I dont know about you guys, but for me it looks like both rules are attacking different scenarios
Sakura Hana wrote:
I dont know about you guys, but for me it looks like both rules are attacking different scenarios
if we put something about AIMod in the 2nd rule, it should be plenty.Sakura Hana wrote:
Crumpled sliders are not unrankable as they are, more like making them waaaaay too crumpled makes them unrankable because it becomes extremely slow and is a way around the slider speed limit that prevents hold sliders, as the rule says AIMod will catch any slider of these, so if AIMod says nothing, it's probably ok
No you can't. Something went wrong if there's no rule stopping these.HakuNoKaemi wrote:
"Nuked the .osu editing rule." means you can edit the .osu to obtain even x0.01 of SVM , and as so Hold Sliders.
Does everything need to be explicitly stated in the rules? Can't we just call the rules lawyer who says that 0.01 SV is rankable an idiot and nuke his map?mm201 wrote:
No you can't. Something went wrong if there's no rule stopping these.HakuNoKaemi wrote:
"Nuked the .osu editing rule." means you can edit the .osu to obtain even x0.01 of SVM , and as so Hold Sliders.
Plus there's a bug when the SV becomes amazingly slow so don't do it.
It's quite possible that one of the maps uses something like 1.4 SV x0.5 inherits and another one 1.6 x2Sakura Hana wrote:
Except in compilation maps what changes is the BPM not the SV multiplier.
WAT. Both sv and bpm are changedSakura Hana wrote:
Except in compilation maps what changes is the BPM not the SV multiplier.
If you're doing it right, then this in most cases.Natteke wrote:
WAT. Both sv and bpm are changedSakura Hana wrote:
Except in compilation maps what changes is the BPM not the SV multiplier.
Does everything need to be explicitly stated in the rules? Can't we just call the rules lawyer who says that 0.01 SV is rankable an idiot and nuke his map?
Works for me. ;Pmm201 wrote:
Let's just say don't let the slider speed with multipliers applied drop below 0.2x.
same hereEkaru wrote:
Works for me. ;Pmm201 wrote:
Let's just say don't let the slider speed with multipliers applied drop below 0.2x.
Is that important?ziin wrote:
When do sliders glitch? At what BPM * velocity * multiplier do they not work? What glitches?
Well, yes.ouranhshc wrote:
Is that important?ziin wrote:
When do sliders glitch? At what BPM * velocity * multiplier do they not work? What glitches?
by glitch, you mean stack the ticks improperly or give up on putting in ticks halfway through?mm201 wrote:
If the spacing between ticks is less than 10 osupixels, it may glitch.