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cosMo@Bousou-P - neu BSP style [Osu|taiko]

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ryuu
Topic Starter
Bass

ziin wrote:

sb mod go

You're going to have to take a look at the actual osb for this.
  1. Your background is being displayed twice: once in the osu file, and again in the osb file. Put the background in the osu file and under the "background" layer in the osb file. Order it to fade in/out there when you want to see it. This will reduce your load 2.0 for the map. fixed
  2. You've got one extra noise.jpg animation in there that does nothing. fixed
  3. Please use the background layer when appropriate. It helps TONS. Stick your actual backgrounds there (including the original background, begraund.jpg) and use that. This will cut 1.0 out of the SB load. fixed
  4. There is never any need of a dedicated "black.png". If you use white.png and color it to "0,0,0", it will be completely black. Or you can use your background. Or anything. Any image that is colored to "0,0,0" will be black, except if it has transparency. Note that you can also fade out everything and use that black background instead. It doesn't work if you have more than one image though. black.png became useless and there no need to color anything
  5. noise.jpg looks just awful. I made you 3 more. Use them as you will or remake your own so they all have different noises in them. If it's too bright, fade them out some more. http://puu.sh/x9Up replaced
  6. the noise animation in the beginning should be faster. something under 10 fps, try 57 ms (which is the same time of a 1/8 note). fixed
  7. the slow noise animation looks like it should be in time with the music, but isn't. Try 231 ms or 462 ms to keep in time with the music. fixed
  8. Personally I think it'd be cool to put 3 layers of stars in the scrolling background. There's a couple ways to do this, the easiest being 2 more images with additive blending, and the hardest being SGL. refused
  9. I don't like it when different scrolling images scroll in the same direction. It would be better if the second one scrolled to the left instead of to the right. refused
  10. bg2.jpg moves awfully slowly to signify the new speed of the song. Here the extra stars would come in really handy, as they could zip by really quickly, and it's really easy to loop it. Alternatively, find more wallpapers and scroll through them faster. refused
Also fixes some mods above, thank you :).

Also, why do people like it when the colors blend into the background so much?
Kyshiro
From in game request :3

Ryuu's Basic:

  • 00:34:029 (1) - Not a perfect blanket over (2) and kinda visible
    00:35:414 (3) - If you fixed ^, then copy/paste it and press CTRL+H and CTRL+J to flip it (Generally looks better if the sliders are identical in these patterns)
    01:00:337 Add note with finish hitsound
    01:02:183 ^
    01:10:029 (3) - Finish on return sounds awkward
    01:26:511 (1) - A little bit more curve on this slider would look nice
    01:27:415 (2) - Add whistle
    01:36:762 (6,1,2,3) - I don't really see a reason to change the whistle pattern here?
Novice:

  • *Slidernazimode*
    00:03:567 (1) - To make such sliders symmetrical its best to use a big grid to count the grids, and using tiny/small grid to adjust the waypoints: http://puu.sh/zatr (It's also important that the slider end point is exactly in the center of the circle at the end)
    00:05:414 (3) - ^
    00:07:260 (5) - This doesn't really look like a decent blanket, use the approach circle of (4), and tiny grid to make it a perfect blanket: http://puu.sh/zaw4
    /end of nazi mode

    00:12:337 (3) - Make this slider form a blanket over (2)
    00:14:183 (1) - Copypasta the slider you just editted and hit CTRL+H and CTRL+R
    00:33:568 Add note
    00:34:952 Add note
    00:40:952 (1) - Could be a better blanket over 2
    00:45:106 (1) - ^ at 6 (Copy and paste the previous one)
    00:46:029 (1,2) - Touching the HP bar
    00:58:491 (4) - Could be a better blanket over (3)
    01:10:952 (7) - Move middle waypoint to x:440 y:240 and end point to x:392 y:328 by using small grid
    01:24:702 (2) - To make (2) fit more into (1) do this and use Small grid:
    -Start point 1 grid down
    -2nd anchor 1 grid down 1 grid right
    -end point to x:272 y:208
Advanced:

  • 00:31:029 (1) - Remove whistle
    00:31:260 (2) - Add whistle
    00:45:106 (3) - Move the middle anchor to grid > using tiny grid(Kinda makes a big difference in looks)
    00:48:337 (2) - A little bit more curve to this slider would look nice
    01:10:491 (4) - ^
    01:39:174 (2) - Remove 1 repeat and add a note on 01:39:777
Exhaust:

  • 00:12:798 (5) - Little more curve would be nice
    00:18:798 (1) - Middle anchor to x:424 y:328
    00:29:414 (3) - Whistle on end
    00:30:106 (4) - remove whistle
    00:30:337 (5) - Whistle on end
    01:08:644 (2) - Remove whistle on start
Extra:

  • OD-1?
    00:08:644 (4) - Move the endpoint to x:104 y:156
    00:34:952 (1) - Make this one form a far distance blanket using the approach circle of (7) http://puu.sh/zb7K
    00:35:414 (2) - Copy and paste the previous slider to the same location(Use ctrl+H and ctrl+J)
    00:35:875 (3,4) - Give (3) a little bit more curve and copy+paste it at 4's location like the previous suggestion
    01:20:631 (1) Till end - Win
That's it :3
ryuu
please don't call me "ryu".

http://puu.sh/zbq0
riffy
yo~

irc

IRC MOD
15:59 Bass: : bakari
15:59 -Bakari-: : yo
15:59 Bass: : are you up for ircmod
15:59 -Bakari-: : why not :/
15:59 Bass: : :/
16:00 Bass: : i requested Leorda mod as you saw , i want get maybe 1-2 more mods before he gets in
16:00 -Bakari-: : /np map
16:03 : *Bass is listening to (cosMo@Bousou-P - neu BSP style)[http://osu.ppy.sh/s/50670]
16:03 Bass: : you can mod ryuu's too
16:03 -Bakari-: : CAPS MAP D:
16:04 Bass: : o da
16:06 -Bakari-: : Ryuu's diff
16:06 Bass: : ok
16:06 -Bakari-: : 01:24:400 (3) - http://puu.sh/Jfyz ( finish on 4)
16:08 Bass: : i think some things will leave to her but keep postinmg
16:08 -Bakari-: : that's all for ryuu's diff
16:08 -Bakari-: : Novice: 00:14:183 (6) - nc? D:
16:09 -Bakari-: : 00:44:644 (6) - ^
16:12 -Bakari-: : OD - 1 (if NOVICE = Easy)
16:12 Bass: : hm
16:13 -Bakari-: : 01:37:063 (3,4) - nazi: http://puu.sh/JfCd
16:14 -Bakari-: : ADVANCED (dat caps :/ )
16:15 -Bakari-: : 00:09:106 (1) - clap?
16:15 Bass: : da
16:15 Bass: : ah tut net
16:16 -Bakari-: : 00:51:568 (1) - NC nazi
16:17 Bass: : i should put here nc?
16:17 -Bakari-: : yea
16:17 -Bakari-: : http://puu.sh/JfEm why? D:
16:17 Bass: : hm bug
16:17 Bass: : will fix it
16:18 Bass: : probably unsnappede
16:19 Bass: : ohh
16:19 Bass: : in ryu's diff there is unecesary green line
16:19 -Bakari-: : ;_;
16:19 Bass: : since red line ends kiai
16:20 -Bakari-: : 01:22:290 (6) - 1/1 slider here (still ADVANCED diff)
16:21 Bass: : disagree
16:21 -Bakari-: : ok
16:23 -Bakari-: : EXHAUST: clear :3
16:23 Bass: : ok
16:25 -Bakari-: : Extra
16:25 -Bakari-: : OD - 1. a bit too much for streams like here D:
16:27 -Bakari-: : whooops~ forgot to say
16:27 -Bakari-: : Ryuu's diff
16:27 -Bakari-: : 01:19:275 (1,1,2) - overlapped with spinner's hitburst :/
16:29 Bass: : i crashed
16:29 Bass: : i hope you saved chat log
16:30 -Bakari-: : yea
Leorda
Neu Pop ver. <3


[Myuu's BASIC]
* AR +1?

00:35:414 (3) - Add clap at end slider


[NOVICE]
00:10:952 (1) - Too far from spinner. Make it closer to spinner, otherwise beginners will hard to reach this object
00:34:029 (1) - Overlapped by hitbursts from spinner, may hidden for beginners (sometimes, beginners are slowly to read object)
01:14:183 (1,2,3) - Overlapped by spinner-osu, could be hidden for beginners (sometimes, beginners are slowly to read object)


[ADVANCED]
01:19:275 (9) - New combo?
01:25:305 (4) - ^
01:34:953 (6) - ^


[EXHAUST]
00:51:567 (6) - New combo?
01:19:275 (8) - ^


[EXTRA]
00:05:414 (5) - The head slider is touch the HP Bar
00:31:491 (7) - New combo?
00:51:567 (4) - ^
01:37:063 (9) - Make a linear slider?


That's all I got, good luck
Low
Oh dear.

[General]

I believe you should add "vocaloid" to the tags. There are a couple in this song if I'm hearing correctly.

[Ryuu's BASIC]

Add +1 to either the HP drain or OD. 1 for both seems too low and easy to play.
00:04:952 (3) - This should be one grid up in order to be perfectly aligned with (1).
00:23:875 (2) - Reversing this feels smoother to play. It also leads into 00:25:721 (3) more smoothly.

[NOVICE]

00:03:567 (1) - Having the middle sliderpoint makes this slider asymmetrical and odd looking. Please remove it.
00:10:952 (1) - This is too soon after a spinner. You should give the players more time to recover from spinning.. I suggest ending the spinner where this note is.
00:16:029 (4) - Why is the spacing reduced at this slider?
00:44:644 (6) - Add a NC here for the sake of shortening the current combo. It's rather long compared to the others.
01:14:183 (1) - This is also too soon after a spinner.
01:23:194 (1,2) - The gap between these sliders isn't perfect. I know that you can perfect it more by making both sliders symmetrical and turning off grid snap.
01:35:857 (2,3,4) - What happened to the whistles in this pattern? Did you purposely leave them out? It sounds rather odd.

[ADVANCED]

I would add +1 to the HP drain. 4 is too low for an advanced difficulty.
00:25:260 (2) - This slider is much too short to have a curve like this. It looks really awkward.
00:36:568 (9) - This should be one grid down to be aligned with (7).

[EXHAUST]

...Wouldn't it make more sense to rename this to "Another"?
Why the heck is the HP drain 4?
00:22:952 (3) - You should make this slider straight to follow the direction that (1) was going in.
00:39:914 (6) - Didn't really expect this to be in 1/4 snap. Perhaps you could make it a reverse slider starting at 00:39:568.

[EXTRA]

HP drain 5. Really?
00:39:568 (1,2,3) - I totally thought that these were in 1/2. Also, the stack should be one grid down to be aligned with 00:38:644 (1,2).

Good luck.
Lizbeth
hi

[General]
The aproach circle of the dark blue combo color kinda blends in the dark sky of the BG, example: 00:21:337 (4,5,6) - in EXTRA diff.

[EXTRA]
00:42:106 (7,1) - put more space between them.
01:39:476 - add note

[ADVANCED]
00:04:491 (2) - move to previous red tick and add note here: 00:04:721 -
00:06:337 (5) - same as above and note at:00:06:568 -

[NOVICE]
00:06:798 (4,5) - Dont know why use different distance here than here: 00:11:875 (2,3) - is there a reason? or is a mistake?
There are more inconsistencies like this in the diff, please make sure isn't a mistake.

[Ryuu's BASIC]
why not use same slider tick as other diffs?
I think this could be lightened a bit, less sliders reverse and less beats aswell.

That's all for now, nice mapset
wmfchris
Taiko mod as requested

- tag Mapper_31 (as you can see in the searching engine)
- For me it needs a flashy warning, noise signals are similar to flashes.

[Taiko]
-remove letterbox during breaks
00:36:106 - in both vocal and drum it sounds like there should be a note here
00:46:837 - similar to 00:43:144 - you may want a note here
01:00:798 - streams working 3 in a group are highly discouraged as they don't fit the 1/4 based melody/drum.
01:04:491 - finish
01:04:721 - same problem with 01:00. The stream aren't accurately fit with the melody.
01:19:727 - the whistle like sound actually last till the next circle starts, so you can extend the spinner by 1/2 beat
the second kiai part has the same problem with 01:00.

imo those streams are a bit random and should be fixed to fit the music better.
Mapper 31
^ 1st kiai stream is based on 5BUTTON in pop'n, which has uninterrupted stream on last

http://puu.sh/MuuW
Lizbeth
re checking

[NOVICE]
00:10:952 (1) - too fast after the spinner
01:14:183 (1) - same

also I agree with this in taiko

wmfchris wrote:

imo those streams are a bit random and should be fixed to fit the music better.
lepidopodus
Didn't 31 already explained how he mapped that part? Personally I don't think that part sounds that bad. (Yeah it can be felt like random, but at least some compositions can be seen too.)

Anyway, bass might want me to mod this, but as I know mapper's intention and understands it, I cannot do much mod on the stream part. The problem is, MAT think that stream part is a not so good so it won't be so helpful to get you a bubble, huh?
karterfreak
Taiko mod requested in irc by Bass

Colour Code

Highly suggest changing / Needs fixing
General suggestions / Alternative patterns
Comments

[31's TAIKO]

General Comment: Some note counts will be off due to removal of notes applied throughout the mod. Times will always be correct.

00:02:875 (1,2) - Possibly change to dons to try and keep the general pattern you're using consistent.

00:03:683 (5,6) - Remove these two notes. Since every section except this one is being progressed upon, you can fix that by just following the synth.

00:04:260 (8) - Consider changing to don. There's no pitch change on this note compared to the previous (unless you were directly trying to accentuate the radio noise) so there's no real reason to switch to a kat here.

00:05:760 (14) - Consider changing this to don? I think it leads into the next don better and has a bit better flow than a kat here.

00:06:106 (16) - Change to don. Same reason as 00:04:260.

00:07:606 (23) - Change to don. Same reason as 00:05:760.

00:07:952 (25) - Change to don. Same reason as 00:04:260.

00:08:875 (28) - This one is a suggestion at best as this section already progresses due to the stream, but you should consider adding a note here to keep the same beginning progression you had in the previous measure. Some suggestions would be either placing a don here for a ddd pattern, or using the same pattern kkd that you used before at 00:06:568 (17,18,19). Personally I think kkd is the better option of the two.

00:12:798 (51) - Could possibly change this to don. It fits the pattern you've been using up to this part a bit better, not to mention you used a finisher don at 00:10:952 (41) on the same high note in the background. This change would keep it consistent with that don placement.

00:13:952 (58) - Change to a kat. While variants are nice, the music stays consistent here so I think you should keep this pattern consistent with the one you used before. Another alternative could be changing the entire 5 note section here from dkdkd to ddkkd if you really want it to be different than the previous one.

00:14:644 (62) - Change to don, same reason as 00:12:798. An alternative to this would be to make this a don finisher and remove the note directly after it.

00:18:452 (78) - Remove this note? This don feels kinda out of place.

00:26:875 (125) - Change to don. It keeps the bass beat you're doing with the don's consistent.

00:30:337 (145,146,147,148) - kd kd doesn't really fit here (as kd kd usually is used on offbeat stuff, and this isn't offbeat. Notice how your other kd uses have the d being onbeat (white ticks) unless the song itself has an offbeat beat ). Perhaps try using dd dd here as an alternative pattern.

00:34:029 (169,170,171,172) - This section could go really well with a dd dd pattern. It fits the background beat so much better than dk kk in my opinion.

00:35:414 (177,178) - This was a perfect use of kd on an offbeat, as the song's actual beat is landing on the offbeat. Use kd like this more often!

00:38:183 (194) - If you applied the mod at 00:34:029, change this to a don as well

00:39:221 (200) - If you applied the above mod, change this to a don as well

00:40:837 (206) - A don could work rather well here, working with the variant you're using but still keeping that steady bass sound.

00:41:760 (212) - If you applied 00:34:029, you need to put a don here as well to keep consistency.

00:43:144 (220,221,222,223,224,225) - Reverse this entire section. Reasons for why you should reverse the individual sections below.

00:43:144 (220,221) - In this particular case you want the k to be on the white tick as it's consistent with what you had at 00:41:414.

00:43:491 (222,223,224) - dkd works better here as again, it keeps the bass beat consistent. As an alternative, did you try ddd here? It works really well when you have a kat on 00:43:952.

00:43:952 (225) - You want this to be a kat, as it's consistent with 00:42:106.

Whatever changes were applied to 00:40:491 (204,205,206,207,208,209,210,211,212,213,214) should be applied to 00:44:183 (226,227,228,229,230,231,232,233,234,235,236).

From 00:53:414 to 01:02:414 there are a LOT of finishers in the background. I don't usually make a big deal out of finishers but this section really sounds like it should have more than it does. Perhaps take a look at the patterns and apply some finishers where you see fit. As a note, all the finishers I hear are on these times: 00:53:414 - 00:54:337 - 00:55:260 - 00:56:183 - 00:57:106 - 00:58:952 - 00:59:298 - 00:59:644 - 00:59:991 - 01:00:337 - 01:00:798 - 01:01:952 - 01:02:183 -

01:06:683 (354) - Change to don. This kat seems kinda out of place.

01:06:798 (355) - A kat does work here however, if you change the kat in the above mod to a don, then change this to a kat.

01:07:375 (360) - and 01:07:952 (365) - Change to kat for these. It makes the stream flow sooooooo much better.

01:10:837 (390,391,392,393,394,395,396,397,398) - Try kkkdkkdkk here. This is mostly a matter of preference, but it works really well, and if you applied the above three mods, then it makes it consistent too!

01:20:481 to the End - This was already mentioned to be pretty random (at least I think this part was), so I don't need to say much on this. Instead, I'll just agree with what wmf and lizbeth already said. I mean, it works, don't get me wrong, but its a little confusing at times.

01:38:621 (209) - This note needs to be deleted. While it does fit the music, going from a 1/4 stream to a 1/6 triplet into a small 1/3 stream is confusing as hell, especially when it could just be made into something simpler that fits the difficulty of the song, such as 1/4 stream into a small 1/3 stream.

Final comments: The taiko's pretty fun to play, but isn't very consistent throughout, even when the song itself is going through repeating patterns. While you don't need to have everything be literally the same, you should still put some effort into making the map consistent and flow well.

Good luck with the mapset!
Mapper 31
Wow what a hard modder are you.

Actually, there's too many things were pointed out, so it is troublesome to mention whether I fix or notdue to some reason for everything. I'll just write down a few important things.

1. substitute oo ooo oo for oo oo ooo in 00:25.721~00:47.875.

Tasha wrote:

00:43:144 (220,221,222,223,224,225) - Reverse this entire section. Reasons for why you should reverse the individual sections below.
2. change to kd ddk d, and hey, it won't be a big problem due to these only six notes..

Tasha wrote:

01:38:621 (209) - This note needs to be deleted. While it does fit the music, going from a 1/4 stream to a 1/6 triplet into a small 1/3 stream is confusing as hell, especially when it could just be made into something simpler that fits the difficulty of the song, such as 1/4 stream into a small 1/3 stream.
3. ↑ removed. even I think that 1/6 notes was so devilish. lol

4. some notes are changed through your mod.

Well, even I don't remember what I fixed, but I believe it's more better than before.
Lizbeth
Re checking

Just one thing, you messed up the combo colors in NOVICE in the last section, fix it and call me back.

EDIT: ok now that is fixed, here's your bubble.

Good luck
Low
Yaaai
SapphireGhost
Okay, here we are.

[General]
- I'm not sure how you picked new combos in this map, but they seem to vary in length a lot. Usually one combo per one/two measures works.
- The ending storyboard sort of just ends awkwardly, fade it out maybe?

[EXTRA]
00:39:568 (1,2,3) - Wasn't expecting 1/4 here. Try this instead?
01:12:452 (8,1) - Since there's not a big change in song intensity, it doesn't make sense to suddenly use a higher spacing here.

[NOVICE]
00:11:875 (2) - It'd make sense to add a new combo after the spinner here.
00:40:952 (1,2,3,4,5,6,7,8,9) - This combo in particular seemed a bit long, I'd add a new combo to (6).

Crazy map here, so I might just give a rebubble.
Topic Starter
Bass

SapphireGhost wrote:

Okay, here we are.

[General]
- I'm not sure how you picked new combos in this map, but they seem to vary in length a lot. Usually one combo per one/two measures works.
- The ending storyboard sort of just ends awkwardly, fade it out maybe? fixed

[EXTRA]
00:39:568 (1,2,3) - Wasn't expecting 1/4 here. Try this instead? fixed
01:12:452 (8,1) - Since there's not a big change in song intensity, it doesn't make sense to suddenly use a higher spacing here. fixed

[NOVICE]
00:11:875 (2) - It'd make sense to add a new combo after the spinner here. fixed
00:40:952 (1,2,3,4,5,6,7,8,9) - This combo in particular seemed a bit long, I'd add a new combo to (6). fixed

Crazy map here, so I might just give a rebubble.
cRyo[iceeicee]
Hi Bass~ ></

[NOVICE]
SPOILER

  • difficult settings too high for 2star diff, i suggest -1 for HP/OD/AR (i would choose AR-2 here x.x)
  1. 00:03:567 (1,3,5) - you could use some whistles here (#1,3 whistle tail, #5 whistle arrow)
  2. 00:17:414 - this one surely need some note ==+
  3. 00:16:952 (5,6) - use N sound (30-40 volume) for this notes ?
  4. 00:23:875 (4,5,6) - prefer to do this http://puu.sh/PplG
  5. 00:36:568 (4) - sounds better without this note for me
  6. 00:57:106 (3) - use same 0.9 spacing as before o.o?
  7. 01:03:568 (1) - use gray combo color to fit SB effect ?
  8. 01:10:952 (7) - change to revert slider o.o? http://puu.sh/PpoW
  9. 01:19:275 (1,1) - suddenly changing of bpm + short spinner + fast note after spinner might be a bit difficult for 2star diff, mb rearrange this pattern little bit ? http://puu.sh/Ppqs
  10. 01:37:063 (3) - this note can be removed to make pattern easier.
  11. 01:39:777 (5) - use 0.9 spacing for this note, also would be nice if you move it somewhere and wont overlap last note with slider ==+
[Ryuu's BASIC]
SPOILER

  • AR-2 plays much better for me ==!
  1. 00:04:952 (3) - hmm mb arrow whistle o.o?
  2. 00:50:644 (1) - whistle
  3. 00:52:952 (3) - maybe change this repeat slider to note + slider http://puu.sh/PpRb, so u can put NC on slider and it will fit with SB :3
  4. 01:20:481 (1,2,3,4) - this one is fine actually but suddenly changing in bpm makes it hard to read ==+, i think its better to start this new bpm with easier pattern like this http://puu.sh/PpTJ, so player will have some time to realize that everything became faster \o.o/
[ADVANCED]
SPOILER
  1. you can add some whistles in first part
    00:04:260 (2) -
    00:04:721 (3) -
    00:05:414 (5) -
    00:06:106 (6) -
    00:06:568 (7) -
    00:07:952 (2) -
    i think they fits with music very good .w.
  2. 00:07:260 (1,2,3) - use symetry placement for them ? http://puu.sh/PpXo
  3. 00:16:491 (8) - whistle here o.o? same with your EXHAUST and EXTRA diffs
  4. 00:16:952 (1,2,3) - use N (40% volume) sound for this notes o.o?
  5. 00:22:491 - a bit empty here, maybe add note and stack it with 00:23:644 (6) - ?
  6. 00:24:798 (8,1,2,3) - i feels like this fits music much better http://puu.sh/Pq09
  7. 01:14:875 (4,5) - you can rearrange this pattern little bit http://puu.sh/Pq2b, so you wont lose clap.
  8. 01:19:275 (1) - S sounds much better here ==+
  9. 01:27:415 (6,1,2,3) - suddenly *speed up* looks not good for me, mb make it little bit easier http://puu.sh/Pq5Q
  10. 01:39:174 (2) - remove 1 repeat and end pattern with note, also u can change placement like this http://puu.sh/Pq73
[EXHAUST]
SPOILER
  1. Some whitsles here .w.
    00:04:260 (2) -
    00:04:721 (3) -
    00:05:183 (5) -
    00:05:414 (6) - head
    00:06:106 (7) - both head and tail
    00:06:798 (1) - tail
    00:07:952 (4) -
    00:08:414 (5) -
    00:08:875 (7) -
  2. 00:16:952 (6,7,8) - N sound for this (40% volume), also NC on #6
  3. 00:24:798 (8,1,2,3) - i prefer to see this http://puu.sh/Pqbh
  4. 00:39:568 (5) - i would add NC here to show changing in rhytm
  5. 00:40:721 (1,2,3) - make smth like this o.o ? http://puu.sh/Pqd3 , also #1 and #2 is not symetric now ==|
  6. 00:57:567 (3) - whistle tail ?
  7. 00:58:952 (4) - NC because changing in rhytm
  8. 01:02:875 (1,2,3,4,5,6) - use gray color here to fit with SB
  9. 01:09:798 (5) - whistle
  10. 01:34:953 (1,2) - sounds better for me http://puu.sh/Pqnv
  11. 01:39:174 (3) - same as before, remove 1 repeat and end pattern with note
[EXTRA]
SPOILER
  1. 00:03:568 (1) - changed whistle to finish, make it same with other diffs ?
    and some whistles again .w.
    00:04:260 (2) - head and tail
    00:05:183 (4) -
    00:05:414 (5) - head
    00:06:106 (7) - head and tail
    00:06:798 (8) - tail
    00:07:952 (3) - head and tail
    00:08:644 (4) - tail
  2. 00:16:952 (2,3,4) - N sound for this (40% volume)
  3. 00:23:875 (6) - whistle ?
  4. 00:24:798 (9) - whistle ?
  5. 00:24:798 (9,1,2) - what i hear ==| http://puu.sh/Pqsj
  6. 01:02:875 (1,2,3,4,5,6,7) - gray color ?
  7. 01:18:798 (7) - move this note a bit, just to make it looks better ==+ http://puu.sh/PqtH
  8. 01:37:968 (7) - probably NC here, cause changing in spacing
  9. 01:39:375 (6) - NC, looks better yes :>
Good luck :3
SapphireGhost
- First I wasn't comfortable ranking this.
- Then Lizbeth wasn't sure about rebubbling.
- Then we talked to MMzz for a rebubble.
- Afterwards, cRyo modded it.
- Then I had to re-check things.
- Since MMzz is running late, Bass has asked me to rebubble this now. If he gets here to pop/rebubble before ranking then that's okay too.
- After all this, the map should have been improved some. Keep fighting!
IceBeam
ranked

irc mod
13:42 Bass: : :3
13:43 IceBeam: : hey!
13:45 Bass: : well
13:45 Bass: : remember my neu map i requested you?
13:46 IceBeam: : yep
13:46 Bass: : now it's bubbled \:D/ so i am looking for BAT
13:48 IceBeam: : oh
13:48 IceBeam: : gratz :o
13:48 IceBeam: : - Since MMzz is running late, Bass has asked me to rebubble this now. If he gets here to pop/rebubble before
13:48 IceBeam: : ranking then that's okay too.
13:48 IceBeam: : what's this line about?
13:48 Bass: : MMzz was supposed to mod it then bubble then SG could rank it... but mmzz was too busy and as I know better if
13:48 Bass: : popper rebbuble it
13:48 Bass: : so i just asked SG to recheck
13:49 IceBeam: : ah,I see
13:49 IceBeam: : I thought there's some issue about taiko
13:49 Bass: : well
13:49 Bass: : got checked
13:49 Bass: : by some people and now it's okay
13:51 Bass: : and mapper 31 explained why he mapped like that
13:52 IceBeam: : oh lord that stream
13:54 Bass: : but it's fine, he was basing on pop n music
13:55 IceBeam: : well though the rhythm is catchy
13:55 IceBeam: : if it's rankable in taiko terms then why not
13:55 Bass: : yea
13:55 Bass: : good i dont have to add other taiko
13:55 Bass: : since mapset subbmited before
13:56 IceBeam: : yeah ._.
13:56 Bass: : as you can see there is many diffs, all to keep spread
13:57 Bass: : i had to change a bit novice before lizbeth bubbled because looked like ryuu's was harder
14:16 IceBeam: : um is EXHAUST counts like Insane and ADVANCED like Hard?
14:16 Bass: : m yeah
14:16 Bass: : why
14:16 Bass: : extra is like EXTRA
14:17 Bass: : ryu basic - easy, novice - normal, adv- hard, exh - insnae - extra - insane +
14:17 Bass: : thats why i asked ryuu to make diff
14:17 Bass: : because leaving with novice as easiest diff wouldnt be good
14:17 IceBeam: : yeah
14:18 Bass: : why do you ask ?
14:19 IceBeam: : well it wasn't that compicated before that 199 bpm part so I thought it's more like hard
14:19 Bass: : oh
14:19 IceBeam: : then I got as it was an insane
14:19 IceBeam: : and extra is extra xD
14:19 Bass: : yea
14:19 Bass: : originally Sound Voltex Booth has 3 diffs
14:19 Bass: : novice advanced and exhaust
14:19 Bass: : i wanted make it like that
14:19 Bass: : then this extra would be exhaust
14:20 Bass: : but yeah not good spread
14:21 IceBeam: : that 1/3 ending in extra :D
14:21 Bass: : :D
14:21 Bass: : it looked different before
14:21 Bass: : it was like stacked 3 circles
14:21 Bass: : but did it like that
14:22 Bass: : extra is extra
14:22 Bass: : map before had 1,5x sliders
14:22 Bass: : to make it look like in original neu
14:22 Bass: : but it looked too hard then
14:22 Bass: : map is hard enough, at least maybe not with FC it but with SS
14:27 Bass: : did you find something wrong? :O
14:28 IceBeam: : yeah,few suggestions
14:28 IceBeam: : do you want me to post or irc?
14:33 Bass: : irc
14:36 Bass: : T_T orz don't tell me i will have to pop it again
14:36 Bass: : ;w;
14:37 IceBeam: : nah it's minor :O
14:37 IceBeam: : well,the first thing is totally unnecessary
14:38 IceBeam: : aibat says that only the 3rd combo colour in taiko diff differs from other diffs,so I'd change it though it makes
14:38 IceBeam: : no difference in-game
14:38 Bass: : wait
14:38 Bass: : oh ok
14:38 IceBeam: : Combo3 : 0,0,83 to 0,0,168
14:38 Bass: : where?
14:38 IceBeam: : taiko
14:39 Bass: : ok
14:39 IceBeam: : hitsounds - that part near the middle where you use only normal sampleset - 80% is too much imo,I'd set 60%
14:39 IceBeam: : for normal sampleset from 00:33:568 here
14:40 IceBeam: : but it's totally up to you
14:40 Bass: : you think it's better with 60?
14:40 IceBeam: : I usually use 60,so personally yes
14:41 IceBeam: : mostly on easier diffs
14:41 IceBeam: : where there're few notes
14:41 IceBeam: : such normal hits doesn't sound good
14:41 IceBeam: : don't*
14:41 Bass: : so from this part 33 sec
14:41 Bass: : set 60%?
14:42 IceBeam: : yep
14:42 Bass: : all diffs?
14:42 IceBeam: : well yes xD
14:43 Bass: : i need to change on these sections where i volume up
14:47 IceBeam: : in extra - 01:26:209 (2) - it's acutally readable,but still covered by the hitburst,you could make it more visible
14:47 IceBeam: : probably
14:47 IceBeam: : annd in novice
14:47 Bass: : well tell me before 33 sec i dont have to change to 60?
14:48 IceBeam: : 00:09:106 (1) - extedning this spinner to this point would be better
14:48 IceBeam: : yeah soft part is okay
14:49 IceBeam: : that's it,fix it so far
14:49 Bass: : hmm no wit, before 33 secs there are 80% volume sections
14:49 Bass: : should i fix it too?
14:49 IceBeam: : there're sections with soft
14:50 IceBeam: : or soft + normal claps
14:50 Bass: : wait
14:50 Bass: : so you mean i should only change these with NORMAL to 60?
14:50 IceBeam: : and the last 199 section
14:50 IceBeam: : yep D:
14:50 Bass: : :facepalm:
14:50 Bass: : ok
14:50 IceBeam: : I'll bb soon
cRyo[iceeicee]
Grats :3
Flask
PRO MOE BASS-CHAN.
Stefan
<333333333333
Nanakase Gizumo
Yeah :3
Congratulations!
nrii_old
offset 7-9ms early?
Chewin
\:D/
fartownik

nrii wrote:

offset 7-9ms early?
I can confirm this.
Topic Starter
Bass
I need to know which section, first or second?
fartownik

Bass wrote:

I need to know which section, first or second?
Both. The only thing that changes in the map is the BPM, offset should be the same all the way. The second section has already been moved by 15ms forward, a bit too much for me, 10ms is still better. What you should do then is to move the first section by 10ms forward and the second one by 5ms back.

Go to a BAT with this.
Shiro
Unranked because timing is wrong. First offset should be 3580.

Timing at the end is wrong as well. Add a section at 01:38:561 - with 150,000 BPM and don't forget to resnap the section that ends the kiai.

01:19:029 (8) - Remove the last repeat on this slider. As it is now, and even with the new timing, its end is unsnapped, which is unrankable. Make the spinner start at the red section.

The blue combo colours are absolutely unreadable because they are too dark and blend with the background.
nrii_old

Shiro wrote:

The blue combo colours are absolutely unreadable because they are too dark and blend with the background.
this is a case where 50% dim is better than 90% dim
Sakura
imo Colours should always contrast the background, not be the same as the background, then we wouldn't have these kind of problems that make people want to dim/delete backgrounds.
Topic Starter
Bass
I will try to change colors and will change timing and that slider, nothing else I think.
Reisen Udongein
btw , why source is 'Sound Voltex Booth' @_@ should be 'SOUND VOLTEX BOOTH'

no kd
Cygnus
hey, the combo color look great. They may seem to have a similar color with the background but it doesn't make it hard to read.
Marcin
im a retard :D
Topic Starter
Bass
Dobra, skończyłeś? A teraz wypierdalaj, sam poprosiłem o unrank i dzięki temu moge wnieść małe poprawki, sam nie jesteś lepszy mapperem (:.

Post reserved for changelog.
Marcin
im a retard :D
Topic Starter
Bass
Okay let me say what changed:
  1. Fixed first offset and added 150 bpm section at end.
  2. Changed blue combo colors to lighter.
  3. Beginning of 199 bpm section on EXTRA got toned down to make player not confuse.
  4. Changed 01:35:857 (8,9) - to a slider since I noticed people had problem with reading it.(also changed pattern of that stream before to make it look less retarded.
  5. End of EXTRA got a bit rearanged.
  6. Fixed combo colour bug in EXHAUST which I and IceBeam really didn't notice before ranking.
  7. Splitter last slider in NOVICE to two parts since 150 bpm.
Full resubmitted. Please redownload.
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