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Wada Kouji - FIRE!! (TV Size)

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Topic Starter
Ekaru
This beatmap was submitted using in-game submission on Wednesday, February 11, 2009 at 7:47:10 AM

Artist: Wada Kouji
Title: FIRE!! (TV Size)
BPM: 165.88
Filesize: 2280kb
Play Time: 01:27
Difficulties Available:
  1. Hard (4.74 stars, 158 notes)
  2. Nharox's Insane! (5 stars, 287 notes)
  3. Normal (2.75 stars, 91 notes)
Download: Wada Kouji - FIRE!! (TV Size)
Information: Scores/Beatmap Listing
---------------
OP of Digimon Frontier, the fourth season. You tired of these yet? Too bad!

EDIT ROUND 2
EDIT: Done and moved to Pending.
EDIT2: Fixes, waiting for Nharox.
EDIT3: There.
EDIT4: Small fix that doesn't affect map much at all.
EDIT5: Last minute fix.
Nharox
Diasios
This map has been deleted on the request of its creator. It is no longer available.
Diasios
My difficulty:

Download: Wada Kouji - FIRE!! (TV Size) (Ekaru) [xxheroxx's Easy].osu

Maybe this difficulty can be a normal :)

(ehm, if you want, you can change everything :D)
Nharox
You should move this beatmap to pending. :P

...//edit: Oh, it still needs sounds~ And Normal isn't finished yet. :X
Nharox
C'mon, finish it you lazy butt. :P
Topic Starter
Ekaru
EDIT: Done. Sound Nazi'ing highly accepted.
foulcoon
Offset: 17,886

[Normal]
00:34:88 (2,3) - this is weird... maybe start 3 on the white tick before and end in the same spot?
00:40:13 (1,2) - any other way you can map this that doesn't involve getting lucky or reading hitcircles?

From this point and til near the end of the map, it just feels weird starting sliders with such big gaps. The 2 issues i actually pointed out are the main concern though..

[Hard]
00:51:88 (1,1) - Pretty harsh...
Otherwise this whole difficulty seems good.

[Nharox]
Offset: 524, adjust accordingly

The only thing wrong with this map is the stupid clusters of notes that hide each other. Let me point a few examples out.

00:40:85 (3,4,5,6,7) - hidden 2nd slider
00:51:52 (3,4,5,6,7) - 6 and 7 are hidden by 3

There are more things that are somewhat hidden, but not of great concern. Think about checking for more things like this.

Starred.
Topic Starter
Ekaru
Okay, did what I could on my difficulties. Now to wait for Nharox to wake up. ;P And I'll take it in the first one, you're talking about 7, which is hidden right beneath 3. It was so hidden that I just noticed that, because you pointed it out. ;P

And last Digimon OP I plan on doing at the moment, horray!

*waits patiently for Nharox*
Nharox
Topic Starter
Ekaru
Added, thanks.
foulcoon
Insane seems rankable, and all the fixes are there.

Bubbled.
Larto
Sorry, but *pop*

Insane:
Some of the timing sections aren't inherited, that's not why I pop the bubble, though...
01:17:02 (4,1) - 4 is exactly on 1's start. NOTHING, should ever overlap.
01:20:27 (7,1) - ^
01:22:81 (6,1) - ^
01:25:70 (5,1) - ^

Fix plz.
Topic Starter
Ekaru
Fix'd: Made the spinners start 1/8th later, end at same spot, so it barely affects the spinners except makes them rankable. And, the timing sections that should be inherited ARE inherited; he did that much.

So yeah. >_>
Larto
Okay, get your bubble back after some inheriting..

Btw Nharox is stupid for making a section have 1.5 timing. Why not just 2.0... *sigh*
Nharox
This map has been deleted on the request of its creator. It is no longer available.
MaxwellDemon
Fixed some stuff over irc... Insane is insane... but, oh well. XD

Bubble'd again.
foulcoon
We seem to be having a bit of a timing problem, but my suggestions stand. I'm not going to rank this just because of this issue, the next person to mod should check the timing in detail relative to my earlier post. That being said, the spacing and all other aspects of the map seem fine to me.
MaxwellDemon
Like I said, it is probably my bad since I had always been having a -10ms difference. Probably it's time to play with the UO, but oh well.
FurukawaPan
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ekaru

james039 wrote:

I tried some different offsets, and it seems to do better around 17,900-17,910 range. The existing 17,884 is just too early, and should be changed. On *my* machine, it syncs perfectly at 17,906.

More modding to come (will be editing this post shortly).
For me, that's way too late. You should check your UO again. ;P 17,884 is about perfect to me. 20 ms later just sounds... late. After all, I used to have it around 900 or so, but it did sound late.

EDIT: Because 17,884 isn't early at all. The syllable/instrument/ect. goes on for a brief moment, right before you gotta click the note. If it 'syncs perfectly', then your UO is DEFINITELY late. adding 20 ms like you're suggesting makes it so you gotta hit the hit circle...well... really late.

EDIT2: And, no offense, but moving that note downwards would screw up the spacing. It's not off the screen, nor is it off the screen when playing on Hard Rock, so there's no issue. ;P
FurukawaPan
The thing about offset on my machine is that due (perhaps to a soundcard problem) during the course of running osu! the hitsounds get more and more delayed sometimes. The fact that your map sounds too soon to me tells me the offset is definitely too early. If my machine were bugging out again, your map would sound perfect or even possibly late. I have timed the UO as best I can with whatever offset wizards and maps that were available to me, and I am confident in telling you your map's timing is a bit too early. I would encourage you to listen to other maps on (auto) mode, and see if your universal offset isn't too far off the other way.

It's a notoriously difficult thing to nail the UO on your machine, so I can't confidently say mine is bang on, but I'm just trying to help you get the best offset for your map. :oops:

Edit: As for that slider, you *did* use 0.8x snap right? Everything else snaps to 0.8x on mine, so I assumed so. 0.8x snap forces that slider to snap downwards a bit, so technically it would be too far up.
Also, the (1) that comes right after it is long enough time that it *can't* screw up the spacing, because a "Jump" to that (1) is permitted.
Topic Starter
Ekaru
Nah, on pretty much every map my UO is pretty much spot-on, even on Offset Wizard.

EDIT: And Distance Snap isn't perfect. It isn't reliable; and, I used distance snap on this note many times, and where it's currently at is one of the places it lets me put it. So yeah. ;P
MaxwellDemon
Since Cyclone didn't come in to post, thought I'd relay the message that he said the current timing is okay to go. :P
foulcoon
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ekaru
Fixed.
foulcoon
Last evar Wada Kouji digimon crap map? RANK!
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