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SV TRIBE - U-n-d-e-r--STANDING!

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frost-b-spec

Dark Fang wrote:

[fbs's Hard]

Why don't you use whistle? i dont like whisle
You use so many finish hitsound
OD-1? no
HP Drain -1? done
00:07:297 (3,4,5) - I'm confusion this note(rythem) IMO no
00:41:451 (6) - Unrankable, This slider note touch HP / Life bar. edit plz done
00:52:528 (6) - NC done
>Melophobia
all done.

HelloSCV wrote:

fbs's hard
00:07:989 (5) - 슬라를 제거하고 여기에 노트를 하나 넣는게 좀더 자연스러운거 같네요 no

00:33:720 (2,3) - 디스탠스가 안맞는듯..? done.

00:42:374 (3) - ^ done.

01:17:104 (8) - 여기 슬라이드를 이렇게 만드는게 박자에 좀더 맞는거 같네요
http://puu.sh/vnbe 이거처럼? ??

Star Stream wrote:

[fbs]
  1. 00:15:605 (1,2,3,4) - this will be hard to play with hardly visible slider body and anti-jump, if you really stick this sliders, at least use 0.8x plz no
  2. 00:39:605 (2,4) - remove the finish plz, it's really noisy now no
  3. 00:45:605 (1) - ^ no
  4. 00:46:989 - ~ use finish each 4/1 plz, not 2/1 it's noisy and if you feel empty with them, you can add whistle instead no
  5. 00:52:528 (6) - i'd NC to split the combo and to keep your combo rhythm done
  6. 01:07:759 (2,4) - ctrl+r (don't drag) will be more enjoyable jump done

-Chata- wrote:

fbs's Hard



  • 00:03:605 (3,4,5,6,7) - like this :)
    00:07:297 (3,4,5) - もっと距離をとって配置 done
change volume:all 10% down.
thx mod~


Download: SV TRIBE - U-n-d-e-r--STANDING! (TV Size) (jieusieu) [fbs's Hard].osu
Abe Nana
Topic Starter
jieusieu

-Chata- wrote:

General



  • SB 사용 안할시 .OSB파일 두개 다 삭제
    사용할 예정이면 미사용 OSB 삭제

Easy



  • 00:00:836 (1,2,3,1,2) - 휘슬 모두 삭제
    00:01:759 (2) - 스페이싱
    00:17:912 (3) - ^
    00:26:681 (4) - ^
    00:52:065 - 노트추가
    01:05:450 (1,2,1) - 이지에선 너무 급작스러울수있음 http://puu.sh/vLX3 이것을 고려

Normal



  • 00:00:836 (1,2,1,2,3,4) - 30~35%로 볼륨줄이기
    00:19:297 (5,6) - 시도 http://puu.sh/vM07
    00:22:643 (3) - 00:22:874 (4) - 를 이곳으로 오고 1회 리턴
    01:06:374 (2,1) - 좀더 둥글게해서 안겹치게해줘요
    01:09:143 (1,2,1,2,3) - 슬라이더로 대체해서 이렇게 http://puu.sh/vM2u

하나 빼고 다 했습니다.. 모딩 감사!
-s u i r e n-
hi jieusieu mod request thx :p



Easy
Nice map~



Normal
hmm...
00:25:528(4)-Add NC??
00:59:912(4)-^?


(´Д`)

star~ Good luck
Topic Starter
jieusieu

suirenn05 wrote:

hi jieusieu mod request thx :p



Easy
Nice map~



Normal
hmm...
00:25:528(4)-Add NC??
00:59:912(4)-^?


(´Д`)

star~ Good luck

modサンキュー
それにstarありがとううううううううう
ertyukjh010


request from game PM by suir05 :)
Sorry, but i was late~

[Easy]

[Layout]
00:04:528 (1) - Move to ↓ 1 grid in grid LV4, stack with 00:02:682 (4)
[rhythm]
01:05:450 (1) - End at 01:06:373 fit the song. You can move 01:06:604 (2) to 01:06:835 and end at 01:07:296
[Hitsound]
00:39:720 - I think 61% Vol. same to 65%. You can increase the gap or delete the inherited point.
00:40:182 - ^
00:40:643 - ^
00:41:105 - ^
[Setting]
00:46:989 - Repeated inherited point?

[Normal]

[Layout]
01:18:373 (3) - Try to surround 01:19:758 (4) http://osu.ppy.sh/ss/325181
[rhythm]
00:22:066 (2,3,4) - No 1/2 beat note on the blue line. It's so hard for new player. Try this rhythm: http://osu.ppy.sh/ss/325175
01:09:912 (2) - resnap slider? Remove to 01:09:835 will better. Because it is not easy to know when to start. Just start on white line I think it's okay.
01:11:758 (5) - ^
01:13:604 (3) - ^
01:15:451 (3) - ^
[Hitsound]
00:39:720 - I think 61% Vol. same to 65%. You can increase the gap or delete the inherited point.
00:40:182 - ^
00:40:643 - ^
00:41:105 - ^
[Setting]
00:46:989 - Repeated inherited point?

[fbs's Hard]

OD-1 because I feel high
[rhythm]
01:17:335 (8) - Move to 01:17:219
[Hitsound]
You can try to add more Clap hitsound http://puu.sh/q20x
[Setting]
00:46:989 - Repeated inherited point?
01:01:759 - resnap kiai, move it to 01:01:758

That all~ :)
Topic Starter
jieusieu

ertyukjh010 wrote:



request from game PM by suir05 :)
Sorry, but i was late~

[Easy]

[Layout]
00:04:528 (1) - Move to ↓ 1 grid in grid LV4, stack with 00:02:682 (4)
[rhythm]
01:05:450 (1) - End at 01:06:373 fit the song. You can move 01:06:604 (2) to 01:06:835 and end at 01:07:296
[Hitsound]
00:39:720 - I think 61% Vol. same to 65%. You can increase the gap or delete the inherited point.
00:40:182 - ^
00:40:643 - ^
00:41:105 - ^
[Setting]
00:46:989 - Repeated inherited point?

[Normal]

[Layout]
01:18:373 (3) - Try to surround 01:19:758 (4) http://osu.ppy.sh/ss/325181
[rhythm]
00:22:066 (2,3,4) - No 1/2 beat note on the blue line. It's so hard for new player. Try this rhythm: http://osu.ppy.sh/ss/325175
01:09:912 (2) - resnap slider? Remove to 01:09:835 will better. Because it is not easy to know when to start. Just start on white line I think it's okay.
01:11:758 (5) - ^
01:13:604 (3) - ^
01:15:451 (3) - ^
[Hitsound]
00:39:720 - I think 61% Vol. same to 65%. You can increase the gap or delete the inherited point.
00:40:182 - ^
00:40:643 - ^
00:41:105 - ^
[Setting]
00:46:989 - Repeated inherited point?

[fbs's Hard]

OD-1 because I feel high
[rhythm]
01:17:335 (8) - Move to 01:17:219
[Hitsound]
You can try to add more Clap hitsound http://puu.sh/q20x
[Setting]
00:46:989 - Repeated inherited point?
01:01:759 - resnap kiai, move it to 01:01:758

That all~ :)

Some of the things once more comes modding, then i fix that.
and thx for mod =D
frost-b-spec

ertyukjh010 wrote:

[fbs's Hard]

OD-1 because I feel high done
[rhythm]
01:17:335 (8) - Move to 01:17:219 no
[Hitsound]
You can try to add more Clap hitsound http://puu.sh/q20x no
[Setting]
00:46:989 - Repeated inherited point? no
01:01:759 - resnap kiai, move it to 01:01:758 done

That all~ :)
Leorda
Hi there

[Easy]
00:46:989 (1) - Since this is has a high BPM, this object is too soon from spinner for easier diff


[Normal]
00:20:681 (7) - Stacking under slider is confusing for beginners who play this diff
00:46:989 (1) - Too far from spinner for normal diff. Could be hard to read for beginners


[fbs' Hard]
* AR -1?

00:58:989 - Add note here?
01:20:220 (1) - Add finish?


[31's Taiko]
* 2nd kiai should start at 01:01:758 for consistency of each diff


That's all I got
frost-b-spec
Topic Starter
jieusieu

Leorda wrote:

Hi there

[Easy]
00:46:989 (1) - Since this is has a high BPM, this object is too soon from spinner for easier diff


[Normal]
00:20:681 (7) - Stacking under slider is confusing for beginners who play this diff
00:46:989 (1) - Too far from spinner for normal diff. Could be hard to read for beginners


[fbs' Hard]
* AR -1?

00:58:989 - Add note here?
01:20:220 (1) - Add finish?


[31's Taiko]
* 2nd kiai should start at 01:01:758 for consistency of each diff


That's all I got

thx fot your mod, leordaa =D
haha5957
[frost's hard]
- I'm not fan of x0.8 distance snap on hard, it feels kinda too slow and stucked
- I highly suggest you to used grid level 4, since this map isn't the big spaced and a single grid can matter a lot in terms of "beauty of map"
- map feels too boring currently (as a hardest difficulty) I would add some jumps on the part that makes sense
for example : 00:00:836 (1,2) , 00:01:759 (3,4) , and etc.. those parts or ok for slight jumps(x1.2~x1.4) i think.

00:16:528(t) - is this timing section used? if not, it is unrankable to have unnecessary timing section


00:03:605 (3,4,5,6,7) - this can form better shape, like : http://osu.ppy.sh/ss/330198
00:06:374 (1,4,5) - you see how this overlaps? I would redo this pattern to look little nicer, and
00:07:989 (5,1,2) - I think http://osu.ppy.sh/ss/330209 this is better
00:25:297 (3,1,2) - http://osu.ppy.sh/ss/330210 ? just to make great shape (currently, 3 and 3 makes bad shape)
00:34:989 (5) - move 1 grid left (grid level 3), or 3 grid left (grid level 4)
00:48:605 (4,1,2) - http://osu.ppy.sh/ss/330214
01:06:374 (3,1,2,3) - http://osu.ppy.sh/ss/330217


[Normal]
00:16:528(t) 이 타이밍 섹션 왜 있는건가용? 여기서 bpm을 새로 설정하고 있는데 이렇게 할 필요가 없다면 inherit previous timing section 체크해주셔야해요
그나마 이 쪽은 볼륨조절을 하고 있긴 하지만.., frost-b-spec꺼는 전과 타임라인 세팅이 완전히 같은 느낌이라 지워야하구요..

볼륨 61~65% 섹션 : 사실상 체감할수가 없습니다. 정말 볼륨 증가를 원하신다면 30%정도부터 5%씩 올리시고..
제 개인적인 생각이지만 이 부분은 볼륨증가가 딱히 필요한 부분 같지는 않은데 아예 삭제해주셔도 될거같고 'ㅁ'/


00:25:066 (2,3,4,1) - http://osu.ppy.sh/ss/330219 이런식?
01:06:374 (2,1) - 2랑 떨어져있긴 하지만 거의 붙어있는 느낌이고 잘 안보이는데.. 제생각엔 그냥 (2)의 진행방향쪽으로 놓는게 좋을것같아용

[Easy]
61~65 볼륨 부분 : 전과 마찬가지구요

00:46:989 : 같은 곳에 타임라인이 2개니 하나 지워주시고, inherit previous timing setting에 체크해주세용


01:08:681 (4,1) - 저는 개인적으로 이런 겹침을 별로 안좋아해서..'ㅁ'/
Topic Starter
jieusieu

haha5957 wrote:

[Normal]
00:16:528(t) 이 타이밍 섹션 왜 있는건가용? 여기서 bpm을 새로 설정하고 있는데 이렇게 할 필요가 없다면 inherit previous timing section 체크해주셔야해요
그나마 이 쪽은 볼륨조절을 하고 있긴 하지만.., frost-b-spec꺼는 전과 타임라인 세팅이 완전히 같은 느낌이라 지워야하구요..

볼륨 61~65% 섹션 : 사실상 체감할수가 없습니다. 정말 볼륨 증가를 원하신다면 30%정도부터 5%씩 올리시고..
제 개인적인 생각이지만 이 부분은 볼륨증가가 딱히 필요한 부분 같지는 않은데 아예 삭제해주셔도 될거같고 'ㅁ'/


00:25:066 (2,3,4,1) - http://osu.ppy.sh/ss/330219 이런식?
01:06:374 (2,1) - 2랑 떨어져있긴 하지만 거의 붙어있는 느낌이고 잘 안보이는데.. 제생각엔 그냥 (2)의 진행방향쪽으로 놓는게 좋을것같아용

[Easy]
61~65 볼륨 부분 : 전과 마찬가지구요

00:46:989 : 같은 곳에 타임라인이 2개니 하나 지워주시고, inherit previous timing setting에 체크해주세용


01:08:681 (4,1) - 저는 개인적으로 이런 겹침을 별로 안좋아해서..'ㅁ'/

모드 감사~
그리고 스타는 더감사ㅏㅏㅏ ㅎㅎㅎㅎㅎㅎㅎㅎ
frost-b-spec

haha5957 wrote:

[frost's hard]
- I'm not fan of x0.8 distance snap on hard, it feels kinda too slow and stucked i dont think so.

- I highly suggest you to used grid level 4, since this map isn't the big spaced and a single grid can matter a lot in terms of "beauty of map"
- map feels too boring currently (as a hardest difficulty) I would add some jumps on the part that makes sense
for example : 00:00:836 (1,2) , 00:01:759 (3,4) , and etc.. those parts or ok for slight jumps(x1.2~x1.4) i think.

sry,im old editor. dislike lvl4

00:16:528(t) - is this timing section used? if not, it is unrankable to have unnecessary timing section lol deleted :)


00:03:605 (3,4,5,6,7) - this can form better shape, like : http://osu.ppy.sh/ss/330198 no
00:06:374 (1,4,5) - you see how this overlaps? I would redo this pattern to look little nicer, and no
00:07:989 (5,1,2) - I think http://osu.ppy.sh/ss/330209 this is better done.
00:25:297 (3,1,2) - http://osu.ppy.sh/ss/330210 ? just to make great shape (currently, 3 and 3 makes bad shape) changed.
00:34:989 (5) - move 1 grid left (grid level 3), or 3 grid left (grid level 4)done.
00:48:605 (4,1,2) - http://osu.ppy.sh/ss/330214 no
01:06:374 (3,1,2,3) - http://osu.ppy.sh/ss/330217 changed
thx modding.

Download: SV TRIBE - U-n-d-e-r--STANDING! (TV Size) (jieusieu) [fbs's Hard].osu
Neverend Story
Hi, jieusieu.
I'm newbie but you requested modding to me.



(I'm not good at English. Sorry)

[General]
Inconsistency in uninherited timing. Please set same value.
- 31's Taiko
00:00:836, BPM of 130.000
00:16:528, BPM of 130.000
00:46:989, BPM of 130.000

- Other
00:00:836, BPM of 130.000
00:16:528, BPM of 130.000

[Easy]
00:21:143 (1) - Remove clap at slider tail
00:22:874 (2) - Slider end at 00:23:681
00:28:066 (2) - Remove clap at slider tail
00:28:989 (3) - Remove clap at slider tail, Add finish at slider tail
01:05:450 (1) - Remove clap at slider head

[Normal]
HP Drain Rate + 1
00:20:681 (7) - Add clap
00:25:758 (1) - Remove clap at slider head, Add clap at slider reverse arrow.

[fbs's Hard]
Approach Rate + 1
00:04:182 (7) - Start at 00:04:066, end at 00:04:297
00:51:605 (3) - Move to 488, 96 (Sorry, NAZI Mod)
00:52:066 (4,5) - If 00:51:605 (3) moved to 488, 96, Move to 480, 288 (Sorry, NAZI Mod)
01:09:143 (1) - How about chnage to slider (Start at 01:09:142, end at 01:09:373)

Good luck~
Topic Starter
jieusieu

Neverend Story wrote:

Hi, jieusieu.
I'm newbie but you requested modding to me.



(I'm not good at English. Sorry)

[General]
Inconsistency in uninherited timing. Please set same value.
- 31's Taiko
00:00:836, BPM of 130.000
00:16:528, BPM of 130.000
00:46:989, BPM of 130.000

- Other
00:00:836, BPM of 130.000
00:16:528, BPM of 130.000

[Easy]
00:21:143 (1) - Remove clap at slider tail
00:22:874 (2) - Slider end at 00:23:681
00:28:066 (2) - Remove clap at slider tail
00:28:989 (3) - Remove clap at slider tail, Add finish at slider tail
01:05:450 (1) - Remove clap at slider head

[Normal]
HP Drain Rate + 1
00:20:681 (7) - Add clap
00:25:758 (1) - Remove clap at slider head, Add clap at slider reverse arrow.

Good luck~

ㄳㄳ 이왕이면 한국어로 해주시지..
Neverend Story

jieusieu wrote:

ㄳㄳ 이왕이면 한국어로 해주시지..
괜히 전부 영어로 썼나요...
현재 본인은 Kudosu가 필요없으니 Star!
(개인적으로 맘에 약간 들기도 했으니...)
Topic Starter
jieusieu

Neverend Story wrote:

괜히 전부 영어로 썼나요...
현재 본인은 Kudosu가 필요없으니 Star!
(개인적으로 맘에 약간 들기도 했으니...)
goooooood =D
frost-b-spec

Neverend Story wrote:

[fbs's Hard]
Approach Rate + 1 no(add Leorda's mod)
00:04:182 (7) - Start at 00:04:066, end at 00:04:297 no
00:51:605 (3) - Move to 488, 96 (Sorry, NAZI Mod) change 00:52:066 (4,5) -
00:52:066 (4,5) - If 00:51:605 (3) moved to 488, 96, Move to 480, 288 (Sorry, NAZI Mod)no
01:09:143 (1) - How about chnage to slider (Start at 01:09:142, end at 01:09:373) no

Good luck~
thx mod~

http://puu.sh/yP3B
Ryu_old
babo saranghae
13:36 <jieusieu> : \o
13:36 <Ryu> : np pl ur map
13:36 <Ryu> : i will mod :3
13:36 <Ryu> : again
13:36 <jieusieu> : lol
13:36 <jieusieu> : wait
13:36 *jieusieu is listening to (SV TRIBE - U-n-d-e-r--STANDING! (TV Size))[http://osu.ppy.sh/s/50612]
13:36 *jieusieu is listening to (Hisaishi Joe vs DCInside - The Merry-Go-Round of Life (Happil Ver.))[http://osu.ppy.sh/s/50074]
13:36 <jieusieu> : hehe
13:37 <Ryu> : ok :33
13:37 <jieusieu> : thanks!
13:47 <Ryu> : maybe now ?
13:47 <Ryu> : here, mod?
13:48 <jieusieu> : yes!
13:48 <Ryu> : Okai :33 [Hard]
13:54 <Ryu> : 01:13:758 - circle
13:54 <Ryu> : 01:13:873 - ^
13:54 <Ryu> : 01:13:989 - ^
13:55 <jieusieu> : it's not mine xD
13:55 <Ryu> : ufuffu
13:55 <Ryu> : i will mod only ur
13:55 <Ryu> : whats urs?
13:55 <jieusieu> : easy, normal
13:55 <Ryu> : normal easy okl
13:55 <jieusieu> : ok!
13:57 <Ryu> : normal
13:57 <Ryu> : 00:31:297 - circle
13:57 <Ryu> : 00:33:143 - ^
13:58 <Ryu> : 00:34:989 - ^
13:59 <Ryu> : 00:36:835 - ^
14:00 <Ryu> : 00:31:181 - 00:31:412 - timin, i mean: volume is louder
14:00 <Ryu> : 00:33:028 - 00:33:258 - ^
14:00 <Ryu> : 00:34:874 - 00:35:104 - ^
14:00 <Ryu> : 00:36:720 - 00:36:951 - ^
14:01 <Ryu> : 00:38:566 - 00:38:797 - ^
14:01 <jieusieu> : but i don't use 1/4
14:01 <Ryu> : ewwww
14:01 <Ryu> : EWWWWW
14:01 <jieusieu> : xl
14:01 <Ryu> : qefasdfadfsdfsdfsd
14:01 <Ryu> : ok sorry
14:01 <jieusieu> : no xD
14:02 <Ryu> : 01:05:451 - 01:06:374 - slider
14:03 <Ryu> : 01:06:835 - circle
14:03 <Ryu> : 01:07:297 - ^
14:03 <Ryu> : 01:07:758 - 01:08:681 - slideruuuuu
14:03 <Ryu> : http://puu.sh/zwX0
14:04 <Ryu> : 01:16:528 - 01:17:451 - slider
14:04 <Ryu> : http://puu.sh/zwXj
14:05 <Ryu> : 01:20:220 - remove circle and put your spin
14:05 <Ryu> : and make it longer to the end
14:05 <Ryu> : 01:23:912 here
14:05 <Ryu> : 01:23:912
14:06 <jieusieu> : but that's harder to beginner ;_;
14:06 <Ryu> : what? :o
14:06 <jieusieu> : long spin
14:07 <Ryu> : wait then
14:09 <Ryu> : the end of timing
14:09 <Ryu> : 01:25:758 ^
14:09 <Ryu> : 01:20:220 - 01:22:066 - spin
14:09 <Ryu> : 01:22:540 - circle
14:09 <Ryu> : 01:22:989 , 01:23:451 - ^
14:10 <Ryu> : 01:23:912 - 01:24:374 - slider
14:10 <Ryu> : 01:24:835 - 01:25:297 - ^
14:10 <Ryu> : 01:25:758 - circle
14:10 <Ryu> : http://puu.sh/zwZB
14:11 <jieusieu> : ummmmmm
14:11 <Ryu> : your spin is lonnnng
14:11 <Ryu> : :P
14:12 <Ryu> : http://puu.sh/zx05 - imposibru for beginers
14:12 <jieusieu> : xD
14:12 <Ryu> : baka, Easy is nice !
14:12 <Ryu> : Mod is finished :3
14:12 <jieusieu> : not baka!
14:12 <jieusieu> : xD
14:12 <Ryu> : BABO
14:12 <jieusieu> : that's too!
14:13 *Ryu hugs and runs away
14:13 <Ryu> : saranghae pabo~
14:13 <jieusieu> : xD
Topic Starter
jieusieu

Ryu wrote:

babo saranghae
13:36 <jieusieu> : \o
13:36 <Ryu> : np pl ur map
13:36 <Ryu> : i will mod :3
13:36 <Ryu> : again
13:36 <jieusieu> : lol
13:36 <jieusieu> : wait
13:36 *jieusieu is listening to (SV TRIBE - U-n-d-e-r--STANDING! (TV Size))[http://osu.ppy.sh/s/50612]
13:36 *jieusieu is listening to (Hisaishi Joe vs DCInside - The Merry-Go-Round of Life (Happil Ver.))[http://osu.ppy.sh/s/50074]
13:36 <jieusieu> : hehe
13:37 <Ryu> : ok :33
13:37 <jieusieu> : thanks!
13:47 <Ryu> : maybe now ?
13:47 <Ryu> : here, mod?
13:48 <jieusieu> : yes!
13:48 <Ryu> : Okai :33 [Hard]
13:54 <Ryu> : 01:13:758 - circle
13:54 <Ryu> : 01:13:873 - ^
13:54 <Ryu> : 01:13:989 - ^
13:55 <jieusieu> : it's not mine xD
13:55 <Ryu> : ufuffu
13:55 <Ryu> : i will mod only ur
13:55 <Ryu> : whats urs?
13:55 <jieusieu> : easy, normal
13:55 <Ryu> : normal easy okl
13:55 <jieusieu> : ok!
13:57 <Ryu> : normal
13:57 <Ryu> : 00:31:297 - circle
13:57 <Ryu> : 00:33:143 - ^
13:58 <Ryu> : 00:34:989 - ^
13:59 <Ryu> : 00:36:835 - ^
14:00 <Ryu> : 00:31:181 - 00:31:412 - timin, i mean: volume is louder
14:00 <Ryu> : 00:33:028 - 00:33:258 - ^
14:00 <Ryu> : 00:34:874 - 00:35:104 - ^
14:00 <Ryu> : 00:36:720 - 00:36:951 - ^
14:01 <Ryu> : 00:38:566 - 00:38:797 - ^
14:01 <jieusieu> : but i don't use 1/4
14:01 <Ryu> : ewwww
14:01 <Ryu> : EWWWWW
14:01 <jieusieu> : xl
14:01 <Ryu> : qefasdfadfsdfsdfsd
14:01 <Ryu> : ok sorry
14:01 <jieusieu> : no xD
14:02 <Ryu> : 01:05:451 - 01:06:374 - slider
14:03 <Ryu> : 01:06:835 - circle
14:03 <Ryu> : 01:07:297 - ^
14:03 <Ryu> : 01:07:758 - 01:08:681 - slideruuuuu
14:03 <Ryu> : http://puu.sh/zwX0
14:04 <Ryu> : 01:16:528 - 01:17:451 - slider
14:04 <Ryu> : http://puu.sh/zwXj
14:05 <Ryu> : 01:20:220 - remove circle and put your spin
14:05 <Ryu> : and make it longer to the end
14:05 <Ryu> : 01:23:912 here
14:05 <Ryu> : 01:23:912
14:06 <jieusieu> : but that's harder to beginner ;_;
14:06 <Ryu> : what? :o
14:06 <jieusieu> : long spin
14:07 <Ryu> : wait then
14:09 <Ryu> : the end of timing
14:09 <Ryu> : 01:25:758 ^
14:09 <Ryu> : 01:20:220 - 01:22:066 - spin
14:09 <Ryu> : 01:22:540 - circle
14:09 <Ryu> : 01:22:989 , 01:23:451 - ^
14:10 <Ryu> : 01:23:912 - 01:24:374 - slider
14:10 <Ryu> : 01:24:835 - 01:25:297 - ^
14:10 <Ryu> : 01:25:758 - circle
14:10 <Ryu> : http://puu.sh/zwZB
14:11 <jieusieu> : ummmmmm
14:11 <Ryu> : your spin is lonnnng
14:11 <Ryu> : :P
14:12 <Ryu> : http://puu.sh/zx05 - imposibru for beginers
14:12 <jieusieu> : xD
14:12 <Ryu> : baka, Easy is nice !
14:12 <Ryu> : Mod is finished :3
14:12 <jieusieu> : not baka!
14:12 <jieusieu> : xD
14:12 <Ryu> : BABO
14:12 <jieusieu> : that's too!
14:13 *Ryu hugs and runs away
14:13 <Ryu> : saranghae pabo~
14:13 <jieusieu> : xD
i'm not babo! ヾ(*`д´*)ノ
wmfchris
[General]
- You must use unique red timing sections. Use all 3 red lines like [taiko].
- Better mention who made the Hard in the top of the thread because others do not know who made it before searching in the tags.
- tag Mapper_31
- I suggest tick rate 1 because the drum beat on 1/2 tick is not significant

[Hard]
AR+1
00:22:412 (3,4) - +finish here as indicated by the music
00:23:336 (6) - clap at the end
00:27:605 (1,2,3,4,5) - the arrangement is not really consistant as you stacked (2) but not (4,5)... Somehow I suggest slider between (2,3) but you can rearrange the current ones like http://osu.ppy.sh/ss/339191
00:39:143 - another arragement that does not look so good...I can't see the point to place (1,2,3,4) on one side and then goes for a jump suddenly
00:42:143 (1,2,3) - clap should be on (3) not (1) consider 00:43:297 -
to sum it up I would say there are rooms for arrangements to improve, and try to put hitsounds consistantly

[Normal]
00:45:143 (1) - the spinner is far too short for normal.

[Easy]
00:44:681 (1) - this is also too short, you might consider remove (5) and start spinner eariler
not much problem but some sliders starting at 1/4 tick may create difficulties for new players.

[Taiko]
00:08:220 - kkdd ddkd?
00:15:374 - D for bass accent
00:45:258 (228,229) - add finish to raise the tension before climax?
00:45:835 - I'll suggest add one here and remove 00:45:951 - to make a 3/4 -> 1/2 -> 1/4 gradual change in density
- you'll need a taiko BG since the head of character is "cut" in taiko mode
- xx xx xx xx does not fit with the 3/4 vocal since the pattern failed to express the discrete feelings of 3/4 short vocals.

In overall hard may need a bit more work while others aren't bad.
frost-b-spec

wmfchris wrote:

[Hard]
AR+1 hum... im add Leorda's mod. okay,done.
00:22:412 (3,4) - +finish here as indicated by the music done,
00:23:336 (6) - clap at the end done,
00:27:605 (1,2,3,4,5) - the arrangement is not really consistant as you stacked (2) but not (4,5)... Somehow I suggest slider between (2,3) but you can rearrange the current ones like http://osu.ppy.sh/ss/339191 done,
00:39:143 - another arragement that does not look so good...I can't see the point to place (1,2,3,4) on one side and then goes for a jump suddenly mmm...no.
00:42:143 (1,2,3) - clap should be on (3) not (1) consider done,
thx mod~

plz update jieusieu~
http://puu.sh/AeWa
Topic Starter
jieusieu

wmfchris wrote:

[General]
- You must use unique red timing sections. Use all 3 red lines like [taiko].
- Better mention who made the Hard in the top of the thread because others do not know who made it before searching in the tags.
- tag Mapper_31
- I suggest tick rate 1 because the drum beat on 1/2 tick is not significant

[Normal]
00:45:143 (1) - the spinner is far too short for normal.

[Easy]
00:44:681 (1) - this is also too short, you might consider remove (5) and start spinner eariler
not much problem but some sliders starting at 1/4 tick may create difficulties for new players.

In overall hard may need a bit more work while others aren't bad.

thx, sir!
Yuki-kun

AIBat v2.0 wrote:

[All .osu Files]
Tags
- Consider adding "fbs" to all of your tags

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [31's Taiko]
Red timing sections at:
00:00:836, BPM of 130.000
00:16:528, BPM of 130.000
00:46:989, BPM of 130.000

- [Easy]
Red timing sections at:
00:00:836, BPM of 130.000
00:16:528, BPM of 130.000
00:46:989, BPM of 130.000

- [fbs's Hard]
Red timing sections at:
00:00:836, BPM of 130.000
00:46:989, BPM of 130.000

- [Normal]
Red timing sections at:
00:00:836, BPM of 130.000
00:16:528, BPM of 130.000
00:46:989, BPM of 130.000
[General]

- You must use same red timing in all diff. Uninherited timing sections must be the same in every difficulty of the mapset.
- Please end all diff in same time.

[Easy]

Nothing

[Normal]

00:25:758 (1) - Remove NC here.
00:27:605 (3) - Add NC here.
01:09:950 (2) - Unsnapped. Move back to 01:09:719 (2). I think follow vocal in this section will better than.
01:11:758 (5) - ^. Move back to 01:11:681 (5)
01:13:604 (3) - ^.
01:15:451 (3) - ^.

[fbs's Hard]

- In my idea, you've over used hitsound finish in this map.

00:04:182 (7) - Back to 00:04:066 (7)?
00:21:143 (1) - Remove NC here.
00:22:066 (2) - Add NC here.

That's all i can find. I won't mod hitsound. It's up to your feeling.
GL. :D
Topic Starter
jieusieu

Yuki-kun wrote:

AIBat v2.0 wrote:

[All .osu Files]
Tags
- Consider adding "fbs" to all of your tags

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [31's Taiko]
Red timing sections at:
00:00:836, BPM of 130.000
00:16:528, BPM of 130.000
00:46:989, BPM of 130.000

- [Easy]
Red timing sections at:
00:00:836, BPM of 130.000
00:16:528, BPM of 130.000
00:46:989, BPM of 130.000

- [fbs's Hard]
Red timing sections at:
00:00:836, BPM of 130.000
00:46:989, BPM of 130.000

- [Normal]
Red timing sections at:
00:00:836, BPM of 130.000
00:16:528, BPM of 130.000
00:46:989, BPM of 130.000
[General]

- You must use same red timing in all diff. Uninherited timing sections must be the same in every difficulty of the mapset.
- Please end all diff in same time.

[Easy]

Nothing

[Normal]

00:25:758 (1) - Remove NC here.
00:27:605 (3) - Add NC here.
01:09:950 (2) - Unsnapped. Move back to 01:09:719 (2). I think follow vocal in this section will better than.
01:11:758 (5) - ^. Move back to 01:11:681 (5)
01:13:604 (3) - ^.
01:15:451 (3) - ^.

That's all i can find. I won't mod hitsound. It's up to your feeling.
GL. :D
thx for your mod!
frost-b-spec
>Yuki-kun
all no. sorry.

your red timing section mod isUnrankble... sorry,miss take.(thx 31)
plz red timing section offset 836 only.
Mapper 31

frost-b-spec wrote:

>Yuki-kun
all no. sorry.

your red timing section mod is Unrankble...
plz red timing section offset 836 only.
英語できないんで日本語で言います.
16.528と46.989の部分は小節の頭が変わる部分です.
スタンダードの場合これらのtiming sectionは要らないかもしれませんが、太鼓の場合小節線が見えるのでこれらが必要です.
あとこのようなtiming sectionはunrankableではありません.
frost-b-spec
>31

太鼓の知り合いに聞いたら太鼓はあったほうが良い部分もあるようですね・・・。
しかし、Standerdについては使う必要、使う意味がないかと思います。
使う必要のない部分を加えることはやめた方が良いです。

追記(下の31への返信)
無駄なルールですね・・・。
しかし、現状そういうルールなのであれば仕方ないのでそのようにして下さい。
Mapper 31

frost-b-spec wrote:

>31

太鼓の知り合いに聞いたら太鼓はあったほうが良い部分もあるようですね・・・。
しかし、Standerdについては使う必要、使う意味がないかと思います。
使う必要のない部分を加えることはやめた方が良いです。
全ての難易度はtime sectionを同じにする必要がありますのでスタンダードもこうしなければなりません
Kawayi Rika
Hi ~ jieusieu ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Oh, I guess you are missing change offset for 00:00:936 -

[Hard]


  1. 00:03:605 (3,4,5,6,7) - This rhythm sound weird,try like this.
  2. 00:08:220 - Add finish and Remove 00:08:566.
  3. 00:11:912 (1) - This slider should end to 00:12:259.
That's all i can find ~ not bad mapset ~

Fight!
kanpakyin
Sorry for being late.

From my queue:

[General]
  1. There are some inconsistent uninherited (red) timing sections in 31's Taiko. This must be fixed.
  2. And then there are a lot of unsnap notes in 31's Taiko. You should fix this after fixing the inconsistent timing.
  3. In my opinion, this needs a silent slider (sliderslide) because some of the parts sound really nosiy for me.
  4. The timing sounds iffy for me, but I'm not sure about that, you better to find a expert to check it.
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:22:874 (2) - I'm not recommend starting the slider at blue tick in the easiest difficulty because Some newbies cannot catch the rhythm very well. They always miss in this kind of place.
    2. 00:30:258 (4) - ^
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:42:374 (1) - How about removing the clap sound here? I don't think it fits the music that much.
    2. 00:59:219 (2) - ^ because there are no drum sound, so a clap sounds weird imo.
[Normal]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP -1 to fit with overall difficulty setting?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:23:451 (5) - I was just wondering, you were following the vocal at 00:22:066 ~ 00:23:104 - but you changed to follow the drum sound suddenly at 00:23:451 - . So I guess you should continue to follow the vocal at 00:23:335 - ?
    2. 00:31:297 (4) - I think it would be better if you could remove this note because the vocal has already ended at 00:31:066 - , so the circle here seems unnecessary.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:14:682 (2) - Remove whistle from the beginning of the slider?
[fbs's Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:40:989 (5) - How about adding a new combo here becuase of sudden increase of spacing. Then it can help player to identify the jump, especailly this is a hard diff not a insane diff.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:08:566 (2) - Would you remove the finish here? I can't see any reason that a finish is needed.There are no accent point on blue tick as I listen, so it sounds weird to me.
    2. 00:39:143 (1,2,3,4,5,6) - Too much finish here don't fit the music that much and make some noise to player. I would reduce some finish here and there but not all of them.
[31's Taiko]
  1. 00:23:912 (113) - Remove finish please. It doesn't fit the music very well though.
  2. 00:31:297 (152) - ^Same.
  3. 00:55:758 (283,284) - How about changing it to dk?
  4. 01:27:373 (446,447,448,449) - I don't know why but I feel weird to this.
Nothing actually wrong but I think some of the design stuffs can be improved.
Good luck.
Topic Starter
jieusieu

Kawayi Rika wrote:

Hi ~ jieusieu ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Oh, I guess you are missing change offset for 00:00:936 -

That's all i can find ~ not bad mapset ~

Fight!
오프셋은 왜 936인지 잘 모르겠네영 ;ㅅ;

그래도 감사!
Topic Starter
jieusieu

kanpakyin wrote:

Sorry for being late.

From my queue:

[General]
  1. There are some inconsistent uninherited (red) timing sections in 31's Taiko. This must be fixed.
  2. And then there are a lot of unsnap notes in 31's Taiko. You should fix this after fixing the inconsistent timing.
  3. In my opinion, this needs a silent slider (sliderslide) because some of the parts sound really nosiy for me.
  4. The timing sounds iffy for me, but I'm not sure about that, you better to find a expert to check it.
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:22:874 (2) - I'm not recommend starting the slider at blue tick in the easiest difficulty because Some newbies cannot catch the rhythm very well. They always miss in this kind of place.
    2. 00:30:258 (4) - ^
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:42:374 (1) - How about removing the clap sound here? I don't think it fits the music that much.
    2. 00:59:219 (2) - ^ because there are no drum sound, so a clap sounds weird imo.
[Normal]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP -1 to fit with overall difficulty setting?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:23:451 (5) - I was just wondering, you were following the vocal at 00:22:066 ~ 00:23:104 - but you changed to follow the drum sound suddenly at 00:23:451 - . So I guess you should continue to follow the vocal at 00:23:335 - ?
    2. 00:31:297 (4) - I think it would be better if you could remove this note because the vocal has already ended at 00:31:066 - , so the circle here seems unnecessary.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:14:682 (2) - Remove whistle from the beginning of the slider?
Nothing actually wrong but I think some of the design stuffs can be improved.
Good luck.
thanks!
frost-b-spec
00:39:143 (1,2,3,4,5,6) - Too much finish here don't fit the music that much and make some noise to player. I would reduce some finish here and there but not all of them. sry,no change.

other is done.

thx kanpakyin and Kawayi Rika

plz update.
http://puu.sh/EiA6
Rare
Hi!
All suggestions~
since my modding isn't perfect, no kudosu pls.

[Easy]
00:03:144 (5) - add whistle to repeat slider
00:18:374 (1) - how about? http://puu.sh/1723X
00:21:143 (1,2) - try this http://puu.sh/1725b
00:28:989 (3,4) - ^ http://puu.sh/17266
00:46:989 (1) - I have qualms about this slider... http://puu.sh/1727i

[Normal]
AR-1?
looks fine

[fbs's Hard]
Slider Velocity is too high...
00:38:220 (5) - I prefer to not stack here.
Topic Starter
jieusieu

R a r e wrote:

Hi!
All suggestions~
since my modding isn't perfect, no kudosu pls.

[Easy]
00:03:144 (5) - add whistle to repeat slider
00:18:374 (1) - how about? http://puu.sh/1723X
00:21:143 (1,2) - try this http://puu.sh/1725b
00:28:989 (3,4) - ^ http://puu.sh/17266
00:46:989 (1) - I have qualms about this slider... http://puu.sh/1727i

[Normal]
AR-1?
looks fine

[fbs's Hard]
Slider Velocity is too high...
00:38:220 (5) - I prefer to not stack here.
thanks to your mod!
Hoaxx
Hey! I love the map and im sharing it with friends small thing which people might disagree on is if you could put the opening video background it would be awesome but thats my opinion others might disagree again love the map!
Thanks for making!
Topic Starter
jieusieu

CounterNoob wrote:

Hey! I love the map and im sharing it with friends small thing which people might disagree on is if you could put the opening video background it would be awesome but thats my opinion others might disagree again love the map!
Thanks for making!
Thanks for your reply! I think so too! But it's graveyard and I don't think rank it now... Sorry for my laziness ):
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