Define a map above 3 stars because the diff calc we have right now is broke and must changeZozimoto wrote:
How about it only give more pp if the map's above 3 stars?
Define a map above 3 stars because the diff calc we have right now is broke and must changeZozimoto wrote:
How about it only give more pp if the map's above 3 stars?
ok ok i don kno sry excus mabraker wrote:
Define a map above 3 stars because the diff calc we have right now is broke and must changeZozimoto wrote:
How about it only give more pp if the map's above 3 stars?
What if they set it to harder?Edgar_Figaro wrote:
I still prefer the feature request where EZ just allows the player to set the CS & AR to whatever they want so it’s actually “easier” and then decrease OD and HP like it does currently. This way EZ mod actually works more an intended and not as some weird sometimes easier sometimes harder mod depending on the map
Then that’s their own prerogative but the HR mod should be for increasing PP due to increase difficulty. The EZ mod being allowed to set the values would make it indeed easier and then would warrant the score/PP reductionabraker wrote:
What if they set it to harder?Edgar_Figaro wrote:
I still prefer the feature request where EZ just allows the player to set the CS & AR to whatever they want so it’s actually “easier” and then decrease OD and HP like it does currently. This way EZ mod actually works more an intended and not as some weird sometimes easier sometimes harder mod depending on the map
as a ez player i strongly disagree upon changing cs and ar to whatever the player wantEdgar_Figaro wrote:
I still prefer the feature request where EZ just allows the player to set the CS & AR to whatever they want so it’s actually “easier” and then decrease OD and HP like it does currently. This way EZ mod actually works more an intended and not as some weird sometimes easier sometimes harder mod depending on the map
The current Easy was never meant to be this way though. Back in the day with old mapping metas it actually made the game easier. The new mapping meta has completely messed up its original intention. In Taiko & Mania EZ is still a mod that only makes things easier and doesn’t add any sort of reading difficulty. So in short, the current EZ is broken and should be fixed, not make the PP system adjust for the brokenness.Kondou-Shinichi wrote:
as a ez player i strongly disagree upon changing cs and ar to whatever the player wantEdgar_Figaro wrote:
I still prefer the feature request where EZ just allows the player to set the CS & AR to whatever they want so it’s actually “easier” and then decrease OD and HP like it does currently. This way EZ mod actually works more an intended and not as some weird sometimes easier sometimes harder mod depending on the map
Suppose a map with notes placed randomly throughout every 163 ms and there is only one section with a structured pattern that also has notes placed 163 ms apart. The map is AR0 (1800ms visible timespan):Wolther wrote:
I think the best way to do it would be to make reading density a factor in how pp is calculated. For example, 5 notes on the screen at once will yield less pp than 11 notes on the screen.
basically thisxxjesus1412fanx wrote:
hard to weight specific patterns relative to each other properly because in that regard reading is super subjective, some people are good at stars but bad at squares, good at squares bad at stars, good at spaced streams bad at jumps etc
yea normalizing can get you so farxxjesus1412fanx wrote:
One thing you could try is to normalize everything on a map minus the AR and compare their performance on it, and even then it's not really fair because all the time the ez player spent improving in high density reading was spent by the nomod player primarily on acc or hitting smaller circles so it's a tradeoff either way.
Most reading errors center around keep track of which note to hit next, not the timing of it. The decrease in AR makes it so much harder in that regard despite the timing leniency. In fact, the timing leniency would allow you to hit the wrong note earlier instead of being note locked, disallowing you to correct yourself by guessing another note.xxjesus1412fanx wrote:
It's probably always going to be a penalty just due to the OD decreasing either way, unless some low ar reading pp bonus implemented, and even then, it should only be in the most difficult EZ maps that the bonus is enough to completely make up for the acc pp loss by the huge reduction in OD that ez brings.
abraker wrote:
For maps which have notes spaced apart far enough in duration and distance, you should get reduced pp since decreased CS and AR have a smaller effect on difficulty than the advantage decreased OD gives. In maps where notes are spaced close in duration, distance, or both, you should get the extra pp as the increased quantity of various visible features requires better reading efficiency.
you did not readZozimoto wrote:
How about measuring Note Density?
It will make stream maps too overrated. And how are you going to measure slider density or some hard to read patterns? And if you have a solution even for this, what about Monstrata's Transform?Zozimoto wrote:
How about measuring Note Density?
Except that this didn't stop HD and FL to give an enormous boost in PP and score either.abraker wrote:
Figuring out how much pp EZ should give is on the subject of figuring out how to quantify reading skill, which is something yet to be figured out
FL is its own can of worms. HD is in about the same bunch as EZ, but before we start talking about HD, we need to figure out EZ.Rayne wrote:
All the arguments being brought up against EZ can be applied to HD and FL as well, yet the latter are rewarded heavily by the current system.
no because certain ranked maps depend on ar as a reading gimmickEraser wrote:
make ar customizeable without penalty
losing a few gimmick maps or removing this reading problem from the equation immediatelyxenonius wrote:
no because certain ranked maps depend on ar as a reading gimmickEraser wrote:
make ar customizeable without penalty
I absolutely disagree on the "without penalty"Eraser wrote:
make ar customizeable without penalty