Current Rule:
Suggested change:
Why this change?
A) The grid exists for a reason. Use it.
B) The current rule serves some purpose. That purpose should be extended to all modes of play at the minimum.
C) off grid sliders can be impossible in CTB. inb4 nobody cares about CTB. fuck you; I care.
D) The only reason the editor can handle negative x and y values is due to beziers and scale/rotate compatibility.
Isn't this overkill?
probably, but IMO if you can't place a circle there, you shouldn't be able to place a slider repeat there, or the middle of the slider there either. In fact, due to the grid being moved down 5 pixels in 1024x768, if you end up with a circle size 2.5 or less (only possible on easy difficulty) and put notes at the very bottom edge, they will be off screen.
So even following the grid isn't fool proof.
Who does this affect mostly?
symmetry mappers who want to use the whole screen.
Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
Suggested change:
The center of all hitobjects must never be outside the grid. This includes the centerline and endpoint of sliders. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are out of bounds run the risk of going off the edge of the screen in nonstandard modes of play.
Why this change?
A) The grid exists for a reason. Use it.
B) The current rule serves some purpose. That purpose should be extended to all modes of play at the minimum.
C) off grid sliders can be impossible in CTB. inb4 nobody cares about CTB. fuck you; I care.
D) The only reason the editor can handle negative x and y values is due to beziers and scale/rotate compatibility.
Isn't this overkill?
probably, but IMO if you can't place a circle there, you shouldn't be able to place a slider repeat there, or the middle of the slider there either. In fact, due to the grid being moved down 5 pixels in 1024x768, if you end up with a circle size 2.5 or less (only possible on easy difficulty) and put notes at the very bottom edge, they will be off screen.
So even following the grid isn't fool proof.
Who does this affect mostly?
symmetry mappers who want to use the whole screen.