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Mimu - *tear*

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arien666
[General]
00:14:863 - I wonder why this red line exists... I don't know what's the difference for second part... Just delete this red line? If you delete this line, make sure there's no unsnapped notes :3

[Hard]
00:50:488 (1,2) - This spacing is shorter than others on same color orz
01:40:409 (4) - meow since return mark covers next note :3 http://osu.ppy.sh/ss/345145



meow :3
Topic Starter
Midasmens

arken1015 wrote:

[General]
00:14:863 - I wonder why this red line exists... I don't know what's the difference for second part... Just delete this red line? If you delete this line, make sure there's no unsnapped notes :3 The rule says that "All uninherited sections must be on the downbeat of the measure." >< So I think it must be a red line here.

[Hard]
00:50:488 (1,2) - This spacing is shorter than others on same color orz fix~
01:40:409 (4) - meow since return mark covers next note :3 http://osu.ppy.sh/ss/345145 Nice idea fix~



meow :3
Thanks~ Mod
Need bubble >.<
meow~ X3
Minty Gum
Wow... such pretty map. It looks very nice with that background and the storyboard. I love this song, I hope to see it ranked. No stars, but good luck :D
Topic Starter
Midasmens

Minty Gum wrote:

Wow... such pretty map. It looks very nice with that background and the storyboard. I love this song, I hope to see it ranked. No stars, but good luck :D
Thanks~ :3
Kenezz
Mimu u3u
Kenezz's Bakamod~

[General]
01:29:863 - The kiai time should be end here 01:29:863 (in a downbeat).

[Easy]
00:06:898 (1) - This slider should be start 1/1 before (just check the track), ok then move this slider 1/1 backward and shorten by 1/2, now add a circle in 00:07:836. http://puu.sh/CpL1
00:12:992 (1) - Check the end of this spinner is unsnapped.
00:57:988 (4) - The circle sound too off because you follow the vocal before and in this part the vocal stay in a red tick, My Solution: remove this circle and add a 1/2 slider in 00:57:753. http://puu.sh/CpQf Optional: add a repeat to follow the cute rhythm of the track. http://puu.sh/CpRP
01:15:800 - Add a circle here

[Normal]
00:06:429 (1) - Maybe remove the new combo, is too short.
00:09:476 (1) - Remove the new combo to be consistent with the before pattern 00:01:976 (5).
00:50:956 (4) - Imo the slider is needless, don't follow the voice or the track, [url]My Sugestion[/url]: remove this slider and add a 1/2 repeat slider in 00:51:425. http://puu.sh/Cq2H
00:55:644 (4) - The slider should be start 1/2 (red tick) before to follow properly the voice, considers move it.
01:33:144 (6) - Hmm this could be best because here the clap stay in the blue tick 01:33:027, My Sugestion: remove this slider and a repeat of 01:31:972 (5), now add a 3/4 slider in 01:32:675, finally add a circle in 01:33:613. http://puu.sh/Cq8a
01:40:644 (6) - Same as before here.

[Hard]
-Maybe OD+1
00:18:613 (6) - The new combo should be start here like 00:22:363.
00:26:113 (9) - Same as before.
01:18:027 (7) - Not is my case but this circle in that blue tick could be are a bit confusing because you use in all the diff two circles in parts like this, 00:39:472 (6), 00:47:909 (4), 01:25:409 (7), etc., then considers add a cirlce here 01:17:909.
01:41:581 (1,2,1,2,3,1) - These combos are too short, maybe remove the new como here 01:42:284 (1) or here 01:42:988 (4). If you remove the new combo of 01:42:988 (4), be consistent and remove the same new combo of the [Normal] diff.

I hope to helps you
Good luck~
Fuuko
Just a Mimu fanboy making a quick appearance.

Change the source to DATEKEN, since he's the producer of the song.
The song's title is *tear*, the t isn't capitalized.

*flies away*

Oh, and obviously, do not kudosu this post.
Topic Starter
Midasmens

Kenezz wrote:

Mimu u3u
Kenezz's Bakamod~ lol

[General]
01:29:863 - The kiai time should be end here 01:29:863 (in a downbeat). fix~

[Easy]
00:06:898 (1) - This slider should be start 1/1 before (just check the track), ok then move this slider 1/1 backward and shorten by 1/2, now add a circle in 00:07:836. http://puu.sh/CpL1 fix~
00:12:992 (1) - Check the end of this spinner is unsnapped. fix~
00:57:988 (4) - The circle sound too off because you follow the vocal before and in this part the vocal stay in a red tick, My Solution: remove this circle and add a 1/2 slider in 00:57:753. http://puu.sh/CpQf Optional: add a repeat to follow the cute rhythm of the track. http://puu.sh/CpRP fix~
01:15:800 - Add a circle here X
[Normal]
00:06:429 (1) - Maybe remove the new combo, is too short. fix~
00:09:476 (1) - Remove the new combo to be consistent with the before pattern 00:01:976 (5). fix~
00:50:956 (4) - Imo the slider is needless, don't follow the voice or the track, [url]My Sugestion[/url]: remove this slider and add a 1/2 repeat slider in 00:51:425. http://puu.sh/Cq2H I think it's ok~
00:55:644 (4) - The slider should be start 1/2 (red tick) before to follow properly the voice, considers move it. um...no change
01:33:144 (6) - Hmm this could be best because here the clap stay in the blue tick 01:33:027, My Sugestion: remove this slider and a repeat of 01:31:972 (5), now add a 3/4 slider in 01:32:675, finally add a circle in 01:33:613. http://puu.sh/Cq8a fix~
01:40:644 (6) - Same as before here. fix~

[Hard]
-Maybe OD+1 fix~
00:18:613 (6) - The new combo should be start here like 00:22:363. fix~
00:26:113 (9) - Same as before. fix~
01:18:027 (7) - Not is my case but this circle in that blue tick could be are a bit confusing because you use in all the diff two circles in parts like this, 00:39:472 (6), 00:47:909 (4), 01:25:409 (7), etc., then considers add a cirlce here 01:17:909. It's ok~ imo.
01:41:581 (1,2,1,2,3,1) - These combos are too short, maybe remove the new como here 01:42:284 (1) or here 01:42:988 (4). If you remove the new combo of 01:42:988 (4), be consistent and remove the same new combo of the [Normal] diff. fix~

I hope to helps you
Good luck~
Thank you so much~ It's so helpful for me!!
Hope you can do a recheck~ X3

Fuuko wrote:

Just a Mimu fanboy making a quick appearance.

Change the source to DATEKEN, since he's the producer of the song. added~ thanks
The song's title is *tear*, the t isn't capitalized. I find the rank map title is *Tear* so no change 0.0

*flies away*

Oh, and obviously, do not kudosu this post.
Thanks~
Fuuko
Uh, I'm the mapper of the ranked version, and at the time I didn't realize the t wasn't capitalized. Took me some research on DATEKEN's works to find that out.
Even in the video you can notice it, on the first seconds.
lovhin456
Hello, sorry for the huge delay

[General]
- Change the title as Fuuko points out the correct one is *tear* with the not capitalized t
- Try these colors ?
[code]Combo1 : 36,89,155
Combo2 : 220,126,150
Combo3 : 150,98,179
[/combo]
[Easy]
- I'm going to focus on the looks of the diff because as far as I see the diff itself is fine
- 00:00:336 (1,2) ~ Place like this http://puu.sh/CIq3 this way it will look better and give a better feeling
- 00:04:086 (3,4) ~ Then to follow my previous suggestion, placing these notes like this http://puu.sh/CIqW would be nice. Also new combo on (3) maybe ?
- 00:07:836 ~ New combo
- 00:08:773 (3,4,5) ~ This would look better imo http://puu.sh/CItW
- 00:27:988 ~ Maybe lower the volume of this note to 20% ?
- 01:09:238 (2,4) ~ Remove whistle otherwise there are too many whistles which sound kinda bad
- You could do much better with the formations, right now it's just ok

[Normal]
- 00:01:976 ~ New combo
- 00:09:476 ~ ^
- 00:55:409 ~ Add a note
- 01:12:050 ~ I think that removing a repeat and moving this to the next red tick then adding a note here would be way better, it suits the music more imo
- 01:25:644 ~ New combo ?

[Hard]
- 00:48:144 ~ Add a note ?
- 01:20:488 ~ New combo

I can't say that this is ready yet, I think you should get more mods
Topic Starter
Midasmens

lovhin456 wrote:

Hello, sorry for the huge delay

[General]
- Change the title as Fuuko points out the correct one is *tear* with the not capitalized t alright
- Try these colors ? pretty nice than I set~ so use it X3
[code]Combo1 : 36,89,155
Combo2 : 220,126,150
Combo3 : 150,98,179
[/combo]
[Easy]
- I'm going to focus on the looks of the diff because as far as I see the diff itself is fine
- 00:00:336 (1,2) ~ Place like this http://puu.sh/CIq3 this way it will look better and give a better feeling X I don't want to map like that
- 00:04:086 (3,4) ~ Then to follow my previous suggestion, placing these notes like this http://puu.sh/CIqW would be nice. Also new combo on (3) maybe ? X
- 00:07:836 ~ New combo fix~
- 00:08:773 (3,4,5) ~ This would look better imo http://puu.sh/CItW X
- 00:27:988 ~ Maybe lower the volume of this note to 20% ? ok~
- 01:09:238 (2,4) ~ Remove whistle otherwise there are too many whistles which sound kinda bad fix~
- You could do much better with the formations, right now it's just ok

[Normal]
- 00:01:976 ~ New combo no~
- 00:09:476 ~ ^ no~
- 00:55:409 ~ Add a note no~
- 01:12:050 ~ I think that removing a repeat and moving this to the next red tick then adding a note here would be way better, it suits the music more imo great~ fix
- 01:25:644 ~ New combo ? no~

[Hard]
- 00:48:144 ~ Add a note ? I follow the beat not vocal. no change
- 01:20:488 ~ New combo no~

I can't say that this is ready yet, I think you should get more mods :?
Thanks~ Mod :D
Evil_Twilight
[Hrad]
00:14:164 (1) - 這前面的音效可以拿掉,20%幾乎聽不太到。真的要加音效的話把音量條大一些,建議用內建的whistle
00:18:378 (5) - 拿掉whistle ?
00:28:222 (1,2,3) - 讓這三顆小聲一點
00:31:269 (5) - 拿掉whistle ? 下在這邊聽起來怪怪的
00:39:941 (7) - 加whistle
00:55:409 (1) - 頭尾拿掉whistle
00:59:628 ~ 01:12:988 的音量可以條小一點
01:21:659 (1) - 拿掉whistle
01:31:738 (1) - 我覺得這顆跳得有點遠
01:33:378 (5) - 拿掉whistle
01:40:878 (5) - ^

[Normal]
00:14:863 (1) - 這前面的音效可以拿掉,20%幾乎聽不太到。真的要加音效的話把音量條大一些,建議用內建的whistle
00:15:331 (2) - 拿掉whistle
00:18:378 (5) - ^
00:22:831 (1) - ^
00:50:956 (4) - ^
01:20:956 (5) - ^
01:37:128 (1) - ^
01:42:284 (3) - 加whistle ?

[Easy]
01:06:894 (5) - 拿掉whistle
01:15:800 (x) - 加顆note ?

我覺得有些whistle下的地方不是很好
聽起來像硬塞的感覺。゚(゚′ω‵゚)゚。
Topic Starter
Midasmens
SPOILER

Evil_Twilight wrote:

[Hrad]
00:14:164 (1) - 這前面的音效可以拿掉,20%幾乎聽不太到。真的要加音效的話把音量條大一些,建議用內建的whistle X
00:18:378 (5) - 拿掉whistle ? X
00:28:222 (1,2,3) - 讓這三顆小聲一點 ok~
00:31:269 (5) - 拿掉whistle ? 下在這邊聽起來怪怪的 X
00:39:941 (7) - 加whistle ok~
00:55:409 (1) - 頭尾拿掉whistle X
00:59:628 ~ 01:12:988 的音量可以條小一點 ok~
01:21:659 (1) - 拿掉whistle X
01:31:738 (1) - 我覺得這顆跳得有點遠 唔....之前還有比這個跳的更遠的說~~ >.<
01:33:378 (5) - 拿掉whistle X
01:40:878 (5) - ^ X

[Normal]
00:14:863 (1) - 這前面的音效可以拿掉,20%幾乎聽不太到。真的要加音效的話把音量條大一些,建議用內建的whistle X
00:15:331 (2) - 拿掉whistle X
00:18:378 (5) - ^ X
00:22:831 (1) - ^ X
00:50:956 (4) - ^ X
01:20:956 (5) - ^ X
01:37:128 (1) - ^ X
01:42:284 (3) - 加whistle ? ok~

[Easy]
01:06:894 (5) - 拿掉whistle ok~
01:15:800 (x) - 加顆note ? X

我覺得有些whistle下的地方不是很好
聽起來像硬塞的感覺。゚(゚′ω‵゚)゚。

感谢Mod~~
Yume_old_old
Plz remove the Short Ver from the title list >.< it's new rule~

no kd~
Topic Starter
Midasmens

Yume wrote:

Plz remove the Short Ver from the title list >.< it's new rule~

no kd~
Thanks~ >.<
-Baby Strawberry-
mod~!

Hard
SPOILER
整体没什么问题,我就说说形状之类的吧
00:04:789 (3) - 这个我觉得有点生硬。可以改一改如果你想的话【我osu出什么问题了我也不知道,点一个白色点都能出直角拐弯,奇了怪了,所以不能上图了】
00:06:429 (1,2,3,4) - 这四个的形状吧也不大好看其实。。。开着DS摆的稍微整齐一点就会好很多
整体感觉摆放有点直,挺柔美的曲子感觉还是弯弯的才好。个人见解啦,你的风格也是不错的~!

normal
SPOILER
01:36:425这里需要加点东西比如circle

easy
SPOILER
00:15:800加东西~
怎么说呢,中规中矩,但是没什么自己的风格,不过对新人mapper来说已经相当不错了,星星支持~!
Topic Starter
Midasmens

-Baby Strawberry- wrote:

mod~!

Hard
SPOILER
整体没什么问题,我就说说形状之类的吧
00:04:789 (3) - 这个我觉得有点生硬。可以改一改如果你想的话【我osu出什么问题了我也不知道,点一个白色点都能出直角拐弯,奇了怪了,所以不能上图了】
00:06:429 (1,2,3,4) - 这四个的形状吧也不大好看其实。。。开着DS摆的稍微整齐一点就会好很多
整体感觉摆放有点直,挺柔美的曲子感觉还是弯弯的才好。个人见解啦,你的风格也是不错的~!

normal
SPOILER
01:36:425这里需要加点东西比如circle

easy
SPOILER
00:15:800加东西~
怎么说呢,中规中矩,但是没什么自己的风格,不过对新人mapper来说已经相当不错了,星星支持~!
感謝Mod~ & Star! ;)
DarknessAngel
request from in-game ~ :)




Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice



StoryBoard

  1. 歌詞好像都延遲了些 ... 歌手唱了之後才出現 ... 一般不是提早出現麼
    由於FADE(淡入)的效果,應該要把整個部分提前好幾秒的,要不然就會變成上述那樣
  2. 01:07:597 ~ 01:13:925 - 這裡的歌詞一下就消失了要給誰看啊/.\
    嘛,雖然可讀但是如果在遊戲中就堪稱不可能了啊/.\
  3. 歌詞的效果的想法很好,就是上述那些可惜了點lol

Hard

  1. 強烈建議AR7或6;HP5;OD5或6,原有設定值無疑太高,這難度本身也不難,所以很不適合
  2. 00:28:222 (1,2) - ctrl + R。00:27:519 (4,1)之間的間距有些小了(將近1/2拍的間距),這麼做能拉大一些
  3. 00:36:425 (7) - 移到(240,224)才會是在00:35:722 (2,3,4,5,6)的正中間
  4. 00:45:800 (3) - 沒意義的大跳,而且夠坑,nonono
    間距拉小點,像這樣 ? 做個對稱也美觀點
  5. 00:51:425 (1) - 這轉盤對Hard來說太短了 ... auto才勉強轉出個3000
    把它換成00:50:488 (1,2,3,4,5)相同的節奏,00:52:363再補個note這樣
  6. 01:12:988 (1) - 換成5個notes好多了 ... 還能跳一下呢 ...
    說真的這短spinner還不如不存在,我差點轉個100出來orz
    後面若還有我就不挑了,自行考量啊
  7. 01:18:027 (7) - 這節奏稍微難掌握了。如果是我,我會在01:18:144加個note跟人聲
    然後把01:17:675 (6,7,1)之間的間距都調成一樣
  8. 01:32:909 (4) - 因為你前面用了個折返3次的短slider,後面那個卻用個1折返
    這對「玩得起」這難度的人來說,有些難判斷了點;對技術強點的人來說,也有點不舒適
    所以把這個換成3連我覺得會好點
  9. 01:40:409 (4) - 同上
  10. 唔...我看不出妳NC想要跟什麼耶,歌詞也不是,重音也不是/.\
  11. 音效方面我的想法跟妳完全不同呢,我覺得多用預設的2種whistle會有不錯的效果,但你的也不錯就是了:3


Normal



  • 關於這diff,我就提幾點我認為重要的
  1. 00:02:211 (6,7) - 折返2次後馬上接著1/2 slider,這對新手來說相當棘手,normal難度別這麼放
  2. 空著的地方盡量用slider帶過,這是簡單難度的慣例模式,像00:06:429 (5,1,2,3,4)
    如果只用幾個note填充,不是不行,就是感覺不好打,這種情形在我玩2009年的圖看到挺多
    但是大空檔當然就不用裡它了 ~
  3. 這難度多次出現1/2拍和1/4拍的重疊,如果真要重疊就選擇其一,不要兩個一起用,會讓新手confused
    EX : 00:27:519 (3,4) and 00:44:863 (1,2)
  4. 00:44:159 and 00:44:394 - 這兩個明顯的音還是別空著好,slider連接建議

Easy

  1. 相較之下這diff好多了,我看不出什麼大問題(嘛,也許是我不擅長mod Easy)
    就是這難度有些太簡單了,BPM也才128,白線上可以再填多點,偶爾紅線也無訪
    因為你這難度跟normal之間難度跳躍太大
    然後Hard和Normal又過於接近
    導致diff spread挺差的,這點也要注意一下


大致上就這樣了 ~
有什麼問題in-game密我
加油!
Topic Starter
Midasmens
SPOILER

DarknessAngel wrote:

request from in-game ~ :)




Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice



StoryBoard

  1. 歌詞好像都延遲了些 ... 歌手唱了之後才出現 ... 一般不是提早出現麼
    由於FADE(淡入)的效果,應該要把整個部分提前好幾秒的,要不然就會變成上述那樣
  2. 01:07:597 ~ 01:13:925 - 這裡的歌詞一下就消失了要給誰看啊/.\
    嘛,雖然可讀但是如果在遊戲中就堪稱不可能了啊/.\
  3. 歌詞的效果的想法很好,就是上述那些可惜了點lol

Hard

  1. 強烈建議AR7或6;HP5;OD5或6,原有設定值無疑太高,這難度本身也不難,所以很不適合
  2. 00:28:222 (1,2) - ctrl + R。00:27:519 (4,1)之間的間距有些小了(將近1/2拍的間距),這麼做能拉大一些
  3. 00:36:425 (7) - 移到(240,224)才會是在00:35:722 (2,3,4,5,6)的正中間
  4. 00:45:800 (3) - 沒意義的大跳,而且夠坑,nonono
    間距拉小點,像這樣 ? 做個對稱也美觀點
  5. 00:51:425 (1) - 這轉盤對Hard來說太短了 ... auto才勉強轉出個3000
    把它換成00:50:488 (1,2,3,4,5)相同的節奏,00:52:363再補個note這樣
  6. 01:12:988 (1) - 換成5個notes好多了 ... 還能跳一下呢 ...
    說真的這短spinner還不如不存在,我差點轉個100出來orz
    後面若還有我就不挑了,自行考量啊
  7. 01:18:027 (7) - 這節奏稍微難掌握了。如果是我,我會在01:18:144加個note跟人聲
    然後把01:17:675 (6,7,1)之間的間距都調成一樣
  8. 01:32:909 (4) - 因為你前面用了個折返3次的短slider,後面那個卻用個1折返
    這對「玩得起」這難度的人來說,有些難判斷了點;對技術強點的人來說,也有點不舒適
    所以把這個換成3連我覺得會好點
  9. 01:40:409 (4) - 同上
  10. 唔...我看不出妳NC想要跟什麼耶,歌詞也不是,重音也不是/.\
  11. 音效方面我的想法跟妳完全不同呢,我覺得多用預設的2種whistle會有不錯的效果,但你的也不錯就是了:3


Normal



  • 關於這diff,我就提幾點我認為重要的
  1. 00:02:211 (6,7) - 折返2次後馬上接著1/2 slider,這對新手來說相當棘手,normal難度別這麼放
  2. 空著的地方盡量用slider帶過,這是簡單難度的慣例模式,像00:06:429 (5,1,2,3,4)
    如果只用幾個note填充,不是不行,就是感覺不好打,這種情形在我玩2009年的圖看到挺多
    但是大空檔當然就不用裡它了 ~
  3. 這難度多次出現1/2拍和1/4拍的重疊,如果真要重疊就選擇其一,不要兩個一起用,會讓新手confused
    EX : 00:27:519 (3,4) and 00:44:863 (1,2)
  4. 00:44:159 and 00:44:394 - 這兩個明顯的音還是別空著好,slider連接建議

Easy

  1. 相較之下這diff好多了,我看不出什麼大問題(嘛,也許是我不擅長mod Easy)
    就是這難度有些太簡單了,BPM也才128,白線上可以再填多點,偶爾紅線也無訪
    因為你這難度跟normal之間難度跳躍太大
    然後Hard和Normal又過於接近
    導致diff spread挺差的,這點也要注意一下


大致上就這樣了 ~
有什麼問題in-game密我
加油!

Fix many thing on Hard
Update StoryBoard
Thanks~ Mod :)
alacat
Hi :3 from my queue.
Sorry for the delay.


[General]
●delete to "Mimu - Tear (Short ver.) (Midasmens).osb" file ? Is this necessary?

[Easy]
●00:07:836 (1) - add whistle
●00:12:992 (1) - it doesn't follow the music well. I hope you remove this and try making another pattern.like this?→http://puu.sh/GLxM
●00:15:800 - add note? and add clap.
●00:18:613 (2,3) - not stack better imo
●00:22:363 (1) - spacing too close (1.10x) it is better to use DS0.8x
●00:42:988 (4,5) - same, above
●01:05:488 (4) - delete note? it doesn't follow the Lyrics. 01:03:613 (3) - add reverse? follow the Lyrics imo o.o
●01:06:425 (5) - remove whistle on the slider's reverse.

[Normal]
●00:55:644 (4) - add clap on the slider's end ?
●01:01:972 (3) - like this? http://puu.sh/GLL5
●01:05:722 (3) - ^
●01:11:113 (5) - add new combo

[Hard]
●00:06:898 (3,4) - sorry for my nazi mod. like this? http://osu.ppy.sh/ss/364851
●01:11:347 - add note?

nice diff :3

good song and good map!

gl~
Topic Starter
Midasmens
SPOILER

alacat wrote:

Hi :3 from my queue.
Sorry for the delay.


[General]
●delete to "Mimu - Tear (Short ver.) (Midasmens).osb" file ? Is this necessary?

[Easy]
●00:07:836 (1) - add whistle
●00:12:992 (1) - it doesn't follow the music well. I hope you remove this and try making another pattern.like this?→http://puu.sh/GLxM
●00:15:800 - add note? and add clap.
●00:18:613 (2,3) - not stack better imo
●00:22:363 (1) - spacing too close (1.10x) it is better to use DS0.8x
●00:42:988 (4,5) - same, above
●01:05:488 (4) - delete note? it doesn't follow the Lyrics. 01:03:613 (3) - add reverse? follow the Lyrics imo o.o
●01:06:425 (5) - remove whistle on the slider's reverse.

[Normal]
●00:55:644 (4) - add clap on the slider's end ?
●01:01:972 (3) - like this? http://puu.sh/GLL5
●01:05:722 (3) - ^
●01:11:113 (5) - add new combo

[Hard]
●00:06:898 (3,4) - sorry for my nazi mod. like this? http://osu.ppy.sh/ss/364851
●01:11:347 - add note?

nice diff :3

good song and good map!

gl~

Fix~ Easy & Normal
Thanks~ Mod :3
S h i a
[Overall]
cool. 排列。。恩。。。
mod精力集中在Hitsounds 我觉得整体hitsounds 音量偏小了点?




[Easy]

00:27:988 (4) - sc2 whistle here?
00:35:488 (5) - 加个Finish在slider头?
01:12:050 (1) - 从这里到01:15:800 作为KIAI开始 而且是比较精彩的转接部分。虽然是EASY但一个spinner就带过还是略显的不够完善呐。




[Normal]

00:17:675 (5) - slider尾换成finish你觉得怎样?
00:54:238 (3) - finish加在最开头
01:12:284 (3) - 折返加whistle
01:12:988 (1) - Normal这里可以尝试Map而不是用spinner了呀


[Hard]

00:21:425 (6) - 倒数第一和第三的地方加finish?
00:24:589 (2) - Add finish plz
00:38:300 (4) - whistle?
01:17:675 (6,7) - 合并为slider吧。 做为Relax的hard没必要出现这样的Note组合
01:31:972 (2) - 最后改为finish符合一些

Nicely done.
Topic Starter
Midasmens

S h i a wrote:

[Overall]
cool. 排列。。恩。。。
mod精力集中在Hitsounds 我觉得整体hitsounds 音量偏小了点?




[Easy]

00:27:988 (4) - sc2 whistle here? fix~
00:35:488 (5) - 加个Finish在slider头?fix~
01:12:050 (1) - 从这里到01:15:800 作为KIAI开始 而且是比较精彩的转接部分。虽然是EASY但一个spinner就带过还是略显的不够完善呐。感覺要和別的難度協調~~這裡就放了Spinner :3




[Normal]

00:17:675 (5) - slider尾换成finish你觉得怎样? fix~
00:54:238 (3) - finish加在最开头 fix~
01:12:284 (3) - 折返加whistle fix~
01:12:988 (1) - Normal这里可以尝试Map而不是用spinner了呀 同上~


[Hard]

00:21:425 (6) - 倒数第一和第三的地方加finish? 感覺不錯呢~~好棒! fix~
00:24:589 (2) - Add finish plz fix~
00:38:300 (4) - whistle? fix~
01:17:675 (6,7) - 合并为slider吧。 做为Relax的hard没必要出现这样的Note组合 fix~
01:31:972 (2) - 最后改为finish符合一些 fix~

Nicely done.
感謝音效大師S h i a大大的幫助~~ ;)
Cygnus
hi Midasmens! I guess your map is awesome so lemme do you a full mod ^^ I would love to see a reason if you do not agree with my suggestions.

Easy
  1. 00:04:086 (3) - I prefer a new combo for this one. If you follow this suggestion, please remove the new combo on 00:06:429 (1).

  2. 00:08:773 (2) - This slider is not symmetrical. Move 2nd point one grid right and one up then move 3rd point one grid up so that it's on the center.

Normal
  1. 01:05:722 (3) - This kick slider feels out of place. I highly suggest you follow the vocals here instead of the music itself.

  2. 01:25:644 (5) - I think a new combo should be marked here so the combo won't reach up to 7. 7 is too long i believe for a Normal Diff.

  3. 01:36:659 (1) - I think a new combo here is not necessary. I'll remove it if I were you.

  4. 01:42:988 (4) - This note is overlapping with the previous slider. Please try to avoid this one for better gameplay.

Hard
  1. 00:06:429 (1,2,3,4,1,2,1,2) - Why is the spacing here suddenly becomes 1.0 from 1.2?

  2. 00:14:164 (1,2) - Too hard for a Hard Diff. I suggest use x2.0 spacing instead.

  3. 00:30:331 (2,5) - These sliders overlap a little. Try to avoid this one please.

  4. 00:34:784 (1) - I'll remove this new combo if I were you to maintain the combo count.

  5. 00:39:472 (6) - This slider doesn't fit with the music at all. Please replace this one with a 1/2 slider instead. Don't forget to maintain your spacing.

  6. 00:44:628 (1,2,3) - This part is completely unreadable. At least try to make the spacing consistent here so players won't be confused.

  7. 00:51:425 (1) - I don't think this is a good place to place a spinner. Please map this section instead.

  8. 00:54:003 (3,4,5) - Watch your spacing here too. Make them consistent.

  9. 01:10:644 (7) - A new combo fits this note in my opinion. If you followed this one, please remove the new combo on 01:12:284 (1).

  10. 01:12:988 (1) - This spinner is just too short. I would highly suggest you map this section instead.

  11. 01:21:659 (1,2,3,4) - I think this little curve pattern could still be improved. Just try moving 2 and 3 and I think it'll be good now.

  12. 01:42:753 (3,4) - Move 3 one grid up and a grid more to the right then move 4 one grid up to maintain a symmetrical pattern.

End of my Mod | Nice map! (: Call me back for a little recheck ^^
pieguyn
hi there ;)

General:

-umm, I'm fairly sure you can't put SBer's name in tags :? maybe I'm wrong though..

Easy:

00:15:800 - add note?
01:15:800 - add note?

Normal:

00:00:336 (1,3) - hm, I think regular soft whistle would sound nice here... and you also used it at the end. perhaps try it?
00:04:086 (1,3) - ^
00:07:836 (1,3) - ^
00:11:586 (1,4) - ^
00:55:409 - add note?

Hard:

00:00:336 (1,3) ~ 00:11:586 (1,4) - same as Normal
00:41:581 (4) - add whistle on start?
01:12:519 (2) - add whistle?
01:21:894 (2) - maybe add whistle here?

nice map, good luck =w=
Topic Starter
Midasmens
SPOILER

Philippines wrote:

hi Midasmens! I guess your map is awesome so lemme do you a full mod ^^ I would love to see a reason if you do not agree with my suggestions.

Easy
  1. 00:04:086 (3) - I prefer a new combo for this one. If you follow this suggestion, please remove the new combo on 00:06:429 (1).

  2. 00:08:773 (2) - This slider is not symmetrical. Move 2nd point one grid right and one up then move 3rd point one grid up so that it's on the center. fix~

Normal
  1. 01:05:722 (3) - This kick slider feels out of place. I highly suggest you follow the vocals here instead of the music itself.

  2. 01:25:644 (5) - I think a new combo should be marked here so the combo won't reach up to 7. 7 is too long i believe for a Normal Diff.

  3. 01:36:659 (1) - I think a new combo here is not necessary. I'll remove it if I were you.

  4. 01:42:988 (4) - This note is overlapping with the previous slider. Please try to avoid this one for better gameplay.

Hard
  1. 00:06:429 (1,2,3,4,1,2,1,2) - Why is the spacing here suddenly becomes 1.0 from 1.2?

  2. 00:14:164 (1,2) - Too hard for a Hard Diff. I suggest use x2.0 spacing instead.

  3. 00:30:331 (2,5) - These sliders overlap a little. Try to avoid this one please.

  4. 00:34:784 (1) - I'll remove this new combo if I were you to maintain the combo count.

  5. 00:39:472 (6) - This slider doesn't fit with the music at all. Please replace this one with a 1/2 slider instead. Don't forget to maintain your spacing.

  6. 00:44:628 (1,2,3) - This part is completely unreadable. At least try to make the spacing consistent here so players won't be confused.

  7. 00:51:425 (1) - I don't think this is a good place to place a spinner. Please map this section instead.

  8. 00:54:003 (3,4,5) - Watch your spacing here too. Make them consistent.

  9. 01:10:644 (7) - A new combo fits this note in my opinion. If you followed this one, please remove the new combo on 01:12:284 (1).

  10. 01:12:988 (1) - This spinner is just too short. I would highly suggest you map this section instead.

  11. 01:21:659 (1,2,3,4) - I think this little curve pattern could still be improved. Just try moving 2 and 3 and I think it'll be good now.

  12. 01:42:753 (3,4) - Move 3 one grid up and a grid more to the right then move 4 one grid up to maintain a symmetrical pattern. fix~

End of my Mod | Nice map! (: Call me back for a little recheck ^^

SPOILER

pieguy1372 wrote:

hi there ;)

General:

-umm, I'm fairly sure you can't put SBer's name in tags :? maybe I'm wrong though..

Easy:

00:15:800 - add note?
01:15:800 - add note?

Normal:

00:00:336 (1,3) - hm, I think regular soft whistle would sound nice here... and you also used it at the end. perhaps try it?
00:04:086 (1,3) - ^
00:07:836 (1,3) - ^
00:11:586 (1,4) - ^
00:55:409 - add note?

Hard:

00:00:336 (1,3) ~ 00:11:586 (1,4) - same as Normal
00:41:581 (4) - add whistle on start?
01:12:519 (2) - add whistle?
01:21:894 (2) - maybe add whistle here?

nice map, good luck =w= hitsound fix~ Thanks

Thanks~ Mod :)
wmfchris
[Potato Chips]
00:09:945 - doesn't work well here considering the musical note at 00:09:945 - . Either use 1/2 strictly to follow the main melody, or use triplet.

the rest sounds fine, no kd.
Topic Starter
Midasmens
Updated
Thanks~ Mod
Lissette
Hi~

[Hard]
00:22:128 - add note?
00:25:175 (1) - remove new combo, according to your pattern
00:45:800 (3) - jump is not predictable, because of the spacing between 00:44:628 (1,2) - then this is too 00:46:503 (1) - feels kinda awkward while playing
00:54:472 (5) - wrong spacing, space this combo evenly
00:56:581 (3) - align with prev note

[Normal]
00:35:722 (5) - move this somewhere else, feels weird while playing due to the prev slider direction
00:55:644 (4) - new combo
01:20:019 (4) - that overlap looks kinda bad
01:22:363 (1,2,3,4,5,6,7) - long combo according to your combo pattern, fix this~

[Easy]
00:26:113 (3) - move this somewhere else, feels weird while playing due to the prev slider direction
01:06:425 (5) - reverse doesn't fit, imo, remove it and add a note
01:12:050 (1) - i think you should remove this spinner so you can start the next combo here 01:14:863 - , feels kinda empty there
Topic Starter
Midasmens

Lissette wrote:

Hi~

[Hard]
00:22:128 - add note? no
00:25:175 (1) - remove new combo, according to your pattern no
00:45:800 (3) - jump is not predictable, because of the spacing between 00:44:628 (1,2) - then this is too 00:46:503 (1) - feels kinda awkward while playing fix~
00:54:472 (5) - wrong spacing, space this combo evenly fix~
00:56:581 (3) - align with prev note fix~

[Normal]
00:35:722 (5) - move this somewhere else, feels weird while playing due to the prev slider direction fix the prev slider i think it's better now
00:55:644 (4) - new combo fix~
01:20:019 (4) - that overlap looks kinda bad fix~
01:22:363 (1,2,3,4,5,6,7) - long combo according to your combo pattern, fix this~ fix~

[Easy]
00:26:113 (3) - move this somewhere else, feels weird while playing due to the prev slider direction same as normal
01:06:425 (5) - reverse doesn't fit, imo, remove it and add a note I think it's ok
01:12:050 (1) - i think you should remove this spinner so you can start the next combo here 01:14:863 - , feels kinda empty there no change Easy map can use spinner more imo.
Thanks Mod~
Waiting your recheck~ :3
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Easy]
00:02:211 (2) - 00:01:976 从这里开头啊 为什么要这么专注于白线?00:03:382 结尾这
00:04:086 (4,5) - 全往后移一格时间 (1/2)
00:10:648 (3) - 明显放这00:10:882 T T 你就不觉得你这样放根本不能打么... 新手会各种点出100 不按照music来 只按照BPM的节奏一点都没感觉=-= (后面按你这样放到没多大问题)
01:42:988 - 结尾用finish可能有点吵 换whistle吧0.0..


[Normal]
01:03:613 (1) - spacing?
01:01:503 (3) - 最好这里有个note....
01:05:253 (3) - ^
01:42:988 (4) - 改whistle 或者什么效果音也不加


[Hard]
00:12:523 - 考虑把whistle去掉?
01:42:988 (4) - 不加效果音...或者whistle
--------------------------------------------------
嗯嗯总体很好
Great Mapset
Good Luck

EDIT: 另外感觉Easy和Normal跨度略大? 可以的话试着简单点 当然不改也没事 @.@
Sandpig
Hard

00:16:972 (1,2,3,4,5) - 这个地方3连就感觉很好了,5连有点多余,而且5连一般是白线起白线收……
00:17:909 (2) - 如果你改了上面那个,尝试把这个note提前1/4
00:24:472 (1,2,3,4,5,1,2,3) - ^ 这里的节奏同理
00:35:722 (2,3,4,5,6) - 换成三连+circle
00:44:159 (1) - 这个和前面的5叠起来?
00:56:581 (3,4) - 按照你前面下节奏的方法我觉得这里完全跟歌词就好了,00:57:050这里空出来然后前面用slider
01:07:831 (1,2) - 个人觉得这里的whistle还是加在开头的白线上好……后面同
01:17:675 (6) - 这个slider的尾巴感觉处理得不好,如果要跟歌词就1/2排过去,跟音乐里的那个拍手声的话建议做成2连

01:31:503 (5,1) - 感觉这里不跳好点……
01:31:972 (2) - 这里还是一样建议用三连
01:39:472 (2) - ^


Normal

00:01:976 (5,6) - 用这种排列的时候一定要考虑折返箭头的遮挡问题……默认皮肤下(其实只要是非透明的hitburst的皮肤都有这个问题)第二次折返的时候指示箭头会被hitburst挡住。这里我建议换成两个普通的1/2slider。
00:09:476 (5,6) - ^
01:01:503 - 加个音?
01:01:972 (4) - 换成一次折返的slider+一个circle感觉好一点。
01:04:550 (2,3) - ^同理
01:33:378 - 加个音?
01:36:425 - ^
01:40:878 - ^


Easy

00:00:336 (1,2,3,4) - 一开始还没有明显节奏的时候建议押着音乐做,后面一小段同理



音效方面还是感觉太轻,自定义whistle在音乐本身的类似clap的音效下基本听不到,而你加的clap又和音乐的位置是重叠的,音效本身就相近,等于基本没用了,所以打起来就跟没音效没啥区别。可以参考已经rank的版本里normal的用法(跟音乐里的底鼓),还有就是在适当的地方尝试加入一点finish音效。
Topic Starter
Midasmens
Fixed some~ :3
Thanks mod
Xakyrie
Called for a taiko mod? :3

[Sp3's Taiko]
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
  1. Song is sort of slow, resulting in semi-easy diff. OD +1 and/or HP Drain +1 maybe?
Issue/unrankable
(Problems that must be fixed because of its unrankability, something you should take care of.)
  1. None.
Taikomap Design
(The basis of the map, such as flow, consistency, and structure are found here.)
  1. 00:01:976 (1,1,1,1,2,1,2) - How about following the melody a little more closely? I would suggest ooooooo
  2. 00:09:945 (1,1,2) - Unnecessary use of triple since it follows no exact sound. Just remove 00:10:062 (1) - simply, or if you really really want to keep it (which I really think is a bad idea), you could use ooo. To add, 00:09:945 (1) - should be o to follow the melodic pattern you've established.
  3. 00:10:414 (3,1) - Switch to follow the melody; should be oo. Now look! It's consistent with 00:01:976 (1,1,1,1,2,1,2) - this way! \:D/
  4. 00:12:289 (1) - If you listen closely, 00:11:820 (1) - is the exact same pitch and tone so in order to be musically correct, this definitely needs to be a o.
  5. 00:13:226 (1,2) - Please remove these ._. They're floating notes with no music to back it up ><
  6. 00:14:750 (3) - Same as above. This is optional though, it sounds fine but it would be wise to remove this since it technically follows no sound whatsoever and it's easier to read this way xD
  7. 00:16:972 (2,3,4,5) - It follows the melody more by becoming oo oo :v The (2) is a snare sound which should automatically make it a o, but the (4,5) could potentially be a oo combination as well. Personally, I think the first suggestion is better since the clap is placed on (5), making it more obvious to place a o there. Not only that, but it flows better ^^
  8. 00:18:847 (x) - A o here for consistency would be awesome ; ;
  9. 00:18:964 (4) - Since there is no sound to follow this directly and making it harder to play, move this to 00:19:081 - and change it to o in order to keep consistent with your clap patterns.
  10. 00:19:550 (1,2,1) - Really bad transition from following the bells to the clap pattern. I'd suggest you try to follow one instrument @ @ In order to fix this, I'd suggest a consistency with the previous pattern, such as starting at 00:19:784 - oo oo
  11. 00:20:253 (1) - Follows the music better being a o since there's no actual rise in pitch, it's actually lower than the note before. See previous example to lead into this.
  12. 00:20:722 (x) - Consistency in following the right sounds is key: o to accentuate the snare here, as well as 00:21:073.
  13. 00:21:425 (x) - Why is there no note here at all? This is totally obvious, please fill it in with a o.
  14. 00:22:714 (2,1,1,1) - I can tell you're attempting to follow the clap pattern in the background, not the bells, however the output is terrible. Some notes are on sections where no sound is played. How about trying something like 00:22:597 - ooo o o?
  15. 00:23:886 (x) - o here for consistency with clap pattern as suggested before, for example. If those light, soft snare sounds are being hear through o, it's good to put one here, too, like 00:22:597 (2,3,1). A 00:23:534 - oo here might help with playability and helping to accentuate the right sounds (I actually highly recommend this).
  16. 00:24:823 (1,1) - Would flow a lot better and follow the snares if you reversed this to oo
  17. 00:25:761 (1,1) - Again, reverse these to accentuate the latter note's heavy drum sound, and to adhere to flow more efficiently. (oo) You could also fill in the leftover ticks inbetween 00:25:409 (1) - and 00:26:113 (1) - with o's to follow the consistent faint snare sound, making this pattern ooooooo. Both work fine, but if you prefer less density then the first suggestion is better (sounds less muddled too, and it gives more focus on the o).
  18. 00:26:716 (1) - Just a suggestion but since 00:26:581 (1) - is the same sound as this, why not make this a o?
  19. 00:27:284 (x) - To make this section easier to read and to flow and play better, how about a o here? It follows the melody, which is the only withstanding sound at this point. In order to keep that consistency, I suggest a change of 00:27:753 (1) - to a o as well.
  20. 00:29:159 (1,2) - To be consistent with your previous clap patterns, try making this O O
  21. 00:29:628 (3,4) - To indicate that you are indeed not following the vocals, I suggest you remove these, otherwise that's the hint players will take.
  22. 00:29:863 (1) - This calls for a o does it not? There's a deep bass sound ._.
  23. 00:30:097 (x) - Shouldn't there be a o here so that you are following the background instruments? If there isn't a note here, the next few phrases are hard to read because of the inconsistency.
  24. 00:30:566 (1) - 00:36:425 (2) - It becomes really unclear what exactly you're trying to follow. Please address this issue and map to solely one sound so it's readable x.x It seems like it's going back and forth between vocals, strings and bells :v Also, 00:36:425 (2) - should be o to indicate that rise in pitch.
  25. 00:36:425 (x) - o to keep consistent with previous sections.
  26. 00:36:659 (1,2) - Same consistency issue: make these O O
  27. 00:37:831 (1,1) - Either you're following the strings, drums, or both. The first indicates you follow the strings, which would mean you should switch these two to make o o. However, the latter follows the drums, which indicates you should delete the previous note to keep consistent.
  28. 00:38:769 (1,2) - What is this following? ;w;
  29. 00:42:988 (1) - Inconsistencies all the way up to here from 00:30:566 (1). I suggest you look it over to be more consistent and choose a sound to follow firmly.
  30. 00:42:988 (1,2,3,4) - Remove (3) since the others follow the drums.
  31. 00:43:925 (x) - o to be consistent like before.
  32. 00:44:628 (1,2) - Remove these so you don't indicate you're following the vocals since that's the only sound there.
  33. 00:47:323 (x) - A o would help consistency, and make 00:47:441 (1) - a o to accentuate the clap here. 00:47:675 (2) - Should also be a clap, it's quite obvious, right? :?
  34. 00:47:909 (1) - A o since this has no clap, and it helps focus the clap sounds on the actual claps themselves.
  35. 00:48:847 (2,3,1,1) - Is this supposed to be following the vocals?
  36. 00:50:722 (1,2,1) - Reverse for consistency: should be ooo Or you could remove 00:50:956 (1) - and make 00:50:839 (2) - a o so that it can be consistent with the next pattern: add a o here o: This makes this section consistent with the rest of the map.
  37. 00:51:425 (5) - Obvious clap; o
  38. 00:51:425 (5) - This should be an obvious section to be consistent with: a o for here so it follows all other sections, which is o O O
  39. 00:51:659 (1,1) - Make the first a O like mentioned above and remove the latter.
  40. 00:51:894 (x) - Like above, a O
  41. 00:52:011 (1,2) - Remove the first for inconsistency issues and the second because it follows the vocals.
  42. I'd really like to suggest you look over your patterns. I'm going to stop here so that you can execute this (you're an experienced taiko mapper) a little better, more consistently and focusing on making patterns that are playable and readable. From half point, I'd just like to point out a few things you should think about:
  43. 01:06:425 (2,1,1,1,1) - Be consistent. Like this, it should be o O O to indicate the similarities of this part of the song and the previous spots.
  44. 01:14:863 (1) - For kiai I suggest some copy/paste of previous parts to keep consistent.
  45. 01:28:925 (2,3,4,5) - No reason for a 4-plet like this. There is nothing in the music that indicates one, especially for a song like this. :?
  46. 01:29:863 (1) - A copy/paste here from previous sections might help as well, since it's repetitive. At least look over your patterns and take a few parts to mess around with. Being creative does not have to come from inconsistent mapping. Transitions from different instruments and vocals makes this map excruciatingly hard to read u~u
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. If you happen to use the authentic taiko hitsounds/skin, this map is quite loud at the beginning, especially since it's the same volume throughout yet the song is significantly louder during the kiai, for example @ @. Do you think you could lower it to about 60% up until about 00:13:929 or so? 00:14:863 is fine, too. This way, it's a comfortable volume in contrast to the volume of the song throughout. :3
Organization
(Based on the mapper's setup of notes and patterns.)
  1. No problems 8-)

I hope you take a bit of time looking at this mod T T
Sorry Midas >~< No kd if you want to wait for spboxer's reply or something...It's imcomplete (only modded 50%).
Topic Starter
Midasmens
Thanks~ Xakyrie mod
Fix~ some :3
lovhin456
Hello again

[General]
- Fine

[Easy]
- 00:10:648 ~ It would look better if you put it on the middle
- 00:57:753 ~ Maybe you will like this idea here. Add a 50% section here then a 40% on 00:58:222 and finally a 30% on 00:58:691. After that add 40% one on 00:59:863 so the hitsounds are more hearable for this part. Then add a 50% section on 01:09:238 and finally a 60% on 01:10:175. Here, I will leave the code of you don't understand; just replace the code for the timing points with this one
336,468.75,4,2,1,20,1,0
14863,468.75,4,2,1,60,1,0
27753,-100,4,2,2,40,0,0
28222,-100,4,2,1,60,0,0
57753,-100,4,2,1,50,0,0
57753,-100,4,2,1,50,0,0
58222,-100,4,2,1,40,0,0
58691,-100,4,2,1,30,0,0
59863,-100,4,2,1,40,0,0
69238,-100,4,2,1,50,0,0
70175,-100,4,2,1,60,0,0
74863,-100,4,2,1,60,0,1
89863,-100,4,2,1,35,0,0
102988,-100,4,2,0,25,0,0
- 01:15:800 ~ Add a note, it feels a little empty without it

[Normal]
- Try to do the thing with the volume I mentioned above
- 00:55:409 ~ To follow vocals and make it easier for players to hit add a note please
- 01:36:425 ~ A note feels really good here

[Hard]
- The same suggestion with the volume
- 00:28:222 ~ Volume 25% or 20% feels better
- 01:20:488 ~ New combo then remove new combo on 01:21:659 and finally add new combo on 01:22:363 then remove new combo on 01:23:300

Improved a lot! Call me back ~
Topic Starter
Midasmens

lovhin456 wrote:

Hello again

[General]
- Fine

[Easy]
- 00:10:648 ~ It would look better if you put it on the middle fix~
- 00:57:753 ~ Maybe you will like this idea here. Add a 50% section here then a 40% on 00:58:222 and finally a 30% on 00:58:691. After that add 40% one on 00:59:863 so the hitsounds are more hearable for this part. Then add a 50% section on 01:09:238 and finally a 60% on 01:10:175. Here, I will leave the code of you don't understand; just replace the code for the timing points with this one
336,468.75,4,2,1,20,1,0
14863,468.75,4,2,1,60,1,0
27753,-100,4,2,2,40,0,0
28222,-100,4,2,1,60,0,0
57753,-100,4,2,1,50,0,0
57753,-100,4,2,1,50,0,0
58222,-100,4,2,1,40,0,0
58691,-100,4,2,1,30,0,0
59863,-100,4,2,1,40,0,0
69238,-100,4,2,1,50,0,0
70175,-100,4,2,1,60,0,0
74863,-100,4,2,1,60,0,1
89863,-100,4,2,1,35,0,0
102988,-100,4,2,0,25,0,0
Fix~ Thanks for the code~
- 01:15:800 ~ Add a note, it feels a little empty without it sorry~ no

[Normal]
- Try to do the thing with the volume I mentioned above
- 00:55:409 ~ To follow vocals and make it easier for players to hit add a note please fix~
- 01:36:425 ~ A note feels really good here fix~

[Hard]
- The same suggestion with the volume
- 00:28:222 ~ Volume 25% or 20% feels better fix~
- 01:20:488 ~ New combo then remove new combo on 01:21:659 and finally add new combo on 01:22:363 then remove new combo on 01:23:300 fix~

Improved a lot! Call me back ~
Thanks for your recheck~ ;)
lovhin456
Bubbled
Athena Tennos
恭喜bubble~;_;~
Star~>_<!~
jericho2442
map is fine to be ranked, enjoy ^^
Flask
You this shen ma po
你 這 神 麻 婆
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