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[Archived] Issues with Storyboard

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Topic Starter
Tarrasky
Problem Details:
I have completed my storyboard on this beatmap https://osu.ppy.sh/s/825164 (I made with the Design function in osu!Editor) and for some reason for some players there's a chance of the storyboard not fully appears, and looks like all the objects and the .osb are correctly downloaded.
I have asked for ghm12(global moderator) to help me, he downloaded the map, we test if the .osb files are the same and yes, both files have the same characters, but when he tested there's objects that doesn't appears and some became full black. This does not happen for me, even if I delete and redownload the beatmap.
Note: This does not happen with everyone, don't know the reason, this have happen with at least 4 persons that i have asked, and doesn't happens with 5.
You can ask Edu(global moderator) too for confirm that the storyboard is working correctly for some players, for him it works perfect.

Video or screenshot showing the problem:
https://puu.sh/CpFj7/74959d8cc7.png Print by ghm12
https://osu.ppy.sh/ss/12430837 the same moment for me


osu! version: 20181231.2 (latest)

Edit: The issues are more frequently with few pictures such as:
002 effect.png
003 effect.png
014 imagem.jpeg
051 imagem fundo.jpeg
051 imagem png.png
but sometimes can be really random, and for ghm12 after a while and few osu! non responding something weird happens with his osu!
2018-12-31 12:18 ghm12: https://puu.sh/CpEGl/7a6f5b74c2.png
2018-12-31 12:18 ghm12: https://puu.sh/CpEGk/ac1953350d.png
2018-12-31 12:19 ghm12: https://puu.sh/CpEyS/44c6199c9d.png
2018-12-31 12:19 ghm12: https://puu.sh/CpFet/776a793268.jpg
2018-12-31 12:19 ghm12: https://osu.ppy.sh/ss/12417904
2018-12-31 12:19 ghm12: https://osu.ppy.sh/ss/12417914
2018-12-31 12:19 ghm12: https://osu.ppy.sh/ss/12418093

And I dont know nothing about programming, not even used the .osb, the only time that i used the .txt in .osb was to apply the black background, the first script in the file
ghm12
I also would like to say none of those errors happened to my game after I deleted the .osb file and opened the map in editor.

I talked a bit about it with Darky1 and he could reproduce the storyboard issues Tarrasky pointed out after being on stable and changing his game's resolution to a standard one.

Sometimes the blacksquares did load up as actual images, but sometimes images I already seen working fine once also turned into blacksquares.

Edit: just remember I tested some stuff with Darky1. We picked up some of the parts there were clearly blacksquares everytime and we tested running the code only for that part. It worked fine when alone, but didn't with the whole .osb.
PantyDev
Tarrasky,
To begin with, I also did not notice any problems with the display of sprites in my pc. And it's hard for me to figure out until I have such a problem.

Tarrasky wrote:

https://puu.sh/CpFj7/74959d8cc7.png Print by ghm12
https://osu.ppy.sh/ss/12430837 the same moment for me

However, I was alarmed by the fact that on these two screenshots the lines of the sprite code do not match. In fact, the sprite is in line 797, not 813. If you did not change anything in the storyboard at the time of creating these two screenshots, it means that your friend really doesn’t have anything at all like it should have.

If you really want to try to solve the problem, catch the right moment and find out this::
  1. A line in the code of a broken sprite (screenshot of a text document).
  2. find out the characteristics of the pc

https://puu.sh/CpFj7/74959d8cc7.png
If we look at this screenshot, it’s very strange that the sprite’s dimensions remain correct, but it’s just “filled with black color”. Because usually, if the sprite is not found, a small empty point appears instead.
But at this screenshot:
https://puu.sh/CpEyS/44c6199c9d.png
Sprite "moves out" from its real position and even, apparently, remains after leaving the editor (lol).
So far I have noticed this:
  1. In the OSB, some file paths are indicated as "SB\wallpaper\sprite_name.png", although in reality the name of the SB folder is written in a low register. Replace "SB\ with "sb\. Of course, this probably will not solve the problem, but it will be more correctly.
  2. Tarrasky wrote:

    002 effect.png
    003 effect.png
    014 imagem.jpeg
    051 imagem fundo.jpeg
    051 imagem png.png
    All the sprites in the examples are numbered. Have any problems with unnumbered sprites? Try to remove the numbers from the beginning for a while and put them at the end, without spaces. And don't forget - you don't need animations.
  3. You can try this software: http://www.mediafire.com/file/yfaj91nfu2f7taj/OSB_Optimizer.zip
    In theory, this should optimize the storyboard, but I never used it. Do not forget to backup.

In conclusion, I would like to advise you more qualitatively and conveniently create a storyboard at least for yourself:
  1. Process each sprite so that they are about the same size. Decide on a category. For example, if it is a background, then 1366x768 pixels. Of course, you can do more, but you should not add "too heavy" backgrounds either. Because of the different sizes, your storyboard is very large (35mb).
  2. If there are spaces in the names of sprites, they should be replaced by _, and the numbering is better to write after the name of the sprite.
  3. Try to put on the foreground sprites as they appear, rather than randomly.
  4. Do not use scale and vector scale at the same time, it will break the size of the sprite.
  5. Try to shorten the size values. For example, instead of S, 0.324651,, 1.326621, use S, 0.324651,, 1.33. So it will be much more coolest.
  6. Do not re-use sprites that have already been used. Yes, sometimes it’s just too lazy to search for an already used sprite, but this is necessary, because then there will be fewer lines of code.
    Perhaps some of this was the cause of this bug.

And yeah, sorry for my English.
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