1. Giving people the option to use three fingers would allow more people to reach faster bpm's without resorting to ligament destructive techniques.
A real concern I have about this game is it premotes unnessesary strain on ligaments. Some of it is ofc unavoidable. Those trying to push the limits of human ability will find a way to break their hands and fingers playing this game no matter what. I am speaking more about the other 90%. A lot of songs people want to play are 190+ bpm, yet the techniques required to stream that fast with two bottons are quite destructive on the body. Everyone is ofc different, but my point is that people hurt themselves simply trying to play their favorite songs. In order to stream fast most people have to vibrate their entire arm whilest, in a somewhat controlled mannar, delaying the second finger to make a steady stream. This is quite harsh on the ligaments, and can easily lead to injury. Giving people the option to use three fingers would allow more people to reach faster bpm's without resorting to hand destructive techniques.
2. Using three fingers is not objectively better, it´s a trade-off.
Using three fingers makes streaming easier, which is ofc an advantage. However, for those already fast enough with two fingers it offers very little benefit besides reducing strain. It can be up to 50% faster, but in practice you are stuck using finger movements, which fundamentally limits your speed. More advanced techniques, while not healthy, are still faster.
At the same time, using three fingers requires a lot more training than using two. All patterns in the game become a lot more complex with an extra finger. Trying to build the correct muscle memory for all the different positions of your hand becomes a major obstacle to getting consistantly good at the game. Even streaming is very hard to learn to do evenly with three fingers.
3. It is already possible to play the game with up to four buttons.
If you are good at programming, you could make as macro that binds up to four buttons to the two in-game input with minimal problems. Any number of buttons with some limitations. There would be no way to tell if someone did this, because as far as the game is concerned all input with be either button 1 or 2. So adding an extra buttons doesn´t change much as it is already possible to play with three buttons.
Side note, I would argue such macros wouldn´t even break the "play fair" rule, since the input is 1:1 with the output in game: A button is pressed every time a circle is clicked in-game. You are basically dealing with software-implemented input device. The macro could even be built into a keyboard's hardware.
4. People already use all kinds of weird input devices.
Imagine 50 years from now. People are able to click mouse buttons with their minds to stream 1000 bpm via direct brain to computer interface solutions.
Jokes aside, the quest for an edge in-game lead to new types of input device to overcome the limitations of the game over time. For example, good drummer would very much like to use their skills in-game if at all possible. Trying to restrict the way people play is a losing battle in the long run.
5. A lot of people find it more natural to use three fingers.
It´s about giving people the option to play the way they are most comfortable with.
A real concern I have about this game is it premotes unnessesary strain on ligaments. Some of it is ofc unavoidable. Those trying to push the limits of human ability will find a way to break their hands and fingers playing this game no matter what. I am speaking more about the other 90%. A lot of songs people want to play are 190+ bpm, yet the techniques required to stream that fast with two bottons are quite destructive on the body. Everyone is ofc different, but my point is that people hurt themselves simply trying to play their favorite songs. In order to stream fast most people have to vibrate their entire arm whilest, in a somewhat controlled mannar, delaying the second finger to make a steady stream. This is quite harsh on the ligaments, and can easily lead to injury. Giving people the option to use three fingers would allow more people to reach faster bpm's without resorting to hand destructive techniques.
2. Using three fingers is not objectively better, it´s a trade-off.
Using three fingers makes streaming easier, which is ofc an advantage. However, for those already fast enough with two fingers it offers very little benefit besides reducing strain. It can be up to 50% faster, but in practice you are stuck using finger movements, which fundamentally limits your speed. More advanced techniques, while not healthy, are still faster.
At the same time, using three fingers requires a lot more training than using two. All patterns in the game become a lot more complex with an extra finger. Trying to build the correct muscle memory for all the different positions of your hand becomes a major obstacle to getting consistantly good at the game. Even streaming is very hard to learn to do evenly with three fingers.
3. It is already possible to play the game with up to four buttons.
If you are good at programming, you could make as macro that binds up to four buttons to the two in-game input with minimal problems. Any number of buttons with some limitations. There would be no way to tell if someone did this, because as far as the game is concerned all input with be either button 1 or 2. So adding an extra buttons doesn´t change much as it is already possible to play with three buttons.
Side note, I would argue such macros wouldn´t even break the "play fair" rule, since the input is 1:1 with the output in game: A button is pressed every time a circle is clicked in-game. You are basically dealing with software-implemented input device. The macro could even be built into a keyboard's hardware.
4. People already use all kinds of weird input devices.
Imagine 50 years from now. People are able to click mouse buttons with their minds to stream 1000 bpm via direct brain to computer interface solutions.
Jokes aside, the quest for an edge in-game lead to new types of input device to overcome the limitations of the game over time. For example, good drummer would very much like to use their skills in-game if at all possible. Trying to restrict the way people play is a losing battle in the long run.
5. A lot of people find it more natural to use three fingers.
It´s about giving people the option to play the way they are most comfortable with.