Currently we have this:
And as far as i know, it applies for slider to slider stacks as well like
I feel we should be making an exception for slider to slider stacks with this rule:
1. This is perfectly readable anyways because most of the slider body is exposed.
2. osu! treats autostacking slider ends differently for some reason (sometimes you need a higher stack leniency for these to properly stack) which creates alot of accidental problems.
Also not sure if this is relevant or not, but the way this rule is worded "not overlap perfectly" kind of implies that this case is allowed since the sliders are technically not overlapped perfectly, only the head and tails are overlapped.
Objects 1/2 of a beat apart or less must not overlap perfectly.
And as far as i know, it applies for slider to slider stacks as well like
I feel we should be making an exception for slider to slider stacks with this rule:
1. This is perfectly readable anyways because most of the slider body is exposed.
2. osu! treats autostacking slider ends differently for some reason (sometimes you need a higher stack leniency for these to properly stack) which creates alot of accidental problems.
Also not sure if this is relevant or not, but the way this rule is worded "not overlap perfectly" kind of implies that this case is allowed since the sliders are technically not overlapped perfectly, only the head and tails are overlapped.