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Wada Kouji - Kaze

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Total Posts
32
Topic Starter
Ekaru
This beatmap was submitted using in-game submission on Saturday, September 05, 2009 at 11:56:15 AM

Artist: Wada Kouji
Title: Kaze
Source: Digimon Tamers
Tags: Digimon J-rock Japanese
BPM: 165.96
Filesize: 3261kb
Play Time: 02:25
Difficulties Available:
  1. Hard (4.8 stars, 286 notes)
  2. Maxwell (4.75 stars, 257 notes)
  3. Normal (3.44 stars, 93 notes)
Download: Wada Kouji - Kaze
Information: Scores/Beatmap Listing
---------------
Digimon and all related franchises belong to Bandai. This song belongs to its rightful copyright owner and not to me.

Look in lower right corner of BG, for that is who made this BG of pure awesomeness.

Uh, anyways...

This is an insert song in episode 23 of Digimon Tamers. Don't deny the awesomeness.
MaxwellDemon
Hmmm, I pretty much agree with the BPM... but lack of practice here, so best find another BAT to check. :P

Offset; 1,210

Now...

00:51:64 (3) - This really could end at 00:53:08
00:54:53 (3) - Suggest this slider to end at 00:55:62 and place a seperate beat at 00:55:98
I'll post my difficulty later on. XD

Have fun. :D

I should also note that the irregular spacings are very much on purpose. :P

Download: Wada Kouji - Kaze (Ekaru) [Maxwell].osu
Diasios
I want to create a difficulty :\
Diasios
Why don't you put a different background for all difficulties?
Anyway...

A Easy/Normal difficulty just for you :P

sorry for bad english ^^

Download: Wada Kouji - Kaze (Ekaru) [xxheroxx].osu
Diasios
Why don't you put a different background for all difficulties?
Anyway...
Download: Wada Kouji - Kaze (Ekaru) [xxheroxx].osu
A Easy/Normal difficulty just for you :P

sorry for bad english ^^

EDIT: ehm... ops XD I must delete this post
Topic Starter
Ekaru
This map has been deleted on the request of its creator. It is no longer available.
foulcoon
hi revive
vytalibus
Offset: 1,225

[Hard] has no obvious problems, except add hitsounds.

[Maxwell]

00:12:79 (1) - Too far for my liking.
00:18:57 (1) - Spaced like the two previous hitcircles, so it's hard to get the timing.
00:30:14 (1) - Almost the same problem as above.
00:35:57 (1) - Put the whole spinner back by a 1/2 tick.
00:40:81 (1) - ^, but IMO scrap this one out.
01:47:87 (1) - Same as 00:35:57
01:53:30 (1) - Same as 00:40:81
Topic Starter
Ekaru
This map has been deleted on the request of its creator. It is no longer available.
MaxwellDemon
This map has been deleted on the request of its creator. It is no longer available.

Download: Wada Kouji - Kaze (Ekaru) [Maxwell].osu
Mogsy
Revived by request of Ekaru.
Topic Starter
Ekaru
Yeah, I revised Hard in some spots. So yes, I decided I might as well finish it, because after I played it again, I went, "...this is my favorite map of mine that I've made so far. Why didn't I finish it earlier? Hit sounds and a Normal won't take that long..."
Metroid
Kiai timings You wanted me to suggest

Maxwell
00:49:851 - Kiai start
00:55:635 - Kiai ends
01:01:420 - Kiai starts
01:07:747 - Kiai ends
02:02:157 - Kiai starts
02:07:942 - Kiai ends
02:13:726 - Kiai starts
02:20:053 - Kiai ends

Hard
Basically the same as above....

Here's a star for you.

EDIT: modding :3
Normal
00:44:970 - Add a beat here with finish.

Maxwell
I have no issue with the ninja spinners, they're not so sudden and it;s 1 bonus with auto.

Hard
No issues, I just say needs more hitsounds :3
Kyocciola
Weird timing, but it works perfectly, so... Let's mod!

Using grid 3

Normal
00:17:85 (5) - make it vertically o.o"
00:25:80 (1) - ^
00:49:67 (1) - do it more curve
01:12:80 (5) - 2 up

Maxwell
00:25:44 (1) - 1 to the right
00:12:79 (1) - 1 to the right
01:06:48 (5) - 1 down

Hard
00:54:18 (1,2,3) - 1 up and 1 to the left
01:05:75 (1,2) - 2 up
01:05:75 (1,2) - maybe 2 down?


Starred~!
eee
This map has been deleted on the request of its creator. It is no longer available.
Larto
UNGARVEDED
Larto
Revived!
mrtn
This map has been deleted on the request of its creator. It is no longer available.
Larto
Revived
Mafiamaster
Normal~
Remove the last two unused inherited sections at 01:19:67 and 02:01:97

Maxwell~
02:25:83 (1) - Suggestion: Lengthen spinner to 02:28:73
Sleep Powder
[Normal]
Lower hitsound volume by a few ticks?
I don't really like the claps used in here...

[Hard]
01:01:78 (3) - Extend to next white tick?
01:36:66 (1) - Start with finish?
01:48:23 (1) - Finish on 1 and 3?

[Maxwell]
Who's Maxwell?
I don't really like how the finishes are used in the beginning.
Remove some Finishes maybe?
01:12:80 (1) - Whistles on start of slider and the slide...but not ending
02:25:11 (1) - ^
Needs more claps and/or whistles.
Zekira
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ekaru

Zekira wrote:

You are tempting me to mod this because of that hot BG image. :\
That is the whole idea.
SteRRuM
Hi!
[Easy]
  1. 00:22:55 (4,5) - 1 grid to the left,
  2. 00:28:33 (4) - 1 grid to the left end then 00:29:06 (6) - 1 grid to the left.
[Maxwell]
  1. 00:52:38 (4) - Move end's tick 1 grid down (and then fix spacing? o.o?).
[Hard]
  1. 01:06:84 (4) - Move 1 grid to the left.
minyeob
[Maxwell]
I miss maxwell :(
01:25:64 (2) - Bad jump, IMO
antony11
Starred

Overall good but I think Hard need more hitsound
Larto
Bubbled after some minor fixes in IRC.
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ekaru
Fixed. Happy? ;_;
Yuukari-Banteki
^_^ definitely happy
Larto
This map has been deleted on the request of its creator. It is no longer available.
Zekira

Ekaru wrote:

Zekira wrote:

You are tempting me to mod this because of that hot BG image. :\
That is the whole idea.
Great way to lure me in ._.
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