forum

Donkeyboy - City Boy

posted
Total Posts
69
show more
Topic Starter
MathiasXII
hehe well I think that's the proper way to do it... otherwise you're kinda imposing your map style to someone and it's not any better.

By the way Faust, do the mapping part. I already took care of the hitsound part for your diff.
Topic Starter
MathiasXII
Alright... since it seems Faust will be absent until an undertemined date, I will now take charge of his difficulty.

I did my best to try to make spacing more even while keeping the jump and fun factor to the song. I'm not an expert in insane difficulty though... so I would really appreciate if people would ESPECIALLY take a good look a that difficulty to help me out :3.

Many appreciations~
Kryptogram
Hi MathiasXII

General

  1. Inconsistency in Kia Times

    - [Almighty Eagle [Faust]] :

    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Baby Eagle] :

    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Brave Eagle] :


    Kiai #1: Starts on 00:40:387, ends on 00:56:007
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Regular Eagle] :


    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Taiko Challenging [Xgor]] :


    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:990, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Taiko Standard [Xgor]] :

    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:990, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197
Easy

  1. 00:11:131 (4) - Remove whistle, if you dont wan't to hear that annoying song in the slider
  2. 00:30:470 (3) - Add clap at the end for beign consistent
  3. 00:32:949 (1) - Add clap
  4. 00:48:321 (1) - Add finish at the begin
  5. 00:58:734 (4) - Remove whistle at the begin, its sounds better
  6. 01:38:404 (5) - Move the tail of the slider 1 grid to the right :D
Regular Eagle

  1. 01:19:065 (2) - Add clap at the end and in the next note 01:19:561 (3)
  2. 02:23:528 (5) - Add finish
  3. 02:48:817 (4) - Add clap for being consistent
  4. 02:50:801 (7) - ^
  5. 02:56:751 (4) - ^
  6. 02:58:735 (7) - ^
Brave Eagle

  1. 00:10:635 (1) - Add NC
  2. 00:18:569 (1) - ^
  3. 00:31:462 (7) - Add clap at the end and add clap in the net note 00:31:958 (8)
  4. 01:14:104 (x) - Unsnapped inherited section
  5. 01:22:536 (1) - Add NC
  6. 02:38:652 (4) - Add clap
Almighty Eagle [Faust]

  1. Yo can remove [Faust] At the end of the name of the Diff
Love the song and the hitsounds really match whit the song

Good Luck ! and Star!
Topic Starter
MathiasXII

[Te][Amo] wrote:

Hi MathiasXII

General

  1. Inconsistency in Kia Times

    - [Almighty Eagle [Faust]] :

    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Baby Eagle] :

    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Brave Eagle] :


    Kiai #1: Starts on 00:40:387, ends on 00:56:007 Fixed~
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Regular Eagle] :


    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Taiko Challenging [Xgor]] :


    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:990, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Taiko Standard [Xgor]] :

    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:990, ends on 01:43:858 These present a weird issue actually. It is how they are snapped on the timeline EXCLUSIVELY in these difficulties! I will manually change it in the editor, but I'm afraid it's gonna show up as not snapped by the BAT AIMod lol!
    Kiai #3: Starts on 02:15:594, ends on 03:03:197
Easy

  1. 00:11:131 (4) - Remove whistle, if you dont wan't to hear that annoying song in the slider I would never have noticed that detail lol. Thanks~
  2. 00:30:470 (3) - Add clap at the end for beign consistent
  3. 00:32:949 (1) - Add clap These two notes are intentionally not clapping =/.
  4. 00:48:321 (1) - Add finish at the begin Hmmm someone told me to do otherwise so it will stay as is.
  5. 00:58:734 (4) - Remove whistle at the begin, its sounds betterNice! I agree :).
  6. 01:38:404 (5) - Move the tail of the slider 1 grid to the right :DEwww lol!!! Fixed~
Regular Eagle

  1. 01:19:065 (2) - Add clap at the end and in the next note 01:19:561 (3) Haha that sounds amusing!
  2. 02:23:528 (5) - Add finish Same as in Baby Eagle ~ :3
  3. 02:48:817 (4) - Add clap for being consistent
  4. 02:50:801 (7) - ^
  5. 02:56:751 (4) - ^
  6. 02:58:735 (7) - ^ All Fixed.
Brave Eagle

  1. 00:10:635 (1) - Add NC
  2. 00:18:569 (1) - ^ Fixed... rearranged my combos as well!
  3. 00:31:462 (7) - Add clap at the end and add clap in the net note 00:31:958 (8)
  4. 01:14:104 (x) - Unsnapped inherited section Thanks
  5. 01:22:536 (1) - Add NC It follows the same patern as everything else before
  6. 02:38:652 (4) - Add clapDone~
Almighty Eagle [Faust]

  1. Yo can remove [Faust] At the end of the name of the DiffLoL many people told me to do so. Okay okay I will :3 for a final time!
Love the song and the hitsounds really match whit the song

Good Luck ! and Star!
That was FAST ! Thank you very much :).
Kryptogram
Sorry for didn't sayd this in my previous post but:

You have to set a SliderBorder in each Standart difficult (In taiko There isn't needed) since you are skinning the hitcircles:

To set the SliderBorder you have to:

  1. Open each difficult in notepad
  2. Scroll down to [Colours]

    [Colours]
    Combo1 : 0,105,255
    Combo2 : 221,4,221
    Combo3 : 226,226,5
    Combo4 : 4,210,210
  3. Then add down all the Combo's

    SliderBorder : 255,255,255
  4. So we get something like this:
    [Colours]
    Combo1 : 0,105,255
    Combo2 : 221,4,221
    Combo3 : 226,226,5
    Combo4 : 4,210,210
    SliderBorder : 255,255,255
  5. 255,255,255 it's white and 0,0,0 it's black :D
No kudosu worthy, Best of luck (call me again if you need help :))
Topic Starter
MathiasXII
Fixed!
Xgor
Talked with Garven and he wanted me to these things.

[Almighty Eagle]
01:13:115 (5) - Hidden repeat.

[Taiko Standard]
01:15:594 (5) - Add clap

[Taiko Challenging]
00:21:792 (6) - Add clap

Don't kd me. kd Garven whenever he decides to mod this.
Topic Starter
MathiasXII

Xgor wrote:

Talked with Garven and he wanted me to these things.

[Almighty Eagle]
01:13:115 (5) - Hidden repeat. Fixed and made some iffy patters easier~!

[Taiko Standard]
01:15:594 (5) - Add clap Fixed

[Taiko Challenging]
00:21:792 (6) - Add clap Fixed

Don't kd me. kd Garven whenever he decides to mod this.
Alright I won't give you any Kudosu but I would still like to thank you to help me get some attention on this map. Very appreciated :).

EDIT : I revamped Almighty Eagle for many reasons. Mostly complaints about spacing and patterns that are unplayable or hard to read. Please check it out ! :)
Garven
Ahoy! Xgor showed me this lovely set a while ago and I'm finally getting to this because I'm sloooow zzz

[Baby Eagle]
The start has some complex rhythms here that really don't fit the style that an Easy difficulty should have.
00:13:611 (1,2,3,4,1) - The flow here feels really... unnatural. You move back and forth on phrases that really don't feel like they should be moving like that.
00:19:561 (3) - Remove whistle on sliderslide. Sounds like D:
00:40:883 (1) - Way too soon after a spinner for this level of difficulty
00:50:305 (3) - Remove whistle on sliderslide.
00:58:734 (4) - ^ etc. There's a bunch if you care.
00:56:255 (5,1) - Another weird flow spot. Felt better moving to the upper right corner
01:12:619 (1) - Too soon after spinner
01:28:487 (1) - ^
02:31:958 (1) - ^
02:50:801 (4,1) - Didn't feel like a good spot for a jump considering 02:46:338 (5,6) -

[Regular Eagle]
Same commentary on the whistle on sliderslide usage.
00:06:420 (3,1,2,3) - This looks horribly misaligned
02:16:090 (1) - Too soon after a spinner for a Normal.
02:46:338 (3) - This 4-hit slider kind of came out of nowhere. Might be best to keep it at 3 by this point in the map.
02:58:735 (7,1) - Didn't feel like a good place for a jump

[Brave Eagle]
Same commentary on the whistle on sliderslide usage.
00:25:511 (3,4,5) - I'm... not really understanding -why- you have these speed ups and slowdowns. The intensity of the song isn't really changing much at all beyond the addition of the synth for the chorus.
00:46:090 (5,6,7) - Kinda ugly overlap
01:25:015 (3,4) - Really didn't like this spacing here.
01:12:619 (1) - And yet there aren't any slowdowns during this portion. It plays much better at a consistent speed.

[Almighty Eagle]
00:21:792 (4,5,6) - Erm, this doesn't really read well at all.
00:22:536 (6,7) - ^
00:29:478 (3,4) - Hrm. There's a ton of these. They aren't very good points for jumps imo as they don't really accentuate anything strong in the music and thus don't have a good feel as a point for a jump.
00:46:834 (3,4) - And the problem arises when you have the same spacing but different rhythm. When you get caught up in the dance-like flow, this change ripped me out of the immersion from the map and made me realize I'm playing a game again. The problem is that some of the jumps feel great while others feel forced. Try to give this a critical look and see what points of the music that you're emphasizing and see if it's worth justifying the use of a jump.
Around 2:30 it felt like there were a lot of holes in your clap usage.
Topic Starter
MathiasXII

Garven wrote:

Ahoy! Xgor showed me this lovely set a while ago and I'm finally getting to this because I'm sloooow zzz Haha no problem! Thank you to take time to check my map :).

[Baby Eagle]
The start has some complex rhythms here that really don't fit the style that an Easy difficulty should have. I do get your point. I put something a tad easier.
00:13:611 (1,2,3,4,1) - The flow here feels really... unnatural. You move back and forth on phrases that really don't feel like they should be moving like that. If I was following the lyrics/phrases here, It'd be on 1/2 (red) ticks, which I would really rather not do on an Easy difficulty. So I tried to compensate in some other way. I did try to change it a tad bit though.
00:19:561 (3) - Remove whistle on sliderslide. Sounds like D: Removed~
00:40:883 (1) - Way too soon after a spinner for this level of difficulty I kinda had it coming huh? Okay rearranged.
00:50:305 (3) - Remove whistle on sliderslide. Removed
00:58:734 (4) - ^ etc. There's a bunch if you care. I THINK I fixed em all ~.
00:56:255 (5,1) - Another weird flow spot. Felt better moving to the upper right corner Really ? oh. Okay I flipped the thing until the slider :P.
01:12:619 (1) - Too soon after spinner
01:28:487 (1) - ^
02:31:958 (1) - ^ Yup, fixed.
02:50:801 (4,1) - Didn't feel like a good spot for a jump considering 02:46:338 (5,6) - That jump was NOT intentional ! :O Fixed that!

[Regular Eagle]
Same commentary on the whistle on sliderslide usage. Supposed to be all fixed.
00:06:420 (3,1,2,3) - This looks horribly misaligned Agreed, fixed~
02:16:090 (1) - Too soon after a spinner for a Normal. I am aware of this and this is a major problem itself, as I don't know how to fill that space else way than with a spinner and a note right after. I tried everything really. What I did right now is that I shorten the slider 1 white tick and added a note after so it AT LEAST doesn't start with a triplet, but that's the best of what I feel I can do :S.
02:46:338 (3) - This 4-hit slider kind of came out of nowhere. Might be best to keep it at 3 by this point in the map. Not a bad idea. Fixed~
02:58:735 (7,1) - Didn't feel like a good place for a jump No more jump~

[Brave Eagle]
Same commentary on the whistle on sliderslide usage. Fixed
00:25:511 (3,4,5) - I'm... not really understanding -why- you have these speed ups and slowdowns. The intensity of the song isn't really changing much at all beyond the addition of the synth for the chorus. Alright, so here's the thing. I had MANY MANY MANY testers on this difficulty because I know that these kind of sliders are uncommonly used and when they are, they often feel out of place. I got the same feedback from 7 out of the 9 testers "It does surprise a bit at first, but it is actually quite enjoyable and DOES fit with the music while not being overused and challenging at the same time. It does make this map fun." I think the problem is when you overanalyse what integrates this part in the music itself. The way I see it is like the "swoosh" feelings there was in the song in those parts, which I think are not overused as well and do fit with the song. I am perfectly aware than some people may not like this (the 2 other testers lol), but I will take my chance on this.
00:46:090 (5,6,7) - Kinda ugly overlap I have no idea what else to do there. I know the overlap is ugly, but I like how that loop part plays.
01:25:015 (3,4) - Really didn't like this spacing here. What? but it's the same spacing than everywhere else... (0.53)
01:12:619 (1) - And yet there aren't any slowdowns during this portion. It plays much better at a consistent speed. ^ as it's been told before, I am very well aware some people not be fan of the idea, but I do want to take my chance on this.

[Almighty Eagle]
00:21:792 (4,5,6) - Erm, this doesn't really read well at all.
00:22:536 (6,7) - ^
00:29:478 (3,4) - Hrm. There's a ton of these. They aren't very good points for jumps imo as they don't really accentuate anything strong in the music and thus don't have a good feel as a point for a jump.
00:46:834 (3,4) - And the problem arises when you have the same spacing but different rhythm. When you get caught up in the dance-like flow, this change ripped me out of the immersion from the map and made me realize I'm playing a game again. The problem is that some of the jumps feel great while others feel forced. Try to give this a critical look and see what points of the music that you're emphasizing and see if it's worth justifying the use of a jump.
Around 2:30 it felt like there were a lot of holes in your clap usage.

So basically, all of mods in this difficulty is about the jumps. I did change a lot of things on Faust's difficulty in the past (such as the spacing to make it a lot more stable and predictable), but I kept ALL of his jumps intact in his mapping because I like so much how it plays. Is it a problem though?

You also mention that some parts are good but some other parts feel off. I will, of course, try to give it a careful critical look about it, but as you probably know yourself, mapping a song often renders some details invisible or unperceivable just because you had your face in your beatmap for so long. I would like if you could elaborate your point here and help me out pointing at least some clue as to what you perceive as acceptable jumps/feel and what is not. So unless I have some kind of clue, it would be no surprise if nothing changes much.
Thank you Garven ! This mod was VERY helpful :). However, there are some details that I couldn't understand or that were a tad too vague. I would appreciate if we could elaborate on those details either in this thread, by pm or in game chat.

What I basically want to know on Almighty difficulty is what do you perceive as the good jump... not as in indicate me every note that jumps are good, but more as what element in the song you perceive as more inspiring (or less inspiring) as a jump. Is it like where it claps at every 4 beats? Is the jumps where there is no such clap are the jumps that are seen as problematic? As I wanted to make clear earlier... it's not that I'm too lazy to look it up or to some part myself, it's just that I have a hard time seeing what's wrong exactly...
Garven
That's fine - I was modding really late and needed to sleep. q: I'll see if I can catch you in-game or flesh out a more detail mod later on. To be honest, as long as you're able to justify why placements are the way they are, I am perfectly fine. A lot of these mods are just the "first take" reactions. The speed changes did play fine despite me not liking them, so as you say, there isn't a pressing need to change them.

That .5x anti jump in Brave was kinda eh though. It broke the dance-like feel to me to finish the phrase with a note so close.

That's the general gist of what I was pointing out, but if you want more specifics I'll do so when I get some time.
Topic Starter
MathiasXII

Garven wrote:

That's fine - I was modding really late and needed to sleep. q: I'll see if I can catch you in-game or flesh out a more detail mod later on. To be honest, as long as you're able to justify why placements are the way they are, I am perfectly fine. A lot of these mods are just the "first take" reactions. The speed changes did play fine despite me not liking them, so as you say, there isn't a pressing need to change them.

That .5x anti jump in Brave was kinda eh though. It broke the dance-like feel to me to finish the phrase with a note so close.

That's the general gist of what I was pointing out, but if you want more specifics I'll do so when I get some time.
Hmmm an anti jump... Maybe I did it wrong. I probably like got from a 1.5 speed to a 1 and forgot to switch it back to it's original spacing. Woops! lol

Yay I will look forward to that :).
Garven
Sorry for taking so long to get back to this.

Things like the 1/4 rhythm jumps that seem to have pretty much no musical backing and no real visual prompt to show that a jump is in the works such as 00:21:792 (4,5) - keep leaving me confused and frustrated. They are very quick movements that don't feel as if they are interpreting anything in the music nor what is presented in the map's flow at those particular points. If anything, the best point to perform the jumps would probably be on the final portion of the measure (blue tick) as used previously. Jumping on the red tick tends to feel early musically and tends to not be framed very well in the patterns that are presented.

I think those are the only things really bugging me about the map. Everything else feels fine - it's just those particular jumps that leave me a dour dove instead of an elated eagle.
Topic Starter
MathiasXII

Garven wrote:

Sorry for taking so long to get back to this.

Things like the 1/4 rhythm jumps that seem to have pretty much no musical backing and no real visual prompt to show that a jump is in the works such as 00:21:792 (4,5) - keep leaving me confused and frustrated. They are very quick movements that don't feel as if they are interpreting anything in the music nor what is presented in the map's flow at those particular points. If anything, the best point to perform the jumps would probably be on the final portion of the measure (blue tick) as used previously. Jumping on the red tick tends to feel early musically and tends to not be framed very well in the patterns that are presented.

I think those are the only things really bugging me about the map. Everything else feels fine - it's just those particular jumps that leave me a dour dove instead of an elated eagle.
No worries... I guess we were suppose to meet up but we never seem to connect at the same time so I guess this is the best way hehe.

I made some modifications... so focusing the jumps exlusively on the clapping parts (and some exceptional wooshes here and there). However, what I did to solve the problem is link all the triplets together with whatever slider it was jumping to after. I have moved the notes a lot to make sure everything slides correctly from one note to another, but it can now be confusing because of this. So I would invite you to make a recheck.

Also, Xgor kindly made the suggestion to reduce the speed of the sliders from 1.5 to 1.3x in Brave Eagle, which I also applied in this mod.

Sorry for the time of response :S. Thanks for you interest!
Garven
[Baby]
00:08:652 (1,3) - If you can, try to avoid overlaps like this. The way your map is constructed, these give a feeling of it being unpolished.
00:36:420 (1) - Kind of a lonely combo here
01:35:925 (4,2) - overlap
01:38:404 (5,1) - ^

[Regular]
02:15:594 (1) - Really soon after a spinner for a Normal. Try to give more recovery time (2 beats is usually good for this level of difficulty)

[Brave]
This plays much much better. Nice.
Just give a hard listen for when slider tracks give sound like at 01:26:007 (5,6) - and a few spots where the whistle was applied possibly by accident.
Topic Starter
MathiasXII

Garven wrote:

[Baby]
00:08:652 (1,3) - If you can, try to avoid overlaps like this. The way your map is constructed, these give a feeling of it being unpolished.
00:36:420 (1) - Kind of a lonely combo here
01:35:925 (4,2) - overlap
01:38:404 (5,1) - ^

All made sense... fixed!

[Regular]
02:15:594 (1) - Really soon after a spinner for a Normal. Try to give more recovery time (2 beats is usually good for this level of difficulty)

*sigh* I removed the slider, hoping it will solve the problem. Replaced with two notes.

[Brave]
This plays much much better. Nice.
Just give a hard listen for when slider tracks give sound like at 01:26:007 (5,6) - and a few spots where the whistle was applied possibly by accident. lol wrong difficulty... I can't believe after all the filtering I did there's STILL some sliders that had whistling in them. Okay I got through the WHOLE time line of notes clicking every single sliderspace to check if there was whistling. I removed them all. as for the hard listen, wha ?!
I appologize for the redundant modding subjects.
Garven
Just PM me when it's ready. This is taking too long >_>

[Easy]
00:54:272 (5) - Whistle on slider body

Edit:

Bubbled! (finally)
Xgor
Bumping this up to first page because this should get ranked like right now!
Topic Starter
MathiasXII
Oh my god Xgor... thank you so much! This is a lot of support from you you know. I'm kinda shy!
Yuukari-Banteki
[Baby]
00:54:272 (5) - the red follow points make this slider jerky at parts. Try moving the other follow points around until the curve looks more smooth: http://puu.sh/166f5
02:27:991 (2,3,4) - stacks are difficult for beginners as it doesn't tend to occur to them that the next note could be where they already clicked. Please unstack.
02:56:255 - insert a note here to eliminate the 1.5 beat space, which can also be confusing for beginners

[Regular]
02:56:255 - still feels like there should be a note here. It feels like you were intentionally trying to change things, but in actuality it's disrupting the flow of your map

[T Standard]
First impression is that I can play the hard side of taiko normal and I failed this my initial playthrough. Some of the issues:
00:40:883 (2,3,4,5,6) - streams of 5, mixed type
00:43:362 (3,4,5) vs 00:47:329 (3,4,5) - giving the same pattern different notes each time (variety is good, but consistency helps players pass in the face of other difficulties)
00:50:056 (6) - gaps in the music that end on red ticks even though there is an obvious beat on the white ticks
00:56:255 (1,2,3,4) - the 3,4 part of this pattern especially is difficult, its not overly difficult picking it up when I'm on top of things, but since your entire map is filled with this kind of thing, by the time I get here I'd have to take like 3 seconds to recalibrate and get my shit together before I could handle this pattern
01:51:544 (5,1) - having a finish of the same color at the end of the stream is a bit wonky '~'
02:31:957 (2,3,4,5,6) - just saying, this is a good example of a stream of 5 that isn't overly difficult: it follows an easy visual pattern
02:41:875 (8,9,10,11) - sets of 2 are also somewhat difficult but moreso if you mix types like this
Note: you don't have to change ALL of these. Having a few areas that are hard is a good thing...having the entire map being a hard area is not

[Brave]
01:35:429 (9) - this note is in a kind of odd location with respect to the flow of the map. You might want to move these notes out a bit like this: http://puu.sh/166UQ

[T Challenging]
00:41:627 (6,8) - finishes on the offbeats? I have no idea what part of the music this is supposed to go to
00:45:594 (6,8) - ^
you can just assume that for all remaining iterations of this pattern :P

[Almighty]
Initial impression: oh god there are whistles EVERYWHERE
No seriously, it sounds bad. Either reduce the number of soft whistles or reduce the total hitvolume so they aren't so obnoxious
Also somewhat overmapped; up to you if you want to do anything about the triplets taking over your map though I guess.
Topic Starter
MathiasXII

Saturos-fangirl wrote:

Alright! Before going through any of this modding, I have to express that I am very disappointed that such mod is posted AFTER it has been bubbled.

I would then like to give advice on modding from this point as for this to not happen with someone else :

When you see a map is bubbled, play close attentions to details that are problematic to ranking... as anything related to "note placements", "cleanyness of the map", "acceptable sliders" and "playability", as being bubbled, are all matters that are CONFIRMED being out of the way.

So unless the detail concerns rankability issues beyond a bubbled map, I'd invite you to post it more as a feedback than a modding itself... as the process of bubbling is very long for most of mappers and getting this kind of modding right after can be frustrating.

That said, don't be surprised if I reject most (if not all) of your modding here. I will transfer to Xgor what modding he needs to do.


[Baby]
00:54:272 (5) - the red follow points make this slider jerky at parts. Try moving the other follow points around until the curve looks more smooth: http://puu.sh/166f5 I think this is okay.
02:27:991 (2,3,4) - stacks are difficult for beginners as it doesn't tend to occur to them that the next note could be where they already clicked. Please unstack. The "stacking" is not covering any notes in gameplay, and hence, through playtests with easy players, was not a problem. Will stay like this.
02:56:255 - insert a note here to eliminate the 1.5 beat space, which can also be confusing for beginners I have left plenty of time spacing to hit this note... I do agree that it may be confusing at first, but not impossible or out of context at all. Will stay.

[Regular]
02:56:255 - still feels like there should be a note here. It feels like you were intentionally trying to change things, but in actuality it's disrupting the flow of your map Nope. I like it like this better to be honest.

[T Standard]
First impression is that I can play the hard side of taiko normal and I failed this my initial playthrough. Some of the issues:
00:40:883 (2,3,4,5,6) - streams of 5, mixed type
00:43:362 (3,4,5) vs 00:47:329 (3,4,5) - giving the same pattern different notes each time (variety is good, but consistency helps players pass in the face of other difficulties)
00:50:056 (6) - gaps in the music that end on red ticks even though there is an obvious beat on the white ticks
00:56:255 (1,2,3,4) - the 3,4 part of this pattern especially is difficult, its not overly difficult picking it up when I'm on top of things, but since your entire map is filled with this kind of thing, by the time I get here I'd have to take like 3 seconds to recalibrate and get my shit together before I could handle this pattern
01:51:544 (5,1) - having a finish of the same color at the end of the stream is a bit wonky '~'
02:31:957 (2,3,4,5,6) - just saying, this is a good example of a stream of 5 that isn't overly difficult: it follows an easy visual pattern
02:41:875 (8,9,10,11) - sets of 2 are also somewhat difficult but moreso if you mix types like this
Note: you don't have to change ALL of these. Having a few areas that are hard is a good thing...having the entire map being a hard area is not

[Brave]
01:35:429 (9) - this note is in a kind of odd location with respect to the flow of the map. You might want to move these notes out a bit like this: http://puu.sh/166UQ It is still okay as it is right now. Will not do anything.

[T Challenging]
00:41:627 (6,8) - finishes on the offbeats? I have no idea what part of the music this is supposed to go to
00:45:594 (6,8) - ^
you can just assume that for all remaining iterations of this pattern :P

[Almighty]
Initial impression: oh god there are whistles EVERYWHERE so?
No seriously, it sounds bad. Either reduce the number of soft whistles or reduce the total hitvolume so they aren't so obnoxious I don't think they are anywhere near obnoxious or annoying. You're either using a skin with custom soft hitsounds or having a sound card/speakers where the hitsounds sounds louder than usual... but I got through many many playtest to put the hitsounds in a pefect volume... so will not change. Sorry.
Also somewhat overmapped; up to you if you want to do anything about the triplets taking over your map though I guess.Whoever knows me knows that I am 100% against any form of overmapping... and this difficulty being under my supervision, any overmapped part were removed already. If the triplets are there, it's because it matches a part in the song. I'd invite you to listen to the song sounds carefully without hitnotes (outside Osu!) and with hit notes... Triplets are there in both case.

May you mod my beatmap sooner next time, I will be more open to modding about such astethic details. Thank you for your understanding.

As for now, will take this modding as a feedback and will take them in consideration in another beatmap :).
Garven
Well, if you find need for an update, feel free to call me back. I'm always happy to check back if there's something I missed or improvements are made (which is always a possibility).
Aleks719
Hum, hum.

I wanted to point out some minor stuff, but... Ranked!

awesome work.
Flask
congratz!!
Faust
UNDERNEATH MY SKIN LIVES AN EAGLE

Huge congratulations on the rank. Been so long since. Thanks for taking up the mods for me and making the necessary improvisions, on to the next rank !
Xgor
Yesssss, finally
Topic Starter
MathiasXII
Oh my god how did that happen !!!! Thank you so much!

Well I gueas this is officially the end of my mapping career for now.... Seeing how powerless I was towards this beatmap due to lack of time modding.
Emaal

maal wrote:

Underneath my skin there's a negro


Anyways, showing support, I'm glad you're mapping this.
well that was productive.


Anyways, congratulations man!
Topic Starter
MathiasXII

Emaal wrote:

maal wrote:

Underneath my skin there's a negro


Anyways, showing support, I'm glad you're mapping this.
well that was productive.


Anyways, congratulations man!
Yes ! Your much needed support was productive indeed lol.

Oh man under my skin there was so much excitement, I forgot my special thanks.

So first of all to all of those who showed support and excitment towards this beatmap... which kept me going. Thanks to all

Thanks to Xgor for his unconditionnal support toward ranking this. Without you Xgor, I think this beatmap would have it's name on it's tomb :(.

Thanks to Garven for his dedication to improve this map and have it bubbled eventually... and thanks to Aleks719 for making what I thought was not going to happen come true!

Thanks to Faust for the insane difficulty. Oh Faust modding your map, I was scared that you'd be mad at me because I bulldosed your difficulty in several moddings... and I do hope you're not mad. lol! Anyway thanks for your kind message :).
Garven
Ah, good to see this made it finally! Congratulations!
Mercurial
Congratz man.
Flanster
Hey its ranked congrats!
Xakyrie
Holy shit, this mapset is awesome...such a refreshing map after all the generic ranked stuff.
I loved the song so I had to try it...I have to say, I wasn't expecting it to be that good but it's very well made! Almighty Eagle fits the music perfectly. There is little to no overuse of whistles OR triples. It's extremely well made. Hats off to the entire set.

Congrats to all of you for such an amazing mapset! :oops:
Aurele
Oyay! Depuis le temps que t'attendais :D
TechnoMaster
8-) Good Mix!
qlum
Really don't like the Almighty Eagle difficulty, just doesn't seem to fit the music itself well to me personally.
Topic Starter
MathiasXII

Xakyrie wrote:

Holy shit, this mapset is awesome...such a refreshing map after all the generic ranked stuff.
I loved the song so I had to try it...I have to say, I wasn't expecting it to be that good but it's very well made! Almighty Eagle fits the music perfectly. There is little to no overuse of whistles OR triples. It's extremely well made. Hats off to the entire set.

Congrats to all of you for such an amazing mapset! :oops:
Oh my such a powering message. Thank you for your huge appreciation for this song. We did work on this months so that everything was fitting and fun at the same time while trying something "new" but hopefully refreshing in mapping styles.

I did spend a lot of time improving this map because it was mostly to dedicate it to Xgor who had initially the intention of doing this beatmap, butI kinda stole his idea in his hesitations but then he encouraged me to finish it... so I did!

qlum wrote:

Really don't like the Almighty Eagle difficulty, just doesn't seem to fit the music itself well.
Related to the comment of the other player, there's a difference between not actually fitting the song, and you not seeing or liking the way it fits. I'm sorry it does not meet your standards. I hope other beatmaps will!
qlum
yea I may have posted it a bit to much as if it where an objective fact it didn't fit, I just personally didn't find it very fitting.
Faust
I don't mind listening in on some advice cum suggestions on the difficulty. I never touched any of it after I made my final update so many months prior to ranking..haha.
-zer0-_old
dancing 8-)
show more
Please sign in to reply.

New reply