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Takahashi Hiroki - Samayoeru Hysteric Lover (Kazuki SOLO ver

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Topic Starter
sakurasou_old
This beatmap was submitted using in-game submission on 2012年2月11日 at 下午 09:30:39

Artist: Takahashi Hiroki
Title: Samayoeru Hysteric Lover (Kazuki SOLO ver.)
Source: Scared Rider Xechs
Tags: CHARACTER CD~LOVELESS BLUE DISC~Samayoeru Hysteric Lover
BPM: 118
Filesize: 4550kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.36 stars, 100 notes)
  2. Hard (4.71 stars, 314 notes)
  3. Normal (3.41 stars, 202 notes)
Download: Takahashi Hiroki - Samayoeru Hysteric Lover (Kazuki SOLO ver.)
Information: Scores/Beatmap Listing
---------------
First beatmap.

working now so move to WIP
thanks all!
Asgard
Hi.. From my Queue :) : Queue

um... now WIP?
or not whole song?..
if you want just 00:00:00 ~ 02:44:922
edit mp3 file(delete 02:46:829 ~ 04:34:846 all!)
or not
just make whole song
if you make whole song or edit .mp3 file

post pm to me

Link - http://osu.ppy.sh/s/~~
recheck plz~~

like this or post my queue
Topic Starter
sakurasou_old
mp3 file edited :3
Asgard
[General]
offset 2211
all Inherited Points stack plz
<-XXX :x <- :) :) :)
need 3 diff!!


[Normal]
00:15:939 - add note
00:18:482 (1) - start : 00:17:973 end :00:20:007
00:22:295 (3) - stack or distance
if you don't know stack look!


and



which looks great?
maybe second
stack is distance : 0.0

Prev: 0.00 this is stack
00:20:516 (1,2,3,4,5) - make like this

00:24:583 (1,2,3,4) - ^


00:20:516 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4) - change distance and pattern
00:38:312 (2) - stack
actually many note stack and distance

01:03:482 (2) - 1 more repeat

RNC = Remove New Combo
NC = New Combo

00:57:379 (1) - RNC
00:59:668 (1) - ^
01:05:516 (1) - ^
01:07:804 (1) - ^
01:10:345 (1) - ^
01:11:744 (4) - 2 more repeat
01:16:447 (1) - start : 01:16:194 end : 01:18:482
01:18:863 (1,2) - move just 1 line right(press K)
01:28:015 (2) - remove
01:27:380 (1) - start : 01:27:634 end : 01:28:397(repeat arrow is 5)
01:43:397 (2) - 1 more repeat
01:54:582 (2) - stack
02:02:719 (3) - ^
02:32:719 (1) - start : 02:32:465 end : 02:34:753
02:35:134 (1,2) - move just 1 line right(press K)
02:36:787 (1) - stack on end of slider

remember!! another note need stack or distance. so many! find it and fix!


Hard
slider tick rate : 1
00:04:245 (1,2,3,1,2,3,1,2,3,1,2,3,4,5) - need stack or distance
00:23:058 (6) - NC
00:27:125 (6) - ^
00:31:193 (6) - ^
00:35:515 (7) - ^
00:38:567 (8) - ^
01:36:786 (1,2,3,4,5,1,2,1,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,1,1,2,3,4,5,1,2,3) - change pattern...
why almost note's pattern same??
plz don't do that
02:21:660 (1,2,3,4) - change place
02:32:719 (1) - start : 02:32:465 end : 02:34:753

that's all
but... need stack or distance...
acutally many note need fix!!
so.. i can't write almost..
just write important
and this is your firstmap
so make many song!
and don't submit
just make !
No_Gu
request from my queue
要rank需要一个三星以下的难度。自行选择map个easy或者降低normal星数
[normal]
00:12:380 (1) - 开头finish
00:24:583 (1) - ^
00:36:786 (1) - ^
00:44:922 (2) - ^然后NC。前面的1去掉NC
01:05:770 (1) - 间距
01:53:057 (1) - 开头finish
02:01:193 (2) - ^

[hard]
00:20:516 (1) -开头finish
00:49:626 (7) - 间距
02:07:295 (2) - 开头finish


把两个难度的timing改一下。打开时间点的那个菜单之后。选中除了第一个之外的所有绿线能看到左边有个更改的选项
Lucy-Kaede
Modding from my queue on my first day off :oops:

General
Alot of green timing points are unsnapped.
Go to the nearest tick on the timeline, then under "timing" go into timing panel setup and "use current time".

Check out this for some cool patterns you could use in your map!

And this awesome sliders guide by RandomJibberish!


Normal
In a normally generally a constant distance snap is used. I would recommend going through and changing everything to a 1.0x distance snap, unless your clearly altering it for a specific pattern like the arc at 00:20:516 (1,2,3).
Make the approach rate 1 slower? (4)?
00:11:363 (5,6,7) - Move these away from under the stack.
00:49:753 (3) - Unstack this :D
00:50:515 (1,2) - ^ Maybe these too, but not as important.
00:57:633 (1) - Remove new combo.
00:59:668 (1) - Remove new combo, consider unstacking 01:05:516 (1,1) - Remove combos.
01:06:024 (1) - Start new combo.
01:07:041 (1) - Remove combo.
01:07:804 (1) - ^ , also same consideration at 0:59:668
02:28:143 (1) - Consider unstacking.
02:28:650 (1) - This spinner is unsnapped at the end. Click and drag the end a little further so that it snaps at the white tick.

Hard
Consider making the circle size 1 bigger :3
00:57:634 (1) - Remove combo. Remove extra reverse's, leaving only one.

After removing extra revreses, make another 1/2 beat slider starting a new combo, and remove the combo at 00:58:906 (2).
02:28:650 (1) - Same as in Normal ;)
SuperMIC
Haihai, sorry this took so long... holidays and all of that stuff. :3

Queue~

---

[TIMING]

Yeah. Almost all of the inherited time points (green lines) are unsnapped. PLEASE line these up with the beats in your map. Your map is unrankable if you leave them as they are. Remember to do this for both difficulties.

[GENERAL]

Throughout almost the entire period of both difficulties I found myself very confused. This was caused by a few things:

1) Distance spacing issues
2) Beat placing issues
3) Confusing patterns

I'll cover all of these as I go through the difficulties... but I'm going to go through distance spacing right now.

It does look like Lucy touched on what distance spacing is. Basically you want to keep a constant spacing between beats depending on how much musical value is between them. I suck at explaining things, so examples usually clarify what I mean:

Let's say that a * represents where you put a hitcircle on the timeline. Let's also say _ will represent one beat of nothing.

So what distance spacing means is when you have something like this on the timeline: *_*_* There should be an equal amount of space between all three hitcircles. That amount of space should be constant throughout the entire map. (Except for the hard map, which I will get into detail later...) Likewise, if you have this on the timeline: *__*__* Not only should the spacing between each beat should be equal, but there should be about double the spacing between those two notes than *_*.

To make your life easier, peppy DID give us a distance spacing option. You probably already know it's in the bottom right cornor when you're editing your map. Onto the specifics!

[NORMAL]

[0:36:787] (1-4) If you're going to stack, please stack these properly. Put one over the other.
[1:03:482] (2) The ending of this slider is odd and doesn't match up with the lyrics.
[1:11:744] (4) I'm confused as to why this is a slider and not a hitcircle.
[1:18:863] (1,2) Both sliders are awkward. Blue ticks shouldn't be used in this part.
[1:21:406] (2,4) Odd slider ending on slider 2, and sliders 3 and 4 are just completely off.
[1:24:456] (1) Move this to the red tick behind the one it currently rests on.
[1:25:473] (4) This slider starts too early.
[1:40:855] (-) This part in the song is dfferent from the rest! Do something interesting with it.
[2:21:024] (2) Odd slider ending.
[2:23:567] (2) ^ I''d suggest moving its end to one tick before it.
[2:35:007] (1,2) Might I suggest something like this?


[2:40:708] (1) Set this one tick behind.

---

So yeah, I've only looked at one difficulty, but basically you need to self-mod your map to death if you want to get this further ahead. Look over what I've said and apply someof the things to your Hard map. Call me back if you need another check.

Good luck,

-SMIC
Topic Starter
sakurasou_old
working now so move to WIP
thanks all!
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