♥meiikyuu wrote:
my heartstar~~~
You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.Insane:
ErufenRito wrote:
Easy:
00:05:235 (2) - With the way that you have mapped, this beat feels very awkward, I suggest you to remove the beat, OR add a whistle hitsound to it, whichever you prefer add whistle
00:10:882 (2) - Consider starting this at 00:10:705 -
00:13:705 (3,1) - Try this instead: http://osu.ppy.sh/ss/317512 Note that what's important here are the objects placement in the timeline, and not in space
00:22:176 (3) - Extend this to 00:23:411 - and then delete 00:23:588 (1) -
00:26:058 (1,2) - try this instead: http://osu.ppy.sh/ss/317514 Note that what's important here are the objects placement in the timeline, and not in space
00:40:529 (1) - Move this to 00:40:352 -
01:34:176 (1) - Extend to 01:36:999 - no change. If i change, note to come after the spinner is too fast in easy diff
Download: ave;new project feat. Sakura Saori & Shirasawa Rie - Everybody MuCHU deOsoba ni Angel!! (mochi) [kosiga's Easy!!].osuMelophobia wrote:
ave;new <3
[General]
i think 1000 audio lead in is not enough. 1500 is better
[Easy]
00:00:999 (1) - ここにfinishは合わないかと思います finish音みたいの曲自体にあるので入れてます。目立つようなので音量下げました :3
00:03:823 (1) - 折り返しにfinishつけてみては? no change ><
00:06:294 (4) - 終点より始点の方がfinishは合うと思います ^
00:36:999 (3) - 赤線に音があるので1/2短くするとか 00:36:294 (2,3) - 場所入れ替えてみました。
00:46:088 - 音量50%に。 前のパートがsoftなのでこれくらいがいいと思います ok~
01:00:294 (3) - add newcombo fixed
01:02:764 (5) - ここで音量上げないほうが次のfinishが強調されてイイ感じになる気がします どっちかというとgo goを強調させたい (*´;ェ;`*)
01:03:823 (2) - 赤線置きたくないのはわかるんですがアクセントが01:03:647 - にあるので鳴り方が変ですし読みにくいかと思います
ですのでこんな感じに変えてみては。 oh. good :3
01:34:176 (1) - 01:39:647 (1) - みたいに赤線で終わらせたほうが合うと思います 後続のnotesも同様に no change =w=
ありがとうございます~
L i d a N wrote:
Hey~Insane!!
- 01:36:823 (1) - Move a bit to the right because it touches the combo count.
Hard!!
- 00:32:411 (3) - Change to this? Looks better imo.
- 01:24:294 (1) - Move down a bit, touches the hp bar.
Normal!!
- 01:37:705 (2) - Move down a bit, touches the hp bar.
Couldn't find more. Awesome map~
Good luck
Melophobia wrote:
ave;new <3
[General]
i think 1000 audio lead in is not enough. 1500 is better
[Easy]
00:00:999 (1) - ここにfinishは合わないかと思います
00:03:823 (1) - 折り返しにfinishつけてみては?
00:06:294 (4) - 終点より始点の方がfinishは合うと思います
00:36:999 (3) - 赤線に音があるので1/2短くするとか
00:46:088 - 音量50%に。 前のパートがsoftなのでこれくらいがいいと思います
01:00:294 (3) - add newcombo
01:02:764 (5) - ここで音量上げないほうが次のfinishが強調されてイイ感じになる気がします
01:03:823 (2) - 赤線置きたくないのはわかるんですがアクセントが01:03:647 - にあるので鳴り方が変ですし読みにくいかと思います
ですのでこんな感じに変えてみては。
01:34:176 (1) - 01:39:647 (1) - みたいに赤線で終わらせたほうが合うと思います 後続のnotesも同様に
[Normal]
00:31:176 (4) - add finish at the end
00:34:529 - add note here? it'll fit with much a lot and players will be able to follow next music easily
00:56:764 (4) - add finish
00:57:470 (1) - add finish at the beginning
01:00:117 (1) - ^
01:07:000 (4) - 2 grid down to make square
01:07:352 (5) - add finish at the end (insane has it
01:13:882 (1,2) - swtich newcombo? it will fit soung better imo
01:43:882 (3) - add finish at hte beginning
01:44:764 (1) - add finish at the end
01:44:764 (1,2) - switch newcombos. i think change of melody is at 01:45:470 - , so starting next combo here is better
01:47:588 (5) - use same shape as (4) ? looks better imo
01:48:117 - i dont think 0 spinner is good idea. and this is good place to add it. Hard and Insane as well
[Hard]
00:16:176 (2) - i think it will look better if spacing between 6 and 2 looks same as spacing between 6 and 1
00:42:999 - add a note here to put clap constantly
00:54:294 - ^
00:56:764 (4) - add finish at the beginning
00:57:470 (1) -
01:00:117 (1) - ^ (insane has it
01:07:705 (3) - add finish at the repeat
01:24:294 (1) - ^
[Insane]
00:57:470 (5) - add finish at the beginning
01:24:294 (1) - ^
really nice, have my stars and good luck!
wmfchris wrote:
The file is broken as the file downloaded is without the .osz suffix. Try to FULL submit it again. ok
- The song ends in a gradually fading out style, so an ending spinner would be very nice. (Note that it's encouraged for every diff to have a spinner) ok added :c
[Insane]
00:19:529 (3,7) - clap and finish respectively like the last one (00:14:411 - ), similar act can be done to most 7-plets around i think you might be looking at the wrong ticks
00:43:529 (1,2,3,4) - (2) is stacked behind preevious stream and does not look really good. Try sth like http://osu.ppy.sh/ss/322852
Looks fine. changed to something else
[Hard]
fine.
[Normal]
fine.
[Easy]
00:20:411 (1) - whistle at beginning may produce a larger contrast with the finish later.
In overall this map is a very good ones, the only problem probably from the hitsounds, where N hit constantly appear for the whole song which is a bit too noisy for me. At the same time it sounds quite close to the hitclap and as a result the hitsound arrangment is this song is not really significant. Nevertheless, this map is ready enough.
[Te][Amo] wrote:
kosiga's Easy!!
- 00:26:058 (1) - Press shift and down the slider a bit fixed
- 00:51:823 (1) - Add finish at the begin ^
- 00:59:941 (3) - Add a note
- 01:14:058 (3) - Add finish ?
- 01:19:352 (4) - ^
thank you~wmfchris wrote:
- The song ends in a gradually fading out style, so an ending spinner would be very nice. (Note that it's encouraged for every diff to have a spinner) fixed
[Easy]
00:20:411 (1) - whistle at beginning may produce a larger contrast with the finish later. Is it really necessary @x@? I have not put here intentionally... 00:09:117 (4) .00:20:411 (1) . 01:19:705 (1) - These are all similar places. I thought that a whistle is not match there, so I do not put it ><
I don't feel that his suggestions are necessary.Andrea wrote:
Yes, it's fine now.
What are you going to do with Aleks' mod?
Graveyard ▂▅▇█▓▒░(’ω’)░▒▓█▇▅▂mochi wrote:
wow, good map!
star!
I heard you're lazy.mochi wrote:
え?
graveyard lol
still remapping some parts in insane
mochi wrote:
( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \
alacat wrote:
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osu file format v13
[General]
AudioFilename: chu.mp3
AudioLeadIn: 1000
PreviewTime: 80058
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Everybody MuCHU de*Osoba ni Angel!!
TitleUnicode:えびばでぃ夢CHUで☆お傍にエンジェル!!
Artist:ave;new project
ArtistUnicode:ave;new project
Creator:mochi
Version:kosiga's Easy!!
Source:快盗天使ツインエンジェル3
Tags:kosiga
BeatmapID:155399
BeatmapSetID:49674
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:2
[Events]
//Background and Video events
0,0,"alacat is naganegi.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,55,50,114
[TimingPoints]
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[Colours]
Combo1 : 252,122,125
Combo2 : 223,123,234
Combo3 : 107,239,153
Combo4 : 132,191,240
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280,276,64000,1,2,0:0:0:0:
216,228,64353,2,0,B|96:228,1,120,4|0,0:0|0:0,0:0:0:0:
60,300,65236,6,0,P|128:336|204:312,1,160,4|2,0:0|0:0,0:0:0:0:
312,192,66647,2,0,P|386:168|455:204,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
184,284,68765,6,0,B|191:196|118:147,1,160,4|2,0:0|0:0,0:0:0:0:
248,52,70177,2,0,B|240:139|313:188,1,160,2|0,0:0|0:0,0:0:0:0:
392,172,71236,1,2,0:0:0:0:
368,248,71588,6,0,B|318:321|231:313,1,160,0|2,0:0|0:0,0:0:0:0:
132,188,73000,2,0,B|121:149|90:121,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
180,252,74059,1,2,0:0:0:0:
228,188,74412,6,0,B|234:99|313:62,1,160,0|2,0:0|0:0,0:0:0:0:
380,208,75824,2,0,B|391:247|422:275,1,80,2|0,0:0|0:0,0:0:0:0:
492,236,76530,1,2,0:0:0:0:
492,156,76883,6,0,B|510:110|492:74|468:42|419:39,2,160,0|2|0,0:0|0:0|0:0,0:0:0:0:
444,220,78647,1,2,0:0:0:0:
396,284,79000,1,2,0:0:0:0:
348,348,79353,1,2,0:0:0:0:
268,348,79706,6,0,B|220:284,1,80,0|4,0:0|0:0,0:0:0:0:
184,128,80765,1,2,0:0:0:0:
320,44,81471,2,0,B|407:51|443:131,1,160,2|0,0:0|0:0,0:0:0:0:
436,212,82530,1,2,0:0:0:0:
388,276,82883,6,0,B|302:252|241:314,1,160,0|2,0:0|0:0,0:0:0:0:
108,224,84294,2,0,B|84:191|45:175,1,80,4|2,0:0|0:0,0:0:0:0:
44,96,85000,2,0,B|67:63|106:47,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
124,132,86059,5,2,0:0:0:0:
188,180,86412,1,2,0:0:0:0:
268,188,86765,2,0,B|271:138|302:113|337:94|383:112,1,160,0|2,0:0|0:0,0:0:0:0:
428,176,87824,1,2,0:0:0:0:
436,256,88177,6,0,B|447:295|478:323,2,80,0|4|2,0:0|0:0|0:0,0:0:0:0:
428,176,89236,1,2,0:0:0:0:
392,104,89588,1,0,0:0:0:0:
328,56,89941,2,0,P|212:40|144:128,1,240,2|4,0:0|0:0,0:0:0:0:
172,204,91353,6,0,P|212:208|252:204,1,80,4|2,0:0|0:0,0:0:0:0:
316,156,92059,2,0,P|356:152|396:156,1,80,0|2,0:0|0:0,0:0:0:0:
456,208,92765,2,0,L|456:292,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
456,128,93824,1,4,0:0:0:0:
408,64,94177,6,0,P|336:36|264:68,1,160,4|2,0:0|0:0,0:0:0:0:
188,208,95588,2,0,P|116:236|44:204,1,160,0|2,0:0|0:0,0:0:0:0:
16,128,96647,5,8,0:0:0:0:
172,96,97353,1,8,0:0:0:0:
232,244,98059,1,8,0:0:0:0:
384,192,98765,2,0,P|420:124|400:44,1,160,8|8,0:0|0:0,0:0:0:0:
324,68,99824,6,0,P|244:72|172:36,1,160,0|2,0:0|0:0,0:0:0:0:
64,156,101236,2,0,P|144:152|216:188,1,160,0|2,0:0|0:0,0:0:0:0:
320,308,102647,6,0,L|400:308,1,80,0|0,0:0|0:0,0:0:0:0:
464,260,103353,2,0,P|480:204|464:144,2,120,2|4|2,0:0|0:0|0:0,0:0:0:0:
384,252,104765,1,2,0:0:0:0:
336,316,105118,1,0,0:0:0:0:
260,340,105471,2,0,P|220:344|180:332,1,80,4|2,0:0|0:0,0:0:0:0:
156,256,106177,2,0,P|168:216|168:176,1,80,0|2,0:0|0:0,0:0:0:0:
100,136,106883,2,0,P|96:76|128:28,2,120,0|2|4,0:0|0:0|0:0,0:0:0:0:
256,192,108118,12,0,111118,0:0:0:0:
Garven wrote:
お久しぶり~
[General]
Tick rate 2 fits this song best
[Easy]
Man, I was lenient with post spinner notes way back when. I'd give more time after spinners in this difficulty. Otherwise it's fine.
[Normal]
Raise the OD by at least 1
[Hard]
Raise the OD by at least 1
Considering the large difficulty gap between this and the Normal, I'd raise Normal's difficulty a tad overall.
[Insane]
This is mostly fine except for all the blatant overmapped streams on soft soundset. I'm sure you can come up with something better than this at this point in time.