Warum Phunk als tag?
weil ich noch eine 2te (wenn auch mehr for da lolz) Map hab die die selbe Melodie nur als YTP benutzt. Da ich aber schnell irgendwas eintippe um zu meinen maps zu gelangen nehme ich Phunk ^^ Ich werde es entfernen sobald die erste diff komplett ist :3TheNutritiousGuy wrote:
Warum Phunk als tag?
Thank you very very much buddySoaprman wrote:
General
I wouldn't recommend using grid level 4 as your general grid snap. It's only really useful for symmetry tweaking.
Easy
00:01:219 (1,2) - Not really noticeable while playing, but these and lots of other things are slightly off-center. Not gonna point out every instance, but switch to grid 3 and keep an eye out for things like this where you could center them properly.I think I fix'd it
00:07:147 (2) - You probably should never use short sliders with many repeats like this in Easy. It can be hard to tell when they're supposed to stop. Players who are skilled enough to read things like this should probably be playing Normal instead. fix'd
00:20:828 (3) - Overlaps like this can actually be tricky for beginners who aren't so good at reading approach circles yet. I would recommend not stacking so much on Easy. fix'd
00:29:948 (2) - Move this so it doesn't overlap the slider after it. Looks ugly. Maybe something like this: http://osu.ppy.sh/ss/315616 I think it is better now
01:01:415 (1) - This one looks sloppy. Copy one of the others around it that look better and do edit > reverse selection to get it to go the other way cleanly. ^
01:20:568 (2) - Just wanted to point out another example of things that could easily be more cleanly centered. This is visibly off-center after 1 above it. fix'd
02:05:259 (3) - Again, the points are a little uneven. Hope it is better now
02:15:748 (3) - Ewwww. Get rid of this clap mid-slider. If you want a clap there, change your mapping to make one belong there. ok i made 3 HC instead
02:36:269 (1) - Off-center. Could use a bit of cleaning up, too. :/ that might take some time ... not fix'd for now
Normal
00:27:440 (4) - Adjust this curve a bit so it wraps around 3 more nicely. I tried. Hope it is better now
00:29:264 (4) - Same here. ^
01:05:747 (5) - Distance snap this. Should move it a bit closer to 4. Was intended as a little jump for newcomers but I fix'd it now anyway
02:38:093 (2) - Sounds a little clumsy next to the music. Just get rid of 2 and make 3 longer. ok
Hard
This difficulty is great. Still a few things to point out...
00:22:652 (3,4,5,6,7) - Decrease the spacing on these to be like the other streams in the map. 0.8 spacing should work now
00:23:792 (1,2,3) - Make the spacing on these three the same. I like how 4 is a bit further away and making 1,2,3 the same would emphasize that. ^^ ok
00:28:124 (4) - And if we're going with that, space this a bit further from 3. ^
00:29:948 (8) - And this a bit further from 7. Whatever you do, keep it consistent. ^
02:10:275 (1) - Someone might whine about this, but it won't be me. Just a heads-up! I have to say that these interruptions fit with the music and are a fraction of a second long. I spectate many people and nobody failed at those two. I also could play the infamous "but that map has it too q.q game but i won'tjust saying that even some maps of BATs have thatIf a MAT or BAT complains about this one I will make it more clear for people that there is a interruption but for now i would deny this point.
02:15:976 (5) - Same here. I... think? these are unrankable. Again, I have no problem with them but a MAT or BAT might. ^
Closing remarks
Pretty nice mapset you got here! It mostly just needs polish. Get there!
120,176,156269,6,0,B|268:368|268:368|416:184|424:176|424:176|456:140|480:96|428:24|348:28|320:56|272:144|272:144|236:48|168:20|108:60|96:104,2,1050,0|2|2Einfach open Songfolder dann easy diff mit editor auswählen und den letzten langen Code löschen den einfügen ansehen wenn er dir gefällt speichern sonst esc nicht speichern :3
256,192,163566,12,0,166758
120,176,156269,6,0,B|268:368|268:368|416:184|424:176|424:176|456:140|480:96|428:24|348:28|320:56|272:144|272:144|236:48|168:20|108:60|96:104,2,1050,0|2|2Einfach open Songfolder dann easy diff mit editor auswählen und den letzten langen Code löschen den einfügen ansehen wenn er dir gefällt speichern sonst esc nicht speichern :3 LOL you copied the old Slider in there :3 I saw NO change whatssoever
256,192,163566,12,0,166758
GamerX4life wrote:
My Mod:
[Easy]
- 00:23:108 (1,1) Versuch den Anfang des von (1/blau) perfekt auf eine Linie mit dem Ende von (1/grün) zu bringen (ohne grid snap/ oder mit Grid Level 4) so ungefähr: http://puu.sh/vaYU ??? I don't get it
- 00:30:404 (1) Der rammt meine Health-Bar ( http://puu.sh/vaZG ) am besten neigst du den Slider etwas weniger tried my best to reduce this ._.
- 01:24:216 add note I am a bit unhappy with this ... i added it. But if some people complain i will delete it
[Normal]
- 00:33:825 add note I don't think they really fit~ maybe if more people want them there
- 01:14:411 (2,3,4,1,2,3) Mach den Abstand zwischen denen gleich They are all the same now 1.02x DS
- 01:24:900 add note Like first answer
- 01:26:724 ^ ^
- 01:43:369 (1,1,1,1) Mach nen Quadrat draus it is more a rectangle now ... I may change it back to old style
[Hard](Alles nur Vorschläge)
- 00:35:193 (5) mach den Slider runder tried my best
- 00:55:942 (1) ^ (am Anfang) ^
- 01:46:562 kopier doch einfach die (1,2,3) davor und setze sie hier ein und mach Strg + H und Strg + J ok
- 01:48:386 das gleiche aber nur mit Strg + J die waren doch schon so ... naja egal
- 01:59:331 mach es doch ganz symetisch: (4,5) auf die vertikale Linie, kopier (1,2,3) und füg es bei 01:59:787 ein dann noch Strg + H und Strg + R ok
- 02:01:839 Also entweder du ziehst die (4) zu 02:01:611 oder du ziehst die (7) zu 02:03:663 und fügst nen circle bei 02:03:435 ein 2nd option
Viel Glück!
296,156,33368,6,0,B|304:192|336:220|380:220|416:200|432:160,1,18000:33:369 (1) - RNC
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed.So maybe this slider is not allowed. Anyway, add a NC on it.
Tshemmp wrote:
Hi. hi
[General]
Inconsistency in PreviewTime: I think it is fix'd now
Easy: 30475
Hard: 30475
Normal: 30404
Disable Countdown in all diffs? ok
You can remove all bookmarks. k
[Hard]
00:01:447 (2,4) - whistle k
00:03:271 (2,4) - ^ , got the pattern? Always on the 1,5 and the 2,5 in every measure until 00:07:375 (3) not really... but i think it is better now
00:07:831 (7,8,1,3) - whistle k
00:15:811 (1) - the flow would be better if this slider would go from the left to the right instead of the right to the left. You have to re-place 00:16:496 (2,3,4) then ofcourse. Can't do this ._. Flow isn't better or worse though
00:21:284 (5) - NC no ~ maybe if some other people say so ...
00:22:196 (1) - RNC ^
00:23:108 (7) - NC ^
00:23:792 (1) - RNC ^
Continue this pattern with a NC on the first beat of each measure until 00:28:580 (5) - NC ^
00:30:404 (1) - finish You don't hear that finish but ok ~
00:32:913 (5,6,1) - this slider could look better:296,156,33368,6,0,B|304:192|336:220|380:220|416:200|432:160,1,18000:33:369 (1) - RNC ~ ok
00:34:053 (2) - NC ^
00:35:193 (5) - make this slider end 00:35:649 and add a circle at 00:35:877 instead with a NC
00:36:675 - add circle or a short slider (remove 00:36:789 (8) in this case ofcourse) ? no, slider don't fit and note either o,o
00:40:437 (7) - clap on start end end ok
00:57:310 - why soft sample set here? It makes no sense (imo). I think Normal doesn't fit but ok i remove
00:59:590 (1) - niceee thx
01:01:871 (1) - RNC
01:02:783 (3) - NC
01:03:695 (1) - RNC
01:04:607 (5) - NC I think both ways work ... but fine i take your sugg.
01:11:903 - volume up (60% for example) ok
01:12:131 (3) - no finish k
01:21:480 (1) - finish k
01:26:268 (4) - same as 00:35:193
01:27:750 - same as 00:36:675 fine
01:30:145 (4) - delete? would work but i think it is better if it stays ~
01:34:249 (7) - NC no
01:34:705 (8) - clap ok
01:35:503 (1,2,3,4,5,6) - move to x:256 y:168 (inconsistent stream spacing between the end of 01:35:161 (4) and 01:35:503 (1) or delete 01:35:503 (1) (I prefer the last option) last option sounds fine
01:35:503 (1) - RNC doesn't exist cause of you last sug. ~ I deny it for the next HC
01:59:331 (4) - NC ? k
02:02:979 (5) - ^ k
02:05:259 (1) - finish fine
02:10:275 (1) - not sure if this is allowed answered this in first mod post.
02:15:976 (5) - ^ but the effect isn't too big here k I removed it here :/
02:16:660 (6) - no clap k
02:17:572 (6) - make a slider instead until 02:17:800 going in the direction of the right bottom corner why?
02:18:028 (1) - ctrl+r Not sure ... i accept it for now
02:21:676 (1) - whistle (you did this everytime) and finish It's already finish ~ don't know why whislte was away ._.
02:24:412 (6) - finish? ok
02:27:148 (5) - NC? no it's like all the other similar places with this pattern
02:29:429 (2,3) - I would increase the spacing ok
02:34:445 (5) - NC? no.
[Normal]
00:30:404 (1) - finish it is now ... from a previous mod
00:32:001 (5) - NC (you did this 02:23:272, too) You suggest me something, because of something in the future? I removed combo from 2:23:272 now ~ this may change
00:32:001 (5) - whistle? *
00:44:085 (4) - move this a bit down, it touches the hp-bar atm fixed
00:59:590 (3) - maybe make this slider end 01:00:503 and add a slider from 01:00:959 until 01:01:187? no but i added a note on 01:01:187 -
01:10:535 (5) - NC Also added NC at 01:08:711 (1) -
01:19:200 (5) - finish did the same on all 3 diffs at same part
01:21:480 (1) - ^ k
01:23:076 (5) - NC like I said on your second sug. of normal
01:31:285 (2) - clap on the start k
01:32:881 (1,2,3) - clap except (3)
01:34:249 (4) - NC meh no
01:57:962 (1,2) - they touch the hp-bar fixed i think
01:59:559 - add a circle? well it would fit but all my combinations were ugly ... so i don't take it
02:01:383 - ^
02:03:207 - ^
02:05:031 - ^ ^
02:05:259 (3) -Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed.So maybe this slider is not allowed. Anyway, add a NC on it. It is less ... like it. NC was from prev. mod
02:07:083 (1) - finish k
02:08:679 (5) - NC I explained earlier
02:16:888 (5,8) - clap? ok
02:21:676 (1) - finish ok
02:34:445 (3) - NC no
[Easy]
00:22:196 (3) - I heavily dislike multiple-return-sliders in Easy diffs kk 4 Hitcircles instead ... 2 Sliders don't work and only 1/1 does not fit really
00:30:404 (1) - finish on the startyes
00:30:404 (1) - wow, nice, but it touches the hp-bar. Maybe you can rotate it a bit (ctrl+shift+r)? It touches it just aaaa liiiiiiiiiiiiiiiiiittle bit now ... it is ok now .. i think
00:34:965 (1) - RNC 00:34:053 - has NC and i take your sugg.
00:35:877 (2) - NC sure
00:38:841 (1) - RNC ok
00:42:489 (4) - this doesn't fit, you should end the slider 00:43:173 (no return) and map the rest fine
00:59:590 (1) - these sliders look nice thx
01:03:239 (1,2) - this overlap look ugly but I don't know how to solve it ~ I think i solved it
01:08:711 (1,2,3) - I also dislike stacks in Easy diffs Is Slider+HC better? I think so
01:11:903 - add circle here (to continue the pattern what pattern? o.o
01:20:568 (2) - finish on the end k
01:25:128 (5) - NC fixed on prev. mod
01:31:285 (3) - clap on start and end ^
01:34:249 (3) - NC no
01:45:194 (2,3,4) - ^ yeah ...
02:05:259 (3) - ^ fixed on prev. mod
02:07:083 (1) - finish yes
02:12:555 (3) - NC fix'ed prev. mod
02:16:204 (4) - NC fine
02:17:116 (6) - clap on start and end ok ~
02:20:764 (1) - finish on the end ok
02:23:272 (3) - whistle? yes
02:26:236 (3,4) - stacked :< Slider instead
02:27:148 (5) - NC k
02:31:481 (5) - mutiple return :< fix'd
02:33:533 (3,4) - stacked :< fix'd
02:34:445 (5) - NC fix'd
02:36:269 (1) - aww, nice ^^ thx
That's it, I hope there are some helpful points. In general you map set looks a bit untidy regarding hitsounds and NCs (I can't see a scheme sometimes) but some of your sliders are really cool.
252,212,2131,2,0,B|272:244|312:244,3,70,0|2|2|2
312,160,3043,5,0
312,160,3043,5,0
452,140,3499,1,0
392,268,3955,1,0
392,268,4183,2,2,B|358:340|278:328,1,140
224,284,4867,5,0
84,284,5323,1,0
64,144,5779,2,2,B|112:96|156:84|204:96|248:148,1,210,2|0
Well Thank you.Loctav wrote:
[...]
[Hawkii's Hard]
Yey for sliderart. Expect me to use some of them as draft for my stuff, lol Yeyyy :3
Unsnapped slider ends:
00:14:443 (1)
00:14:899 (2)
00:37:245 (1)
00:41:349 (1)
00:42:261 (2)
00:43:173 (3)
00:44:085 (4)
00:53:206 (3)
00:54:574 (1)
00:55:030 (2)
00:56:398 (1)
00:57:310 (3)
01:25:128 (1)
01:26:040 (2)
01:26:952 (3)
01:27:864 (4)
02:11:643 (2)
02:12:555 (3)
02:13:467 (4)
02:15:976 (4)
02:28:060 (7)
Nazi-Modding-Eye very impressive ~
00:03:043 (1,2,3) - ugly overlaps changed
00:05:323 (2,3) - ^ ^
00:14:899 (2) - shiftsnap with (1) done
00:38:613 (4,5) - ugly overlap changed
00:52:750 (2) - bow it and shape it around (3)'s beginning jup
00:54:574 (1) - ^ hmm i like it without a bow
00:55:486 (3) - bow it around (4) mh okay
00:59:590 (3,4) - I like ;_; Me 2 ;..;
01:06:887 (1,2,3,4,5,6) - too straight sliders imo Changed
01:14:982 (3,4) - since the slider bows down slightly, make the double bow down a bit, too i want yur eyes ..
01:24:672 - add a note? ;_; Okay q.q
01:57:962 (1,2) - I am a bit impressed, now Indeed.
02:01:611 (1,2) - still.. o_o o:
02:15:292 (3,4) - ugly overlap changed
02:17:116 (6,7,8,9,10) - what is this? shape it better. I know you can do it! :'D damn .. okay changed
02:21:676 (1) - 1 grid left (grid level 4) Gimmee yuur eyeesss [...]
Loctav wrote:
O hai. Meine Mods sind standardmäßig in Englisch, sofern nicht anders gewünscht. Da aber nie ein Wunsch geäußert wurde... halt, ne? :'D
[General]
Normal has a different preview time (30404) than the others (30475). Fix this I read this and was like FUUUU because i already fix'd it about ... 2-3 times. No idea why it always revert beack to that stupid 30404 I hope this stays fix'd now >.<
Taiko Diff has DakrDunskin as tags. Fix the typo lol dunskin sent me that and i haven't botheres really to look at it because on first sight you don't see typos like that xD
01:36:071 - Green inherit line is unsnapped (snap to 01:36:073)
[Easy]
There are parts, where the sliders are WAY too straight for my taste. You already showed nice slider patterns, why not using more of them?
00:21:284 (1,2) - spacing! resnap (2) really lol... but fine it is perfectly now in distance ~
01:03:239 (1,2,3,4) - http://puu.sh/y63L maybe? yes that part looks nice but the pattern with the 2 previous slider looks worse than 01:03:239 (1,2,3,4) but thx for the suggestion anyway
01:14:183 (1,1,1,1) - this is what I meant at the beginning. And why this NC spam? ;_; I see NC all the time on many ranked maps so why is that a problem it but i admit i do this NC spam stuff to often on this diff ... i fix it here. Anyway i will re-do this part to make it look better :3
01:25:128 (1) - try this: http://puu.sh/y64H horrible idea o.o It does sound stupid cause the reverse i would delete is a ... (holding) tune?
01:52:946 (1) - ugly overlap with (3) really? That is already ugly to you? i "fix'd" it but that was really nazi
01:55:226 (2) - stack with 01:52:946 (1) ok ~
02:04:803 (2) - ugly overlap with wobby (1) better?
02:10:275 - add note ok
02:31:481 (5,6) - use the same angle for both sliders (by copypasting one of them) ^
02:36:269 (1) - lol looks nice, but I don't like how it's timed, unfortunately ... ... i would hate to change it maybe if some other people dislike it to i change it
[Normal]
00:02:131 (3,1) - spacing issue, shaping issue, do this: http://puu.sh/y5Z1252,212,2131,2,0,B|272:244|312:244,3,70,0|2|2|2... what? The only difference i see (next to the non straight slider) is that the spacing issue is not to close but to far away ._.
312,160,3043,5,0
00:03:043 (1,2,3,4) - spacing issue, shaping issue, do this: http://puu.sh/y5ZL312,160,3043,5,0._.
452,140,3499,1,0
392,268,3955,1,0
392,268,4183,2,2,B|358:340|278:328,1,140
00:04:867 (1,2,3) - placement issue, spacing issue, do this: http://puu.sh/y602224,284,4867,5,0you just could give me the whole code instead of those parts. I see no difference on the 3rd one but fine i take it ~
84,284,5323,1,0
64,144,5779,2,2,B|112:96|156:84|204:96|248:148,1,210,2|0
00:15:355 (3,4,1) - http://puu.sh/y60y this works better
00:17:180 (2) - perfect stack them under the slider with x0 distance snap without gridsnap
00:19:004 (4) - ^ I did ^ and all other ^ ...lazy i know
00:20:828 (2) - ^
00:22:652 (4) - ^
00:56:854 (2) - shift-snap to (1) i found a nice function :3 thx
00:53:206 (3) - angle it like (2), shiftsnap with (2) ok
00:53:662 (4) - shiftsnap with (3) ^
01:14:411 (2,3,4,1,2,3,4) - so straight... use more edges and bows I totally see your point but this fits imo with the music very well ... i will see what i can do ... later ~
02:36:269 (1,2) - this looks better to me: http://puu.sh/y62M - rearrange upcoming patterns then tried my best
[Hard]
Why so straight sliders? ;_; I have a true antipathy to them~
Rename to Insane, maybe? I talked with many friends about this topic and the conclusion was that it is a middle thing between hard and Insane. But after i got the GD from Hawkii i will rename it.
CircleSize -1 NO! (: I like small circles.
00:24:932 (5) - this bow is pretty edgy, uh? make it rounder. k
00:36:104 (5) - perfect stack under (4) previous mod i guess...
00:55:942 (1) - this doesn't look even. the first curve is different from the 2nd. tried my best to fix it
00:59:590 (1) - this has a slight left-handed twist, lol ??
01:01:870 (4) - bow and place around (5) not a bow but a sharp turn looks nice ... imo
01:22:620 (4) - the bow isn't symmetric
01:23:531 (5) - ^ they both should be symmetric now ... i hope
01:24:215 (6) - perfect stack k
01:26:267 (4) - this looks also uneven, but could be just me.. I think it should be more clear now
01:57:506 (6) - the end should be not bowed to the left. ok
01:58:190 (1) - glitched slider. the red dots are placed too close together no idea if the "new version" is still considered as glitched ~
01:58:875 (3) - ^ ^
01:59:787 (3) - ^ ^
02:00:472 (5) - ^ ^
02:10:275 (1) - unrankable due to glitched start i said it so often now that it is just a fraction of a second and that it fits u.u but fine i change it Dx
02:42:996 (6) - still glitched hope it is better now
Brauch natürlich noch viel mehr Mods, aber das sollte soweit erstmal einiges sein, was man verbessern und stellenweise unbedingt ändern muss. Viel Glück~
TheVileOne wrote:
I came from modreqs wow i thought that channel is useless xD
General
Add 8-bit and 8bit to tags? not sure the Artist already have 8 bit in there tags ~ I might take this
Keep fixing that preview yet it still says it's off in Easy and Insane I think i could explode Dx I fix'd that damn preview time like 4 times now and it still trolls me >.<
Easy
Modder Comments
Very interesting difficulty. Most of it is solid, and fun. Although other areas I felt were a bit off. Most notably areas with more claps than usual.
00:37:701 (1,2,3,4) - Too many claps. Delete clap on 2 and 4. Also I think it would look better if you straighten 1,2,3 along the x-axis and center them. Perhaps reduce the slider to 00:39:297 - and add note here 00:39:753 -. Then new combo here. pretty long suggestion ^^ ok I straight it along the x-axis ~ I only removed clap on (2) and did what you wanted for the slider, 'cause of the sound from 00:39:297 -
00:43:173 (4) - This was a new combo in the previous pattern so new combo here. ok
01:06:887 (1,2,1,2) - This could be better. How about you use the same repeat slider, note pattern for the second combo. It might look nicer. http://osu.ppy.sh/ss/338103 looks a bit like a M formation ^^ i like that
01:12:359 (1) - Shouldn't this end here 01:13:043 - ? good question ... idk sound would be obvious for your suggestion but beat ends on 01:13:271 - ... I will think about that ~
01:28:776 (1,2,3,4) - Remove claps on 2,4 like on first suggestion ~ only (2) even though i am unsure ~~
01:53:402 (2,3,1) - Make 0.8 spacing on both sides of 3. it is symmetric now
02:18:028 (1) - Clap on repeat? fine
02:19:852 (2) - Clap on start? ^
02:20:764 (1) - ^ ^
02:31:481 (5,6) - Not exactly symmetrical. I would make it symmetrical. no idea if this is symmetric now ~
02:36:269 (1) - You should try to improve how this heart looks. Move points should be more evenly distributed on each side of the point. that is pretty hard ~ I tried my best ~ even changed it a bit in its length so it fits like in Hawkii's Hard
Normal
Modder Comments
Why is the OD so much lower than the AR? long story ... sort of ~ In the beginning i only planned 2 difficulties therefore the AR was lower in the beginning. But then more and more people wanted a seperate Easy so i tried to increase the difficulty a bit on Normal. But it seems that i forgot the OD it is higher now
00:27:212 (3,4) - Fix spacing here and adjust the slider to 1.0 spacing. http://osu.ppy.sh/ss/338130 ok
00:29:036 (3,4) - ^^^ ^^^
00:53:206 (3,4) - Spacing is off. k
01:05:747 (5) - Move until it is at y: 80 ok
01:08:711 (1) - Move to the right one unit? not clear what you mean with one unit cause there are 4 grids to choose from but both are exactly 1,0 now
01:12:359 (2,3) - I think this looks better stacked. ok
01:57:962 (1) - That move point next to the red one is unneeded it doesn't change anything really but fine
01:59:787 (2) - ^
02:01:611 (1,2) - ^ ^^
02:13:467 (4) - How about having this slider go left to right instead? ok ~
02:20:992 (8) - Not fully lined up with 7. Move to x:68 y:192 uuhh but with shift snap it says that it is fully lined up ~~
02:21:676 (1,2,3,4,5,6,7,8) - This pattern is kind of random. Could you make a more specific pattern that's more coherent? It is a Hexagon now
Insane
Modder Comments
Mapping it old school I see. Very nice. I liked this difficulty. It was unique. glad to hear that
00:35:192 (4) - I dislike S curves that have pointed curves. If you could make rounded curves.... should be better
00:38:156 (2) - Remove clap? yes
00:58:677 (4) - Remove whistle ^
01:12:586 (2) - Move one unit to the right to center I see no purpose o.o
01:23:532 (5,6) - This stack is badly off. FIX should be better
01:29:231 (2,3,4,5,6,7,8) - Not only is this hard to read, it's awkward. Please do something else. would help if you tell me what is awkward exactly, 'cause i have no problems with it
01:58:190 (1,2,3) - Spacing is different should be better
01:59:787 (3,4,5) - ^ ^
02:01:839 (4) - I don't think a slider like this is fitting for an Insane difficulty. Music goes down so the beatmap gets a bit easier and with that the sliders too.
02:03:435 (3) - ^ ^
02:09:591 (1) - This looks randomly placed. I suggest you choose a shape that's symmetrical across the y-axis. No idea what i should do. Why does nobody see the broken heart?
02:36:383 - I don't think the beat is complete without a note here ~ no idea. I take it but let's see what other people think, cause i have no idea
Conclusion
I like this song. So have a star. Thank you very much for your mod and thank you for the star <3
Thank you very much for moddingTheVileOne wrote:
[...]
Hard
Modder Comments
I love the symmetry, and rhythm in this difficulty. ^_^ Although I still don't really understand why the OD is so low. Yup okay
OD+1? Yuu
00:53:206 (3) - Unsnapped slider (end).
01:26:952 (3) - Unsnapped slider (end).
01:27:864 (4) - Unsnapped slider (end).
02:11:643 (2) - Unsnapped slider (end).
02:12:555 (3) - Unsnapped slider (end).
02:13:467 (4) - Unsnapped slider (end). Durr changed x:
00:10:339 (3,4,5) - This should be 0.9, or the same spacing as 1,2. Yuu changed the pattern
00:33:369 (8) - I think this should start a half beat later and be a half beat slider. tasty, changed
00:56:398 (1) - Clap to start and remove clap 00:56:854 (2) - ??? I like it that way >:
00:56:854 (2) - Line up better? http://osu.ppy.sh/ss/338148 Yup
01:06:887 (1,2,3,4,5) - Nice pattern. Thank you
01:11:903 (6) - Whistle instead of clap Yaw
01:22:848 (6,7) - I think these should continue to follow the curve. http://osu.ppy.sh/ss/338155 This is really nice, because now the following HC's are in a better pattern
01:24:672 (4) - I think 4 would look better here http://osu.ppy.sh/ss/338156 ^ changed the pattern (1,2,3,4,1)
01:30:145 (6) - Remove whistle? I don't know it sounds good with and without D:
01:31:285 (2) - Add whistle? I add a Clap o:
01:33:337 (2,3,4,5,6,7) - Nice!! TY o:
02:11:643 (2) - This is in an odd position. How about placing it above the slider somewhere? http://osu.ppy.sh/ss/338157 Yuu
02:15:292 (3) - Whistle on repeat instead of end. Yuuw
02:17:116 (6,7,8,9,10) - Hitsounds don't sound completely right to me. but why? D:
End final spinner on the long white tick like the rest of the difficulties? Yup
[...]
100,172,156269,22,0,B|168:280|256:384|256:384|388:264|424:188|424:188|476:88|440:32|396:-4|336:-4|292:32|256:88|256:88|224:28|188:4|140:0|100:16|76:84|96:132,2,1120,0|2|2
finally finishedTheVileOne wrote:
Recheck
Easy
00:37:701 (1,2,3,4) - Hitsound pattern is still off and I think the pattern can be improved a little more. Here's what I would do. Remove clap from 1, add clap back to 2. That sounds about right. Also I suggest that you place 1 in roughly the same place a slider would be if the slider before it was one of these 00:34:965 (3,1) -. x 164, y 108 seem where it should go. My next issue is your slider. The hitsound pattern doesn't really do it any justice. I recommend instead of a stack there, you delete note 3, make 4 a half beat slider, and move it to where 3 is. A note can then be added here 00:39:297 - It plays a lot more intuitively IMO and it matches all of the surrounding slider sizes, which improves consistency. Another plus is that you're transitioning into a red tick sequence with a slider instead of a stack which is better for an easy. You wrote some lines very confusing but well after questioning what you meant it makes sense and kills the stack :3
01:12:359 (1) - Nazi- Slider doesn't seem entirely symmetrical. The center move point should be exactly behind the middle slider tick. well that was Nazi. But fix'd anyways
01:23:076 (3) - I think this would look better if it was parallel with the x-axis, so that it matches the slider here 01:25:128 (1) - sounds fine
01:25:128 (1) - Also doesn't look exactly perfect. Maybe placing the center move point to x:256, y:8 and the move point after it to x:176, y:79. (Hover over the move point to see the coordinates while the slider is selected) You still could go even nazier. But if someone really points that out ... ogosh
01:32:425 (1) - These notes didn't have claps in this part 00:41:349 (1,2) - ? I don't entirely have an issue with it, I'm just pointing out that you decided to have no hitsounds in one part of the song and hitsounds here. If this was intentional, feel free to keep it. well i removed 1. clap but added clap on 2. for consistency
01:34:249 (3) - Perhaps new combo for consistency? k
01:57:962 (1) - Same slider as 1:25. Make sure this is exactly centered around that note, and the move points have matching coordinates, and the center movepoint is exactly over the center slider tick. (I think it could better hug the note too, try to make it so that there's an equal distance from the note on all parts of the slider?)
01:59:787 (1) - ^
02:01:611 (1) - ^
02:03:435 (1) - ^ +3 above: Tried my best. I guess i can't do it better
02:05:259 (1) - Maybe clap on end? ok
02:14:380 (1,2,3,1,2,3) - You didn't have to go entirely clap for any previous patterns. I don't suggest you do so here. It doesn't make a rhythm. If you can't find a better hitsound pattern for this part I suggest you map to a more ideal pattern. new pattern
02:22:816 - Add a note and add a whistle to it. You can stack it under 2, and respace. It's needed to complete the hitsound pattern. did that but no stack
02:23:728 (5) - Is there any particular reason why this is angled this way? Fix? yeahyeah I hate Sliders :3 fix'd
02:36:269 (1) - I'm just going to help you on this. http://osu.ppy.sh/ss/340394
If you like this delete your heart, and copy this into your .osu under Hit Objects100,172,156269,22,0,B|168:280|256:384|256:384|388:264|424:188|424:188|476:88|440:32|396:-4|336:-4|292:32|256:88|256:88|224:28|188:4|140:0|100:16|76:84|96:132,2,1120,0|2|2
It is it best to save your .osu when your song is not in the editor. I recommend that you make a habit of leaving the editor and then saving your changes to the .osu.
<3
Normal
00:02:131 (3) - Remove whistle from second repeat k
00:02:131 (3,1) - Random 1.2 spacing?? could tell a long story about that ~ fix'd
Okay I'm going to pitch you a hitsound segment for this part.
00:03:499 (2) - whistle
00:05:323 (2) - whistle
00:05:779 (3) - break this slider up so it matches 00:03:955 (3,4) -. Use same hitsounds as that pattern too. agree to this +2 above but added same whistle pattern on 00:01:675 (2) - too
I have issues with this next part that should have mentioned in my first post. I wasn't on my meds, so ._.. Well here it is. 00:09:427 (1,2,3,4,5,6) - This is only slightly mapped, but you fully mapped this part in Easy. If you're going to keep the simple beat here may i suggest you map the beats in pairs instead?
http://osu.ppy.sh/ss/340420 no .. I added HC between those emtpty spaces though
00:13:075 (6) - Eh this slider just kind of skips over the beat. I would prefer if there was less of these longer sliders at the start. There wasn't this many in one spot in Easy or just make the sliders faster as in my next suggestion below.
http://osu.ppy.sh/ss/340429 < I think this is a workable beat.
Here's an idea I think you should consider. Maybe have a 1.25x speed up section for the sliders here 00:15:811 - to 00:23:108 - Sliders seem too slow IMO. ok this is hard... I can share your opinion in this case but idk i feel uncomfortable. I take it yeah it also plays nice but still :/
00:31:545 (4) - Add whistle? k
00:34:965 (2) - Place at x:220,y:168 to center? Adjust slider after and other notes as necessary.
00:37:245 (1) - You should unstack. It's not part of the previous rhythm, so it's a good idea to go into it moving. Also how about removing the clap and adding it to note 2 instead? fine
00:39:297 (4) - Does this have to be clap/whistle? removed whistle from SL Beg. and End but slider itself has still whistle ... fits to that noise you hear in between.
00:41:349 (1) - Maybe whistle would be better? Put whistle as whole body and a whistle at the end. I think it sounds better. not SL end
00:52:294 (1,2,3) - I think this pattern could be made better. How about making 1 a 1/1 slider. Slider 2 can start here, and you can add a repeat. Claps on all parts of it. The last repeat slider can stay where it is on the timeline. I think that sounds better. http://osu.ppy.sh/ss/340449 < The placement on the screen is by no way the perfect placement. sry but no. The repeat sliders make sense but i dislike the first 1/1, because i think it does not fit there and without the 1/1 it does not built up for the repeatsliderIf you take my hitsound suggestion, 00:55:030 (2) - should be all claps.
00:56:854 (2) - ^ ^
01:10:079 (2,1) - It's hard to fix, but this breaks pattern to go back and them up like that. It's a flaw, but you can choose whether you want to fix it or not since it technically plays fine. (It is fixable) mmmmh a good point. But all my tries to improve it failed ... i leave it like this but changed the sliders themselv a bit ~~
01:20:112 (1,2) - Flow seems weird with a gap there IMO. Perhaps add a note in the middle or even better than that, stack the repeater under one, because the rhythm just stops until it picks up. Seems fine ... but idk i noticed that it feels much nicer than when i add 2 more repeats. But well let's see
01:26:040 (2) - Center this like the first one i mentioned? answer like first one you mentioned
01:27:864 (4) - Reverse selection ctrl+R? fine
01:33:337 (2) - Add whistle to the clap. removed clap added whistle
02:07:996 (2,3,4,5,6,7) - Not entirely centered. Middle note has slightly different spacing because of it I think. no idea what you want ... just copied similar part from 1. chorus with ctrl+j on (3,4,5)
02:11:643 (2) - Center? done
02:20:992 (8) - Place x:64 y:188. I think it would be better there. (Fix spacing afterwards)done
02:24:868 - Add note? no. It does not add that much and there is no note on Easy or Insane either
Insane
00:08:515 (9) - New combo. Why? The beat appears at 00:08:515 (1) - There is already the new combo ... (9) from the prev. appears 00:08:287 - and does not seem like a changing in the music unlike 00:08:515 (1) -
00:09:427 (3,4,5) - Perhaps these could be placed in a more interesting way. it is aLways possible to improve some parts but i don't see a need of this here? I think the flow is already pretty nice ._.
00:12:619 (3,4,5,6) - ^ I can see a point for (6) but I am not sure what you expect for (3,4,5). I mean there are not that much options without destroying a huger part. I doubt that a zigzag pattern would improve it that much. If you have a nice idea give me screenshots ._. I can already see people who complain about an answer like this but if you create a map you normally get stuck with your idea and do not want to change that, or in my case imagine something better ._.
00:15:127 - Add note? ok :3
00:19:459 (1,2,3) - Perhaps it would be better if you mapped out, maybe with a larger snap. After asking what you meant i agree :3 I hope my solution is better for everyone now
00:33:368 (7) - Umm could you fix this slider? It's not properly hugging the note. not sure if this is that seeable, because it is a bit to far for that, but it hugs it now.
00:34:052 (1,2,3) - Going straight back doesn't seem to flow right. Pattern should move forward IMO. Some thing that could be done. http://osu.ppy.sh/ss/340568 It makes sense ~ I take it for now
00:37:700 (1) - Remove clap? Also try starting the next combo here 00:38:157 - (It would look better IMO) (and it follows 00:41:349 (1) - )clap is already away ._. and the combo already follows 00:41:349 (1) -
00:38:840 (3) - Remove clap? fine
00:41:349 (1,2) - Add clap to 2 instead of 1. fine
00:42:261 (3,4,1,2,3,4) - Sounds weird going from claps to whistles. Perhaps do what you did in the other difficulties, and did whistles for the notes going into this part of the song. It is already like in the other diff.
00:44:997 (1) - You don't usually have a new combo here in the other difficulties? removed
01:04:607 (1,2,3) - Eh, this pattern could be better. Perhaps make 2,3 a single slider and add some curves to the sliders. http://osu.ppy.sh/ss/340571 no. I just feels soooo wrong to me when (2,3) are a Slider~ It is to slow and even with increased sliderspeed it feels wrong. yeah it could be better but idk how ~ I could increase DS or I try to do a better triangle. Your screenshot looks nice but plays bad imo
01:12:586 (2) - Edges of this look to me like it's not completely centered. you may have to adjust it's position to get a proper hug on that note. tried my best
01:24:215 (6,7) - The pacing kind of collides here. Here's my suggestion, delete that stacked note, and start the slider there instead, and have it placed like the pattern here 01:22:391 (3,4) - http://osu.ppy.sh/ss/340576 nice <3
01:28:775 (1) - Remove clap? fine
01:30:145 (4) - I don't think it fits. I recommend you delete it. I don't think you really map that rhythm fully. If you didn't map it fully for most of the map, it's hard to read when you just suddenly decide to map more of the rhythm than usual, especially with stacks. I suggest removing the extraneous notes from this combo. 01:32:425 (1) - this combo is a lot more readable for that rhythm because it's a stream that's not obscured by sliders and the such. ....... uuhhhh deleted (4) and stacks
01:35:617 (1,2,3,4,5) - <333 thx
02:14:836 (2) - Remove clap fine
02:15:976 (5) - Extra move points in this ??
02:17:116 (2) - Start new combo here instead fine
02:17:800 - Add note to complete the transition fine
02:19:396 (3) - I suggest you make half beat long and add a note where it ended. I think it will play and sound better. no idea why i can't say why i like this ... i like both ways actually
02:22:816 (3) - Add clap. fine
02:24:868 - Add note? (for transitional purposes?) Sounds nice but i will have to think about the placement ._.
02:25:096 - ^ ^
02:29:429 (2) - This is too slow. Please end it half beat earlier. Notice that there's a nice drum sound here 02:29:885 - . You can create a rhythm through here. ok
map half notes until here 02:31:025 - where I think there should be a gap. 02:31:253 - add note here after the gap. Finally I think you should space this 02:31:481 (8,9) - out. What do you think? I think that rhythm sounds horrible ... I tried many patterns and hitsounds etc but everything sounded awful ._.
Good luck! I guess i will need that
TheVileOne wrote:
[...]
Hard
OD is one lower than Normal? It shouldn't be lower. So increase OD by some amount.
00:08:971 (1,2) - This has 0.9 spacing and this 00:10:339 (3,4,5,6) - has 1.0 spacing. It should have the same spacing. changed
00:11:251 (5) - Not centered between 4 and 6 changed
00:13:075 (3) - Same comment as in Normal. I don't think this slider should skip over the beat. changed
00:15:355 (3,4) - Argh I really think a repeat slider on 1/4th would sound better than claps. But it will be tough to get it to work with your slider. :/ I can't expect you to change it. ; ^ ;
00:22:652 (2) - You forgot a clap. hurr changed
00:23:792 (4,5) - Spaced differently than the rest of the combo. not anymore
00:27:440 (4,5) - This kind of slider whistle segment wasn't part of any of the other patterns. For consistency I suggest you make all of these rhythms contain similar hitsound patterns. Ahh yaw okay, Changed (:
00:27:896 (5,1,2) - Kind of a formless transition IMO. Maybe map out this into a stream for the final rhythm instead. Map so that the stream connects with the whistle stream. Okay I've changed the rythm :3
00:37:245 (1) - Please remove clap from the end. Removed and Finish'd instead
00:38:385 (4) - I have issues with you mapping this without having a note here 00:37:929 -. Either remove or add a note there. If you have a note there, the transition after the slider becomes odd. It might be best just to delete. deleted.
00:38:613 (3) - Add clap to end instead of start? Yuw
00:53:662 (4,5,6) - Comment: This just looks weird to me when 5,6 go straight down like that Answer: Looks better now
00:56:398 (1,2,3) - This is kind of a boring combo. Maybe you can make the beat more exciting here. changed it. Hopefully rank- and playable o:
01:04:151 - Your slider skips over this, which I think should be a clap. Make the slider end here and map accordingly? Okay
01:21:480 (1,2,3,4,5,6,7) - I still think this curve can be improved. Try turning off grid snap and making it perfect. http://osu.ppy.sh/ss/340515 not that different ~
01:23:533 (1) - Whistle instead of clap? yes
01:28:320 (1) - Extra move point- remove it changed
01:28:320 (1,2,3,4,5) - I suggest just using a compressed stream instead of sliders. Please remove all the hitsounds as well, because the beat isn't that strong here for loud claps. changed
01:51:920 - I see no reason for the volume to change here but there is a difference ;__;
01:53:744 - ^ sorry ^
01:55:568 - ^ ^
01:52:034 (3) - It may sound better without a clap here for this rhythm Yep
01:53:858 (6) - ^ ^
01:55:682 (4) - ^ ^
02:12:555 (3,4) - I don't think the claps on the end are necessary. Remove them? Yes
02:28:060 (7) - Remove the whistles to match the other sliders? Yuww
Okay here's a hitsound rhythm suggestion (perhaps back up your difficulty before attempting in case you don't like it?)
02:28:060 (7) - clap instead of whistle
02:30:797 (4) - clap on end
02:32:165 (6) - clap instead of whistle
02:32:393 - Add note?
02:32:621 (1) - clap on end
02:33:989 (3) - Remove whistle and add clap
02:34:217 - add note
02:34:445 (1) - Remove hitsounds and extend to 02:34:901 - add clap to end
02:35:243 - Add note
02:35:357 - 02:35:813 - I suggest all single notes. Clap on 02:35:357 - and 02:35:813 -
02:36:041 - Delete the note here? Yes
What do you think? The Rest .. I'm sorry D: but I think the music itself has a loud n powerfull drumsound, so adding extra hitsounds won't make it better, in my opinion o:
Thank you again x3
304,60,52750,2,0,B|364:108|364:208|256:308|148:208|148:108|208:60,2,420,8|4|0
92,168,156269,22,0,B|131:247|255:375|255:375|379:247|415:171|415:171|459:71|423:15|387:-4|335:-11|299:19|255:79|255:79|211:19|175:-11|122:-4|87:15|51:71|75:127,2,1120,0|2|2
208,100,159917,6,0,B|148:152|148:256|256:332|364:256|364:152|304:100,1,420,0|2
Werde mich um den rest später kümmernTheNutritiousGuy wrote:
Hallo o3o
[General]
Lead-In Time überall auf 1500 machen. ok
Countdown bei Hawkii's Hard disablen. I hope Hawkii can forgive me that i disabled that for him
Insane: HP Drain +2
[Easy]
00:04:867 (1) - Entfern Whistle beim reverse Arrow. ok/color]
00:09:427 (3) - Ich würd den Clap entfernen, da der Doppel-Clap bisschen aus'm Takt ist.
00:14:443 (1) - NC ist unnötig. ok
00:17:180 (3) - Finish hört sich seltsam an. ok
00:19:004 (4) - ^ ok
00:20:828 (3) - ^ ok
00:22:196 (1) - NC entfernen. ok
00:22:424 (4) - Sollte entfernt werden, da das ein zu langer Stream für Anfänger wird. ok
00:34:053 (1) - NC entfernen. ok
00:52:750 (2) - Benutz diesen Code hier: thxSPOILER00:57:310 (3,4) - Sollte nicht überstackt werden, da es sich um einen 1/2 Takt im Easy Diff handelt. tried my best304,60,52750,2,0,B|364:108|364:208|256:308|148:208|148:108|208:60,2,420,8|4|0
01:08:255 (2) - Finish entfernen. Same wie bei 00:17:180. Und NC entfernen. ok don't think that i remove NC
01:10:079 (2) - ^ ok
01:11:903 (4) - ^ ok
01:15:552 (2) - Beim Startpoint: Finish setzen. ok
01:16:920 (1) - Beim Middlepoint: Finish setzen. ok
01:18:288 (2) - Beim Endpoint: Finish setzen. ok
01:16:920 (1) - NC entfernen. fine
01:45:194 (1,1,1) - Bei allen Finish entfernen. ok
01:54:770 (1) - Clap setzen um den Rhythmus zu halten. ok
02:18:940 (3) - Whistle komplett entfernen und an beiden Punkten Clap setzen. I don't think it fits
02:22:588 (3,4) - Kannst du sie durch einen 1/2 Slider ersetzen? ok
02:23:272 (1) - NC entfernen, brauchen wir hier nicht. fine
02:36:269 (1) - Ich bin mir nicht sicher, ob der passen würde. Alleine weil er zu groß ist, gibt mir zu denken. Ich hab ihn jedenfalls gefixt.SPOILERleft side touches HP bar slightly but who cares... i hope92,168,156269,22,0,B|131:247|255:375|255:375|379:247|415:171|415:171|459:71|423:15|387:-4|335:-11|299:19|255:79|255:79|211:19|175:-11|122:-4|87:15|51:71|75:127,2,1120,0|2|2
[Normal]
00:08:971 - Wenn schon, kannst du hier auch einen Circle platzieren. fine
00:11:251 (1) - NC entfernen. fine
00:11:707 (2) - NC fine
00:13:075 (1) - Der Slider passt absolut nicht, genau so wenig wie die Hitsounds. Du solltest die Circle und Claps da fortsetzen. Auch noch, NC entfernen. fine
00:17:180 (2) - Finish hört sich seltsam an. fine
00:19:004 (4) - ^ fine
00:20:828 (2) - ^ fine
00:23:792 (4) - Hört sich so "random" an.. vielleicht entfernen? no ... this beep sound is still there ... it is loud enough to map it imo
00:25:616 (4) - ^ ^
00:58:450 (6) - Finish entfernen. fine
00:59:134 (1) - NC entfernen. fine
00:59:590 (3) - NC und bitte mach den symmetrisch. ._. fine
01:05:747 (5) - Finish entfernen. fine
01:45:194 (1,1,1) - Wie im Easy Diff. fine
02:39:917 (1) - Der Code, hier:SPOILER02:41:741 (2) - ^ had to turn them clockwise208,100,159917,6,0,B|148:152|148:256|256:332|364:256|364:152|304:100,1,420,0|2
Continue the next mod of him
[Insane]
00:02:473 (7,8) - Whistles entfernen, hört sich viel besser an. sehe ich anders. ._. hab whistle bei (7) entfernt ... das kommt ganz gut denk ich
00:04:297 (7,8) - ^ ^
00:06:007 (4) - Whistle außer beim Startpunkt entfernen. Whistle vom reverse entfernt
00:08:059 - Ab hier sollten schon die normalen Hitsounds anfangen. Da solltest du die Hitsounds fixen, da die Jetzigen nicht passen würde. Hitsounds sind ne nervige Sache ._. Ich bin der Meinung das die soft whistles dort klar gehen.
00:21:284 (8) - NC setzen. fine
00:22:196 (1) - NC entfernen. fine
00:23:108 (7) - NC setzen. fine
00:23:792 (1) - NC entfernen. fine
00:37:700 (1) - NC entfernen, weil die Farbe nicht so gut passt. Aber es is der Start vom ... chorus? NC muss da sein, sonst macht es keinen Sinn in meinen Augen... was die Farbe angeht kann ich die so oder so ändern ... is jetz weiß. sollte besser komm
00:38:156 (2) - NC setzen. nein aufgrund von ^
00:58:906 (5) - Finish entfernen (Nur wenn du auch 00:59:134/00:59:362 machst) man kann es ja ma probieren
00:59:134/00:59:362 - Bei beiden Zeiten einen Circle setzen. ^
01:02:782 (1) - NC entfernen. fine
01:03:239 (3) - NC setzen.fine
01:06:886 (1,2,3,1,1,2,3,1,1,2,3) - Das ist meiner Meinung nach EXTREM langweilig und daraus kann man viel mehr draus machen. lol. Ich find das gar nich langweilig ... wenn man sowas vorschlag sollte man auch ein Beispiel bringen. Ich mag das ._.
01:11:902 (1,2,3) - Warum Soft-Hitsounds? kein Plan. Fand das es passte ... hab auf Normal gewechselt aber leiser gemacht
01:14:182 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Die NCs sind sehr seltsam gesetzt und der Rythmus ist..meh.. Über die NCs kann man streiten wobei ich die passend finde da eine NC immer startet nachdem diese 4 Töne sich wiederholen. den Rhytmus find ich eig. ziemlich geil
01:27:179 (5) - NC setzen. fine
01:28:320 (1) - NC entfernen.fine
01:34:249 (7) - NC setzen.fine
01:35:617 (1) - NC entfernen.fine
01:50:210 (1,2) - Seltsam großer Jump.. um 0,2 DS vermindert
01:59:331 (1) - NC entfernen. fine
02:01:155 (1) - NC entfernen.fine
02:01:611 (3) - NC setzen.fine
02:02:979 (1) - NC entfernen. fine
02:09:591 (1) - NC entfernen. nö ich find den für den Herzensbrecher passend. Auch von der Musik her kann man dort einen setzen find ich. Von daher nein
02:24:868 (1) - NC entfernen.fine
Hier die gemoddete Map ~ Klick ja nicht! das ist ein Virus D:TheNutritiousGuy wrote:
Part Two o3o
[Hard]
00:04:411 - Circle hinsetzen, da es ohne dem seltsam klingt. Würde nichtmal zu hart sein, wenn du da einen Circle setzt. Keine Ahnung warum da keiner war o:
00:32:001 (4,5) - Ich weiß nicht, ob das nennenswert ist für einen Hard Diff, aber die beiden werden überdeckt vom Comboburst. Benutze selbst keine D: Hoffentlich sieht mans jez besser
01:10:535 (5) - NC setzen und 01:12:359 (1) entfernen. Jup
01:01:415 (4) - Am Anfang des Sliders Finish setzen, da du es davor und danach auch nach diesem Takt machst. Gut erkannt :3
01:12:587 (2) - Mir gefällt der Rythmus nicht. Ich versteh zwar, warum du den so gesetzt hast, aber du solltest den vorherigen Rythmus fortsetzen. Hmm okay :3
01:22:392 (5,6) - Sind auch vom Comboburst überdeckt.. aber naja, kann sein, dass es für einen Hard Diff egal ist. D: Aber das ist son cooler Part von der Map >: Hoffentlich ist es rankable ~
01:22:848 (6) - Passt sich dem Rythmus nicht gut an und würde ich entfernen. Okay
02:07:995 (3) - Ich würd den Whistle vom Endpunkt entfernen. Der passt nicht so gut. hm okay
02:13:924 (1) - NC entfernen und 02:14:836 (2) - NC setzen. Juw
02:36:269 (1) - Whistle entfernen.
Die Slider sind sehr schön gestaltet. Ich glaub, ich werde mal bei dir mal Unterricht nehmen, Hawkii. o3o
Würde nichts lieber tun als Slider-unterricht zu geben, da es hier in der mapping-welt einfach zu viele ecklige Slider gibt ; ^ ; aber ich denke ich muss selbst nochn wenig mehr über/mit Slider lernen :3
(Ansonsten könnt ich ja mal Live-Stream-Slider-Tut machen .. ~ wer weiß )
[...]Hawkii's Diff ist verdammt sexy.[...] °^°'' Vielen Dank. x3
You don't have to apologize :3 thank you for the mod ^^CDFA wrote:
I WILL NOT SLEEP UNTIL I MOD THIS MAP, DAMMIT
GENERAL:
Try putting claps on the red ticks for this map~ (It goes with the drums~). For easier diffs, you can do 2 and 4, but for the harder diffs, try following the drums, since there's more 1/2 stuff.
Insane:
00:06:691 (1) - Add whistle on repeat
00:07:147 (2) - Add whistle
00:07:375 (1,2) - ^ ^^^ not sure i take it for now
00:11:251 (4,5) - Make this the same as (2) and (3). Right now, it just looks messy D:
00:24:476 (5) - If you're going to make this into a jump, add a new combo on here or (4). Right now, it's hard to read because it's in the same combo
00:24:932 (6) - NC?
00:26:300 (10) - Same as previous jump
00:28:580 (5) - NC?
01:05:975 - Try filling up this blank space? Especially for an insane, this blank space is pretty unfitting~
01:08:254 (1) - Remove NC?
01:10:078 (1) - ^
01:12:130 (3) - Make this into a regular stream note instead of stacking it back with (1). It gets hidden and it's weird to play owo
01:50:210 (1,2,3) - This looks weird only because the previous notes you had were anti-jumps, and now you're bringing full jumps in~. Maybe make the transition less sudden by gradually spacing out the previous patterns (aka the first pattern stays the same, but the next pattern increases spacing a little bit, and then it makes these jumps not so sudden.) I doubled each following pattern. 0.2 then 0.4 then 0.8 after that comes the jumpy 1.6 I think it is fine now
02:02:979 (8) - Add NC? Or just somewhere in this combo~
02:42:996 (6) - I don't like the loud hitsound on this note D: it is more quiet now - reduced by 15%
I agreed on everything
Normal:
00:06:691 (1) - There isn't enough space between the end of the spinner and the next note for a normal~. Either shorten the spinner, remove the spinner, or remove the next few notes owo see underlined suggestion. Took me a long time but i think the result is better now
00:24:932 (1) - Make this stack with the previous (1)? ok
00:59:590 (1) - Make this a more open slider (C shaped). Right now, it looks really cramped mmmh .. it is not really a c now but well i like it :3
Easy:
00:04:867 (1) - Lower the 2nd sliderpoint~ why? how much? a bit random ._. tried to do it as symmetrical as possible
01:25:128 (1) - Make this into 2 sliders or something? owo ._. I see no way to make that into 2 sliders without changing to much. right now the repeats end on a sound which makes sense imo. I will think about it though
02:02:979 (2) - Stack this with previous (2)?~ ok :3
I'm sososossososos sorry I got to this so late, I feel awful about it! D:
CDFA wrote:
[...]
Hard:
00:56:398 (1,2,3) - This looks nice, but it plays awkwardly ;~; hopefully not too awkward D:
00:59:590 (3) - Instead of having the middle sliderpoint go up, have it go down owo but it looks more unique that way it is now >:
02:10:731 (1) - MR. NAZI HERE TO TELL YOU TO MAKE THE ENDPOINT STACK WITH THE PREVIOUS (6) Nice one :3
[...]
348,264,59590,6,0,B|236:276|132:212|168:104|256:56|344:104|380:212|276:276|164:264,1,540,4|0Ersetz deinen durch den ^, dann sieht es so aus, wie ich dir gezeigt hab^^
Xagrok wrote:
Hallöchen. Der Mod hier ist bloß mit Vorschlägen und so, ihr müsst die nicht umsetzen ^.=.~
Easy
02:24:868 Ich würde hier vielleicht noch einen Circle setzen? okay
Normal
02:39:917 (1) Ich würde den Slidr vielleicht eher bis 02:41:171 gehen lassen, das klingt imho besser ^.=.~ v
02:41:741 (1) Auch den Slider würde ich bis auf 2:42:996 verkürzen. Beide Punkte abgelehnt, klingt nicht besser als vorher (eher schlechter imo
Insane
Ich finde nichts. Außer das Hitsounds erneuert werden müssen
Hoffe mal, dieser Mod war hilfreich ^.=.~ Und ich finde die Map toll.
DankeschönXagrok wrote:
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Hawkii's Hard
Ist das beabsichtigt, dass zwischendurch die Hitsounds plötzlich leiser und beim nächsten Circle wieder lauter und anschließend wieder leiser etc sind?
Jup :3
01:44:282 (1) Ist das Absicht, dass an den Endpunkten der Slider keine Claps, Whistles etc sind? Habs jetzt lauter gemacht. Es wird eben immer lauter und lauter ~
01:46:106 (1) ^ ^
02:28:289 (7) Ich würde an den Endpunkt des Sliders einen Clap setzen. Klingt gut Yaw :3
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