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Sheryl & Ranka - Nyan Nyan Service Medley

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Topic Starter
yongtw123
This beatmap was submitted using in-game submission on Sunday, September 23, 2012 at 12:41:16 AM

Artist: Sheryl & Ranka
Title: Nyan Nyan Service Medley
Source: Macross Frontier
Tags: Licnect may'n nakajima megumi kanno youko
BPM: 150
Filesize: 12684kb
Play Time: 06:45
Difficulties Available:
  1. Marathon (4.96 stars, 1144 notes)
Download: Sheryl & Ranka - Nyan Nyan Service Medley
Information: Scores/Beatmap Listing
---------------
Dedicated to fans of Macross Frontier!

yongtw123 x Licnect

the mapping styles are quite different so it should be easy to distinguish sections lol
(6/20/2012) Revived and remapping some parts

For Approval
Licnect
Nice! :3
bakabaka
Nice :33
Grimoire Queen
期待:D
坐等Rank
Colin Hou
坟图射不了
Licnect

Colin Hou wrote:

坟图射不了
復活了XDDDD
IkkiMinami
:)
Niva
Hi yongtw123~
Came here for your queue's requirement (special slot) xD

[General]

-> ...about one-diff approval map here's the current criteria, actually (retrieved from http://osu.ppy.sh/wiki/Ranking_Criteria):

Mapsets must have at least two osu! standard or Taiko difficulties, one of which must be an Easy/Normal level. Approval mapsets will still need at least 2 difficulties where at least one of them must be osu! standard or Taiko of any level, Marathon length maps may have only 1, but it must be named Marathon for the BSS to allow the submit to pending.

...uhm, idk? (for me 6:45 is Marathon already though, or you can make another Taiko diff as this mapset isn't affected by that new Taiko Rule due to the submission date :3)

-> Delete "nyan.png' in the \SB folder (orz, it's unused, plus you can just simply refer to the nyan.png in the main folder if you want to use it :3)
-> ...and, err, apply -9ms to all of your timing sections? (not really sure on this one though)

[Collab]

  1. 00:05:403 (1) - Hmm, start the timing section from here? (plus I'd like to suggest to use a lower volume on spinner's end as well~)
  2. 00:12:603 (8,9) - (optional) Split into two sliders like this? It'll get a better feeling from the violin imo:
  3. 00:22:403 (4) - To make it tidier, stack to (2) instead? (I know it's not 1/4 but for me it feels better >_<)
  4. 00:25:003 (3,7) - Clap on (3) and whistle on (7) to follow the song's drums more? xD
  5. 00:34:003 (7) - (optional) Add a slight curve upward to enhance its flow with (3)?
  6. 00:40:203 (1,2,3) - Put all in ~x:59 y:106 so the arc will look correctly in play mode (due to stacking's nature)
  7. 00:41:803 (1) - To emphasize that roaring sound more, add a whistle on the slider's body here?
  8. 00:44:303 (2) - Really optional, but perhaps add a slight curve upward here? Flows fancy imo to both your previous pink (3) and next pink (4) :3
  9. 00:50:803 (4,5,6,7,8,9,10) - ...I think this is where you really should use the new "Convert slider to stream..." tool (on the Compose tab), I played around with it and got a much tidier stream here~ (not yet hitsounded though)

    216,288,50803,1,0
    247,264,50903,1,0
    284,247,51003,1,0
    323,239,51103,1,0
    363,242,51203,1,0
    401,254,51303,1,0
    436,272,51403,1,0
  10. 01:01:972 (4) - (optional) Put in ~x:76 y:374 here to encircle (2)'s end? Quite fancy imo~
  11. 01:13:198 (6) - Uhm, I personally feel this jump doesn't flow really well here... Perhaps try this? (your next (1) will be encircled by (2,3,4) as well! xD)
  12. 01:23:263 (4) - I wonder, why don't you keep the symmetry here (put in ~x:305 y:128 then CTRL+R)? Plays more natural imo (:
  13. 01:44:488 (4) - Actually the vocal lands 1/6 later orz ._.
  14. 01:48:655 (5) - Whistle here? Quite lonely without it...
  15. 01:57:457 (2,3,4,5) - (optional) Play around with positioning here to form a parallelogram here? Like this:
  16. 01:57:457 (3,5) - Whistle on these two to accompany the vocals?
  17. 02:06:988 (1) - Emphasize the vocal more here by fully silencing the spinner's end? (lower volume would work as well)
  18. 02:25:321 (1) - (optional) Use a slider wave here? Connects (8) to (2) fancier imo~
  19. 02:26:988 (1) - Is it intentional to curve this only by using a single waypoint? Using two waypoints as you used on (3) curves much better though... Also something like this also flows really well here (:
  20. 02:32:821 (1,2,3) - (optional) I think a manual stacking (by placing (2,3) few grids to the bottom-right) would fit the song here, not a must though :3
  21. 02:40:530 (4) - Remove whistle on slider's start, to emphasize the whistle on (3)?
  22. 02:43:446 (2,3) - I really recommend to emphasize (1,2,3,4)'s arc more by moving (2,3), for example (2) in ~x:282 y:153 and (3) in ~x:344 y:253 (:
  23. 02:58:863 (5,6) - (optional) Move both to ~x:289 y:245? The small jump here really suits imo xD
  24. 03:04:696 (1) - New combo here, as the vocals enter a new sequence here?
  25. 03:05:738 (8) - (optional) Remove the repeat here and add a circle (on 03:06:571) at the slider's end? imo a circle delivers more feel here before the spinner :3
  26. 03:15:530 (3) - Add a slight curve upward? Not really necessary but it'd be cute imo xD
  27. 03:19:071 (3,4,5) - (optional) Just wondering here... For these three, use normal-sampleset to make it blend better with the bell chimes? (the C1 doesn't really audible here imo...)
  28. 03:32:405 (1) - Uhm, idk... Perhaps move to ~x:465 y:318? Fits your style better imo >_<
  29. 03:32:613 (2,3,4,5,6,7,8) - Again a place where "Convert slider to stream..." can be used here, but this one is tidier already than your previous one orz xD
  30. 03:39:903 (2) - To make it tidier stack the slider's end to (5)? It won't hurt to imply though (:
  31. 03:53:103 (1,2,3,4) - Can be made tidier like this imo:
  32. 03:56:303 (4) - (optional) Move to ~x:157 y:337, so the slider ends nearby will form a solid triangle?
  33. 04:01:903 (1) - The vocals (somewhat) continues here, add circle here and start spinner 1/4 after?
  34. 04:12:303 (2,3) - Gradual volume decrease here? The vocals are really getting quieter and quieter here :3
  35. 04:32:903 (3) - (optional) As (6) is already curved to the left, slightly curve (3) to the right instead?
  36. 04:35:103 (8) - This might (not really sure) actually supposed to be a circle + repeating 1/8 slider (instead of a repeating 1/4 slider)...
  37. 04:45:103 (2) - Clap on the slider's start? The drums are similar as used in (1)...
  38. 05:00:503 (1,2,3,4,5) - (optional) Use an accelerated spacing like this here? imo the jump on (4,5) really fits~
  39. 05:06:303 (3,4) - For a fancier pattern, perhaps put (3) in ~x:96 y:323 and (4) in ~x:186 y:314 here? It'll form a great diagonal line on (3,4,5)~
  40. 05:11:303 (7) - Perhaps stack to your next (1) instead? Personally I don't really like its overlap with (5) >_<
  41. 05:21:103 (3,4,1) - Put in ~x:263 y:50 to make (3) placed correctly in play mode? ((3)'s incorrect placing is more visible in play mode compared to (1) in this case)
  42. 05:22:103 (3) - ...why not perfectly CTRL+H'ed with (2) o.o...
  43. 05:31:703 (3) - Put it perfectly blanketed with (2)? Not a must though if it's intentional~
  44. 05:35:503 (7) - (optional) Do something like this to encircle (8)? xD
  45. 05:44:903 (1) - Whistle on slider's start and end here to follow the vocals? (plus imo it's quite weird having the whistle discontinued...)
  46. 05:49:103 (4,5) - imo jump with two circles will definitely get more feel from the song~ Especially the violins (:
  47. 06:13:903 (3) - (optional) Add a slight curve upward here to create a fancier flow? xD
  48. 06:21:703 (2) - Again, really optional here, but a slight slider wave with its first half curved upward flows a lot better with (3) imo :3
  49. 06:30:703 (1) - It's hard to tell the speed-up here because the slider's tick is covered by (6)'s comboburst - perhaps move (6) to ~x:433 y:188 instead?
  50. 06:38:503 (5) - (optional) Put in ~x:398 y:226 and adjust your next (6)? imo the parallelism with (2,3,4) here looks better (:
  51. 06:45:303 (1) - The song continues here - add circle and start spinner 1/4 or 1/2 after?
Uhm... This is tiring enough to mod >_< - I hope this helps (:
Good luck yongtw123 xD
Licnect

Niva wrote:

Hi yongtw123~
Came here for your queue's requirement (special slot) xD

[General]

-> ...about one-diff approval map here's the current criteria, actually (retrieved from http://osu.ppy.sh/wiki/Ranking_Criteria):

Mapsets must have at least two osu! standard or Taiko difficulties, one of which must be an Easy/Normal level. Approval mapsets will still need at least 2 difficulties where at least one of them must be osu! standard or Taiko of any level, Marathon length maps may have only 1, but it must be named Marathon for the BSS to allow the submit to pending.

...uhm, idk? (for me 6:45 is Marathon already though, or you can make another Taiko diff as this mapset isn't affected by that new Taiko Rule due to the submission date :3)

-> Delete "nyan.png' in the \SB folder (orz, it's unused, plus you can just simply refer to the nyan.png in the main folder if you want to use it :3)
-> ...and, err, apply -9ms to all of your timing sections? (not really sure on this one though)

[Collab]

  1. 00:05:403 (1) - Hmm, start the timing section from here? (plus I'd like to suggest to use a lower volume on spinner's end as well~)
  2. 00:12:603 (8,9) - (optional) Split into two sliders like this? It'll get a better feeling from the violin imo:
  3. 00:22:403 (4) - To make it tidier, stack to (2) instead? (I know it's not 1/4 but for me it feels better >_<)
  4. 00:25:003 (3,7) - Clap on (3) and whistle on (7) to follow the song's drums more? xD
  5. 00:34:003 (7) - (optional) Add a slight curve upward to enhance its flow with (3)?
  6. 00:40:203 (1,2,3) - Put all in ~x:59 y:106 so the arc will look correctly in play mode (due to stacking's nature)
  7. 00:41:803 (1) - To emphasize that roaring sound more, add a whistle on the slider's body here?
  8. 00:44:303 (2) - Really optional, but perhaps add a slight curve upward here? Flows fancy imo to both your previous pink (3) and next pink (4) :3
  9. 00:50:803 (4,5,6,7,8,9,10) - ...I think this is where you really should use the new "Convert slider to stream..." tool (on the Compose tab), I played around with it and got a much tidier stream here~ (not yet hitsounded though)

    216,288,50803,1,0
    247,264,50903,1,0
    284,247,51003,1,0
    323,239,51103,1,0
    363,242,51203,1,0
    401,254,51303,1,0
    436,272,51403,1,0
  10. 01:01:972 (4) - (optional) Put in ~x:76 y:374 here to encircle (2)'s end? Quite fancy imo~
  11. 01:13:198 (6) - Uhm, I personally feel this jump doesn't flow really well here... Perhaps try this? (your next (1) will be encircled by (2,3,4) as well! xD) I would like to remain intact.Thanks for your advice
  12. 01:23:263 (4) - I wonder, why don't you keep the symmetry here (put in ~x:305 y:128 then CTRL+R)? Plays more natural imo (:I think this is nice
  13. 01:44:488 (4) - Actually the vocal lands 1/6 later orz ._.
  14. 01:48:655 (5) - Whistle here? Quite lonely without it...
  15. 01:57:457 (2,3,4,5) - (optional) Play around with positioning here to form a parallelogram here? Like this:
  16. 01:57:457 (3,5) - Whistle on these two to accompany the vocals?
  17. 02:06:988 (1) - Emphasize the vocal more here by fully silencing the spinner's end? (lower volume would work as well)
  18. 02:25:321 (1) - (optional) Use a slider wave here? Connects (8) to (2) fancier imo~ No thanks~
  19. 02:26:988 (1) - Is it intentional to curve this only by using a single waypoint? Using two waypoints as you used on (3) curves much better though... Also something like this also flows really well here (: Nice fixed
  20. 02:32:821 (1,2,3) - (optional) I think a manual stacking (by placing (2,3) few grids to the bottom-right) would fit the song here, not a must though :3 not change
  21. 02:40:530 (4) - Remove whistle on slider's start, to emphasize the whistle on (3)? OK sounds good
  22. 02:43:446 (2,3) - I really recommend to emphasize (1,2,3,4)'s arc more by moving (2,3), for example (2) in ~x:282 y:153 and (3) in ~x:344 y:253 (: yeah fixed~
  23. 02:58:863 (5,6) - (optional) Move both to ~x:289 y:245? The small jump here really suits imo xD No thanks
  24. 03:04:696 (1) - New combo here, as the vocals enter a new sequence here? fixed :3
  25. 03:05:738 (8) - (optional) Remove the repeat here and add a circle (on 03:06:571) at the slider's end? imo a circle delivers more feel here before the spinner :3 fixed :3
  26. 03:15:530 (3) - Add a slight curve upward? Not really necessary but it'd be cute imo xD
  27. 03:19:071 (3,4,5) - (optional) Just wondering here... For these three, use normal-sampleset to make it blend better with the bell chimes? (the C1 doesn't really audible here imo...)
  28. 03:32:405 (1) - Uhm, idk... Perhaps move to ~x:465 y:318? Fits your style better imo >_<
  29. 03:32:613 (2,3,4,5,6,7,8) - Again a place where "Convert slider to stream..." can be used here, but this one is tidier already than your previous one orz xD
  30. 03:39:903 (2) - To make it tidier stack the slider's end to (5)? It won't hurt to imply though (: ok fixed
  31. 03:53:103 (1,2,3,4) - Can be made tidier like this imo: ok changed
  32. 03:56:303 (4) - (optional) Move to ~x:157 y:337, so the slider ends nearby will form a solid triangle? No thanks
  33. 04:01:903 (1) - The vocals (somewhat) continues here, add circle here and start spinner 1/4 after? ok fixed
  34. 04:12:303 (2,3) - Gradual volume decrease here? The vocals are really getting quieter and quieter here :3 uhh..maybe NO thanks :3
  35. 04:32:903 (3) - (optional) As (6) is already curved to the left, slightly curve (3) to the right instead?
  36. 04:35:103 (8) - This might (not really sure) actually supposed to be a circle + repeating 1/8 slider (instead of a repeating 1/4 slider)...
  37. 04:45:103 (2) - Clap on the slider's start? The drums are similar as used in (1)...
  38. 05:00:503 (1,2,3,4,5) - (optional) Use an accelerated spacing like this here? imo the jump on (4,5) really fits~
  39. 05:06:303 (3,4) - For a fancier pattern, perhaps put (3) in ~x:96 y:323 and (4) in ~x:186 y:314 here? It'll form a great diagonal line on (3,4,5)~
  40. 05:11:303 (7) - Perhaps stack to your next (1) instead? Personally I don't really like its overlap with (5) >_< No thanks
  41. 05:21:103 (3,4,1) - Put in ~x:263 y:50 to make (3) placed correctly in play mode? ((3)'s incorrect placing is more visible in play mode compared to (1) in this case) No thanks :3
  42. 05:22:103 (3) - ...why not perfectly CTRL+H'ed with (2) o.o...
  43. 05:31:703 (3) - Put it perfectly blanketed with (2)? Not a must though if it's intentional~
  44. 05:35:503 (7) - (optional) Do something like this to encircle (8)? xD
  45. 05:44:903 (1) - Whistle on slider's start and end here to follow the vocals? (plus imo it's quite weird having the whistle discontinued...)
  46. 05:49:103 (4,5) - imo jump with two circles will definitely get more feel from the song~ Especially the violins (:
  47. 06:13:903 (3) - (optional) Add a slight curve upward here to create a fancier flow? xD yeah fixed :3
  48. 06:21:703 (2) - Again, really optional here, but a slight slider wave with its first half curved upward flows a lot better with (3) imo :3 i thing this is nice not change :3
  49. 06:30:703 (1) - It's hard to tell the speed-up here because the slider's tick is covered by (6)'s comboburst - perhaps move (6) to ~x:433 y:188 instead? no thanks~
  50. 06:38:503 (5) - (optional) Put in ~x:398 y:226 and adjust your next (6)? imo the parallelism with (2,3,4) here looks better (: fixed :3
  51. 06:45:303 (1) - The song continues here - add circle and start spinner 1/4 or 1/2 after?
No thanks

Uhm... This is tiring enough to mod >_< - I hope this helps (:
Good luck yongtw123 xD
I only fixed my part thank your suggestion :D
Topic Starter
yongtw123

Niva wrote:

Hi yongtw123~
Came here for your queue's requirement (special slot) xD

[General]

-> ...about one-diff approval map here's the current criteria, actually (retrieved from http://osu.ppy.sh/wiki/Ranking_Criteria):

Mapsets must have at least two osu! standard or Taiko difficulties, one of which must be an Easy/Normal level. Approval mapsets will still need at least 2 difficulties where at least one of them must be osu! standard or Taiko of any level, Marathon length maps may have only 1, but it must be named Marathon for the BSS to allow the submit to pending.

...uhm, idk? (for me 6:45 is Marathon already though, or you can make another Taiko diff as this mapset isn't affected by that new Taiko Rule due to the submission date :3) i renamed the diff into [Marathon] but still can't get into Pending :?:

-> Delete "nyan.png' in the \SB folder (orz, it's unused, plus you can just simply refer to the nyan.png in the main folder if you want to use it :3) that is there to prevent a bug in SB which causes black screen during a specific transition. Colin Hou provided the fix.
-> ...and, err, apply -9ms to all of your timing sections? (not really sure on this one though) i'll consult more timing help for this :)

[Collab]

  1. 00:05:403 (1) - Hmm, start the timing section from here? (plus I'd like to suggest to use a lower volume on spinner's end as well~) fixed the timing but not volume
  2. 00:12:603 (8,9) - (optional) Split into two sliders like this? It'll get a better feeling from the violin imo:
    great!
  3. 00:22:403 (4) - To make it tidier, stack to (2) instead? (I know it's not 1/4 but for me it feels better >_<) hmm nope, it's intentionally this way to notify players of a rhythm change
  4. 00:25:003 (3,7) - Clap on (3) and whistle on (7) to follow the song's drums more? xD cool
  5. 00:34:003 (7) - (optional) Add a slight curve upward to enhance its flow with (3)? i don't see why not lol
  6. 00:40:203 (1,2,3) - Put all in ~x:59 y:106 so the arc will look correctly in play mode (due to stacking's nature) great!
  7. 00:41:803 (1) - To emphasize that roaring sound more, add a whistle on the slider's body here? nah, that'll be too sharp
  8. 00:44:303 (2) - Really optional, but perhaps add a slight curve upward here? Flows fancy imo to both your previous pink (3) and next pink (4) :3 ok
  9. 00:50:803 (4,5,6,7,8,9,10) - ...I think this is where you really should use the new "Convert slider to stream..." tool (on the Compose tab), I played around with it and got a much tidier stream here~ (not yet hitsounded though) looks better~

    216,288,50803,1,0
    247,264,50903,1,0
    284,247,51003,1,0
    323,239,51103,1,0
    363,242,51203,1,0
    401,254,51303,1,0
    436,272,51403,1,0
  10. 03:15:530 (3) - Add a slight curve upward? Not really necessary but it'd be cute imo xD sure
  11. 03:19:071 (3,4,5) - (optional) Just wondering here... For these three, use normal-sampleset to make it blend better with the bell chimes? (the C1 doesn't really audible here imo...) i add finish on all 3, hope it's better
  12. 03:32:405 (1) - Uhm, idk... Perhaps move to ~x:465 y:318? Fits your style better imo >_< ok, still plays out nicely
  13. 03:32:613 (2,3,4,5,6,7,8) - Again a place where "Convert slider to stream..." can be used here, but this one is tidier already than your previous one orz xD oh then i'll leave them alone lol
  14. 04:32:903 (3) - (optional) As (6) is already curved to the left, slightly curve (3) to the right instead? ok
  15. 04:35:103 (8) - This might (not really sure) actually supposed to be a circle + repeating 1/8 slider (instead of a repeating 1/4 slider)... hmm, ok
  16. 04:45:103 (2) - Clap on the slider's start? The drums are similar as used in (1)... fixed
  17. 05:00:503 (1,2,3,4,5) - (optional) Use an accelerated spacing like this here? imo the jump on (4,5) really fits~
    hmmm, i think it's good either way so i'll leave them be for now
  18. 05:06:303 (3,4) - For a fancier pattern, perhaps put (3) in ~x:96 y:323 and (4) in ~x:186 y:314 here? It'll form a great diagonal line on (3,4,5)~ i see, but to maximize the effect i will need to re-do the streams at the back, so i'll keep them as they are
  19. 05:11:303 (7) - Perhaps stack to your next (1) instead? Personally I don't really like its overlap with (5) >_< slightly moved
  20. 05:44:903 (1) - Whistle on slider's start and end here to follow the vocals? (plus imo it's quite weird having the whistle discontinued...) ok
  21. 05:49:103 (4,5) - imo jump with two circles will definitely get more feel from the song~ Especially the violins (: haha, there you go!
Uhm... This is tiring enough to mod >_< - I hope this helps (: thanks a lot!
Good luck yongtw123 xD
That's one long mod! Thanks a lot!
Loneight
司令 早灣 >w<
M4M.


  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[general]

  1. 咱不知道該不該取消掉Letterbox ;w;

[Marathon]

  1. 無用的綠線:
    00:53:303 -
    04:42:303 -
    05:37:903 -
    06:44:403 -

  2. 00:21:803 (3) - 咱感覺用1/8去拉這個slider似乎比較有對到?!圖片
  3. 00:24:703 - 加個note ?~
  4. 00:44:803 (1,2) - 交換NC , 因為咱想說對照00:43:403 (1,2,3) - 這個
  5. 01:41:467 (4) - NC ~?
  6. 01:41:432 (4) - 感覺這個要用1/6才會對到歌聲 ;w; 圖片
  7. 01:44:592 (4) - 感覺要結束在白線?~
  8. 01:51:432 (4) - 這個?~
  9. 01:53:342 (1,2,3,4) - 這個?~
  10. 01:56:050 (5) - 好像快了
  11. 02:20:113 (6) - NC >w<?!
  12. 03:49:303 (7) - ^
  13. 04:58:903 (4) - NC ~ 感覺比較容易讀出來
  14. 06:29:603 (2,3) - 覆蓋完整>w<?!
  15. 06:43:003 (6) - x:184 y:120 ?! (好像沒差多少的樣子...)(被打
感覺第3條紅線後面到第4條紅線前的note聽起來有些沒對到 ... ;w; 或許是咱的問題 OTZ
good song & good luck & 神map!!! ~star
Licnect

l1106188 wrote:

司令 早灣 >w<
M4M.


  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[general]

  1. 咱不知道該不該取消掉Letterbox ;w;

[Marathon]

  1. 無用的綠線:
    00:53:303 -
    04:42:303 -
    05:37:903 - Fixed
    06:44:403 - Fixed

  2. 00:21:803 (3) - 咱感覺用1/8去拉這個slider似乎比較有對到?!圖片
  3. 00:24:703 - 加個note ?~
  4. 00:44:803 (1,2) - 交換NC , 因為咱想說對照00:43:403 (1,2,3) - 這個
  5. 01:41:467 (4) - NC ~?
  6. 01:41:432 (4) - 感覺這個要用1/6才會對到歌聲 ;w; 圖片
  7. 01:44:592 (4) - 感覺要結束在白線?~
  8. 01:51:432 (4) - 這個?~
  9. 01:53:342 (1,2,3,4) - 這個?~
  10. 01:56:050 (5) - 好像快了
  11. 02:20:113 (6) - NC >w<?! Fixed
  12. 03:49:303 (7) - ^ Fixed
  13. 04:58:903 (4) - NC ~ 感覺比較容易讀出來
  14. 06:29:603 (2,3) - 覆蓋完整>w<?! 看起來已經很完整了
  15. 06:43:003 (6) - x:184 y:120 ?! (好像沒差多少的樣子...)(被打 Fixed


感覺第3條紅線後面到第4條紅線前的note聽起來有些沒對到 ... ;w; 或許是咱的問題 OTZ
good song & good luck & 神map!!! ~star
Thanks for your mod!
Topic Starter
yongtw123

l1106188 wrote:

司令 早灣 >w<
M4M.

[general]

  1. 咱不知道該不該取消掉Letterbox ;w; break有letterbox感覺也不錯

[Marathon]

  1. 無用的綠線:
    00:53:303 -
    04:42:303 -
    05:37:903 -
    06:44:403 -
    all deleted
  2. 00:21:803 (3) - 咱感覺用1/8去拉這個slider似乎比較有對到?!圖片 hmm, not really, i'm aiming for the last sound in vocal
  3. 00:24:703 - 加個note ?~ the background doesn't have a beat here so...
  4. 00:44:803 (1,2) - 交換NC , 因為咱想說對照00:43:403 (1,2,3) - 這個 good
  5. 01:41:467 (4) - NC ~? ok
  6. 01:41:432 (4) - 感覺這個要用1/6才會對到歌聲 ;w; 圖片
  7. 01:44:592 (4) - 感覺要結束在白線?~
  8. 01:51:432 (4) - 這個?~
  9. 01:53:342 (1,2,3,4) - 這個?~
  10. 01:56:050 (5) - 好像快了
    for all else, i've redone the timing
感覺第3條紅線後面到第4條紅線前的note聽起來有些沒對到 ... ;w; 或許是咱的問題 OTZ
good song & good luck & 神map!!! ~star
你這一mod害我花了好長一段時間重新調整timing LOL
不過挑的好 發現應該是BPM出問題了
現在應該會好上許多

Thanks for modding!
Natteke
04:05:703- How about using the soft section here? Normal sounds kinda weird with no drums in the background

Also why not bump HP drain and OD a bit? It would be best at 7 IMO

That's it, pretty well done.
Topic Starter
yongtw123

Natteke wrote:

04:05:703- How about using the soft section here? Normal sounds kinda weird with no drums in the background
fixed by Licnect~

Also why not bump HP drain and OD a bit? It would be best at 7 IMO HP drain made 7, but due to some fast spinners and sections that completely depend on the vocal, OD is set to 6 to avoid frustration lol

That's it, pretty well done.
Thanks for modding!
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Marathon]
[Unsnapped inherited (green) sections at: ]
01:58:186 - snap to 01:58:146
01:59:696 - snap to 01:59:719
02:06:780 - snap to 02:06:747
02:43:342 - snap to 02:43:353
02:43:550 - snap to 02:43:562
02:43:759 - snap to 02:43:770
02:43:967 - snap to 02:43:978
03:04:488 - snap to 03:04:499
03:11:363 - snap to 03:11:374
03:12:613 - snap to 03:12:610


02:22:625 (2) - 这部分都太近了 会被误认为1/4... 建议分开距离 后面相同的都改下
03:45:903 (1,2,3) - 这里建议用soft音效 然后加个whistle
04:20:103 (1) - 没重叠好?
05:16:503 (1) - ctrl+R
05:29:403 - 这里没有任何音..slider应该从后面那根红线起
06:26:503 (6) - 这样

--------------------------------------------------
Good Job
Wonderful Mapset :3
Topic Starter
yongtw123

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[Marathon]
[Unsnapped inherited (green) sections at: ]
01:58:186 - snap to 01:58:146
01:59:696 - snap to 01:59:719
02:06:780 - snap to 02:06:747
02:43:342 - snap to 02:43:353
02:43:550 - snap to 02:43:562
02:43:759 - snap to 02:43:770
02:43:967 - snap to 02:43:978
03:04:488 - snap to 03:04:499
03:11:363 - snap to 03:11:374
03:12:613 - snap to 03:12:610
There has been several offset adjustments recently, causing unsnapped green lines.
But truthfully if a green line is only for hitsound changes and the exact offset doesn't matter, I believe there's no need to really adjust all of them.
I've re-aligned those that are sensitive to timing.

Thanks for modding!
Licnect

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[Marathon]
[Unsnapped inherited (green) sections at: ]
01:58:186 - snap to 01:58:146
01:59:696 - snap to 01:59:719
02:06:780 - snap to 02:06:747
02:43:342 - snap to 02:43:353
02:43:550 - snap to 02:43:562
02:43:759 - snap to 02:43:770
02:43:967 - snap to 02:43:978
03:04:488 - snap to 03:04:499
03:11:363 - snap to 03:11:374
03:12:613 - snap to 03:12:610


02:22:625 (2) - 这部分都太近了 会被误认为1/4... 建议分开距离 后面相同的都改下 fixed
03:45:903 (1,2,3) - 这里建议用soft音效 然后加个whistle sounds good
04:20:103 (1) - 没重叠好? i think it's fine
05:16:503 (1) - ctrl+R NO :?
05:29:403 - 这里没有任何音..slider应该从后面那根红线起 some changes
06:26:503 (6) - 这样 some changes

--------------------------------------------------
Good Job
Wonderful Mapset :3
thanks your modding ;)
BanchoBot
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