171 and finish at 00:38:098 or at 00:38:586 (i like more the second choice)

00:39:073 add circle

00:50:781 (4,1) delete (4) and make the spinner start there

01:05:903 (1,2,3) you should follow the voice and do like on the second advice i gave you.

01:20:537 add NC

01:26:025 this timing point does nothing, delete it

01:29:805 (2,1) delete the note and make the spin start there

01:32:244 (1) instead of this long slider you can put a note where the actual slider starts, move the slider at 01:32:732 and make it finish at 01:33:220 or
01:33:464 or 01:33:708

from 01:37:366 to 01:39:317 it doesnt follow the music, delete that section and notes at: 01:37:366 01:37:610 01:39:073 01:39:317 and a repeat slider at: 01:38:098

01:42:244 add a note

02:04:927 (3) add NC

02:05:659 (4) delete slider and add notes at: 02:05:659 02:05:903 02:06:391 nd here too 02:07:122

02:06:878 add NC

02:07:366 delete NC

02:09:317 add NC

02:30:293 (1) delete NC

02:31:756 add NC

02:39:317 delete note

02:47:366 (1,2,3,1,2,3,1,2,3) OMG :O this is following the music! BUT 02:51:025 (1) is too separated from the (3), use distance snap

02:51:025 delete NC

02:51:756 add NC

02:52:244 (1) delete NC

02:59:073 (1) delete NC

03:00:049 add NC

03:05:415 delete NC

03:10:781 maybe the spinner should finish here, it sounds better



[Collab Hard]
general:

Nice sliders :D

approach. 7

O.Diff 7


Specific:

00:14:195 (5) add NC

00:21:878 (2) grid level 4 and 1 grid down

00:29:317 (1) delete NC

00:29:561 (2) add NC

00:29:317 (1) remove NC and add it on 00:29:561

00:33:464 (5) add NC

00:34:683 remove NC

00:36:878 add NC

00:41:025 remove NC

00:41:269 add NC

00:45:171 add NC

00:51:756 weird slider... maybe change it?

00:54:683 add NC

00:54:927 delete NC

01:10:293 delete NC

01:25:415 delete NC

01:32:976 if would be cool if you put here a repeat 1/4 slider instead of notes. ( slider that goes until 01:33:708 )

01:38:098 (4) put the slider here instead of 01:38:342 (5)

01:39:561 delete NC

01:40:049 add NC

01:44:927 add NC

01:45:171 remove NC

01:49:317 (1) remove NC...

02:13:464 remove NC

02:18:586 (1,2,3,4,5) you can make a star with this notes :p

02:38:342 remove NC

02:39:317 add NC

in this part and continuing i see like you divided the combo notes in two parts, like if it was a tag4 game, dunno if thats correct or something, but ill tell you anyways what you should remove or add to make it look like all the other part of the diff.

02:39:561 remove NC

02:40:537 remove NC

02:42:488 remove NC

02:43:220 remove NC

02:45:171 delete note

02:45:659 add 1/4 slider with double repeat

02:45:781 delete slider

02:46:878 remove NC

02:47:122 add NC

02:49:317 remove NC

02:50:293 add NC

03:06:878 remove NC


[Insane]

General:

approach rate 8(app 9 is used for higher bpm and higher difficulty)


Specific:

00:31:756 (2,3,4,5,6,7,8) this jumps look a bit forced

00:44:683 remove NC (put it with the next group of notes if you wnt to)

00:46:634 it looks like its missing a note

00:51:756 remove NC

00:52:488 remove NC

00:52:732 add NC

00:53:220 delete NC

00:53:951 delete NC if u want

00:56:391 add NC

00:56:634 delete NC

00:58:342 add NC

01:05:903 starting from there do THIS
and you could put the last note of every combo of there like THIS

01:42:488 You need a perfect slider like THIS

01:44:439 here too! THIS, THIS, THIS!!!

01:45:171 put NC to follow the next combos

01:45:781 this timing section does NOTHING, delete it

01:46:756 this timing section does NOTHING, delete it

01:45:781 ~ I dont understand why you slow down the volume on that zone if the music sounds at the same intensity :S maybe change it?

01:49:317 the NC goes here not in the next one :S

01:56:878 it would be cool some slider here, look: http://puu.sh/E30i

02:44:927 do this slider:http://puu.sh/E31P

02:54:683 HERE TOO

03:07:366 if you delete the note and make the spin start there it looks much nicer

03:11:269 end of the spinner



Long mod gimme 2 kds! u_u okno
(i didnt checked too much the hitsounds or the taiko but they seem fine)
Lizellota

Raimon wrote:

Hi, i love nazi mods :D Hi~~

[Kersi's Normal]
General:
It looks and plays like an easy... if you want to look more like a normal add more notes following the voice... It looks like an easy because you skip a lot of the triplets the artist sings, or you use a repeat slider.

Maybe reduce slider tick by 1?

approach rate 4-5



Specific:

00:08:098 add circle

00:09:317 add NC

00:09:805 delete NC

00:11:269 (1,2,3) instead of using three long sliders use: one repeat slider/triplet/one repeat slider OR three repeat sliders

00:15:171 (2) Long 2tick slider instead of repeat slider

00:34:195 (2,3,1) Use non repeat slider, delete (3) and make the spinner start at 00:35:171 and finish at 00:38:098 or at 00:38:586 (i like more the second choice)

00:39:073 add circle

00:50:781 (4,1) delete (4) and make the spinner start there

01:05:903 (1,2,3) you should follow the voice and do like on the second advice i gave you.

01:20:537 add NC

01:26:025 this timing point does nothing, delete it

01:29:805 (2,1) delete the note and make the spin start there

01:32:244 (1) instead of this long slider you can put a note where the actual slider starts, move the slider at 01:32:732 and make it finish at 01:33:220 or
01:33:464 or 01:33:708

from 01:37:366 to 01:39:317 it doesnt follow the music, delete that section and notes at: 01:37:366 01:37:610 01:39:073 01:39:317 and a repeat slider at: 01:38:098

01:42:244 add a note

02:04:927 (3) add NC

02:05:659 (4) delete slider and add notes at: 02:05:659 02:05:903 02:06:391 nd here too 02:07:122

02:06:878 add NC

02:07:366 delete NC

02:09:317 add NC

02:30:293 (1) delete NC

02:31:756 add NC

02:39:317 delete note

02:47:366 (1,2,3,1,2,3,1,2,3) OMG :O this is following the music! BUT 02:51:025 (1) is too separated from the (3), use distance snap

02:51:025 delete NC

02:51:756 add NC

02:52:244 (1) delete NC

02:59:073 (1) delete NC

03:00:049 add NC

03:05:415 delete NC

03:10:781 maybe the spinner should finish here, it sounds better
All no change, thanks for the mod :3
Topic Starter
My Angel Kitteh

Raimon wrote:

Hi, i love nazi mods :D

[Kersi's Normal]
General:
It looks and plays like an easy... if you want to look more like a normal add more notes following the voice... It looks like an easy because you skip a lot of the triplets the artist sings, or you use a repeat slider.

Maybe reduce slider tick by 1?

approach rate 4-5



Specific:

00:08:098 add circle

00:09:317 add NC

00:09:805 delete NC

00:11:269 (1,2,3) instead of using three long sliders use: one repeat slider/triplet/one repeat slider OR three repeat sliders

00:15:171 (2) Long 2tick slider instead of repeat slider

00:34:195 (2,3,1) Use non repeat slider, delete (3) and make the spinner start at 00:35:171 and finish at 00:38:098 or at 00:38:586 (i like more the second choice)

00:39:073 add circle

00:50:781 (4,1) delete (4) and make the spinner start there

01:05:903 (1,2,3) you should follow the voice and do like on the second advice i gave you.

01:20:537 add NC

01:26:025 this timing point does nothing, delete it

01:29:805 (2,1) delete the note and make the spin start there

01:32:244 (1) instead of this long slider you can put a note where the actual slider starts, move the slider at 01:32:732 and make it finish at 01:33:220 or
01:33:464 or 01:33:708

from 01:37:366 to 01:39:317 it doesnt follow the music, delete that section and notes at: 01:37:366 01:37:610 01:39:073 01:39:317 and a repeat slider at: 01:38:098

01:42:244 add a note

02:04:927 (3) add NC

02:05:659 (4) delete slider and add notes at: 02:05:659 02:05:903 02:06:391 nd here too 02:07:122

02:06:878 add NC

02:07:366 delete NC

02:09:317 add NC

02:30:293 (1) delete NC

02:31:756 add NC

02:39:317 delete note

02:47:366 (1,2,3,1,2,3,1,2,3) OMG :O this is following the music! BUT 02:51:025 (1) is too separated from the (3), use distance snap

02:51:025 delete NC

02:51:756 add NC

02:52:244 (1) delete NC

02:59:073 (1) delete NC

03:00:049 add NC

03:05:415 delete NC

03:10:781 maybe the spinner should finish here, it sounds better



[Collab Hard]
general:

Nice sliders :D

approach. 7

O.Diff 7


Specific:

00:14:195 (5) add NC

00:21:878 (2) grid level 4 and 1 grid down

00:29:317 (1) delete NC

00:29:561 (2) add NC

00:29:317 (1) remove NC and add it on 00:29:561

00:33:464 (5) add NC

00:34:683 remove NC

00:36:878 add NC

00:41:025 remove NC

00:41:269 add NC

00:45:171 add NC

00:51:756 weird slider... maybe change it?

00:54:683 add NC

00:54:927 delete NC

01:10:293 delete NC

01:25:415 delete NC

01:32:976 if would be cool if you put here a repeat 1/4 slider instead of notes. ( slider that goes until 01:33:708 )

01:38:098 (4) put the slider here instead of 01:38:342 (5)

01:39:561 delete NC

01:40:049 add NC

01:44:927 add NC

01:45:171 remove NC

01:49:317 (1) remove NC...

02:13:464 remove NC

02:18:586 (1,2,3,4,5) you can make a star with this notes :p

02:38:342 remove NC

02:39:317 add NC

in this part and continuing i see like you divided the combo notes in two parts, like if it was a tag4 game, dunno if thats correct or something, but ill tell you anyways what you should remove or add to make it look like all the other part of the diff.

02:39:561 remove NC

02:40:537 remove NC

02:42:488 remove NC

02:43:220 remove NC

02:45:171 delete note

02:45:659 add 1/4 slider with double repeat

02:45:781 delete slider

02:46:878 remove NC

02:47:122 add NC

02:49:317 remove NC

02:50:293 add NC

03:06:878 remove NC


[Insane]

General:

approach rate 8(app 9 is used for higher bpm and higher difficulty)


Specific:

00:31:756 (2,3,4,5,6,7,8) this jumps look a bit forced

00:44:683 remove NC (put it with the next group of notes if you wnt to)

00:46:634 it looks like its missing a note

00:51:756 remove NC

00:52:488 remove NC

00:52:732 add NC

00:53:220 delete NC

00:53:951 delete NC if u want

00:56:391 add NC

00:56:634 delete NC

00:58:342 add NC

01:05:903 starting from there do THIS
and you could put the last note of every combo of there like THIS

01:42:488 You need a perfect slider like THIS

01:44:439 here too! THIS, THIS, THIS!!!

01:45:171 put NC to follow the next combos

01:45:781 this timing section does NOTHING, delete it

01:46:756 this timing section does NOTHING, delete it

01:45:781 ~ I dont understand why you slow down the volume on that zone if the music sounds at the same intensity :S maybe change it?

01:49:317 the NC goes here not in the next one :S

01:56:878 it would be cool some slider here, look: http://puu.sh/E30i

02:44:927 do this slider:http://puu.sh/E31P

02:54:683 HERE TOO

03:07:366 if you delete the note and make the spin start there it looks much nicer

03:11:269 end of the spinner



Long mod gimme 2 kds! u_u okno
(i didnt checked too much the hitsounds or the taiko but they seem fine)
ty, Rai <3
nekitkas
very wonderful <3
MeGl
[Kersi's Normal]
00:53:220 - на слайдер можно добавить еще стрелку

[Collab Hard]
00:07:732 - помоему эта нота здесь лишняя
00:54:927 - переставить ноту на 256,164
00:55:171 - ^ 192,164
00:56:391 - ^ 256,164
00:56:634 - ^ 324, 164
02:53:586 - опять же нота кажется лишней
Topic Starter
My Angel Kitteh

Megaluffy wrote:

[Kersi's Normal]
00:53:220 - на слайдер можно добавить еще стрелку

[Collab Hard]
00:07:732 - помоему эта нота здесь лишняя
00:54:927 - переставить ноту на 256,164
00:55:171 - ^ 192,164
00:56:391 - ^ 256,164
00:56:634 - ^ 324, 164
02:53:586 - опять же нота кажется лишней
спасибо
bossandy
Yo , sorry for huge late >~<
  
[ General]
 
  1. I think you need to add a Easy diff because Normal is too hard for a Normal , Beginner can't pass this kind of diff spread
  2. Change the background to jpg!!! png is too large!!!
  3. Different Kiai Time on each difficulties , You should make it the same
  4. I think you need to add SB on Collab Hard difficulty to make player know which part is done by -Bakari- , which part is done by you
  5. Different Red Timing Section , You must make them the same
 
[ Kersi's Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Change spacing on easiest isn't good , it just make beginner hate this map , and will get a low rate from them , try to make the spacing the same , and use distance spacing 1.0 may be better
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 00:09:317 (3,1) - Swap New Combo , to follow the lyrics excellent!!~
    2. 00:25:903 (1,2) - Make sure the spacing the same
    3. 00:43:464 (1) - Reduce one repeat and add two notes : 00:44:927 - and 00:45:415 - sounds better IMO
    4. 00:51:269 (1) - Make spinner start 00:51:025 - follow vocal more
    5. 01:01:756 (4) - Delete this note may be better I think , because this difficulty always use 1/1 beat divisor to map , this note is on 1/2 , it is a best way if you delete this note
    6. 01:05:171 (3) - Same as above! but you can ignore this because this note is follow the vocal xD
    7. 01:07:854 (3) - Change to a 1/2 slider and add a repeat , this long slider isn't fit the song i think >_<
    8. 01:25:415 (3) - Add a New Combo here , sense this pattern is a bit long
    9. This difficulty needs more work and mod , but this is a good beginner :)
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:17:366 (1) - This slider's hitsounds isn't follow music well , try to use these hitsounds , add clap on first repeat and remove clap on second repeat ( clap - clap - none - finish )
 
[ Collab Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 03:05:903 (1,3) - Slider 1's end hit300.png cover slider 3's head , Is it unrankable?
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. The setting is too hard for a hard diff I think
    2. 00:39:073 (1,8) - Stack them , to make it symmetrical
    3. 01:33:708 (1,2,3) - Why change spacing here? on purpose? The change just make them become bad
    4. 01:46:634 (5,1,2,3,4) - Spacing issue , there is nothing you must to reduce spacing here
    5. 02:14:195 (5,6,7) - I think most of OSU players will think this is a short stream
    6. 02:15:659 (2,3,4) - Same as above
    7. 02:18:586 (1,2) - Make them symmetrical ?
    8. 02:19:317 (4,5) - Same as above
    9. 02:58:830 (4,5) - New Combo because Spacing become huge
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:22:488 (5) - Maybe add finish start?
    2. 00:34:683 (4) - Clap start sounds better to me
    3. 00:54:683 (11) - Finish here , to follow the music well
    4. 02:53:586 (7) - Clap here to follow the drum?
 
[ Insane]
 
  1. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. This difficulty has too many huge jump although it is Insane.
    2. Because Spacing is too random , I can't mod this diff QAQ Sorry
     
  2. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:23:220 (4) - Finish here isn't follow the music at all , remove it!
 
[ Ono's Taiko Oni]

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Change Lead-In 1.5 to 3 on Taiko difficulty , It is too short now
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 01:27:489 (1) - Delete this note sounds better :3
    2. 02:51:635 (1) - Same as above!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:23:464 (1) - The same cymbal like 00:31:269 (2) - , so D here may be better than K
    2. 00:24:196 (4) - d to follow the vocal?
    3. 00:28:098 (3) - Same as above
    4. 00:35:171 (2) - K to fits the music more while Gameplay
    5. 00:39:806 (3) - d , same reason
    6. 00:43:708 (3) - Same as above
    7. 00:45:415 (2,3) - kk because vocal become high here
 
  --------------------------------------------------------
Nothing else to say , this is a good begin , try to learn mapping more!!!~~ xD
Good Luck :3
Pagliaccio
Ok, I'm ready. Rank it. ^_^
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