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Zeng Zhihao - Demon Sword

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Topic Starter
popner
This beatmap was submitted using in-game submission on 2012年5月21日 at 16:58:01

Artist: Zeng Zhihao
Title: Demon Sword
Source: Legend of Sword and Fairy III
Tags: Battle BGM LKs inaba-tan Xian Jian Qi Xia Zhuan San Softstar Mo Jian Zhan Yao
BPM: 180
Filesize: 1329kb
Play Time: 01:17
Difficulties Available:
  1. inaba's Taiko (4.83 stars, 411 notes)
  2. Insane (5 stars, 317 notes)
  3. LKs' Hard (5 stars, 222 notes)
  4. Normal (2.86 stars, 81 notes)
Download: Zeng Zhihao - Demon Sword
Information: Scores/Beatmap Listing
---------------
#4
Battle BGM, from PC game Legend of Sword and Fairy III
《仙剑奇侠传三》战斗音乐《魔剑斩妖》。

LKs' Hard by LKs.
inaba's Taiko by inaba-tan.
Hitomi May
Hi)
I like this song Oo

[General]
Hm, default combo color?
I think it's not realy good idea
And where is hitsounds? D;
And you need gard diff :o

[Normal]
00:20:148 (3,4) - hm, only suggestion:
00:59:982 (4) - end this slide in 01:00:648

[Insane]
00:15:982 (1,2,3) - hm, maybe delete jump?
00:24:148 (5) - nc
00:26:649 (1) - delete nc
00:26:815 (3) - add nc
00:40:148 (1) - CLAP :'D
01:03:148 (2) - ctrl+r?

Nice map
Good job :)
LKs
怒偷一懒

另外做的也挫了点 歌曲感觉无处入手:3

http://puu.sh/s6RB


EDIT: offest 可以-10 个人认为
Topic Starter
popner

LKs wrote:

怒偷一懒

另外做的也挫了点 歌曲感觉无处入手:3

http://puu.sh/s6RB


EDIT: offest 可以-10 个人认为
神麻婆大腿 :)
0x57CB36
0.0 这又是什么神曲, 前来留名
Suimya
OAO/ nice map~
Urlangce
仙三战斗BGM?魔剑斩妖?GOOD~~~我喜欢这曲子。要是能吧仗剑和临危一起做了就好了。
Cygnus
  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 01:09:472 (3) - New combo.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. AR -1

  2. 00:03:638 (2) - Please make the spacing of this note from the previous and next note consistent. http://puu.sh/tpLW

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXXINSANE
SPOILER
  1. Seems fine.

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: TAKA respect for J.S.B - Ubertreffen
Urlangce
不请自来的酱油。。。

仙剑系列说实话 我只喜欢仙三 后面的系列都没那个感情了 仙五什么的买来了到现在都没有打完。。。
仙三玩了10多遍吧?反正很喜欢。音乐都很熟悉。
我希望可以帮上你的忙~~~ :)


首先这首曲子:
魔剑斩妖:战斗用音乐,表现爽快激烈的战斗,使用于复杂而连续战斗多的迷宫场合,表现堂堂正正的战斗气氛。
我觉得这首曲子做出来要给人一种爽快的压迫感。。。恩。。。

[Normal]
目测没什么大问题。
[hard]
00:15:138(1)(2)(3)(4):玩到这里感觉12和34分开了给人不怎么连贯的感觉。
00:25:138-00:27:805:这段感觉和前后都不搭,而且就算是Hard也要有压迫感才行,这里感觉突兀了。
00:30:972(6):移动到00:30:805或者删除在00:30:805加一个slider。
00:33:638(6):同上~~
00:49:472(4):感觉稍微长了一点。。缩短一点会更好?不过缩短了后面的也要改变了。
01:02:972:这段感觉停顿不大合适。。吧slider拉长到01:03:472更好一点或者这段重做?
[insane]
我实在是找不出节奏上不对的地方啊~~感觉不错。

期望早日Rank~~~好喜欢~
P.S.喜欢的曲子留不了名是个悲剧啊。
不知道是否可以有坑允许我做一个GD来着?
我多想做GD来着。 看了Insane我感觉我做不到更好了。。。 :cry:
Mystica
耶不知道爲什麽我下不了 如果繼續需求mod的話請抽時間游戲裡叫我
inaba-tan
i will make taiko diff ~ >w<

finish~

Download: Zeng Zhihao - Demon Sword (popner) [Taiko].osu
LKs

Urlangce wrote:

首先这首曲子:
魔剑斩妖:战斗用音乐,表现爽快激烈的战斗,使用于复杂而连续战斗多的迷宫场合,表现堂堂正正的战斗气氛。
我觉得这首曲子做出来要给人一种爽快的压迫感。。。恩。。。 抱歉我首先没玩过仙剑 再而压迫感是对于玩家水平而言的 高于玩家水平才有压迫感 你让曲奇玩这个的HR他也没有压迫感

[hard]
00:15:138(1)(2)(3)(4):玩到这里感觉12和34分开了给人不怎么连贯的感觉。fixed
00:25:138-00:27:805:这段感觉和前后都不搭,而且就算是Hard也要有压迫感才行,这里感觉突兀了。 QAQ
00:30:972(6):移动到00:30:805或者删除在00:30:805加一个slider。这里有bass音
00:33:638(6):同上~~
00:49:472(4):感觉稍微长了一点。。缩短一点会更好?不过缩短了后面的也要改变了。
01:02:972:这段感觉停顿不大合适。。吧slider拉长到01:03:472更好一点或者这段重做? fixed
http://puu.sh/tU7a
Mystica
here comes my mod

[Normal]
00:23:138 - 我看來還是加個note好

[拉克絲]
00:13:472 (1) - 大人根據你一向習慣不覺得note跟slider放直比較好么
00:15:305 (2,3) - 大人您的跳總感覺不明顯
00:15:305 (1,2,3,4,5,6,7,8) - 節奏坑死一片
01:06:305 (2) - 感覺你往slider中放點會好看些

[Insane]
00:28:805 (4) - 根據前面效果來個跳如何
00:43:305 (3) - ^
00:44:305 (3) - ^
00:55:804 (5,6,7,8) - 個人感覺換成2個1/2slider會好點

Good map
B2IN
H i :D

[General]
i recommend the slider tick rate : 2 to you

[Normal]
00:24:138 (1) - try this



00:34:805 (1,2) 00:37:472 (1,2) -



[LK's Hard]
00:01:472 (1,2) - how about this ?



[Insane]
00:24:138 (5,6,7) - um..I wish you would change the placement (also shape)
00:26:805 (3,4,5) - it is fine

good luck ~
Kawayi Rika
Hi ~ popner ~ :)

Mod time for PM - In Game ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'Battle' in tags.

[Insane]


  1. HP+1 or 2 have more better imo.

[LKs' Hard]


  1. 00:04:805 (2) - Try change a repeat slider + 1 note.
  2. 00:42:972 (1) - Maybe change a repeat slider,much better here.
  3. 00:48:638 (2,3) - Sound a bit off here,try like this rhythm.

That's all ~ pretty nice mapset ~

Good luck with rank ~
BeatofIke
Request frorm modding queue. Here's what I found:

General

Normal
-> HP Drain (+1)
00:20:138 (3,4) - Don't let them touch.
00:24:138 (1,2) - ^
00:42:805 (1,2,3,4) - I don't recommend using 1/2 sliders. Maybe something like this?
[attachment=0:d3dc2]screenshot123.jpg[/attachment:d3dc2]
Also, the spacing at 00:43:305 (2,3) have bad polarity, but it's fine in this case. Eventually, players will memorize it.

LK's Hard
-> Approach rate (-1)? It's only hard difficulty.
-> I recommend that you reduce the drain rate/overall difficulty to 5 for better difficulty spread.
00:04:805 (2) - I don't recommend that you use 2 repeats on this slider, but it's fine once it's memorized.
00:49:472 (4,5) - It's very confusing if you use different repeats on these kick sliders. Make them the same or change the pattern a bit.
01:00:638 (6,1) - I really didn't like this spacing. The new combo helps though so whatever.

Insane
Why is the Drain rate lower than hard difficulty? Make it higher than hard difficulty.
00:05:138 (6) - Find a way so this slider don't touch circle 4.
00:50:139 (5) - 2 Grids right (Grid level 4)?

Good map overall. Godd Luck with your map.
00:50:472 (6) - 2 Grids left (Grid level 4)?
[CSGA]Ar3sgice
from my queue


General

  1. 传说中的仙剑三么= = 这歌有没拼音加进tags吧 还有 xian jian qi xia zhuan 0.0
Normal

  1. 00:20:805 (4) - up 2 grids
  2. 00:29:472 (1,3) - 3/2..? 这样有点不合音乐
LKs

  1. 00:03:638 (2,3) - ._. 间距?
  2. 00:04:805 (2) - 坑爹
  3. 00:50:305 (6,7,8) - reverse slider?
  4. 01:07:638 (2,3) - ..?
  5. 01:08:805 (2) - ._.
  6. 01:17:138 (2) - 上移6px
Insane

  1. 00:40:305 (2,3,4,5,6,7,8,9,10) - 中间间距不增大?
  2. 00:46:805 (1,2,3,4) - 这四个挺奇怪的=/=
  3. 00:50:805 (1,2) - 拉大点间距?
  4. 01:01:388 (2) - +1 note
  5. 01:02:805 (1) - ctrl+r..? 好诡异
  6. 01:06:638 (5,6) - 加两个note叠成三连?
that's all

Good luck~
those
From .:Let those mod those maps:.

[General]
  1. Volume doesn't change, and you don't use much hitsounding. Is it still being worked on?
[Normal]
  1. 00:20:138 (3,4) - Leave some space between these two.
[inaba's Taiko]
  1. 00:24:138 (3) - From here to 00:34:805 (3) - it is very undermapped. It feels very empty because of all the breaks.
  2. 00:44:805 (1,2) - D D
[LKs' Hard]
  1. 01:04:138 (6) - NC here
[Insane]
  1. 00:50:139 (5) - Expected this to be lower and to the left. Maybe somewhere around x:132 y:160 would do be better.
  2. 01:03:139 (2) - Expected this in Reverse
Good luck :3
Sonico Makaron
Hello :3

[General]
looks fine

[Normal]
00:12:805 (3) - add NC? 00:14:139 (1) - and remove NC
00:32:138 (3) - add NC?
00:37:472 (1) - add finish beginer slider
00:44:805 (5) - ^ end slider?
00:59:472 (3) - add NC?
01:09:472 (3) - ^?

[LKs' Hard]
00:22:638 (5) - add NC
00:23:305 (7) - ^
00:34:139 (8) - add finish beginer slider?
00:44:805 (4) - add finish?
00:44:972 (1) - ^ end slider?
00:49:472 (4) - add NC?
01:00:305 (4) - ^?

[Insane]
HP+2?
00:24:138 (5) - add NC?
00:26:805 (3) - ^?
00:50:139 (5) - add finish end slider
00:55:139 (1) - add finish?
00:55:639 (3) - ^?
01:16:472 (2) - ^?
01:16:639 (3) - end slider?

Thats all~
Good luck :)
Andrea
[Insane]

Increase HP Drain by 1 or 2 ticks, at least. Right now it's too low for an Insane difficulty.


Other than that I can't find anything else. Pretty nice map you've got there!
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