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Nana Takahashi - Powdered Snow Symphony

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Topic Starter
-Kirito-
This beatmap was submitted using in-game submission on Tuesday, May 29, 2012 at 5:49:42 PM

Artist: Nana Takahashi
Title: Powdered Snow Symphony
Source: Touhou
Tags: Sound Holic Tenshi Hinanai Bhava-agra As Seen Through a Child's Mind OMOI
BPM: 113
Filesize: 6009kb
Play Time: 03:25
Difficulties Available:
  1. Easy (2.07 stars, 176 notes)
  2. Hard (4.6 stars, 351 notes)
  3. Normal (3.52 stars, 235 notes)
Download: Nana Takahashi - Powdered Snow Symphony
Information: Scores/Beatmap Listing
---------------


I'm so tired, a little rest won't hurt...
I like big circles. <33

~Awaiting mods~

Easy - Done
Normal - Done
Hard - Done

SPOILER
Thanks guys!
Cirno_09
Jacob
Elly-chan
Verlaren
Can I create a guest diff?
Topic Starter
-Kirito-

Verlaren wrote:

Can I create a guest diff?
I might need someone to map an Insane, I'm still thinking. xD

Anyway, Easy and Normal are ready for mods. :D
Verlaren
Okay, then I start to work on insane :D
Verlaren
I completed the insane, could you please look at my guest diff?

Download: Verlaren's guest diff.rar
Topic Starter
-Kirito-

Verlaren wrote:

I completed the insane, could you please look at my guest diff?
02:53:900 (1) - Timing starts to get weird... It's off from here to 03:03:457 (1).

P.S. Sorry for the veeeery late response.~
popner
[Timing]
bpm: 113
offset: 21009 (+29 on current)
Topic Starter
-Kirito-
Thanks. :D
Topic Starter
-Kirito-
Now all I need are mods. ;~;
Low
Skim through / IRC mod of Hard.

SPOILER
22:17 <Jacob> : 00:21:008 (1,2) - might as well make these overlap or be super awesome and make them blanket eachother
22:17 <Jacob> : http://puu.sh/upw4 < rough sketch of a blanket whipped up in 5 seconds
22:18 <Jacob> : 00:26:051 (2,3,4) - overmapped stream
22:19 <Jacob> : 00:47:292 (2,3,4) - ^
22:19 <Jacob> : 00:48:088 (5) - reverse this
22:19 <Jacob> : 00:49:681 (5) - finish the beginning of the slider
22:20 <Jacob> : 00:56:849 (4,5,1) - overmapped stream yeah i'm gonna stop pointing these out
22:20 <Jacob> : you can figure out where they are
22:20 <Jacob> : 01:08:000 (2,3,4) - nicely done
22:21 <Jacob> : If you have custom hitcircles in a map, you need to add a circle overlay and a reverse arrow into the folder
22:21 <Jacob> : you also need to make a custom slider border
22:21 <Jacob> : (if you don't know how to do this, just ask)
22:23 <Jacob> : 02:15:168 (4,5,6,7,1) - srsly gtfo with the streams
22:23 <Red Layfon> : streams make me happy when bundled. :P
22:23 <Red Layfon> : And k
22:24 <Jacob> : 02:42:778 (4) - don't make this a jump
Topic Starter
-Kirito-
Thanks Jacob <3
Haya
IRC Modded (It's so short >_<)
SPOILER
23:13 <Red Layfon> : Do you know anybody that can mod? ^^
23:13 <Haya> : Me
23:13 <Haya> : xD
23:13 *Red Layfon is listening to (SOUND HOLIC - Konayuki no Symphony)[http://osu.ppy.sh/s/47968]
23:13 <Red Layfon> : Do you mind? :o
23:13 <Haya> : Hmm
23:13 <Haya> : But only a quick and short one
23:13 <Haya> : ^^
23:14 <Red Layfon> : :<
23:14 <Haya> : Hmm
23:14 <Haya> : How about adding an Insane diff
23:14 <Haya> : ?
23:14 <Red Layfon> : On a slow song?
23:14 <Haya> : Oh
23:14 <Haya> : Well
23:14 <Red Layfon> : Maybe, I need inspiration though
23:14 <Haya> : I just saw the diff set
23:14 <Haya> : Didnt listened to the song
23:14 <Haya> : Hmm
23:14 <Haya> : Testplay first ~
23:16 <Haya> : Looks good
23:18 <Haya> : I like it
23:18 <Red Layfon> : Do I still need an insane? :P
23:18 <Haya> : There are some misplaced triplets
23:18 <Haya> : Hmm
23:18 <Haya> : It's not neccessary
23:19 <Haya> : 00:48:733 (2) - delete this one
23:21 <Haya> : 01:15:016 - Place a note here
23:22 <Haya> : 01:25:237 (1,1) - those maybe like http://puu.sh/uz87 this?

2nd Mod ~
SPOILER
22:31 <Red Layfon> : So yah, do you want to do your full mod right now?
22:31 <Haya> : So I take it as a no
22:32 <Haya> : Oh
22:32 <Haya> : btw how about
22:33 <Haya> : Doing things like this
22:33 <Haya> : in every bass tune
22:33 <Haya> : http://puu.sh/uJPL
22:34 <Red Layfon> : I've attempted that in another map, and it sounds "harsh" when the majority of the song is soft and
22:34 <Red Layfon> : whistles
22:35 <Haya> : Alright
22:35 <Haya> : lets start with the easy diff
22:35 <Haya> : 01:15:149 (4) -
22:35 <Haya> : Doesnt look too well
22:35 <Haya> : with the "3"
22:35 <Red Layfon> : agreed. x3
22:36 <Haya> : http://puu.sh/uJRv
22:37 <Haya> : 01:41:697 (1) - This one looks too long
22:37 <Haya> : in my opinion
22:37 <Red Layfon> : Yah, I got 15K in DT
22:38 <Haya> : http://puu.sh/uJST
22:38 <Haya> : 01:56:299 (4) - NC
22:38 <Haya> : 01:56:565 (1) - RNC
22:39 <Haya> : 02:13:025 (4) - NC
22:39 <Haya> : 02:13:556 (1) - RNC
22:39 <Red Layfon> : WHat about the big measure ticks?
22:39 <Haya> : Hm?
22:40 <Haya> : Big Measure ticks aren't new combos
22:40 <Haya> : The new combo is because of the change of vocals
22:40 <Haya> : or lets say another verse
22:41 <Haya> : 02:13:556 (2,3) - How about putting another note here 02:14:352 -
22:41 <Haya> : 02:14:352 -
22:41 <Haya> : 02:15:680 (1,2) - Same here
22:42 <Haya> : 02:21:520 - Note here
22:42 <Red Layfon> : Many notes will make 2.01 to like 2.10 xD
22:43 *Haya doesn't understand
22:43 <Haya> : 02:32:140 - Note here (You decide)
22:45 <Haya> : 03:25:503 (1) - How about doing it like this
22:45 <Haya> : http://puu.sh/uJYy
22:47 <Haya> : Following?
22:48 <Red Layfon> : I'm being careful about it, so I'm almsot caught up
22:48 <Red Layfon> : almost*
22:48 <Red Layfon> : 02:21:520 - I shouldn't add one here.
22:48 <Haya> : Well, it follows the rhythm
22:48 <Haya> : but it's not neccessary
22:48 <Red Layfon> : Only because of the spinner
22:48 <Red Layfon> : :P
22:48 <Haya> : Alright
22:49 <Haya> : Now to the normal
22:49 <Haya> : I just noticed
22:49 <Haya> : Please use Tick Rate 1 in EVERY diff
22:51 <Haya> : 00:20:989 (1,2,3) - http://puu.sh/uK2C ?
22:51 <Haya> : 00:32:405 (3) - Ugly !
22:51 <Haya> : Do it more smoothly
22:52 <Red Layfon> : But I really like that anti-flow pattern. :<
22:52 <Haya> : noty
22:52 <Haya> : The whole mod is only my opinion
22:52 <Haya> : so feel free to resist(?)
22:52 <Red Layfon> : I know :P
22:53 <Haya> : How long have you been mapping?
22:53 <Red Layfon> : anti-flow is my idea of cancelling out your hand's momentum in one direction by puting a kickback slider in
22:53 <Red Layfon> : the opposite direction
22:54 <Red Layfon> : Since I put up my first map, which is Feb. 13, 2012
22:54 <Haya> : I am not a big fan of anti-flows
22:54 <Haya> : Oh god
22:54 <Haya> : You map better than me
22:54 <Haya> : and I map for 4 months
22:54 <Haya> : wait
22:54 <Haya> : 5 months
22:54 <Red Layfon> : Isn't that about the same time? D:
22:54 <Haya> : You are right
22:54 <Haya> : xD
22:54 <Red Layfon> : almost 3 months for me
22:55 <Red Layfon> : and about 5 months for you?
22:55 <Haya> : Took a peek into my maps?
22:55 <Haya> : I can only map symmetrical
22:55 <Red Layfon> : Yah I did after you left
22:55 <Haya> : Because damn lunatic Neko told me to do so
22:55 <Haya> : :(
22:55 <Red Layfon> : The sound effects of the notes were pretty good for the song
22:55 <Haya> : Hmm
22:56 <Haya> : Thanks :o
22:56 <Red Layfon> : if you notice on a few sections of my maps (all 3 difficulties, it's symmetrical)
22:56 <Red Layfon> : the rest is free-flow
22:57 <Haya> : Yea
22:57 <Haya> : I am not really good at free flow
22:57 <Red Layfon> : So back to Normal!~ xD
22:58 <Haya> : 03:00:282 (1,2,3) -
22:58 <Haya> : http://puu.sh/uK7Z
22:58 <Haya> : Maybe like that?
22:58 <Red Layfon> : Is 1 still in the same position?
22:58 <Red Layfon> : Err, from the previous note
22:58 <Red Layfon> : ??
22:59 <Haya> : http://puu.sh/uK8M
22:59 <Haya> : it is in the same posi
22:59 <Haya> : nd the 3 is stacked under the end of the 2
22:59 <Red Layfon> : Ooh, I don't like that on Normal
22:59 <Haya> : 03:02:936 (5) - CTRL R
22:59 <Red Layfon> : just an FYI
23:00 <Haya> : FYI?
23:00 <Red Layfon> : for your information
23:00 <Haya> : Ah
23:00 *Red Layfon doesn't like notes under sliders on any Easy's or Normal's.
23:00 <Red Layfon> : :(
23:00 <Haya> : I see
23:01 <Haya> : 00:20:989 (1) -
23:01 <Haya> : ops
23:01 <Haya> : 03:14:212 -
23:02 <Haya> : Why is there a new timing point?
23:02 <Haya> : Remove it
23:02 <Haya> : :<
23:02 <Red Layfon> : There's no timing point there?
23:02 <Haya> : Huh
23:02 <Haya> : wait xD
23:03 <Haya> : Okay my mistake
23:03 <Haya> : I put it there
23:03 <Haya> : for some reason
23:03 <Red Layfon> : I was like
23:03 <Red Layfon> : "That's theo ne to start Kiai...? Wait there's nothing at that point. D:"
23:03 <Haya> : XD
23:03 <Haya> : Anyways
23:03 <Haya> : Thats it
23:03 <Haya> : I could find anything critical on hard
23:04 <Haya> : couldn't
23:04 <Haya> : Sooo
23:04 <Haya> : Good luck with ranking it
23:04 <Haya> : !
23:04 <Red Layfon> : I just wish I can get more mods. <3
23:04 <Red Layfon> : But I'm bad at gettin' people to do it. >:3
23:04 <Haya> : hmm
23:04 <Red Layfon> : Post the mod on the forums so I can have a better look at all of it
23:04 <Red Layfon> : and more kudos~
23:05 <Haya> : 60
23:05 <Haya> : Naw
23:05 <Haya> : I will just edit my post
Topic Starter
-Kirito-
I'm giving you kudos whether or no you want it, Haya. :)
00:48:600 (1,2,3) - Yeah that triplet does seem a bit out of place, and I've had a few people play it already. 3/4th of them got either a 50 or a 100 on it. O-O
01:15:016 - I need to remap it at this point a bit but I guess I can try to fit it in... somehow. :P
01:25:503 (1,1) - Like I said in IRC, I intended to match the BG music at this point, so it's under consideration.

Thanks. <3
YTYuyu
Alright let's see what I can find. Mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
The actual name of the artist is Nana Takahashi so add her name and move Sound Holic in the tags since that's the group who made this song.
add "Tenshi Hinanai" since that's the name of the character and add "Bhava-agra As Seen Through a Child's Mind" since it's the original theme.
you didn't change the offset from popner's timing mod. use that because i'm guessing that's correct. it's at 20990 and from what i see, the correct offset should be 21009.

[Easy]
hmm i suggest OD2 and AR2 because it's perfect for an easy diff and since this is a slow song, AR3 would look too fast for beginners.
00:32:405 (6) - the path looks hard for beginners because since it's taking the opposite direction, that might throw off beginners. to make it easier do Ctrl+H. it makes an easier path for beginners if you do this.
01:10:105 - remove the break for this. it's unnecessary, and the warning arrows appear right when the spinner is complete and that might get in the way for beginners.
01:20:459 (1) - you shouldn't stack notes on easy diffs. since the hitburst is covering this note, beginners might have a tough time to know when to hit this note since the hitburst is covering it. unstack this so that it'd be fully visible for beginners to see and to clear easily.
01:27:096 - same as 01:10:105.
01:54:441 (1,2,3) - no just no. this makes it even harder for beginners since the notes are stacked on the same spot. they'll most likely hit it too early or too late. unstack this to make it easier.
02:13:556 (2) - same as 01:20:459.
02:25:237 (4) - try to do something easier than this. beginners won't know when this slider will end since it has 2 repeats.
02:43:290 (1) - same as 01:20:459.
02:47:538 (1,1,1) - replace this spinner for notes. beginners won't be able to recover after the 2nd spinnner, sometimes the 3rd spinner.
02:54:175 - same as 01:10:105.
03:11:166 - ^
03:25:503 (6) - same as 01:20:459.
the patterns look way too hard for beginners to clear. you need to replace some of the notes so that it'd look easier for beginners to clear.

[Normal]
01:06:388 (6) - move this here and make the slider like that. i think it flows a lot smoother during gameplay.
01:10:105 - remove the break. i find it unnecessary and the HP bar doesn't decrease that much.
01:54:441 (1) - add a finish to match that same sound in the instrumental.
01:56:565 (1) - if you follow the suggestion above, add a finish at the beginning. it'd make a nice finish pattern.
02:00:813 (1) - ^
02:54:175same as 01:54:441.
03:11:963 (1) - make this a 1/2 repeat slider and a circle like at 01:27:892
03:16:211 (6) - ^
03:26:299 (3,4,5) - make it like this to flow a lot smoother from the slider.

[Hard]
Why CS1? you're making this diff way too easy for experienced players. increase it by 1 so that it'd make a nice challenge for players.
00:42:228 (1) - either make this a 1/1 slider or a 1/2 repeat slider to follow the long pause accurately.
00:51:520 (4) - this looks too easy for a hard diff. Ctrl+R to challenge players and i find it fun to me.
01:11:697 (1) - remove the NC for this. the vocals are still going.
01:11:963 (6) - remove the NC if you follow the suggestion above. the lyrics change from here and it's at the start of the kiai.
01:15:680 (1) - same as 01:11:697.
01:16:211 (6) - same as 01:11:963.
01:54:441 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - try that finish pattern i mentioned in normal. i think it flows and it fits to the song IMO.
02:35:591 (3) - straighten this slider and do Ctrl+R. i think this looks too easy for players since this is the last diff.
02:36:122 (4) - same as above but just straighten it. it looks bad during gameplay if you ask me.

I guess that's it. GL :D
Topic Starter
-Kirito-
Easy: Thanks a bunch, I wasn't that confident in my Easy to begin with (because of slow sliders :()! And I think the patterns are OK for an Easy.

Normal:Didn't like your flow idea AS much as I hoped for a few of them, sorry, but thanks again.

Hard: NC for me just indicated a different spacing, and same comment for flow as Normal. :P
02:35:591 (3,4) - Stole this idea from Colin Hou. :( Guess it doesn't aesthetically work for my map. :D

Anyway, t'was a great mod!
Byakugan4MAT! <3
Mok
Sorry for being this late x3

[Easy]
Snap every Green Section you have, since they aren't.
00:25:256 (1) - Remove New Combo;
00:40:124 (1,2) - Switch Combo (1 No New Combo, 2 New Combo);
00:45:964 (6) - New Combo;
00:46:495 (1) - Remove New Combo;
01:15:168 (4) - Move the last Anchor Point 2 grids to the right (small);
02:08:531 (4,1) - Switch Combo;
02:47:026 (5,1) - ^.

[Normal]
Snap Green Sections here as well.
02:24:194 (1,2) - Switch Combo;
02:36:938 (1) - Remove New Combo.

[Hard]
00:25:256 (1,3) - Switch Combo

That's all, i really like this song, and the map is awesome too. Star and my Good Luck! :D
Topic Starter
-Kirito-
Easy: Very helpful, especially 01:15:168 (4).
Normal and Hard: Thanks for NC's everywhere. <3
Elly-chan
Hey! Mod Request Via IRC. (/・ω・)/ Beautiful Mapset, only a few things that I could find! Pretty solid for your second map!

[General]
  1. There should only be one .osb in your map folder. Remove one, or even better, remove both because you aren't using them.
  2. Your preview point is a bit off.. It starts halfway through the bridge, which isn't exactly always the best place to put a preview point; usually right before a kiai is. So, hows' about you add it near the end of the bridge where the chorus leads into the kiai section? (( at 02:54:725 - ))
  3. Your background is not 800 x 600 pixels nor 1024 x 768 pixels.. I suggest for you to either resize the background, or find a new one, please.
[Easy]
Hitsound mods
  1. 00:50:478 (2) - I discussed with you in IRC what the whistles were following throughout this map and you replied whenever there was a note that landed on a vocal. Well, here, it seems as if you had missed one! To keep the pattern consistent, add in a whistle.
  2. 01:21:539 (2) - Seems as if you missed a custom whistle, or to be technically correct, custom finish. Add one here to keep your hitsound pattern consistent! ♥
  3. 01:54:460 (1) - This section, man. You're doing great at following your current custom finish hitsound, but may I suggest for you to spice up the pattern until we get back into the vocals? Here, this is what I mean.. You see, when you first enter the section, there are more sounds like your custom finish in the BGM throughout this whole section. I suggest that you use timing sections so gradually increase the volume within these little spurts of the pattern so it's something like this.. Then, rinse and repeat for the first blue-combo repeat slider.
Combo mods
  1. Crap, I checked this three times and this looks absolutely clean consistency-wise and it as a whole.. amazing job to the mapper and the modders before me!
AR +1?
  1. 00:23:132 (3, 4, 5) - I know you've been wanting to remap some parts in the easy/normal, and I was wondering if this specific part was one of them. It it rhythm-ly correct (( this pattern )), but something about how it transitions into the last slider, (5), makes it feel very awkward to me to play this map. I don't know exactly what's causing this, most likely (5)'s curve, but if there is anything you think you can do to improve it, please tell me. I'm very confused on what to tell you right now.. so uh. Hm.. hows' about you try inverting (5)'s slider curve so that it faves downward? If you have any better ideas on what to do, please consult me for I will try to help you think of something.
  2. 00:41:185 (1) - Maybe move this slider's end anchor point to an area in which it could look like the small repeat slider is indicating the flow direction of the up comming slider? Here, I get that's kinda vague, so i'll take a picture of what I mean for ya.
  3. 00:47:292 (4, 1, 2) - The way these notes are positioned look messy.. I would suggest for you to instead of mapping (1) and (2) over to the right of the big slider (1), to map to the left of it so that they wouldn't interfere with the long slider's path which would make the map look overall more appealing in this specific area.
  4. 01:22:336 (3) - Maybe you can rotate the slider a bit and then try to reposition the repeat slider so that it does not look cramped up near the bottom of the screen int he playing field?
  5. 02:10:389 (2, 3, 4) - Look at this, then look at (4)'s position. Test play it. I thought that (4) felt waaaay too close to (2) and it was somewhat crowded into the beatmap. I suggest for you to reposition it and then adjust the spacing afterwards so it's not as crushed togeth as it is atm.
  6. 02:17:557 (3, 1, 2) - The way (3) and (2) are placed in gameplay are very crowded together and makes me want to puke the rainbow in my mouth a bit. Here's how to improve it: I suggest spacing (2) out a bit so that it doesn't interfere with (3)'s 300/100/50 fadeout during gameplay so the beats/sliders don't look mashed together but instead look neater and in an orderly pattern.
[Normal]
Hitsound mods
  1. 01:27:911 (1) - Seems as if you've gotten sidetracked by your whistle pattern and forgot to add in a custom hitfinish here instead. So, yeah! Inconsistencies! Please replace the whistle with your custom finish hitsound.
  2. 01:54:460 (1) - Without noticing, i've figured out that you used a pattern sort of like the same thing I suggested in easy. The only difference is not adding in a whistle with a lowered timing section point at 20%. I suggest you do this because there's clearly that noise in the BGM where you're placing your current custom hitsounds to but skipping here most likely because of a larger volume amount. So.. yeah. If you're confused, look back to the first hitsound mod on Easy.
  3. 02:35:610 (2) - It seems as if you're missing a whistle hitsound since you use all of your whistles to follow every single vocal she says.. add one in here to keep your pattern consistent?
  4. 02:38:000 (7) - IIRC, there should be a custom finish here instead of a whistle if you want to keep your hitsound pattern consistent and make it sound a bit less awkward because of it missing out on a custom hitfinish. Add one in and remove the whistle, please?
  5. 02:44:106 (1) - It seems as if there's a few missing whistles in this pattern. I just went back to recheck it and as I thought, there were quite a few missing whistles within this combo. To keep your hitsound consistent and as you did it in the first bridge before the first kiai, add a whistle at 02:44:106 -, 02:44:902 -, and one last one at 02:45:168 -.
  6. 03:11:982 (1) - Same thing as i've mentioned at 01:27:911 -. Refer to that mod!
  7. 03:16:230 (6) - Whew, good thing I checked the hitsounds over one more time. I just figured out that you missed a custom hitfinish here.. please add one in to keep your hitsound pattern consistent, ofc. ♥
  8. 03:16:230 (6, 7) - Mm.. here's yet another consistency. Add in four whistles; three on the (6) slider at the beginning, repeat, and end, then one on (7). As you already know, it follows the whistle-vocal hitsound pattern you've been doing and it's consistent with the previous break.
  9. 03:19:150 (4) - Eeyup, here's another missing whistle, too. Add one for all of the same reasons i've been mentioning the above mods for. ♥
Combo mods
  1. 00:48:619 (5) - It seems as if you've forgotten to place a new combo here! Why? First off, it makes sense because the next vocal verse starts here, and second off, you added a new combo here in the second section of the song that matches this one. So, add one, please? ^^
  2. 01:05:610 (5) - Mm, there's a new vocal line that starts here, plus you added a new combo here in the next bridge-section before the end of the song.. I suggest you add one here, too!
  3. 02:05:610 -
    SPOILER
    17:49 <Elly-chan> : 02:05:610 - around this part
    17:49 <Elly-chan> : the combos are a bit off
    17:49 <Elly-chan> : 02:07:203 - remove this combo
    17:49 <Elly-chan> : 02:08:265 - add one here
    17:50 <Red Layfon> : Is that all?
    17:50 <Elly-chan> : 02:09:327 - and remove this one too
    17:50 <Elly-chan> : 02:13:044 - then maybe add a new combo here
    17:51 <Elly-chan> : since it's going up to 7-8
    17:51 <Red Layfon> : And remove the next one's NC?
    17:51 <Elly-chan> : yep
    17:51 <Red Layfon> : Gotcha~
    17:51 <Elly-chan> : soo yeah, a a few mods in one, i'll just put this small log for that bullet xD
  4. 02:25:522 (1) - Looking at the first section of this song you mapped which is almost identical to this one, you didn't add a new combo here. Can you remove this one to keep consistency / keeping it flowing right with the vocals, please?
  1. 00:21:008 (1) - Hm, this slider flow is kinda weird in the beginning. Not exactly the slider itself, but how it transitions into the next two notes. If you're trying to keep a flow like the current patterns in your map (( their flow )), I suggest you do something like invert the slider curve. Plays a bit better and looks more visually-appealing to me.
  2. 00:26:318 (4) - It may be of your best interest to center this slider anchor point before nazi-modders come and start complaining, "It isn't centered! Fix it!". So, yeah. Do that for me?
  3. 00:58:177 (5) - May you perhaps concider making this into a arc slider? The transition into the next pattern (( with the note and the sliders blanketing eachother )) is a wee bit awkward and i feel as if it would look better with an arc slider, for I tried it and it played better. Remember, this is just my opinion. You may do whatever you wish.
  4. 01:01:097 (4) - Mm, honestly, I think this slider could be improved. How, you say? Well, first off, it's nice, but while playing this map, it sticks out the most. Not necessarily as bad, but as a bit weird. You see, most of your sliders are very nice, curvey and blankety. This curves, but doesn't quite blanket the notes therefore giving off a wee bit of awkward transition. You could try to improve it by blanketing the notes with it, (( refer to RJ's slider guide for how to make good blanketing sliders )), or you could try something else and shorten the slider. That is up to you, my friend!
  5. 01:04:814 (3) - Mm, gaps. This is where the great gameplay dies a bit; these empty gaps that could easily be filled up. How about you try something as you did at 02:47:557 - where you merged ( what would be in this pattern i'm talking about ) (2) and (3) together to fill up the first empty gap. It keeps consistency and flows a bit better, if you see what i'm getting at! Otherwise, i''d suggest you merge (3) and (4) to make them into a repeat slider. See, i'm fine with the first gap between (2) and (3), but then it feels as if the space could be filled up on the second turn for diversity. You could use this as a last resort for filling up that blank space.
  6. 01:35:345 (4) - I recommend you make this into a curve slider to make it flow better with your previous note and maintain the map's awesomeness.
  7. 01:39:062 (3) - Mm, this slider's position looks unappealing in game play and is loosing the potential flow that most of your map patterns currently have (( Here's an example: One at 01:21:009 (1, 2, 3) - )). I suggest for you to re-position it a bit so that it looks more appealing and is a bit fun to play for you and your audience you're reaching out to.
  8. 02:31:362 (2, 3, 4) - Basically the same thing I said at 01:04:814 (3) -. Refer to that for what to do here!
[Hard]
Hitsound mods
  1. 00:25:256 (4) - Seems as if you're missing a whistle. Don't break your hitsound pattern! Keep your consistency and add one in here.
  2. 00:26:318 (1) - Aah! You broke your hitsound pattern this early in the map! No need to fear. Just remove the whistle, add in a custom hitfinish and all shall be good!
  3. 01:54:460 (1) - "Without noticing, i've figured out that you used a pattern sort of like the same thing I suggested in easy. The only difference is not adding in a whistle with a lowered timing section point at 20%. I suggest you do this because there's clearly that noise in the BGM where you're placing your current custom hitsounds to but skipping here most likely because of a larger volume amount. So.. yeah. If you're confused, look back to the first hitsound mod on Easy."
Combo mods
  1. Everything looks okay. I need to know what your combo-pattern is though before I can mod the combos.. I couldn't exactly detect it. ^^"

AR -1. Overall, the difficulty settings are too hard for such a slow song.
  1. 00:42:778 (2, 3, 4) - The gaps of empty space before (2) and (4) are killing me. I'd suggest for you to fill it up, please!
  2. 02:15:168 (4, 5) - I think it'd be a bit better if you were to space these two notes out, concidering you never stacked something like this in the difficulty before and it's a long pause for your mouse / tablet pen to just stay in that position. It'd be fun-er if you were to space it out.
  3. 02:40:124 (3) - Personally, i'd try to blanket (4) more. May you please do that and make this slider an arc slider? <3
I Really Wish I Could've Helped More, But Your Map Is Just Too Good For Me.. Good Luck!

EDIT: Gave a Star Icon. This Is An Amazing Mapset.
those
Awesome choice of song. I love SOUND HOLIC and I love Nana Takahashi :3

[General]
  1. 粉雪のシンフォニーis the Japanese name of the song, which can be romanized by "Konayuki no Shinfonii". I don't know whether that is more accurate, or the English title "Powdered Snow Symphony". Either way, title should be changed to match either one of these.
  2. You should consider tagging "omoi" since this track comes from that SOUND HOLIC album.
[Hard]
  1. 00:36:938 (3) - Instead of using a simple curved slider which is what the basis of sliders is for this map, this one should have been anchored at 00:37:203 - to map to the song.
  2. 01:24:460 (1,1,1,2) - Kinda undermapped. If anything, this could have been one place to use a sv decrease. This map uses x1.00 throughout; not that this is wrong or anything, but even with change in spacing that's not a dramatic enough change between Kiai and calmer parts of the song.
  3. 02:24:460 (1,2,3,4,5,6,7,8,9) - Not too sure I like this. How about you repeat the use of 02:08:265 (1,2,3,4,1) - ? It certainly makes sense for that to appear here again.
  4. 02:26:849 (1,2,3,4,5,6) - Don't you think this was mapped a little awkwardly for "zenbu" and just for symmetry?
Best of luck :3
Low
Hey, Lora! I see your map is going well.

General

  1. You need to add an approachcircle.png into the folder due to having a custom hitcircle.
  2. Why are there two .osbs? Remove both of them, please.
  3. 02:53:929 - Unused timing section in all difficulties.
Easy

  1. 00:57:115 (2) - It would make sense and feel smoother for this to be closer to the slider end of (1) rather than away from it. I'd suggest moving up (1) and doing something like this.
  2. 01:17:823 (2,3) - Holy crap, this is uguu.
  3. 01:21:539 (2) - Add a finish to the beginning of this slider to follow the pattern of finishes that you had going on previously, silly.
  4. 01:54:460 (1,2,3) - Something about (3) here bugs me. I think it's the fact that it's linear and pointing straight down. I believe that something similar to this (this is an ugly sketch) would look a lot better. (remember to find a way to arrange the notes after it to follow the distance snap!)
  5. 02:17:557 (3) - Odd looking overlap between this circle and 02:18:619 (2). It's also pretty clustered.
  6. 02:30:035 (4) - Shouldn't you add a whistle to the end of this slider? I believe that you are following the vocals in terms of whistles.
  7. 02:57:115 (2,3) - Make it so that these blanket eachother. Here's an example of what I mean. Doesn't that look super sexy?
  8. 03:04:017 (6) - Weird overlap between this note and 03:05:079 (2).
Normal

  1. -1 AR suits this so much better due to the slow BPM and the fact that this is a calming song.
  2. 00:37:203 (6) - Add a whistle to the beginning of this slider. It just seems.. fitting.
  3. 00:41:451 (5) -nazi- Space this a bit farther apart from (4) according to the distance snap.
  4. 02:43:309 (1,2) - Make these blanket eachother. Just like the example I put in Easy.
  5. 02:51:274 (1) - Remove the finish from this spinner. You didn't do it in any other difficulties.
  6. 03:02:955 (5) - Ctrl + R this. It feels more smooth and natural like that.
  7. 03:16:230 (6) - You forgot to add a finish to the beginning of this slider to follow the finish pattern.
Hard

  1. Oh wow, jeez. Take -1 off of the HP drain or overall difficulty (or both, as I recommend)! This is a really calm song and there is no need for such high difficulty setting (especially on a Hard difficulty like this).
  2. AR 8 is so undeserving. Really.
  3. 00:25:256 (4) - You should add a whistle to the beginning of this slider in order to follow the whistle pattern you currently have going on.
  4. 00:26:319 (1) - And you need to add a finish at the beginning of this slider to keep consistent with your pattern.
  5. 00:30:301 (2) - Make it so that this slider and 00:31:628 (1) don't oddly overlap by curving (1) the other way. If you don't understand what I mean, here's an example.
  6. 00:41:982 (3) - Move this up to be aligned with (1) to form a more intuitive triangle formation.
  7. 01:01:362 (1) - A whistle to the beginning of this slider sounds more fitting to the vocals.
  8. 01:15:964 (1) - You really should make this a jump to avoid confusion with the previous jumps.
  9. 02:39:858 (2,3) - Odd overlap. You should know what to do by now~.
  10. 02:55:787 (1) - Make this follow the jump pattern to avoid confusion.
Good job, Lora. I'm proud of you.
Elly-chan
Don't Forget To Evaluate My Mod <3 hi how are you
Topic Starter
-Kirito-

Elly-chan wrote:

Hey! Mod Request Via IRC. (/・ω・)/ Beautiful Mapset, only a few things that I could find! Pretty solid for your second map!

[General]
  1. There should only be one .osb in your map folder. Remove one, or even better, remove both because you aren't using them. Done
  2. Your preview point is a bit off.. It starts halfway through the bridge, which isn't exactly always the best place to put a preview point; usually right before a kiai is. So, hows' about you add it near the end of the bridge where the chorus leads into the kiai section? (( at 02:54:725 - )) Done
  3. Your background is not 800 x 600 pixels nor 1024 x 768 pixels.. I suggest for you to either resize the background, or find a new one, please. Done
[Easy]
Hitsound mods
  1. 00:50:478 (2) - I discussed with you in IRC what the whistles were following throughout this map and you replied whenever there was a note that landed on a vocal. Well, here, it seems as if you had missed one! To keep the pattern consistent, add in a whistle. Done
  2. 01:21:539 (2) - Seems as if you missed a custom whistle, or to be technically correct, custom finish. Add one here to keep your hitsound pattern consistent! ♥ Done
  3. 01:54:460 (1) - This section, man. You're doing great at following your current custom finish hitsound, but may I suggest for you to spice up the pattern until we get back into the vocals? Here, this is what I mean.. You see, when you first enter the section, there are more sounds like your custom finish in the BGM throughout this whole section. I suggest that you use timing sections so gradually increase the volume within these little spurts of the pattern so it's something like this.. Then, rinse and repeat for the first blue-combo repeat slider. Done!
Combo mods
  1. Crap, I checked this three times and this looks absolutely clean consistency-wise and it as a whole.. amazing job to the mapper and the modders before me! ♥♥♥
AR +1? Done
  1. 00:23:132 (3, 4, 5) - I know you've been wanting to remap some parts in the easy/normal, and I was wondering if this specific part was one of them. It it rhythm-ly correct (( this pattern )), but something about how it transitions into the last slider, (5), makes it feel very awkward to me to play this map. I don't know exactly what's causing this, most likely (5)'s curve, but if there is anything you think you can do to improve it, please tell me. I'm very confused on what to tell you right now.. so uh. Hm.. hows' about you try inverting (5)'s slider curve so that it faves downward? If you have any better ideas on what to do, please consult me for I will try to help you think of something. Done
  2. 00:41:185 (1) - Maybe move this slider's end anchor point to an area in which it could look like the small repeat slider is indicating the flow direction of the up comming slider? Here, I get that's kinda vague, so i'll take a picture of what I mean for ya. Done
  3. 00:47:292 (4, 1, 2) - The way these notes are positioned look messy.. I would suggest for you to instead of mapping (1) and (2) over to the right of the big slider (1), to map to the left of it so that they wouldn't interfere with the long slider's path which would make the map look overall more appealing in this specific area. Done!
  4. 01:22:336 (3) - Maybe you can rotate the slider a bit and then try to reposition the repeat slider so that it does not look cramped up near the bottom of the screen int he playing field? Done??
  5. 02:10:389 (2, 3, 4) - Look at this, then look at (4)'s position. Test play it. I thought that (4) felt waaaay too close to (2) and it was somewhat crowded into the beatmap. I suggest for you to reposition it and then adjust the spacing afterwards so it's not as crushed togeth as it is atm. Done
  6. 02:17:557 (3, 1, 2) - The way (3) and (2) are placed in gameplay are very crowded together and makes me want to puke the rainbow in my mouth a bit. Here's how to improve it: I suggest spacing (2) out a bit so that it doesn't interfere with (3)'s 300/100/50 fadeout during gameplay so the beats/sliders don't look mashed together but instead look neater and in an orderly pattern. Done
[Normal]
Hitsound mods
  1. 01:27:911 (1) - Seems as if you've gotten sidetracked by your whistle pattern and forgot to add in a custom hitfinish here instead. So, yeah! Inconsistencies! Please replace the whistle with your custom finish hitsound. Done
  2. 01:54:460 (1) - Without noticing, i've figured out that you used a pattern sort of like the same thing I suggested in easy. The only difference is not adding in a whistle with a lowered timing section point at 20%. I suggest you do this because there's clearly that noise in the BGM where you're placing your current custom hitsounds to but skipping here most likely because of a larger volume amount. So.. yeah. If you're confused, look back to the first hitsound mod on Easy. Done!
  3. 02:35:610 (2) - It seems as if you're missing a whistle hitsound since you use all of your whistles to follow every single vocal she says.. add one in here to keep your pattern consistent? Done
  4. 02:38:000 (7) - IIRC, there should be a custom finish here instead of a whistle if you want to keep your hitsound pattern consistent and make it sound a bit less awkward because of it missing out on a custom hitfinish. Add one in and remove the whistle, please? Done
  5. 02:44:106 (1) - It seems as if there's a few missing whistles in this pattern. I just went back to recheck it and as I thought, there were quite a few missing whistles within this combo. To keep your hitsound consistent and as you did it in the first bridge before the first kiai, add a whistle at 02:44:106 -, 02:44:902 -, and one last one at 02:45:168 -. Done
  6. 03:11:982 (1) - Same thing as i've mentioned at 01:27:911 -. Refer to that mod! Done
  7. 03:16:230 (6) - Whew, good thing I checked the hitsounds over one more time. I just figured out that you missed a custom hitfinish here.. please add one in to keep your hitsound pattern consistent, ofc. ♥ Done
  8. 03:16:230 (6, 7) - Mm.. here's yet another consistency. Add in four whistles; three on the (6) slider at the beginning, repeat, and end, then one on (7). As you already know, it follows the whistle-vocal hitsound pattern you've been doing and it's consistent with the previous break. Done
  9. 03:19:150 (4) - Eeyup, here's another missing whistle, too. Add one for all of the same reasons i've been mentioning the above mods for. ♥ Done
Combo mods
  1. 00:48:619 (5) - It seems as if you've forgotten to place a new combo here! Why? First off, it makes sense because the next vocal verse starts here, and second off, you added a new combo here in the second section of the song that matches this one. So, add one, please? ^^ Done
  2. 01:05:610 (5) - Mm, there's a new vocal line that starts here, plus you added a new combo here in the next bridge-section before the end of the song.. I suggest you add one here, too! Done
  3. 02:05:610 - Done
    SPOILER
    17:49 <Elly-chan> : 02:05:610 - around this part
    17:49 <Elly-chan> : the combos are a bit off
    17:49 <Elly-chan> : 02:07:203 - remove this combo
    17:49 <Elly-chan> : 02:08:265 - add one here
    17:50 <Red Layfon> : Is that all?
    17:50 <Elly-chan> : 02:09:327 - and remove this one too
    17:50 <Elly-chan> : 02:13:044 - then maybe add a new combo here
    17:51 <Elly-chan> : since it's going up to 7-8
    17:51 <Red Layfon> : And remove the next one's NC?
    17:51 <Elly-chan> : yep
    17:51 <Red Layfon> : Gotcha~
    17:51 <Elly-chan> : soo yeah, a a few mods in one, i'll just put this small log for that bullet xD
  4. 02:25:522 (1) - Looking at the first section of this song you mapped which is almost identical to this one, you didn't add a new combo here. Can you remove this one to keep consistency / keeping it flowing right with the vocals, please? Done
  1. 00:21:008 (1) - Hm, this slider flow is kinda weird in the beginning. Not exactly the slider itself, but how it transitions into the next two notes. If you're trying to keep a flow like the current patterns in your map (( their flow )), I suggest you do something like invert the slider curve. Plays a bit better and looks more visually-appealing to me. Done
  2. 00:26:318 (4) - It may be of your best interest to center this slider anchor point before nazi-modders come and start complaining, "It isn't centered! Fix it!". So, yeah. Do that for me? Pending
  3. 00:58:177 (5) - May you perhaps concider making this into a arc slider? The transition into the next pattern (( with the note and the sliders blanketing eachother )) is a wee bit awkward and i feel as if it would look better with an arc slider, for I tried it and it played better. Remember, this is just my opinion. You may do whatever you wish. Done
  4. 01:01:097 (4) - Mm, honestly, I think this slider could be improved. How, you say? Well, first off, it's nice, but while playing this map, it sticks out the most. Not necessarily as bad, but as a bit weird. You see, most of your sliders are very nice, curvey and blankety. This curves, but doesn't quite blanket the notes therefore giving off a wee bit of awkward transition. You could try to improve it by blanketing the notes with it, (( refer to RJ's slider guide for how to make good blanketing sliders )), or you could try something else and shorten the slider. That is up to you, my friend! Done!
  5. 01:04:814 (3) - Mm, gaps. This is where the great gameplay dies a bit; these empty gaps that could easily be filled up. How about you try something as you did at 02:47:557 - where you merged ( what would be in this pattern i'm talking about ) (2) and (3) together to fill up the first empty gap. It keeps consistency and flows a bit better, if you see what i'm getting at! Otherwise, i''d suggest you merge (3) and (4) to make them into a repeat slider. See, i'm fine with the first gap between (2) and (3), but then it feels as if the space could be filled up on the second turn for diversity. You could use this as a last resort for filling up that blank space. Done
  6. 01:35:345 (4) - I recommend you make this into a curve slider to make it flow better with your previous note and maintain the map's awesomeness. Done
  7. 01:39:062 (3) - Mm, this slider's position looks unappealing in game play and is loosing the potential flow that most of your map patterns currently have (( Here's an example: One at 01:21:009 (1, 2, 3) - )). I suggest for you to re-position it a bit so that it looks more appealing and is a bit fun to play for you and your audience you're reaching out to. Done
  8. 02:31:362 (2, 3, 4) - Basically the same thing I said at 01:04:814 (3) -. Refer to that for what to do here! Done
[Hard]
Hitsound mods
  1. 00:25:256 (4) - Seems as if you're missing a whistle. Don't break your hitsound pattern! Keep your consistency and add one in here. Done
  2. 00:26:318 (1) - Aah! You broke your hitsound pattern this early in the map! No need to fear. Just remove the whistle, add in a custom hitfinish and all shall be good! Done
  3. 01:54:460 (1) - "Without noticing, i've figured out that you used a pattern sort of like the same thing I suggested in easy. The only difference is not adding in a whistle with a lowered timing section point at 20%. I suggest you do this because there's clearly that noise in the BGM where you're placing your current custom hitsounds to but skipping here most likely because of a larger volume amount. So.. yeah. If you're confused, look back to the first hitsound mod on Easy." Done!
Combo mods
  1. Everything looks okay. I need to know what your combo-pattern is though before I can mod the combos.. I couldn't exactly detect it. ^^"

AR -1. Overall, the difficulty settings are too hard for such a slow song. Done
  1. 00:42:778 (2, 3, 4) - The gaps of empty space before (2) and (4) are killing me. I'd suggest for you to fill it up, please! Done!
  2. 02:15:168 (4, 5) - I think it'd be a bit better if you were to space these two notes out, concidering you never stacked something like this in the difficulty before and it's a long pause for your mouse / tablet pen to just stay in that position. It'd be fun-er if you were to space it out. Done!
  3. 02:40:124 (3) - Personally, i'd try to blanket (4) more. May you please do that and make this slider an arc slider? <3 Done!
I Really Wish I Could've Helped More, But Your Map Is Just Too Good For Me.. Good Luck!
So organized <3. One of the best (And hardest to fix :P) mods so far. :D
Also, for the hard combos; usually I place a new combo whenever there's a different spacing set (aka jumps). It just happens to match the vocals too (If you know what I mean).

EDIT 1: Almost done with all the mods, bear with me, I'm slow at fixing certain things!
EDIT 2: FINALLY! Done with all your mods! *rejoice*
Topic Starter
-Kirito-

those wrote:

Awesome choice of song. I love SOUND HOLIC and I love Nana Takahashi :3

[General]
  1. 粉雪のシンフォニーis the Japanese name of the song, which can be romanized by "Konayuki no Shinfonii". I don't know whether that is more accurate, or the English title "Powdered Snow Symphony". Either way, title should be changed to match either one of these. Done
  2. You should consider tagging "omoi" since this track comes from that SOUND HOLIC album. Done
[Hard]
  1. 00:36:938 (3) - Instead of using a simple curved slider which is what the basis of sliders is for this map, this one should have been anchored at 00:37:203 - to map to the song. Don't quite understand..
  2. 01:24:460 (1,1,1,2) - Kinda undermapped. If anything, this could have been one place to use a sv decrease. This map uses x1.00 throughout; not that this is wrong or anything, but even with change in spacing that's not a dramatic enough change between Kiai and calmer parts of the song. Done
  3. 02:24:460 (1,2,3,4,5,6,7,8,9) - Not too sure I like this. How about you repeat the use of 02:08:265 (1,2,3,4,1) - ? It certainly makes sense for that to appear here again. Done
  4. 02:26:849 (1,2,3,4,5,6) - Don't you think this was mapped a little awkwardly for "zenbu" and just for symmetry? Pending
Best of luck :3
Ahhh! I liked Konayuki better D: (because you can hear it in the song ^_^).

EDIT 1: What do you suggest besides symmetry on the "zenbu" part? Please help me if possible!
those

Red Layfon wrote:

those wrote:

  1. 00:36:938 (3) - Instead of using a simple curved slider which is what the basis of sliders is for this map, this one should have been anchored at 00:37:203 - to map to the song. Don't quite understand..
I mean this:

Also, you will need to properly change the name of your map so you don't get a duplicate. You'll also need a full update to update tags.
Topic Starter
-Kirito-

Jacob wrote:

Hey, Lora! I see your map is going well.

General

  1. You need to add an approachcircle.png into the folder due to having a custom hitcircle. Done
  2. Why are there two .osbs? Remove both of them, please. Done
  3. 02:53:929 - Unused timing section in all difficulties. Done
Easy

  1. 00:57:115 (2) - It would make sense and feel smoother for this to be closer to the slider end of (1) rather than away from it. I'd suggest moving up (1) and doing something like this. Pending
  2. 01:17:823 (2,3) - Holy crap, this is uguu.
  3. 01:21:539 (2) - Add a finish to the beginning of this slider to follow the pattern of finishes that you had going on previously, silly.
  4. 01:54:460 (1,2,3) - Something about (3) here bugs me. I think it's the fact that it's linear and pointing straight down. I believe that something similar to this (this is an ugly sketch) would look a lot better. (remember to find a way to arrange the notes after it to follow the distance snap!) Pending
  5. 02:17:557 (3) - Odd looking overlap between this circle and 02:18:619 (2). It's also pretty clustered. Done
  6. 02:30:035 (4) - Shouldn't you add a whistle to the end of this slider? I believe that you are following the vocals in terms of whistles. Done
  7. 02:57:115 (2,3) - Make it so that these blanket eachother. Here's an example of what I mean. Doesn't that look super sexy? Done
  8. 03:04:017 (6) - Weird overlap between this note and 03:05:079 (2).I was going for symmetry. Erased the unnecessary slider.
Normal

  1. -1 AR suits this so much better due to the slow BPM and the fact that this is a calming song.
  2. 00:37:203 (6) - Add a whistle to the beginning of this slider. It just seems.. fitting. Done
  3. 00:41:451 (5) -nazi- Space this a bit farther apart from (4) according to the distance snap. Love this kind of nazi.
  4. 02:43:309 (1,2) - Make these blanket eachother. Just like the example I put in Easy.
  5. 02:51:274 (1) - Remove the finish from this spinner. You didn't do it in any other difficulties. Done
  6. 03:02:955 (5) - Ctrl + R this. It feels more smooth and natural like that. Pending Nevermind, I think I like the original better (sorry).
  7. 03:16:230 (6) - You forgot to add a finish to the beginning of this slider to follow the finish pattern. Done
Hard

  1. Oh wow, jeez. Take -1 off of the HP drain or overall difficulty (or both, as I recommend)! This is a really calm song and there is no need for such high difficulty setting (especially on a Hard difficulty like this). Done
  2. AR 8 is so undeserving. Really. Done
  3. 00:25:256 (4) - You should add a whistle to the beginning of this slider in order to follow the whistle pattern you currently have going on. Done
  4. 00:26:319 (1) - And you need to add a finish at the beginning of this slider to keep consistent with your pattern. Done
  5. 00:30:301 (2) - Make it so that this slider and 00:31:628 (1) don't oddly overlap by curving (1) the other way. If you don't understand what I mean, here's an example. Done
  6. 00:41:982 (3) - Move this up to be aligned with (1) to form a more intuitive triangle formation. NOPE! :P
  7. 01:01:362 (1) - A whistle to the beginning of this slider sounds more fitting to the vocals. Done
  8. 01:15:964 (1) - You really should make this a jump to avoid confusion with the previous jumps. Done but I don't know if it's that much better...
  9. 02:39:858 (2,3) - Odd overlap. You should know what to do by now~. Pending
  10. 02:55:787 (1) - Make this follow the jump pattern to avoid confusion. Don't quite understand.. Nevermind, it looks fine as is (sorry).
Good job, Lora. I'm proud of you.
Ohai. :3

EDIT 1: Still not quite sure about Easy's 00:57:115 (2).
Topic Starter
-Kirito-
I mean this:

Also, you will need to properly change the name of your map so you don't get a duplicate. You'll also need a full update to update tags.
Done. Thanks for helping again!
411662
o-o... great song... >-<...

[Easy]
02:13:309 (1,2) - have you thought of adding another note in between these to fit more with the vocals?

[Normal]
02:25:787 (4,5,6,7,1) - try moving 6, and 1, both to y:68, to match 4, and 7 to y:31 to match with 5,
03:08:531 (4) - y:344 to make the decline steady through out that combo o-o

[Hard]
00:52:070 (5) - try moving to x:447, y:204, o-o
01:24:062 (2) - try moving that to x:224 y:243 so the jump distance is equal in that combo
02:45:433 (1,2) - try curving 1 a bit more, to fit with 2,
Elly-chan
call me back for a recheck when you get five or more mods; i want to be the one to bubble this
Topic Starter
-Kirito-

Elly-chan wrote:

call me back for a recheck when you get five or more mods; i want to be the one to bubble this
Okay Elly~
Topic Starter
-Kirito-

411662 wrote:

o-o... great song... >-<...

[Easy]
02:13:309 (1,2) - have you thought of adding another note in between these to fit more with the vocals? Done

[Normal]
02:25:787 (4,5,6,7,1) - try moving 6, and 1, both to y:68, to match 4, and 7 to y:31 to match with 5, ♥♥♥
03:08:531 (4) - y:344 to make the decline steady through out that combo o-o Already at y:344?

[Hard]
00:52:070 (5) - try moving to x:447, y:204, o-o I can't make it 447, but I see where you're going with this. Done~
01:24:062 (2) - try moving that to x:224 y:243 so the jump distance is equal in that combo Done.
02:45:433 (1,2) - try curving 1 a bit more, to fit with 2, Done, had to duplicate 2 and reposition 5. :P
See? You can mod, 411. :3 Do you want kudos?
Realazy

Elly-chan wrote:

call me back for a recheck when you get five or more mods; i want to be the one to bubble this
I am jelly, I won't have your first bubble ;~;
Pereira006
Request by elly-chan anyway

hello~~

Imo -> my opinion

[easy]

00:31:628 (5) - I feel this need new combo because the lyrics change
00:33:752 (1) - grid 1 up? to make symentric with 00:35:345 (2) the start slider
00:41:185 (1) - remove new combo and at 00:42:247 (8) - put new combo is better imo
00:42:247 (3,4) - IMO this is not perfect follow lyrics try this http://puu.sh/w18V just change so is better follow lyrics if you fix this you need remap this part also carefully hitsound
02:26:318 (1,2,3) - IMO same happened 00:42:247 (3,4) like this http://puu.sh/w1hB

stuff cool

[Normal]

IMO the hp look is hard for this normal if better is -1HP

02:19:416 (1) - Can you use same timing green Easy at 02:19:416 (1) ? because song score is high for this nice song

ho god very good,stuff armazing
[hard]

ho god pro mapping,the gameplay look good for me
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
Topic Starter
-Kirito-

Pereira006 wrote:

Request by elly-chan anyway

hello~~

Imo -> my opinion

[easy]

00:31:628 (5) - I feel this need new combo because the lyrics change Done
00:33:752 (1) - grid 1 up? to make symentric with 00:35:345 (2) the start slider Done
00:41:185 (1) - remove new combo and at 00:42:247 (8) - put new combo is better imo Done
00:42:247 (3,4) - IMO this is not perfect follow lyrics try this http://puu.sh/w18V just change so is better follow lyrics if you fix this you need remap this part also carefully hitsound Pending I think it's fine. (sorry)
02:26:318 (1,2,3) - IMO same happened 00:42:247 (3,4) like this http://puu.sh/w1hB Pending Same as above. (sorry)

stuff cool

[Normal]

IMO the hp look is hard for this normal if better is -1HP Done

02:19:416 (1) - Can you use same timing green Easy at 02:19:416 (1) ? because song score is high for this nice song Thank you!

ho god very good,stuff armazing
[hard]

ho god pro mapping,the gameplay look good for me
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
Thank you Pereira!
Elly-chan
You Have A Natural Mapping Talent! Good Luck With A Rank. ♥

Low
OH SNAP.
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