[ - Jax - ] wrote:
pishifat wrote:
so unless someone's been hiding a groundbreaking option, i think we can go forward with the wording proposed near the beginning:
A beatmapset host must have beatmapped equal or more difficulties than any guest difficulty beatmap creators. This is to provide credit where credit is due. Collab difficulties are only considered partial difficulties, and drain time will be used if necessary to determine the amount of contribution.
The problem I find with this is that mappers who are trying to push their first map to rank is that they might want a GD for a certain diff (say Hard, if they're bad at mapping Hard difficulties) and put a request in the Mapping Projects subforum, and end up getting a full mania spread by accident (unlikely, but can happen) and has to map more difficulties otherwise it's unrankable.
The rule is a bit unfair, but I think it would be better to have the RC be a bit more lenient, something like: The mapset host's difficulties must have around 80% drain time compared to the biggest contributor. While still giving "credit where credit is due", it provides more leniency for aspiring mappers who can't map low difficulties.
Getting a full mania spread "by accident" is not really possible, it's the mapset host's choice to add difficulties to the map, if he doesn't want certain diffs he can simply decide not to add them. Also, usually people ask for permission before they map a gd. If new mappers are unable to map low difficulties, they can either learn how to map them (since it's probably even easier to map them compared to insane/extra) or they can get a normal and hard gd and map insane and extra and it would be a rankable spread.
I agree with what pishi said about the amount of diffs being the only possible measurement as of right now. The "if necessary" thing could be explained by determining that drain time is only taken into account in collab diffs when the spread is arranged in a way that would make someone else other than the mapset host the biggest contributor, for example: The mapset host mapped Insane, while mapper x made a normal gd. The hard diff is a collab between both of them. In that case, the respective drain time each mapper mapped is considered. If the gd mapper made like 75% of it, it's probably not okay, while something like 50/50 would work.
But in cases where the mapset host has more drain time than the others anyways, for example if he also mapped an extra diff for this map, then the drain time of the collab diff doesn't matter. This is probably hard to word and implement into the rule but it's quite simple to understand I think.