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DIR EN GREY - Uroko

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ZUN
This beatmap was submitted using in-game submission on 01 ноября 2024 г. at 13:07:59

Artist: DIR EN GREY
Title: Uroko
Tags: Jumps Space-Jumps DEG JRock Japanse Long Stream
BPM: 157
Filesize: 6037kb
Play Time: 03:49
Difficulties Available:
  1. High Space Jump Style (6,72 stars, 1034 notes)
Download: DIR EN GREY - Uroko
Information: Scores/Beatmap Listing
---------------

Map provide a good gameplay:



  1. High spacing jumps;
  2. Sight-read patterns (stars, doubles, triples e.t.c);
  3. Streams (long, mid, bursts)
UPDATES AND CHANGES CONTROL
UPD 1: Background
UPD 2: Changed Singles Design
UPD 3: Changed initial part spacing, reverse sliders at sliders, fixed any bugs. AR from 9 to 9.3
UPD 4: Added distance for 2 signles part. Unplayable.
UPD 5: Added Long Stream. Fusk Yeah Added correct hitsounds at initial part
UPD 6: Added part after long stream. With Hitsounds.
UPD 7: Fixed sliders ugly shapes, deleted aspire sliders, added correct hitsounds before 2 single part. Thx for tips - RShields
UPD 8: Fixed some bugs, changed sliders shapes
UPD 9: FIXED CRITICAL BUG ON FIRST STREAM. SeemsGood!
UPD 10: Fixed distance snap on doubles, adeed several hitsounds.
UPD 11: Added hitsounds on long stream. WOAH
UPD 12: Added thirth part of jumps. Here we go!
UPD 13: Light balance, fix distance snap at complex stars. feelsbadman
UPD 14: I can't find the modders during 2 month, mod by myself... Changed stars at the long stream. Added symmetry, spacing.
UPD 15: Changed Sliders part 2:24. Become more readable.
UPD 16: Added end part. Mapping fully end, need to modding it.
UPD 17: HP increased from 4.5 to 6
UPD 18: Changed last part. More hard, more fun.
UPD 19: Ranekd diff become more hard with last part jumps. OKAY
UPD 20: Thx for Modder: Atari-2600. Work is in full swing!
UPD 21: Changed cs from 3.5 to 3.3
UPD 22: Last Diff: Changed AR 9.3 -> 9.0, OD 6.7 -> 7
UPD 23: Last Diff: Changed AR 9.0 -> 9.6, OD 7 -> 8, CS 3.3 -> 4
UPD 24: Last Diff: Changed timing bug (-15ms)
UPD 25: Rework
UPD 26: AR 9.3 -> 9.4
UPD 27: Become more readable -> playable
UPD 28: Fixed combo relations, deleted empty notes. Changed offset, become looks like ~1-2 ms error. Good.
UPD 29: Fixed triples space. Now it is increased all times, not constantly. Thx Rekinaja for mod.
UPD 30: Added hitsound, fixed at begin alt part note coordinats. up OD from 8 to 8.5
UPD 31: Fixed ureadable part, become more readable.
UPD 32: Fixed issues from modding timelines.
UPD 33: New Ver of main strem. Increased space
UPD 34: Fixed empty hitsounds
UPD 35: Big update: Rework Part 2 Jumps. HIGH COMBO STARS IS BEST PATTERN. + 1-2 Sotarks style LuL
UPD 36: Big update: Rework "doubles" spacing, become static for HR gameplay. added guitar slider before stream. Changed stars in stream part -> become big and looks at star. Changed patterns after 1 jumps kiai part.
UPD 37: Light fixes.
UPD 38: Rework Part 1 Kiai Jumps, now it is gameplay fast sliders
UPD 39: Gameplay improvements.
UPD 40: Gameplay improvements by modder Polysintek.
UPD 41: Gameplay improvements.
UPD 42: Converted 320 kb/s into crap 192 kb/sec CBR. 2019...
UPD 43: Fixed length of kiai. Gameplay Iprovements. Added new patterns.
UPD 44: Gameplay improvements.
UPD 45: Gameplay improvements. Rework some parts. More gamplay - more chokes (or not)!
UPD 46: Gameplay improvements. I made high-spaced doubles part - read it or die!
UPD 47: Gameplay improvements.
UPD 48: Gameplay improvements. Timing. Rebalance spacing fore short streams. And rebalance OD.
UPD 49: Gameplay improvements.
UPD 50: Gameplay improvements.
UPD 51: Extended Gameplay improvements.
UPD 52: A little bit changes (hitsounds, shapes)
UPD 53: Increased main stream spacing. Get rekt.
UPD 54: Rework stream part, more technic now. A little bit changes with sliders (shapes).
UPD 55: Added notes 4 kiai part, make slider-voice. Sliders shapes more cruive. Changed Jumps part after 2 increment-decrement space Stars.
UPD 56: BIG UPDATE. Reworked old shapes of sliders. Reworked low space streams after main stream. Changed slow part before main stream -> a bit harder but space of 1/2 jumps not full screen ☺.
Openning more "beauty" than old ver.
UPD 57: Bit fixes. Added missed "design" hitsounds; slider length at "mech" part more longer.
WARNING!!!
  1. I made loud hitsounds (60-70%) (special for you, if you love loud hitsounds)
  2. Don't worry, if you can't pass it.
  3. Map provide pretty hard gamplay: You Need Stamina, Reaction, sight-reading skill for pass/fc it.
  4. Last jumps pretty much spaced!!! Like a Crescendo by Monstrata! Be careful!
Sometimes i can pass my own map (90%~ ACC average) passable
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