word.KRZY wrote:
Cut the big boy talk please.
So many noob players pretend to be better than they are. Escaping reality?
word.KRZY wrote:
Cut the big boy talk please.
^This, you can't deny it's trueKRZY wrote:
Personally, I think AR11 is completely useless in terms of mapping. I can't think of a mappable song with a BPM that would require an AR11 to be mapped right. I also think the argument that we need AR11 because AR10 is too easy is complete trash. Go DT+HR any AR8 Insane, you know you can't pass the first 50 notes. Cut the big boy talk please.
thanks for demo ... replay(AR12 DIFFICULTY) >> http://puu.sh/joO6 ... had problems reading at some part ;-;[CSGA]Ar3sgice wrote:
demo map: http://up.ppy.sh/files/ar11demomap.osz
made with storyboard
yes i eggpain
-A t H e N a- wrote:
^This, you can't deny it's trueKRZY wrote:
Personally, I think AR11 is completely useless in terms of mapping. I can't think of a mappable song with a BPM that would require an AR11 to be mapped right. I also think the argument that we need AR11 because AR10 is too easy is complete trash. Go DT+HR any AR8 Insane, you know you can't pass the first 50 notes. Cut the big boy talk please.
omg, whats this for a crazy beatmap? o.oRenard wrote:
thanks for demo ... replay(AR12 DIFFICULTY) >> http://puu.sh/joO6 ... had problems reading at some part ;-;[CSGA]Ar3sgice wrote:
demo map: http://up.ppy.sh/files/ar11demomap.osz
made with storyboard
yes i eggpain
for those that dont wanna watch a replay to its end.... http://puu.sh/joQ8 score results on ar12... (replay is ar12 too )
dNextGen wrote:
NO
/threadKRZY wrote:
Personally, I think AR11 is completely useless in terms of mapping. I can't think of a mappable song with a BPM that would require an AR11 to be mapped right. I also think the argument that we need AR11 because AR10 is too easy is complete trash. Go DT+HR any AR8 Insane, you know you can't pass the first 50 notes. Cut the big boy talk please.
I am totally NOT going to use this in my maps in case it ever gets approvedmekadon wrote:
And then all Insane maps will be AR11/12/9001 and bitch non pro players
I can see what happens when this is implemented
Damn fkin straight.KRZY wrote:
Personally, I think AR11 is completely useless in terms of mapping. I can't think of a mappable song with a BPM that would require an AR11 to be mapped right. I also think the argument that we need AR11 because AR10 is too easy is complete trash. Go DT+HR any AR8 Insane, you know you can't pass the first 50 notes. Cut the big boy talk please.
If you want to have more options, then we should implement decimal approach rates, because those are playable, and are useful~.Sathron wrote:
Before anything, you should be able to set the approach rate yourself, as in, the mapper sets the recommended number, but you're still able to change it if you don't like it. There's such request somewhere already, and I hope it gets approved. Now, I doubt I'd ever use such high approach rate as 11, but it gives players more to choose from. If 10 is slow for you, then you could simply use 11! Still, not sure how 10 could ever be too slow...
Maddy wrote:
nope
That looks so easy, better implement AR233 too.Disease wrote:
Lesjuh wrote:
Ask val to make a hard map with small circles & ar10, you'll all pussy out.
This! Just like Beatmania/DDRSathron wrote:
Before anything, you should be able to set the approach rate yourself, as in, the mapper sets the recommended number, but you're still able to change it if you don't like it. There's such request somewhere already, and I hope it gets approved. Now, I doubt I'd ever use such high approach rate as 11, but it gives players more to choose from. If 10 is slow for you, then you could simply use 11! Still, not sure how 10 could ever be too slow...
This is just like any other music game our there xD O2jam/Djmax/Beatmania and so on...GigaClon wrote:
This! Just like Beatmania/DDRSathron wrote:
Before anything, you should be able to set the approach rate yourself, as in, the mapper sets the recommended number, but you're still able to change it if you don't like it. There's such request somewhere already, and I hope it gets approved. Now, I doubt I'd ever use such high approach rate as 11, but it gives players more to choose from. If 10 is slow for you, then you could simply use 11! Still, not sure how 10 could ever be too slow...
Why shouldn't it get denied?kokoroanime wrote:
Why it's got denied?
Why didn't having AR 10 make people start playing AR 10 more? I don't think AR 10's existence made people play AR 9 more either.joseph wrote:
People know that AR10 is the max but if you change it to AR11 people will start playing AR10 more and AR11 will be the new goal.
QFTD33d wrote:
Such a ridiculous proposition.