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44teru-k - F.I

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Topic Starter
Low
This beatmap was submitted using in-game submission on Monday, May 21, 2012 at 6:32:38 AM

Artist: 44teru-k
Title: F.I
Source: BMS
Tags: frederic chopin holic respect for chopin o2jam classical fantasie impromptu mix ultimate fantasy electro Charles445
BPM: 180
Filesize: 3173kb
Play Time: 01:56
Difficulties Available:
  1. Another (5 stars, 412 notes)
  2. Beginner (1.59 stars, 85 notes)
  3. Extra445 (5 stars, 661 notes)
  4. Hyper (5 stars, 290 notes)
  5. Normal (3.65 stars, 132 notes)
Download: 44teru-k - F.I
Information: Scores/Beatmap Listing
---------------
Extra445 difficulty by Charles445.
eldnl
gl
Topic Starter
Low
Haha, that was fast. Thanks!
LKs
From 【All requests posted here will be modded】 queue

[General]

  1. you, Shiirn and Angelhoney used the same offest 973 =.= I'd 'suggest 969
  2. Hard 00:54:389 useless timing section
[Hitdounds]

http://puu.sh/n4qN a symphonic finish sound, which fits the song more I guess

[Mapset]

Since this is in Pending, I'm sure you're not intend to add more diffs.
But this map spread is not that solid. Normal has 3.22 stars, apart from this, it's AR&SV may be a bit fast for beginner

And I was excepting a harder diff, you might do it better than AHA/Shiirn, or even ask for a GD

[Normal]

00:12:639 (5) - whistle?
01:12:305 (3,2,1,2) - spacing issue
02:05:007 (2) - move the secon node a big left(2~3 grids)

[Hard]

00:09:306 (X) - this blank plays ok but -.- breaks the consistency of hearing -.- I think you may add a note at 00:09:139 (6) -

that's all
IDK if this is equal to 5 KD stars, anyway good luck to the map
Topic Starter
Low

LKs wrote:

From 【All requests posted here will be modded】 queue

[General]

  1. you, Shiirn and Angelhoney used the same offest 973 =.= I'd 'suggest 969 I'll confirm this later.
  2. Hard 00:54:389 useless timing section
Fixed.

[Hitdounds]

http://puu.sh/n4qN a symphonic finish sound, which fits the song more I guess I'll look into this later.

[Mapset]

Since this is in Pending, I'm sure you're not intend to add more diffs.
But this map spread is not that solid. Normal has 3.22 stars, apart from this, it's AR&SV may be a bit fast for beginner

And I was excepting a harder diff, you might do it better than AHA/Shiirn, or even ask for a GD

[Normal]

00:12:639 (5) - whistle?No. I keep the whistles on the higher pitched parts.
01:12:305 (3,2,1,2) - spacing issue I don't see a spacing issure here.
02:05:007 (2) - move the secon node a big left(2~3 grids) Er, why?

[Hard]

00:09:306 (X) - this blank plays ok but -.- breaks the consistency of hearing -.- I think you may add a note at 00:09:139 (6) - Done.

that's all
IDK if this is equal to 5 KD stars, anyway good luck to the map
Thanks for the mod.
LunarSakuya
hello ^^

General
- Cool background
- I'm guessing you're gonna add something between the unused (right now) timing points in the future

Normal
00:16:306 (2,3) - Spacing should be consistent in Normals
00:20:306 (3) - ^ assuming you're using 1.0x distance
00:31:639 (1) - Add finish
01:24:639 (3) - Extend to a 1/1 slider, felt a bit odd because you had a long slider previously
01:34:305 (1) - why not use the same slider as before http://puu.sh/n8wT , and delete NC
01:35:639 (1) - Put soft sample set at the end of the spinner

Hard
00:07:306 (9) - NC?
00:09:306 - Something needs to be here
00:13:309 - Add note, ppl might hit it early and miss (1), same with the next combo
00:16:972 (5) - NC to indicate distance change
00:32:889 - Unnecessary speed change imo, if you keep it add NC to indicate speed change
01:01:139 (9) - Spacing, move further away
01:30:139 (5,6) - Put these closer together, or stack them
01:34:472 (7) - NC
01:34:805 (1) - Delete NC

Fun song, good luck! :lol:
Topic Starter
Low

LunarSakuya wrote:

hello ^^

General
- Cool background
- I'm guessing you're gonna add something between the unused (right now) timing points in the future There's no unused timing points though.

Normal
00:16:306 (2,3) - Spacing should be consistent in Normals Done.
00:20:306 (3) - ^ assuming you're using 1.0x distance This is perfectly spaced.
00:31:639 (1) - Add finish No, I only put the finishes on when they appear in the song.
01:24:639 (3) - Extend to a 1/1 slider, felt a bit odd because you had a long slider previously No, what I currently have follows the song. 1/1 slider doesn't follow.
01:34:305 (1) - why not use the same slider as before http://puu.sh/n8wT , and delete NC Changed the combo.
01:35:639 (1) - Put soft sample set at the end of the spinner Done.

Hard
00:07:306 (9) - NC? No, keeping for consistency.
00:09:306 - Something needs to be here Nice catch.
00:13:309 - Add note, ppl might hit it early and miss (1), same with the next combo Did something else.
00:16:972 (5) - NC to indicate distance change Done.
00:32:889 - Unnecessary speed change imo, if you keep it add NC to indicate speed change I think it's fun and intuitive, so I put the NC.
01:01:139 (9) - Spacing, move further away Done.
01:30:139 (5,6) - Put these closer together, or stack them Stacked.
01:34:472 (7) - NC Noo. The NC here follows whenever the violin slurs start.
01:34:805 (1) - Delete NC ^


Fun song, good luck! :lol:
Thanks for modding!
Loneight
M4M
Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. I think you can do something in the long break time

[Normal]

  1. Useless blue line:(although no effect)
    01:38:722 -
    02:13:629 -

  2. 01:34:305 (2) - get it curve

[Hard]

  1. In some places , you let it empty make rhythm be strange (I think ... :? )
    like 00:10:306 - , 00:58:305 -

  2. Useless blue line:(although no effect)
    01:08:972 -
    01:41:305 -

  3. 00:10:306 - add something at this white,blue,red line
  4. 00:58:305 - add something
  5. 01:47:305 (4,5,6) - let them cover ?

good song
and sorry to my poor English
Topic Starter
Low

l1106188 wrote:

Request from my modding queue.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. I think you can do something in the long break time

[Normal]

  1. Useless blue line:(although no effect)
    01:38:722 -
    02:13:629 -

  2. 01:34:305 (2) - get it curve
I like the straight slider though...

[Hard]

  1. In some places , you let it empty make rhythm be strange (I think ... :? )
    like 00:10:306 - , 00:58:305 - Wait, what?

  2. Useless blue line:(although no effect)
    01:08:972 -
    01:41:305 -

  3. 00:10:306 - add something at this white,blue,red line Nothing fits. Putting something there would just be overmap.
  4. 00:58:305 - add something Same as above.
  5. 01:47:305 (4,5,6) - let them cover ? What?

good song
and sorry to my poor English
Thanks for modding, but nothing was changed... It doesn't seem like anything fits.
popner
Hi ~ M4M.

Just suggestions:

[General]

I have same opinion with LKs that you need more diffs. And the music is really good for a Insane diff.

[Normal]

1.3 SV is high for a lowest diff, maybe you need to lower it down.
Nothing found about patterns.

[Hard]

00:10:472 (x) - I'd like to add a note here so it is consistent with 00:09:139 (6)
00:20:972 (1) - nazi - 1 grid down & 1 grid right (grid 3)
00:27:306 (4,6) - stack them?
00:58:472 (1) - the spacing here is 0.8x
01:07:639 (3,4,5,6) - like this? http://puu.sh/nbqO
01:38:305 (1,2,3,4,5) - nazi - the star is not so symmetrical
01:56:305 (5) - ctrl+r like 01:55:639 (3)?

That's all I can find. GL~
Loneight
Um...! I forget change some words ( M4M )

Jacob wrote:

[*]01:47:305 (4,5,6) - let them cover ? What?
I think like this
sorry to my suggestion not help you ...
Topic Starter
Low

l1106188 wrote:

Um...! I forget change some words ( M4M )

Jacob wrote:

[*]01:47:305 (4,5,6) - let them cover ? What?
I think like this
sorry to my suggestion not help you ...
I just might change that. Kudos to the first mod you made.
Topic Starter
Low

popner wrote:

Hi ~ M4M.

Just suggestions:

[General]

I have same opinion with LKs that you need more diffs. And the music is really good for a Insane diff. >:(

[Normal]

1.3 SV is high for a lowest diff, maybe you need to lower it down. >:((!!!
Nothing found about patterns.

[Hard]

00:10:472 (x) - I'd like to add a note here so it is consistent with 00:09:139 (6) No. This time, the instruments start on the white tick instead of the red tick. Nothing is needed.
00:20:972 (1) - nazi - 1 grid down & 1 grid right (grid 3) This is barely noticeable.
00:27:306 (4,6) - stack them? Er, what?
00:58:472 (1) - the spacing here is 0.8x Fixed.
01:07:639 (3,4,5,6) - like this? http://puu.sh/nbqO Noo.
01:38:305 (1,2,3,4,5) - nazi - the star is not so symmetrical It is to me..
01:56:305 (5) - ctrl+r like 01:55:639 (3)? Fixed.

That's all I can find. GL~
Thanks!
Charles445
If this is a work in progress, you should move it to WIP, not pending
Topic Starter
Low

Charles445 wrote:

If this is a work in progress, you should move it to WIP, not pending
It's pending now. Thanks anyways!
Charles445
Yay, difficulty!

It's in a RAR so you can extract it easier.

Don't forget to add me to tags on all difficulties :P

Download: Insane445_FI.rar
Topic Starter
Low
Added.
Charles445
oh nuuuu one of my objects got unsnapped
Topic Starter
Low
>:(
Hushu_old
Hello, my mod4mod, all suggestions! Hope you like!

[Easy:]
SPOILER
00:10:639 (4) - I think this should be also an angle slider, but going from one point to another like the.. chasing sound of the song, is that what I hear..?

00:12:639 - You may like to keep a single note (5) to keep it smartneasy but I think a note here stacked would add a lot to the beatmap.
00:23:639 (1) - I think you should stack it with (7). Also, I'd like to go a step futher and say that next combo should be on the fallowing note, not on this one ^^'
00:26:972 (3) - Make (3) in the shadow of (1), or the other way around. Could be better if you actualy at the same time had it diagonally with (2) as you have now... Like this:

01:27:639 (1) - It doesn't look nice stacked to me, try some other snapping..? Maybe combo 90o or something like that?
01:54:972 (2) - A grid down

[Normal:]
00:16:306 (2) - Isn't identical to (1), can you make it be :oops:? Just to be symmetrical~
01:03:305 (2) - Make it a slider like the previous (2)
01:55:639 (1) - Maybe no new combo, I don't really feel like there is a need to

[Hard:]
01:01:139 (9) - Don't stuck?

[Insane:]
Makes me think of Llamas.
00:54:306 - Maybe more dramatic by higher volume rises, by like... 5% more? I feel like it is too quiet...
01:34:305 - No new combo here, the next note instead
Charles445

Hushu wrote:

00:54:306 - Maybe more dramatic by higher volume rises, by like... 5% more? I feel like it is too quiet... Maybe, although I like it as it is. I'll consider it.
01:34:305 - No new combo here, the next note instead Actually, look closely at the timeline. The new combos are on the big white ticks.
Topic Starter
Low
I'll check the mod later. Thanks!
Topic Starter
Low

Hushu wrote:

Hello, my mod4mod, all suggestions! Hope you like!

[Easy:]
SPOILER
00:10:639 (4) - I think this should be also an angle slider, but going from one point to another like the.. chasing sound of the song, is that what I hear..? I think that it would be ugly and break the flow here.

00:12:639 - You may like to keep a single note (5) to keep it smartneasy but I think a note here stacked would add a lot to the beatmap. I did something.
00:23:639 (1) - I think you should stack it with (7). Also, I'd like to go a step futher and say that next combo should be on the fallowing note, not on this one ^^' Nothing changed. I keep NCs on the long white ticks.
00:26:972 (3) - Make (3) in the shadow of (1), or the other way around. Could be better if you actualy at the same time had it diagonally with (2) as you have now... Like this: ?????

01:27:639 (1) - It doesn't look nice stacked to me, try some other snapping..? Maybe combo 90o or something like that? Looks fine to me..?
01:54:972 (2) - A grid down sure

[Normal:]
00:16:306 (2) - Isn't identical to (1), can you make it be :oops:? Just to be symmetrical~ Looks fine to me.
01:03:305 (2) - Make it a slider like the previous (2) I originally had it this way, but I changed it because it wasn't fun for players of "normal" experience.
01:55:639 (1) - Maybe no new combo, I don't really feel like there is a need to Missed that one.

[Hard:]
01:01:139 (9) - Don't stuck? I'll get more opinions

[Insane:]
Makes me think of Llamas.
00:54:306 - Maybe more dramatic by higher volume rises, by like... 5% more? I feel like it is too quiet...
01:34:305 - No new combo here, the next note instead
Jenny
445:

  • 00:02:972 (3,4) - these don't end exactly on 1,2
    00:03:639 (1) - not perfectly on 3's end
    00:05:639 (3,4) - these feel somehow uneven when mirroring them + don't lay perfectly on 1,2
    00:09:639 (9) - this slider is kinda straight, a little more bowy shape or at least directed in the same way as the stream would make it feel better imo
    00:09:972 (10) - suggesting a mirrored version of redesigned 9 here
    00:10:972 (9,10,11,12) - these feel better when set as diagonal lines
    00:14:306 (1,2,3) - these feel a little uneven compared to the rest of the stream, feels like it has to go more down instead of left
    00:15:639 (1,2,3) - these feel like they have to go up the bit to give the stream a more even feeling
    00:23:139 - I don't see the reason behind this finish
    00:32:639 (13,14,15,16,1) - the ending of the stream along with the slider feels too straight when compared to the previous path of stream; make it more bowy
    01:11:139 - yet again, I don't see the reason for a finish here
    01:27:722 (2) - 1 grid up to make the following bow go more down
    01:28:222 (8) - 1 grid left to keep the streams bowyness
    01:28:305 (9) - 2 grids left to align with 8, maybe change the slider's direction a bit to fit the stream better
    01:34:639 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - that's a long thing of a stream and a reason for me to not play this map, I'd suggest variating with sliders in the green combo
    01:53:639 (5) - moving this 4-5 grids up feels better imo
    01:56:639 (13,14,15,16) - 2 1/4-sliders would to great here (imo)

Hard:

  • 00:06:306 (4,5,6,7,8) - I remember from the time I played hard-maps (and now), I hate/d such bows... hard to explain, they are awkward
    00:14:806 (1,2,3) - little wide spaced for 1/4s here, use 0.8x instead
    00:15:639 (1,2,3,4) - use 1.3x snap for these; right now it's too close to certainly declare these are 1-time-reverses and not a row of kicksliders
    00:19:639 (5,6,7,8) - these have an inconsistent spacing + don't make 8 a straight slider (moving the end 1-2 grids down is enough)
    00:57:472 (1,2,3) - use 0.8x snap?
    01:19:639 (1,2,3,4) - don't let these overlap
    01:34:472 (7) - 1 grid up and 1 left, don't let it be that close to 5 (adjust 8 after that)
    01:46:639 (2,3,4,5,6) - sliderpoint mess ;w; rearrange these with just 1 point and let the paired ones end exactly in each other (2,4,6 and 3,5)
    01:49:639 (3) - 1 grid right and 1 down, it's too close to 2's beginning atm (then adjust 4)
    01:50:305 (5) - 1 down, 1 left, same reason as 3
Now mod my map /o/
Lazy me only mods high diffs because... I like it better~
Topic Starter
Low

Jenny wrote:

Hard:

  • 00:06:306 (4,5,6,7,8) - I remember from the time I played hard-maps (and now), I hate/d such bows... hard to explain, they are awkward changed.
    00:14:806 (1,2,3) - little wide spaced for 1/4s here, use 0.8x instead I like them how they are.
    00:15:639 (1,2,3,4) - use 1.3x snap for these; right now it's too close to certainly declare these are 1-time-reverses and not a row of kicksliders I use these all the time throughout the map. Nobody ever complains. Maybe it's because you've just played Charles's diff? I'll get more opinions.
    00:19:639 (5,6,7,8) - these have an inconsistent spacing + don't make 8 a straight slider (moving the end 1-2 grids down is enough) kay.
    00:57:472 (1,2,3) - use 0.8x snap? no
    01:19:639 (1,2,3,4) - don't let these overlap I'll get more opinions
    01:34:472 (7) - 1 grid up and 1 left, don't let it be that close to 5 (adjust 8 after that)meheheheh
    01:46:639 (2,3,4,5,6) - sliderpoint mess ;w; rearrange these with just 1 point and let the paired ones end exactly in each other (2,4,6 and 3,5) did the last one. didn't change sliderpoints because IT BARELY MATTERS heuheuhe
    01:49:639 (3) - 1 grid right and 1 down, it's too close to 2's beginning atm (then adjust 4)
    01:50:305 (5) - 1 down, 1 left, same reason as 3
Now mod my map /o/
Lazy me only mods high diffs because... I like it better~
Charles445

Jenny wrote:

445:

  • 00:02:972 (3,4) - these don't end exactly on 1,2 Too minor to bother. (you really have to be looking hard)
    00:03:639 (1) - not perfectly on 3's end Same
    00:05:639 (3,4) - these feel somehow uneven when mirroring them + don't lay perfectly on 1,2 Huh? And same
    00:09:639 (9) - this slider is kinda straight, a little more bowy shape or at least directed in the same way as the stream would make it feel better imo It'd look better but I doubt it'd change the feel. I mean, you only hold onto the beginning to play them.
    00:09:972 (10) - suggesting a mirrored version of redesigned 9 here Same
    00:10:972 (9,10,11,12) - these feel better when set as diagonal lines Uh... that wouldn't change how they're played very much, also their visible separation makes it easier to read.l
    00:14:306 (1,2,3) - these feel a little uneven compared to the rest of the stream, feels like it has to go more down instead of left
    00:15:639 (1,2,3) - these feel like they have to go up the bit to give the stream a more even feeling That's impossible, this stream is symmetrical on the x axis.
    00:23:139 - I don't see the reason behind this finish Listen to the music!
    00:32:639 (13,14,15,16,1) - the ending of the stream along with the slider feels too straight when compared to the previous path of stream; make it more bowy Nah
    01:11:139 - yet again, I don't see the reason for a finish here musicmusicmusicmusic
    01:27:722 (2) - 1 grid up to make the following bow go more down No, the object is in optimal position to catch the player
    01:28:222 (8) - 1 grid left to keep the streams bowyness No.
    01:28:305 (9) - 2 grids left to align with 8, maybe change the slider's direction a bit to fit the stream better I want it to straighten out.
    01:34:639 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - that's a long thing of a stream and a reason for me to not play this map, I'd suggest variating with sliders in the green combo It's 180, cmon.
    01:53:639 (5) - moving this 4-5 grids up feels better imo Yeah it does. Moved the 1 as well to make it symmetrical.
    01:56:639 (13,14,15,16) - 2 1/4-sliders would to great here (imo) I want this to be the final stretch to really make the player tired w/o killing them.
Download: 44teru-k - F.I (Jacob) [Insane445].osu
kosiga
Hi~ Jacob :3

from m4m queue ~

here my mod ~

[General]
  1. fine
[Easy]
  1. fine. but I thought a little longer NC. Since this is Easy diff,the one that put a little more constantly is easy for a beginner.
    if I put in this way NC. ↓(you can ignore this)
  2. 00:10:639 (4) -
  3. 00:20:972 (4) -
  4. 00:26:972 (4) -
  5. 00:58:639 (4) -
  6. 01:08:972 (4) -
  7. 01:14:972 (4) -
  8. 01:25:305 (4) -
  9. 01:40:972 (3) -
[Normal]
  1. 00:16:306 (2,3) - spacing too close. Is this intentional?
  2. 00:27:639 (2) - The one that you put in the center is beautiful & make symmetric slider http://puu.sh/o1jS ↓code (if you use it, please do not forget adjustment of DS)
    440,260,27639,2,0,B|348:200|256:256|256:256|164:200|72:260,1,390,4|0
  3. 01:00:972 (x) - add note. It is easy to hear the sound here imo.
  4. 01:03:305 (2,1) - Suggestion of the rhythm: http://puu.sh/o1od

    good. but slider speed is very fast for me :o
[Hard]
  1. 00:06:306 (4,5,6,7,8,9) - Suggestion of the rhythm: http://puu.sh/o1wH to 00:07:472 had better put a note at least imo.
  2. 00:09:139 (6) - add NC and 00:09:472 (1) - remove NC is better. ( In the same way 00:07:639 (1,2,3,4,5) )
  3. 01:31:639 (1) - remove NC ( In the same way 01:26:305 (6,7) )
  4. 01:34:306 (7,8) - Suggestion of the rhythm&NC: http://puu.sh/o1EO
  5. 01:55:972 (8) - add NC
[Insane445]
  1. 00:20:639 (4) - remove finish to start of the slider( i think quiet sounds just here like other diff )
  2. 00:25:972 (4) - ^
  3. 01:08:639 (4) - ^
  4. 01:13:972 (4) - ^

    oh.. beautiful crazy map TAT
[SB]
  1. all diff.osu - http://puu.sh/o0W7 You do not have a 11390062(800x600).jpg because do not have a meaning, you should delete this in all diff?
  2. .osb - You will be able to simplify this more ↓my suggestion
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"BG1.jpg",320,240
F,0,64972,65139,0,0.05
S,0,64972,66139,0.8,0.82
F,0,65139,65305,0.05,0.1
F,0,65305,65472,0.1,0.2
F,0,65472,65639,0.2,0.3
F,0,65639,65805,0.3,0.45
F,0,65805,65972,0.45,0.6
F,0,65972,66139,0.6,0.8
F,0,66139,66305,0.8,1
S,0,66139,66305,0.82,0.9
F,0,66305,66972,1,0
//Storyboard Sound Samples

sorry, poor mod ;x; Please do not throw kudosu if worthless ><!

very good map ~ star☆~

Good luck ~ ;)
Topic Starter
Low

kosiga wrote:

Hi~ Jacob :3

from m4m queue ~

here my mod ~

[General]
  1. fine
[Easy]
  1. fine. but I thought a little longer NC. Since this is Easy diff,the one that put a little more constantly is easy for a beginner.
    if I put in this way NC. ↓(you can ignore this) Nothing changed.
  2. 00:10:639 (4) -
  3. 00:20:972 (4) -
  4. 00:26:972 (4) -
  5. 00:58:639 (4) -
  6. 01:08:972 (4) -
  7. 01:14:972 (4) -
  8. 01:25:305 (4) -
  9. 01:40:972 (3) -
[Normal]
  1. 00:16:306 (2,3) - spacing too close. Is this intentional? No idea how that happened.
  2. 00:27:639 (2) - The one that you put in the center is beautiful & make symmetric slider http://puu.sh/o1jS ↓code (if you use it, please do not forget adjustment of DS) Done!
    440,260,27639,2,0,B|348:200|256:256|256:256|164:200|72:260,1,390,4|0
  3. 01:00:972 (x) - add note. It is easy to hear the sound here imo. No.
  4. 01:03:305 (2,1) - Suggestion of the rhythm: http://puu.sh/o1od Nah.

    good. but slider speed is very fast for me :o
[Hard]
  1. 00:06:306 (4,5,6,7,8,9) - Suggestion of the rhythm: http://puu.sh/o1wH to 00:07:472 had better put a note at least imo. No. I like it how it is.
  2. 00:09:139 (6) - add NC and 00:09:472 (1) - remove NC is better. ( In the same way 00:07:639 (1,2,3,4,5) )
  3. 01:31:639 (1) - remove NC ( In the same way 01:26:305 (6,7) )
  4. 01:34:306 (7,8) - Suggestion of the rhythm&NC: http://puu.sh/o1EO
  5. 01:55:972 (8) - add NC
k

[Insane445]
  1. 00:20:639 (4) - remove finish to start of the slider( i think quiet sounds just here like other diff )
  2. 00:25:972 (4) - ^
  3. 01:08:639 (4) - ^
  4. 01:13:972 (4) - ^

    oh.. beautiful crazy map TAT
[SB]
  1. all diff.osu - http://puu.sh/o0W7 You do not have a 11390062(800x600).jpg because do not have a meaning, you should delete this in all diff?
  2. .osb - You will be able to simplify this more ↓my suggestion
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"BG1.jpg",320,240
F,0,64972,65139,0,0.05
S,0,64972,66139,0.8,0.82
F,0,65139,65305,0.05,0.1
F,0,65305,65472,0.1,0.2
F,0,65472,65639,0.2,0.3
F,0,65639,65805,0.3,0.45
F,0,65805,65972,0.45,0.6
F,0,65972,66139,0.6,0.8
F,0,66139,66305,0.8,1
S,0,66139,66305,0.82,0.9
F,0,66305,66972,1,0
//Storyboard Sound Samples

sorry, poor mod ;x; Please do not throw kudosu if worthless ><!

very good map ~ star☆~

Good luck ~ ;)
Topic Starter
Low
Thanks. :D

EDIT - Your storyboard gave me an error, and now I can't even open my map. ....
EDIT2 - Had to delete the osb and make another one. >__>
Charles445
IDK, I really like those finishes
kosiga

Jacob wrote:

Thanks. :D

EDIT - Your storyboard gave me an error, and now I can't even open my map. ....
EDIT2 - Had to delete the osb and make another one. >__>
sorry.. Jacob ;x;

To use it you must enter a space in front of the F(Fade) and S(Scale).
when used spoilerbox, the space disappears. I did not say it ... sorry (*´;ェ;`*)

The first SB is this: http://puu.sh/obvi

and my suggestion SB is this: http://puu.sh/obvs
Topic Starter
Low
Thank you. I'll try it later.
Cygnus
:) :) :) :)
bossandy
  • Hi hi~ request from my queue~
     
    Red : I think you must to fix.
    Blue : Need to discuss.
    Black : Just suggest or nazi.
     
    [ General ]
     
  1. 00:54:306 around this time ,all diff's break are different , I think you must fix it >_<
     
    [ Easy ]
     
  2. 01:12:972 (3) - About this 5 beat slider , I Suggetion change to a 1/2 slider with 1 repeat , it will confusion for some Newbie
     
    [ Normal ]
     
  3. 00:16:306 (2) - Spacing issue
  4. 01:31:639 (1) - Remove NC please , the same place with 01:26:305 (2) -
     
    [ Hard ]
     
  5. 00:09:139 (6) - Add NC here
  6. 00:09:472 (1) - Remove NC
  7. 00:34:306 (1) - Add finish
  8. 00:59:639 (5) - NC here
  9. 01:24:472 (4,5,6) - Spacing issue
     
    [ Insane445 ]
     
  10. Amazing :O
     
      --------------------------------------------------------
Good song!! and nice Map~
Have my Star~ Good Luck :3
YTYuyu
Alright let's see what I can find.

Bold: Unrankable/must fix.
Red: You should take a look but it's up to you.
Italic: Suggestion.

[General]
I suggest putting a lead in of 500 or 1000 because it starts a bit too sudden for players.

[Easy]
Decrease the AR by 1 because it looks a bit too fast for beginners.
00:12:306 (5,6) - Space these out to make it easier for beginners. since (6) is being covered by the hitburst, beginners won't know where the circle is.
00:20:972 (4) - make this a NC because the instrumental changes.
00:22:306 (6) - extend the slider till 00:22:972 like (3). the slider ticks should follow the piano and it flows a lot better.
00:24:972 (3) - remove the repeat, add a circle, and make that circle a NC. same reason as 00:22:972.
00:57:306 (2,3) - *nazi* move these notes up so that (1) blankets (3).
01:00:972 (1) - add a finish at the beginning to match the instrumental?
01:02:639 (2,3) - same as 00:12:306.
01:08:305 (3) - same as 01:00:972 but at the end.
01:08:972 (4) - same as 00:20:972.
01:12:972 (3) - you need to do something easier than this because beginners won't know when this kick slider will end. they might let go after the second or 3rd repeat. i suggest doing something like this. if you ignore this, then you can do something similar to this.
01:14:972 (5) - if you ignore the suggestion above, make this note a NC. same reason as 00:20:972.
01:23:972 (2,3) - same as 00:57:306.
01:26:971 (5,1) - unstack this because beginners will most likely hit (1) too early.
01:48:972 (1) - *nazi* move this a bit to the right to avoid the overlapping.
01:54:305 (1) - the hitburst is still covering the note by the time (4) is hit. this makes hard for beginners to see where the note is. move it somewhere else where it can be fully visible for beginners.

[Normal]
00:05:639 (2) - *nazi* move this around to avoid the overlapping on the beginning of (2).
00:20:306 (3) - add a finish at the repeat arrow to follow the piano, and since you have the finishes on the piano, it sounds empty with no finish here.
00:22:972 (3) - ^
00:25:639 (3) - ^
01:08:305 (2) - ^
01:10:972 (2) - ^
01:24:305 (2) - same as 00:05:639.
01:55:639 (5) - i understand that this is the end but ik you can do something better than this.

[Hard]
00:19:639 (5) - make this a NC because the instrumental changes.
00:22:306 (5,6) - replace this for 1/2 sliders like the previous combo. these 1/1 sliders look too easy.
00:24:972 (5,6) - ^
00:27:639 (5,6) - ^
00:54:556 - move the break to 00:54:306 like the other diffs.
01:11:639 (1,2,3,4,5,6) - make this 2 1/1 sliders and 4 circles like at 01:06:305
01:16:305 (6) - change the direction of this slider to avoid the overlap.
01:53:639 (4) - align this to (3) and (1) so that this combo looks like a parallelogram. i don't think players will expect that this note is stacked on (2).
01:55:972 (1,2,3,4,5,6,7,8,9,10,11,12,1) - to make this easier, replace this for 1/4 sliders with 2 repeats. i don't like to see long streams on hard diffs.

[Insane445]
i was expecting the beat snap to be at 1/8 xD
00:06:806 (4,5,6,7,8) - instead of going back and forth for (4,5,6), how about doing something like this? IMO this looks fun and gives a nice challenge to players.

This is the best i can do. GL :D
Charles445
I really want those jumps there to set the mood.
ertyukjh010


Hello :)

[Easy]

SliderTickRate-1
00:34:306 (1) - Finish at end
01:55:639 (1) - Start at 01:54:305. Because It too short in easy.

[Normal]

01:38:639 (2) - Wrong add. Change it for all.

[Hard]

01:49:305 (1) - Stack with 01:48:305 (6)

[Insane]

Fine

That all :)
Cygnus
  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
SPOILER
  1. I prefer adding a little fade on the long break cause like my map and AHO's, it's getting too long that the users get a bit bored.

XXXXXXXXXXXXXXXXXXXXXXXXXxXXxXXXXXXXXXXEASY
SPOILER
  1. 00:31:722 (1) - I believe this slider should start at 00:31:639.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 00:27:639 (2) - Move to center?

  2. 01:03:639 (1) - Move this from the two previous notes to avoid overlapping.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. 01:01:139 (9) - Move this at 01:01:305.

  2. 01:00:972 - Add a note on this section.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXXINSANE
SPOILER
  1. 01:20:972 (1,2,3,4) - How about move them a bit more to the left?

  2. 01:21:639 (5,6,7,8) - ^ to the right.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXXCOMMENT
SPOILER
  1. Those 1/4 slider jumps are great too Charles! Hope this gets ranked soon! (:

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: KIMONO PRINCESS
Topic Starter
Low
Thanks for modding.
Charles445
Hey Jacob, somehow 00:02:306 - sounds a little wrong. I think instead of using the custom finish for that part, the default soft finish would be better. If you could change that for me, that'd be great. Thanks!



Philippines wrote:

CHARLESWASHEREXXXXXXXXxXXlXXXXXXXXINSANE
  1. 01:20:972 (1,2,3,4) - How about move them a bit more to the left? Nah, I think that makes it harder to read.
  2. 01:21:639 (5,6,7,8) - ^ to the right. Same.
EDIT: I think having the default soft finish as the custom hitsound would work better. Right now the finishes are very hard to hear as they are extremely similar to the music.
Topic Starter
Low
Sure.
those
Hello Charles445. I want to play a game.

As mentioned in #modhelp:
SPOILER
14:08 <those> : The way the sliders are positioned are linear, and it's uninteresting.
14:08 <those> : I mean, look at 00:16:973 (1,2,3,4,5,6,7,8) -
14:08 <those> : on [445]
14:09 <those> : The reason why I find it so bad is because I can actually play this piece on the piano, having studied it for years, and this is a really poor graphical representation of it
14:09 <Bass> : Charles' style is simple and neat
14:10 <those> : the (9,10,11,12) is fine
14:10 <those> : but the 00:16:973 (1,2,3,4,5,6,7,8) - should definitely not have a linear pattern.

14:10 <thelewa> : you find it bad graphically because you can play it on the piano
14:10 <Jacob> : I like those sliders..
14:10 <Jacob> : :c
14:10 <Bass> : DONT KILL MAPPERS SPIRITS
14:10 <Jacob> : Plus I don't dictate what charles does with his difficulty anyways so *runs*
14:10 <Charles445> : @ those this isn't piano this is osu!
14:10 <Yatalu> : BASS.
14:10 *Charles445 kicks into pit
14:10 <Yatalu> : <3.
14:11 <those> : Even moving them vertically would greatly increase the effect of the passage.
14:11 <Bass> : Yatalu <3
14:11 <thelewa> : lol who cares about music in osu just slap some circles and sliders and you have a map
14:11 <Jacob> : I just wish people would mod the map instead of debating over it
14:11 <those> : lol
14:11 <those> : it's a mod; it's a suggestion based on musical knowledge.
14:11 <Navy> : I care about music in osu! :C
14:12 *Jacob directs those's mod to Charles
14:12 <Jacob> : "mod" *
14:12 <those> : Also, seeing how 00:58:972 (9,10,11,12,1,2,3,4) - is the way it is
14:12 <Jacob> : what those are sexy
14:12 <those> : I don't exactly see why you can't/won't do the same with 00:16:973 (1,2,3,4,5,6,7,8) -
14:12 <Jacob> : oh
14:12 <Bass> : i wanna see charles remapping chipscape
14:12 <Bass> : LOL
14:12 <Jacob> : well I actually kind of agree with those on that one, Charles
14:12 <Charles445> : make a mod post those
14:12 <Charles445> : I'm playing irc mafia
In addition to the above comments:
Comparing 01:04:972 (1,2,3,4,5,6,7,8) - and 00:16:973 (1,2,3,4,5,6,7,8), the first wins indefinitely.
01:10:972 (3) - The Finish has reversed; should fix. Also, 01:11:305 (4) - has no finish, unless these two were intentional.
01:19:639 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The way you have this twice is rather uninteresting. Doing it the first time was fine, though I would try to be less linear about it too, but if you were to change anything, you'd probably want to change the second iteration of the pattern. Even increasing the distance spacing horizontally would make it more dramatic.
01:36:472 (11,12,13,14,15,16,1) - this part of the stream looks messy, maybe you want to make it more rounded on the outside as opposed to having a deflated circle.
01:51:639 (1,2,3,4,5,6,7,8) - Seen enough of this, haven't we? If anything, this iteration of this pattern fits the music the most. Perhaps it should stay, if you consider changing the other ones.

I loved TOMOSUKE - Macuilxochitl, and I noticed a similar style, and it would be awesome if you could make F.I more interesting.
Stefan
Modding~

Black: My own and only Opinion.
Blue: Recommened to do. But you don't have to do.
Red: Unrankable. Must do this.

[General]
- Why is there a tag called "fantasie"?

[Easy]
01:08:972 (4) - NC
01:14:972 (5) - NC

[Normal]
I'm not sure about the SV.. It's IMO too fast, specially with such a high BPM.
00:27:639 (2) - I don't know what I did, but set the Slider Points at ths Coordinates that the Start and End Point lays on the same line.
2nd white Slider Point: x:352 y:204, Red Slider Point: x/y:256, 3th white Slider Point: x:160 y:200, 4th white Slider Point: x:56 y:264.

01:03:639 (1) - Remove NC
01:31:639 (1) - ^
01:55:972 (6) - NC

[Hard]
01:55:972 (1,2,3,4,5,6) - This should be not in a Hard Diff.

[Insane445]
01:36:347 - 01:37:972 - Change this Time Area to soft Hitsounds.

Pretty nice Map! Go on! =w=
those

TheNutritiousGuy wrote:

- Why is there a tag called "fantasie"?
Original piece is by Frederic Chopin, and it's called Fantaisie-Impromptu, Op posth. 66. You should correct the spelling of the tag.
Stefan
Orz Nevermind.
Topic Starter
Low
Thanks for modding.
Charles445

those wrote:

00:16:973 (1,2,3,4,5,6,7,8) - should definitely not have a linear pattern. Made it so the movement is more jagged. I want to keep the sliders starting on the same spots
01:10:972 (3) - The Finish has reversed; should fix. Also, 01:11:305 (4) - has no finish, unless these two were intentional. So many people pointing this out. Listen to the music!
01:19:639 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The way you have this twice is rather uninteresting. Doing it the first time was fine, though I would try to be less linear about it too, but if you were to change anything, you'd probably want to change the second iteration of the pattern. Even increasing the distance spacing horizontally would make it more dramatic. Sure why the hell not it's in the kiai
01:36:472 (11,12,13,14,15,16,1) - this part of the stream looks messy, maybe you want to make it more rounded on the outside as opposed to having a deflated circle. Nah
01:51:639 (1,2,3,4,5,6,7,8) - Seen enough of this, haven't we? If anything, this iteration of this pattern fits the music the most. Perhaps it should stay, if you consider changing the other ones. I like this one

I loved TOMOSUKE - Macuilxochitl, and I noticed a similar style, and it would be awesome if you could make F.I more interesting. I was hardcore trolling on that but it worked somehow. It's harder to work with a bigger circle size by the way.

Btw about the mafia thing, they wouldn't stop killing me night zero or lynching me. Was really annoying.

TheNutritiousGuy wrote:

[Insane445]
01:36:347 - 01:37:972 - Change this Time Area to soft Hitsounds. Nah, song doesn't change too significantly here.
Download: 44teru-k - F.I (Jacob) [Insane445].osu
Makar

Charles445 wrote:

Btw about the mafia thing, they wouldn't stop killing me night zero or lynching me. Was really annoying.
It's okay we still love you c:


Btw played through the insane, it's nice~
regenz
General

Easy
7597 ms unsnap green timing
00:27:639 (5) - end at 00:28:306 is sound better and keep distance before next spinner. also + finish end of slider.
00:28:972 (1) - end at 00:30:972 + finish
01:15:639 (6) - reduce lenght 1 beat same as 00:27:639 (5)
01:16:972 (1,1) - same case as 00:28:972 (1)
01:32:972 (1,2) - replace with 3 beat slider ( like this 01:30:305 (4) - sound better )
01:39:305 add note?

Normal
same snap green timing suggest as easy diff
00:27:639 (2) - same as easy
00:28:972 (1) - same as easy
01:16:972 (1,1) - ^
01:55:972 (1,2,3,1) - I think this part is a bit hard for normal change some of them to return slider?

Hard
reduce hp drain to 5 Imo this is not casual hard
same snap green timing suggest as easy diff
00:14:806 (1,2,3) - change to kick slider?
00:32:972 (1,2,3,4) - need SB to tell this is speed up section
01:55:972 (1,2,3,4,5,6,1) - i wish you can made this curve better.
01:56:972 (1) - use 1.1 space?

Insane
hmm i want to see some of double stack circles instead of 1/4 slider spam like 01:19:639 (1,2,3,4,5,6,7,8) -
00:22:972 (3,4) - forgot finish head?
Agnes
Hello.

[General]

  1. This is a late mod. :U
  2. Lots of slider nazi'ing. I just really like symmetrical sliders. =~=
[Easy]

00:07:972 (2) - Move the last anchor to the center of the sliderend. (Three grids down, grid size: tiny)
00:09:306 (3) - Move the last anchor to the center of the sliderend. (Three grids left)
01:15:639 (6) - (Suggestion) Move last anchor one grid to the left?


[Normal]

Nothing to poke at. Well, there is, but I recommend you poking me in-game for it.

[Hard]

00:12:306 (4,5) - The rhythm transition feels a bit off here...
01:25:139 (1) - The third anchor should be removed for this.
01:25:472 (2) - ^
01:28:972 (1) - ^
01:29:305 (2) - ^
01:29:639 (3) - The second anchor should be removed for this.
01:40:639 (7) - Move the last anchor to the center of the sliderend. (Grid size: tiny)
01:41:305 (1) - The second anchor should be removed for this.
01:41:972 (2) - ^
01:42:639 (3) - ^
01:49:305 (1) - The third anchor should be removed for this.
01:49:972 (3) - ^
01:50:639 (5) - The second anchor should be removed for this.
01:51:305 (7) - ^
01:55:972 (1,2,3,4,5,6,1) - This really shouldn't be in a Hard.

[Insane445]

01:16:972 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - holy. jesus. Not modding this, but just wanted to like... ... Charles, you insane fucker.

But really, nothing to poke at.


Good luck. >A<;
Topic Starter
Low
Thank you.
Shohei Ohtani
DID SOMEONE SAY "omg Jacob is so moe"? >3<~

Overall:
Your combo colors don't fit the background D:.
01:56:972 - Unneccesary timing point~

Insane:
THIS CIRCLE SIZE OH NO
00:16:473 (10,11,12,1,2,3,4,5,6,7,8) - Stuff like this might be hard for someone to logically play at this BPM :>. Same with all other patterns similar to this

Hurd:
00:32:972 (1,2,3,4,1) - OH NO THIS SECTION. There's a lot of things I don't like about it, mainly the randomness of it all as well as the 2X just suddenly appearing and being cut off. Maybe have the 2x kind of ease in, so players are prepared for a 2x section.

Nurmul:
00:02:306 (1,2) - Boring pattern alert!

Easy:
Tick rate 1? It looks kinda silly with tick rate 2 atm.

moe >3<~. I was tempted not to star this because Charles's diff made me wtf, but I'll star it~
Topic Starter
Low

CDFA wrote:

DID SOMEONE SAY "omg Jacob is so moe"? >3<~

Overall:
Your combo colors don't fit the background D:. fak
01:56:972 - Unneccesary timing point~ FAK

Insane:
THIS CIRCLE SIZE OH NO
00:16:473 (10,11,12,1,2,3,4,5,6,7,8) - Stuff like this might be hard for someone to logically play at this BPM :>. Same with all other patterns similar to this

Hurd:
00:32:972 (1,2,3,4,1) - OH NO THIS SECTION. There's a lot of things I don't like about it, mainly the randomness of it all as well as the 2X just suddenly appearing and being cut off. Maybe have the 2x kind of ease in, so players are prepared for a 2x section. yeah

Nurmul:
00:02:306 (1,2) - Boring pattern alert! feck off

Easy:
Tick rate 1? It looks kinda silly with tick rate 2 atm. i'm going to eat your babies

moe >3<~. I was tempted not to star this because Charles's diff made me wtf, but I'll star it~
thanks
SuperMIC
k i said free mod but no m4m. :3

---

[Timing]

Consider an off-set of 960. (-13 ms) This means the second red point would be 34293, the third 54293, and the fourth 116959. Before you change the timing, I'm modding in the old off-sets. :P

[Easy]

01:10:305 (6,7) - Hold slider concept might be confusing for beginners. I suggest either ctrl+r or move (7).
01:12:972 (3,4) - ^
01:25:305 (4) - I find the slider overlap between (3) and this ugly. ctrl h+j+r this slider and just put it back in the same place, should flow better as well.
01:27:638 (1,2,3,4,5,6,1,2) - Where'd those dainty whistle hitsounds go? D:

[Normal]

00:10:639 (1) - Whistle on end?
00:11:972 (3) - Whistle?
00:12:639 (5) - ^
00:15:639 (1) - Whistle on end?
00:27:639 (2) - The non-perfect asymmetricality of this slider bugs me. =3= Center it and use the scale tool to shrink until the end point is right on the end of the slider. D:
00:58:639 (1) - Whistle on end?
00:59:972 (3) - Whistle on start?
01:00:639 (4) - Whistle?
01:03:305 (2) - ^
01:25:305 (1) - Whistle on end?
01:26:639 (3) - Whistle?
01:26:972 (4) - Whistle on end?
01:27:972 (1,2,1,2,3,1,2,3,1,2,1,2) - No hitsounds makes this section sound boring. =3=

umad at dem whistles?

[Hard]

00:13:972 (3) - Be a nice person and shorten by one repeat. :< You can also get charles to tell you about 3/4. :3
01:16:972 (1,2,3) - I do not like this stack. Do something else with these hitcircles, you can get a better effect.
01:18:305 (1,2,3) - ^
01:23:305 (5) - Shorten by one repeat.
01:24:472 (4) - Found this semi-hidden. Missed it either way. I'd move it to the left of (3) and (5).
01:30:222 (6,1) - Technically this is okay because it's 5/4, but I expected (1) much earlier. I suggest this: Add a note at 01:30:305 so it's readable and then NC a new note at 01:30:472 and then RNC 01:30:639 (1). You could make the earlier triple a repeat slider if you want.


01:51:639 (1,2,3,4) - Make each one a slider that repeats 4 times, so it ends on the next white tick.

Also congrats, that was pretty fun.

[Insane445]

...

...

...

The st- no, no...

...

Th- no, no...

...

Chaaaaaaaarrrrrrrrrrrrrrrrrrrrlllllllleeeeeeeeeeeeeessssss. :<

00:27:639 (1,2) - (1) move one grid left, (2) move one grid right.

These streams. Ahem. Also flawless. Except for that. ^ trollface.jpg

---

Wonderful Jacob! Toss me a kudosu to receive your star. Also the m4m. c:
Topic Starter
Low

SuperMICrophone wrote:

k i said free mod but no m4m. :3

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[Timing]

Consider an off-set of 960. (-13 ms) This means the second red point would be 34293, the third 54293, and the fourth 116959. Before you change the timing, I'm modding in the old off-sets. :P This song has been ranked with this timing before.

[Easy]

01:10:305 (6,7) - Hold slider concept might be confusing for beginners. I suggest either ctrl+r or move (7). ..Hold slider? Are you serious?
01:12:972 (3,4) - ^ ^
01:25:305 (4) - I find the slider overlap between (3) and this ugly. ctrl h+j+r this slider and just put it back in the same place, should flow better as well. It looks sexy.
01:27:638 (1,2,3,4,5,6,1,2) - Where'd those dainty whistle hitsounds go? D: This was done for a reason.

[Normal]

00:10:639 (1) - Whistle on end? What? These seem random. I'm following the hitsound pattern in all other difficulties.
00:11:972 (3) - Whistle?
00:12:639 (5) - ^
00:15:639 (1) - Whistle on end?
00:27:639 (2) - The non-perfect asymmetricality of this slider bugs me. =3= Center it and use the scale tool to shrink until the end point is right on the end of the slider. D: This barely makes a difference. The end point is still on the end of the slider.
00:58:639 (1) - Whistle on end?
00:59:972 (3) - Whistle on start?
01:00:639 (4) - Whistle?
01:03:305 (2) - ^
01:25:305 (1) - Whistle on end?
01:26:639 (3) - Whistle?
01:26:972 (4) - Whistle on end?
01:27:972 (1,2,1,2,3,1,2,3,1,2,1,2) - No hitsounds makes this section sound boring. =3= Again, this was done for a reason.

umad at dem whistles?

[Hard]

00:13:972 (3) - Be a nice person and shorten by one repeat. :< You can also get charles to tell you about 3/4. :3 I've been confused about this. I'm really not sure. I'll need to ask someone.
01:16:972 (1,2,3) - I do not like this stack. Do something else with these hitcircles, you can get a better effect. I like it.
01:18:305 (1,2,3) - ^ ^
01:23:305 (5) - Shorten by one repeat. Confused about this one.
01:24:472 (4) - Found this semi-hidden. Missed it either way. I'd move it to the left of (3) and (5). This isn't hidden at all.
01:30:222 (6,1) - Technically this is okay because it's 5/4, but I expected (1) much earlier. I suggest this: Add a note at 01:30:305 so it's readable and then NC a new note at 01:30:472 and then RNC 01:30:639 (1). You could make the earlier triple a repeat slider if you want. I did my own thing.


01:51:639 (1,2,3,4) - Make each one a slider that repeats 4 times, so it ends on the next white tick. As you may or may not have seen, I am not following that part of the music there.

Also congrats, that was pretty fun.

[Insane445]

...

...

...

The st- no, no...

...

Th- no, no...

...

Chaaaaaaaarrrrrrrrrrrrrrrrrrrrlllllllleeeeeeeeeeeeeessssss. :<

00:27:639 (1,2) - (1) move one grid left, (2) move one grid right.

These streams. Ahem. Also flawless. Except for that. ^ trollface.jpg

---

Wonderful Jacob! Toss me a kudosu to receive your star. Also the m4m. c:
Thanks for your mod.
SuperMIC
No problem, and starred for great justice. =v=
those
From .:Let those mod those maps:.

[General]
If you're going to storyboard, you should commit more to it. You only have exactly two seconds of the background lighting up, and that's not very interesting.
The correct spelling of "fantaisie" has an i before the s. However, since it is commonly misspelled, I suggest you have both versions in the tags, with "fantaisie" coming immediately before "impromptu".
Where is 2x.png used?

[Easy]
01:26:971 (5,1) - Stick to one rate of stacking. Newer players may fail to click this at this pace since it was a faster stack before.
01:30:305 (4) - Musically, there isn't much reason to have red anchor here.

[Normal]
00:27:639 (2) - You'd much rather have three bumps as opposed to two to follow the music. Try this:
444,256,27639,2,0,B|384:220|320:248|320:248|256:220|192:248|192:248|128:220|68:256,1,390,4|0

[Hard]
The difficulty of this map fluctuates. Sometimes it's too hard for Hard, sometimes it's not hard enough. In addition, the way you have created your slider/circle combinations is not consistent throughout the map, when there are obvious patterns in the music. I really suggest you remap this diff.

[Insane445]
01:35:722 (2) - Nothing in the music here justifies this circle. You should remove it, remove the NC from 01:35:639 (1) - and add NC to 01:35:805 (3) - . You're going to have to remap the stream from (3) on, since this is an overmap.

Good luck :3
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