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Misato Aki - Maple Love

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Topic Starter
Mythol

Byakugan249 wrote:

OMG Mashiro Iro Symphony <3. This is why i wanted to mod it.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
Fix the preview time because as it stands, it's at -1. well for me that is... fixed
Are you sure that this song as a video? i might be wrong but i just want to confirm this. if there is i want one ;_;

[Insane]
Increase the HP and OD by 1. AR9 makes it flow a lot smoother and it wouldn't hurt to put a bit of pressure on experienced players for the HP drain right?
00:47:286 - can you decrease the volume to 50%? the sound of the finishes bother me the most and it might throw me off guard...same goes with other players. these are from the song, not finishes that I added
01:55:051 - ^
02:09:698 (3) - add a finish at the end. same reason as 00:24:698.
02:21:874 (1) - add a whistle on this spinner and increase the volume to 70% for consistency purposes on the hard diff.
didn't fix these. settings are fine and this diff can be DT'ed so AR 8. and others didn't sound good to me.
I guess that's it. GL :D
thanks for mod~ :D
cRyo[iceeicee]
SPOILER

Byakugan249 wrote:

[cRyo]
Try AR8. i think AR7 is a bit too slow for a song like this. AR-7 is fine, since Insane diff have AR-8 i dont want to chage it
00:05:639 (1) - remove the spinner for consistency with the other diffs. i think spinner fits with BGm
00:11:815 (1,3) - to make the path smoother do Crrl+R to make a smoother flow to the next note. it will be huge jump then \o.o/
00:39:521 (1,2,3,4) - make a different shape our of this. since this is a hard diff, players might have a hard time hitting this. all notes visible and following 1 direction, i dont think its harder then gay star jumps
00:55:051 (3) - remove the repeat, do Ctrl+R for this slider, and add a circle. the flow would look a lot smoother if you do this IMO. nah, its tottaly goes against my way in making patterns
01:15:874 - similar to normal, but add a circle and a spinner and end it till 01:18:874. this spinner fits with BGm
01:28:757 (3) - make this slider symmetrical. it'd look a lot nicer and it'll flow a bit smoother if you do this.
01:31:580 (3) - make this slider look like the slider at 01:28:757. it plays weird and the flow looks bad during gameplay. i dont understand how simple shape can affects gameplay especially when its not jump, low SV (0.8) and not weird shape (following 1 direction without any unpredictable moves)
01:47:639 (4) - is there a reason why a default clap is here? if not remove it because it'd sound weird if there's a lone clap on this part. random hitsounds \o.o/
01:53:462 (4) - curve this slider more for consistency with (1,2). it'll flow a lot smoother if you do. ok~
02:14:109 (4) - find a way to move this somewhere else. the overlap on (1) makes it look bad during gameplay. its preety vissible, i think its fine~
a pretty fun diff. i liked the number of jumps in this song.


I guess that's it. GL :D
Thx for mod~
http://puu.sh/AzB5
Yasora
this song /OwO)/

General
  1. Timing: offset was different in cryo diff '~' please fix this, and resnap all notes/timing points correctly.
  2. Difficulty Name: for cryo's diff, I guess more better if consistent give name like other diff. so, like cryo's hard maybe? since I guess this is hard diff, not extra/insane/or something similar like that
Easy
  1. 00:27:521 (1) - why not add finish sound in the end? that's fit with music background imo '3'
  2. 00:29:462 (4) - also, this clap sound should change into finish sound too since the I think the music sound similar with 00:28:756 (3) -
  3. 01:54:345 (1,2) - (1,2) - I guess in here is too empty, maybe add whistle in the both? the sound good to me '~'
  4. 01:45:874 (3) - (4) - na..nazi ;_; 1 grid left? that make more looked linear with (3)
  5. 00:58:933 (2,3) - also, I guess slider (2) is a bit hard to follow, I knew you want to following vocal, but this is a bit hard to following (because in red tick) '~' I suggest to change the rhythm like this?
  6. 01:03:168 and 01:03:433 (timing point) - delete both timing point in here. during gameplay, that's not comfortable if suddenly lower the volume like this. beside that the song isn't change to "lower" part
  7. 01:35:286 (1) - same with 00:27:521
  8. 01:37:227 (4) - same with 00:29:462
  9. 01:45:874 (3) - nazi again ;_; 2 grid right? similar reason with 01:45:874 (3) -
  10. 01:52:227 (5) - why slider's end stopped in the blue tick? that's off-beat spot.. end this on red tick, more accurate following vocal
  11. 01:54:345 (1,2) - same with 01:54:345 (1,2) -
  12. 02:00:345 (1) - this slider feel weird imo because before this slider the vocal still already running then in here nothing sound can be fit with the beginning slider. so, my suggestion is delete this slider, then add a circle in downbeat. that's more good to hear instead like this.. also add a note in very beginning kiai is better, instead add slider but end in kiai beginning
  13. 02:10:933 and 02:11:198 (timing points) - same as 01:03:168 and 01:03:433
Normal
  1. 00:27:521 (1,2) - add finish sound in slider's beginning for following cymbal sounder in music background 'w'/ for (2), delete the clap
  2. 00:28:756 (3) - similar reason with above, but add in the both
  3. 00:32:462 (4) - add whistle in slider's beginning? the bell sound seems fit with whistle sound
  4. 00:35:286 (5) - ^
  5. 01:08:286 (4) - remove clap in slider's end, that's not really fit with the music sound
  6. 01:08:815 (5) - in here too, but change the clap with finish sound, the sound similar with (4)'s beginning imo :3
  7. 01:09:345 (6) - why suddenly whistle sound in here??
  8. 01:12:168 (6) - then, add whistle in here for piano sound '~' I guess the piano sound similar with 01:10:933 (3) -
  9. 01:15:698 (1) - also, finish sound in the end is a bit noisy, add a timing point and lower the volume into 40%?
  10. 01:35:286 (1,3) - add finish sound in here, of course for music effect 'w' oh add a timing point too at 01:35:286 to increase the volume, back to 70% is ok~
  11. 01:40:227 (5) - same as 00:32:462
  12. 01:43:051 (5) - ^
  13. 01:59:109 (3) - also, why suddenly whistle sound in the end? the music was down in here
  14. 02:10:403 (3) - remove whistle in slider's end
  15. 02:13:756 (4) - in the end, change the whistle with clap sound. make the sound similar with 02:12:697 (2) -
  16. 02:17:285 (7) - similar with above, but in the beginning
  17. 02:18:873 (4) - add finish sound in slider's beginning
  18. 02:23:462 (1) - if you want add something sound in the end, I guess don't finish sound, add whistle instead. for following piano sound '~'
cryo
  1. note: I use previous timing (before you change the offset, I guess you more better if want fix something your diff before change it owo)
  2. 00:28:051 (2) - nazi ~ 1 grid left? seems the (1)'s tail touching the (2)'s slider-border. that's a bit not good to look ><
  3. 00:28:580 (3) - for me, this clap sound is a bit weird to heard..
  4. 00:32:462 (4) - add whistle (soft-default) in slider's beginning? for the bell sound effect 'w'
  5. 00:35:286 (4) - ^
  6. 00:51:521 (1) - similar suggestion with 00:28:580
  7. 01:01:933 (5) - add finish sound in the slider's end for cymbal sounder '~'
  8. 01:15:521 (1) - same as 01:15:698 in normal diff
  9. 01:36:345 (4) - in here too, the clap a bit strange in here
  10. 01:40:227 (4) - same as 00:32:462 (4)
  11. 01:43:051 (4) - ^
  12. 01:59:286 (1) - also, in here again, about clap sound..
  13. 02:23:373 (x) - add spinner in here? the vocal seems unfinished in here.. end the spinner at 02:26:108
Insane
  1. 00:24:521 (1,2) - I guess.. these circle should moving into 00:24:433. for triplet with (4). make the sound same with 00:21:521 (9,10,11) - also, remove new combo on (1). and stack all on (4) 'w'
  2. 00:43:580 (7,8) - mm, shorter slider (8) by 1/2 beat? then, put in 00:43:756. then, make (7) into 1/2 slider too. now, the sound better because more accurate following the piano sound ^^ also, don't forget to add whistle in (7) slider's beginning. if you don't understand, see this picture : P
  3. 00:51:874 (x) - add a circle in here? felt a bit empty in here ;_;
  4. 00:59:815 (4) - add finish sound in the slider's beginning for following the cymbal sounder
  5. 01:02:109 (3) - ^ just add finish
  6. 01:16:756 (5) - similar think with 00:59:815 (4) -
  7. 01:23:815 (2,5) - add finish sound in slider's end ;_;
  8. 01:25:227 (3,6) - in here, add finish sound in slider's beginning
  9. 01:35:815 (6) - add finish sound in here too 'w'
  10. 01:36:521 (3) - ^ in all part of slider except the reverse
  11. 01:43:756 (1) - add finish sound again in the slider's beginning~
  12. 01:46:404 (1) - remove finish sound in slider's beginning. the finish should in middle of slider (on downbeat) because cymbal sounder was sounded in there '~'
  13. 01:51:168 (7,8) - same think as 00:43:580
  14. 01:55:051 (1) - add finish sound again in the slider's beginning
  15. 02:07:580 (1) - ^
  16. 02:09:168 (1) - ^
  17. 02:09:698 (3) - ^ but in the end
  18. 02:10:404 (5) - ^ but in the beginning
  19. 02:18:874 (1) - ^
  20. 02:23:374 (x) - same with 02:23:373 in cryo's diff
That's all
Good luck :3
Topic Starter
Mythol
noob hitsounds ;_;
all fixed~ ty yasora ! :)
cRyo[iceeicee]
SPOILER

Yasora wrote:

cryo
  1. note: I use previous timing (before you change the offset, I guess you more better if want fix something your diff before change it owo)
  2. 00:28:051 (2) - nazi ~ 1 grid left? seems the (1)'s tail touching the (2)'s slider-border. that's a bit not good to look ><
  3. 00:28:580 (3) - for me, this clap sound is a bit weird to heard..
  4. 00:32:462 (4) - add whistle (soft-default) in slider's beginning? for the bell sound effect 'w'
  5. 00:35:286 (4) - ^
  6. 00:51:521 (1) - similar suggestion with 00:28:580
  7. 01:01:933 (5) - add finish sound in the slider's end for cymbal sounder '~'
  8. 01:15:521 (1) - same as 01:15:698 in normal diff
  9. 01:36:345 (4) - in here too, the clap a bit strange in here
  10. 01:40:227 (4) - same as 00:32:462 (4)
  11. 01:43:051 (4) - ^
  12. 01:59:286 (1) - also, in here again, about clap sound..
  13. 02:23:373 (x) - add spinner in here? the vocal seems unfinished in here.. end the slider at 02:26:108
changed spinner to 40%, other no change :3
Thx for mod :)
http://puu.sh/AEXd
kosiga
SPOILER

Byakugan249 wrote:

[kosiga's Easy]
00:11:286 (2) - maybe do Ctrl+H to make the path smoother? this is the beginning of the song so it's more like an introduction to the song. no change ><
00:28:404 (2,3,4) - i'm not sure about this rhythm. beginners might feel uncomfortable with this although it's following the instrumental correctly. I suggest that you do this: a 1/1 repeat slider and a circle. i think this kind of rhythm is easier than the current one. if you ignore this, then you can do something similar to what i said. I look at the state of other mod without changing it. If I change it, the order of the Circle⇒repeatslider. :D
00:35:992 (1) - extend the repeat to the red tick. it'll flow a lot smoother in vocals if you do this. no change.
00:39:521 (3) - maybe add a finish at the end with the clap? idk about you but i think it matches with the instrumental pretty nicely. I do not like putting finish and clap together =x= and I think people will not hear the difference between it
00:46:580 (1,2) - add finishes to match the vocals. it'd sound empty without it since the tone of the vocals are high. Putting a finish to match the vocal is not my style. I feel it does not fit...orz Instead i put the whistle
00:47:639 - orz 60% might be distracting for players from here. remove this line and increase the volume at 00:47:198 to 60%. it'll sound a lot better. like i said, the sudden increase in the volume might bother players the most. ok. removed.
01:09:874 (1) - replace this for a 2/1 slider to follow the vocals accurately. no change
01:13:404 (3) - add a finish at the end. same reason as 00:46:580. I have intentionally stopped the momentum here
01:32:462 (1,2,3,4,5) - whistles at every 2nd and 4th downbeat. IMO i find it unfitting to the song and i don't hear anything upbeat. no change.
01:52:227 (5) - why does it end at the blue tick? it sounds bad and it doesn't fit with the song at all. i think you want this to extend to the red tick, but i guess something happened when you submitted the diff. This is a serious mistake x.x fixed
01:54:345 (1,2) - same as 00:46:580.
01:55:404 - here too. not only that might bother players, but when i play this and i still hear this, it'll bother me and it might ruin my combo since i feel a bit uncomfortable hearing that. little changed~
02:17:639 (1) - same as 01:09:874.
02:23:286 (1) - extend this till 02:26:109 for consistency with the normal diff. ok. changed
other than that, this is a good easy diff.

SPOILER

Yasora wrote:

Easy
  1. 00:27:521 (1) - why not add finish sound in the end? that's fit with music background imo '3' added
  2. 00:29:462 (4) - also, this clap sound should change into finish sound too since the I think the music sound similar with 00:28:756 (3) - ^
  3. 01:54:345 (1,2) - (1,2) - I guess in here is too empty, maybe add whistle in the both? the sound good to me '~' ok. added
  4. 01:45:874 (3) - (4) - na..nazi ;_; 1 grid left? that make more looked linear with (3) what nazi o.o? I do not think the problem x.x
  5. 00:58:933 (2,3) - also, I guess slider (2) is a bit hard to follow, I knew you want to following vocal, but this is a bit hard to following (because in red tick) '~' I suggest to change the rhythm like this? no change. I do not mean that 100% tailored vocal. If i change 00:59:815 - Because sound can not be taken here, I feel strange
  6. 01:03:168 and 01:03:433 (timing point) - delete both timing point in here. during gameplay, that's not comfortable if suddenly lower the volume like this. beside that the song isn't change to "lower" part ok. change it
  7. 01:35:286 (1) - same with 00:27:521 fixed
  8. 01:37:227 (4) - same with 00:29:462 ^
  9. 01:45:874 (3) - nazi again ;_; 2 grid right? similar reason with 01:45:874 (3) -
  10. 01:52:227 (5) - why slider's end stopped in the blue tick? that's off-beat spot.. end this on red tick, more accurate following vocal This is a serious mistake x.x fixed
  11. 01:54:345 (1,2) - same with 01:54:345 (1,2) -
  12. 02:00:345 (1) - this slider feel weird imo because before this slider the vocal still already running then in here nothing sound can be fit with the beginning slider. so, my suggestion is delete this slider, then add a circle in downbeat. that's more good to hear instead like this.. also add a note in very beginning kiai is better, instead add slider but end in kiai beginning Thats not bad. But dare I made ​​a difference. Look at the other mod, this may be changed
  13. 02:10:933 and 02:11:198 (timing points) - same as 01:03:168 and 01:03:433 fixed

thanks~ :)

http://puu.sh/AS9h
Fenya
Hi~

General:
The diff "cRyo" it should specify, i suggest change to "cRyo's Hard" or something~
Why the offset of "cRyo" is different from the rest of the diff? Change~

Easy:
00:46:580 (1,2) - Unstack this notes, is hard for a Easy, imo
01:11:109 (2) - Spacing
01:34:580 (4,5) - unstack~

tera's Normal:
00:30:345 (1) - Add finish at the beginning of slider
01:38:109 (1) - 1 grid right?

cRyo:
Do you use distance snap? Fix spacing~
00:10:404 (2) - Remove finish at the beginning of slider
00:16:051 (3) - ^
00:38:462 (3) - 1 grid right
01:09:521 (4) - Put like this: http://osu.ppy.sh/ss/341891
02:11:639 (4,1) - http://osu.ppy.sh/ss/341893 ?

Insane:
01:26:815 - Add circle and add finish? o.o

That's all, sorry for my poor mod
Sorry for my bad English, I hope you serve something.
Good song, good luck~ :)
cRyo[iceeicee]
SPOILER

Fenya wrote:

cRyo:
Do you use distance snap? Fix spacing~ random spacing \o.o/
00:10:404 (2) - Remove finish at the beginning of slider
00:16:051 (3) - ^ both finish fine actually, not fit with BG finish a bit but its ok xD
00:38:462 (3) - 1 grid right its ok o.o!
01:09:521 (4) - Put like this: http://osu.ppy.sh/ss/341891
02:11:639 (4,1) - http://osu.ppy.sh/ss/341893 ? u completely wrong here, because this slider ends on arrow not on the head of slider, so ur sugestion making huge jump between sliders ww
Thx for mod ></
http://puu.sh/ATAL
terametis
almost fixed.
thank you for mod :)
http://puu.sh/B3DW
mochi
Offset should be 4933 because of the spinner at the beginning of cryo's diff.

bad map.. star!
cRyo[iceeicee]
Well its up to Mythol, i think that spinner in the begining fits prety good in I/H diffs, so i sugest either add spiner to Insane and change offset or remove spiner on my diff.
Topic Starter
Mythol
i changed offset ww
Gamu
hi >w<

Request from the in-game


[General]

Inconsistency in Kiai Times:
- [cRyo] : Kiai #1: Starts on 00:52:934, ends on 01:15:522 Kiai #2: Starts on 02:00:699, ends on 02:23:287
- [Insane] : Kiai #1: Starts on 00:52:933, ends on 01:15:521 Kiai #2: Starts on 02:00:698, ends on 02:23:286
- [kosiga's Easy] : Kiai #1: Starts on 00:52:933, ends on 01:15:521 Kiai #2: Starts on 02:00:698, ends on 02:23:286
- [tera's Normal] : Kiai #1: Starts on 00:52:933, ends on 01:15:521 Kiai #2: Starts on 02:00:698, ends on 02:23:286

align the kiai time

●All diff : Resnap All Notes

[kosiga's Easy]

●02:23:286 (1) - 音量を20%くらいにして、finishをつけてみるとか? 何か音付けても良いと思いました。

[tera's Normal]

●02:23:462 (1) - kosigaさんのdiffと一緒

[cRyo><]

Unsnapped inherited (green) timing point(s). This is very many lol
00:19:052 (snap to 00:19:050)
00:20:199 (snap to 00:20:197)
00:21:434 (snap to 00:21:432)
00:21:787 (snap to 00:21:785)
00:22:846 (snap to 00:22:844)
...etc

●00:41:639 (1) - Unsnapped slider (end).
●01:26:815 (1) - Unsnapped slider (end).
●01:49:404 (1) - Unsnapped slider (end).
●00:13:051 (4) - Change the orientation. http://puu.sh/Bwi6
●01:14:109 (1) - Move to the end 01:15:168


[Insane]

●00:28:756 (3) - Add a new combo.
●02:21:874 (1) - Add whistle. (Volume 70%)


that's all.

good luck~
Topic Starter
Mythol
thankssssssssss~~
resnapped the green lines in all diffs ;_;
everyone please update!
Muya
[General]
offset should be music's start. offset: 697 is better.
kosiga's Easy and tera's Normal, difficulty difference is too big.

[cRyo]
rename to cRyo's Hard
00:27:521 (1,2) - overlap here. seems fix is easy
02:17:285 (5,2) - don't overlap here?

sorry I can't found a other problems.
difficulty difference is big problem.
Shohei Ohtani
Maplestory Love~

Insane:
00:08:815 (3) - Add clap
00:35:285 (3,4,5,6,1) - Try to make this into a star shape? If that's what you're intending to do right now, then (1) is like, way off~. This pattern just screams "ay bbygurl lemme be a star"
00:54:697 (2) - Add clap on beginning of slider
01:11:815 (3) - Make this symmetrical. The big issue is that the last sliderpoint is way offline with the first

Hard:
Claps on 2 and 4! >3<~
01:09:874 (1) - Weird looking overlap
02:17:638 (1) - ^

Normal:
01:14:815 (1) - Make this symmetrical!

Easy:
01:02:109 (2) - Add clap on end of slider
02:09:874 (3) - ^

kawaii~
cRyo[iceeicee]
SPOILER

-Gamu- wrote:

[cRyo><] Gamuuuuuuu o(>< )o

Unsnapped inherited (green) timing point(s). This is very many lol
00:19:052 (snap to 00:19:050)
00:20:199 (snap to 00:20:197)
00:21:434 (snap to 00:21:432)
00:21:787 (snap to 00:21:785)
00:22:846 (snap to 00:22:844)
...etc

●00:41:639 (1) - Unsnapped slider (end).
●01:26:815 (1) - Unsnapped slider (end).
●01:49:404 (1) - Unsnapped slider (end).
●00:13:051 (4) - Change the orientation. http://puu.sh/Bwi6 all kicksliders placed like that, so i think its better too keep it ><
●01:14:109 (1) - Move to the end 01:15:168
changed this a bit \o.o/
---> CDFA, Muya H-ava ww
All overlaps looks fine in testplay mod with default skin/hitburst o.o!
Thx for mod ! and Thx to Mythol~ for resnapping ^^
http://puu.sh/BOKa
Laurier
from chat

Easy
01:02:109 (2) - add whistle on end
01:05:638 (3) - add whistle?

Normal
00:24:697 (1,2) - try this? http://puu.sh/C1MU
00:32:462 (4) - whistle
00:35:285 (5) - ^
00:43:227 (4,5) - add whistle on head and end? 全体的にもう少しホイッスルつかっていいと思います。
01:38:815 (2) - ここも前に書いたのと同じ感じの音取りはどうですか

cRyo
00:11:638 (5,1) - move(5) and make little jump? http://puu.sh/C1Qb
00:27:521 (1,2) - nazi (1) and (2) have a little overlapping. maybe (2) move more left?

Insane
00:39:521 (3,4,5,6) - try this? http://puu.sh/C1Uu


00:44:462 (1,2,3,4) - ^ http://puu.sh/C1UT
01:25:050 (2) - nazi 1grid up
01:34:403 (1,2,3) - volume is too low >< +20%?
01:47:285 (4,1,2,3) - try this? http://puu.sh/C1VV
02:01:050 (5,6) - make jump, and make same pattern as 02:12:344 (4,5) -
02:20:815 (4,5,6) - make this? http://puu.sh/C1Xd

That's all
nice map
Topic Starter
Mythol
ty for mod+star Laurier!!
almost all fixed~
terametis
thanks for mod~~ :)
http://puu.sh/C3Hg
S o r d a
from in-game request

[overall]:
  1. remove letter box?
[Insane]:
  1. 00:18:168 (4) - I heard cymbal beginner add finish
  2. 00:29:815 (1,2,3) - bit lower vol? 50% or 40% also next (1) 60% better i think
  3. 00:35:285 (3,4,5,6,1) - star shape better i think move to x411 y167?
  4. 00:43:756 (2,3) - (2) x471 y106 (3) x278 y74 looks right now
  5. 01:14:109 (5) - beginner finish
  6. 01:50:638 (6) - beginner finish or clap?
[cRyo]:
  1. 00:19:050 - useless this line
  2. love this diff<3
[tera's Normal]:
  1. Nice!
[Easy]:
  1. <3
Song and map really nice<3
Good luck bubble get soon!
Topic Starter
Mythol

S o r d a wrote:

from in-game request

[Insane]:
  1. 00:18:168 (4) - I heard cymbal beginner add finish i think its fine with just audio cymbal
  2. 00:29:815 (1,2,3) - bit lower vol? 50% or 40% also next (1) 60% better i think not loud to me ><
  3. 00:35:285 (3,4,5,6,1) - star shape better i think move to x411 y167? not a star! ;_;
  4. 00:43:756 (2,3) - (2) x471 y106 (3) x278 y74 looks right now like current placement
  5. 01:14:109 (5) - beginner finish ok!
  6. 01:50:638 (6) - beginner finish or clap? ^
Song and map really nice<3
Good luck bubble get soon!
thanks for mod! :)
Shohei Ohtani
Dammit this song is catchy.

Here's another star.
Topic Starter
Mythol
thank you~!!
></
GiNa
Misato Aki <33333
Nothing was found
Star this due to the change of bubble (now we need at least 12 SP in order to get bubble)
and becuase of the song !

Good luck
S o r d a
Lets go bubble this! SP+1!
cRyo[iceeicee]
SPOILER

Laurier wrote:

cRyo
00:11:638 (5,1) - move(5) and make little jump? http://puu.sh/C1Qb changed a bit o.o!
00:27:521 (1,2) - nazi (1) and (2) have a little overlapping. maybe (2) move more left? its 3rd or 4-th mod about this overlap www, ok Laurier won changed ==!
SPOILER

S o r d a wrote:

[cRyo]:
  1. 00:19:050 - useless this line removed ^^
  2. love this diff<3 :3~
Thx for mod Laurier~ S o r d a~ :)

http://puu.sh/CiAK
Topic Starter
Mythol
wow thank you GiNa + S o r d a!! ♥
sherrie__fay
sry for delay
too many things to do QAQ
link: http://puu.sh/Cko7
19th easy SB work progress:D
signature updated.
post for counting not for KDS ♥

>www<nya
Topic Starter
Mythol

sherrie__fay wrote:

sry for delay
too many things to do QAQ
link: http://puu.sh/Cko7
19th easy SB work progress:D
signature updated.
post for counting not for KDS ♥

>www<nya
thanks!!!!! :D
Mystica
here comes my mod.

[General]
diff's name has a little problem.Or add hard on cRyo or just use you guys ID as diff name as cRyo

[cRyo]
00:28:050 (2) - some grids left may it beauty to see
00:38:109 (1,2,3,4) - these anti-jump ummmmm.a little not plays very well though they designs beautiful

[Insane]
00:41:638 - you use 0.8x why not also use low distance to impact the feeling?

feels that I am playing galgame yeh.wonderful map and storyboard.
Frostmourne
mod~~
08:54 <Mythol> : hdhr!
08:54 <Frostmourne> : yeah !
08:54 <Frostmourne> : I will :D
08:55 <Frostmourne> : oh but it isn't easy :p
08:56 <Mythol> : big big spacing!
08:56 <Frostmourne> : xD
08:57 <Frostmourne> : need to retry many times
08:57 <Frostmourne> : I will spend my play count to this map!
08:57 <Mythol> : ww
08:57 <Mythol> : gl! :>
08:59 <Mythol> : wow fast
08:59 <Frostmourne> : \:D/ yeah
08:59 <Frostmourne> : I will make better acc then :>
09:00 <Mythol> : yeah! :D
09:00 <Frostmourne> : good map
09:00 <Frostmourne> : I can play it without any confusion
09:00 <Mythol> : thx ><
09:00 <Mythol> : im glad you enjoy it :)
09:01 <Frostmourne> : ><''
09:14 <Mythol> : nice acc :D
09:15 <Frostmourne> : >w<''
09:15 <Frostmourne> : I hope I can improve it later haha
09:15 <Frostmourne> : but for now , leave it at here -..-
09:57 <Frostmourne> : oh DT
09:58 <Mythol> : not sure if i can fc ><
09:58 <Frostmourne> : ~_~
09:58 <Frostmourne> : need many retries I think
09:58 <Frostmourne> : but you can :D
09:58 <Mythol> : maybe.. lol
10:00 <Mythol> : ;_;
10:01 <Frostmourne> : o..o''
10:01 <Mythol> : o_o
10:01 <Mythol> : there is a bangkok in thailand?
10:01 <Mythol> : i thought china.. lol
10:01 <Frostmourne> : lol
10:01 <Frostmourne> : it's capital city~~
10:01 <Mythol> : :o
10:01 <Mythol> : im baka :<
10:01 <Frostmourne> : China is Beijing ? I'm not sure
10:02 <Frostmourne> : lol
10:03 <Mythol> : quit!
10:03 <Frostmourne> : -..-
10:03 <Mythol> : :D
10:03 <Frostmourne> : :D
10:03 <Frostmourne> : I need to raise acc again /o/
10:04 <Mythol> : :o
10:04 <Mythol> : go!!!
10:06 <Frostmourne> : ;_;
10:06 <Mythol> : o_o
10:08 <Mythol> : nooo i dced!!! :<
10:09 <Frostmourne> : :o''
10:15 <Mythol> : nice !
10:15 <Frostmourne> : yeah xD
10:15 <Frostmourne> : just a bit ! at least , I wanna be over forseen
10:23 <Mythol> : nice play! :D
10:23 <Frostmourne> : so lucky !!!!!!! xDXD
10:23 <Frostmourne> : thanks for compliment :3 !
10:24 <Mythol> : starting to hate this song.. lol
10:24 <Frostmourne> : lol
10:24 <Frostmourne> : so I change the song right now
10:25 <Mythol> : :o
10:26 <Mythol> : you can dt!
10:26 <Frostmourne> : ok
10:26 <Frostmourne> : I hope I can pass :<
10:26 <Mythol> : you can!
10:28 <Frostmourne> : yeah
10:28 <Mythol> : :D
10:28 <Frostmourne> : why bpm 170
10:29 <Frostmourne> : but It's able to DT - -
10:29 <Frostmourne> : I remember other song with this bpm
10:29 <Frostmourne> : I can't play like this
10:29 *Mythol is listening to (Duca - Ashita Tenki ni Naare)[http://osu.ppy.sh/s/53158]
10:29 <Mythol> : try this!
10:29 <Mythol> : 169 but very fun dt! :D
10:29 <Frostmourne> : dling :D
10:29 <Frostmourne> : will try all of your maps
10:30 <Mythol> : lol
10:30 <Mythol> : i dont have many ><
10:30 <Frostmourne> : haha , you have more than me at least :p
10:30 <Mythol> : :o
10:30 <Mythol> : dont try my graveyard
10:30 <Mythol> : noooooooooo
10:32 <Frostmourne> : :p
10:34 <Mythol> : wow :o
10:34 <Frostmourne> : need to star all of your map
10:35 <Mythol> : no ;_;
10:35 <Mythol> : orz..
10:35 <Frostmourne> : xD
10:36 <Frostmourne> : al ready shooted :D
10:36 <Mythol> : thank you ><
10:36 <Frostmourne> : npnp \:D/
10:36 <Mythol> : can you test unsubmitted map? :o
10:36 <Mythol> : wait
10:37 <Mythol> : i have space now! :D
10:37 <Frostmourne> : I can
10:37 <Mythol> : wait~ i submit
10:39 *Mythol is editing (Sakakibara Yui - Aqua Voice (Short Ver.))[http://osu.ppy.sh/s/53370]
10:40 <Frostmourne> : oops dling :3
10:40 <Mythol> : this song almost 3 yrs old :o
10:40 <Frostmourne> : :o
10:42 <Mythol> : oh and dt!
10:43 <Frostmourne> : okay !
10:44 <Frostmourne> : :S
10:44 <Mythol> : because you are too pro ><
10:44 <Mythol> : i need to watch dt so i can see my errors
10:44 <Frostmourne> : i'm not -..-
10:44 <Frostmourne> : hmm
10:45 <Frostmourne> : I think I can point out some error from my opinion
10:45 <Mythol> : ok!
10:45 <Frostmourne> : wait me to look a bit
10:48 <Frostmourne> : emm
10:48 <Frostmourne> : 01:55:756 (1) -
10:48 <Frostmourne> : I may new combo this -
10:48 <Frostmourne> : for me - -
10:49 <Frostmourne> : cuz I looks hard with same color
10:49 <Frostmourne> : from previous jump , but you don't need to change
10:49 <Frostmourne> : I may ruin your combo system
10:50 <Mythol> : change for now.. :o
10:50 <Mythol> : if mat/bat complains i remove x.x
10:50 <Frostmourne> : okay :3
10:50 <Frostmourne> : 01:59:638 (6,1) -
10:50 <Frostmourne> : http://osu.ppy.sh/ss/351091 like this ?
10:50 <Frostmourne> : I think this loud voice is very good to make jump
10:50 <Frostmourne> : imo
10:51 <Frostmourne> : it fills more fun \:D/
10:51 <Frostmourne> : I reduced 6 a bit and moved 1 to that point
10:51 <Mythol> : that jump too big ><
10:51 <Frostmourne> : reduce the distance between 5 and 6
10:51 <Frostmourne> : yeah I think so = =''
10:51 <Mythol> : i put 1 there
10:51 <Mythol> : but bring 6 lower :o
10:52 <Frostmourne> : yeah yeah , that's good !
10:52 <Frostmourne> : that's all
10:52 <Mythol> : thx!
10:52 <Mythol> : post! :D
10:52 <Frostmourne> : overall is nice \:D/
10:52 <Frostmourne> : no no , I don't want kudo
10:52 *Mythol is editing (Misato Aki - Maple Love)[http://osu.ppy.sh/s/50745]
10:52 <Frostmourne> : will mod your next map so
10:53 <Mythol> : but kd gives sp for me too \:D/
10:53 <Frostmourne> : oh really :O''
10:53 <Mythol> : yeah!
10:53 <Frostmourne> : oh then ok :3
so nice map ! xD/////
Chewin
Hi, from my queue ;3

[General]
You have SB's images in your folder but you haven't used it.. o.o
Rename the "cRyo" diff in "cRyo's Hard".

[kosiga's Easy]
00:10:227 (1) - Mh.. Here I suggest you to make this part in this way because you should to add a circle or something on the long white tick to fit the sound:

It fits better the music. If you follow here, I hope you will, add a finish on the tail of: 00:10:227 (1). It sounds very good to me
00:44:462 (5) - Add NC
00:46:580 (1) - Remove NC
01:52:227 (5) - If you follow above, the same thing. Add NC here and remove from 01:54:344 (1)
Good job here kosiga ;3

[Melo's Normal]
00:15:874 (1) - What about to curve this slider making a blanket with 00:15:521 (4)? The flow is much better: http://osu.ppy.sh/ss/353772
408,140,15874,6,0,B|468:156|520:104,2,99.9999999999999,0|4|0
Just this suggestion, very good job here.

[cRyo]
00:27:521 (1,2) - I don't like how you decided to set these two sliders. I think it's more flowing in this way: http://osu.ppy.sh/ss/353777
364,104,27521,6,0,B|288:148|200:116,1,160,6|2
124,44,28050,2,0,B|60:120|132:216,1,160,2|0
00:38:462 (3) - 1 grid right for symmetry with 00:38:285 (2)
00:58:580 (3) - I think moving the 3rd waypoint to x:60 y:232 it's much better
02:07:580 (6) - Very nazi, move the last waypoint 1 grid left to make the blanket with 02:06:344 (3) perfect
02:14:285 (5) - Still nazi, move the 3rd waypoint to x:156 y:308 for the same reason

[Insane]
00:17:991 (3) - 1 grid left 1 up, to space equally this circle from 00:17:638 (1,2)
00:19:580 (4) - If you follow above, overlap this with ^
01:07:050 (2) - It touches HP bar
01:51:168 (1) - You could to make this slider more curved to create a blanket with 01:50:638 (6): http://osu.ppy.sh/ss/353783
5,165,111168,6,0,B|-36:204|0:312,2,144,2|2|10
02:10:403 (5) - Move the 2nd waypoint to x:440 y:216 plz to improve the blanket with 02:10:050 (4)

3/4 guest.. o.o
Nice mapset, good luck with rank
Topic Starter
Mythol
Wooow I'm baka!!!!!!! :<
I deleted .osb from habit.. orz
but all fixed! ty mod~ :)
Chewin
I want just to say about to rename the "cRyo" diff: p/1568583
I had got the same problem here. So I just have wanted to advice you about it.
Melophobia
> Chewin
sorry no change because i like that pattern. but thank you for the mod :3
kosiga

Chewin wrote:

[kosiga's Easy]
00:10:227 (1) - Mh.. Here I suggest you to make this part in this way because you should to add a circle or something on the long white tick to fit the sound:

It fits better the music. If you follow here, I hope you will, add a finish on the tail of: 00:10:227 (1). It sounds very good to me ok~ change it :D
00:44:462 (5) - Add NC no change ><
00:46:580 (1) - Remove NC ^
01:52:227 (5) - If you follow above, the same thing. Add NC here and remove from 01:54:344 (1) ^
Good job here kosiga ;3
thanks Chewin :3

http://puu.sh/E0eE
climbb65588
Taiko Diff is done!

( I used the original SB and changed somethings there, now the SB data is saved in the .osu file of my diff.
Please move the SB data in .osb file to .osu file of each osu diff. ! 0.0 )

http://puu.sh/FeDW
Topic Starter
Mythol
thanks taiko diff<3333333
Lizbeth
Hi~

[Insane]
01:34:580 (2) - Only jumps I didn't like in the entire diff, is sudden after the break, made me fail twice, consider removing it.

[cRyo's Hard]
01:32:991 (2) - Extend half beat deleting 01:33:344 (3) -
02:04:756 (1) - Same as above deleting 02:05:109 (2) -

[Taiko]
01:14:109 - start the spinner here instead?

Normal and easy are fine to my eyes
Pretty nice mapset~
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