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Groove Coverage - Poison (Nightcore Mix)

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Topic Starter
deadbeat
thanks liss~~
Dark_Ai
go go Matthew O/
riffy
RANK THIS
Topic Starter
deadbeat
I INTEND TO
GabrielRKF
Easy
00:16:472 - Can't help but to feel that there should be a note here... And don't worry, I don't think newbies will have any trouble hitting it.
00:21:450 - I think that a note here will help new players to identify the rhythm transition... same with 01:41:102
00:53:453 - Same as 00:16:472
01:36:123 - ^
02:21:994(1) - Please, remove the New Combo.

Lilac's Normal
00:58:787 (2) - It feels misplaced... Move it up 1 or 2 level 3 grids, maybe?
01:06:965 (3) - On the other chorus you used New Combos on parts like this, so I think that you should start combos on these parts on the whole song, or remove from all of them.
01:58:170 (1) - Remove New Combo.

Insane
00:34:962 (1) - remove New Combo. The other similar parts are like this.

yey 8-)
Topic Starter
deadbeat

roxkyuubiforever wrote:

Easy
00:16:472 - Can't help but to feel that there should be a note here... And don't worry, I don't think newbies will have any trouble hitting it. True. If its mentioned again, I'll consider it, But for now, I like it as it is all ready. Same with the rest of these suggestions
00:21:450 - I think that a note here will help new players to identify the rhythm transition... same with 01:41:102 The hell, I thought I all ready did that o.O Re-added
00:53:453 - Same as 00:16:472
01:36:123 - ^
02:21:994(1) - Please, remove the New Combo. ~~

Lilac's Normal
00:58:787 (2) - It feels misplaced... Move it up 1 or 2 level 3 grids, maybe? I think its fine
01:06:965 (3) - On the other chorus you used New Combos on parts like this, so I think that you should start combos on these parts on the whole song, or remove from all of them. Fixed
01:58:170 (1) - Remove New Combo. Left it as it was. I like it better as its own combo

Insane
00:34:962 (1) - remove New Combo. The other similar parts are like this. All most denied that, then looked again. So fixed that and also changed another part as well

yey 8-)
thanks man \:D/
Azure_Kite
Here's my mod, sorry it took a while ><

Suggestion
Issue. Please Fix
[Easy]

00:49:186 (3) - Maybe consider moving here? It's not exact spacing, but it's neater and makes more sense http://osu.ppy.sh/ss/372834
00:58:431 - I feel there really should be a note here. As it currently is, it feels like the slider should be clicked at this point, instead of a beat later. Consider placing another note here stacked on the slider's start?
01:00:209 (2,3,4) - These do look a little messy. Maybe try a square formation out of these, like this http://osu.ppy.sh/ss/372840 You may need to reposition the next combo, though.
01:42:879 (3) - Move this left one grid? It's uneven with (4)
02:02:081 (1,2,1,2) - Again, a little messy. Maybe consider a square formation, like I screened earlier?
02:23:772 (1) - Maybe adjust the slider points like so? http://osu.ppy.sh/ss/372848

[Lilac's Normal]

Nothing to see here. Nice map =3

[Dark_Ai's Hard]

00:06:160 (1,2) - These days I wouldn't recommend putting a note at the end of a slider like this, as it's confusing and misleading.
00:27:495 (3) - I think this is much prettier http://osu.ppy.sh/ss/372854 Copy this style for the other S sliders that suffer from sharp curves
00:42:074 (2) - Same thing here, but smaller http://osu.ppy.sh/ss/372855

A good map, all in all

[Insane]

01:32:567 (2,1) - I don't really see any musical reason or justification for the jump here? I think you should move (1) and (2) under the blue notes, removing the jump

Other than that, nice. ;)
Topic Starter
deadbeat

Azure_Kite wrote:

Here's my mod, sorry it took a while >< its ok :)

Suggestion
Issue. Please Fix

[Dark_Ai's Hard]

00:06:160 (1,2) - These days I wouldn't recommend putting a note at the end of a slider like this, as it's confusing and misleading. I've left this as it is. I think theres enough time between the notes so people shouldn't get confused. and if they do......hard rock >_>
changed everything else and thanks \:D/
Dark_Ai
Baka me D:
I didn't check this sorry >.<
Gomen ;.;
Topic Starter
deadbeat
haha. don't worry about it :p
mosluv
These are all suggestions. Do what you want with them. :)

Easy:
00:21:450 (3) - Whistle

Why did you stop using normal-hitnormal after the 2nd break? :?

Lilac's Normal:
00:27:495 (2) - Whistle on whole slider?
00:33:184 (2) - ^
00:50:608 (3) - The claps sound bad here. You can try replacing them with soft whistles. If you do, try adding a note on 00:52:386 with a soft whistle.
01:47:147 (2) - Whistle on whole slider?
01:52:836 (2) - ^

Dark Ai's Hard:
00:02:960 (1) to 00:13:272 (3) - Soft whistles sound better than the claps here.
00:39:941 (1) to 00:50:253 (3) - ^
01:28:656 (1) to 01:32:923 (3) - ^

Insane:
Didn't find anything. D:
Topic Starter
deadbeat

Nexy wrote:

These are all suggestions. Do what you want with them. :)

Easy:
00:21:450 (3) - Whistle ok

Why did you stop using normal-hitnormal after the 2nd break? :? i did?? lol

Lilac's Normal:
00:27:495 (2) - Whistle on whole slider? left these as they are
00:33:184 (2) - ^
00:50:608 (3) - The claps sound bad here. You can try replacing them with soft whistles. If you do, try adding a note on 00:52:386 with a soft whistle. left as it is
01:47:147 (2) - Whistle on whole slider?
01:52:836 (2) - ^
Dark Ai's Hard:
00:02:960 (1) to 00:13:272 (3) - Soft whistles sound better than the claps here.
00:39:941 (1) to 00:50:253 (3) - ^
01:28:656 (1) to 01:32:923 (3) - ^ done~

Insane:
Didn't find anything. D: \:D/
thanks for the mod bro o/
riffy
hai~hai!

[General]
:3

[Easy]
00:21:806 (1,3,1) - can confuse some beginners? overlaps with hitbursts ~_~
00:54:164 (1) - a bit too far away from spinner?
01:11:588 (3,4) - can you avoid overlap? not a big problem.. but w/o overlap looks much better, imo
01:58:170 (1) - whistle?
02:23:772 (1) - a bit nazi but i still want to point this thing out. can you avoid overlap of sliders end and start? like this?

[Normal]
tickrate 1? ~_~
01:15:499 (5) - maybe clap or finish here?

[Hard]
clear >.<

[Insane]
00:47:052 (6) - finish?

~~~~~~~~~~~~~~~

blah-blah-blah. here's your
Topic Starter
deadbeat

-Bakari- wrote:

hai~hai!

[General]
:3

[Easy]
00:21:806 (1,3,1) - can confuse some beginners? overlaps with hitbursts ~_~ its fine
00:54:164 (1) - a bit too far away from spinner? i'm assuming you mean time wise? meh
01:11:588 (3,4) - can you avoid overlap? not a big problem.. but w/o overlap looks much better, imo keeping
01:58:170 (1) - whistle? hitsounds are good enough to me
02:23:772 (1) - a bit nazi but i still want to point this thing out. can you avoid overlap of sliders end and start? like this? nope \:D/

[Normal]
tickrate 1? ~_~ ok
01:15:499 (5) - maybe clap or finish here? same as before

[Hard]
clear >.<

[Insane]
00:47:052 (6) - finish? nope~

~~~~~~~~~~~~~~~

blah-blah-blah. here's your
thanks~~
i'll upload when i get home done
Dark_Ai
Go GO GO Onii-chan >.<
jericho2442
only thing i will post is on Insane stack this 02:00:659 (7,1) - with the current spacing it really dont work good.

will leave it to whoever else wants to mod since i popped the bubble ages back to fix up easy...then couldent post due to stuff xD
Topic Starter
deadbeat
fixed :3
Dark_Ai
btw Can you add Ai in the Tags?
Topic Starter
deadbeat
sure o/

EDIT: done :3
Dark_Ai
well Thank you ^^
Lizbeth
Hellow ~~


[Insane]
00:02:960 (1,2,1,2,3) - center this pattern in the chart maybe, looks kinda randomly placed right now... also you could center next slider.
00:10:427 (3) - make a similar curve as prev slider? just to keep consistence, and unstack it maybe for the same reason.
00:11:849 (2) - This overlapping looks a bit weird, why not do the same you did here: 00:07:049 (1) - also too keep a consistent set pattern. And also this slider should be in normal hitsound like others you did before.
00:16:827 (1) - remove new combo, all this circles belong to same pattern so should be in the same combo aswell
00:22:517 (1) - same as above
00:23:939 (7,8) - why not put his in jumps as you did here: 00:18:250 (1,2) -
00:25:361 (1) - remove new combo, same reason i mention before
00:46:697 (4) - remove note
00:50:075 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This should have normal hitsounds
00:53:808 (1) - remove new combo, same reasons I said before
00:57:009 (1) - same as above
00:59:320 (1) - ^
01:03:409 (3) - Doesn't really fits, replace with two circles at 01:03:409 and 01:03:765
01:10:521 (2,3,4) - The placement of this 3 circles always bug me while playing, could you separate it from slider starts? http://puu.sh/V3zK <--looks messy like this
01:14:610 (1) - remove new combo
01:32:745 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - normal hitsounds
01:36:479 (1) - remove new combo
01:42:168 (1) - ^
01:45:013 (1) - ^
01:46:258 (6) - delete note, and unstack the next circle
01:46:791 (1,2,3,4,5,6,1,2,3) - Why stacked? you unstacked before, I recommend to unstack this too, is nicer to play aswell.
01:48:213 (1) - remove new combo and add it here 01:48:924 (4) -
01:49:813 (2) - remove note
02:02:259 (1) - remove new combo
02:04:926 (1) - ^
02:05:993 (1) - ^
02:10:615 (1) - ^
02:15:949 (2) - remove a repeat
I think you should improve hitsounds, making a consistent pattern through the map.

[Dark_Ai's Hard]
Dunno, I'd prefer a SV slower, but oh wellp.
00:07:049 - add note
00:27:495 (3) - I dont like long sliders with reverse in the most dynamic part of the song, I'd prefer to see a pattern with more movement.
00:59:142 (2,3,4) - align those better, I'm not really picky with stuff like this, but I noticed this while playing.
01:04:476 (2) - same of the long sliders I mentioned before (same for all like this)
01:08:210 (6,7,8) - mmm Doesnt fit well imo, why not do the same as Insane
01:28:300 - add note here
02:07:415 (2,3,4) - Align those aswell~

[Lilac's Normal]
Same thing about the long sliders with reverse in the chorus, I didn't like it.
01:43:235 (5) - should be farther
Nothing else here

[Easy]
I think distance between objects should be smaller, 0.8x would work perfectly in my opinion.
00:27:495 (1) - that whistle in the entire slider sounds noisy @_@, lower the volume or just remove the whistle from the slider body.
00:30:340 (3) - same and for all like this, wont point them all.
01:04:476 (1,2,3) - align them better, I noticed on gameplay
01:07:321 (1,2) - Dunno, I don't like overlaps in easy
01:11:588 (3,4) - same as above
01:28:300 (1,1,1) - put them in same combo
01:41:102 (4,1) - that was confusing to play, maybe just remove 4
01:47:147 (1,2) - same of the overlapping
You should have the same sections with normal hitsounds as Insane here.

That's all for now ~ hope it helps <:
Topic Starter
deadbeat

Lizbeth wrote:

Hellow ~~


[Insane]
shit..i should of check this off as i was going x.x
00:02:960 (1,2,1,2,3) - center this pattern in the chart maybe, looks kinda randomly placed right now... also you could center next slider. yeah ok
00:10:427 (3) - make a similar curve as prev slider? just to keep consistence, and unstack it maybe for the same reason. ^
00:11:849 (2) - This overlapping looks a bit weird, why not do the same you did here: 00:07:049 (1) - also too keep a consistent set pattern. And also this slider should be in normal hitsound like others you did before. ^
00:16:827 (1) - remove new combo, all this circles belong to same pattern so should be in the same combo aswell nah, i added that nc there on purpose and so it shall stay :3
00:22:517 (1) - same as above ok
00:23:939 (7,8) - why not put his in jumps as you did here: 00:18:250 (1,2) - laziness?? i dunno. changed though
00:25:361 (1) - remove new combo, same reason i mention before ok
00:46:697 (4) - remove note
00:50:075 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This should have normal hitsounds
00:53:808 (1) - remove new combo, same reasons I said before
00:57:009 (1) - same as above
00:59:320 (1) - ^
01:03:409 (3) - Doesn't really fits, replace with two circles at 01:03:409 and 01:03:765
01:10:521 (2,3,4) - The placement of this 3 circles always bug me while playing, could you separate it from slider starts? http://puu.sh/V3zK <--looks messy like this
01:14:610 (1) - remove new combo nop
01:32:745 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - normal hitsounds oops fixed
01:36:479 (1) - remove new combo
01:42:168 (1) - ^
01:45:013 (1) - ^did all 3....i think
01:46:258 (6) - delete note, and unstack the next circle no change
01:46:791 (1,2,3,4,5,6,1,2,3) - Why stacked? you unstacked before, I recommend to unstack this too, is nicer to play aswell. >_<" i'm happy with it stacked like that
01:48:213 (1) - remove new combo and add it here 01:48:924 (4) - i think i did that
01:49:813 (2) - remove note nop
02:02:259 (1) - remove new combo
02:04:926 (1) - ^
02:05:993 (1) - ^
02:10:615 (1) - ^ i think i did all those
02:15:949 (2) - remove a repeat nah, i like that repeat
I think you should improve hitsounds, making a consistent pattern through the map. all ready talked to your sister about hitsounds. i just really don't care about the hitsound quality to bother making an effort to have them sound nice. it all sounds like ear rape to me >_<

[Dark_Ai's Hard]
Dunno, I'd prefer a SV slower, but oh wellp.
00:07:049 - add note yeah ok
00:27:495 (3) - I dont like long sliders with reverse in the most dynamic part of the song, I'd prefer to see a pattern with more movement. mmmmmm...i think this one is out of my judgement. i'm gonna leave but i'll talk to Ai about it
00:59:142 (2,3,4) - align those better, I'm not really picky with stuff like this, but I noticed this while playing. so (2) 1 grid to the left :/ changed
01:04:476 (2) - same of the long sliders I mentioned before (same for all like this) Same as before
01:08:210 (6,7,8) - mmm Doesnt fit well imo, why not do the same as Insane errrr..maybe i should talk to her about that as well ._.
01:28:300 - add note here i kinda like that part as it is
02:07:415 (2,3,4) - Align those aswell~ yeah ok

[Lilac's Normal]
Same thing about the long sliders with reverse in the chorus, I didn't like it. not as fussed about that here since its a Normal
01:43:235 (5) - should be farther yeah ok
Nothing else here

[Easy]
I think distance between objects should be smaller, 0.8x would work perfectly in my opinion. yeah i like my maps with 1.0x the sliders and circles have the same 1/1 spacing if that makes sense
00:27:495 (1) - that whistle in the entire slider sounds noisy @_@, lower the volume or just remove the whistle from the slider body. removing them is easier
00:30:340 (3) - same and for all like this, wont point them all. well i'll have no idea which is bad so i'm gonna make it easy for myself and just remove whistles i see on slider bodies
01:04:476 (1,2,3) - align them better, I noticed on gameplay >_<
01:07:321 (1,2) - Dunno, I don't like overlaps in easy its not that bad imo
01:11:588 (3,4) - same as above again, i think its fine
01:28:300 (1,1,1) - put them in same combo oh right, whoops. fixed
01:41:102 (4,1) - that was confusing to play, maybe just remove 4 (4) is there for the lead-in to the off beat
01:47:147 (1,2) - same of the overlapping again, i think its fine
You should have the same sections with normal hitsounds as Insane here. D:

That's all for now ~ hope it helps <: it did <3 thanks a lot
Topic Starter
deadbeat

deadbeat wrote:

Lizbeth wrote:

I think you should improve hitsounds, making a consistent pattern through the map. all ready talked to your sister about hitsounds. i just really don't care about the hitsound quality to bother making an effort to have them sound nice. it all sounds like ear rape to me >_<
Ok, i guess i did say a bit too much there and i know that's a bad attitude towards it. though i won't take it back.
I will still change hitsounds, but if you tell me to go and improved them without telling me what to change then i just won't bother.
if you have a problem with this, then by all means, tell me.
Andrea
Placeholder for coming mod.

~Easy~
  1. Increase OD by 1 tick to balance with the difficulty settings.
  1. 00:58:431 (4,1) - I would try to avoid such kind of stacks since they might be confusing for beginners.
  2. 01:49:991 (1,2) - So many slider repeats might be confusing to read for beginners and also boring to play, try to make something else instead.
~Lilac's Normal~
  1. Increase OD by 1 tick to balance with the difficulty settings.
  1. 01:42:168 (3,4) - Spacing is wrong here, check it out.
~Insane~
  1. Reduce OD by 2 or 3 ticks, it's extremely high right now.
  1. 00:11:316 (1,2) - Stack here could be improved.
  2. 00:56:653 (5) - Add a NC here due to the jumpy pattern, so it's easier to notice.
  3. 01:03:409 (3) - CTRL+G on this slider would improve the flow a lot.
Topic Starter
deadbeat

Andrea wrote:

Placeholder for coming mod.

~Easy~
  1. Increase OD by 1 tick to balance with the difficulty settings. meh. why not
  1. 00:58:431 (4,1) - I would try to avoid such kind of stacks since they might be confusing for beginners.
  2. 01:49:991 (1,2) - So many slider repeats might be confusing to read for beginners and also boring to play, try to make something else instead.split first into two slider, keeping second one as it is


~Lilac's Normal~
  1. Increase OD by 1 tick to balance with the difficulty settings.nop. fits in well with the other 3 difficulties
  1. 01:42:168 (3,4) - Spacing is wrong here, check it out. fixed
~Insane~
  1. Reduce OD by 2 or 3 ticks, it's extremely high right now. now how did that happen ;w;
  1. 00:11:316 (1,2) - Stack here could be improved. explain?
  2. 00:56:653 (5) - Add a NC here due to the jumpy pattern, so it's easier to notice. nah, fine as it is imo
  3. 01:03:409 (3) - CTRL+G on this slider would improve the flow a lot.don't think it makes that of a difference, but sure
Andrea
Disable the grid snap for improve your stacks :P
riffy
Yo.

[General]
  1. Are you sure about combo colours? They're kinda too bright for me, I'd use something different.
  2. Add remix and techno to tags, it will help us to fund your map faster!
  3. use silinced slider-slide sounds. That normal-sliderslide hurts ears ._.
[Easy]
  1. Current AR seems a little bit too low, I'd increase it by one tick to make map a little bit more readable for beginners.
  2. 00:22:517 (2,4) - (4) is too close to (2), so players may mistakenly hit it before (3)/ Moving (4) a bit lower or/and increasing AR should work.
  3. 00:26:784 - consider adding a circle here, I'm sure that it will fit with music pretty good.
  4. 00:33:896 (3,4) - nazi - it may be a little bit hard to read for beginners, so i"d recommend you to use Ctrl+G for 00:33:896 (3,4) - and move (5) somewhere else.
  5. 01:00:209 (2,3) - this stack will confuse geginners a lot. They will click on (2)'s tail because they don't really know about stacks. and 00:58:431 (4,1) - will confuse them even more.
    Note: 02:03:504 (2,3) - same!
  6. 01:11:588 (3,4) - nazi - looks a little bit messy, don't you think so? Try to move it some grids up and right to make it look awesome!
  7. 01:38:257 (2,3) - well, (3)'s tail is a little bit too close. So, players may hit it just beacuse it's so close. Be gentle with beginners and move its tail somewhere else, please!
    Note: 01:57:103 (3,4) - same :< too close to previous circles
  8. 01:52:836 (3) - honestly, I don't really like second reverse-arrow here. It is unusual for [Easy] diffs and may confuse beginners. But since it's perfectly readable and fits well.. anyway, just think about it!
  9. 02:23:772 (1) - nazi - you can move tail a bit away to avoid overlap, so beginners won't be confused!
    Note: new circular-sliders-feature will help you to make a neat slider. :3
[Lilac's Normal]
  1. Reduce HP Drain by one tick, so you'll make mapset more balanced. + ti will fit with your diff better.
  2. 01:52:125 (7,1) - nazi - there're some little spacing mistakes. I'd recommend you to fix them because they don't look good.
    Note: MOAR MISTAKES 01:57:281 (4,1) - 02:15:238 (1,2,3) - x0.1~ DS mistakes are minor but they look a little bit messy
  3. 02:23:772 (1,2) - are you sure about that slowdown? It looks a little bit extra here, i'd replace it with the spinner!
[Ai's Hard]
  1. 00:06:515 (2,3,4) - doesn't looks readable + flows kinda strange. I'd recommend you to avoid stacking (1) and (2) to make flow more readable!
  2. 00:20:383 (6) - nazi - consider unstacking it, it may be a little bit hard for players to read stacck with 1/1 and 1/2 beats!
  3. 01:11:943 (4,1) - inconsistent spacing like here bugs me a bit, but that's fine since it's readable and fits with music.

    A lot of copypasta, someone is lazy. :3 Well, rhythm and placement are fine, but people may complain about old-fashioned flow.
[Insane]
  1. Look at your rhythm, it's better to reduce HP Drain by one more tick. Don't forget to reduce OD as well. Let's make this diff more playable!
  2. 00:12:738 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - such things will make people rage, but I actually like it! Just saying.
  3. 00:46:697 (4,5,6) - can't you keep regular spacing here.

    Looks like those old maps, but it's fine. And there's nothing really wrong with it, it is surely rankable!
~~~~~~~~~~~~
Good luck!
Topic Starter
deadbeat

-Bakari- wrote:

Yo. sup

[General]
  1. Are you sure about combo colours? They're kinda too bright for me, I'd use something different. contrast is important
  2. Add remix and techno to tags, it will help us to fund your map faster! it has nightcore in the tags(technically), i think that'll be more effective than any other tag i add
  3. use silinced slider-slide sounds. That normal-sliderslide hurts ears ._.
[Easy]
  1. Current AR seems a little bit too low, I'd increase it by one tick to make map a little bit more readable for beginners. can't hurt to try that i guess
  2. 00:22:517 (2,4) - (4) is too close to (2), so players may mistakenly hit it before (3)/ Moving (4) a bit lower or/and increasing AR should work. i think it's fine. doesn't take much to know that 4 isn't straight after 2. needs to be a 3 in-between :p
  3. 00:26:784 - consider adding a circle here, I'm sure that it will fit with music pretty good.
  4. 00:33:896 (3,4) - nazi - it may be a little bit hard to read for beginners, so i"d recommend you to use Ctrl+G for 00:33:896 (3,4) - and move (5) somewhere else. i like using that pattern
  5. 01:00:209 (2,3) - this stack will confuse beginners a lot. They will click on (2)'s tail because they don't really know about stacks. nop. the (3) is still perfectly visible and 00:58:431 (4,1) - will confuse them even more.changed that part a bit though
    Note: 02:03:504 (2,3) - same!
  6. 01:11:588 (3,4) - nazi - looks a little bit messy, don't you think so? Try to move it some grids up and right to make it look awesome! moved a bit
  7. 01:38:257 (2,3) - well, (3)'s tail is a little bit too close. So, players may hit it just beacuse it's so close. Be gentle with beginners and move its tail somewhere else, please! again, the (3) should indicate the start of the slider
    Note: 01:57:103 (3,4) - same :< too close to previous circles
  8. 01:52:836 (3) - honestly, I don't really like second reverse-arrow here. It is unusual for [Easy] diffs and may confuse beginners. But since it's perfectly readable and fits well.. anyway, just think about it! already had, keeping it as it is
  9. 02:23:772 (1) - nazi - you can move tail a bit away to avoid overlap, so beginners won't be confused! slider start should be obvious
    Note: new circular-sliders-feature will help you to make a neat slider. :3
[Lilac's Normal]
  1. Reduce HP Drain by one tick, so you'll make mapset more balanced. + ti will fit with your diff better.
  2. 01:52:125 (7,1) - nazi - there're some little spacing mistakes. I'd recommend you to fix them because they don't look good.
    Note: MOAR MISTAKES 01:57:281 (4,1) - 02:15:238 (1,2,3) - x0.1~ DS mistakes are minor but they look a little bit messy fixed the spacing.
  3. 02:23:772 (1,2) - are you sure about that slowdown? It looks a little bit extra here, i'd replace it with the spinner! i personally have no objections to this.
[Ai's Hard]
  1. 00:06:515 (2,3,4) - doesn't looks readable + flows kinda strange. I'd recommend you to avoid stacking (1) and (2) to make flow more readable! i've never had any issues reading that
  2. 00:20:383 (6) - nazi - consider unstacking it, it may be a little bit hard for players to read stacck with 1/1 and 1/2 beats! well it is a Hard diff
  3. 01:11:943 (4,1) - inconsistent spacing like here bugs me a bit, but that's fine since it's readable and fits with music.

    A lot of copypasta, someone is lazy. :3 Well, rhythm and placement are fine, but people may complain about old-fashioned flow. well the map is over a year old ._."
[Insane]
  1. Look at your rhythm, it's better to reduce HP Drain by one more tick. Don't forget to reduce OD as well. Let's make this diff more playable! both are fine and keeping as they are
  2. 00:12:738 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - such things will make people rage, but I actually like it! Just saying. bring on the rage then
  3. 00:46:697 (4,5,6) - can't you keep regular spacing here. i could, but i like it as it is

    Looks like those old maps, but it's fine. And looks totally rankable!
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Good luck!
BanchoBot
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