Ahoy! Xgor showed me this lovely set a while ago and I'm finally getting to this because I'm sloooow zzz
[Baby Eagle]
The start has some complex rhythms here that really don't fit the style that an Easy difficulty should have.
00:13:611 (1,2,3,4,1) - The flow here feels really... unnatural. You move back and forth on phrases that really don't feel like they should be moving like that.
00:19:561 (3) - Remove whistle on sliderslide. Sounds like D:
00:40:883 (1) - Way too soon after a spinner for this level of difficulty
00:50:305 (3) - Remove whistle on sliderslide.
00:58:734 (4) - ^ etc. There's a bunch if you care.
00:56:255 (5,1) - Another weird flow spot. Felt better moving to the upper right corner
01:12:619 (1) - Too soon after spinner
01:28:487 (1) - ^
02:31:958 (1) - ^
02:50:801 (4,1) - Didn't feel like a good spot for a jump considering 02:46:338 (5,6) -
[Regular Eagle]
Same commentary on the whistle on sliderslide usage.
00:06:420 (3,1,2,3) - This looks horribly misaligned
02:16:090 (1) - Too soon after a spinner for a Normal.
02:46:338 (3) - This 4-hit slider kind of came out of nowhere. Might be best to keep it at 3 by this point in the map.
02:58:735 (7,1) - Didn't feel like a good place for a jump
[Brave Eagle]
Same commentary on the whistle on sliderslide usage.
00:25:511 (3,4,5) - I'm... not really understanding -why- you have these speed ups and slowdowns. The intensity of the song isn't really changing much at all beyond the addition of the synth for the chorus.
00:46:090 (5,6,7) - Kinda ugly overlap
01:25:015 (3,4) - Really didn't like this spacing here.
01:12:619 (1) - And yet there aren't any slowdowns during this portion. It plays much better at a consistent speed.
[Almighty Eagle]
00:21:792 (4,5,6) - Erm, this doesn't really read well at all.
00:22:536 (6,7) - ^
00:29:478 (3,4) - Hrm. There's a ton of these. They aren't very good points for jumps imo as they don't really accentuate anything strong in the music and thus don't have a good feel as a point for a jump.
00:46:834 (3,4) - And the problem arises when you have the same spacing but different rhythm. When you get caught up in the dance-like flow, this change ripped me out of the immersion from the map and made me realize I'm playing a game again. The problem is that some of the jumps feel great while others feel forced. Try to give this a critical look and see what points of the music that you're emphasizing and see if it's worth justifying the use of a jump.
Around 2:30 it felt like there were a lot of holes in your clap usage.
[Baby Eagle]
The start has some complex rhythms here that really don't fit the style that an Easy difficulty should have.
00:13:611 (1,2,3,4,1) - The flow here feels really... unnatural. You move back and forth on phrases that really don't feel like they should be moving like that.
00:19:561 (3) - Remove whistle on sliderslide. Sounds like D:
00:40:883 (1) - Way too soon after a spinner for this level of difficulty
00:50:305 (3) - Remove whistle on sliderslide.
00:58:734 (4) - ^ etc. There's a bunch if you care.
00:56:255 (5,1) - Another weird flow spot. Felt better moving to the upper right corner
01:12:619 (1) - Too soon after spinner
01:28:487 (1) - ^
02:31:958 (1) - ^
02:50:801 (4,1) - Didn't feel like a good spot for a jump considering 02:46:338 (5,6) -
[Regular Eagle]
Same commentary on the whistle on sliderslide usage.
00:06:420 (3,1,2,3) - This looks horribly misaligned
02:16:090 (1) - Too soon after a spinner for a Normal.
02:46:338 (3) - This 4-hit slider kind of came out of nowhere. Might be best to keep it at 3 by this point in the map.
02:58:735 (7,1) - Didn't feel like a good place for a jump
[Brave Eagle]
Same commentary on the whistle on sliderslide usage.
00:25:511 (3,4,5) - I'm... not really understanding -why- you have these speed ups and slowdowns. The intensity of the song isn't really changing much at all beyond the addition of the synth for the chorus.
00:46:090 (5,6,7) - Kinda ugly overlap
01:25:015 (3,4) - Really didn't like this spacing here.
01:12:619 (1) - And yet there aren't any slowdowns during this portion. It plays much better at a consistent speed.
[Almighty Eagle]
00:21:792 (4,5,6) - Erm, this doesn't really read well at all.
00:22:536 (6,7) - ^
00:29:478 (3,4) - Hrm. There's a ton of these. They aren't very good points for jumps imo as they don't really accentuate anything strong in the music and thus don't have a good feel as a point for a jump.
00:46:834 (3,4) - And the problem arises when you have the same spacing but different rhythm. When you get caught up in the dance-like flow, this change ripped me out of the immersion from the map and made me realize I'm playing a game again. The problem is that some of the jumps feel great while others feel forced. Try to give this a critical look and see what points of the music that you're emphasizing and see if it's worth justifying the use of a jump.
Around 2:30 it felt like there were a lot of holes in your clap usage.