In reference to: https://osu.ppy.sh/community/forums/topics/756407
For reiteration, after quite a bit of time in the BNG and QAH, it was clear to me that there was a rather large gray area surrounding how to enforce breaktime guidelines. Since the rc rules and guidelines are written under the parameters of BPM=180, when the bpm is higher or lower than 180, the lines become very blurry about what is considered “exceptional circumstances.”
With that said, i believe the following should be amended in the taiko ranking critiera:
The added exception of counter-intuitive break times are to ensure that if a break is not inserted, the reason for not doing so is for the sake of quality and flow. In other words, putting a break would otherwise not play well and not match the music correctly. Furthermore, the exception of allowing more continuous mapping if the part is more forgiving allows mappers to use breaks such as 2/1 in a kantan as oppose to 3/1 so long as the 2/1 break(s) occur frequently. That choice is equally as forgiving as a 3/1 or longer break.
Along with that, there was some other “housekeeping” things i think should be added in the RC with times changing in taiko:
The reasoning behind the slider velocity tweaks is that at higher BPM, beginning players need ample time to react to the notes on the playfield. The speed at which the notes move becomes quite fast at 240, which is why it is a guideline, and then definitely unreasonable for beginners at 300, which is why it is a rule. As for the 1/2 patterns being changed from 4 notes to 5, using 4 notes as a limit indicates that the song will always contain an offbeat rhythm and that is not the case. 5 notes is much more versatile and can create a more fair spread with Muzukashii in the cases that the Kantan is not included.
special thanks to ono and oko for their opinions and help : )
For reiteration, after quite a bit of time in the BNG and QAH, it was clear to me that there was a rather large gray area surrounding how to enforce breaktime guidelines. Since the rc rules and guidelines are written under the parameters of BPM=180, when the bpm is higher or lower than 180, the lines become very blurry about what is considered “exceptional circumstances.”
With that said, i believe the following should be amended in the taiko ranking critiera:
Kantan (Guidelines):
You should insert at least 1 rest moment that is 3/1 or longer after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
Futsuu (Guidelines):
You should insert at least 1 rest moment that is 2/1 or longer after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
Muzukashii (Guidelines):
You should insert at least 1 rest moment that is 3/2 or longer after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
Oni (Guidelines):
You should insert at least 1 rest moment which is 1/1 or longer after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
You should insert at least 1 rest moment that is 3/1 or longer after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
Futsuu (Guidelines):
You should insert at least 1 rest moment that is 2/1 or longer after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
Muzukashii (Guidelines):
You should insert at least 1 rest moment that is 3/2 or longer after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
Oni (Guidelines):
You should insert at least 1 rest moment which is 1/1 or longer after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
The added exception of counter-intuitive break times are to ensure that if a break is not inserted, the reason for not doing so is for the sake of quality and flow. In other words, putting a break would otherwise not play well and not match the music correctly. Furthermore, the exception of allowing more continuous mapping if the part is more forgiving allows mappers to use breaks such as 2/1 in a kantan as oppose to 3/1 so long as the 2/1 break(s) occur frequently. That choice is equally as forgiving as a 3/1 or longer break.
Along with that, there was some other “housekeeping” things i think should be added in the RC with times changing in taiko:
Kantan (Guidelines)
Use a lower base slider velocity in a BPM higher than 240. This is simply to ensure the readability of notes for beginners at these higher BPMs.
Use a lower base slider velocity for the Kantan and Futsuu in sets timed in a BPM equal to or greater than 300. You may apply a similar slider velocity to the Muzukashii and Oni if necessary.
Futsuu (Guidelines)
Use a lower base slider velocity in a BPM higher than 240. This is simply to ensure the readability of notes for beginners at these higher BPMs.
Use a lower base slider velocity for the Kantan and Futsuu in sets timed in a BPM equal to or greater than 300. You may apply a similar slider velocity to the Muzukashii and Oni if necessary.
If you plan on using a Futsuu as the lowest difficulty of a mapset, it has to abide by the following guidelines:
1/2 patterns should not be longer than five notes.
Use a lower base slider velocity in a BPM higher than 240. This is simply to ensure the readability of notes for beginners at these higher BPMs.
Use a lower base slider velocity for the Kantan and Futsuu in sets timed in a BPM equal to or greater than 300. You may apply a similar slider velocity to the Muzukashii and Oni if necessary.
Futsuu (Guidelines)
Use a lower base slider velocity in a BPM higher than 240. This is simply to ensure the readability of notes for beginners at these higher BPMs.
Use a lower base slider velocity for the Kantan and Futsuu in sets timed in a BPM equal to or greater than 300. You may apply a similar slider velocity to the Muzukashii and Oni if necessary.
If you plan on using a Futsuu as the lowest difficulty of a mapset, it has to abide by the following guidelines:
1/2 patterns should not be longer than five notes.
The reasoning behind the slider velocity tweaks is that at higher BPM, beginning players need ample time to react to the notes on the playfield. The speed at which the notes move becomes quite fast at 240, which is why it is a guideline, and then definitely unreasonable for beginners at 300, which is why it is a rule. As for the 1/2 patterns being changed from 4 notes to 5, using 4 notes as a limit indicates that the song will always contain an offbeat rhythm and that is not the case. 5 notes is much more versatile and can create a more fair spread with Muzukashii in the cases that the Kantan is not included.
special thanks to ono and oko for their opinions and help : )