a proper story giving your actions actual interesting purpose and refined gameplay that looks awesome as hell
i see assassin's creed 2 in this game
Did you mean you expected paid reviews or did you mean that you expected this game to actually be amazing?-A t H e N a- wrote:
I was kinda expecting a GOTY
InFamous? I didn't play it but people say its story was decent.Seibei4211 wrote:
It's ridiculous to expect a decent story from an open-world, superpower-based video game.
Possible spoilers?Seibei4211 wrote:
Mercer makes for a better antagonist anyway.
Sounds like they'veSeibei4211 wrote:
you can press a button and see who you can consume and who's watching the person if you can't.
I seem to remember running horizontally along walls, (although I may be mixing it up with a Spider-man game since I played Prototype once through the story and that's it) which was very parkour based and made travel fluent and fast paced if you did so. (Might be wrong.)Seibei4211 wrote:
The movement is mostly the same, except there aren't so many skyscrapers in this city, so you aren't spending so much time running up walls, which makes traversal more fast-paced.
Shellghost wrote:
Anyway it kinda looks like I'm simply out to discredit Prototype 2 at this point. Oh well.
No, you're correct, I used to do so all the time. Less monotonous than running on the streets.Shellghost wrote:
I seem to remember running horizontally along walls, (although I may be mixing it up with a Spider-man game since I played Prototype once through the story and that's it) which was very parkour based and made travel fluent and fast paced if you did so. (Might be wrong.)
Nope. Terrible writing, characters and a generally boring plot.Shellghost wrote:
InFamous? I didn't play it but people say its story was decent.Seibei4211 wrote:
It's ridiculous to expect a decent story from an open-world, superpower-based video game.
I wouldn't say the gameplay is so much different and so much better at all. The added dodge is pointless seeing as you can jump endlessly and just dive back down on any target you please. As for the stealth consume, gonna have to agree with Shellghost on this one, is looking at enemies to see who is watching who too much to ask for in this day of video gaming?Seibei4211 wrote:
It's ridiculous to expect a decent story from an open-world, superpower-based video game. But even so, the story's at least a little more interesting than Prototype's. And I've seen that people maybe wanted Mercer back as the main character, but the only people who'd think that are people who haven't played the game and see how much better Heller is. Mercer's a whiny, emo-fag who complains about being awesome, and Heller's a Samuel L. Jackson badass who kills dudes if they disrespect him. He totally doesn't put up with bullshit. Mercer makes for a better antagonist anyway.
And as for the gameplay, it seems unfair to simply say that it's "better." I mean, it's so different and so much better. The stealth consume stuff is completely enhanced, cause now you can press a button and see who you can consume and who's watching the person if you can't. I don't think the first game had a dodge feature, but this game sure does. Makes combat a whole lot more satisfying. And your shield can counter/deflect stuff instead of just block stuff like in the first game. The movement is mostly the same, except there aren't so many skyscrapers in this city, so you aren't spending so much time running up walls, which makes traversal more fast-paced. The new tendrils power is pretty cool. And Mutations are nice. Collectibles are way better this time around, and they don't have those stupid events anymore.
And to be fair, I wasn't even a big fan of Prototype to begin with. I almost didn't even get this game. I got it because nothing else was out, but I can still spot all of these differences/improvements.
Yeah, no, I've played through inFamous 1 and 2. The story is standard fare for superhero stuff. I think what people like more about it is the story-telling aka the comic book styled cutscenes.Shellghost wrote:
InFamous? I didn't play it but people say its story was decent.
I can't spoil something that's explicitly explained in most of the trailers for the game. Before I picked up the game, I knew that Heller didn't like Mercer because he says Mercer killed his wife and kid. But if you haven't seen the trailers, you figure this stuff out within the first five minutes of playing the game.Shellghost wrote:
Possible spoilers?
More like they made something that was a boring, lengthy, easy, trial-and-error filled process and turned it into a fun, quick, easy, more-like-a-puzzle process.Shellghost wrote:
Sounds like they'vecasualisedmade something which was easy even easier.
Well, you can still run horizontally along walls, but the height of the buildings make that unnecessary most of the time. In the first game, you had to run along walls a lot because there were so many tall buildings, so you wouldn't just hop on the roof. And if you did need to get to the top, it took a while. In this game, most of the buildings are 5-10 stories high, so you can just run up to the top and start gliding from rooftop to rooftop. Now you could always just jump off of the side of the building and start gliding in the first one, but then you're always jumping off at kind of an angle, so it's not as fast as just going straight. So the differences are small, which is why I said it's mostly the same, but it just feels faster in the second one.Shellghost wrote:
I seem to remember running horizontally along walls, (although I may be mixing it up with a Spider-man game since I played Prototype once through the story and that's it) which was very parkour based and made travel fluent and fast paced if you did so. (Might be wrong.)
Having a dodge feature doesn't count as an improvement to jumping around like a jackass? You can still do that, but now you don't have to. And yes, it is too much to ask to cram a decent stealth mechanic into an open-world, superpower-based game. I'm going to guess that they didn't try to make the stealth mechanic more difficult because this isn't a stealth game. I wouldn't have liked it if they got rid of it entirely, because it's still so funny to kill everyone in the room and no one ever notices. Also, the game is so weird in the way it determines if someone is being watched or not. If someone is standing next to a group of three people that are talking to each other, he's not being watched if he's not in the group. It's sooo boring to have to wait and watch for openings, so I'd rather the game just tell me when I can or can't stealth kill a guy. If this wasn't an action game starring a dude with superpowers, then I would have a problem with it.Soulclenz wrote:
I wouldn't say the gameplay is so much different and so much better at all. The added dodge is pointless seeing as you can jump endlessly and just dive back down on any target you please. As for the stealth consume, gonna have to agree with Shellghost on this one, is looking at enemies to see who is watching who too much to ask for in this day of video gaming?
Yup, I completely agree. To say it couldn't possibly have had a good plot is an excuse, nothing else.-A t H e N a- wrote:
from what i've seen it's curse word after curse word after curse word, and the potential for greatness was completely wasted.
Does throwing them with mighty force count as putting down?awp wrote:
can you put people down without killing them after picking them up? That's the one thing I didn't like about Prototype.
I wasn't a big fan of that either, and they kept it in Prototype 2 =(.awp wrote:
can you put people down without killing them after picking them up? That's the one thing I didn't like about Prototype.