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SHIKI - KLEINE [Osu|Taiko]

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ertyukjh010
[Luxord]
Hello! Mod request! *-*

[General]
Omg SHIKI * _ * I Love.

[Normal]
00:54:452 - I don't see why is this Inherited Point there o: Since the next one changes from Normal to Soft, this one is not needed o:

[Hard]
01:06:884 (1) - Place it at X:160 Y:304 for shape :3

[Another]
00:47:158 - Add a circle? Sounds bad with 2 beats only there
00:52:500 - ^
00:57:637 (5,6,7,8,1) - Strack it like this http://osu.ppy.sh/ss/375401 ?

[Comments]
Not much mods, I love the song and the maps <33 Also the Kiai time on Hyper was bigger challenge than the Another for me 8-) I hope it will get ranked asap :3 I'll give a star for it ;3
ertyukjh010

KiyoshiX101 wrote:

[Normal]
00:54:452 - I don't see why is this Inherited Point there o: Since the next one changes from Normal to Soft, this one is not needed o:
To Rein:

如果是inherited point的話幫我刪掉
Topic Starter
Rein

KiyoshiX101 wrote:

[Normal]
00:54:452 - I don't see why is this Inherited Point there o: Since the next one changes from Normal to Soft, this one is not needed o: -> Fix

[Hard]
01:06:884 (1) - Place it at X:160 Y:304 for shape :3 -> Fix

[Another]
00:47:158 - Add a circle? Sounds bad with 2 beats only there -> No change
00:52:500 - ^ -> No change
00:57:637 (5,6,7,8,1) - Strack it like this http://osu.ppy.sh/ss/375401 ? -> Fix

[Comments]
Not much mods, I love the song and the maps <33 Also the Kiai time on Hyper was bigger challenge than the Another for me 8-) I hope it will get ranked asap :3 I'll give a star for it ;3 thanks lol
Niva
Hi Rein0527~
Found this map randomly while browsing forum (:

[General]

-> Hmm, is this song really from BMS? (as far as I know) SHIKI's BMS songs from the album "Trancer Doll's" are only Jade Star, Lapis, and Pure Ruby ._.
-> Why lead-in time 1000? The map starts way after >_<
-> Try PreviewTime: 80959 (1/4 before) for a more accurate preview time (:

[Normal]

-> Would be really nice if you can make this a little bit harder (make the star rating ~2.75-ish) so the spread will be N-I-I >_< (I'll bold the suggestions which increases star rating xD)

  1. 00:15:308 (1) - Remove one repeat and CTRL+R? Then, move (2,3) 1/1 earlier plus:
  2. 00:18:596 (x) - Add a note with new combo here (stacked with your pink slider's start)~
  3. 00:26:815 (2) - (optional) Put in ~x:93 y:57 to continue with (1)'s arc angle? (you get more freedom to place (3) this way xD)
  4. 00:28:459 (1,2,3) - (1) could be curved more naturally with this code imo >_<
    410,81,28459,6,0,B|486:120|506:209|471:292|387:316,1,300,4|8
    312,328,30103,2,0,B|260:316|236:268,1,100,0|8
    156,276,30925,2,0,B|148:224|176:180,1,100,0|8
  5. 00:31:747 (1,2,3,4,5) - (optional) You can stack (5) to your previous slider's end by using a pentagon here, actually ._.
  6. 00:49:829 (2) - Perhaps stack this to your previous (4) to make it tidier? (arranging (3) won't be that hard though :3)
  7. 00:56:199 (3) - Just a minor stuff... Put the second waypoint in ~x:229 y:311 and the endpoint in ~x:209 y:256 for a smoother curve?
  8. 01:01:952 (2,1) - (optional) idk... I feel this pattern is fancier (:
  9. 01:06:267 (1,2,3) - Hmm, for this case, I think it would flow better if (1) is placed a bit more to the left, so the arc from your previous (2) can be emphasized~
  10. 01:11:815 (2) - Put in ~x:344 y:137? (yes, you have few more space on your right xD)
  11. 01:20:856 (6) - Not really sure about the finish here... There's no cymbal here on the song, imo removing the finish here can emphasize the surrounding two finishes (if you want to keep the finish you can try to lower the volume here though)
  12. 01:22:294 (x) - Add note here with clap, clap blends really well before your long slider imo~ (also do this to next parts like this if you decided to change)
  13. 01:23:938 (4,5) - Hmm, I prefer to put the whistles on (4)'s start, (5)'s start, and (5)'s end instead as the piano goes strong on those parts... (if you decided to change, do this to next parts like this)
  14. 01:26:404 (1,2,3,4) - I think the angle is somewhat too sharp here... I prefer this arrangement, (3,4,1) flows very smooth this way~
  15. 01:32:568 (1,2,3,4) - (optional) Would be fancy imo if you added a zig-zag formation here... For example put (1) in ~x:263 y:343, (2) in ~x:243 y:265, and so on :3
  16. 01:47:158 (5) - Same as before about the finish hitsound...
  17. 02:13:664 (1) - Whistle/finish would be good for the ending here~
[Hyper]

  1. 00:15:308 (1) - Uhm, what does this inherit section do? It does the same with your previous red waypoint o.o
  2. 00:20:240 (1,2,3) - Move to ~x:224 y:272 - due to stacking's nature, this is required to get your next (5) stacked correctly~
  3. 00:22:705 (3,4,5,6) - (optional) Hmm, I prefer a square jump rather than diamond here xD
  4. 00:27:637 (5) - I can clearly hear a triple here from the song... Perhaps set a triple here and use a triangle formation like this?
  5. 00:33:390 (1) - Minor stuff... But I personally think curving this downward instead flows better with your (7,8) :3
  6. 00:40:172 (2,3,4) - Hmm, (somewhat) clustering too much here... I prefer to put these more to the bottom-left (~x:257 y:375) to reduce the cluster~
  7. 00:43:253 (6,7) - Hmm, the long delay between these two is quite unattractive imo... I prefer a 1/1 slider instead (yes, it'll encircle your next (1)'s end as well :3)
  8. 00:46:541 (6) - The clap on slider's repeat here, is it intentional? (also I prefer a triangle jump with three circles here to avoid overlap with (2))
  9. 00:50:651 (9) - (optional) To follow the synth more, perhaps place this 1/2 earlier and stack this to your previous (1)'s start (to form a windmill pattern)?
  10. 01:00:103 (2) - Put it lower (~:290 y:205) so (3,1,2) forms a straight line?
  11. 01:06:267 (1,2,3) - Just a small suggestion here - as your previous (3) to (1) is a jump already, would be nice imo to create a small jump here as well (by dragging (2,3) further) to keep the feel~
  12. 01:15:205 (3) - (optional) Rotate it ~30° selection centre so (2,3) will be mirrored?
  13. 01:20:651 (6,7,8) - Arrange like this, to create a circular movement around here? (you might want to do the same thing to (2,3,4) :3
  14. 01:27:123 (8,10) - Just a suggestion here, for fancier rhythm perhaps put whistle on (8) and change the clap on (10) to whistle? (if you decide to change, apply to next parts like this)
  15. 01:34:212 (1) - No finish on slider's start here? The cymbals are strong enough imo o.o
  16. 01:47:979 (4) - (optional) Adding a very slight curve downward for accent won't hurt imo (:
  17. 01:49:007 (1) - Curve this more by dragging the endpoint upper (don't drag the midpoint) would emphasize the arc imo~
  18. 02:06:061 (2) - Another minor stuff here, is it intentional to put the waypoint that high? Dragging the midpoint few grids down (to make the slider more symmetrical) won't hurt imo~
  19. 02:13:664 (x) - Hmm, I prefer to end the diff here with a jump from your (6) - if you decided to use a whistle here, make sure to remove the whistle on (6)'s end to emphasize the whistle here~
[Another]

  1. 00:17:877 (5,6) - Hmm, I prefer to make these two encircle (8) as well, will be much tidier imo~
  2. 00:22:501 (4) - Stack to your previous (6) to form a fan pattern between (1,2,3,4) here? And if you decided to do this:
  3. 00:22:911 (6) - Move to ~x:239 y:301 to make a fan pattern on (5,6,7,8) as well (try it on editor's autoplay, it looks fancy~)
  4. 00:26:815 (1,2,3,4,5) - (optional) I think it would be fancier if you can stack (3) to your previous brown note like this: (you can also put (2) higher with this formation, though)
  5. 00:32:568 (5,6) - Put it more to the bottom-left? Would flow better imo if (4,5,7) is arranged in an arc instead of straight line >_<
  6. 00:40:788 (7) - (optional) About this, I prefer to put the whistle on (6) and (8) instead (to follow the drum sequence) - this also sounds good with your claps on (10) and (12) :3
  7. 00:44:486 (6,7,8,9,1) - Here, you can encircle (2) with this formation, actually xD
  8. 00:56:815 (2,3) - (optional) Move both to ~x:42 y:349? I think a bigger gap between your two pink sliders here plays better~
  9. 01:07:911 (1) - No finish on slider's start here? The song's cymbal is strong enough imo ._.
  10. 01:08:322 (2,3,4,5) - Perhaps arrange like this (especially for (5))? This way, (5,1) will form a beautiful continuous arc~
  11. 01:13:254 (2) - On patterns like this, I prefer to put (2) lower than (8)'s end... Not a must, though :3
  12. 01:19:829 (2,3) - I personally think the angle you're trying to take is too narrow here... Perhaps put (2)'s end more to the left and vice-versa for (3)?
  13. 01:25:171 (5,6,7,8) - (optional) Because of (1)'s shape, would be really fancy to create an arc upward for this stream imo~
  14. 01:34:212 (1) - Again, no finish on slider's start here? Blends well with your cymbal :3
  15. 01:47:363 (1) - Minor stuff, but try to put the endpoint in x:107 y:227 to get a smoother curve~
  16. 01:48:493 (6) - It's not that hard to make this encircle (2), really xD
  17. 01:52:808 (6,7,8,9) - Not sure with this stream shape... I think a circular movement plays/flows a lot better here:
  18. 02:05:650 (4,7) - (optional) Place (4) more to the left and (7) more to the right, so (3,4,5) and (6,7,8) both has a slight arc to the center?
  19. 02:13:664 (9) - Same as Hyper :3
SHIKI's trance songs are always great >_< (I wonder why you put this in WIP though ._.)
Overall I love your complex square patterns, although I'd like to see more whistles placed to follow the piano (not only the kiai time synths) (:

Good luck with this mapset xD
ertyukjh010
http://puu.sh/JRfO

fixed something, thx Niva
Topic Starter
Rein

Niva wrote:

[General]

-> Hmm, is this song really from BMS? (as far as I know) SHIKI's BMS songs from the album "Trancer Doll's" are only Jade Star, Lapis, and Pure Ruby ._. >oh..well..yup your right
-> Why lead-in time 1000? The map starts way after >_< >fix
-> Try PreviewTime: 80959 (1/4 before) for a more accurate preview time (: >fix

[Hyper]

  1. 00:15:308 (1) - Uhm, what does this inherit section do? It does the same with your previous red waypoint o.o > fix
  2. 00:20:240 (1,2,3) - Move to ~x:224 y:272 - due to stacking's nature, this is required to get your next (5) stacked correctly~ > no change
  3. 00:22:705 (3,4,5,6) - (optional) Hmm, I prefer a square jump rather than diamond here xD > no change
  4. 00:27:637 (5) - I can clearly hear a triple here from the song... Perhaps set a triple here and use a triangle formation like this? > no change
  5. 00:33:390 (1) - Minor stuff... But I personally think curving this downward instead flows better with your (7,8) :3 > fix
  6. 00:40:172 (2,3,4) - Hmm, (somewhat) clustering too much here... I prefer to put these more to the bottom-left (~x:257 y:375) to reduce the cluster~ > no change
  7. 00:43:253 (6,7) - Hmm, the long delay between these two is quite unattractive imo... I prefer a 1/1 slider instead (yes, it'll encircle your next (1)'s end as well :3) > no change
  8. 00:46:541 (6) - The clap on slider's repeat here, is it intentional? (also I prefer a triangle jump with three circles here to avoid overlap with (2)) > no change
  9. 00:50:651 (9) - (optional) To follow the synth more, perhaps place this 1/2 earlier and stack this to your previous (1)'s start (to form a windmill pattern)? > no change
  10. 01:00:103 (2) - Put it lower (~:290 y:205) so (3,1,2) forms a straight line? > fix
  11. 01:06:267 (1,2,3) - Just a small suggestion here - as your previous (3) to (1) is a jump already, would be nice imo to create a small jump here as well (by dragging (2,3) further) to keep the feel~ > no change
  12. 01:15:205 (3) - (optional) Rotate it ~30° selection centre so (2,3) will be mirrored? > fix
  13. 01:20:651 (6,7,8) - Arrange like this, to create a circular movement around here? (you might want to do the same thing to (2,3,4) :3 > fix
  14. 01:27:123 (8,10) - Just a suggestion here, for fancier rhythm perhaps put whistle on (8) and change the clap on (10) to whistle? (if you decide to change, apply to next parts like this) > make a different change
  15. 01:34:212 (1) - No finish on slider's start here? The cymbals are strong enough imo o.o > fix
  16. 01:47:979 (4) - (optional) Adding a very slight curve downward for accent won't hurt imo (: > no change
  17. 01:49:007 (1) - Curve this more by dragging the endpoint upper (don't drag the midpoint) would emphasize the arc imo~ > fix
  18. 02:06:061 (2) - Another minor stuff here, is it intentional to put the waypoint that high? Dragging the midpoint few grids down (to make the slider more symmetrical) won't hurt imo~ > fix
  19. 02:13:664 (x) - Hmm, I prefer to end the diff here with a jump from your (6) - if you decided to use a whistle here, make sure to remove the whistle on (6)'s end to emphasize the whistle here~ > no change
[Another]

  1. 00:17:877 (5,6) - Hmm, I prefer to make these two encircle (8) as well, will be much tidier imo~ > no change
  2. 00:22:501 (4) - Stack to your previous (6) to form a fan pattern between (1,2,3,4) here? And if you decided to do this: > no change
  3. 00:22:911 (6) - Move to ~x:239 y:301 to make a fan pattern on (5,6,7,8) as well (try it on editor's autoplay, it looks fancy~) > no change
  4. 00:26:815 (1,2,3,4,5) - (optional) I think it would be fancier if you can stack (3) to your previous brown note like this: (you can also put (2) higher with this formation, though) > no change
  5. 00:32:568 (5,6) - Put it more to the bottom-left? Would flow better imo if (4,5,7) is arranged in an arc instead of straight line >_< > fix
  6. 00:40:788 (7) - (optional) About this, I prefer to put the whistle on (6) and (8) instead (to follow the drum sequence) - this also sounds good with your claps on (10) and (12) :3 > make a different change
  7. 00:44:486 (6,7,8,9,1) - Here, you can encircle (2) with this formation, actually xD > no change
  8. 00:56:815 (2,3) - (optional) Move both to ~x:42 y:349? I think a bigger gap between your two pink sliders here plays better~ > no change
  9. 01:07:911 (1) - No finish on slider's start here? The song's cymbal is strong enough imo ._. > fix
  10. 01:08:322 (2,3,4,5) - Perhaps arrange like this (especially for (5))? This way, (5,1) will form a beautiful continuous arc~ > make a different change
  11. 01:13:254 (2) - On patterns like this, I prefer to put (2) lower than (8)'s end... Not a must, though :3 > no change
  12. 01:19:829 (2,3) - I personally think the angle you're trying to take is too narrow here... Perhaps put (2)'s end more to the left and vice-versa for (3)? > no change
  13. 01:25:171 (5,6,7,8) - (optional) Because of (1)'s shape, would be really fancy to create an arc upward for this stream imo~ > no change
  14. 01:34:212 (1) - Again, no finish on slider's start here? Blends well with your cymbal :3 > fix
  15. 01:47:363 (1) - Minor stuff, but try to put the endpoint in x:107 y:227 to get a smoother curve~ > fix
  16. 01:48:493 (6) - It's not that hard to make this encircle (2), really xD > fix
  17. 01:52:808 (6,7,8,9) - Not sure with this stream shape... I think a circular movement plays/flows a lot better here: > fix
  18. 02:05:650 (4,7) - (optional) Place (4) more to the left and (7) more to the right, so (3,4,5) and (6,7,8) both has a slight arc to the center? > make a different change
  19. 02:13:664 (9) - Same as Hyper :3 > no change
SHIKI's trance songs are always great >_< (I wonder why you put this in WIP though ._.) > Go pending now lol
Overall I love your complex square patterns, although I'd like to see more whistles placed to follow the piano (not only the kiai time synths) (:
Good luck with this mapset xD
Tur00
Hi.From queue.

[Normal]

00:39:966 (3) - delete the clap in the end of the slider ,
00:56:199 - i think that is better if this slider start in 00:56:404 & end in 00:56:815 , you choice if you make or not .
02:02:158 (2,3) - this overlap is little hard to the newbie players . try change it.

Srry for the short mod but i dont mod hyper,insane and it difficulties and i only found it :C
Good luck with the rank ~
Srry for the late mod.
ZLOdeuka-
Hello,Rein.

[Kiai Time]

01:47:363 - start kiai ... 02:13:562 - end. and 02:13:664 - start .... 02:13:767 - end . in addition, Kiai time should be the same everywhere

[Hyper]

02:13:664 (x) - add note. and add finish or clap.

[Another]

00:49:007 (5) - delete
02:13:664 (9) - add note. finish or clap

its.....GREAT! star, big star, nice song, nice map! Good luck!

P.S. This map is not enough storyboards :( but... its cool )
ertyukjh010
Leorda
Yo bro


[Normal]
00:44:897 (3) - Use normal sampleset for head slider for consistency of hitsounds
00:51:473 (3) - ^
01:17:774 (3) - New combo for your combo pattern
02:07:089 (1) - Make this slider symetry like 02:08:733 (2)
02:10:377 (3) - ^


[Hyper]
01:29:280 (6) - New combo for your combo pattern
01:42:432 (6) - ^
01:50:651 (1) - Since this slider is short, it's overlapped by hitbursts while gameplay (look at test mode while look at this object)
01:53:939 (1) - ^
01:55:068 (6) - Overlapped by hitbursts, makes players are having difficult to see


[Another]
00:22:501 (4,5) - Sudden anti-jump makes suprise for players...
00:43:870 - Add note here? I was afraid if players are click the next note with early/late timed
00:47:158 - ^
00:50:445 - ^
01:16:028 (6,1) - Not stack correctly with head slider (look at test mode for proof)


Good luck, then
ertyukjh010
Topic Starter
Rein
.
Star Stream
From my queue

[General]
  • off letterbox during breaks
  1. 02:13:459 - there's no object on kiai start point, i'd make this point as kiai ends and kiai on last note if you really need
[Normal]
  1. 01:30:925 (4) - make a symmetry slider, 01:32:568 (1,2,3,4,5,1) - are just straight
  2. 01:33:801 (4,5,1) - replace with a 1/2 slider with 1 arrow will be easy to play
  3. 01:52:294 (1,2,3,4) - no zig-zag, just make the shape like 01:50:651 (3) -
  4. 01:58:870 (1,2,3,4,1) - make a perfect pentagon? (use ctrl+shift+d)
  5. 02:05:445 (1,2,3,4) - same as 01:52:294 (1,2,3,4) -
[Hyper]
  1. 00:30:925 (3,4) - really confusing to read, for me, it should be ctrl+r
  2. 01:22:705 (6) - NC
  3. 01:35:856 (6) - NC
  4. 01:45:719 (1,2,3,4,5,6,7,8,9) - wrong beat, listen carefully and remap this part
  5. 01:52:294 (9) - combo should start from here
  6. 02:11:507 (2,3,4,5,6) - really silly rhythm, they're just like 'i like 3/4 slider so i mapped like this'.
[Another]
  1. CS-1
  2. 00:17:158 - add a circle here
  3. 01:20:137 (3) - if i were you, i move it to 01:20:137 (3) - and add a circle at 01:20:342 -
Good luck with rank
alacat
Hi:3 from My queue.

Sorry for the delay.

[General]
●Turn off the letterbox.This is unnecessary


[Normal]
●HP Drain rate -1.I think this is a little difficult for beginners
●01:04:623 (1) - bend it to the opposite direction ?
●01:20:856 (4) - remove finish.it follows nothing.
●01:19:418 (2,3,4,1) - gradually add volume ~ ?
●01:22:705 (3) - add whistle on the slider's head ? like this slider at 01:42:431 (3) -
●01:27:637 (1) - same, here
●01:40:788 (1) - add whistle
●02:13:664 (1) - volume up to 40% or 50% ? this volume is very small >.<

nice map set :3


[Another]
●01:05:342 (4) - move to y : 232 . like this notes 01:05:034 (2,3) - looks better imo.

good diff!Sry that I can't find any suggestion. :o

[Hyper]
●Circle Size -1
●00:20:240 (1) - remove whistle.it doesn't follow the music
●02:11:918 (3,4,5,6) - Hmm, it doesn't follow the music well. I hope you remove this and try making another pattern.
like a this pattern 01:53:939 (1,2,3,4,5,6,7,8) - or 02:00:514 (1,2,3,4,5,6,1,2) -

nice map ^^

I'm sorry for being late.good luck ~
Kawayi Rika
Hello ~ Rein ~ :)

Random mod for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Difficulty Spread is too bad, so you need make a Hard diff.

[Hyper]


  1. 02:12:019 (5) - Unsnapped circle.
  2. 02:13:664 - Why not add circle to here?

[Another]


  1. 02:13:664 - Same as Hyper.

[Normal]


  1. 01:23:938 (4) - Change a circle on 01:23:938,make more easy playble.
  2. 01:30:514 (3) - Same as above.
  3. 01:37:089 (4) - ^
  4. 01:43:664 (4) - ^

Hope this can help you ~

Good luck and fight ~
;)
Topic Starter
Rein

Kawayi Rika wrote:

[General]


  1. Difficulty Spread is too bad, so you need make a Hard diff.
hmm,I dont think this map is hard

[Hyper]


  1. 02:12:019 (5) - Unsnapped circle. ->fix
  2. 02:13:664 - Why not add circle to here?->fix


[Another]


  1. 02:13:664 - Same as Hyper.->fix


[Normal]


  1. 01:23:938 (4) - Change a circle on 01:23:938,make more easy playble. ->no
  2. 01:30:514 (3) - Same as above. ->no
  3. 01:37:089 (4) - ^ ->no
  4. 01:43:664 (4) - ^ ->no
Kawayi Rika
我是来再提醒你的 ~

02:13:664 - 这里不加note结束点真的很奇怪 再想想看吧.

还有就是我不说diff难不难的问题,而是Normal 与 Hyper 分数差有10倍这样是rank不了的 ~

所以你要加个中间难度 ~

就这些了 加油 ~
Topic Starter
Rein
:)想想的確那邊加個note好,分數差的問題是低於10倍就可以了嗎o_o?
如果是這樣,那我想能改的應該改的差不多了
Topic Starter
Rein
:( :( :( :( :( :( :( :( :( :( :(
Topic Starter
Rein
又過了一個月..........
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