4:3 resolutions have traditionally been the go-to method when checking for offscreen objects. However, even perfectly rankable maps in that regard will most likely have offscreen objects on other aspect ratios. Let me demonstrate that with the example of this borderline offscreen slider in my living colour map.
This needs to be addressed as 4:3 has always been considered a " base resolution " despite actually allowing for too much edge cases like the one cited above. However, as forbidding offscreen objects on any and all supported resolutions would currently be too complex to both set up and enforce ( due to implying having to check on every possible aspect ratio ), the best that can currently be done is to expressly make offscreen objects on non-4:3 aspect ratios rankable, so as to avoid any possible confusion.
I thus propose that this rule :
example
Slider on a 1024x768 resolution, which is a 4:3 aspect ratio. As you can see, this slider is entirely on screen and thus perfectly acceptable.
Same slider on a 1280x1024 resolution ( thus a 5:4 aspect ratio ) : notice how significantly offscreen it goes.
Slider on a 1024x768 resolution, which is a 4:3 aspect ratio. As you can see, this slider is entirely on screen and thus perfectly acceptable.
Same slider on a 1280x1024 resolution ( thus a 5:4 aspect ratio ) : notice how significantly offscreen it goes.
This needs to be addressed as 4:3 has always been considered a " base resolution " despite actually allowing for too much edge cases like the one cited above. However, as forbidding offscreen objects on any and all supported resolutions would currently be too complex to both set up and enforce ( due to implying having to check on every possible aspect ratio ), the best that can currently be done is to expressly make offscreen objects on non-4:3 aspect ratios rankable, so as to avoid any possible confusion.
I thus propose that this rule :
be reworded as such :Ranking Criteria wrote:
Hit objects must never be off-screen in 4:3 aspect ratios. Hit objects that are even partially off-screen can create reading difficulties. Test play your map to confirm this.
Hit objects must never be off-screen in 4:3 aspect ratios. Hit objects that are even partially off-screen can create reading difficulties. Test play your map to confirm this. Off-screen objects in other aspect ratios such as 5:4 are rankable due to technical limitations making them impossible to avoid.discuss here