So this is a bit of a rip from one of the DDR clones in the arcades, but here's my suggestion:
A beatmap element (button shaped? custom shaped?) that penalises the player if they put their mouse over that object - it gives them an X, reduces their health, breaks combo etc.
This introduces the potential more variety in the games, because players have to evade such zones. It also allows for spinners to no longer be a "who-can-twitch-their-hands-as-fast-as-possible-fest" and more of a skill test, as the author could place zones strategically around the spinner area such that the player has to navigate in a circle/oblong/whatever shape accurately. Or you could just put a zone right in the centre to require the player to balance between spin speed(closeness to centre) and risk of losing the combo.
This brings up the issue of whether it is better for Osu! to stay true to being a clone of Ouendan, or to deviate and take advantage of the differences between mice and stylus(eg, the inability to detect where the stylus is "hovering" over, but the ability to know where the mouse is when its not clicked).
I personally think that "extra" features should be allowed, and that whether or not these features are used should be the prerogative of the beatmap author. But then again, I haven't played Ouendan or EBA extensively myself, so I am biased in that I derive the same type of pleasure from having it being a clone of the DS version.
Any comments from the community, particularly about whether you think we should stick to being a clone or not, would be greatly appreciated.
A beatmap element (button shaped? custom shaped?) that penalises the player if they put their mouse over that object - it gives them an X, reduces their health, breaks combo etc.
This introduces the potential more variety in the games, because players have to evade such zones. It also allows for spinners to no longer be a "who-can-twitch-their-hands-as-fast-as-possible-fest" and more of a skill test, as the author could place zones strategically around the spinner area such that the player has to navigate in a circle/oblong/whatever shape accurately. Or you could just put a zone right in the centre to require the player to balance between spin speed(closeness to centre) and risk of losing the combo.
This brings up the issue of whether it is better for Osu! to stay true to being a clone of Ouendan, or to deviate and take advantage of the differences between mice and stylus(eg, the inability to detect where the stylus is "hovering" over, but the ability to know where the mouse is when its not clicked).
I personally think that "extra" features should be allowed, and that whether or not these features are used should be the prerogative of the beatmap author. But then again, I haven't played Ouendan or EBA extensively myself, so I am biased in that I derive the same type of pleasure from having it being a clone of the DS version.
Any comments from the community, particularly about whether you think we should stick to being a clone or not, would be greatly appreciated.