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Maeken Trance Project - Koi no Buchiage Tengoku

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Armin
[General]

*Chihuahua instead of chiwawa // also "bakabaka" what

[Normal]

I lol'd for this http://puu.sh/iRIc . It's quite obvious that you decreased these value to make your normal rankable, but in this case I think you ruined its flow and it's quite ugly to see doublets in that way (this would confuse a new player too, after all.) Please consider to fix it in another way.

[Hard]

Fine

[Taiko]

Is there a fair reason why you used 1.6 instead of 1.4 SV?

doublet's start in blue ticks are okay, but a bit confusing in my opinion, 03:33:520 (1) - just to make an example I'd turn stuff like this in some triplettes

[DNAngels]

Weird diff name, however

02:27:105 (5) - I bet that the stream starts on the next white tick, in other words remove the beat here and adjust the pattern
spboxer3

Armin wrote:

[Taiko]

Is there a fair reason why you used 1.6 instead of 1.4 SV? no ;w;~because ↓
from New Taiko Rules Discussion Thread's log

I think 1.6 SV is fit to me~1.4 is too slow for me :(

doublet's start in blue ticks are okay, but a bit confusing in my opinion, 03:33:520 (1) - just to make an example I'd turn stuff like this in some triplettes sorry~I don't want to change this :< ~ triplettes stream is boring pattern... doublet pattern is ok for player to play this!! ~
Topic Starter
DarknessAngel

Armin wrote:

[General]

*Chihuahua instead of chiwawa // also "bakabaka" what

[Normal]

I lol'd for this http://puu.sh/iRIc . It's quite obvious that you decreased these value to make your normal rankable, but in this case I think you ruined its flow and it's quite ugly to see doublets in that way (this would confuse a new player too, after all.) Please consider to fix it in another way.

[Hard]

Fine

[Taiko]

Is there a fair reason why you used 1.6 instead of 1.4 SV?

doublet's start in blue ticks are okay, but a bit confusing in my opinion, 03:33:520 (1) - just to make an example I'd turn stuff like this in some triplettes

[DNAngels]

Weird diff name, however ...I like this lol

02:27:105 (5) - I bet that the stream starts on the next white tick, in other words remove the beat here and adjust the pattern
All fixed
thanks MOD ~ :)
About my Normal diff,I don't know why I set that as AR0 ... orz
Now I remove some notes and OD+1,HP+2
I hope you can accept the settings like that
YTYuyu
Alright let's see what I can find.

General:
CLEAR!

Normal:
00:05:484 (3) - how about making this s curved slider so that it'd flow nicer to the next note?
00:08:588 (3) - move the slider to 00:08:794 and end it till 00:09:145 and add a circle at 00:08:588 like the previous notes.
00:10:243 (5) - ^ i won't say the times i'm sure you get the pattern
00:24:726 (1,2) - same as above but make (1) a 1/2 repeat slider, and move (2) to 00:25:346 and end it till 00:25:967
00:56:174 (3,4) - ^
01:18:105 (2) - add a finish at the beginning to keep the consistency.
01:37:553 (4) - make this a NC because of new vocals?
01:40:863 (4) - ^
01:44:174 (4) - NC here. same reason as above and i don't think that players might expect the repeat since there's 2 circles at the previous combo. to make it easier, remove the repeat and make this a 1/1 slider.
01:47:484 (3) - ^
02:15:622 (2) - I don't like this curved slider. it looks better if you can make the curved slider look the same as (3). not the length, just the look.
02:24:105 (1,2,3) - to make it easier, replace these for a 1/1 repeat slider, or you can keep (3) and make (1,2) a 1/1 slider.
02:49:967 - add a circle to follow vocals?
02:50:794 - ^

Hard:
01:40:863 (1) - make the slider like this to avoid the overlapping. it'll be clearly visible for players to see.
02:47:691 (3) - hmm space this out because the hitburst is covering the slider. some players might think that there's 1 repeat instead of 2.

D.N.Angel
00:49:346 (1) - make this look the same as (3) as it forms a blanket around the next note.

This is the best I can do. GL :D
Topic Starter
DarknessAngel

Byakugan249 wrote:

Alright let's see what I can find.

General:
CLEAR!

Normal:
00:05:484 (3) - how about making this s curved slider so that it'd flow nicer to the next note?
00:08:588 (3) - move the slider to 00:08:794 and end it till 00:09:145 and add a circle at 00:08:588 like the previous notes.
00:10:243 (5) - ^ i won't say the times i'm sure you get the pattern
00:24:726 (1,2) - same as above but make (1) a 1/2 repeat slider, and move (2) to 00:25:346 and end it till 00:25:967
00:56:174 (3,4) - ^
01:18:105 (2) - add a finish at the beginning to keep the consistency.
01:37:553 (4) - make this a NC because of new vocals?
01:40:863 (4) - ^
01:44:174 (4) - NC here. same reason as above and i don't think that players might expect the repeat since there's 2 circles at the previous combo. to make it easier, remove the repeat and make this a 1/1 slider.
01:47:484 (3) - ^
02:15:622 (2) - I don't like this curved slider. it looks better if you can make the curved slider look the same as (3). not the length, just the look.
02:24:105 (1,2,3) - to make it easier, replace these for a 1/1 repeat slider, or you can keep (3) and make (1,2) a 1/1 slider.
02:49:967 - add a circle to follow vocals?
02:50:794 - ^

Hard:
01:40:863 (1) - make the slider like this to avoid the overlapping. it'll be clearly visible for players to see.
02:47:691 (3) - hmm space this out because the hitburst is covering the slider. some players might think that there's 1 repeat instead of 2.

D.N.Angel
00:49:346 (1) - make this look the same as (3) as it forms a blanket around the next note.

This is the best I can do. GL :D
fix some , thank for your MOD ~ :)
Loneight
Request from my modding queue.
以下只是建議~不喜歡可以略過 OAO


[general]

  1. 藍線似乎可以刪掉?!(雖然沒影響什麼)
  2. .OSB可以刪掉了~?

[Normal]

  1. Useless green line:
    00:55:139 -

  2. 00:46:657 (3,2) - 似乎沒對稱到
  3. 00:55:139 (2,3,4) - ^

[Hard]

  1. Useless green line:
    02:01:553 -
    02:17:484 -


  2. 00:55:760 (1,2) - (1)RNC 然後(2)NC
  3. 01:03:622 (1,2,3,4) - 讓(1)離其他三個距離一樣然後讓(2,3,4)成三角形
  4. 01:06:932 (1,2,3,4,1) - 這邊好像可以改成星星?
  5. 03:13:554 (3,4) - 沒對稱~
  6. 03:16:656 (4,5) - ^
  7. 03:20:174 (3,4) - (3)往左一格,(4)往右一格
  8. 03:23:278 (4,5) - 沒對稱~
  9. 03:29:898 (4,5) - ^

[DarknessAngel]

  1. 00:49:346 (1,3) - 沒對稱~
  2. 01:52:657 (1,2,3,4,5) - 這星星怪怪的
  3. 02:25:346 (2,4) - 沒對稱~~
  4. 02:26:381 (1,2,3,4,5) - ^
  5. 02:50:794 (4,5) - 往下一格~
  6. 03:15:829 (7,2) - 這裡似乎也沒對稱?!

good song~
sorry,我只找到大部分有無對稱的(不確定是不是故意不讓它對稱...) ,若沒幫助到 sorry :(
我可以吐潮此歌曲mp3的標題嗎XDDD(開玩笑的~)
Star :) ,
前面的邁阿喜讓我想到某個影片 lol...
Topic Starter
DarknessAngel

l1106188 wrote:

Request from my modding queue.
以下只是建議~不喜歡可以略過 OAO


[general]

  1. 藍線似乎可以刪掉?!(雖然沒影響什麼) 不會刪...
  2. .OSB可以刪掉了~? 額,為什麼會有這個...fixed

[Normal]

  1. Useless green line:
    00:55:139 -
    fixed

  2. 00:46:657 (3,2) - 似乎沒對稱到 沒有要對稱
  3. 00:55:139 (2,3,4) - ^ ^

[Hard]

  1. Useless green line:
    02:01:553 -
    fixed
    02:17:484 - fixed


  2. 00:55:760 (1,2) - (1)RNC 然後(2)NC no fixed
  3. 01:03:622 (1,2,3,4) - 讓(1)離其他三個距離一樣然後讓(2,3,4)成三角形 這不行
  4. 01:06:932 (1,2,3,4,1) - 這邊好像可以改成星星? 不要
  5. 03:13:554 (3,4) - 沒對稱~ fixed
  6. 03:16:656 (4,5) - ^ 沒對稱~ fixed
  7. 03:20:174 (3,4) - (3)往左一格,(4)往右一格 沒對稱~ fixed
  8. 03:23:278 (4,5) - 沒對稱~ 沒對稱~ fixed
  9. 03:29:898 (4,5) - ^ 沒對稱~ fixed

[DarknessAngel]

  1. 00:49:346 (1,3) - 沒對稱~ 這還好
  2. 01:52:657 (1,2,3,4,5) - 這星星怪怪的 ...微調了下
  3. 02:25:346 (2,4) - 沒對稱~~ fixed
  4. 02:26:381 (1,2,3,4,5) - ^ fixed
  5. 02:50:794 (4,5) - 往下一格~ fixed
  6. 03:15:829 (7,2) - 這裡似乎也沒對稱?! 對~如你所見~

good song~
sorry,我只找到大部分有無對稱的(不確定是不是故意不讓它對稱...) ,若沒幫助到 sorry :(
我可以吐潮此歌曲mp3的標題嗎XDDD(開玩笑的~)
Star :) ,
前面的邁阿喜讓我想到某個影片 lol...
謝謝Star和MOD ~ :)
Flask
From Mod Queue ~

嗨 D.N.大 ~w~

Normal
00:13:139 (3) - 能不能改成這樣呢 ?
我只是覺得比較好看

00:45:415 (2,3) - 改成這樣能跟前面的對稱點

02:53:863 (2) - 能一到前面的白線嗎 ? 跟音樂有些關聯 OAO

Hard
01:11:484 (2) - 這邊彎的不好看 .___. 進去點成個斜線吧

01:18:932 (2,3) - 突然沒節奏了 ?

01:47:898 (1) - 取消nc

03:32:588 (1,3) - 跑太出去了 抓回來

Sp3's Taiko

呃呃呃我對太鼓不熟 只有一個意見 :

BG的字太上面了 醜醜的 希望往下點 .____.

D.N.Angel

00:43:553 (1,2,3,4) - (1,2)能跟(3,4)對稱嗎 ? (我條的不是很整齊)

00:43:967 (2) - 和(1)平行 (也就是往下一格 Gird level4)


看起來沒有問題了 (?)

最後 :

這邊希望盡量小一點 因為這張圖很多note和note互相覆蓋 太高會顯的醜醜的


希望能幫上點小忙 >w< ! GL and shoot star ~
好跳
Sun Rainbow
Mod Requeue From Quete(是这样写的吗?)
general
Fine :)

Normal
00:47:898 (1) - 从这里到00:51:622 (2) - 可以把全部的whistle换成clap
01:18:105 (2) - 这个的结尾改成normal的clap吧?
02:57:208 (1,2) - 这两个用普通的normal whistle吧?
好少0.0做得那么好让我们这些不懂排列的菜鸟哪儿去啊

hard
不要太多的跳比较好吧?
02:57:208 (1,2) - 同easy
剩下等ay6859的MOD吧我不能细细MOD谁叫我要考试了明明就是懒
快找MAT和BAT吧好图我等RANK了我一定刷太鼓
Topic Starter
DarknessAngel

Sun Rainbow wrote:

Mod Requeue From Quete(是这样写的吗?) Quete → Queue
general
Fine :)

Normal
00:47:898 (1) - 从这里到00:51:622 (2) - 可以把全部的whistle换成clap 不行,你仔細看看的話我是分段下音效的
01:18:105 (2) - 这个的结尾改成normal的clap吧? 聽聽看背景音量,有越來越小的趨勢,加clap反而畫蛇添足
02:57:208 (1,2) - 这两个用普通的normal whistle吧? 我整個diff從來沒出現連續2個whitle喔
好少0.0做得那么好让我们这些不懂排列的菜鸟哪儿去啊

hard
不要太多的跳比较好吧? 是喔?:O
02:57:208 (1,2) - 同easy 同Easy
剩下等ay6859的MOD吧我不能细细MOD谁叫我要考试了明明就是懒
快找MAT和BAT吧好图我等RANK了我一定刷太鼓 呵呵,謝謝你的捧場啊 ~

ay6859 wrote:

From Mod Queue ~

嗨 D.N.大 ~w~ 嗨 ~

Normal
00:13:139 (3) - 能不能改成這樣呢 ?
我只是覺得比較好看 我還是覺得有點角度的要好

00:45:415 (2,3) - 改成這樣能跟前面的對稱點 沒必要,而且改了的話根本就要remap了,任誰都不會改的...

02:53:863 (2) - 能一到前面的白線嗎 ? 跟音樂有些關聯 OAO 恩,這樣比較好,fixed

Hard
01:11:484 (2) - 這邊彎的不好看 .___. 進去點成個斜線吧 老實說,斜線真是醜斃了-.-

01:18:932 (2,3) - 突然沒節奏了 ? 額...沒節奏?你的意思是要我加音效在slider上還是什麼的...?要不就直接提議在哪裡加上什麼音效,mod沒有這樣不清不楚的吧orz,再說,這裡空著完全沒什麼差別

01:47:898 (1) - 取消nc 這是強調用的NC,我喜歡你阻止不了OAO

03:32:588 (1,3) - 跑太出去了 抓回來 這完全不構成什麼問題

Sp3's Taiko

呃呃呃我對太鼓不熟 只有一個意見 :

BG的字太上面了 醜醜的 希望往下點 .____.

D.N.Angel

00:43:553 (1,2,3,4) - (1,2)能跟(3,4)對稱嗎 ? (我條的不是很整齊) 我這樣也算是對稱(在4個note間用斜線當作對稱軸來看),而且實在沒必要拘泥於非常正的對稱,這樣的局限我不喜歡OAO

00:43:967 (2) - 和(1)平行 (也就是往下一格 Gird level4) ...:OO,這我沒注意到,fixed !


看起來沒有問題了 (?) 這種話可別隨便說出口啊,要是後面出現的5個MOD通通出現一堆錯誤你怎麼辦-0-

最後 :

這邊希望盡量小一點 因為這張圖很多note和note互相覆蓋 太高會顯的醜醜的 哦哦,這個好啊,我都不知道,fixed


希望能幫上點小忙 >w< ! GL and shoot star ~ \:D/
好跳
抱歉晚回了
謝謝你們的MOD ~
還有ay6859的星 ~ :) (嗯?話說你還沒射呢 :oops: )
lovhin456
Hello, sorry for the delay

General:
- Ummm, I'd would be better to make an easier diff because Normal right now seems kinda hard for new players
- Is the BG related to the song in any way ? lol just wondering

Normal:
- 00:02:381 (3) >> Instead of what you have now make a 1/1 slider here with a finish at the start
- 00:15:208 >> Remove new combo then new combo on the next object
- 01:44:174 >> Just make a 1/1 slider
- 01:47:484 >> ^
- 02:44:174 >> Add a note
- 02:56:174 >> Add finish
- 03:33:001 (4,5,1,2) >> You could centre this whole pattern, it would look better

Hard:
- Setting are really low for a Hard ... HP Drain +1, OD +2 and AR -1 ... AR8 seems like it is too much for Hard oh and I almost forgot the circle size makes everything look so ... crowded so Circle size +1
- 00:07:139 >> New combo
- 00:41:898 (3) >> I think that a note here and then a 1/2 slider on 00:42:105 would sound better
- 00:48:519 (1) >> Basically the same here as ^
- 00:56:588 >> Remove new combo
- 02:11:484 >> Add a note
- 03:01:139 >> ^
- 03:32:588 >> This is really mean ): Not only the note is far from the centre of the gameplay area but also it is followed by jumps

Sp3's Taiko:
- Centre the difficulty settings ?

D.N.Angel:
- 00:41:898 >> Same as Hard
- 00:48:519 >> ^
- 01:18:519 >> Remove new combo
- 01:59:277 >> Remove new combo then add new combo on 01:59:691
- 02:54:519 >> Remove new combo
- Very jumpy ...

* That's all, I think that this is still not ready, it needs more work
Topic Starter
DarknessAngel

lovhin456 wrote:

Hello, sorry for the delay

General:
- Ummm, I'd would be better to make an easier diff because Normal right now seems kinda hard for new players
- Is the BG related to the song in any way ? lol just wondering

Normal:
- 00:02:381 (3) >> Instead of what you have now make a 1/1 slider here with a finish at the start fixed ~
- 00:15:208 >> Remove new combo then new combo on the next object fixed
- 01:44:174 >> Just make a 1/1 slider I think it is OK :O
- 01:47:484 >> ^ ^
- 02:44:174 >> Add a note hmm...I'll consider that
- 02:56:174 >> Add finish added ~
- 03:33:001 (4,5,1,2) >> You could centre this whole pattern, it would look better k,but I can't make them symmetrical because it would touch the HP bar

Hard:
- Setting are really low for a Hard ... HP Drain +1, OD +2 and AR -1 ... AR8 seems like it is too much for Hard oh and I almost forgot the circle size makes everything look so ... crowded so Circle size +1 OD & HP +1,but I don't change circle size & AR because that would be too hard for a Hard diff
- 00:07:139 >> New combo fixed ~
- 00:41:898 (3) >> I think that a note here and then a 1/2 slider on 00:42:105 would sound better I follow the vocal here
- 00:48:519 (1) >> Basically the same here as ^ ^
- 00:56:588 >> Remove new combo fixed
- 02:11:484 >> Add a note I'll consider that
- 03:01:139 >> ^ ^
- 03:32:588 >> This is really mean ): Not only the note is far from the centre of the gameplay area but also it is followed by jumps fixed ~

Sp3's Taiko:
- Centre the difficulty settings ?

D.N.Angel:
- 00:41:898 >> Same as Hard
- 00:48:519 >> ^
- 01:18:519 >> Remove new combo
- 01:59:277 >> Remove new combo then add new combo on 01:59:691
- 02:54:519 >> Remove new combo
- Very jumpy ...

no fixed,I think those new combo are fine

* That's all, I think that this is still not ready, it needs more work
thanks MOD ~ :)
Hinsvar
Hello. Let's begin the mod 8-)

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Everything's fine on the block, I suppose. To the diffs.
>Normal
  1. 02:18:312 (2) - Make this a 1/1 slider that repeat once (with the endpoint at {456,264})? The pattern (distance snap) might be broken HARD though, so if you want to do this, place (3) at (412,120), the starting point of (4) at (336,200), and the starting point of (5) at (288,228).
  2. 02:57:105 (1,2) - Make this 1/4 beat earlier?
>Hard
  1. Uh... the DS change throughout the song feels so random. It was ~1.2x, and then became ~1.5x, then back to ~1,2x, and so forth until ~1.7x came along, and then it just continued. When I played this, I was, like, "What," when I got unexpected DS changes. S/FC'd the part between the first and second break though, so not really a problem.
  2. 02:47:691 (3) - I... don't know why, but after hitting this slider, something feels so wrong. Can't explain, unfortunately.
  3. 02:56:277 - Break?
  4. 03:11:277 - Too much spinner after this. Seriously, seven spinners in 21 seconds? Care to reduce some?
  5. 03:37:553 (1) - Place this at (292,244) (1.49x DS)?
>D.N.Angel
  1. 00:42:932 (1,2,3) - Ctrl+R 1 and 2, then 2 and 3? It will be similar to 00:44:588 (1,2,3,4).
  2. 01:44:381 (2,3) - Don't really see any reason for this to be jumpy. Normalize the spacing?
  3. 02:12:105 (2,3,4) - Remove (3)? Triplets just don't fit with the music IMO.
  4. 02:12:726 (5,6,7) - ^ (6)
  5. 02:13:553 (3,4,5,6,7) - Remove (4,6,7)? The DS will be a bit broken though, so I'll leave the decision to you here.
  6. 02:27:208 (5,6,7,8,9,10,11) - Remove (6,8,10)?
'Kay, just that. Beatmap's pretty fun to play.

Good luck on the way 8-)

Oh, and star.
Cirno
=A=

[Normal]

00:18:519 (2,4) - 这个...2复制一下4吧orz
00:55:139 (2) - 可以复制4 scale的>_> 实在有点不好看

[Hard]

没啥好说的不过最后那段洗盘子...略有蛋疼QAQ 最好还是好好map下去...

[D.N.Angel]

00:22:346 (2) - ..尝试删掉这个并把00:22:450 (3) - 提前1/4 ..?
00:24:105 (3) - 延后1/4..? 像这样乐器节奏比较有特点的地方 跟一下会让图亮不少呢>_> Trance的曲风鼓点很单调的 纯跟鼓点难免无趣啊..
00:25:657 (2) - 和上次一样=A=
00:44:794 (2) - 小nazi下上移一格
00:47:898 (1,2) - 这两个提高一下弯曲程度似乎看起来更好>_> 尝试
76,104,47898,6,0,B|360:72|452:108,1,180,2|8
<-这是(1)哦
00:58:863 (2,3) - 咦这个是正方形放歪了吗..
01:03:726 (2) - 同之前
01:44:588 (3,4) - 普通地这样说不定更好0.0
01:55:760 (4,1,2) - 这个说不定可以做成扩大版的01:55:139 (1,2,3) - ...
02:07:139 (3) - 提早1/4结束02:07:553 - 加circle去跟鼓点怎么样..?
03:29:277 (1,2,3) - 横平竖直过分和图风不搭了>_>
03:37:139 (2,1) - 这两个感觉冲到下面不大好看...正中更有安定感一些

就这样=A= 2什么的余额不足 才不卖 哼
Topic Starter
DarknessAngel

Cirno wrote:

=A=

[Normal]

00:18:519 (2,4) - 这个...2复制一下4吧orz fixed
00:55:139 (2) - 可以复制4 scale的>_> 实在有点不好看 fixed

[Hard]

没啥好说的不过最后那段洗盘子...略有蛋疼QAQ 最好还是好好map下去... 我刻意這樣放的...我想保留lol

[D.N.Angel]

00:22:346 (2) - ..尝试删掉这个并把00:22:450 (3) - 提前1/4 ..?
00:24:105 (3) - 延后1/4..? 像这样乐器节奏比较有特点的地方 跟一下会让图亮不少呢>_> Trance的曲风鼓点很单调的 纯跟鼓点难免无趣啊..
沒辦法啊,當初不是很會做圖只能這樣了,改了的話譜面性質改變,不能改orz
00:25:657 (2) - 和上次一样=A= fixed
00:44:794 (2) - 小nazi下上移一格 fixed
00:47:898 (1,2) - 这两个提高一下弯曲程度似乎看起来更好>_> 尝试 fixed
76,104,47898,6,0,B|360:72|452:108,1,180,2|8
<-这是(1)哦
00:58:863 (2,3) - 咦这个是正方形放歪了吗.. 我改成其他的
01:03:726 (2) - 同之前 fixed
01:44:588 (3,4) - 普通地这样说不定更好0.0 fixed
SPOILER
[attachment=0:2a698]dn1.JPG[/attachment:2a698]
01:55:760 (4,1,2) - 这个说不定可以做成扩大版的01:55:139 (1,2,3) - ... 不懂
02:07:139 (3) - 提早1/4结束02:07:553 - 加circle去跟鼓点怎么样..? 理由同之前
03:29:277 (1,2,3) - 横平竖直过分和图风不搭了>_> fixed
03:37:139 (2,1) - 这两个感觉冲到下面不大好看...正中更有安定感一些 fixed

就这样=A= 2什么的余额不足 才不卖 哼 這個有萌到!

Hinsvar wrote:

Hello. Let's begin the mod 8-)

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Everything's fine on the block, I suppose. To the diffs. \:D/
>Normal
  1. 02:18:312 (2) - Make this a 1/1 slider that repeat once (with the endpoint at {456,264})? The pattern (distance snap) might be broken HARD though, so if you want to do this, place (3) at (412,120), the starting point of (4) at (336,200), and the starting point of (5) at (288,228). fixed
  2. 02:57:105 (1,2) - Make this 1/4 beat earlier? fixed
>Hard
  1. Uh... the DS change throughout the song feels so random. It was ~1.2x, and then became ~1.5x, then back to ~1,2x, and so forth until ~1.7x came along, and then it just continued. When I played this, I was, like, "What," when I got unexpected DS changes. S/FC'd the part between the first and second break though, so not really a problem.
  2. 02:47:691 (3) - I... don't know why, but after hitting this slider, something feels so wrong. Can't explain, unfortunately. fixed
  3. 02:56:277 - Break? wow,great ! fixed
  4. 03:11:277 - Too much spinner after this. Seriously, seven spinners in 21 seconds? Care to reduce some? hmm...I want to keep this part
  5. 03:37:553 (1) - Place this at (292,244) (1.49x DS)? no,I think it is good now
>D.N.Angel
  1. 00:42:932 (1,2,3) - Ctrl+R 1 and 2, then 2 and 3? It will be similar to 00:44:588 (1,2,3,4). no changed
  2. 01:44:381 (2,3) - Don't really see any reason for this to be jumpy. Normalize the spacing?] it is fine
  3. 02:12:105 (2,3,4) - Remove (3)? Triplets just don't fit with the music IMO. fixed
  4. 02:12:726 (5,6,7) - ^ (6) fixed
  5. 02:13:553 (3,4,5,6,7) - Remove (4,6,7)? The DS will be a bit broken though, so I'll leave the decision to you here. no changed
  6. 02:27:208 (5,6,7,8,9,10,11) - Remove (6,8,10)? no lol
'Kay, just that. Beatmap's pretty fun to play.

Good luck on the way 8-)

Oh, and star.
thank for your moddings
and Hinsvar's star ~ ! :)
ertyukjh010


[Normal]

00:08:588 (2,3,4) - 總覺得有點不好看→http://osu.ppy.sh/ss/289218,這個如何→http://osu.ppy.sh/ss/289220
為了方便我搬到中間去,自己調整一下~哈哈
348,140,8588,2,0,B|312:88|256:72|200:88|164:140,1,220,8|8
256,192,9829,1,2
164,244,10243,2,0,B|200:296|256:312|312:296|348:244,1,220,8|8
00:11:898 (2) - ^
00:13:760 (3) - 折返在這裡,Normal放這種沒問題的,放心吧~
00:15:622 (1) - 依照您的規律,不是長白線前面的白線,才會有哨子音效嗎XD
00:25:139 (2) - 同00:08:588
00:42:932 (4) - ^, 不說囉,其他都複製貼上好了
00:46:657 (3) - (3)是不是歪了呢,下面的(2)對得比較工整
00:48:312 (2) - 對於短Slider個人比較習慣用3點:P http://osu.ppy.sh/ss/289229
01:18:105 (2) - 開頭放1個聲量較小的哨子聲如何
01:39:001 (2) - 這隻都120度囉XD 短Slider來說150度以上吧~
02:02:381 (2) - 同00:48:312,理由同上
02:04:243 (2) - ^
02:08:174 (1,2,3,4) - 眼測不是正方形,放在中間附近按Ctrl+>來重做看看
02:10:863 (1,2,3) - 用Slider代替? 對於新人老手都容易100的感覺 (好吧我承認我擔心自己不能SS
02:15:622 (2) - 中間的點往左邊移動1格, Grid LV4
02:20:381 (6) - 這種用4點畫梯形看看

[Hard]

01:03:622 (1) - 這點不在三角形中間,調整一下,即使跳大點都沒問題
01:35:691 (2,4) - 同normal的角度問題一樣

[DNA]

02:27:208 - (5) - NC

DNA的圖好像常放三角形~ 我也差不多我是梯形主義
就這樣了,GoodLuck :)
Flask
我五天後才發現我忘了射星了 !!! 趕緊設 >< 對不起 !!!

Mod很爛對不起><

Good luck O___<
Topic Starter
DarknessAngel

ay6859 wrote:

我五天後才發現我忘了射星了 !!! 趕緊設 >< 對不起 !!! 哇~原來有要射星啊

Mod很爛對不起>< 不會啦,看得出你很用心mod

Good luck O___<
謝謝星星 ~
順便一提,這圖我要重做了...orz
Flask

DarknessAngel wrote:

謝謝星星 ~
順便一提,這圖我要重做了...orz
呃 ... 怎麼說 ?

>A<這麼棒的圖為什麼要重做
Topic Starter
DarknessAngel

ay6859 wrote:

DarknessAngel wrote:

謝謝星星 ~
順便一提,這圖我要重做了...orz
呃 ... 怎麼說 ?

>A<這麼棒的圖為什麼要重做
這是我的早期作品
我這3個月來作圖做多了
看這些難度都不順眼了orz
節奏變化不夠多啦,排列太單調什麼的
我是這樣想的
所以我才想重做,我對這首歌有愛,既然不能丟墳墓或刪掉,就只有重作和繼續找mod的選項了
於是我就下定決心,重新來過吧!
嗚哦我廢話好多xD
嘛,就這樣吧:3
Flask

DarknessAngel wrote:

這是我的早期作品
我這3個月來作圖做多了
看這些難度都不順眼了orz
節奏變化不夠多啦,排列太單調什麼的
我是這樣想的
所以我才想重做,我對這首歌有愛,既然不能丟墳墓或刪掉,就只有重作和繼續找mod的選項了
於是我就下定決心,重新來過吧!
嗚哦我廢話好多xD
嘛,就這樣吧:3
您加油吧

做完也要給我看看xD (??)
BanchoBot
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