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Hatsune Miku - Kimi to Sekai

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Megurine Luka
/Queue

>< BTW. I love your jumping maps :3.

[General]

Seems clean
The volume of whistle maybe too low?
The default slider sounds weird, maybe use this http://puu.sh/pSxL ? It lower the volume :3

[Normal]

00:18:999 (1) - try http://puu.sh/pSNu
01:49:749 (1) - I'm considering these kinds of stack might be difficult for new players to identify that they need to wait for the vocal comes. hmm maybe change to another place? Also applied other cases that I did not indicate here :)

[Hard]

Fine for me. \:D/
Topic Starter
banvi

ertyukjh010 wrote:



Hello :) Hello~

[Normal]

HP-1 AR+1 HP -1, but AR +1 is fast a bit for me
01:28:749 (4) - Move → 4 Grid. hmm, no changed

[Hard]

seen Fine
oh nice~

That all. :)

Megurine Luka wrote:

/Queue

>< BTW. I love your jumping maps :3. oh thank you!! XD

[General]

Seems clean
The volume of whistle maybe too low? Hmm, it is suitable for me...
The default slider sounds weird, maybe use this http://puu.sh/pSxL ? It lower the volume :3 Thanks!! added

[Normal]

00:18:999 (1) - try http://puu.sh/pSNu ok
01:49:749 (1) - I'm considering these kinds of stack might be difficult for new players to identify that they need to wait for the vocal comes. hmm maybe change to another place? Also applied other cases that I did not indicate here :) Hmm, ok changed

[Hard]

Fine for me. \:D/
Thank you for your modding!! :)
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]

Stack leniency is set to 0.2, I'm not sure it is rankable or not.
Make same Kiai in all your diffs. (Add star-burst same as Hard in Normal)

[Normal]

Fine~

[Hard]

01:31:374 (2,3,4) - like this? http://puu.sh/qa9N
03:12:999 (1) - like this? http://puu.sh/qaba

That's all I can find. GL~
Topic Starter
banvi

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]

Stack leniency is set to 0.2, I'm not sure it is rankable or not. oop, just my mistake, fixed
Make same Kiai in all your diffs. (Add star-burst same as Hard in Normal) fixed

[Normal]

Fine~

[Hard]

01:31:374 (2,3,4) - like this? http://puu.sh/qa9N no, sorry
03:12:999 (1) - like this? http://puu.sh/qaba

That's all I can find. GL~
Thanks for your modding~ :D
Mystica
Here comes my mod.
Just some nazi

[Hard]
00:51:999 (5,6) - make a little away
02:45:624 (3,1) - ^

banvi did map without anything wrong yeh.Good map
Topic Starter
banvi

Mystica wrote:

Here comes my mod.
Just some nazi

[Hard]
00:51:999 (5,6) - make a little away Hmm, I wanna keep this ><
02:45:624 (3,1) - ^ moved imperceptible

banvi did map without anything wrong yeh.Good map o.o I tend to be worried. So I'm glad to your message. Thx!!
Thanks for your modding~ :D
Leorda
Hello

[Hard]
01:48:624 (8) - Replace with slider, for following violin sound?
01:57:624 (4) - New combo?
02:41:124 (4) - Set the volume to 45% for this slider for good faded volume?


That's all I can find
Topic Starter
banvi

Leorda wrote:

Hello Hello~

[Hard]
01:48:624 (8) - Replace with slider, for following violin sound? Umm, I wanna keep this sorry ><
01:57:624 (4) - New combo? ok
02:41:124 (4) - Set the volume to 45% for this slider for good faded volume? nice suggestion, fixed

That's all I can find
Thank you~ :D
Niva
Hi, banvi~

[General]

-> Err... Your first note starts in 00:00:999, so lead-in 2s is too much I think. Use 1s or 1.5s instead?
-> Also, are you sure with your gray combo-color? The two other combo colors are bright colors... Perhaps try to exchange the gray with Red:131 Green:158 Blue:254 ?

[Normal]

  1. 00:27:624 (1) - (optional) Err... Would be better to unstack this from (2) and place it in the lower-right of (2), as this is your easiest diff, beginners may have trouble reading this stack
  2. 00:35:874 (4,5,6) - Hmm, placement like this is fine, but I prefer to use an arc instead (by moving (5) downward) because of how the music sounds here~
  3. 00:39:249 (4,1) - Not perfectly stacked, but this is barely noticeable
  4. 00:52:749 (5) - (optional) Due to how (4) is placed, perhaps curve this to the opposite direction (upward) so it will flow together with (4)?
  5. 00:54:999 (1,2,3) - Slider fan here is nice, but to be honest I'm not really fond of how (3) will play to your next (4) if played this way... Perhaps try this arrangement so (3) will flow together with (4)?
  6. 01:03:624 (1,2) - Hmm, use manual stacking on these two by moving this one grid right and down? (in play mode, this stack will look unbalanced, manual stacking will fix this issue)
  7. 01:27:999 (3) - Perhaps move this one grid down and right to avoid this touching (4)?
  8. 01:32:124 (2) - Let this encircle (1)'s end? I personally feel it's better like this because (3,4,5,6) forms a symmetrical arc
  9. 01:37:749 (4,5,1) - I personally feel your curve from (4) to (1) is quite rigid here... You can easily put (5) more to the bottom-right so they will play more natural, though - don't worry, it won't be offscreen:
  10. 01:43:374 (6) - The pattern around here is quite random (compared to your previous patterns) imo. Perhaps try to rotate this by 53° clockwise (selection centre) so it will be encircled by your next (1) from the outside?
  11. 01:45:624 (2,3,4,5) - Yet another pattern that breaks the flow imo (especially that sharp curve from (2) to (3)) - use a pentagon instead here? This way, (1) and (5) will form a continuous curve (you can just stack (6) on (5)'s end afterwards: )
  12. 01:58:374 (4,5) - (optional) I think it would build more flow if you remove a repeat from (4) and copy-paste + flip it on 01:58 374 so there will be two sliders (like you did on your Mahou no Lyric map, if I recall correctly)
  13. 02:16:749 (1) - Is it intentional to put whistle here? This sounds more like a suitable place for a finish...
  14. 02:20:124 (4,1) - Put the repeating slider on (1) instead? (if you listen to the song carefully, there's nothing to follow on 02:20:499 while the drum continues on 02:21:624, so I think it's best to put the 1/1 slider first)
  15. 02:44:874 (5,6,7,1) - (optional) ...idk whether you'll like this curve or not, but I prefer to arrange these four in an arc here, it will make this part looks tidier imo:
  16. 02:53:874 (4) - Because you've broke your symmetry with your previous pattern here you should have more freedom to arrange this slider... Perhaps curve this upward instead to let it flow better with your previous (3)?
  17. 02:59:499 (1) - (optional) Add whistle to the slider's body here to accompany the scratch sound from the song?
  18. 03:12:999 (1,2,3,4) - Err... This diamond pattern for the ending looks really uneven ((2) is placed too far to the right compared with (3)), is this intentional? Again, compared to your previous patterns, diamond pattern like this doesn't fit much imo, I prefer to use a repeating slider here but it's up to you
  19. 03:15:249 (1) - Put the inherit section exactly on the spinner's end - if you don't the transition from 10% to 40% will sound very unpleasant ><
[Hard]

  1. 00:13:374 (4) - Minor stuff, but move this one or two grids down? Would be nice imo if (4) is placed lower than (3) to let players notice this arc easier
  2. 00:18:905 (x) - (optional) Add note here as well? If you listen to the song carefully, the drum snare starts here
  3. 00:30:999 (4,5) - For these two, I think you're curving these too extreme, for patterns like this it's better to just curve it slightly to the opposing direction inward like below:
  4. 00:48:249 (5,6) - Is this spacing intentional? This could be ambiguous imo (moving (6) further isn't that hard, though)
  5. 01:01:749 (1) - Put it x:64 y:96, so the spacing will be consistent with your previous and next accelerated spacing?
  6. 01:10:749 (1) - Uh... Stack to 01:08:499 (1)'s end instead?
  7. 01:13:561 (2,3) - Another minor stuff : move (2) one grid down and (3) two grids down? If you look carefully, to continue (1)'s arc you need to put (2) lower than (1)'s end
  8. 01:23:874 (5) - (optional) Put this lower, so (3,5,1) will form a triangle-ish pattern? (I hope this picture is clear enough: )
  9. 01:31:749 (4) - Hmm, I think it's best to continue your arcs here by moving this few grids left. If you do this, stack 01:32:874 (4) to 01:31:561 (3) as well to keep up with the arcs
  10. 01:35:499 (1,2,3,4,1) - To make this five looks tidier, perhaps arrange them in a pentagon instead? (don't worry, this way 01:37:749 (1,2)'s spacing is still consistent: )
  11. 01:56:499 (1) - Err... Should be moved one grid left I think (especially if you see 01:55:374 (1) touches 01:54:249 (1), so this one should touch 01:55:374 (1) as well)
  12. 02:13:374 (4,5,6,7) - (optional) You can put some jump here by altering this as two 1/2 sliders arranged in the contrary direction, would play better rather than stack imo~
  13. 02:16:749 (1) - Same as [Normal] here, I personally feel it should be a place for finish instead of whistle (because of how the drum sounds)
  14. 02:24:811 (6) - Hmm, I think you're undercurving this slider, perhaps curve it more so it could deliver the flow from (5) to (7) more naturally?
  15. 02:40:749 (3,4) - Uh, I'm sure this slider's repeat needs to be reduced by one, as the drum stops on 02:41:030
  16. 02:50:124 (3) - Add clap on slider's start here? (in (1) you added one to follow the snares, so why don't you add one also here xD)
  17. 03:05:124 (2) - (optional) I personally dislike how these two being parallel... Perhaps move this few grids right and curve it to the opposing direction so they will form a fan formation?
That's it from me~ Mostly suggestions, I can't find anything majorly wrong xD
Good luck banvi~ ^^
Topic Starter
banvi

Niva wrote:

Hi, banvi~

[General]

-> Err... Your first note starts in 00:00:999, so lead-in 2s is too much I think. Use 1s or 1.5s instead? oop, fixed 1.5s
-> Also, are you sure with your gray combo-color? The two other combo colors are bright colors... Perhaps try to exchange the gray with Red:131 Green:158 Blue:254 ? I wanna keep gray and it also suit for me...

[Normal]

  1. 00:27:624 (1) - (optional) Err... Would be better to unstack this from (2) and place it in the lower-right of (2), as this is your easiest diff, beginners may have trouble reading this stack I think it's not hard for begineers...
  2. 00:35:874 (4,5,6) - Hmm, placement like this is fine, but I prefer to use an arc instead (by moving (5) downward) because of how the music sounds here~ Hmm, I don't think so...
  3. 00:39:249 (4,1) - Not perfectly stacked, but this is barely noticeable fixed
  4. 00:52:749 (5) - (optional) Due to how (4) is placed, perhaps curve this to the opposite direction (upward) so it will flow together with (4)? ok
  5. 00:54:999 (1,2,3) - Slider fan here is nice, but to be honest I'm not really fond of how (3) will play to your next (4) if played this way... Perhaps try this arrangement so (3) will flow together with (4)? sorry but I'm really fan like this formation...
  6. 01:03:624 (1,2) - Hmm, use manual stacking on these two by moving this one grid right and down? (in play mode, this stack will look unbalanced, manual stacking will fix this issue) ok, fixed
  7. 01:27:999 (3) - Perhaps move this one grid down and right to avoid this touching (4)? ok
  8. 01:32:124 (2) - Let this encircle (1)'s end? I personally feel it's better like this because (3,4,5,6) forms a symmetrical arc
  9. 01:37:749 (4,5,1) - I personally feel your curve from (4) to (1) is quite rigid here... You can easily put (5) more to the bottom-right so they will play more natural, though - don't worry, it won't be offscreen: However
  10. 01:43:374 (6) - The pattern around here is quite random (compared to your previous patterns) imo. Perhaps try to rotate this by 53° clockwise (selection centre) so it will be encircled by your next (1) from the outside?
  11. 01:45:624 (2,3,4,5) - Yet another pattern that breaks the flow imo (especially that sharp curve from (2) to (3)) - use a pentagon instead here? This way, (1) and (5) will form a continuous curve (you can just stack (6) on (5)'s end afterwards: )
    However, if it was fixed, 01:47:874 (6,1) formation would be broken. I wanna keep this, so no changed sorry ><
  12. 01:58:374 (4,5) - (optional) I think it would build more flow if you remove a repeat from (4) and copy-paste + flip it on 01:58 374 so there will be two sliders (like you did on your Mahou no Lyric map, if I recall correctly) Hmm, no changed
  13. 02:16:749 (1) - Is it intentional to put whistle here? This sounds more like a suitable place for a finish... Hmm, sounds like an exaggeration...
  14. 02:20:124 (4,1) - Put the repeating slider on (1) instead? (if you listen to the song carefully, there's nothing to follow on 02:20:499 while the drum continues on 02:21:624, so I think it's best to put the 1/1 slider first) Hmm, sorry no changed
  15. 02:44:874 (5,6,7,1) - (optional) ...idk whether you'll like this curve or not, but I prefer to arrange these four in an arc here, it will make this part looks tidier imo:
    But maybe I must be broken the formation. so I keep this ><
  16. 02:53:874 (4) - Because you've broke your symmetry with your previous pattern here you should have more freedom to arrange this slider... Perhaps curve this upward instead to let it flow better with your previous (3)? sorry I'm also fan this formation...
  17. 02:59:499 (1) - (optional) Add whistle to the slider's body here to accompany the scratch sound from the song?
    Hmm, sounds inaudible because of finish sound?
  18. 03:12:999 (1,2,3,4) - Err... This diamond pattern for the ending looks really uneven ((2) is placed too far to the right compared with (3)), is this intentional? Again, compared to your previous patterns, diamond pattern like this doesn't fit much imo, I prefer to use a repeating slider here but it's up to you ok, changed
  19. 03:15:249 (1) - Put the inherit section exactly on the spinner's end - if you don't the transition from 10% to 40% will sound very unpleasant >< fixed
[Hard]

  1. 00:13:374 (4) - Minor stuff, but move this one or two grids down? Would be nice imo if (4) is placed lower than (3) to let players notice this arc easier hmm, no changed
  2. 00:18:905 (x) - (optional) Add note here as well? If you listen to the song carefully, the drum snare starts here
    Hmm, but I wanna take precedence in playing. so not added
  3. 00:30:999 (4,5) - For these two, I think you're curving these too extreme, for patterns like this it's better to just curve it slightly to the opposing direction inward like below:
    sorry I don't think it curve too extreme.
  4. 00:48:249 (5,6) - Is this spacing intentional? This could be ambiguous imo (moving (6) further isn't that hard, though) intentional
  5. 01:01:749 (1) - Put it x:64 y:96, so the spacing will be consistent with your previous and next accelerated spacing? fixed
  6. 01:10:749 (1) - Uh... Stack to 01:08:499 (1)'s end instead? Hmm, no changed
  7. 01:13:561 (2,3) - Another minor stuff : move (2) one grid down and (3) two grids down? If you look carefully, to continue (1)'s arc you need to put (2) lower than (1)'s end fixed
  8. 01:23:874 (5) - (optional) Put this lower, so (3,5,1) will form a triangle-ish pattern? (I hope this picture is clear enough: )
    ok, changed
  9. 01:31:749 (4) - Hmm, I think it's best to continue your arcs here by moving this few grids left. If you do this, stack 01:32:874 (4) to 01:31:561 (3) as well to keep up with the arcs Hmm, this is the best for me. so no changed
  10. 01:35:499 (1,2,3,4,1) - To make this five looks tidier, perhaps arrange them in a pentagon instead? (don't worry, this way 01:37:749 (1,2)'s spacing is still consistent: ) ok, changed
  11. 01:56:499 (1) - Err... Should be moved one grid left I think (especially if you see 01:55:374 (1) touches 01:54:249 (1), so this one should touch 01:55:374 (1) as well) Hmm, I don't see that.
  12. 02:13:374 (4,5,6,7) - (optional) You can put some jump here by altering this as two 1/2 sliders arranged in the contrary direction, would play better rather than stack imo~ sorry but I wanna keep stack then.
  13. 02:16:749 (1) - Same as [Normal] here, I personally feel it should be a place for finish instead of whistle (because of how the drum sounds) same as [Normal]...
  14. 02:24:811 (6) - Hmm, I think you're undercurving this slider, perhaps curve it more so it could deliver the flow from (5) to (7) more naturally?
    I wanna use too loose silders in this map. so no changed
  15. 02:40:749 (3,4) - Uh, I'm sure this slider's repeat needs to be reduced by one, as the drum stops on 02:41:030
    Hmm, I feel more natural than -1 repeat...
  16. 02:50:124 (3) - Add clap on slider's start here? (in (1) you added one to follow the snares, so why don't you add one also here xD) added xD
  17. 03:05:124 (2) - (optional) I personally dislike how these two being parallel... Perhaps move this few grids right and curve it to the opposing direction so they will form a fan formation?
Hmm, fixed a bit

That's it from me~ Mostly suggestions, I can't find anything majorly wrong xD
Good luck banvi~ ^^
Always thanks for your high quality modding!! :)
wmfchris
[Hard]
00:36:436 (5) - whistle at the middle tick goes pretty well with the music
01:20:874 (5,6,7,8,9) - Guess you can fix the spacing (6,7,8) like this http://osu.ppy.sh/ss/303342
01:38:874 (5,6,7,8,9) - ^
01:44:499 (1,2,3,4) - you may consider rotating them anti-clockwise a bit so that (4) stacks on the last (4)
02:05:499 - imo (2,3,4) can be soften a bit (30%->50%), then make (6) louder (60%)
02:59:499 (1) - left 1 grid lv4 would allow (2,3,4,5,6,7,1) in equal soacing.

[Normal]
fine

I guess this is ready enough. Fix the stuffs and find me again~
Topic Starter
banvi

wmfchris wrote:

[Hard]
00:36:436 (5) - whistle at the middle tick goes pretty well with the music
01:20:874 (5,6,7,8,9) - Guess you can fix the spacing (6,7,8) like this http://osu.ppy.sh/ss/303342
01:38:874 (5,6,7,8,9) - ^
01:44:499 (1,2,3,4) - you may consider rotating them anti-clockwise a bit so that (4) stacks on the last (4)
02:05:499 - imo (2,3,4) can be soften a bit (30%->50%), then make (6) louder (60%)
02:59:499 (1) - left 1 grid lv4 would allow (2,3,4,5,6,7,1) in equal soacing.

[Normal]
fine

I guess this is ready enough. Fix the stuffs and find me again~
ALL FIXED!! Thank you very much!! :)
wmfchris
nice map with no doubt.

bubbled!!
Garven
ohisasiburi desu!

[General]
BPM is halved. You need to change all your red lines to 160.00 BPM and halve your slider velocity. So Normal will be .65 and Hard will be .9

00:18:999 - If you would like, I can set the title text to appear here (also with colors added) during game play.

That's it. Nice work!
Low

Garven wrote:

[General]
BPM is halved.
I knew it. Why didn't I say anything? ;_;
Topic Starter
banvi

Garven wrote:

ohisasiburi desu! >_<

[General]
BPM is halved. You need to change all your red lines to 160.00 BPM and halve your slider velocity. So Normal will be .65 and Hard will be .9
Fixed!

00:18:999 - If you would like, I can set the title text to appear here (also with colors added) during game play.
Yes! set please! >.<
About the title color, I want to see like this.
Hatsune Miku
Kimi to Sekai

That's it. Nice work!
Thank you! <3
Garven
Alright, since it was only changing the multipliers around, I think we're good to go here.

Ranked!
Suzully
ッシャ!!!
Rare
おめでと!
Topic Starter
banvi
Thank you all~ <3
Thite
おめでと! :)
alacat
おめでとうございます! :oops:
Pastel
おめでとー! :oops:
Topic Starter
banvi
ありがとう!
terametis
おめでとおおおおおおおおおおおおお
Muya
:) :) :)
vizzy
Congrats! :D
Meowcenaries
Grats! Funnest DT I've played ever!
S o r d a
おめでとー!
Cyril Scarlet
OME !!!!!!!!!!!
YTYuyu
omedeto banvi ;). when it comes to mapping Hatsune Miku maps, you're the main source :P.
kosiga
おめでと~ :) :)
phonic
おめでとう  :D
Melophobia
おめでとう!
Hinacle
おめでとー!
Topic Starter
banvi
Thank you all! ヾ(●´▽`●)ノ彡
JoJo
late www grats anyway!~~ > <
Naichatta
おめでとう~ :D
KayeSara
おめでとう~
Megurine Luka
o3o Congtz~~
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