Currently, there are no limits regarding the slider duration time because mappers have been using sliders with sufficient lengths. For the past few years, the usage of shorter lengthed sliders seemed to be increasing, and I personally felt the need to define in which degree the shorter lengthed sliders should be allowed.
There is a score meter for hit error, and every circle and slider get a hit burst based on that ranged chosen by the map's overall difficulty. Given the nature of a slider, if the slider ends before the hit error range, it gives a miss even the click was done inside the range.
Thus, situations mentioned above may occur when the chosen overall difficulty for the map is too low, or the length of the slider becomes too short. Even if you click the slider within the 300 hit error range, it results as a miss. Having a minimal slider duration to assure a fair gameplay experience regarding overall difficulty would be the point of this suggestion.
My proposal for the minimum slider length is to a length that is at least longer than what the 300 hit error range offers since it gives a fair hit burst for the setted overall difficulty of the map and regulating the full hit error range would be too restrictive in rhythm composition.
To elaborate, if "300: +-31.5ms", the minimal duration for a single slider must be at least 32ms.
There is a score meter for hit error, and every circle and slider get a hit burst based on that ranged chosen by the map's overall difficulty. Given the nature of a slider, if the slider ends before the hit error range, it gives a miss even the click was done inside the range.
Thus, situations mentioned above may occur when the chosen overall difficulty for the map is too low, or the length of the slider becomes too short. Even if you click the slider within the 300 hit error range, it results as a miss. Having a minimal slider duration to assure a fair gameplay experience regarding overall difficulty would be the point of this suggestion.
My proposal for the minimum slider length is to a length that is at least longer than what the 300 hit error range offers since it gives a fair hit burst for the setted overall difficulty of the map and regulating the full hit error range would be too restrictive in rhythm composition.
To elaborate, if "300: +-31.5ms", the minimal duration for a single slider must be at least 32ms.
Sliders must be long enough to the point where it grants a complete hit error range for 300. Having a slider too short in length may result in an unfair gameplay experience.
* I'm not 100% sure about the gameplay terms in English, so please let me know if the wordings are incorrect.