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xi - Time files

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gowww
This beatmap was submitted using in-game submission on 2012年5月21日 at 23:37:08

Artist: xi
Title: Time files
Source: BMS
Tags: bof2009 happy kanon
BPM: 200
Filesize: 3394kb
Play Time: 01:40
Difficulties Available:
  1. Another (5 stars, 632 notes)
  2. Beginner (1.78 stars, 90 notes)
  3. Hyper (5 stars, 391 notes)
  4. Standard (4.4 stars, 186 notes)
Download: xi - Time files
Information: Scores/Beatmap Listing
---------------
xi!

yeah
enjoy!
Charles445
My arm hurts now
remy11
すたあああああ 8-)
Sonico Makaron
MOD from PM in Game

[general]
change Mp3 192 or 128 o,o

[Easy]
00:05:035 (1) - add finish beginer slider
00:06:835 (4) - ^ end slider
00:09:235 (3) - ^?
00:10:435 (1) - add finish? and remove NC
00:21:835 (1) - add finish beginer slider?
00:57:835 (3,4) - 1 grid down? if you change it fix spacing
01:00:235 (6) - remove NC 01:01:435 (1) - add NC
01:05:035 (3) - 1 grid left
01:25:435 (4) - add NC
01:30:835 (5) - remove finish end slider
01:31:435 (1) - add finish beginer slider
01:32:635 (2) - ^
01:33:835 (3) - ^
01:36:235 (1) - ^
01:37:435 (2) - ^
01:38:635 (3) - ^
01:39:835 (1) - unsnaped slider

[Standard]
00:09:835 (1) - add finish beginer slider
00:10:435 (3) - ^
00:09:910 - not use green line delete it
00:32:635 (2) - miss finish?
00:33:835 (3) - ^?
00:36:235 (1) - ^?
00:38:635 (1) - ^?
01:08:785 (1) - remove finish this spinner
01:33:235 (5) - add finish end slider
01:36:835 (3) - ^
01:39:835 (1) - unsnaped slider

[Hyper]
01:09:910 (1) - remove finish this spinner
01:38:335 (1) - add NC?
01:40:660 (3) - unsnaped slider

[Another]
01:11:035 (1) - remove finish end slider
01:40:660 (3) - unsnaped slider
Good luck :o
MoodyRPG
. . .

General
  1. Inconsistency in Kiai times,so yeah fix that please
  2. Disable the letterbox during breaks
  3. The difficulty jump between Easy and Standard is too high in my opinion so why you don't make a Normal? Reconsidered that
Easy
  • -- Why you rename this diff "Beginner"?
    - 00:11:185 (1) - This spinner is unsnapped in my opinion so you should move this spinner here 00:11:035 and end here 00:12:235
    - 00:39:835 (1) - Another spinner here,ends here 00:39:835
    - 01:30:835 (5) - This slider is so confusing to newbies players so,why don't remove one repeat?
Standard
  • - 00:25:435 (1) - Remove new combo here please because doesn't fit the music
    - 01:25:435 (1) - Same ^
Hyper
  • - 00:03:835 (1) - Perhaps a finish here?
    - 00:26:335 (4) - For being symetric with this pattern,align this slider with (1)?
Another
  • -- Good stuff
Fun song :)
Sure
Hey, gowww
Here is my simple suggestion.


[Another]
01:40:635 (3) - This slider doesn't fit music. you'd better finish the map with a circle.


[Hyper]
00:25:735 (2,3) - This spreading isn't pretty. http://puu.sh/sZyR
01:40:635 (3) - Same with another


[Standard]
I guess position of this should be Normal, but it's too hard for Normal diff.
Please consider reducing difficulty or making easier diff.


[Beginner]
Nothing


Good luck :3
Fapfrit
ok man, mod by me (i doesn't upload your map. if something of my mod repeating - pardon)

[General]
  1. stile a little changed, but it's still the gowww!
  2. i would have done stack on 3/10
  3. doesn't matter, but to make the backgroud color black?


[Timing]
  1. Bpm:good
  2. Offset: 2620
[Another]
  1. so much random spaicing, but looks good
------
Mapping
00:40:720 (6) - i don't know, but i would have made it shorter. 1/8. sounds more quickly. or put a circle
01:11:020 (1) - D:but I think you've already corrected
01:40:620 (3) - delete slider and put circle here 01:40:607 (1/8). sounds good
------
New Combo
00:03:220 (9) - nk
00:03:820 (1) - del nk
00:04:420 (1) - nk
00:04:720 (1) - del nk
00:05:095 (1) - nk
00:07:120 (1) - del nk
00:10:870 (6) - nk
00:21:220 (7) - nk
00:34:720 (1) - del nk
00:47:620 (9) - nk
01:05:095 (6) - nk
01:09:220 (7) - nk
01:10:420 (9) - nk
01:11:020 (1) - nk
01:12:220 (1) - nk
01:21:220 (7) - nk
01:36:520 (1) - del nk
01:37:120 (1) - del nk
01:38:020 (9) - nk
01:39:220 (9) - nk
------
Sound
  1. i doesn't mod sound D:
------
About
  1. strange diff :о
[Hyper]
Mapping
00:40:735 (6) - i don't know, but i would have made it shorter. 1/8. sounds more quickly. or put a circle
01:07:210 (1) - i think, or spinner should start earlier?
01:08:860 (2) - too much repetition. do two
01:09:910 (1) - and this earlier too D:
01:40:635 (3) - delete slider and put a circle over here 01:40:607 (1/8). sounds good
------
About
  1. good hyper
[Standard]
Mapping
00:40:720 (6) - 1/8! :D
01:12:220 (1) - this slider is too fast for standard :/
------
About

  1. easier map, simply mod :D
[Easy]
  1. logic: another --> hyper --> standard --> BEGINNER? not?
------
Mapping
00:36:235 (1) - продли до 00:39:835
------
Break Time
00:34:735 - look and changed time line on 00:34:585
------
About
  1. not bad
i have a lot of kudosu D:, then, catch one! good luck gowww
Shiirn
beautiful
CSY the corrupt
hahaha ヾ(≧へ≦)〃
DaxMasterix
OKAY. U so awesome. Please don't forget me if you wanna a mod/GuestDiff/Participate/saasdadsdas/cookies

General:

  1. AIBat says: ''Inconsistency in Kiai Times''
    -Here the Image. btw.. FIX this.. if you make all the diffs.. this are unrankeable.
    Btw.. only in Another diff.. change 00:41:095 to 00:41:170
  2. Found a Skin?
Beginner:
  1. HP+1 :c. I know are beginners.. but this is bullying
  2. 00:02:620 (1) - Move the 3rd SP (Slider Point) 1 grid to the Left (Grid lvl: 4)
  3. 00:03:820 (2) - You know. Copy ^ ; Ctrl+h & Ctrl+r.
  4. 00:05:620 (2) - You know too. Copy ^ ; Ctrl+j and stack. (Btw this are only a Nazi Symmetry.. Nothing Special)
  5. 00:11:170 (1) - Move this Spinner to 00:11:020 and put the End in the same place of the last place.
  6. 00:25:420 (1,2,1) - I like this.. but the stack notes are ''Hard'' For the ''N00binners'' players. xd.. consider Change it.
  7. 00:30:820 (2) - I think you can put this Slider in the same place Horizontaly of the place of the note 00:29:020 (3). btw Like This
  8. 00:44:620 (4) - Snap this object in the Graphic. (Grid lvl: 4)
  9. 00:48:220 (2) - Move this Slider 2 grids to the Left (Grid lvl: 4)
  10. 00:57:820 (3,4) - The same with 00:25:420 (1,2,1).. dont move it!.
  11. 01:00:220 (6) - Add a NC Here and delete the NC of the next note.. If you need a Argument.. 00:20:620 (5,1) LOL /me run
  12. 01:30:820 (5,1) - Good but hard for N00binners
Standard:
  1. 00:31:420 (1,2,3) - This looks.. random :c i know you can move it.
  2. Nothing bad in this Diff.. is so aweonaosom.
Hyper:
  1. ABSOLUTELY nothing here~
Another:
  1. 00:10:720 (5) - You need put the note in x:109|y:279 (Grid lvl: OFF).. symmetric with the end of the slider 00:09:520 (5).
  2. 00:21:670 (11) - This look ugly.. move to x:356|y:52 (Grid lvl: 4)
  3. 00:28:120 (2,3) - So confusing..
  4. Is another or Extra :c This Map is so hard, compared with others Another... Only a imo.

Well.. Little mod. xd I like the song/map so.. star~
S h i a
Yeah this is totally awesome.:D
modding as In-game chat request.
Those were all my own suggestions.

[Overall]
Fine. If there is a better bg for this song I will let you know.

[Beginner]
Fine to me.

[Standard]
01:07:420 (1) - make this slider more beatiful? a bit random shape as it now.

[Hyper]
00:10:720 (4) - I'd like it be like this since there's no sounds. I think it's better than make an empty hitsounds there.
00:38:620 (1,2,3,4) - \:D/ If you like
[Another]
awesome.

that's all. sorry for my poor modding skills.
spboxer3

:idea: general


  • Settings
    (For the setting/general issue.)
  1. looks all fine

Beginner


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    01:35:920 -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:620 (1,2) - don't you parallel it? It's looks like a bit depart off

Standard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    00:09:895 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:48:820 (3,5) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:40:720 (6) - NC this when you change this slider speed~ It can help player more readable~

Hyper


  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:07:420 (1,4) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:40:720 (6) - NC. same as Standard's problem
  2. 01:07:195 (1,1,2) - It's covered by spinner text. It's will make player confuse. please avoid it...

Another


  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:19:420 (1,2) - make the same arc? (use scale to make it)
  2. 00:44:770 (3,7,8,9) - make those used same spacing? (sense of sight)


red is unrankable issue. bule is need to discuss. Black is just suggest.

good luck ;)
Nakagawa-Kanon
happy :D

[Beginner]
good :D

[Standard]
so hard ww

Circle size -1?
I think it's better
00:47:020 (3) - add new combo?


[Hyper]
00:30:520 (4) - try to make this : http://puu.sh/tTZg
01:08:620 (1,2) - http://puu.sh/tTZL it's better for me?, well my opinion

[Another]
01:05:095 (6) - add new combo
01:33:220 (8) - add new combo
01:33:520 (1) - remove new combo


:D
xsrsbsns
hi :D

[Beginner]
01:08:920 (1) - Start spinner at 01:09:820?

[Standard]
So hard.. but no qualms from me.

[Hyper]
00:10:720 (4) - I would remove this repeat

[Another]
kami

Great map, as always! (forgive my poor mod)
LKs
Request from PM

[general]

Nothing to see
try offest -4

[Beginner]

00:10:420 (4) - also add a clap here to make a consistency

[Standard]

00:24:820 (2) - the whistle on the beginning feels a bit weird blended with 00:24:520 (1) - , you'd better move it to 00:25:120 -
00:29:620 (3,1,2,3) - I'm thinking the necessity of this bunch of sliders. To me, it's too chaotic under such a AR
01:20:620 (1,2,3,4) - ^ But I think here is ok cause it has a neat view
00:47:020 (3) - use a custom slidertick here? I don't wanna see a whistle missed here
00:56:620 (3) - ^

[Hyper]

00:26:320 (4) - whistle here?

[Another]

00:05:095 (2,3,4,5,6,7,8,1,2) - Personally I don't want to be such a nazi issue finder and make my post looks long but I’d suggest check these note one by one to you. At least, it does not harm.
01:30:520 (4) - The map is crazy here, but I still ask if you miss a whistle(sounds like suddenly miss sth)

GL
quiz-chan_DELETED
Incredible map *o°
RANK THIS ONE
Niva
Hi gowww~ Random mod (:

[General]

-> Your soft-hitclap has a 30ms silence on the start - try this soft hitclap instead?

Download: normal-hitclap.rar

-> About the silence used to silence the slider's portion on Another and Hyper, I already talked with Aleks719 about it, he said:



...uh, I personally suggest to use 45% there anyways, it blends better~

-> Use PreviewTime: 72070 for a more accurate preview time? :3
-> Also, it is strongly recommended to end Hyper and Another in 01:40:645 (as the music actually stopped there) :3

[Beginner]

  1. 00:02:620 (1) - (optional) Curve this downward to give an antagonistic effect with (2)?
  2. 00:05:620 (2) - Minor stuff, but put this in x:432 for consistency with 00:03:820 (2)'s end?
  3. 00:11:020 (1) - This spinner is too fast for an Easy diff (this is a 200 BPM song orz >_<) - maybe start this spinner on 00:10:570?
  4. 00:12:820 (1) - Also with this one, I personally feel you should add more spinner recovery time for beginners here... But your current rhythm is fine as is~
  5. 00:17:020 (1) - (optional) Use a slider like this here to get a better flow?
  6. 00:21:820 (1) - Add finish on slider's start here as there's a splashing sound from the song (:
  7. 00:30:220 (1,2) - You don't have to force symmetry with (3)'s end here imo, you can just arrange (3,1,2) in an arc to create a better flow before the break (:
  8. 00:36:220 (1) - End the spinner in 00:39:670 - that's where the synth actually ended. You can also end the spinner on 00:40:420 as well but it's not recommended to do so because of the 2/1 gap with the next note
  9. 00:44:620 (4) - To create a better flow with your (3) and (5), slightly curve this upward? Don't overcurve it, though ~
  10. 00:47:020 (1) - (optional) Arrange this slider like this to emphasize the triangle formation?
  11. 00:54:220 (4,5,1) - Actually, it will fit the music more if you put the stack on (5,1) instead on (4,5) :3 - however, if you want to keep the two-circles stack as you used on 00:57:820 (3,4), it's fine as is~
  12. 01:08:920 (1) - This spinner's start doesn't follow anything - to follow the song, I think it's best to remove a repeat from 01:05:020 (3), add a circle on 01:08:020, and start the spinner on 01:08:620 (1) xD
  13. 01:08:920 (1,1) - Same as 00:12:820 here, please highly consider to add more spinner recovery time for beginners, although your current rhythm sounds fine as is~
  14. 01:12:820 (1,2,3) - Currently, it is unclear whether these three is placed in an arc or not - perhaps move (2) further to the left to emphasize the arc?
  15. 01:25:420 (1,2,1) - Move two grids right without dist. snap on to make it spaced out perfectly in play mode (you already done right by placing these three few grids lower than (3)'s end, but these three should be placed more to the right as well >_<)
  16. 01:30:820 (5,1) - If you listen carefully, the finish should belong on (1)'s start, actually - but for this case I suggest to put finish on both (5)'s end and (1)'s start as they blends good altogether~
  17. 01:35:020 (1,2,1) - Put these three in x:264 y:280? (yep, manual stacking - this is required so (1) will be stacked perfectly on 01:32:620 (2)'s start on play mode xD
[Standard]

  1. 00:06:820 (5) - Hmm, personally I disliked this slider's shape, I think a slider like 00:09:220 (3) on Beginner plays better >_< - not a very must, though~
  2. 00:07:570 (1,1) - Give more time for players to react here orz, again the song is 200 BPM, and 300ms delay after spinner is hard to catch for a Normal xD - you can just simply move this to 00:09:020, though~
  3. 00:10:270 (2,4) - As you did on Beginner, manual-stack this note by moving both one grid down lv4?
  4. 00:21:820 (1) - (optional) Ah, I personally prefer if those two redpoints are spaced more afar to emphasize the slider's Z-shape, but this is purely optional xD
  5. 00:23:620 (5) - Another optional thing, make (5) and (1) parallel like this?
  6. 00:25:420 (1) - I think it won't do harm if you put another finish on 00:06:020 as well (together with the clap), but you don't have to add this if you feel it will be too noisy~
  7. 00:28:720 (5) - Missing whistle here (should be consistently every 2/1)
  8. 00:38:020 (4) - Try adding clap on the first repeat as well?
  9. 00:41:020 (1) - (optional) Again, this is just my personal preference... Hmm, why do you put this note slightly higher compared to the last slider's end, though? It's better imo to place it perfectly beside the last slider's end because the zig-zag pattern you have on (1,2,3,4,5,1) :3
  10. 00:47:020 (3) - Again, missing whistle on slider's end here (it's very recommended to add one here because of the high-pitched synth there)
  11. 00:53:620 (2) - Try this shape? It avoids cluster with 00:54:820 (3) and doesn't touch the HP bar:
  12. 00:56:620 (3) - Same as 00:47:020, missing whistle on slider's end~
  13. 01:03:220 (3) - I don't think the consistent whistle (which should appear on the second repeat here) should be stopped o.o
  14. 01:05:020 (1) - Minor stuff, but make it more symmetrical? (you can just simply move the first red waypoint two grids up, and one grid up for the second and third red waypoint)
  15. 01:08:770 (1,1) - Again, it is highly recommended to give players more recovery time after spinner - you can just simply imitate what you do on Beginner though, end the spinner on 01:12:220 and remove (1) :3
  16. 01:21:820 (1) - Same as 00:21:820, space the red waypoints more afar to emphasize the slider's Z-shape?
  17. 01:23:620 (5) - Same as 00:23:620, but it's mirrored
  18. 01:33:970 (x) - Add circle here? To be honest after those 1/2s suddenly switching to 1/1 rhythm sounds kinda weird... It's better to add a circle here imo to let players adapt with the less hectic rhythm~
  19. 01:37:570 (x), 01:38:770 (x) - If you followed the suggestion above, you might want to add a circle here as well to keep the rhythm's consistency
[Hyper]

  1. 00:08:920 (3,4) - (optional) For variation, perhaps move these two few grids downward (y:300) so (1,2,3,4,5) won't be too linear? Fully optional, though~
  2. 00:10:720 (4) - Refer to my post in General about the silence here
  3. 00:15:220 (3) - Hmm, do you really need that extra waypoint in the end? If you want to encircle (4) you can just do it naturally, though...
  4. 00:18:820 (3,4,1) - (optional) Curve (3) more? I'm personally fine if you want to add a small jump on (3,4,1), they aren't hard to catch anyway :3
  5. 00:20:320 (4,1,2,3) - I personally suggest this for (4), parallelling (4) to (3) doesn't get the correct atmosphere here imo:
  6. 00:21:220 (5,6,7,8) - Hmm, this part is quite random imo. I think you don't have to stick to spacing here, a jump would fit the song here as well (:
  7. 00:24:520 (2) - Make this encircle (4) properly to increase the flow here?
  8. 00:27:670 (4) - I highly recommend to stack this above 00:27:820 (1)'s start to increase readability~
  9. 00:45:220 (3) - (optional) Would be cute imo if you can arrange the slider like this :3 (you can also make the slider's second half encircle your next (1), but still, I think this is cuter xD)
  10. 00:47:920 (7) - Remove the whistle on the second repeat here, it will emphasize the whistle you used on slider's start (:
  11. 00:49:720 (2) - (optional) Move to x:336? This way, (1,2,4) forms a fancy straight line~
  12. 00:54:520 (2) - Very minor stuff, but move the midpoint two grids up and right (lv4) to encircle (3) better here (: - Don't worry, (2,1)'s spacing is still consistent this way xD
  13. 00:57:670 (6) - If you followed 00:47:920 (7), remove the whistle here as well? (this one sounds much better than 00:47:920, though...)
  14. 01:03:820 (1) - Refer to my post in General about the silence here
  15. 01:06:520 (5) - Why the whistle stopped here? Feels something's missing without it >_<
  16. 01:21:520 (7) - This circle is slightly closer to (8) compared with its distance to (6), but this is barely noticeable in play mode~
  17. 01:29:020 (1) - (optional) Add a slight bezier curve downward for this slider's second half? Would flow better this way imo~
  18. 01:40:620 (3) - As I wrote in General above, use a single circle here instead? The music indeed stopped here, and there's barely something to follow on 01:40:020 o.o
Really solid Hyper, love it (:

[Another]

  1. 00:03:220 (9) - Hmm, why don't you continue your zig-zag stream here (put this in y:80)? Will be much tidier imo, and it doesn't really affect your jump with (10) :3
  2. 00:07:120 (1,2,3,4) - Just suggestion, because your previous (1,2,3,4) was curved, I think it will be better if you curve this as well like below: (in this picture, please note that I stacked (2) with your (4))
  3. 00:09:220 (1,2,3,4) - (1,2) is spaced closer compared to (3,4), is this intentional? (not hard to catch, though >_<)
  4. 00:10:870 (6,1) - If you want, manual-stack this by moving both one grid down and right, although it's highly recommended to do so it's not a must~
  5. 00:19:720 (2) - Quite hard to see this slider, but it's not a big problem since it's not even close to impossible (:
  6. 00:20:320 (7) - Move the endpoint to x:-4 y:176? This will avoid cluster with (1), plus increases (1,2,3)'s readability ~
  7. 00:25:270 (9) - To be honest I didn't expect this to be stacked below (4) >_< - Stack below 00:24:445 (2) instead?
  8. 00:30:820 (1,2,3,4) - (optional) Well, I can see you're trying to create a fan pattern here, but why (3,4) is spaced closer compared to (1,2)? imo it's better to space (4) further, so you can get this part's climax (:
  9. 00:39:970 (1,3,5) - Add finish to these three? You added it on Hyper o.o
  10. 00:51:595 (6,7) - Really minor stuff, but move these two one grid lv4 up both to let (4,3,6) spaced out equally
  11. 01:00:070 (6) - Stack above 01:00:220 (1)'s start instead? Stacking this below (5) isn't a good idea imo because (1,2,3,4,5) is a moving stream, players can overstream easily here (:
  12. 01:01:420 (1,2,3) - Refer to my post in General about the silence here (especially on (3) here, don't think it will be intuitive >_<)
  13. 01:04:120 (3,4,5) - Refer to my post in General about the silence here
  14. 01:07:420 (1) - End the spinner in 01:08:470? The distinctive synth goes there, actually :3 - OR:
  15. 01:08:470 (x) - Add note here~
  16. 01:15:370 (6) - (optional) Uhm... I personally disliked how this slider's path got covered by (4,5), perhaps try this shape instead?
  17. 01:27:370 (5,6,7) - Try to form a perfect triangle consisting of these three? (for this case, you can simply move (6) to x:76 y:208 :3)
  18. 01:35:620 (3) - (optional) Personally I'd intensify the jump here (placing this on x:244 y:144 will do better imo) but it's purely optional~
  19. 01:40:620 (3) - Same as Hyper, use a single circle here instead? The music indeed stopped here, and there's barely something to follow on 01:40:020 o.o
I love your mapping, this map looks solid enough already~ (especially Hyper :3)
Please take a look on this mod (especially the soft-hitclap, the spinner issues on Beginner, and the silent part) and call me back (:
Niva
Did some more hitsound adjustments~

To next modders/MAT/BAT : The title is correct already ("Time files" instead of "Time flies")

Bubbled~
Aleks719
was irc mod :

We fixed new combo bug in Standard, added there HP+1,
added some combos in Beginner.
--------------
Edit :
Ranked!
Aurele
brbraging.

Gratz ! c:
MoodyRPG
Gratz gow :3
spboxer3
congratz~
F m L_old
Congratulations!
RL_Tibbar
congratz~~!gowwwwww~~
Meowcenaries
congratulations
CSY the corrupt
congratulations xD
y u z u k i
おめでと
quiz-chan_DELETED
I love this map. It truly deserved being ranked. Goob job. :D
xsrsbsns
congratz!

time files so fast, if u get what i mean ;)
Charles445
Aww, I was gonna mod this once I got home.
Whatever, map's fun as shit, congrats
Beige
Congratz! :3
BeatofIke
Good map, Hard map. Congrats
AIR315
Congratz~
quiz-chan_DELETED
Only haters out there. This map is a dream *-*
MaduroPikalo
needs a FOUR DIMENSIONS
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