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SYNC.ART'S - Sins -Kokoro no Tsumi- [Osu|Taiko]

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Topic Starter
Snowy Dream

wcx19911123 wrote:

recheck

[sb]
there are many place that sb load>5.00
00:26:513 - 5.33
01:01:271 - 5.19
01:27:857 - 5.25
and so on, this need to be fixed

03:03:754 - also the tree3.png here, why it's not the same with other trees o.o? anyway, it looks kinda odd to me

[Lundle's Taiko]
still need to remove break and sb

call me back then
all done
wcx19911123
fine now
bubbled
Topic Starter
Snowy Dream

wcx19911123 wrote:

fine now
bubbled
> < ..
来 拿好 15kds
eikkaleyd
这么多星,不科学啊QAQ

祝早日rank

EDIT: T T对不起我只是随手路过……
Topic Starter
Snowy Dream

eikkaleyd wrote:

这么多星,不科学啊QAQ

祝早日rank
我以为被戳泡了T T
Irie Miyuki
看见SYNC我就戳进来了(捂脸

SPOILER
Nightmare

03:04:582 SV换成0.75怎么样。。毕竟鼓点没后面1x的密集。。
03:58:168 (4) - 不要折返了在长白线上直接spinner呢。。我没rank过图不清楚Q.Q

Guilty同上

P.S SB好美>//<
Topic Starter
Snowy Dream

Irie Miyuki wrote:

看见SYNC我就戳进来了(捂脸

SPOILER
Nightmare

03:04:582 SV换成0.75怎么样。。毕竟鼓点没后面1x的密集。。
03:58:168 (4) - 不要折返了在长白线上直接spinner呢。。我没rank过图不清楚Q.Q

Guilty同上

P.S SB好美>//<
谢谢来看图 w 不过泡了暂时不做改动..
Yuukari-Banteki
[Innocent]
02:15:754 (1) - this note is partially hidden by the green 3, please try and move one or the other to make it more visible

[Guilty]
00:24:030 (3) - why is the spacing different between 2-3 than 1-2 or 3-4
01:06:030 (5) - can you move this so that it isnt covering 6
01:11:409 (1,2,4,5) - this overlap looks bad
01:13:685 (3) - why the spacing change?
02:13:271 (3) - ^
03:22:788 (3) - ^
03:24:237 (2) - ^

[Lundle]
looks ok

[Nightmare]
00:08:513 (2) - spacing
01:44:306 (5) - ^
02:02:202 (4,5,6,7) - these are partially hidden by 3 and should be moved out from under it
03:14:099 (3) - spacing both before and after is weird


Popped for spacing inconsistencies. Ask me when you are ready for a recheck or if you have any questions about my mod.
Yuukari-Banteki
rechecked and rebubbled
Breeze
[Timing]

  1. I've got a offset 6653 (+14), if you agree with this, change it after checking my mod since my mod is based on your timing
[SB]

  1. 00:19:894, 00:46:377, 03:45:135 - In these part, I think make scale effect start right on the finish sound looked better, now they are a little early
[Innocent]

  1. 00:37:570 (2) - The reverse point clap sounds weird, clap should at 00:37:673, so just leave this note empty would be better imo
  2. 00:50:811 (5) - ^
  3. 02:00:328 (2) - ^
  4. 03:52:880 (3) - ^
  5. 02:37:259 - How about drag break to here?
[Guilty]

  1. 00:57:949 (7) - I feel default finish sound better
  2. 03:36:328 (4) - Just personal opinion but, clap on reverse point really sounds bad
  3. 03:39:639 (4) - ^
  4. 03:49:570 (3) - ^
  5. 03:52:880 (5) - ^
  6. 03:56:707 (4) - Slider end, add a default finish sounds nice
[Nightmare]

  1. 03:15:328 (1,2,3,1,2,3) - These 2 1/3 notes hard to read and don't fit the music imo, try 1/2 notes or just fit the background finish, I mean 2/1 beat
Send me a forum PM when you done changes
Topic Starter
Snowy Dream

Breeze wrote:

[Timing]

  1. I've got a offset 6653 (+14), if you agree with this, change it after checking my mod since my mod is based on your timing
[SB]

  1. 00:19:894, 00:46:377, 03:45:135 - In these part, I think make scale effect start right on the finish sound looked better, now they are a little early
[Innocent]

  1. 00:37:570 (2) - The reverse point clap sounds weird, clap should at 00:37:673, so just leave this note empty would be better imo
  2. 00:50:811 (5) - ^
  3. 02:00:328 (2) - ^
  4. 03:52:880 (3) - ^
  5. 02:37:259 - How about drag break to here?
[Guilty]

  1. 00:57:949 (7) - I feel default finish sound better
  2. 03:36:328 (4) - Just personal opinion but, clap on reverse point really sounds bad
  3. 03:39:639 (4) - ^
  4. 03:49:570 (3) - ^
  5. 03:52:880 (5) - ^
  6. 03:56:707 (4) - Slider end, add a default finish sounds nice
[Nightmare]

  1. 03:15:328 (1,2,3,1,2,3) - These 2 1/3 notes hard to read and don't fit the music imo, try 1/2 notes or just fit the background finish, I mean 2/1 beat
Send me a forum PM when you done changes

All done.
But I only do offset+5 , it fits me better. IMO,the offset should be at the start ,not the middle, then when you play it you may get higher ACC.
Topic Starter
Snowy Dream
于是又加了3 ... 差不多了> >
Breeze
well I'm not a timing expert
To next BAT: Please double check the offset

Rebubbled
grumd
I expect reason and explanation for rejecting any suggection.
As well as I provide a reason for suggesting it.

— Overall
Storyboard is just epic. So much effort put here. Take my two stars!

Nightmare

— Overall
I didn't like your custom finish hitsound. As for me, hitsounds must reflect the music, but that tick finish sound never appeared in the song as far as I could hear.

— Mapping
  1. 00:49:475 (2) - This upbeat slider confused me. The vocal on the downbeat (00:49:682-) is clear and loud enough, but you place it on the end of a slider. Slider end must be used for weaker beats. Rhythms like this sound much better and reasonable than that upbeat slider, try them and consider which rhythm makes more sense, mine or yours.
  2. 02:06:648 (2,3,4,5,6) - At the moment this star looks strange. The confusing thing was 5-6 spacing. It is far closer than all other beats in this star pattern. Try moving them like this: (what have I done: Ctrl+R (2,4); Ctrl+R (3,5)). In this way the spacing between every circle in this star pattern will be the same which looks much neater. Spacing change at 02:07:475 (6,1) will still be clear because of new combo.
  3. 02:17:613 (4,5,6) - I'm surprised that it is so close to the previous slider end. 0.95x spacing. Would be nice if you placed it near the middle of last slider to make it look like blanketing:
  4. 03:27:544 (2) - This stream must start at 03:27:751 - listen carefully to the music.
  5. 03:28:992 (1,2,3,4,5,1,2,3,4,5) - These unaccurate streams made me cry. Make them smoother please:
  6. 03:54:854 (1,2,3) - 03:56:923 (1,2,3,4) - You use so much sliders with repeat, consider making some variety and adding triples? Just tapping those sliders is so boring, while the song calls for some intensity.
Guilty

— Mapping
  1. Why you don't use whistles in the beginning? o.o Intro sounds empty without any hitsounds except of finishes-every-downbeat. Whistles fit piano sounds very good, just try them and listen, it will become far better.
    I suggest to place them on these beats: try to set whistles and listen to intro again.
    This also works with Nightmare (partially with Innocent) diff, so fix it there too if you find these whistles fitting.
    SPOILER
    00:06:647 - (yes, whistle+finish)
    00:07:475
    00:08:303
    00:09:130
    00:09:958
    00:10:785
    00:11:613
    00:12:441
    00:12:751
    00:13:268
    00:13:682
    00:14:923
    00:15:751
    00:16:579
    00:16:992
  2. 00:16:372 (1,2) - Move these a bit so they will form a straight line, this looks much neater and polished. http://puu.sh/X2YR
  3. 00:37:268 (4) - End this slider at 00:37:579 please, to match vocal "do~". Of course, you will have to remove clap. If you don't want to miss clap, you can place another circle with clap at 00:37:682, this also fits.
  4. 01:06:234 (6) - New combo here since you set them every downbeat before and after this measure. This also will help to get rid of such high combo as 01:07:889 (10) - (to be honest I just don't like to see two digit combos in Hard diffs)
  5. 01:42:648 (1) - To match vocal line perfectly you must end this slider at 01:43:268 and add a circle at 01:43:475 afterwards.
  6. 01:44:303 - I wish that you could place slider start/circle at this heavy beat. It needs some emphasis, really. Vocals are going pretty loud on this beat. You can try something like this:
  7. 01:58:992 - You need a note here, vocal sound calls for it. Just move 01:57:958 (7,8) - a bit closer and place a circle at this position.
  8. 02:26:923 (4,6) - This overlap is weird in my opinion. Slider is overlapping 3/4 of the circle. Overlaps like 02:03:751 (4,2) - this are fine, but current one is a bit confusing and looks just bad. Try to make the overlap not so major.
  9. 02:31:268 (7,8,9) - Eh, I guess that you like it, but this is bad :s My first map had a similar overlap and it was removed by BAT you know. In this pattern you can misread and think that (8) is a slider. You really must change this.
  10. 03:16:992 (1) - Please change the shape of this slider. While it is similar to two previous 03:15:337 (5,7) - player can think that it is 1/1 slider too. Even if you have sliderticks, really. I always misread such stuff hehe (and break my combo on missed slider ticks). Reshaping this is not a pain anyway.
Innocent

— Mapping
  1. 00:07:268 - Try to place a note here. It will not make this pattern much harder, but will fit piano better.
  2. 00:10:372 (2) - Please rework rhythm like this, you're missing very fun blue-tick pattern. It is not any hard since I am using a repeat for it.
  3. 00:14:406 - Ohoh, but here you try to start a slider on the blue tick which is a bad decision. It is confusing for beginners. Try to use blue ticks only on the sliderend or repeat (when player doesn't need to press any buttons in the offbeat) in easier diffs. Something like this would help:
  4. 00:24:027 (2) - Eh... This one is just ugly. You'd better try to put handle points in a symmetrical way. Look at the differences:
  5. 00:29:820 (1,2,3) - If you want to fit streamy sound in the end of this measure, try this rhythm:
  6. 00:57:130 (3) - Remove one repeat please. 4 repeats are totally unexpected here, they will confuse beginners. And anyway, it sounds good even without last repeat.
  7. 01:49:682 (1,2,3) - This pattern is very cluttered and complicated. It is hard to tell what is 3/4 or 1/2 or something else. If you know the song it is clear, but if you play for the first time it could be hard to read (for newbies of course). Just put the blue tick on repeat again so every spacing becomes equal to 1/2. Dont forget to fix 01:52:579 (1) - position if you fix this.
  8. 01:53:406 (3) - Same thing with repeat :c
  9. 02:14:510 - Oh shit, what the?! What happened to this slider tick, it just has broken my headphones with that VERY loud clap sound. And later too. Decrease the volume of storyboarded sounds please ._. 80 is fine I think
  10. 03:14:510 (3,1) - This overlap is totally not wanted in Easy. (1) is partially covered with (3)'s hitburst and it is confusing. Using overlaps in Easies is not recommended.
  11. 03:57:544 (2,3,4) - Try to make neat triangle pls.
Topic Starter
Snowy Dream
Thanks :3
I will check this later.

EDIT: > < Thx! Excellent Mod!
Almost all fixed.
grumd
Just reminding that you'd better update the mapset and call Breeze for recheck.

Edit: Very good mapset anyway, I'd even rebubble it if I was XAT huh
Topic Starter
Snowy Dream

grumd wrote:

Just reminding that you'd better update the mapset and call Breeze for recheck.
yep :3 I'm waiting for Breeze
Breeze

Snowy Dream wrote:

I'm waiting for Breeze
So I'm here
Topic Starter
Snowy Dream

Breeze wrote:

Snowy Dream wrote:

I'm waiting for Breeze
So I'm here
So I will wait for your heart~❤
grumd
Oh, forgot to tell: current offset is perfect as for me.

Edit: I'm really confused by 1/6 doubles in taiko. All streams are clearly 1/4, so I recommend the next BAT to double check if that 1/6 are acceptable.
_Kiva
雪梦神麻婆求抱大腿
Topic Starter
Snowy Dream

_Kiva wrote:

雪梦神麻婆求抱大腿
膜拜kiva神mapper
happy30
You have to work of the diff spread in this mapset. Currently [Nightmare] and [Guilty] feel too similar with just [Nightmare] having a bit more streams.
An option would be to increase the difficulty on [Nightmare] by making the spacing larger, or you could tone down [Guilty].

Another issue with the diff spread is that [Innocent] has a fairly high star rating. It's the easiest diff in this mapset and it's recommended to have at least 1 diff under the star rating of 3.00.


There are some triples in [Nightmare] that aren't heard in the song, thus they can be regarded as "overmapped".
I'd like to point them out for you and I suggest you to delete those overmapped notes because they don't play/sound right.

[Nightmare]
Raise OD
00:09:027 (5) - This note has no corresponding sound in the song
00:09:854 (2) - ^
00:13:268 (1) - ^ (endpoint)
00:14:406 (6,7) - ^^
00:16:475 (2) - ^
00:27:544 (1,2,3) - make it like this?

00:28:889 (7) - I think it sounds better when you remove it, putting a bigger accent on the next note which makes it sound better.
01:44:923 (7,8,9) - Replace this with a short 1/4 repeat slider? I think the sound is not heavy enough to have a real triple o.o
01:48:337 (2) - maybe remove this note? it kinda breaks the calm feeling of this part.
01:49:889 (2,3,4) - ^^
01:50:303 (5) - This note has no corresponding sound in the song
01:51:751 (5) - find a different solution for this rhythm, a silenced reverse arrow it not one >: don't worry about having gaps in the rhythm, it's a very calm part here.
02:55:475 (1,2,3,4,5,6,7,8) - where is your distance snap? ^^'
02:57:130 (1,2,3,4,5,6,7) - ^
03:06:027 (4) - This note has no corresponding sound in the song
03:08:510 (2) - kill this note? it sounds better without this imo
03:15:234 (7) - ^^
03:18:441 (3,4) - ^
03:34:268 (7) - ^
03:34:579 (9) - how about moving this note to 03:34:992 - ?
03:41:613 - ^ have a similar rhythm here too
03:48:234 - add a note here maybe?
03:52:785 (3) - how about this rhythm:

03:58:579 (1) - make this spinner start earlier, 1/4 after 03:58:165 (4) - (endpoint)

[Guilty]
Raise OD
00:24:441 (4) - make this slider start 1/4 earlier?
00:40:992 (6) - ^
02:03:751 (4) - make this start 1/4 earlier, also i see a bad overlap with 02:04:372 (2) - fix that.
02:07:475 (1) - make this spinner start 1/2 later maybe o.o and place another beat on 02:07:475 -

[Innocent]
Why are you silencing some of the ticks in the beginning? It feels random as I can't get a pattern out of it :/

The start rating (3.17) is a bit too high but you can easily get it under 3.00 if you reduce the amount of 1/2 kicksliders
such as:
00:22:372 (6) -
00:36:027 (4) -
01:16:579 (2) -
etc
Topic Starter
Snowy Dream
Thx~ h30 > <
Fixed some.
There are some triples in [Nightmare] that aren't heard in the song, thus they can be regarded as "overmapped".
In my opinion, I feel so good when I play this. Some extra triples just make the map feel better , ummm it's a Insane diff ,isnt it?

[Innocent] 3.17→3.10
[Guilty]
make this slider start 1/4 earlier?
umm..only a hard diff, 1/2 is enough here @.@

Anyway thanks for modding :3
BCI
add Subterranean Animism in tags since it's a game where Satori comes from D: /me so retarted
Muyu
Nightmare difficulty, I love it. Love the song too, hope this gets ranked asap.
happy30
Recheck request:

- Delete overmapped notes in [Nightmare]
- Make [Guilty] and [Nightmare] less similar
- Raise OD .__.
- Lower the star rating of [Innocence] there's still plenty of 1/2 kicksliders which your map doesn't need.
umm..only a hard diff, 1/2 is enough here @.@
i would even use 1/4 in an easy diff if there's no other way.

Fix these if you want a bubble.
Topic Starter
Snowy Dream

happy30 wrote:

Recheck request:

- Delete overmapped notes in [Nightmare] I really dont want to delete too much since I think it will be so boring So fix some
- Make [Guilty] and [Nightmare] less similar change some triples and streams to sliders in "Guilty" diff
- Raise OD .__. okay ._.
- Lower the star rating of [Innocence] there's still plenty of 1/2 kicksliders which your map doesn't need. done
umm..only a hard diff, 1/2 is enough here @.@
i would even use 1/4 in an easy diff if there's no other way. ok done Q.Q

Fix these if you want a bubble.
OnosakiHito
happy30 contacted me right now.
Before you rank anything first get some more taiko mods for this guest diff.
Those 1/6 are 1/4. Not 1/6. That's unrankable.

I will mod it later when I have time and I would suggest to have on second modder for it.

Edit: Lundleくん、それは何ですか?何でこのタイミングは1/6ですか?これは1/4です!!

Edit2:
Here the taiko mod

Custom Hitsound Volume
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.

Generel timeline should be Normal with about 80% volumen because:
00:57:958 - this is really too quite. Can confuse players and it is quiter as the song itself.
01:42:648~01:54:234 - Hm, I miss here some notes. How about use some more?
02:08:510 (1,2,3,4,5,6,7) - Nooooooooooo. 1/6 in the middle of a song is a total combobreak for everyone who is not used to it. Use instead from 02:08:303: ddddkkk ?
03:10:372 - kiai dosen't fit here, please delete it.

That's it. I didn't changed the patterns, pointed generel things out. Overall map is fine to me now.
happy30
rerecheck

sorry, I overlooked the taiko difficulty.

well, I don't quite know what to say.
I can't approve of only using 1/6 in a 1/4 map, it doesn't fit and doesn't play well.
you must change it to 1/4.
Topic Starter
Snowy Dream

happy30 wrote:

rerecheck

sorry, I overlooked the taiko difficulty.

well, I don't quite know what to say.
I can't approve of only using 1/6 in a 1/4 map, it doesn't fit and doesn't play well.
you must change it to 1/4.
x.x ok I also overlook taiko diff.. (I'm so careless..I draged it to 1/6 and resnaped all notes orz...)
fixed...
wating for ono's modding

OnosakiHito wrote:

Edit: Lundleくん、それは何ですか?何でこのタイミングは1/6ですか?これは1/4です!!
It's my mistake Q.Q...
OnosakiHito
そうですか?
ん・・・分かりました。でわ、太鼓MODは今日が有ります。
またね人達。

Edit:
p/1770936
はい、Modしますー
Lundlerol
Thx mod 小野崎~!
kanpakyin
H30 passed this to me, so I would follow it up.

[General]
  1. Please make good use of whistle, I found you almost put only clap and finish. More whitle on the map would be nice and it can show a good effect to player.
[Innocent]
  1. 00:58:061 (1) - How about changing the end of the spinner to normal hitsound, I think it is better than a 'echo' sound. You can add a finish here as well if you like it.
  2. 01:02:923 (3) - How about add a whistle at the beginning of the slider?
  3. 01:14:510 (1) - SC1 finish doesn't fit the music at all, please change it to default finish instead.
  4. 01:26:096 (1) - Inperfect shape.Actually, I would rather make an another pattern instead of this.
  5. 01:53:406 (3) - Please add 2 reverse on this slider and then start the spinner at 01:54:441 - to follow the vocal.
  6. 02:06:648 (3,4,5) - I don't recommend this kind of pattern appear in the easiest diff because recruit cannot recognize when he should press (4) - .Although this is a normal diff, you don't have a easy diff so making changes are highly suggested.
  7. 02:22:372 (1) - I would say default finish is much better than echo sound here.
  8. 03:00:441 (3) - Please don't stack this because some newbie may identify it as a 1/1. Considering it is the easiest difficulty, move it from there.
  9. 03:16:992 (1) - Remove the speed change is highly recommended because it is out of the newbie's ability. Also please keep the spacing consistently after change.
[Guilty]
  1. 00:18:854 (1,2,3,4,5) - I suppose this shouldn't be notes here to follow the slider 00:17:716 (5) - . And it sounds weird to place a 5-plets in a calm part in Hard.
  2. 00:22:992 (x) - I would add a note here if I were you because I can hear a down pitch here and it shouldn't be ignored since you have placed the notes by following the music here.
  3. 00:58:061 (1) - How about changing the end of the spinner to normal hitsound, I think it is better than a 'echo' sound. You can add a finish here as well if you like it.
  4. 01:03:544 (2,3,4) - What's the purpose of putting triplet here? At least I can't find the reason. There are no either drum sounds or vocal, thus I think a simple 1/2 is good enough.
  5. 01:07:061 (3,4,5) - ^Similar to this.
  6. 01:09:751 (1,2,3) - ^
  7. 01:14:303 (5,6) - Change it to normal hitsounds?
  8. 01:15:958 (4,5,1) - Same as 01:03:544 -
  9. 01:19:268 (4,5,6) - ^
  10. 01:24:234 (4,5,1) - ^ (I don't list it out again. please check throughout the diff by yourself.)
  11. 02:28:579 (11) - Can't find any special reason of the usage of jump here. I would say remove it is the best way.
  12. 03:16:992 (1) - Although it is a hard diff, I would change it to x0.75 at least if I were you.
[Nightmare]
  1. 00:09:958 (2) - How about adding a whistle at the beginning of the slider just like what you do in guilty diff.
  2. 00:24:234 (6,7,8,9) - The claps sound weird here, I think you could use some whitle instead of clap.
  3. 00:27:544 (1,2,3,4) - ^
  4. 00:40:785 (6,7,8,9) - ^ (I won't list this out again.)
  5. 00:44:510 (10,11,12) - I guess you can put a jump here just like this:
  6. 02:07:682 (1) - 我覺得可以把這個note放到(2)- 的旁邊做成一個六邊形好一點
  7. 03:02:096 (1) - I would say reduce the tick volume would be nice.
  8. 03:08:716 (3) - Please make a jump here so that it can be consistent with 03:07:061 (6) - .
[Lundle's Taiko]
  1. 00:21:130 (2) - How about changing this note to kat to fit the drum sound?
  2. 00:24:027 (2,1,2,1) - kd dk here seems much better because you can hear the pitch of 00:24:027 - is higher than 00:24:130 (1) - , and drum sound present at 00:24:441 - .
  3. 00:41:820 (1) - I would like to change it to kat if I were you because the pitch is higher than 00:41:613 - , so continue putting kat there would be nice.
  4. 01:02:096 (2,1,1) - probably kkd here?
  5. 01:03:751 (1) - I can't find the reason of using big note here, at least there are no any kind of accent or strong emotion.
  6. 01:07:061 ~ 01:12:441 - ^, Please check the big note here, most of them shouldn't be there.
  7. 01:19:061 ~ 01:24:027 - ^ (I won't list them out again, please check it throughout the map.)
  8. 01:28:579 (1,2,3,4,1,2,3) - Please remove this stream if possible. Also, it is highly recommended because there is no any kind of drum sounds/ vocal or instrument to support the stream. Thus, it gives a 'overmapped' feeling to me.
  9. 01:30:648 (2) - kat here?
  10. 01:42:648 (3) - Why? I dont' think reduce the volume is needed here because I can hear a accent there. On the contrary, you can use a finish there.
  11. 01:42:854 - Please remove the break here if possible! As the guidelines, you need to remove it artificially! Please provide a reason that if you need to keep it.
  12. 02:05:510 (1) - kat here?
  13. 03:43:475 (2) - How about changing it to kat?

lepidopodus wrote:

Too many big notes lowers effectiveness of good and impressive big notes, so use them carefully.
Lundlerol
thx mod~kanpakyin
kanpakyin
Much better now!

Rebubbled~

(ノ・ω・)ノ
Topic Starter
Snowy Dream

kanpakyin wrote:

Much better now!

Rebubbled~

(ノ・ω・)ノ
> < Finally!!!!
Frostmourne
yeahh. finally xD
Garven
AHA, I knew I've seen this BG before. http://osu.ppy.sh/s/21480

Anyway

[General]
There's a bug that tends to wipe the Artist/Title info and it looks like it happened to your set. Please put them back in to all your .osus please.

[Innocent]
I'm not digging all the 3-hit and 5-hit short sliders throughout the map. stick with one or the other. This is the easiest of the set.
02:37:268 - Set the delayed break to the default position since the phrase is ending at 02:35:613 -
03:16:992 (1) - I'd silence the ticks on this slider.

[Guilty]
03:16:992 (1) - I'd silence the ticks on this slider.
03:47:406 (6,7,8) - This could look smoother

[Taiko]
Volume is really loud during the beginning. Maybe lower the volume until the rest of the band kicks in.

[Nightmare]
00:16:475 (2) - Why?
03:16:992 (1) - I'd silence the ticks on this slider.

The final spinner's decrescendo could be smoother. I'd add more green lines so it doesn't have such big incremental volume reductions. Applies to all osu diffs.
Topic Starter
Snowy Dream
Garven's Mod

Garven wrote:

AHA, I knew I've seen this BG before. http://osu.ppy.sh/s/21480

Anyway

[General]
There's a bug that tends to wipe the Artist/Title info and it looks like it happened to your set. Please put them back in to all your .osus please.

[Innocent]
I'm not digging all the 3-hit and 5-hit short sliders throughout the map. stick with one or the other. This is the easiest of the set.
02:37:268 - Set the delayed break to the default position since the phrase is ending at 02:35:613 -
03:16:992 (1) - I'd silence the ticks on this slider.

[Guilty]
03:16:992 (1) - I'd silence the ticks on this slider.
03:47:406 (6,7,8) - This could look smoother

[Taiko]
Volume is really loud during the beginning. Maybe lower the volume until the rest of the band kicks in.

[Nightmare]
00:16:475 (2) - Why?
03:16:992 (1) - I'd silence the ticks on this slider.

The final spinner's decrescendo could be smoother. I'd add more green lines so it doesn't have such big incremental volume reductions. Applies to all osu diffs.


;) awsome! All fixed
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